Wubbypedia wubbypediawiki https://wubbypedia.miraheze.org/wiki/Main_Page MediaWiki 1.41.0 first-letter Media Special Talk User User talk Wubbypedia Wubbypedia talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Campaign Campaign talk Module Module talk Wubby Wubby talk Wubbypedia:Main Page 4 1 1 2024-03-27T20:14:49Z MediaWiki default 1 Welcome to Miraheze! wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == This Main Page was created automatically and it seems it hasn't been replaced yet. === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links: * [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users) * [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]] * [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.) ==== I still don't understand X! ==== Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here: * [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]] * On [[phorge:|Phorge]] * On [https://miraheze.org/discord Discord] * On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat]) === For visitors of this wiki === Hello, the default Main Page of this wiki (this page) has not yet been replaced by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check again later! 070d9e6457eab136df99905438a1f57c037772b0 2 1 2024-03-27T21:11:16Z King cube 2 Replaced content with "WIP Wiki for the roblox game "Wubby"" wikitext text/x-wiki WIP Wiki for the roblox game "Wubby" 76cfeb410f9ae652ffcea37ce9e9d7fa2a6bba0d 6 2 2024-03-27T23:09:25Z King cube 2 wikitext text/x-wiki WIP Wiki for the roblox game "Wubby" [[Thing cute awesome clean]] 7aa75ea28d3fd4221adc4ed89ac2b507173371e7 16 6 2024-03-29T00:42:02Z King cube 2 King cube moved page [[Main Page]] to [[Wubbypedia:Main Page]] wikitext text/x-wiki WIP Wiki for the roblox game "Wubby" [[Thing cute awesome clean]] 7aa75ea28d3fd4221adc4ed89ac2b507173371e7 42 16 2024-03-29T01:53:09Z King cube 2 wikitext text/x-wiki <templatestyles src="Wubbypedia:Main Page/styles.css" /> <div align="center">Wubbypedia is a WIP wiki dedicated to documenting the Roblox game "Wubby".</div> {{Template:MainNav}} ff8ab71592f93133552dfa835af8b8ffc71df72d Thing cute awesome clean 0 2 3 2024-03-27T21:52:40Z King cube 2 Created page with "hes a roomba, thats all (will actually finish the page once i feel like it)" wikitext text/x-wiki hes a roomba, thats all (will actually finish the page once i feel like it) 8933b117add78d2f78678527288a10ab0dd00321 MediaWiki:Cosmos.css 8 4 5 2024-03-27T22:09:27Z King cube 2 Created page with ".cosmos-header::before, #cosmos-banner { background: linear-gradient(90deg, rgba(30,113,165,1) 0%, rgba(46,172,117,1) 50%); }" css text/css .cosmos-header::before, #cosmos-banner { background: linear-gradient(90deg, rgba(30,113,165,1) 0%, rgba(46,172,117,1) 50%); } f2fd6dd995ac55eaa13a383f5a11584d413751d9 Blocks 0 5 7 2024-03-28T00:46:58Z King cube 2 Created page with "idfk what to put in here" wikitext text/x-wiki idfk what to put in here 6de49b8477fce0b2b98944b90837689a4b0b7cdb 47 7 2024-03-29T21:23:54Z King cube 2 wikitext text/x-wiki idfk what to put in here {| class="wikitable" style="margin: auto;" |- style="vertical-align:middle;" | style="height:85px; width:85px; text-align:center;" | [[File:BlockIcon.png|Block|link=Block|100px]] | style="height:85px; width:85px; text-align:center;" | [[File:SphereIcon.png|Sphere|link=Sphere|100px]] | style="height:85px; width:85px; text-align:center;" | test | style="height:85px; width:85px; text-align:center;" | test |- style="vertical-align:middle;" | style="height:85px; width:85px; text-align:center;" | test | style="height:85px; width:85px; text-align:center;" | test | style="height:85px; width:85px; text-align:center;" | test | style="height:85px; width:85px; text-align:center;" | test |} 8fca51ed5374b161573c28861c00cf0387c3a6ef 48 47 2024-03-29T21:33:20Z King cube 2 wikitext text/x-wiki Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for Wubby+ users) <tabs> <tab name="Block"> aaaaaa</tab> </tabs> dcb7666f28d38c7208bd902091f9f3c689c2c52d 49 48 2024-03-29T21:41:43Z King cube 2 wikitext text/x-wiki Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for Wubby+ users) <tabs> <tab name="Block"> test</tab> </tabs> 58a9f584b569ff617666b2c61d9dc8ecf3d66bda Template:MainNav/entry 10 6 8 2024-03-29T00:25:51Z King cube 2 Created page with "<includeonly><div class="mainnaventry">[[File:{{{1}}}|link={{{2}}}]]<div class="mainnavcaption">'''[[{{{2}}}]]'''<br>{{{3}}}</div></div></includeonly><noinclude> This page was copied from https://pizzatower.miraheze.org/wiki/Template:MainNav/entry. ; Description : This template is used by [[Template:MainNav]] to create entries with images and text (caption), which imitates formatting of images in MediaWiki's gallery tag with "packed" mode. : Styling: Main Page/style..." wikitext text/x-wiki <includeonly><div class="mainnaventry">[[File:{{{1}}}|link={{{2}}}]]<div class="mainnavcaption">'''[[{{{2}}}]]'''<br>{{{3}}}</div></div></includeonly><noinclude> This page was copied from https://pizzatower.miraheze.org/wiki/Template:MainNav/entry. ; Description : This template is used by [[Template:MainNav]] to create entries with images and text (caption), which imitates formatting of images in MediaWiki's gallery tag with "packed" mode. : Styling: [[Main Page/styles.css]]. ; Syntax : <code><nowiki>{{MainNav/entry|file name|link/subheader|caprion/description}}</nowiki></code> ; Usage : Example: <pre>{{MainNav/entry|Wubby.png|Test Page|Test}}</pre> [[Category:Templates for templates]][[Category:Main page templates]]</noinclude> e6fd63b28f47083c3eed4f9b7ea0f35e32a9e9b5 Template:MainNav/styles.css 10 7 9 2024-03-29T00:26:13Z King cube 2 Created page with ".mainnavbox { width: fit-content; padding: 10px; } /* [[Category:Styling pages]] */" wikitext text/x-wiki .mainnavbox { width: fit-content; padding: 10px; } /* [[Category:Styling pages]] */ 96789b55a1d8cbd79c4beca89b7e6d915828eab7 11 9 2024-03-29T00:26:44Z King cube 2 King cube moved page [[Template:MainNav/style.css]] to [[Template:MainNav/styles.css]] wikitext text/x-wiki .mainnavbox { width: fit-content; padding: 10px; } /* [[Category:Styling pages]] */ 96789b55a1d8cbd79c4beca89b7e6d915828eab7 26 11 2024-03-29T00:50:08Z King cube 2 King cube changed the content model of the page [[Template:MainNav/styles.css]] from "wikitext" to "CSS" css text/css .mainnavbox { width: fit-content; padding: 10px; } /* [[Category:Styling pages]] */ 96789b55a1d8cbd79c4beca89b7e6d915828eab7 Template:MainNav 10 8 10 2024-03-29T00:26:15Z King cube 2 Created page with "<noinclude><templatestyles src="Main Page/styles.css" /></noinclude>{{#css:Template:MainNav/styles.css}}<div class="mainbox"><!-- --><div class="mainnavbox chkframe"><div class="mainheader" style="padding-bottom: 5px;">'''Wiki Navigation'''</div><!-- --><div class="mainnavcont"><!-- -->{{MainNav/entry|Wubby.png|List of levels|Read up on all the of the towering levels!}} {{MainNav/entry|Wubby.png|List of characters|Find out about all of the game's characters!}} {{MainNav/..." wikitext text/x-wiki <noinclude><templatestyles src="Main Page/styles.css" /></noinclude>{{#css:Template:MainNav/styles.css}}<div class="mainbox"><!-- --><div class="mainnavbox chkframe"><div class="mainheader" style="padding-bottom: 5px;">'''Wiki Navigation'''</div><!-- --><div class="mainnavcont"><!-- -->{{MainNav/entry|Wubby.png|List of levels|Read up on all the of the towering levels!}} {{MainNav/entry|Wubby.png|List of characters|Find out about all of the game's characters!}} {{MainNav/entry|Wubby.png|List of enemies|Learn about every foe you'll find in the tower!}} {{MainNav/entry|Wubby.png|List of bosses|View all the bosses you'll encounter along the way!}} {{MainNav/entry|Wubby.png|List of builds|See how the game evolved in development!}} {{MainNav/entry|Wubby.png|List of songs|Listen to every song composed for the game!}}</div><!-- --></div></div><noinclude> ---- Styling: [[Main Page/styles.css]] [[Category:Main page templates]]</noinclude> c4843e2e91a717284cec01d3b131470fe9b3d129 23 10 2024-03-29T00:47:41Z King cube 2 wikitext text/x-wiki <noinclude><templatestyles src="Wubbypedia:Main_Page/styles.css" /></noinclude>{{#css:Template:MainNav/styles.css}}<div class="mainbox"><!-- --><div class="mainnavbox chkframe"><div class="mainheader" style="padding-bottom: 5px;">'''Wiki Navigation'''</div><!-- --><div class="mainnavcont"><!-- -->{{MainNav/entry|Wubby.png|Main_Page|Read up on all the of the towering levels!}} {{MainNav/entry|Wubby.png|Main_Page|Find out about all of the game's characters!}} {{MainNav/entry|Wubby.png|Main_Page|Learn about every foe you'll find in the tower!}} {{MainNav/entry|Wubby.png|Main_Page|View all the bosses you'll encounter along the way!}} {{MainNav/entry|Wubby.png|Main_Page|See how the game evolved in development!}} {{MainNav/entry|Wubby.png|Main_Page|Listen to every song composed for the game!}}</div><!-- --></div></div><noinclude> ---- Styling: [[Wubbypedia:Main_Page/styles.css]] [[Category:Main page templates]]</noinclude> e8c5d1aac7599837700fb8966341f8a5f98bbc62 24 23 2024-03-29T00:48:47Z King cube 2 King cube moved page [[MainNav]] to [[Template:MainNav]] wikitext text/x-wiki <noinclude><templatestyles src="Wubbypedia:Main_Page/styles.css" /></noinclude>{{#css:Template:MainNav/styles.css}}<div class="mainbox"><!-- --><div class="mainnavbox chkframe"><div class="mainheader" style="padding-bottom: 5px;">'''Wiki Navigation'''</div><!-- --><div class="mainnavcont"><!-- -->{{MainNav/entry|Wubby.png|Main_Page|Read up on all the of the towering levels!}} {{MainNav/entry|Wubby.png|Main_Page|Find out about all of the game's characters!}} {{MainNav/entry|Wubby.png|Main_Page|Learn about every foe you'll find in the tower!}} {{MainNav/entry|Wubby.png|Main_Page|View all the bosses you'll encounter along the way!}} {{MainNav/entry|Wubby.png|Main_Page|See how the game evolved in development!}} {{MainNav/entry|Wubby.png|Main_Page|Listen to every song composed for the game!}}</div><!-- --></div></div><noinclude> ---- Styling: [[Wubbypedia:Main_Page/styles.css]] [[Category:Main page templates]]</noinclude> e8c5d1aac7599837700fb8966341f8a5f98bbc62 30 24 2024-03-29T01:13:05Z King cube 2 wikitext text/x-wiki <noinclude><templatestyles src="Wubbypedia:Main_Page/styles.css" /></noinclude>{{#css:Template:MainNav/styles.css}}<div class="mainbox"><!-- --><div class="mainnavbox chkframe"><div class="mainheader" style="padding-bottom: 5px;">'''Wiki Navigation'''</div><!-- --><div class="mainnavcont"><!-- -->{{MainNav/entry|BlocksIcon.png|Blocks|Blocks!}} {{MainNav/entry|BlocksIcon.png|Main_Page|test}} {{MainNav/entry|BlocksIcon.png|Main_Page|test}} {{MainNav/entry|BlocksIcon.png|Main_Page|test}} {{MainNav/entry|BlocksIcon.png|Main_Page|test}}</div><!-- --></div></div><noinclude> ---- Styling: [[Wubbypedia:Main_Page/styles.css]] [[Category:Main page templates]]</noinclude> b935f97d6103df984bc94e10b22e941801f1ad46 35 30 2024-03-29T01:20:27Z King cube 2 wikitext text/x-wiki <noinclude><templatestyles src="Wubbypedia:Main_Page/styles.css" /></noinclude><div class="mainbox"><!-- --><div class="mainnavbox chkframe"><div class="mainheader" style="padding-bottom: 5px;">'''Wiki Navigation'''</div><!-- --><div class="mainnavcont"><!-- -->{{MainNav/entry|BlocksIcon.png|Blocks|Blocks!}} {{MainNav/entry|BlocksIcon.png|Main_Page|test}} {{MainNav/entry|BlocksIcon.png|Main_Page|test}} {{MainNav/entry|BlocksIcon.png|Main_Page|test}} {{MainNav/entry|BlocksIcon.png|Main_Page|test}}</div><!-- --></div></div><noinclude> ---- Styling: [[Wubbypedia:Main_Page/styles.css]] [[Category:Main page templates]]</noinclude> aa0c193bbae3452099d9f6e1ce13fc4ff835deb9 45 35 2024-03-29T21:10:12Z King cube 2 wikitext text/x-wiki <noinclude><templatestyles src="Wubbypedia:Main_Page/styles.css" /></noinclude><div class="mainbox"><!-- --><div class="mainnavbox chkframe"><div class="mainheader" style="padding-bottom: 5px;">'''Wiki Navigation'''</div><!-- --><div class="mainnavcont"><!-- -->{{MainNav/entry|BlockIcon.png|Blocks|Blocks!}} {{MainNav/entry|BlockIcon.png|Main_Page|test}} {{MainNav/entry|BlockIcon.png|Main_Page|test}} {{MainNav/entry|BlockIcon.png|Main_Page|test}} {{MainNav/entry|BlockIcon.png|Main_Page|test}}</div><!-- --></div></div><noinclude> ---- Styling: [[Wubbypedia:Main_Page/styles.css]] [[Category:Main page templates]]</noinclude> 6e7e9d71c9dc56a4617cf51a1628890dc3b8e5de Template:MainNav/style.css 10 9 12 2024-03-29T00:26:44Z King cube 2 King cube moved page [[Template:MainNav/style.css]] to [[Template:MainNav/styles.css]] wikitext text/x-wiki #REDIRECT [[Template:MainNav/styles.css]] a0d7fcbc93e55be760d1eed5e35291cc30bc1294 MainNav/styles.css 0 10 13 2024-03-29T00:28:29Z King cube 2 King cube created the page [[MainNav/styles.css]] using a non-default content model "CSS" css text/css da39a3ee5e6b4b0d3255bfef95601890afd80709 22 13 2024-03-29T00:47:13Z King cube 2 css text/css .mainnavbox { width: fit-content; padding: 10px; } /* [[Category:Styling pages]] */ 96789b55a1d8cbd79c4beca89b7e6d915828eab7 Wubbypedia:Main Page/styles.css 4 11 14 2024-03-29T00:29:43Z King cube 2 Created page with "/*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; color: #fff5cf; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -1..." wikitext text/x-wiki /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; color: #fff5cf; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; } /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { background: #4A3E63; background-clip: padding-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } /* LOBBY FRAME */ .lobbyBorder { padding: 2px 10px; background-clip: padding-box; background-color: #523d52; color: white; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } } @media only screen and (max-width:1000px) { .gamelinkbox { /* Welcome block */ width: 100%; margin: 7px auto; } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } /* [[Category:Styling pages]] */ a46ec86f715b35708db5a1eaca30f1056a6d72cb 15 14 2024-03-29T00:29:56Z King cube 2 King cube changed the content model of the page [[Main Page/styles.css]] from "wikitext" to "CSS" css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; color: #fff5cf; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; } /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { background: #4A3E63; background-clip: padding-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } /* LOBBY FRAME */ .lobbyBorder { padding: 2px 10px; background-clip: padding-box; background-color: #523d52; color: white; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } } @media only screen and (max-width:1000px) { .gamelinkbox { /* Welcome block */ width: 100%; margin: 7px auto; } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } /* [[Category:Styling pages]] */ a46ec86f715b35708db5a1eaca30f1056a6d72cb 18 15 2024-03-29T00:42:02Z King cube 2 King cube moved page [[Main Page/styles.css]] to [[Wubbypedia:Main Page/styles.css]] css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; color: #fff5cf; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; } /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { background: #4A3E63; background-clip: padding-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } /* LOBBY FRAME */ .lobbyBorder { padding: 2px 10px; background-clip: padding-box; background-color: #523d52; color: white; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } } @media only screen and (max-width:1000px) { .gamelinkbox { /* Welcome block */ width: 100%; margin: 7px auto; } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } /* [[Category:Styling pages]] */ a46ec86f715b35708db5a1eaca30f1056a6d72cb 20 18 2024-03-29T00:46:12Z King cube 2 css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; color: #fff5cf; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; } /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { background: #4A3E63; background-clip: padding-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } /* LOBBY FRAME */ .lobbyBorder { padding: 2px 10px; background-clip: padding-box; background-color: #523d52; color: white; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } } @media only screen and (max-width:1000px) { .gamelinkbox { /* Welcome block */ width: 100%; margin: 7px auto; } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } } /* [[Category:Styling pages]] */ 26181e816be4b34dc480e068b1e00ecb9adbaf4f 21 20 2024-03-29T00:46:15Z King cube 2 King cube changed the content model of the page [[Wubbypedia:Main Page/styles.css]] from "CSS" to "Sanitized CSS" sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; color: #fff5cf; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; } /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { background: #4A3E63; background-clip: padding-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } /* LOBBY FRAME */ .lobbyBorder { padding: 2px 10px; background-clip: padding-box; background-color: #523d52; color: white; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } } @media only screen and (max-width:1000px) { .gamelinkbox { /* Welcome block */ width: 100%; margin: 7px auto; } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } } /* [[Category:Styling pages]] */ 26181e816be4b34dc480e068b1e00ecb9adbaf4f 28 21 2024-03-29T01:03:32Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; color: #fff5cf; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; } /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { background: #4A3E63; background-clip: padding-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } /* LOBBY FRAME */ .lobbyBorder { padding: 2px 10px; background-clip: padding-box; background-color: #523d52; color: white; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; height: 160px; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } } @media only screen and (max-width:1000px) { .gamelinkbox { /* Welcome block */ width: 100%; margin: 7px auto; } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } } /* [[Category:Styling pages]] */ a0b21c41af3356cdcf3cb725e913d1d3c4bd36d2 29 28 2024-03-29T01:13:02Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; color: #fff5cf; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; } /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { border: 26px solid transparent; border-image: url(https://static.miraheze.org/pizzatowerwiki/0/0e/Chk-border-26px.png) 26 round; background: #4A3E63; background-clip: padding-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } /* LOBBY FRAME */ .lobbyBorder { padding: 2px 10px; border: 40px solid #4F1A4F; border-image: url(https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448) 52 / 42px round; background-clip: padding-box; background-color: #523d52; color: white; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } } @media only screen and (max-width:1000px) { .gamelinkbox { /* Welcome block */ width: 100%; margin: 7px auto; } .lobbyBorder { /* Tower lobby frame */ border: 25px solid #4F1A4F; border-image: url(https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448) 52 / 26px round; } } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; border-image:url("https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448")52/26px round; } .chkframe { /* Checkered frame */ border: 20px solid transparent; border-image: url(https://static.miraheze.org/pizzatowerwiki/0/0e/Chk-border-26px.png) 26 round; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } /* [[Category:Styling pages]] */ 73380317543f1f1a1878c9eaab56e6cef5be28ca 31 29 2024-03-29T01:14:35Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; color: #fff5cf; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; } /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { border: 26px solid transparent; border-image: url(https://static.miraheze.org/pizzatowerwiki/0/0e/Chk-border-26px.png) 26 round; background: #4A3E63; background-clip: padding-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } /* LOBBY FRAME */ .lobbyBorder { padding: 2px 10px; border: 40px solid #4F1A4F; border-image: url(https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448) 52 / 42px round; background-clip: padding-box; background-color: #523d52; color: white; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; height: 130px; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } } @media only screen and (max-width:1000px) { .gamelinkbox { /* Welcome block */ width: 100%; margin: 7px auto; } .lobbyBorder { /* Tower lobby frame */ border: 25px solid #4F1A4F; border-image: url(https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448) 52 / 26px round; } } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; border-image:url("https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448")52/26px round; } .chkframe { /* Checkered frame */ border: 20px solid transparent; border-image: url(https://static.miraheze.org/pizzatowerwiki/0/0e/Chk-border-26px.png) 26 round; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } /* [[Category:Styling pages]] */ 077d6cbe36c6743c0453f093db460b08e826361e 32 31 2024-03-29T01:15:39Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; color: #fff5cf; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; } /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { border: 26px solid transparent; border-image: url(https://static.miraheze.org/pizzatowerwiki/0/0e/Chk-border-26px.png) 26 round; background: #4A3E63; background-clip: padding-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } /* LOBBY FRAME */ .lobbyBorder { padding: 2px 10px; border: 40px solid #4F1A4F; border-image: url(https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448) 52 / 42px round; background-clip: padding-box; background-color: #523d52; color: white; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; height: 160px; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; height: 130px; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } } @media only screen and (max-width:1000px) { .gamelinkbox { /* Welcome block */ width: 100%; margin: 7px auto; } .lobbyBorder { /* Tower lobby frame */ border: 25px solid #4F1A4F; border-image: url(https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448) 52 / 26px round; } } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; border-image:url("https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448")52/26px round; } .chkframe { /* Checkered frame */ border: 20px solid transparent; border-image: url(https://static.miraheze.org/pizzatowerwiki/0/0e/Chk-border-26px.png) 26 round; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } /* [[Category:Styling pages]] */ 72787f05d654f9dfdc265f6feb636cd846873afa 33 32 2024-03-29T01:16:56Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; color: #fff5cf; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; } /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { border: 26px solid transparent; border-image: url(https://static.miraheze.org/pizzatowerwiki/0/0e/Chk-border-26px.png) 26 round; background: #4A3E63; background-clip: padding-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } /* LOBBY FRAME */ .lobbyBorder { padding: 2px 10px; border: 40px solid #4F1A4F; border-image: url(https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448) 52 / 42px round; background-clip: padding-box; background-color: #523d52; color: white; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; height: 160px; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; height: auto; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } } @media only screen and (max-width:1000px) { .gamelinkbox { /* Welcome block */ width: 100%; margin: 7px auto; } .lobbyBorder { /* Tower lobby frame */ border: 25px solid #4F1A4F; border-image: url(https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448) 52 / 26px round; } } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; border-image:url("https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448")52/26px round; } .chkframe { /* Checkered frame */ border: 20px solid transparent; border-image: url(https://static.miraheze.org/pizzatowerwiki/0/0e/Chk-border-26px.png) 26 round; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } /* [[Category:Styling pages]] */ 96b092b14678e6bc084f9e7ea101f768a50591ed 34 33 2024-03-29T01:17:42Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; color: #fff5cf; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; } /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { border: 26px solid transparent; border-image: url(https://static.miraheze.org/pizzatowerwiki/0/0e/Chk-border-26px.png) 26 round; background: #4A3E63; background-clip: padding-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } /* LOBBY FRAME */ .lobbyBorder { padding: 2px 10px; border: 40px solid #4F1A4F; border-image: url(https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448) 52 / 42px round; background-clip: padding-box; background-color: #523d52; color: white; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; height: auto; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; height: auto; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } } @media only screen and (max-width:1000px) { .gamelinkbox { /* Welcome block */ width: 100%; margin: 7px auto; } .lobbyBorder { /* Tower lobby frame */ border: 25px solid #4F1A4F; border-image: url(https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448) 52 / 26px round; } } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; border-image:url("https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448")52/26px round; } .chkframe { /* Checkered frame */ border: 20px solid transparent; border-image: url(https://static.miraheze.org/pizzatowerwiki/0/0e/Chk-border-26px.png) 26 round; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } /* [[Category:Styling pages]] */ 456ba450fea36d8c42400533d296d7ce384e4cdb 36 34 2024-03-29T01:30:04Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; color: #fff5cf; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; } /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { border: 26px solid transparent; border-image: url(https://static.miraheze.org/pizzatowerwiki/0/0e/Chk-border-26px.png) 26 round; background: #4A3E63; background-clip: padding-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } .chkframe::after { content: ""; position: absolute; top: -5px; left: -5px; right: -5px; bottom: -5px; background: linear-gradient(45deg, red, blue); z-index: -1; } /* LOBBY FRAME */ .lobbyBorder { padding: 2px 10px; border: 40px solid #4F1A4F; border-image: url(https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448) 52 / 42px round; background-clip: padding-box; background-color: #523d52; color: white; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; height: auto; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; height: auto; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } } @media only screen and (max-width:1000px) { .gamelinkbox { /* Welcome block */ width: 100%; margin: 7px auto; } .lobbyBorder { /* Tower lobby frame */ border: 25px solid #4F1A4F; border-image: url(https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448) 52 / 26px round; } } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; border-image:url("https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448")52/26px round; } .chkframe { /* Checkered frame */ border: 20px solid transparent; border-image: url(https://static.miraheze.org/pizzatowerwiki/0/0e/Chk-border-26px.png) 26 round; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } /* [[Category:Styling pages]] */ 1196e247c86700bd029855771990c7f00ea050d8 37 36 2024-03-29T01:33:01Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; color: #fff5cf; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; } /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { border: 26px solid transparent; padding: 10px; border: double 5px transparent; background-image: linear-gradient(black, black), radial-gradient(circle at top left, red, blue); background-clip: padding-box, border-box; background-origin: padding-box, border-box; box-sizing: border-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } /* LOBBY FRAME */ .lobbyBorder { padding: 2px 10px; border: 40px solid #4F1A4F; border-image: url(https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448) 52 / 42px round; background-clip: padding-box; background-color: #523d52; color: white; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; height: auto; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; height: auto; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } } @media only screen and (max-width:1000px) { .gamelinkbox { /* Welcome block */ width: 100%; margin: 7px auto; } .lobbyBorder { /* Tower lobby frame */ border: 25px solid #4F1A4F; border-image: url(https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448) 52 / 26px round; } } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; border-image:url("https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448")52/26px round; } .chkframe { /* Checkered frame */ border: 20px solid transparent; border-image: url(https://static.miraheze.org/pizzatowerwiki/0/0e/Chk-border-26px.png) 26 round; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } /* [[Category:Styling pages]] */ b07a81912a7bc7e2c622c93a3f8aa0af75661048 38 37 2024-03-29T01:35:14Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; color: #fff5cf; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; } /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { border: 26px solid transparent; padding: 10px; border: double 5px transparent; background-image: linear-gradient(black, black), radial-gradient(circle at top left, red, blue); background-clip: padding-box, border-box; background-origin: padding-box, border-box; box-sizing: border-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; height: auto; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; height: auto; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } } @media only screen and (max-width:1000px) { .gamelinkbox { /* Welcome block */ width: 100%; margin: 7px auto; } .lobbyBorder { /* Tower lobby frame */ border: 25px solid #4F1A4F; border-image: url(https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448) 52 / 26px round; } } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; border-image:url("https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448")52/26px round; } .chkframe { /* Checkered frame */ border: 20px solid transparent; border-image: url(https://static.miraheze.org/pizzatowerwiki/0/0e/Chk-border-26px.png) 26 round; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } /* [[Category:Styling pages]] */ 07d6fd9ede3f7924c4b8c77d0b35a6cfc471b238 39 38 2024-03-29T01:35:46Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; color: #fff5cf; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; } /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { padding: 10px; border: double 5px transparent; background-image: linear-gradient(black, black), radial-gradient(circle at top left, red, blue); background-clip: padding-box, border-box; background-origin: padding-box, border-box; box-sizing: border-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; height: auto; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; height: auto; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } } @media only screen and (max-width:1000px) { .gamelinkbox { /* Welcome block */ width: 100%; margin: 7px auto; } .lobbyBorder { /* Tower lobby frame */ border: 25px solid #4F1A4F; border-image: url(https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448) 52 / 26px round; } } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; border-image:url("https://static.miraheze.org/pizzatowerwiki/3/32/PTWiki-border-floor1-26px.png?20230925205448")52/26px round; } .chkframe { /* Checkered frame */ border: 20px solid transparent; border-image: url(https://static.miraheze.org/pizzatowerwiki/0/0e/Chk-border-26px.png) 26 round; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } /* [[Category:Styling pages]] */ 4d07d61473cd2b0493d8e025bbc9899b8a07f8a5 40 39 2024-03-29T01:38:23Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; color: #fff5cf; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; } /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { padding: 10px; border: double 5px transparent; background-image: linear-gradient(black, black), radial-gradient(circle at top left, red, blue); background-clip: padding-box, border-box; background-origin: padding-box, border-box; box-sizing: border-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; height: auto; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; height: auto; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; } .chkframe { /* Checkered frame */ border: 20px solid transparent; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } } /* [[Category:Styling pages]] */ 84d289d35b889b844020b5d9d044bbfa9960c840 41 40 2024-03-29T01:41:38Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; color: #fff5cf; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; } /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { padding: 10px; border: double 7px transparent; background-image: linear-gradient(black,black),linear-gradient(90deg, rgb(30, 113, 165) 0%, rgb(46, 172, 117) 50%); background-clip: padding-box, border-box; background-origin: padding-box, border-box; box-sizing: border-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; height: auto; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; height: auto; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; } .chkframe { /* Checkered frame */ border: 20px solid transparent; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } } /* [[Category:Styling pages]] */ 5d8741d99c2117a6f8a650ac001542f8252aec00 Main Page 0 12 17 2024-03-29T00:42:02Z King cube 2 King cube moved page [[Main Page]] to [[Wubbypedia:Main Page]] wikitext text/x-wiki #REDIRECT [[Wubbypedia:Main Page]] 390cd22a1a56a20defabde1eed1442a1782f6f36 Main Page/styles.css 0 13 19 2024-03-29T00:42:02Z King cube 2 King cube moved page [[Main Page/styles.css]] to [[Wubbypedia:Main Page/styles.css]] css text/css /* #REDIRECT */@import url(https://wubbypedia.miraheze.org/wiki/Wubbypedia:Main_Page/styles.css?action=raw&ctype=text/css); a8f4a23d27aabb9ff52ded9ac38ff2a67c4bbabd MainNav 0 14 25 2024-03-29T00:48:47Z King cube 2 King cube moved page [[MainNav]] to [[Template:MainNav]] wikitext text/x-wiki #REDIRECT [[Template:MainNav]] 8f452d6dcb2b9c9deb40429a4cfba1343d88dc81 File:BlocksIcon.png 6 15 27 2024-03-29T01:01:25Z King cube 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 User:Brunocebeuw 2 108 163 2024-03-29T16:57:22Z Brunocebeuw 9 Created page with "random guy who plays wubby :3 THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS C..." wikitext text/x-wiki random guy who plays wubby :3 THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING THE FOG IS COMING V 0c4d41e0d3722530c06acbad2c641d61b8e9dd14 File:BlockIcon.png 6 16 43 2024-03-29T21:09:14Z King cube 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:SphereIcon.png 6 17 44 2024-03-29T21:09:36Z King cube 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 MediaWiki:Timeless.css 8 18 46 2024-03-29T21:23:34Z King cube 2 Created page with "#mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; }" css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } aaac2a2985cf257ef643eee6a1ce8f62be6f3af4 File:Blockpreview.png 6 19 50 2024-03-29T21:46:16Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Coilpreview.png 6 20 51 2024-03-29T21:47:24Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Template:Box template 10 21 52 2024-03-29T21:49:01Z King cube 2 Created page with "{| style="border: 3px solid #{{#if: {{{border_color|}}}|{{{border_color|}}}|333333}}; padding: 1px; width: {{#if: {{{width|}}}|{{{width|}}}|auto}}; margin: auto; padding: 10px #{{#if: {{{center|}}}|{{{center|}}}|true}}; background: #{{#if: {{{background_color|}}}|{{{background_color|}}}|222222}};" |<div style="padding: 7px;">[[File:{{{image}}}|{{#if: {{{image_size|}}}|{{{image_size|}}}|50px}}]]</div> |'''{{{title}}}'''<br> {{{description}}} |}<noinclude> A edited versio..." wikitext text/x-wiki {| style="border: 3px solid #{{#if: {{{border_color|}}}|{{{border_color|}}}|333333}}; padding: 1px; width: {{#if: {{{width|}}}|{{{width|}}}|auto}}; margin: auto; padding: 10px #{{#if: {{{center|}}}|{{{center|}}}|true}}; background: #{{#if: {{{background_color|}}}|{{{background_color|}}}|222222}};" |<div style="padding: 7px;">[[File:{{{image}}}|{{#if: {{{image_size|}}}|{{{image_size|}}}|50px}}]]</div> |'''{{{title}}}'''<br> {{{description}}} |}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:Box_template. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre> {{Box template |image = |image_size = |title = |description = |width = |border_color = |background_color = |center = }} </pre> :<code>image</code> - Set an image. There's no need to add <tt>File:</tt> to the beginning. :<code>image_size</code> - Set the width of the image. Value must end with <tt>px</tt>. Default value is <tt>50px</tt>. :<code>title</code> - Set the template's title. Comes with bold text. :<code>description</code> - Set a description. :<code>width</code> - Set the box's width. Value must end with <tt>px</tt>. Default value is <tt>auto</tt>. :<code>border_color</code> - Set the border/rim color, which must be a hex value. There's no need to add a hashtag (<tt>#</tt>) to the beginning. Default value is <tt>110D51</tt>. :<code>background_color</code> - Set the background color, which must be a hex value. There's no need to add a hashtag (<tt>#</tt>) to the beginning. Default value is <tt>211B66</tt>. :<code>background_color</code> - Set the position of the box to the Center. Default value is <tt>true</tt>. :<h3>Example:</h3> <pre> {{Box template |image = Placeholder.png |image_size = 70px |title = Box Template Title |description = This is a simple test to showcase the functions of the box template. You can add as much text as you want here, as it'll automatically jump to the next line if you have a width set. |width = 650px |border_color = FFFFFF |background_color = 000 }} </pre> {{Box template |image = Placeholder.png |image_size = 70px |title = Box Template Title |description = This is a simple test to showcase the functions of the box template. You can add as much text as you want here, as it'll automatically jump to the next line if you have a width set. |width = 650px |border_color = FFFFFF |center = true |background_color = 000 }} [[Category:Box Templates]] </noinclude> 9f7cd4518b69938d36ff5c9f1386230b02151ae4 53 52 2024-03-29T21:50:34Z King cube 2 wikitext text/x-wiki {| style="border: 3px solid #{{#if: {{{border_color|}}}|{{{border_color|}}}|c8ccd1}}; padding: 1px; width: {{#if: {{{width|}}}|{{{width|}}}|auto}}; margin: auto; padding: 10px #{{#if: {{{center|}}}|{{{center|}}}|true}}; background: #{{#if: {{{background_color|}}}|{{{background_color|}}}|eaecf0}};" |<div style="padding: 7px;">[[File:{{{image}}}|{{#if: {{{image_size|}}}|{{{image_size|}}}|50px}}]]</div> |'''{{{title}}}'''<br> {{{description}}} |}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:Box_template. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre> {{Box template |image = |image_size = |title = |description = |width = |border_color = |background_color = |center = }} </pre> :<code>image</code> - Set an image. There's no need to add <tt>File:</tt> to the beginning. :<code>image_size</code> - Set the width of the image. Value must end with <tt>px</tt>. Default value is <tt>50px</tt>. :<code>title</code> - Set the template's title. Comes with bold text. :<code>description</code> - Set a description. :<code>width</code> - Set the box's width. Value must end with <tt>px</tt>. Default value is <tt>auto</tt>. :<code>border_color</code> - Set the border/rim color, which must be a hex value. There's no need to add a hashtag (<tt>#</tt>) to the beginning. Default value is <tt>110D51</tt>. :<code>background_color</code> - Set the background color, which must be a hex value. There's no need to add a hashtag (<tt>#</tt>) to the beginning. Default value is <tt>211B66</tt>. :<code>background_color</code> - Set the position of the box to the Center. Default value is <tt>true</tt>. :<h3>Example:</h3> <pre> {{Box template |image = blockpreview.png |image_size = 70px |title = Box Template Title |description = This is a simple test to showcase the functions of the box template. You can add as much text as you want here, as it'll automatically jump to the next line if you have a width set. |width = 650px |border_color = 000 |background_color = FFF }} </pre> {{Box template |image = blockpreview.png |image_size = 70px |title = Box Template Title |description = This is a simple test to showcase the functions of the box template. You can add as much text as you want here, as it'll automatically jump to the next line if you have a width set. |width = 650px |border_color = 000 |center = true |background_color = FFF }} [[Category:Box Templates]] </noinclude> 2380c376605762df60d990a13ce530dc8abc9e07 Template:WIP 10 22 54 2024-03-29T21:51:38Z King cube 2 Created page with "{{Box template |image = blockpreview.png |image_size = 80px |title = CONSTRUCTION ZONE, PROCEED WITH CAUTION... |description = This page is a '''work-in-progress''' and may contain user notes.<br>You can help by [{{fullurl:{{FULLPAGENAME}}|action=edit}} finishing it].<br>{{#if: {{{1|}}}|'''Notes:''' {{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = 2eac75 |background_color = FFF }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|Category:Work in progress..." wikitext text/x-wiki {{Box template |image = blockpreview.png |image_size = 80px |title = CONSTRUCTION ZONE, PROCEED WITH CAUTION... |description = This page is a '''work-in-progress''' and may contain user notes.<br>You can help by [{{fullurl:{{FULLPAGENAME}}|action=edit}} finishing it].<br>{{#if: {{{1|}}}|'''Notes:''' {{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = 2eac75 |background_color = FFF }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{WIP|Notes}}</pre> :<h3>Example:</h3> <pre>{{WIP|Content that is missing on this page.}}</pre> {{WIP|Content that is missing on this page.}} [[Category:Page templates]]</noinclude> f3e52b9fb842656f2f0c45f2be0b73f9aa414efc 82 54 2024-04-01T01:55:21Z King cube 2 wikitext text/x-wiki {{Box template |image = WubbypediaWIPIcon.png |image_size = 80px |title = CONSTRUCTION ZONE, PROCEED WITH CAUTION... |description = This page is a '''work-in-progress''' and may contain user notes.<br>You can help by [{{fullurl:{{FULLPAGENAME}}|action=edit}} finishing it].<br>{{#if: {{{1|}}}|'''Notes:''' {{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = 2eac75 |background_color = FFF }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{WIP|Notes}}</pre> :<h3>Example:</h3> <pre>{{WIP|Content that is missing on this page.}}</pre> {{WIP|Content that is missing on this page.}} [[Category:Page templates]]</noinclude> 57e57d0fea0e34fe9c2951ee9719cc1dfd1449ec Blocks 0 5 55 49 2024-03-29T21:51:50Z King cube 2 wikitext text/x-wiki {{WIP}} Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for Wubby+ users) <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> </tabs> ecb716ebc4fbde15ccc965ca1b5c25895dc617b0 56 55 2024-03-29T22:39:06Z King cube 2 wikitext text/x-wiki {{WIP}} Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for Wubby+ users) == Normal Blocks == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> </tabs> c46c7f2446373651f66bed2d69ed70d0a0ef5d2e 57 56 2024-03-29T22:54:22Z King cube 2 wikitext text/x-wiki {{WIP}} Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Normal Blocks == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> </tabs> a6fbbf762ba74cf85abf9f918c02c49413e4dfb3 67 57 2024-03-31T01:08:37Z King cube 2 wikitext text/x-wiki {{WIP}} Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Normal Blocks == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Fustrum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> </tabs> cbc20de01aa2421c9d7fa1434922ac6187518a74 74 67 2024-03-31T02:21:15Z King cube 2 /* Normal Blocks */ wikitext text/x-wiki {{WIP}} Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Fustrum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Cube"> [[File:cubepreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> </tabs> 8ecaf2b00c6f1c3c764e7254e73080dfee224f93 77 74 2024-03-31T23:19:57Z King cube 2 wikitext text/x-wiki {{WIP}} Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Fustrum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Cube"> [[File:cubepreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> <tab name="car"> {{Info|This Block only appeared on the April Fools (V.0.W.0) Update}} [[File:carpreview.png|250px]] </tab> </tabs> d1ce3cd6ff9051a464fda9152cf252fd118bb22d 78 77 2024-03-31T23:23:26Z King cube 2 wikitext text/x-wiki {{WIP}} Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Fustrum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Cube"> [[File:cubepreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> <tab name="car"> {{Info|This Block only appeared on the April Fools (V.0.W.0) Update}} [[File:Carpreview.png|250px]] </tab> </tabs> c5f49155dd5b1a1afbb72cf1ac471d8fcf14c8af 79 78 2024-04-01T01:25:24Z King cube 2 wikitext text/x-wiki {{WIP}} Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Fustrum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Cube"> [[File:cubepreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> <tab name="car"> {{Info|This Block was added on the April Fools (V.0.W.0) Update}} [[File:Carpreview.png|250px]] </tab> </tabs> eabed2a49d7179a0da070586a38205a7ff8ed102 80 79 2024-04-01T01:25:57Z King cube 2 wikitext text/x-wiki {{WIP}} Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Fustrum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Cube"> [[File:cubepreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> </tabs> == Hidden == <tabs> <tab name="car"> {{Info|This Block was added on the April Fools (V.0.W.0) Update}} [[File:Carpreview.png|250px]] </tab> </tabs> 1ea54fbe18287ec677c0a7806cc070776bc81bef 83 80 2024-04-01T03:12:33Z King cube 2 /* Hidden */ wikitext text/x-wiki {{WIP}} Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Fustrum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Cube"> [[File:cubepreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> </tabs> == Hidden == <tabs> <tab name="car"> {{Info|This Block was only appeared on the April Fools Update (V.0.W.0)}} [[File:Carpreview.png|250px]] </tab> </tabs> 811bacb62faf236e3e13def936e13f343195d40d MediaWiki:Timeless.css 8 18 58 46 2024-03-29T23:10:02Z King cube 2 css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .tabs-tabbox > .tabs-container, .tabs-tabbox > .tabs-label { border-radius: 0; } 70388365d8f4820f1e310cbe39d35277315fccd9 File:WubbypediaNotice.png 6 23 59 2024-03-29T23:22:52Z King cube 2 Info Image for Wubbpedia. Made in Wubby. wikitext text/x-wiki == Summary == Info Image for Wubbpedia. Made in Wubby. 00f631cb700358f6d824054cde31a1974d746cc2 File:Wubby.ico 6 24 60 2024-03-29T23:51:49Z King cube 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Template:Notice 10 25 61 2024-03-29T23:58:37Z King cube 2 Created page with "{{Box template |image = WubbypediaInfo.png |image_size = 80px |title = Info! |description = {{#if: {{{1|}}}|{{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = 185175 |background_color = FFF }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{Info|Notes}}</pre> :..." wikitext text/x-wiki {{Box template |image = WubbypediaInfo.png |image_size = 80px |title = Info! |description = {{#if: {{{1|}}}|{{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = 185175 |background_color = FFF }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{Info|Notes}}</pre> :<h3>Example:</h3> <pre>{{Info|It looks like a blue block before you place it but it immediately turns into water terrain after you place it..}}</pre> {{Info|It looks like a blue block before you place it but it immediately turns into water terrain after you place it..}} [[Category:Page templates]]</noinclude> 382c3c5a254803ffe76d5437207204a1fefca4b5 File:WubbypediaLogo.png 6 27 63 2024-03-30T00:44:04Z King cube 2 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Conepreview.png 6 28 64 2024-03-31T01:07:34Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Conical fustrumpreview.png 6 29 65 2024-03-31T01:07:41Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Corner cylinderpreview.png 6 30 66 2024-03-31T01:07:47Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Corner cylinder2preview.png 6 31 68 2024-03-31T02:17:50Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Corner wedgepreview.png 6 32 69 2024-03-31T02:17:59Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Corner wedge2preview.png 6 33 70 2024-03-31T02:18:06Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Cubepreview.png 6 34 71 2024-03-31T02:18:14Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Cylinderpreview.png 6 35 72 2024-03-31T02:18:22Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Cylinder cappreview.png 6 36 73 2024-03-31T02:18:29Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Category:Work in progresses 14 37 75 2024-03-31T15:15:30Z King cube 2 Created page with "This category is for pages that are in work in progress." wikitext text/x-wiki This category is for pages that are in work in progress. 56ffab84005c79005b31fe361ca014689355b3a8 File:Carpreview.png 6 38 76 2024-03-31T23:19:40Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:WubbypediaWIPIcon.png 6 39 81 2024-04-01T01:55:02Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Dodecahedronpreview.png 6 40 84 2024-04-01T23:55:52Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Edge spherepreview.png 6 41 85 2024-04-01T23:55:58Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Edge wedgepreview.png 6 42 86 2024-04-01T23:56:04Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Eggpreview.png 6 43 87 2024-04-01T23:56:11Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Fencepreview.png 6 44 88 2024-04-01T23:56:18Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Floating text blockpreview.png 6 45 89 2024-04-01T23:56:26Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Frustrumpreview.png 6 46 90 2024-04-01T23:56:32Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Gear blockpreview.png 6 47 91 2024-04-01T23:56:38Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Half spherepreview.png 6 48 92 2024-04-01T23:56:45Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Headpreview.png 6 49 93 2024-04-01T23:56:51Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Hexagon ringpreview.png 6 50 94 2024-04-01T23:56:57Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Hexagonal conepreview.png 6 51 95 2024-04-01T23:57:04Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Hexagonpreview.png 6 52 96 2024-04-01T23:57:10Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Hollow cylinderpreview.png 6 53 97 2024-04-01T23:57:16Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Hollow half spherepreview.png 6 54 98 2024-04-01T23:57:24Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Inverted cylinderpreview.png 6 55 99 2024-04-01T23:57:30Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Inverted edge spherepreview.png 6 56 100 2024-04-01T23:57:37Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Inverted quarter cylinderpreview.png 6 57 101 2024-04-01T23:57:44Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Local output blockpreview.png 6 58 102 2024-04-01T23:57:50Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Mesh block altpreview.png 6 59 103 2024-04-01T23:57:56Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Morph blockpreview.png 6 60 104 2024-04-01T23:58:03Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Mot hin ser altpreview.png 6 61 105 2024-04-01T23:58:10Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Npc blockpreview.png 6 62 106 2024-04-01T23:58:16Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Octagonpreview.png 6 63 107 2024-04-01T23:58:23Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Parallel wiring blockpreview.png 6 64 108 2024-04-01T23:58:30Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Pentagon ringpreview.png 6 65 109 2024-04-01T23:58:37Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Pentagonal conepreview.png 6 66 110 2024-04-01T23:58:44Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Pentagonpreview.png 6 67 111 2024-04-01T23:58:51Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Pyramidal frustrumpreview.png 6 68 112 2024-04-01T23:58:59Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Pyramidal hexagonpreview.png 6 69 113 2024-04-01T23:59:06Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Pyramidpreview.png 6 70 114 2024-04-01T23:59:14Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Quarter cylinderpreview.png 6 71 115 2024-04-01T23:59:21Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Ringpreview.png 6 72 116 2024-04-01T23:59:27Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Seat block altpreview.png 6 73 117 2024-04-01T23:59:34Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Seat blockpreview.png 6 74 118 2024-04-01T23:59:41Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Spawn pointpreview.png 6 75 119 2024-04-01T23:59:47Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Spherepreview.png 6 76 120 2024-04-01T23:59:53Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Spiked cylinderpreview.png 6 77 121 2024-04-02T00:00:00Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Spiked spherepreview.png 6 78 122 2024-04-02T00:00:06Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Square ringpreview.png 6 79 123 2024-04-02T00:00:13Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Squashed ringpreview.png 6 80 124 2024-04-02T00:00:19Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Stairspreview.png 6 81 125 2024-04-02T00:00:26Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Starpreview.png 6 82 126 2024-04-02T00:00:32Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Stat blockpreview.png 6 83 127 2024-04-02T00:00:39Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Text blockpreview.png 6 84 128 2024-04-02T00:00:45Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Thick hollow cylinderpreview.png 6 85 129 2024-04-02T00:00:52Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Thin hollow cylinderpreview.png 6 86 130 2024-04-02T00:00:58Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Triangle ringpreview.png 6 87 131 2024-04-02T00:01:05Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Trianglepreview.png 6 88 132 2024-04-02T00:01:12Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Triangular conepreview.png 6 89 133 2024-04-02T00:01:18Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Trusspreview.png 6 90 134 2024-04-02T00:01:25Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Water blockpreview.png 6 91 135 2024-04-02T00:01:32Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Wedgepreview.png 6 92 136 2024-04-02T00:01:38Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Blocks 0 5 137 83 2024-04-02T00:17:56Z King cube 2 wikitext text/x-wiki {{WIP}} Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Frustum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Cube"> [[File:cubepreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> <tab name="Dodecahedron"> [[File:dodecahedronpreview.png|250px]] </tab> <tab name="Edge Sphere"> [[File:edge_spherepreview.png|250px]] </tab> <tab name="Edge Wedge"> [[File:edge_wedgepreview.png|250px]] </tab> <tab name="Egg"> [[File:eggpreview.png|250px]] </tab> <tab name="Fence"> [[File:fencepreview.png|250px]] </tab> <tab name="Frustum"> [[File:frustrumpreview.png|250px]] </tab> <tab name="Half Sphere"> [[File:half_spherepreview.png|250px]] </tab> <tab name="Head"> [[File:headpreview.png|250px]] </tab> <tab name="Hexagon"> [[File:hexagonpreview.png|250px]] </tab> <tab name="Hexagon Ring"> [[File:hexagon_ringpreview.png|250px]] </tab> <tab name="Hexagonal Cone"> [[File:eggpreview.png|250px]] </tab> <tab name="Hollow Cylinder"> [[File:hollow_cylinderpreview.png|250px]] </tab> <tab name="Hollow Half Sphere"> [[File:hollow_half_spherepreview.png|250px]] </tab> <tab name="Inverted Cylinder"> [[File:inverted_cylinderpreview.png|250px]] </tab> <tab name="Inverted Edge Sphere"> [[File:inverted_edge_spherepreview.png|250px]] </tab> <tab name="Inverted Quarter Cylinder"> [[File:inverted_quarter_cylinderpreview.png|250px]] </tab> <tab name="Octagon"> [[File:octagonpreview.png|250px]] </tab> <tab name="Pentagon"> [[File:pentagonpreview.png|250px]] </tab> <tab name="Pentagon Ring"> [[File:pentagon_ringpreview.png|250px]] </tab> <tab name="Pentagonal Cone"> [[File:pentagonal_conepreview.png|250px]] </tab> <tab name="Pyramidal Frustum"> [[File:pyramidal_frustrumpreview.png|250px]] </tab> <tab name="Pyramid"> [[File:pyramidpreview.png|250px]] </tab> <tab name="Pyramidal Hexagon"> [[File:pyramidal_hexagonpreview.png|250px]] </tab> <tab name="Quarter Cylinder"> [[File:quarter_cylinderpreview.png|250px]] </tab> <tab name="Ring"> [[File:ringpreview.png|250px]] </tab> <tab name="Seat Block"> [[File:seat_blockpreview.png|150px]] [[File:seat_block_altpreview.png|150px]] </tab> <tab name="Spiked Cylinder"> [[File:spiked_cylinderpreview.png|250px]] </tab> <tab name="Spiked Sphere"> [[File:spiked_spherepreview.png|250px]] </tab> <tab name="Square Ring"> [[File:square_ringpreview.png|250px]] </tab> <tab name="Squashed Ring"> [[File:squashed_ringpreview.png|250px]] </tab> <tab name="Stairs"> [[File:stairspreview.png|250px]] </tab> <tab name="Star"> [[File:starpreview.png|250px]] </tab> <tab name="Thick Hollow Cylinder"> [[File:thick_hollow_cylinderpreview.png|250px]] </tab> <tab name="Thin Hollow Cylinder"> [[File:thin_hollow_cylinderpreview.png|250px]] </tab> <tab name="Triangle"> [[File:trianglepreview.png|250px]] </tab> <tab name="Triangle Ring"> [[File:triangle_ringpreview.png|250px]] </tab> <tab name="Triangular Cone"> [[File:triangular_conepreview.png|250px]] </tab> <tab name="Truss"> [[File:trusspreview.png|250px]] </tab> <tab name="Wedge"> [[File:wedgepreview.png|250px]] </tab> </tabs> == Hidden == <tabs> <tab name="car"> {{Info|This Block was only appeared on the April Fools Update (V.0.W.0)}} [[File:Carpreview.png|250px]] </tab> </tabs> 73352b8290cc3f9283b33ce04b3fdc65ce70e30c 138 137 2024-04-02T00:42:20Z King cube 2 /* Hidden */ wikitext text/x-wiki {{WIP}} Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Frustum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Cube"> [[File:cubepreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> <tab name="Dodecahedron"> [[File:dodecahedronpreview.png|250px]] </tab> <tab name="Edge Sphere"> [[File:edge_spherepreview.png|250px]] </tab> <tab name="Edge Wedge"> [[File:edge_wedgepreview.png|250px]] </tab> <tab name="Egg"> [[File:eggpreview.png|250px]] </tab> <tab name="Fence"> [[File:fencepreview.png|250px]] </tab> <tab name="Frustum"> [[File:frustrumpreview.png|250px]] </tab> <tab name="Half Sphere"> [[File:half_spherepreview.png|250px]] </tab> <tab name="Head"> [[File:headpreview.png|250px]] </tab> <tab name="Hexagon"> [[File:hexagonpreview.png|250px]] </tab> <tab name="Hexagon Ring"> [[File:hexagon_ringpreview.png|250px]] </tab> <tab name="Hexagonal Cone"> [[File:eggpreview.png|250px]] </tab> <tab name="Hollow Cylinder"> [[File:hollow_cylinderpreview.png|250px]] </tab> <tab name="Hollow Half Sphere"> [[File:hollow_half_spherepreview.png|250px]] </tab> <tab name="Inverted Cylinder"> [[File:inverted_cylinderpreview.png|250px]] </tab> <tab name="Inverted Edge Sphere"> [[File:inverted_edge_spherepreview.png|250px]] </tab> <tab name="Inverted Quarter Cylinder"> [[File:inverted_quarter_cylinderpreview.png|250px]] </tab> <tab name="Octagon"> [[File:octagonpreview.png|250px]] </tab> <tab name="Pentagon"> [[File:pentagonpreview.png|250px]] </tab> <tab name="Pentagon Ring"> [[File:pentagon_ringpreview.png|250px]] </tab> <tab name="Pentagonal Cone"> [[File:pentagonal_conepreview.png|250px]] </tab> <tab name="Pyramidal Frustum"> [[File:pyramidal_frustrumpreview.png|250px]] </tab> <tab name="Pyramid"> [[File:pyramidpreview.png|250px]] </tab> <tab name="Pyramidal Hexagon"> [[File:pyramidal_hexagonpreview.png|250px]] </tab> <tab name="Quarter Cylinder"> [[File:quarter_cylinderpreview.png|250px]] </tab> <tab name="Ring"> [[File:ringpreview.png|250px]] </tab> <tab name="Seat Block"> [[File:seat_blockpreview.png|150px]] [[File:seat_block_altpreview.png|150px]] </tab> <tab name="Spiked Cylinder"> [[File:spiked_cylinderpreview.png|250px]] </tab> <tab name="Spiked Sphere"> [[File:spiked_spherepreview.png|250px]] </tab> <tab name="Square Ring"> [[File:square_ringpreview.png|250px]] </tab> <tab name="Squashed Ring"> [[File:squashed_ringpreview.png|250px]] </tab> <tab name="Stairs"> [[File:stairspreview.png|250px]] </tab> <tab name="Star"> [[File:starpreview.png|250px]] </tab> <tab name="Thick Hollow Cylinder"> [[File:thick_hollow_cylinderpreview.png|250px]] </tab> <tab name="Thin Hollow Cylinder"> [[File:thin_hollow_cylinderpreview.png|250px]] </tab> <tab name="Triangle"> [[File:trianglepreview.png|250px]] </tab> <tab name="Triangle Ring"> [[File:triangle_ringpreview.png|250px]] </tab> <tab name="Triangular Cone"> [[File:triangular_conepreview.png|250px]] </tab> <tab name="Truss"> [[File:trusspreview.png|250px]] </tab> <tab name="Wedge"> [[File:wedgepreview.png|250px]] </tab> </tabs> == Hidden == <tabs> <tab name="car"> {{Info|This Block was added on the April Fools Update (V.0.W.0)}} [[File:Carpreview.png|250px]] </tab> </tabs> eb4bff9a277d245b31dd42b483bdfe807fad2e5c 145 138 2024-04-02T23:16:27Z King cube 2 wikitext text/x-wiki {{WIP}} Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Frustum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Cube"> [[File:cubepreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> <tab name="Dodecahedron"> [[File:dodecahedronpreview.png|250px]] </tab> <tab name="Edge Sphere"> [[File:edge_spherepreview.png|250px]] </tab> <tab name="Edge Wedge"> [[File:edge_wedgepreview.png|250px]] </tab> <tab name="Egg"> [[File:eggpreview.png|250px]] </tab> <tab name="Fence"> [[File:fencepreview.png|250px]] </tab> <tab name="Frustum"> [[File:frustrumpreview.png|250px]] </tab> <tab name="Half Sphere"> [[File:half_spherepreview.png|250px]] </tab> <tab name="Head"> [[File:headpreview.png|250px]] </tab> <tab name="Hexagon"> [[File:hexagonpreview.png|250px]] </tab> <tab name="Hexagon Ring"> [[File:hexagon_ringpreview.png|250px]] </tab> <tab name="Hexagonal Cone"> [[File:eggpreview.png|250px]] </tab> <tab name="Hollow Cylinder"> [[File:hollow_cylinderpreview.png|250px]] </tab> <tab name="Hollow Half Sphere"> [[File:hollow_half_spherepreview.png|250px]] </tab> <tab name="Inverted Cylinder"> [[File:inverted_cylinderpreview.png|250px]] </tab> <tab name="Inverted Edge Sphere"> [[File:inverted_edge_spherepreview.png|250px]] </tab> <tab name="Inverted Quarter Cylinder"> [[File:inverted_quarter_cylinderpreview.png|250px]] </tab> <tab name="Octagon"> [[File:octagonpreview.png|250px]] </tab> <tab name="Pentagon"> [[File:pentagonpreview.png|250px]] </tab> <tab name="Pentagon Ring"> [[File:pentagon_ringpreview.png|250px]] </tab> <tab name="Pentagonal Cone"> [[File:pentagonal_conepreview.png|250px]] </tab> <tab name="Pyramidal Frustum"> [[File:pyramidal_frustrumpreview.png|250px]] </tab> <tab name="Pyramid"> [[File:pyramidpreview.png|250px]] </tab> <tab name="Pyramidal Hexagon"> [[File:pyramidal_hexagonpreview.png|250px]] </tab> <tab name="Quarter Cylinder"> [[File:quarter_cylinderpreview.png|250px]] </tab> <tab name="Ring"> [[File:ringpreview.png|250px]] </tab> <tab name="Seat Block"> [[File:seat_blockpreview.png|150px]] [[File:seat_block_altpreview.png|150px]] </tab> <tab name="Spiked Cylinder"> [[File:spiked_cylinderpreview.png|250px]] </tab> <tab name="Spiked Sphere"> [[File:spiked_spherepreview.png|250px]] </tab> <tab name="Square Ring"> [[File:square_ringpreview.png|250px]] </tab> <tab name="Squashed Ring"> [[File:squashed_ringpreview.png|250px]] </tab> <tab name="Stairs"> [[File:stairspreview.png|250px]] </tab> <tab name="Star"> [[File:starpreview.png|250px]] </tab> <tab name="Thick Hollow Cylinder"> [[File:thick_hollow_cylinderpreview.png|250px]] </tab> <tab name="Thin Hollow Cylinder"> [[File:thin_hollow_cylinderpreview.png|250px]] </tab> <tab name="Triangle"> {{Info|This block has a special placement system!}}[[File:trianglepreview.png|250px]] </tab> <tab name="Triangle Ring"> [[File:triangle_ringpreview.png|250px]] </tab> <tab name="Triangular Cone"> [[File:triangular_conepreview.png|250px]] </tab> <tab name="Truss"> [[File:trusspreview.png|250px]] </tab> <tab name="Wedge"> [[File:wedgepreview.png|250px]] </tab> </tabs> == Special == Special parts are blocks that offer extra functionality. <tabs> <tab name="Floating Text Block"> [[File:floating_text_blockpreview.png|250px]] </tab> <tab name="Gear Block"> {{Info|Gives the player the gear specified in the block.}}[[File:gear_blockpreview.png|250px]] </tab> <tab name="Local Output Block"> [[File:local_output_blockpreview.png|250px]] </tab> <tab name="Mesh Block"> {{Info|Without a mesh, the mesh block would just look like a normal block. The mesh id used in this image is 11439110061 with the texture id 11439110176.}}[[File:mesh_block_altpreview.png|250px]] </tab> <tab name="Morph Block"> {{Success|This block can be used with the Local Output block!}} {{Info|Changes a player's appearance by either copying another player's current outfit or through manually specified accessory ids.}}[[File:morph_blockpreview.png|250px]] </tab> <tab name="Motor, Servo, Hinge Block"> {{Info|The motor block, hinge block and servo block are combined into one tab as their appearances are the same.}}[[File:mot_hin_ser_altpreview.png|250px]] </tab> <tab name="NPC Block"> [[File:npc_blockpreview.png|250px]] </tab> <tab name="Parallel Wiring Block"> [[File:parallel_wiring_blockpreview.png|250px]] </tab> <tab name="Spawnpoint"> [[File:spawn_pointpreview.png|250px]] </tab> <tab name="Stat Block"> {{Info|It can also be substituted with GET STAT and SET STAT gates.}}[[File:stat_blockpreview.png|250px]] </tab> <tab name="Text Block"> [[File:text_blockpreview.png|250px]] </tab> <tab name="Water Block"> {{Info|It looks like a blue block before you place it but it immediately turns into water terrain after you place it.}}[[File:water_blockpreview.png|250px]] </tab> </tabs> == Hidden == Hidden parts are blocks that are hidden inside the Special tab. (Pressing the Special Tab 7 Times will reveal the hidden blocks.) <tabs> <tab name="burger block"> [[File:burger_blockpreview.png|250px]] </tab> <tab name="car"> {{Info|This Block was added on the April Fools Update (V.0.W.0)}} [[File:Carpreview.png|250px]] </tab> <tab name="fish awesome super music"> [[File:fish_awesome_super_musicpreview.png|250px]] </tab> <tab name="grilled cheese block"> [[File:grilled_cheese_blockpreview.png|250px]] </tab> </tabs> e30d85a934f136327fc3600381107f3fe7ca54aa File:WubbypediaSuccess.png 6 93 139 2024-04-02T22:55:48Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Template:WIP 10 22 140 82 2024-04-02T22:57:16Z King cube 2 wikitext text/x-wiki {{Box template |image = WubbypediaWIPIcon.png |image_size = 80px |title = CONSTRUCTION ZONE, PROCEED WITH CAUTION... |description = This page is a '''work-in-progress''' and may contain user notes.<br>You can help by [{{fullurl:{{FULLPAGENAME}}|action=edit}} finishing it].<br>{{#if: {{{1|}}}|'''Notes:''' {{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = ad892e |background_color = FFF }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{WIP|Notes}}</pre> :<h3>Example:</h3> <pre>{{WIP|Content that is missing on this page.}}</pre> {{WIP|Content that is missing on this page.}} [[Category:Page templates]]</noinclude> fe6db51ea86a766cd035214ab3e0a5e0096ff503 148 140 2024-04-04T00:14:25Z King cube 2 wikitext text/x-wiki {{Box template |image = WubbypediaWIPIcon.png |image_size = 80px |title = Wubbypedia (WIP, HIREING) |description = This page is a '''work-in-progress''' and may contain user notes.<br>You can help by [{{fullurl:{{FULLPAGENAME}}|action=edit}} finishing it].<br>{{#if: {{{1|}}}|'''Notes:''' {{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = ad892e |background_color = FFF }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{WIP|Notes}}</pre> :<h3>Example:</h3> <pre>{{WIP|Content that is missing on this page.}}</pre> {{WIP|Content that is missing on this page.}} [[Category:Page templates]]</noinclude> 987346eaa3aba755c264f634a7705a0cae21624b Template:Success 10 94 141 2024-04-02T22:57:19Z King cube 2 Created page with "{{Box template |title = Wub wub wub. |image = WubbypediaSuccess.png |image_size = 80px |description = {{#if: {{{1|}}}|{{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = 2eac75 |background_color = FFF }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{Success|Not..." wikitext text/x-wiki {{Box template |title = Wub wub wub. |image = WubbypediaSuccess.png |image_size = 80px |description = {{#if: {{{1|}}}|{{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = 2eac75 |background_color = FFF }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{Success|Notes}}</pre> :<h3>Example:</h3> <pre>{{Success|It looks like a blue block before you place it but it immediately turns into water terrain after you place it..}}</pre> {{Success|It looks like a blue block before you place it but it immediately turns into water terrain after you place it..}} [[Category:Page templates]]</noinclude> 92c9a17e905a19bb79ddc90d3c27f190dd4a94e1 File:Burger blockpreview.png 6 95 142 2024-04-02T23:14:48Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Fish awesome super musicpreview.png 6 96 143 2024-04-02T23:14:54Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Grilled cheese blockpreview.png 6 97 144 2024-04-02T23:15:02Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 User talk:B1dzo 3 98 146 2024-04-04T00:10:51Z B1dzo 15 Created page with "b1dzo" wikitext text/x-wiki b1dzo 29ca8ce42cacdcd06710c152cddb264a9d5972c9 User:B1dzo 2 99 147 2024-04-04T00:12:15Z King cube 2 Created page with "cool guy" wikitext text/x-wiki cool guy 9464f3b84541c5b2140a1690c1532fe0a96beb25 File:Crystalpreview.png 6 100 149 2024-04-04T22:07:58Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Ketchup blockpreview.png 6 101 150 2024-04-04T22:19:25Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:La baguettepreview.png 6 102 151 2024-04-04T22:19:31Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Moth blockpreview.png 6 103 152 2024-04-04T22:19:37Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Scoobispreview.png 6 104 153 2024-04-04T22:19:44Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Thing cute awesome cleanpreview.png 6 105 154 2024-04-04T22:19:50Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Blocks 0 5 155 145 2024-04-04T22:22:33Z King cube 2 wikitext text/x-wiki Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Frustum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Crystal"> [[File:cubepreview.png|250px]] </tab> <tab name="Cube"> [[File:crystalpreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> <tab name="Dodecahedron"> [[File:dodecahedronpreview.png|250px]] </tab> <tab name="Edge Sphere"> [[File:edge_spherepreview.png|250px]] </tab> <tab name="Edge Wedge"> [[File:edge_wedgepreview.png|250px]] </tab> <tab name="Egg"> [[File:eggpreview.png|250px]] </tab> <tab name="Fence"> [[File:fencepreview.png|250px]] </tab> <tab name="Frustum"> [[File:frustrumpreview.png|250px]] </tab> <tab name="Half Sphere"> [[File:half_spherepreview.png|250px]] </tab> <tab name="Head"> [[File:headpreview.png|250px]] </tab> <tab name="Hexagon"> [[File:hexagonpreview.png|250px]] </tab> <tab name="Hexagon Ring"> [[File:hexagon_ringpreview.png|250px]] </tab> <tab name="Hexagonal Cone"> [[File:eggpreview.png|250px]] </tab> <tab name="Hollow Cylinder"> [[File:hollow_cylinderpreview.png|250px]] </tab> <tab name="Hollow Half Sphere"> [[File:hollow_half_spherepreview.png|250px]] </tab> <tab name="Inverted Cylinder"> [[File:inverted_cylinderpreview.png|250px]] </tab> <tab name="Inverted Edge Sphere"> [[File:inverted_edge_spherepreview.png|250px]] </tab> <tab name="Inverted Quarter Cylinder"> [[File:inverted_quarter_cylinderpreview.png|250px]] </tab> <tab name="Octagon"> [[File:octagonpreview.png|250px]] </tab> <tab name="Pentagon"> [[File:pentagonpreview.png|250px]] </tab> <tab name="Pentagon Ring"> [[File:pentagon_ringpreview.png|250px]] </tab> <tab name="Pentagonal Cone"> [[File:pentagonal_conepreview.png|250px]] </tab> <tab name="Pyramidal Frustum"> [[File:pyramidal_frustrumpreview.png|250px]] </tab> <tab name="Pyramid"> [[File:pyramidpreview.png|250px]] </tab> <tab name="Pyramidal Hexagon"> [[File:pyramidal_hexagonpreview.png|250px]] </tab> <tab name="Quarter Cylinder"> [[File:quarter_cylinderpreview.png|250px]] </tab> <tab name="Ring"> [[File:ringpreview.png|250px]] </tab> <tab name="Seat Block"> [[File:seat_blockpreview.png|150px]] [[File:seat_block_altpreview.png|150px]] </tab> <tab name="Spiked Cylinder"> [[File:spiked_cylinderpreview.png|250px]] </tab> <tab name="Spiked Sphere"> [[File:spiked_spherepreview.png|250px]] </tab> <tab name="Square Ring"> [[File:square_ringpreview.png|250px]] </tab> <tab name="Squashed Ring"> [[File:squashed_ringpreview.png|250px]] </tab> <tab name="Stairs"> [[File:stairspreview.png|250px]] </tab> <tab name="Star"> [[File:starpreview.png|250px]] </tab> <tab name="Thick Hollow Cylinder"> [[File:thick_hollow_cylinderpreview.png|250px]] </tab> <tab name="Thin Hollow Cylinder"> [[File:thin_hollow_cylinderpreview.png|250px]] </tab> <tab name="Triangle"> {{Info|This block has a special placement system!}}[[File:trianglepreview.png|250px]] </tab> <tab name="Triangle Ring"> [[File:triangle_ringpreview.png|250px]] </tab> <tab name="Triangular Cone"> [[File:triangular_conepreview.png|250px]] </tab> <tab name="Truss"> [[File:trusspreview.png|250px]] </tab> <tab name="Wedge"> [[File:wedgepreview.png|250px]] </tab> </tabs> == Special == Special parts are blocks that offer extra functionality. <tabs> <tab name="Floating Text Block"> [[File:floating_text_blockpreview.png|250px]] </tab> <tab name="Gear Block"> {{Info|Gives the player the gear specified in the block.}}[[File:gear_blockpreview.png|250px]] </tab> <tab name="Local Output Block"> [[File:local_output_blockpreview.png|250px]] </tab> <tab name="Mesh Block"> {{Info|Without a mesh, the mesh block would just look like a normal block. The mesh id used in this image is 11439110061 with the texture id 11439110176.}}[[File:mesh_block_altpreview.png|250px]] </tab> <tab name="Morph Block"> {{Success|This block can be used with the Local Output block!}} {{Info|Changes a player's appearance by either copying another player's current outfit or through manually specified accessory ids.}}[[File:morph_blockpreview.png|250px]] </tab> <tab name="Motor, Servo, Hinge Block"> {{Info|The motor block, hinge block and servo block are combined into one tab as their appearances are the same.}}[[File:mot_hin_ser_altpreview.png|250px]] </tab> <tab name="NPC Block"> [[File:npc_blockpreview.png|250px]] </tab> <tab name="Parallel Wiring Block"> [[File:parallel_wiring_blockpreview.png|250px]] </tab> <tab name="Spawnpoint"> [[File:spawn_pointpreview.png|250px]] </tab> <tab name="Stat Block"> {{Info|It can also be substituted with GET STAT and SET STAT gates.}}[[File:stat_blockpreview.png|250px]] </tab> <tab name="Text Block"> [[File:text_blockpreview.png|250px]] </tab> <tab name="Water Block"> {{Info|It looks like a blue block before you place it but it immediately turns into water terrain after you place it.}}[[File:water_blockpreview.png|250px]] </tab> </tabs> == Hidden == Hidden parts are blocks that are hidden inside the Special tab. (Pressing the Special Tab 7 Times will reveal the hidden blocks.) <tabs> <tab name="burger block"> [[File:burger_blockpreview.png|250px]] </tab> <tab name="car"> {{Info|This Block was added on the April Fools Update (V.0.W.0)}} [[File:Carpreview.png|250px]] </tab> <tab name="fish awesome super music"> [[File:fish_awesome_super_musicpreview.png|250px]] </tab> <tab name="grilled cheese block"> [[File:grilled_cheese_blockpreview.png|250px]] </tab> <tab name="ketchup block"> [[File:ketchup_blockpreview.png|250px]] </tab> <tab name="la baguette"> [[File:la_baguettepreview.png|250px]] </tab> <tab name="moth block"> [[File:moth_blockpreview.png|250px]] </tab> <tab name="scoobis"> [[File:scoobispreview.png|250px]] </tab> <tab name="thing cute awesome clean"> {{Info|This block used to be called "El Bicho" which translates to "The Bug". }}[[File:thing_cute_awesome_cleanpreview.png|250px]] </tab> </tabs> 3cbd1b9ce7761e3c8bfbe79e98480c51d14c3d80 158 155 2024-04-04T22:35:39Z King cube 2 wikitext text/x-wiki Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Frustum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Crystal"> [[File:cubepreview.png|250px]] </tab> <tab name="Cube"> [[File:crystalpreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> <tab name="Dodecahedron"> [[File:dodecahedronpreview.png|250px]] </tab> <tab name="Edge Sphere"> [[File:edge_spherepreview.png|250px]] </tab> <tab name="Edge Wedge"> [[File:edge_wedgepreview.png|250px]] </tab> <tab name="Egg"> [[File:eggpreview.png|250px]] </tab> <tab name="Fence"> [[File:fencepreview.png|250px]] </tab> <tab name="Frustum"> [[File:frustrumpreview.png|250px]] </tab> <tab name="Half Sphere"> [[File:half_spherepreview.png|250px]] </tab> <tab name="Head"> [[File:headpreview.png|250px]] </tab> <tab name="Hexagon"> [[File:hexagonpreview.png|250px]] </tab> <tab name="Hexagon Ring"> [[File:hexagon_ringpreview.png|250px]] </tab> <tab name="Hexagonal Cone"> [[File:hexagonal_conepreview.png|250px]] </tab> <tab name="Hollow Cylinder"> [[File:hollow_cylinderpreview.png|250px]] </tab> <tab name="Hollow Half Sphere"> [[File:hollow_half_spherepreview.png|250px]] </tab> <tab name="Hollow Sphere / Sphere"> [[File:spherepreview.png|250px]] </tab> <tab name="Ingot"> [[File:ingotpreview.png|250px]] </tab> <tab name="Inverted Cylinder"> [[File:inverted_cylinderpreview.png|250px]] </tab> <tab name="Inverted Edge Sphere"> [[File:inverted_edge_spherepreview.png|250px]] </tab> <tab name="Inverted Quarter Cylinder"> [[File:inverted_quarter_cylinderpreview.png|250px]] </tab> <tab name="Octagon"> [[File:octagonpreview.png|250px]] </tab> <tab name="Pentagon"> [[File:pentagonpreview.png|250px]] </tab> <tab name="Pentagon Ring"> [[File:pentagon_ringpreview.png|250px]] </tab> <tab name="Pentagonal Cone"> [[File:pentagonal_conepreview.png|250px]] </tab> <tab name="Pyramidal Frustum"> [[File:pyramidal_frustrumpreview.png|250px]] </tab> <tab name="Pyramid"> [[File:pyramidpreview.png|250px]] </tab> <tab name="Pyramidal Hexagon"> [[File:pyramidal_hexagonpreview.png|250px]] </tab> <tab name="Quarter Cylinder"> [[File:quarter_cylinderpreview.png|250px]] </tab> <tab name="Ring"> [[File:ringpreview.png|250px]] </tab> <tab name="Seat Block"> [[File:seat_blockpreview.png|150px]] [[File:seat_block_altpreview.png|150px]] </tab> <tab name="Spiked Cylinder"> [[File:spiked_cylinderpreview.png|250px]] </tab> <tab name="Spiked Sphere"> [[File:spiked_spherepreview.png|250px]] </tab> <tab name="Square Ring"> [[File:square_ringpreview.png|250px]] </tab> <tab name="Squashed Ring"> [[File:squashed_ringpreview.png|250px]] </tab> <tab name="Stairs"> [[File:stairspreview.png|250px]] </tab> <tab name="Star"> [[File:starpreview.png|250px]] </tab> <tab name="Thick Hollow Cylinder"> [[File:thick_hollow_cylinderpreview.png|250px]] </tab> <tab name="Thin Hollow Cylinder"> [[File:thin_hollow_cylinderpreview.png|250px]] </tab> <tab name="Triangle"> {{Info|This block has a special placement system!}}[[File:trianglepreview.png|250px]] </tab> <tab name="Triangle Ring"> [[File:triangle_ringpreview.png|250px]] </tab> <tab name="Triangular Cone"> [[File:triangular_conepreview.png|250px]] </tab> <tab name="Truss"> [[File:trusspreview.png|250px]] </tab> <tab name="Wedge"> [[File:wedgepreview.png|250px]] </tab> </tabs> == Special == Special parts are blocks that offer extra functionality. <tabs> <tab name="Floating Text Block"> [[File:floating_text_blockpreview.png|250px]] </tab> <tab name="Gear Block"> {{Info|Gives the player the gear specified in the block.}}[[File:gear_blockpreview.png|250px]] </tab> <tab name="Local Output Block"> [[File:local_output_blockpreview.png|250px]] </tab> <tab name="Mesh Block"> {{Info|Without a mesh, the mesh block would just look like a normal block. The mesh id used in this image is 11439110061 with the texture id 11439110176.}}[[File:mesh_block_altpreview.png|250px]] </tab> <tab name="Morph Block"> {{Success|This block can be used with the Local Output block!}} {{Info|Changes a player's appearance by either copying another player's current outfit or through manually specified accessory ids.}}[[File:morph_blockpreview.png|250px]] </tab> <tab name="Motor, Servo, Hinge Block"> {{Info|The motor block, hinge block and servo block are combined into one tab as their appearances are the same.}}[[File:mot_hin_ser_altpreview.png|250px]] </tab> <tab name="NPC Block"> [[File:npc_blockpreview.png|250px]] </tab> <tab name="Parallel Wiring Block"> [[File:parallel_wiring_blockpreview.png|250px]] </tab> <tab name="Spawnpoint"> [[File:spawn_pointpreview.png|250px]] </tab> <tab name="Stat Block"> {{Info|It can also be substituted with GET STAT and SET STAT gates.}}[[File:stat_blockpreview.png|250px]] </tab> <tab name="Text Block"> [[File:text_blockpreview.png|250px]] </tab> <tab name="Water Block"> {{Info|It looks like a blue block before you place it but it immediately turns into water terrain after you place it.}}[[File:water_blockpreview.png|250px]] </tab> </tabs> == Hidden == Hidden parts are blocks that are hidden inside the Special tab. (Pressing the Special Tab 7 Times will reveal the hidden blocks.) <tabs> <tab name="burger block"> [[File:burger_blockpreview.png|250px]] </tab> <tab name="car"> {{Info|This Block was added on the April Fools Update (V.0.W.0)}} [[File:Carpreview.png|250px]] </tab> <tab name="fish awesome super music"> [[File:fish_awesome_super_musicpreview.png|250px]] </tab> <tab name="grilled cheese block"> [[File:grilled_cheese_blockpreview.png|250px]] </tab> <tab name="ketchup block"> [[File:ketchup_blockpreview.png|250px]] </tab> <tab name="la baguette"> [[File:la_baguettepreview.png|250px]] </tab> <tab name="moth block"> [[File:moth_blockpreview.png|250px]] </tab> <tab name="scoobis"> [[File:scoobispreview.png|250px]] </tab> <tab name="thing cute awesome clean"> {{Info|This block used to be called "El Bicho" which translates to "The Bug". }}[[File:thing_cute_awesome_cleanpreview.png|250px]] </tab> </tabs> f80542c9c00b12f0876c528d1e5a355b6c1e5b86 164 158 2024-04-05T15:05:22Z King cube 2 /* Hidden */ wikitext text/x-wiki Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Frustum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Crystal"> [[File:cubepreview.png|250px]] </tab> <tab name="Cube"> [[File:crystalpreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> <tab name="Dodecahedron"> [[File:dodecahedronpreview.png|250px]] </tab> <tab name="Edge Sphere"> [[File:edge_spherepreview.png|250px]] </tab> <tab name="Edge Wedge"> [[File:edge_wedgepreview.png|250px]] </tab> <tab name="Egg"> [[File:eggpreview.png|250px]] </tab> <tab name="Fence"> [[File:fencepreview.png|250px]] </tab> <tab name="Frustum"> [[File:frustrumpreview.png|250px]] </tab> <tab name="Half Sphere"> [[File:half_spherepreview.png|250px]] </tab> <tab name="Head"> [[File:headpreview.png|250px]] </tab> <tab name="Hexagon"> [[File:hexagonpreview.png|250px]] </tab> <tab name="Hexagon Ring"> [[File:hexagon_ringpreview.png|250px]] </tab> <tab name="Hexagonal Cone"> [[File:hexagonal_conepreview.png|250px]] </tab> <tab name="Hollow Cylinder"> [[File:hollow_cylinderpreview.png|250px]] </tab> <tab name="Hollow Half Sphere"> [[File:hollow_half_spherepreview.png|250px]] </tab> <tab name="Hollow Sphere / Sphere"> [[File:spherepreview.png|250px]] </tab> <tab name="Ingot"> [[File:ingotpreview.png|250px]] </tab> <tab name="Inverted Cylinder"> [[File:inverted_cylinderpreview.png|250px]] </tab> <tab name="Inverted Edge Sphere"> [[File:inverted_edge_spherepreview.png|250px]] </tab> <tab name="Inverted Quarter Cylinder"> [[File:inverted_quarter_cylinderpreview.png|250px]] </tab> <tab name="Octagon"> [[File:octagonpreview.png|250px]] </tab> <tab name="Pentagon"> [[File:pentagonpreview.png|250px]] </tab> <tab name="Pentagon Ring"> [[File:pentagon_ringpreview.png|250px]] </tab> <tab name="Pentagonal Cone"> [[File:pentagonal_conepreview.png|250px]] </tab> <tab name="Pyramidal Frustum"> [[File:pyramidal_frustrumpreview.png|250px]] </tab> <tab name="Pyramid"> [[File:pyramidpreview.png|250px]] </tab> <tab name="Pyramidal Hexagon"> [[File:pyramidal_hexagonpreview.png|250px]] </tab> <tab name="Quarter Cylinder"> [[File:quarter_cylinderpreview.png|250px]] </tab> <tab name="Ring"> [[File:ringpreview.png|250px]] </tab> <tab name="Seat Block"> [[File:seat_blockpreview.png|150px]] [[File:seat_block_altpreview.png|150px]] </tab> <tab name="Spiked Cylinder"> [[File:spiked_cylinderpreview.png|250px]] </tab> <tab name="Spiked Sphere"> [[File:spiked_spherepreview.png|250px]] </tab> <tab name="Square Ring"> [[File:square_ringpreview.png|250px]] </tab> <tab name="Squashed Ring"> [[File:squashed_ringpreview.png|250px]] </tab> <tab name="Stairs"> [[File:stairspreview.png|250px]] </tab> <tab name="Star"> [[File:starpreview.png|250px]] </tab> <tab name="Thick Hollow Cylinder"> [[File:thick_hollow_cylinderpreview.png|250px]] </tab> <tab name="Thin Hollow Cylinder"> [[File:thin_hollow_cylinderpreview.png|250px]] </tab> <tab name="Triangle"> {{Info|This block has a special placement system!}}[[File:trianglepreview.png|250px]] </tab> <tab name="Triangle Ring"> [[File:triangle_ringpreview.png|250px]] </tab> <tab name="Triangular Cone"> [[File:triangular_conepreview.png|250px]] </tab> <tab name="Truss"> [[File:trusspreview.png|250px]] </tab> <tab name="Wedge"> [[File:wedgepreview.png|250px]] </tab> </tabs> == Special == Special parts are blocks that offer extra functionality. <tabs> <tab name="Floating Text Block"> [[File:floating_text_blockpreview.png|250px]] </tab> <tab name="Gear Block"> {{Info|Gives the player the gear specified in the block.}}[[File:gear_blockpreview.png|250px]] </tab> <tab name="Local Output Block"> [[File:local_output_blockpreview.png|250px]] </tab> <tab name="Mesh Block"> {{Info|Without a mesh, the mesh block would just look like a normal block. The mesh id used in this image is 11439110061 with the texture id 11439110176.}}[[File:mesh_block_altpreview.png|250px]] </tab> <tab name="Morph Block"> {{Success|This block can be used with the Local Output block!}} {{Info|Changes a player's appearance by either copying another player's current outfit or through manually specified accessory ids.}}[[File:morph_blockpreview.png|250px]] </tab> <tab name="Motor, Servo, Hinge Block"> {{Info|The motor block, hinge block and servo block are combined into one tab as their appearances are the same.}}[[File:mot_hin_ser_altpreview.png|250px]] </tab> <tab name="NPC Block"> [[File:npc_blockpreview.png|250px]] </tab> <tab name="Parallel Wiring Block"> [[File:parallel_wiring_blockpreview.png|250px]] </tab> <tab name="Spawnpoint"> [[File:spawn_pointpreview.png|250px]] </tab> <tab name="Stat Block"> {{Info|It can also be substituted with GET STAT and SET STAT gates.}}[[File:stat_blockpreview.png|250px]] </tab> <tab name="Text Block"> [[File:text_blockpreview.png|250px]] </tab> <tab name="Water Block"> {{Info|It looks like a blue block before you place it but it immediately turns into water terrain after you place it.}}[[File:water_blockpreview.png|250px]] </tab> </tabs> == Hidden == Hidden parts are blocks that are hidden inside the Special tab. They're not usually recolorable. (Pressing the Special Tab 7 Times will reveal the hidden blocks.) <tabs> <tab name="burger block"> [[File:burger_blockpreview.png|250px]] </tab> <tab name="car"> {{Info|This Block was added on the April Fools Update (V.0.W.0)}} [[File:Carpreview.png|250px]] </tab> <tab name="fish awesome super music"> [[File:fish_awesome_super_musicpreview.png|250px]] </tab> <tab name="grilled cheese block"> [[File:grilled_cheese_blockpreview.png|250px]] </tab> <tab name="ketchup block"> [[File:ketchup_blockpreview.png|250px]] </tab> <tab name="la baguette"> [[File:la_baguettepreview.png|250px]] </tab> <tab name="moth block"> [[File:moth_blockpreview.png|250px]] </tab> <tab name="scoobis"> [[File:scoobispreview.png|250px]] </tab> <tab name="thing cute awesome clean"> {{Info|This block used to be called "El Bicho" which translates to "The Bug". }}[[File:thing_cute_awesome_cleanpreview.png|250px]] </tab> </tabs> ffc1a8cc12cda6078039601a5560c4f8c36474d8 190 164 2024-04-07T16:49:40Z King cube 2 wikitext text/x-wiki Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Frustum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Crystal"> [[File:cubepreview.png|250px]] </tab> <tab name="Cube"> [[File:crystalpreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> <tab name="Dodecahedron"> [[File:dodecahedronpreview.png|250px]] </tab> <tab name="Edge Sphere"> [[File:edge_spherepreview.png|250px]] </tab> <tab name="Edge Wedge"> [[File:edge_wedgepreview.png|250px]] </tab> <tab name="Egg"> [[File:eggpreview.png|250px]] </tab> <tab name="Fence"> [[File:fencepreview.png|250px]] </tab> <tab name="Frustum"> [[File:frustrumpreview.png|250px]] </tab> <tab name="Half Sphere"> [[File:half_spherepreview.png|250px]] </tab> <tab name="Head"> [[File:headpreview.png|250px]] </tab> <tab name="Hexagon"> [[File:hexagonpreview.png|250px]] </tab> <tab name="Hexagon Ring"> [[File:hexagon_ringpreview.png|250px]] </tab> <tab name="Hexagonal Cone"> [[File:hexagonal_conepreview.png|250px]] </tab> <tab name="Hollow Cylinder"> [[File:hollow_cylinderpreview.png|250px]] </tab> <tab name="Hollow Half Sphere"> [[File:hollow_half_spherepreview.png|250px]] </tab> <tab name="Hollow Sphere / Sphere"> [[File:spherepreview.png|250px]] </tab> <tab name="Ingot"> [[File:ingotpreview.png|250px]] </tab> <tab name="Inverted Cylinder"> [[File:inverted_cylinderpreview.png|250px]] </tab> <tab name="Inverted Edge Sphere"> [[File:inverted_edge_spherepreview.png|250px]] </tab> <tab name="Inverted Quarter Cylinder"> [[File:inverted_quarter_cylinderpreview.png|250px]] </tab> <tab name="Octagon"> [[File:octagonpreview.png|250px]] </tab> <tab name="Pentagon"> [[File:pentagonpreview.png|250px]] </tab> <tab name="Pentagon Ring"> [[File:pentagon_ringpreview.png|250px]] </tab> <tab name="Pentagonal Cone"> [[File:pentagonal_conepreview.png|250px]] </tab> <tab name="Pyramidal Frustum"> [[File:pyramidal_frustrumpreview.png|250px]] </tab> <tab name="Pyramid"> [[File:pyramidpreview.png|250px]] </tab> <tab name="Pyramidal Hexagon"> [[File:pyramidal_hexagonpreview.png|250px]] </tab> <tab name="Quarter Cylinder"> [[File:quarter_cylinderpreview.png|250px]] </tab> <tab name="Ring"> [[File:ringpreview.png|250px]] </tab> <tab name="Seat Block"> [[File:seat_blockpreview.png|150px]] [[File:seat_block_altpreview.png|150px]] </tab> <tab name="Spiked Cylinder"> [[File:spiked_cylinderpreview.png|250px]] </tab> <tab name="Spiked Sphere"> [[File:spiked_spherepreview.png|250px]] </tab> <tab name="Square Ring"> [[File:square_ringpreview.png|250px]] </tab> <tab name="Squashed Ring"> [[File:squashed_ringpreview.png|250px]] </tab> <tab name="Stairs"> [[File:stairspreview.png|250px]] </tab> <tab name="Star"> [[File:starpreview.png|250px]] </tab> <tab name="Thick Hollow Cylinder"> [[File:thick_hollow_cylinderpreview.png|250px]] </tab> <tab name="Thin Hollow Cylinder"> [[File:thin_hollow_cylinderpreview.png|250px]] </tab> <tab name="Triangle"> {{Info|This block has a special placement system!}}[[File:trianglepreview.png|250px]] </tab> <tab name="Triangle Ring"> [[File:triangle_ringpreview.png|250px]] </tab> <tab name="Triangular Cone"> [[File:triangular_conepreview.png|250px]] </tab> <tab name="Truss"> [[File:trusspreview.png|250px]] </tab> <tab name="Wedge"> [[File:wedgepreview.png|250px]] </tab> </tabs> == Special == Special parts are blocks that offer extra functionality. <tabs> <tab name="Floating Text Block"> [[File:floating_text_blockpreview.png|250px]] </tab> <tab name="Gear Block"> {{Info|Gives the player the gear specified in the block.}}[[File:gear_blockpreview.png|250px]] </tab> <tab name="Local Output Block"> [[File:local_output_blockpreview.png|250px]] </tab> <tab name="Mesh Block"> {{Notice|Without a mesh, the mesh block would just look like a normal block. The mesh id used in this image is 11439110061 with the texture id 11439110176.}}[[File:mesh_block_altpreview.png|250px]] </tab> <tab name="Morph Block"> {{Success|This block can be used with the Local Output block!}} {{Notice|Changes a player's appearance by either copying another player's current outfit or through manually specified accessory ids.}}[[File:morph_blockpreview.png|250px]] </tab> <tab name="Motor, Servo, Hinge Block"> {{Info|The motor block, hinge block and servo block are combined into one tab as their appearances are the same.}}[[File:mot_hin_ser_altpreview.png|250px]] </tab> <tab name="NPC Block"> [[File:npc_blockpreview.png|250px]] </tab> <tab name="Parallel Wiring Block"> [[File:parallel_wiring_blockpreview.png|250px]] </tab> <tab name="Spawnpoint"> [[File:spawn_pointpreview.png|250px]] </tab> <tab name="Stat Block"> {{Info|It can also be substituted with GET STAT and SET STAT gates.}}[[File:stat_blockpreview.png|250px]] </tab> <tab name="Text Block"> [[File:text_blockpreview.png|250px]] </tab> <tab name="Water Block"> {{Notice|It looks like a blue block before you place it but it immediately turns into water terrain after you place it.}}[[File:water_blockpreview.png|250px]] </tab> </tabs> == Hidden == Hidden parts are blocks that are hidden inside the Special tab. They're not usually recolorable. (Pressing the Special Tab 7 Times will reveal the hidden blocks.) <tabs> <tab name="burger block"> [[File:burger_blockpreview.png|250px]] </tab> <tab name="car"> {{Notice|This Block was added on the April Fools Update (V.0.W.0)}} [[File:Carpreview.png|250px]] </tab> <tab name="fish awesome super music"> [[File:fish_awesome_super_musicpreview.png|250px]] </tab> <tab name="grilled cheese block"> [[File:grilled_cheese_blockpreview.png|250px]] </tab> <tab name="ketchup block"> [[File:ketchup_blockpreview.png|250px]] </tab> <tab name="la baguette"> [[File:la_baguettepreview.png|250px]] </tab> <tab name="moth block"> [[File:moth_blockpreview.png|250px]] </tab> <tab name="scoobis"> [[File:scoobispreview.png|250px]] </tab> <tab name="thing cute awesome clean"> {{Notice|This block used to be called "El Bicho" which translates to "The Bug". }}[[File:thing_cute_awesome_cleanpreview.png|250px]] </tab> </tabs> 6654fc4f3d46e037e98b329429f31914f7e2df7f 199 190 2024-04-07T21:04:19Z RickGotTaken 14 Added Input tab. wikitext text/x-wiki Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Frustum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Crystal"> [[File:cubepreview.png|250px]] </tab> <tab name="Cube"> [[File:crystalpreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> <tab name="Dodecahedron"> [[File:dodecahedronpreview.png|250px]] </tab> <tab name="Edge Sphere"> [[File:edge_spherepreview.png|250px]] </tab> <tab name="Edge Wedge"> [[File:edge_wedgepreview.png|250px]] </tab> <tab name="Egg"> [[File:eggpreview.png|250px]] </tab> <tab name="Fence"> [[File:fencepreview.png|250px]] </tab> <tab name="Frustum"> [[File:frustrumpreview.png|250px]] </tab> <tab name="Half Sphere"> [[File:half_spherepreview.png|250px]] </tab> <tab name="Head"> [[File:headpreview.png|250px]] </tab> <tab name="Hexagon"> [[File:hexagonpreview.png|250px]] </tab> <tab name="Hexagon Ring"> [[File:hexagon_ringpreview.png|250px]] </tab> <tab name="Hexagonal Cone"> [[File:hexagonal_conepreview.png|250px]] </tab> <tab name="Hollow Cylinder"> [[File:hollow_cylinderpreview.png|250px]] </tab> <tab name="Hollow Half Sphere"> [[File:hollow_half_spherepreview.png|250px]] </tab> <tab name="Hollow Sphere / Sphere"> [[File:spherepreview.png|250px]] </tab> <tab name="Ingot"> [[File:ingotpreview.png|250px]] </tab> <tab name="Inverted Cylinder"> [[File:inverted_cylinderpreview.png|250px]] </tab> <tab name="Inverted Edge Sphere"> [[File:inverted_edge_spherepreview.png|250px]] </tab> <tab name="Inverted Quarter Cylinder"> [[File:inverted_quarter_cylinderpreview.png|250px]] </tab> <tab name="Octagon"> [[File:octagonpreview.png|250px]] </tab> <tab name="Pentagon"> [[File:pentagonpreview.png|250px]] </tab> <tab name="Pentagon Ring"> [[File:pentagon_ringpreview.png|250px]] </tab> <tab name="Pentagonal Cone"> [[File:pentagonal_conepreview.png|250px]] </tab> <tab name="Pyramidal Frustum"> [[File:pyramidal_frustrumpreview.png|250px]] </tab> <tab name="Pyramid"> [[File:pyramidpreview.png|250px]] </tab> <tab name="Pyramidal Hexagon"> [[File:pyramidal_hexagonpreview.png|250px]] </tab> <tab name="Quarter Cylinder"> [[File:quarter_cylinderpreview.png|250px]] </tab> <tab name="Ring"> [[File:ringpreview.png|250px]] </tab> <tab name="Seat Block"> [[File:seat_blockpreview.png|150px]] [[File:seat_block_altpreview.png|150px]] </tab> <tab name="Spiked Cylinder"> [[File:spiked_cylinderpreview.png|250px]] </tab> <tab name="Spiked Sphere"> [[File:spiked_spherepreview.png|250px]] </tab> <tab name="Square Ring"> [[File:square_ringpreview.png|250px]] </tab> <tab name="Squashed Ring"> [[File:squashed_ringpreview.png|250px]] </tab> <tab name="Stairs"> [[File:stairspreview.png|250px]] </tab> <tab name="Star"> [[File:starpreview.png|250px]] </tab> <tab name="Thick Hollow Cylinder"> [[File:thick_hollow_cylinderpreview.png|250px]] </tab> <tab name="Thin Hollow Cylinder"> [[File:thin_hollow_cylinderpreview.png|250px]] </tab> <tab name="Triangle"> {{Info|This block has a special placement system!}}[[File:trianglepreview.png|250px]] </tab> <tab name="Triangle Ring"> [[File:triangle_ringpreview.png|250px]] </tab> <tab name="Triangular Cone"> [[File:triangular_conepreview.png|250px]] </tab> <tab name="Truss"> [[File:trusspreview.png|250px]] </tab> <tab name="Wedge"> [[File:wedgepreview.png|250px]] </tab> </tabs> == Special == Special parts are blocks that offer extra functionality. <tabs> <tab name="Floating Text Block"> [[File:floating_text_blockpreview.png|250px]] </tab> <tab name="Gear Block"> {{Info|Gives the player the gear specified in the block.}}[[File:gear_blockpreview.png|250px]] </tab> <tab name="Local Output Block"> [[File:local_output_blockpreview.png|250px]] </tab> <tab name="Mesh Block"> {{Notice|Without a mesh, the mesh block would just look like a normal block. The mesh id used in this image is 11439110061 with the texture id 11439110176.}}[[File:mesh_block_altpreview.png|250px]] </tab> <tab name="Morph Block"> {{Success|This block can be used with the Local Output block!}} {{Notice|Changes a player's appearance by either copying another player's current outfit or through manually specified accessory ids.}}[[File:morph_blockpreview.png|250px]] </tab> <tab name="Motor, Servo, Hinge Block"> {{Info|The motor block, hinge block and servo block are combined into one tab as their appearances are the same.}}[[File:mot_hin_ser_altpreview.png|250px]] </tab> <tab name="NPC Block"> [[File:npc_blockpreview.png|250px]] </tab> <tab name="Parallel Wiring Block"> [[File:parallel_wiring_blockpreview.png|250px]] </tab> <tab name="Spawnpoint"> [[File:spawn_pointpreview.png|250px]] </tab> <tab name="Stat Block"> {{Info|It can also be substituted with GET STAT and SET STAT gates.}}[[File:stat_blockpreview.png|250px]] </tab> <tab name="Text Block"> [[File:text_blockpreview.png|250px]] </tab> <tab name="Water Block"> {{Notice|It looks like a blue block before you place it but it immediately turns into water terrain after you place it.}}[[File:water_blockpreview.png|250px]] </tab> </tabs> == Secret<ref>https://discord.com/channels/1049644155246227466/1049644155736969267/1224498038219997347</ref> == Secret parts are blocks that are hidden inside the Special tab. They're not usually recolorable. (Pressing the Special Tab 6 Times will reveal the secret blocks.) <tabs> <tab name="burger block"> [[File:burger_blockpreview.png|250px]] </tab> <tab name="car"> {{Notice|This Block was added on the April Fools Update (V.0.W.0)}} [[File:Carpreview.png|250px]] </tab> <tab name="fish awesome super music"> [[File:fish_awesome_super_musicpreview.png|250px]] </tab> <tab name="grilled cheese block"> [[File:grilled_cheese_blockpreview.png|250px]] </tab> <tab name="ketchup block"> [[File:ketchup_blockpreview.png|250px]] </tab> <tab name="la baguette"> [[File:la_baguettepreview.png|250px]] </tab> <tab name="moth block"> [[File:moth_blockpreview.png|250px]] </tab> <tab name="scoobis"> [[File:scoobispreview.png|250px]] </tab> <tab name="thing cute awesome clean"> {{Notice|This block used to be called "El Bicho" which translates to "The Bug".}}[[File:thing_cute_awesome_cleanpreview.png|250px]] </tab> </tabs> == Input == Input parts are blocks that cannot be connected to in wiring, only connect to. The Input tab is clearly separated from the Special tab, as the line between them is thicker. <tabs> <tab name="Block Touch Detector"> [[File:Block_touch_detectorpreview.png|250px]] </tab> <tab name="Click Block"> [[File:Click_blockpreview.png|250px]] </tab> <tab name="Frame Loop Block"> {{Notice|This block is Admin+.}}[[File:Frame_loop_blockpreview.png|250px]] </tab> <tab name="Humanoid State Block"> [[File:Humanoid_state_blockpreview.png|250px]] </tab> <tab name="Key Input Block"> [[File:Key_input_blockpreview.png|250px]] </tab> <tab name="NPC Event Block"> [[File:Npc_event_blockpreview.png|250px]] </tab> <tab name="Player Chatted Block"> [[File:Player_chatted_blockpreview.png|250px]] </tab> <tab name="Player Event Block"> [[File:Player_event_blockpreview.png|250px]] </tab> <tab name="Player Touch Detector"> [[File:Player_touch_detectorpreview.png|250px]] </tab> <tab name="Prompt Block"> [[File:Prompt_blockpreview.png|250px]] </tab> <tab name="Shop Event Block"> [[File:Shop_event_blockpreview.png|250px]] </tab> <tab name="Tap Input Block"> [[File:Tap_input_blockpreview.png|250px]] </tab> </tabs> d39f22674f9ff87a7ce7145c08b27bfb6cc11099 Zones 0 106 156 2024-04-04T22:29:08Z King cube 2 Created page with "{{WIP}} Zones are areas in your world that do something when a player goes inside of them. The changes only apply to the players inside the zone. <tabs> <tab name="Build Zone"> test </tab> </tabs>" wikitext text/x-wiki {{WIP}} Zones are areas in your world that do something when a player goes inside of them. The changes only apply to the players inside the zone. <tabs> <tab name="Build Zone"> test </tab> </tabs> 973e4bf03b5de5f2878818fe802574f6e537e6cd 168 156 2024-04-05T22:45:55Z King cube 2 wikitext text/x-wiki {{WIP}} Zones are areas in your world that do something when a player goes inside of them. The changes only apply to the players inside the zone. <tabs> <tab name="Build Zone"> It allows the player to build inside the zone. Nothing can be built outside of the zone. (Text blocks dont work too). * Whitelist: The player(s) that can build in the zone.</tab> <tab name="Sound Zone">Any player walking in this zone will hear the music of your choice. Any player walking out will stop hearing it. {{Info|The descriptions are taken from the roblox documentation.}} * Echo Delay: The amount of time between echoes. * Echo Dry Level: The output volume of the original sound. * Echo Enabled: Decides if the echo effect is enabled. * Echo Feedback: The echo decay every time the echo plays. * Echo Wet Level: The output volume of the echoed effect. <br> * Pitch Shift Enabled: Decides if the pitch shift effect is enabled. * Octave: The percentage to shift the original pitch. <br> * Reverb Decay Time: Sets how long it takes for the reverberating echoes to fade out completely. * Reverb Density: Controls how many reflections are generated. * Reverb Diffusion: Controls how smooth and reflective the simulated surfaces are. * Reverb Dry Level: The output volume of the original sound. * Reverb Enabled: Decides if the reverb effect is enabled. * Reverb Wet Level: The output volume of the echoed effect. <br> * Playback Speed: How fast the audio's playback will be. * Sound ID: The asset ID of the sound. * Volume: How loud the sound will be. </tab> <tab name="Safe Zone"> Players inside this zone will recieve a forcefield. * Forcefield Visible: Decided if the Forcefield can be seen.</tab> </tabs> d93dcf9997638592afd96b9c8aba04968272a034 177 168 2024-04-06T00:59:53Z King cube 2 wikitext text/x-wiki {{WIP}} Zones are areas in your world that do something when a player goes inside of them. The changes only apply to the players inside the zone. <tabs> <tab name="Build Zone"> It allows whitelisted player(s) to build inside the zone. Nothing can be built outside of the zone. * Whitelist: The player(s) that can build in the zone.</tab> <tab name="Sound Zone">Any player walking in this zone will hear the music of your choice. Any player walking out will stop hearing it. {{Info|The descriptions are taken from the roblox documentation.}} * Echo Delay: The amount of time between echoes. * Echo Dry Level: The output volume of the original sound. * Echo Enabled: Decides if the echo effect is enabled. * Echo Feedback: The echo decay every time the echo plays. * Echo Wet Level: The output volume of the echoed effect. <br> * Pitch Shift Enabled: Decides if the pitch shift effect is enabled. * Octave: The percentage to shift the original pitch. <br> * Reverb Decay Time: Sets how long it takes for the reverberating echoes to fade out completely. * Reverb Density: Controls how many reflections are generated. * Reverb Diffusion: Controls how smooth and reflective the simulated surfaces are. * Reverb Dry Level: The output volume of the original sound. * Reverb Enabled: Decides if the reverb effect is enabled. * Reverb Wet Level: The output volume of the echoed effect. <br> * Playback Speed: How fast the audio's playback will be. * Sound ID: The asset ID of the sound. * Volume: How loud the sound will be. </tab> <tab name="Safe Zone"> Players inside this zone will recieve a forcefield. * Forcefield Visible: Decided if the Forcefield can be seen.</tab> </tabs> bfe2c43a0e2c43db05365cd3f7d4ccbcdb088bfb 178 177 2024-04-06T01:48:27Z King cube 2 wikitext text/x-wiki {{WIP}} Zones are areas in your world that do something when a player goes inside of them. The changes only apply to the players inside the zone. <tabs> <tab name="Build Zone"> It allows whitelisted player(s) to build inside the zone. Nothing can be built outside of the zone. * Whitelist: The player(s) that can build in the zone. </tab> <tab name="Sound Zone">Any player walking in this zone will hear the music of your choice. Any player walking out will stop hearing it. {{Info|The descriptions are taken from the roblox documentation.}} * Echo Delay: The amount of time between echoes. * Echo Dry Level: The output volume of the original sound. * Echo Enabled: Decides if the echo effect is enabled. * Echo Feedback: The echo decay every time the echo plays. * Echo Wet Level: The output volume of the echoed effect. <br> * Pitch Shift Enabled: Decides if the pitch shift effect is enabled. * Octave: The percentage to shift the original pitch. <br> * Reverb Decay Time: Sets how long it takes for the reverberating echoes to fade out completely. * Reverb Density: Controls how many reflections are generated. * Reverb Diffusion: Controls how smooth and reflective the simulated surfaces are. * Reverb Dry Level: The output volume of the original sound. * Reverb Enabled: Decides if the reverb effect is enabled. * Reverb Wet Level: The output volume of the echoed effect. <br> * Playback Speed: How fast the audio's playback will be. * Sound ID: The asset ID of the sound. * Volume: How loud the sound will be. </tab> <tab name="Safe Zone"> Players inside this zone will recieve a forcefield. * Forcefield Visible: Decided if the Forcefield can be seen. </tab> <tab name="Physics Zone"> Players inside this zone will have settings related to physics changed (gravity, etc.) * Applied Impulse: The applied force that parts get. * Go To Point: The position where parts are pushed/pulled to (like a black hole). * Go To Point Enabled: Decided if Go To Point is enabled. * Go To Point Force: The amount of force that Go To Point exerts. * Gravity: The gravity to apply parts to. </tab> <tab name="Ambient Zone"> Players inside this zone will have settings related to the world's environment changed (world time, fog, etc.) {{Info|Some parts are taken from the roblox documentation and the roblox fandom wiki.}} * Color Brightness: Determines by how much the colors of pixels will be shifted. A value of -1 will cause all pixels to be completely black while a value of 1 will cause them to be white. * Color Contrast: Determines the separation between the dark and light colors. Values less than 0 have reduced contrast while values greater than 0 have increased contrast. * Color Saturation: Determines the change in intensity of pixel colors. Values above 1 will cause colors to be more vivid while values below 0 will make colors more dull, eventually reaching full desaturation at -1. * Color Tint: Determines by what factors the RGB channels of pixel colors are scaled. The effect is multiplicative, so changing this to [255, 0, 0] (red) would cause the green and blue channels to be multiplied by 0. <br> * Fog Color: Changes the color for the fog.. * Fog End: The point where the fog cannot be seen past. * Fog Start: The point where the fog is first visible. </tabs> 4a6f78aaed9ca24b65e8078b356816031fe4b420 179 178 2024-04-06T23:10:32Z King cube 2 wikitext text/x-wiki {{WIP}} Zones are areas in your world that do something when a player goes inside of them. The changes only apply to the players inside the zone. <tabs> <tab name="Build Zone"> It allows whitelisted player(s) to build inside the zone. Nothing can be built outside of the zone. * Whitelist: The player(s) that can build in the zone. </tab> <tab name="Sound Zone">Any player walking in this zone will hear the music of your choice. Any player walking out will stop hearing it. {{Info|The descriptions are taken from the roblox documentation.}} * Echo Delay: The amount of time between echoes. * Echo Dry Level: The output volume of the original sound. * Echo Enabled: Decides if the echo effect is enabled. * Echo Feedback: The echo decay every time the echo plays. * Echo Wet Level: The output volume of the echoed effect. <br> * Pitch Shift Enabled: Decides if the pitch shift effect is enabled. * Octave: The percentage to shift the original pitch. <br> * Reverb Decay Time: Sets how long it takes for the reverberating echoes to fade out completely. * Reverb Density: Controls how many reflections are generated. * Reverb Diffusion: Controls how smooth and reflective the simulated surfaces are. * Reverb Dry Level: The output volume of the original sound. * Reverb Enabled: Decides if the reverb effect is enabled. * Reverb Wet Level: The output volume of the echoed effect. <br> * Playback Speed: How fast the audio's playback will be. * Sound ID: The asset ID of the sound. * Volume: How loud the sound will be. </tab> <tab name="Safe Zone"> Players inside this zone will recieve a forcefield. * Forcefield Visible: Decided if the Forcefield can be seen. </tab> <tab name="Physics Zone"> Players inside this zone will have settings related to physics changed (gravity, etc.) * Applied Impulse: The applied force that parts get. * Go To Point: The position where parts are pushed/pulled to (like a black hole). * Go To Point Enabled: Decided if Go To Point is enabled. * Go To Point Force: The amount of force that Go To Point exerts. * Gravity: The gravity to apply parts to. </tab> <tab name="Ambient Zone"> Players inside this zone will have settings related to the world's environment changed (world time, fog, etc.) {{Info|Some parts are taken from the roblox documentation and the roblox fandom wiki.}} * Color Brightness: Determines by how much the colors of pixels will be shifted. A value of -1 will cause all pixels to be completely black while a value of 1 will cause them to be white. * Color Contrast: Determines the separation between the dark and light colors. Values less than 0 have reduced contrast while values greater than 0 have increased contrast. * Color Saturation: Determines the change in intensity of pixel colors. Values above 1 will cause colors to be more vivid while values below 0 will make colors more dull, eventually reaching full desaturation at -1. * Color Tint: Determines by what factors the RGB channels of pixel colors are scaled. The effect is multiplicative, so changing this to [255, 0, 0] (red) would cause the green and blue channels to be multiplied by 0. <br> * Fog Color: Changes the color for the fog.. * Fog End: The point where the fog cannot be seen past. * Fog Start: The point where the fog is first visible. </tab> </tabs> e75acada477192d574932b76a7a0804f641d0363 180 179 2024-04-06T23:30:29Z King cube 2 wikitext text/x-wiki {{WIP}} Zones are areas in your world that do something when a player goes inside of them. The changes only apply to the players inside the zone. <tabs> <tab name="Build Zone"> It allows whitelisted player(s) to build inside the zone. Nothing can be built outside of the zone. * Whitelist: The player(s) that can build in the zone. </tab> <tab name="Sound Zone">Any player walking in this zone will hear the music of your choice. Any player walking out will stop hearing it. {{Info|The descriptions are taken from the roblox documentation.}} * Echo Delay: The amount of time between echoes. * Echo Dry Level: The output volume of the original sound. * Echo Enabled: Decides if the echo effect is enabled. * Echo Feedback: The echo decay every time the echo plays. * Echo Wet Level: The output volume of the echoed effect. <br> * Pitch Shift Enabled: Decides if the pitch shift effect is enabled. * Octave: The percentage to shift the original pitch. <br> * Reverb Decay Time: Sets how long it takes for the reverberating echoes to fade out completely. * Reverb Density: Controls how many reflections are generated. * Reverb Diffusion: Controls how smooth and reflective the simulated surfaces are. * Reverb Dry Level: The output volume of the original sound. * Reverb Enabled: Decides if the reverb effect is enabled. * Reverb Wet Level: The output volume of the echoed effect. <br> * Playback Speed: How fast the audio's playback will be. * Sound ID: The asset ID of the sound. * Volume: How loud the sound will be. </tab> <tab name="Safe Zone"> Players inside this zone will recieve a forcefield. * Forcefield Visible: Decided if the Forcefield can be seen. </tab> <tab name="Physics Zone"> Players inside this zone will have settings related to physics changed (gravity, etc.) * Applied Impulse: The applied force that parts get. * Go To Point: The position where parts are pushed/pulled to (like a black hole). * Go To Point Enabled: Decided if Go To Point is enabled. * Go To Point Force: The amount of force that Go To Point exerts. * Gravity: The gravity to apply parts to. </tab> <tab name="Ambient Zone"> Players inside this zone will have settings related to the world's environment changed (world time, fog, etc.) {{Info|Some parts are taken from the Roblox documentation and the Roblox fandom wiki.}} * Color Brightness: Determines by how much the colors of pixels will be shifted. A value of -1 will cause all pixels to be completely black while a value of 1 will cause them to be white. * Color Contrast: Determines the separation between the dark and light colors. Values less than 0 have reduced contrast while values greater than 0 have increased contrast. * Color Saturation: Determines the change in intensity of pixel colors. Values above 1 will cause colors to be more vivid while values below 0 will make colors more dull, eventually reaching full desaturation at -1. * Color Tint: Determines by what factors the RGB channels of pixel colors are scaled. The effect is multiplicative, so changing this to [255, 0, 0] (red) would cause the green and blue channels to be multiplied by 0. <br> * Fog Color: Changes the color for the fog. * Fog End: The point where the fog cannot be seen past. * Fog Start: The point where the fog is first visible. <br> Ambient: The lighting hue applied to areas that are occluded from the sky, such as indoor areas. Brightness: Changes the brightness of the world. Clock Time: Changes the time of the world. Exposure: Determines the exposure compensation amount which applies a bias to the exposure level of the scene prior to the tonemap step. Defaults to 0. Geographic latitude: The geographic latitude, in degrees, of the scene, influencing the result of Lighting time on the position of the sun and moon. Shadows Enabled: Enables if shadows appear or not. Outdoor Ambient: The lighting hue applied to outdoor areas. <br> Celestial Bodies: Sets whether the sun, moon, and stars will show. Moon Size: Changes the size of the moon. Moon Texture: Changes the texture of the moon. Skybox Back: Changes the texture for the back of the skybox. Skybox Bottom: Changes the texture for the bottom of the skybox. Skybox Front: Changes the texture for the front of the skybox. Skybox Left: Changes the texture for the left of the skybox. Skybox Right: Changes the texture for the right of the skybox. Skybox Top: Changes the texture for the top of the skybox. Star Count: Changes how many stars will be visible at night. Sun Size: Changes the size of the sun. Sun Texture: Changes the texture of the sun. Use Skybox: Changes the skybox settings when checked. <br> Change Water: Changes the water settings when checked. Water Color: Changes the color of water. Water Reflectance: Changes the reflection of water. Water Transparency: Changes the transparency of water. Water Wave Size: Changes the size of the waves of water. Water Wave Speed: Changes the speed of the waves of water. </tab> <tab name="Camera Zone"> Players inside this zone will have settings related to the player's camera changed (camera offset, camera position, etc.). </tab> </tabs> 268b768725ad116556ba03de137b986cdaaa8f46 181 180 2024-04-06T23:31:58Z King cube 2 wikitext text/x-wiki {{WIP}} Zones are areas in your world that do something when a player goes inside of them. The changes only apply to the players inside the zone. <tabs> <tab name="Build Zone"> It allows whitelisted player(s) to build inside the zone. Nothing can be built outside of the zone. * Whitelist: The player(s) that can build in the zone. </tab> <tab name="Sound Zone">Any player walking in this zone will hear the music of your choice. Any player walking out will stop hearing it. {{Info|The descriptions are taken from the roblox documentation.}} * Echo Delay: The amount of time between echoes. * Echo Dry Level: The output volume of the original sound. * Echo Enabled: Decides if the echo effect is enabled. * Echo Feedback: The echo decay every time the echo plays. * Echo Wet Level: The output volume of the echoed effect. <br> * Pitch Shift Enabled: Decides if the pitch shift effect is enabled. * Octave: The percentage to shift the original pitch. <br> * Reverb Decay Time: Sets how long it takes for the reverberating echoes to fade out completely. * Reverb Density: Controls how many reflections are generated. * Reverb Diffusion: Controls how smooth and reflective the simulated surfaces are. * Reverb Dry Level: The output volume of the original sound. * Reverb Enabled: Decides if the reverb effect is enabled. * Reverb Wet Level: The output volume of the echoed effect. <br> * Playback Speed: How fast the audio's playback will be. * Sound ID: The asset ID of the sound. * Volume: How loud the sound will be. </tab> <tab name="Safe Zone"> Players inside this zone will recieve a forcefield. * Forcefield Visible: Decided if the Forcefield can be seen. </tab> <tab name="Physics Zone"> Players inside this zone will have settings related to physics changed (gravity, etc.) * Applied Impulse: The applied force that parts get. * Go To Point: The position where parts are pushed/pulled to (like a black hole). * Go To Point Enabled: Decided if Go To Point is enabled. * Go To Point Force: The amount of force that Go To Point exerts. * Gravity: The gravity to apply parts to. </tab> <tab name="Ambient Zone"> Players inside this zone will have settings related to the world's environment changed (world time, fog, etc.) {{Info|Some parts are taken from the Roblox documentation and the Roblox fandom wiki.}} * Color Brightness: Determines by how much the colors of pixels will be shifted. A value of -1 will cause all pixels to be completely black while a value of 1 will cause them to be white. * Color Contrast: Determines the separation between the dark and light colors. Values less than 0 have reduced contrast while values greater than 0 have increased contrast. * Color Saturation: Determines the change in intensity of pixel colors. Values above 1 will cause colors to be more vivid while values below 0 will make colors more dull, eventually reaching full desaturation at -1. * Color Tint: Determines by what factors the RGB channels of pixel colors are scaled. The effect is multiplicative, so changing this to [255, 0, 0] (red) would cause the green and blue channels to be multiplied by 0. <br> * Fog Color: Changes the color for the fog. * Fog End: The point where the fog cannot be seen past. * Fog Start: The point where the fog is first visible. <br> * Ambient: The lighting hue applied to areas that are occluded from the sky, such as indoor areas. * Brightness: Changes the brightness of the world. * Clock Time: Changes the time of the world. * Exposure: Determines the exposure compensation amount which applies a bias to the exposure level of the scene prior to the tonemap step. Defaults to 0. * Geographic latitude: The geographic latitude, in degrees, of the scene, influencing the result of Lighting time on the position of the sun and moon. * Shadows Enabled: Enables if shadows appear or not. * Outdoor Ambient: The lighting hue applied to outdoor areas. <br> Celestial Bodies: Sets whether the sun, moon, and stars will show. * Moon Size: Changes the size of the moon. * Moon Texture: Changes the texture of the moon. * Skybox Back: Changes the texture for the back of the skybox. * Skybox Bottom: Changes the texture for the bottom of the skybox. * Skybox Front: Changes the texture for the front of the skybox. * Skybox Left: Changes the texture for the left of the skybox. * Skybox Right: Changes the texture for the right of the skybox. * Skybox Top: Changes the texture for the top of the skybox. * Star Count: Changes how many stars will be visible at night. * Sun Size: Changes the size of the sun. * Sun Texture: Changes the texture of the sun. * Use Skybox: Changes the skybox settings when checked. <br> * Change Water: Changes the water settings when checked. * Water Color: Changes the color of water. * Water Reflectance: Changes the reflection of water. * Water Transparency: Changes the transparency of water. * Water Wave Size: Changes the size of the waves of water. * Water Wave Speed: Changes the speed of the waves of water. </tab> <tab name="Camera Zone"> Players inside this zone will have settings related to the player's camera changed (camera offset, camera position, etc.). </tab> </tabs> bfb8a52cf8a5420ef8b6e1c55f59d27bc4f6c5ed 182 181 2024-04-06T23:32:19Z King cube 2 wikitext text/x-wiki {{WIP}} Zones are areas in your world that do something when a player goes inside of them. The changes only apply to the players inside the zone. <tabs> <tab name="Build Zone"> It allows whitelisted player(s) to build inside the zone. Nothing can be built outside of the zone. * Whitelist: The player(s) that can build in the zone. </tab> <tab name="Sound Zone">Any player walking in this zone will hear the music of your choice. Any player walking out will stop hearing it. {{Info|The descriptions are taken from the roblox documentation.}} * Echo Delay: The amount of time between echoes. * Echo Dry Level: The output volume of the original sound. * Echo Enabled: Decides if the echo effect is enabled. * Echo Feedback: The echo decay every time the echo plays. * Echo Wet Level: The output volume of the echoed effect. <br> * Pitch Shift Enabled: Decides if the pitch shift effect is enabled. * Octave: The percentage to shift the original pitch. <br> * Reverb Decay Time: Sets how long it takes for the reverberating echoes to fade out completely. * Reverb Density: Controls how many reflections are generated. * Reverb Diffusion: Controls how smooth and reflective the simulated surfaces are. * Reverb Dry Level: The output volume of the original sound. * Reverb Enabled: Decides if the reverb effect is enabled. * Reverb Wet Level: The output volume of the echoed effect. <br> * Playback Speed: How fast the audio's playback will be. * Sound ID: The asset ID of the sound. * Volume: How loud the sound will be. </tab> <tab name="Safe Zone"> Players inside this zone will recieve a forcefield. * Forcefield Visible: Decided if the Forcefield can be seen. </tab> <tab name="Physics Zone"> Players inside this zone will have settings related to physics changed (gravity, etc.) * Applied Impulse: The applied force that parts get. * Go To Point: The position where parts are pushed/pulled to (like a black hole). * Go To Point Enabled: Decided if Go To Point is enabled. * Go To Point Force: The amount of force that Go To Point exerts. * Gravity: The gravity to apply parts to. </tab> <tab name="Ambient Zone"> Players inside this zone will have settings related to the world's environment changed (world time, fog, etc.) {{Info|Some parts are taken from the Roblox documentation and the Roblox fandom wiki.}} * Color Brightness: Determines by how much the colors of pixels will be shifted. A value of -1 will cause all pixels to be completely black while a value of 1 will cause them to be white. * Color Contrast: Determines the separation between the dark and light colors. Values less than 0 have reduced contrast while values greater than 0 have increased contrast. * Color Saturation: Determines the change in intensity of pixel colors. Values above 1 will cause colors to be more vivid while values below 0 will make colors more dull, eventually reaching full desaturation at -1. * Color Tint: Determines by what factors the RGB channels of pixel colors are scaled. The effect is multiplicative, so changing this to [255, 0, 0] (red) would cause the green and blue channels to be multiplied by 0. <br> * Fog Color: Changes the color for the fog. * Fog End: The point where the fog cannot be seen past. * Fog Start: The point where the fog is first visible. <br> * Ambient: The lighting hue applied to areas that are occluded from the sky, such as indoor areas. * Brightness: Changes the brightness of the world. * Clock Time: Changes the time of the world. * Exposure: Determines the exposure compensation amount which applies a bias to the exposure level of the scene prior to the tonemap step. Defaults to 0. * Geographic latitude: The geographic latitude, in degrees, of the scene, influencing the result of Lighting time on the position of the sun and moon. * Shadows Enabled: Enables if shadows appear or not. * Outdoor Ambient: The lighting hue applied to outdoor areas. <br> * Celestial Bodies: Sets whether the sun, moon, and stars will show. * Moon Size: Changes the size of the moon. * Moon Texture: Changes the texture of the moon. * Skybox Back: Changes the texture for the back of the skybox. * Skybox Bottom: Changes the texture for the bottom of the skybox. * Skybox Front: Changes the texture for the front of the skybox. * Skybox Left: Changes the texture for the left of the skybox. * Skybox Right: Changes the texture for the right of the skybox. * Skybox Top: Changes the texture for the top of the skybox. * Star Count: Changes how many stars will be visible at night. * Sun Size: Changes the size of the sun. * Sun Texture: Changes the texture of the sun. * Use Skybox: Changes the skybox settings when checked. <br> * Change Water: Changes the water settings when checked. * Water Color: Changes the color of water. * Water Reflectance: Changes the reflection of water. * Water Transparency: Changes the transparency of water. * Water Wave Size: Changes the size of the waves of water. * Water Wave Speed: Changes the speed of the waves of water. </tab> <tab name="Camera Zone"> Players inside this zone will have settings related to the player's camera changed (camera offset, camera position, etc.). </tab> </tabs> 28a63ac979df0153da5b262d41e15874998c867d 191 182 2024-04-07T16:51:02Z King cube 2 wikitext text/x-wiki {{WIP}} Zones are areas in your world that do something when a player goes inside of them. The changes only apply to the players inside the zone. <tabs> <tab name="Build Zone"> It allows whitelisted player(s) to build inside the zone. Nothing can be built outside of the zone. * Whitelist: The player(s) that can build in the zone. </tab> <tab name="Sound Zone">Any player walking in this zone will hear the music of your choice. Any player walking out will stop hearing it. {{Notice|The descriptions are taken from the roblox documentation.}} * Echo Delay: The amount of time between echoes. * Echo Dry Level: The output volume of the original sound. * Echo Enabled: Decides if the echo effect is enabled. * Echo Feedback: The echo decay every time the echo plays. * Echo Wet Level: The output volume of the echoed effect. <br> * Pitch Shift Enabled: Decides if the pitch shift effect is enabled. * Octave: The percentage to shift the original pitch. <br> * Reverb Decay Time: Sets how long it takes for the reverberating echoes to fade out completely. * Reverb Density: Controls how many reflections are generated. * Reverb Diffusion: Controls how smooth and reflective the simulated surfaces are. * Reverb Dry Level: The output volume of the original sound. * Reverb Enabled: Decides if the reverb effect is enabled. * Reverb Wet Level: The output volume of the echoed effect. <br> * Playback Speed: How fast the audio's playback will be. * Sound ID: The asset ID of the sound. * Volume: How loud the sound will be. </tab> <tab name="Safe Zone"> Players inside this zone will recieve a forcefield. * Forcefield Visible: Decided if the Forcefield can be seen. </tab> <tab name="Physics Zone"> Players inside this zone will have settings related to physics changed (gravity, etc.) * Applied Impulse: The applied force that parts get. * Go To Point: The position where parts are pushed/pulled to (like a black hole). * Go To Point Enabled: Decided if Go To Point is enabled. * Go To Point Force: The amount of force that Go To Point exerts. * Gravity: The gravity to apply parts to. </tab> <tab name="Ambient Zone"> Players inside this zone will have settings related to the world's environment changed (world time, fog, etc.) {{Notice|Some parts are taken from the Roblox documentation and the Roblox fandom wiki.}} * Color Brightness: Determines by how much the colors of pixels will be shifted. A value of -1 will cause all pixels to be completely black while a value of 1 will cause them to be white. * Color Contrast: Determines the separation between the dark and light colors. Values less than 0 have reduced contrast while values greater than 0 have increased contrast. * Color Saturation: Determines the change in intensity of pixel colors. Values above 1 will cause colors to be more vivid while values below 0 will make colors more dull, eventually reaching full desaturation at -1. * Color Tint: Determines by what factors the RGB channels of pixel colors are scaled. The effect is multiplicative, so changing this to [255, 0, 0] (red) would cause the green and blue channels to be multiplied by 0. <br> * Fog Color: Changes the color for the fog. * Fog End: The point where the fog cannot be seen past. * Fog Start: The point where the fog is first visible. <br> * Ambient: The lighting hue applied to areas that are occluded from the sky, such as indoor areas. * Brightness: Changes the brightness of the world. * Clock Time: Changes the time of the world. * Exposure: Determines the exposure compensation amount which applies a bias to the exposure level of the scene prior to the tonemap step. Defaults to 0. * Geographic latitude: The geographic latitude, in degrees, of the scene, influencing the result of Lighting time on the position of the sun and moon. * Shadows Enabled: Enables if shadows appear or not. * Outdoor Ambient: The lighting hue applied to outdoor areas. <br> * Celestial Bodies: Sets whether the sun, moon, and stars will show. * Moon Size: Changes the size of the moon. * Moon Texture: Changes the texture of the moon. * Skybox Back: Changes the texture for the back of the skybox. * Skybox Bottom: Changes the texture for the bottom of the skybox. * Skybox Front: Changes the texture for the front of the skybox. * Skybox Left: Changes the texture for the left of the skybox. * Skybox Right: Changes the texture for the right of the skybox. * Skybox Top: Changes the texture for the top of the skybox. * Star Count: Changes how many stars will be visible at night. * Sun Size: Changes the size of the sun. * Sun Texture: Changes the texture of the sun. * Use Skybox: Changes the skybox settings when checked. <br> * Change Water: Changes the water settings when checked. * Water Color: Changes the color of water. * Water Reflectance: Changes the reflection of water. * Water Transparency: Changes the transparency of water. * Water Wave Size: Changes the size of the waves of water. * Water Wave Speed: Changes the speed of the waves of water. </tab> <tab name="Camera Zone"> Players inside this zone will have settings related to the player's camera changed (camera offset, camera position, etc.). </tab> </tabs> 519d01bcb0d2bfb97dcb1fb8dca760b2883ac920 File:Ingotpreview.png 6 107 157 2024-04-04T22:34:38Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Wubbypedia:Main Page/styles.css 4 11 159 41 2024-04-04T22:39:54Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; } /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { padding: 10px; border: double 7px transparent; background-image: linear-gradient(black,black),linear-gradient(90deg, rgb(30, 113, 165) 0%, rgb(46, 172, 117) 50%); background-clip: padding-box, border-box; background-origin: padding-box, border-box; box-sizing: border-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; height: auto; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; height: auto; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; } .chkframe { /* Checkered frame */ border: 20px solid transparent; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } } /* [[Category:Styling pages]] */ 4056c5a80ad4dca191203ba2a66c8b57228bf372 162 159 2024-04-04T22:49:11Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; } /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { padding: 10px; border: double 7px transparent; background-image: linear-gradient(black,black),linear-gradient(90deg, rgb(30, 113, 165) 0%, rgb(46, 172, 117) 50%); background-clip: padding-box, border-box; background-origin: padding-box, border-box; box-sizing: border-box; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; height: auto; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; height: auto; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; } .chkframe { /* Checkered frame */ border: 20px solid transparent; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } } /* [[Category:Styling pages]] */ 393a70967aa93c41feebe0916fa1d3851d7df7c4 Template:MainNav 10 8 160 45 2024-04-04T22:40:17Z King cube 2 wikitext text/x-wiki <noinclude><templatestyles src="Wubbypedia:Main_Page/styles.css" /></noinclude><div class="mainbox"><!-- --><div class="mainnavbox chkframe"><div class="mainheader" style="padding-bottom: 5px;">'''Wiki Navigation'''</div><!-- --><div class="mainnavcont"><!-- -->{{MainNav/entry|blockpreview.png|Blocks|Blocks!}} {{MainNav/entry|blockpreview.png|Zones|Zones!}} {{MainNav/entry|BlockIcon.png|Main_Page|test}} {{MainNav/entry|BlockIcon.png|Main_Page|test}} {{MainNav/entry|BlockIcon.png|Main_Page|test}}</div><!-- --></div></div><noinclude> ---- Styling: [[Wubbypedia:Main_Page/styles.css]] [[Category:Main page templates]]</noinclude> 00d5d1f54aabead488118008361164fca523dc49 184 160 2024-04-07T16:36:39Z King cube 2 wikitext text/x-wiki <noinclude><templatestyles src="Wubbypedia:Main_Page/styles.css" /></noinclude><div class="mainbox"><!-- --><div class="mainnavbox chkframe"><div class="mainheader" style="padding-bottom: 5px;">'''Wiki Navigation'''</div><!-- --><div class="mainnavcont"><!-- -->{{MainNav/entry|blockpreview.png|Blocks|Blocks!}} {{MainNav/entry|blockpreview.png|Zones|Zones!}} {{MainNav/entry|blockpreview.png|Attributes|Attributes!}} {{MainNav/entry|BlockIcon.png|Main_Page|test}} {{MainNav/entry|BlockIcon.png|Main_Page|test}}</div><!-- --></div></div><noinclude> ---- Styling: [[Wubbypedia:Main_Page/styles.css]] [[Category:Main page templates]]</noinclude> ba641311315df491a01beb601465715acf3b47d9 197 184 2024-04-07T17:33:53Z King cube 2 wikitext text/x-wiki <noinclude><templatestyles src="Wubbypedia:Main_Page/styles.css" /></noinclude><div class="mainbox"><!-- --><div class="mainnavbox chkframe"><div class="mainheader" style="padding-bottom: 5px;">'''Wiki Navigation'''</div><!-- --><div class="mainnavcont"><!-- -->{{MainNav/entry|BlockToolIcon.png|Blocks|Blocks!}} {{MainNav/entry|ZonesToolIcon.png|Zones|Zones!|50x50px}} {{MainNav/entry|AttributeToolIcon.png|Attributes|Attributes!}} {{MainNav/entry|BlockIcon.png|Main_Page|test}} {{MainNav/entry|BlockIcon.png|Main_Page|test}}</div><!-- --></div></div><noinclude> ---- Styling: [[Wubbypedia:Main_Page/styles.css]] [[Category:Main page templates]]</noinclude> bef3de62668c74e3ab00d6914b137d6632940a4f Wubbypedia:Main Page 4 1 161 42 2024-04-04T22:41:15Z King cube 2 wikitext text/x-wiki <templatestyles src="Wubbypedia:Main Page/styles.css" /> <div align="center">Wubbypedia is a WIP wiki dedicated to documenting the Roblox game "Wubby". Feel free to help us!</div> {{Template:MainNav}} 9436767c4c649379659d6076d76f2448b55588f8 166 161 2024-04-05T22:41:40Z King cube 2 wikitext text/x-wiki <templatestyles src="Wubbypedia:Main Page/styles.css" /> <div align="center">Wubbypedia is a WIP wiki dedicated to documenting the Roblox game "Wubby". Currently we only import pages from the Wiki.js Wubby Wiki to here with slight edits, but if you want to, then feel free to edit/create original pages!</div> {{Template:MainNav}} 71b0d98441621f046b33cca7c91eada785f0159c MediaWiki:Timeless.css 8 18 165 58 2024-04-05T22:28:26Z King cube 2 css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .tabs-tabbox > .tabs-container, .tabs-tabbox > .tabs-label { border-radius: 0; } .scroll-right.overflowed .content-table-right { box-shadow: 0 0 4px 1px rgba(0, 0, 0, 0); border-left: solid 1px #fff0; } fb643bf8c80a0da1afe502530fece3b72ed7c66a 167 165 2024-04-05T22:44:47Z King cube 2 css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .tabs-tabbox > .tabs-container, .tabs-tabbox > .tabs-label { border-radius: 0; } .scroll-right.overflowed .content-table-right { display: none; } 9fe752d808849be67c83ff30b586057e22af7139 MediaWiki:Monobook.css 8 109 169 2024-04-05T23:02:23Z King cube 2 Created page with "/* All CSS here will be loaded for users of the MonoBook skin */ #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) }" css text/css /* All CSS here will be loaded for users of the MonoBook skin */ #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } 83000231cc06c3f33f84501191c97569d75386b1 170 169 2024-04-05T23:02:43Z King cube 2 css text/css /* All CSS here will be loaded for users of the MonoBook skin */ body { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } a6b626b5f8345812407f79b755cde4914880ca32 171 170 2024-04-05T23:04:19Z King cube 2 css text/css /* All CSS here will be loaded for users of the MonoBook skin */ body { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%)!important } 5169d0376aa388e9c6eb9adf2faa273d1e91309c 172 171 2024-04-05T23:06:00Z King cube 2 css text/css body { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%)!important; } f0aa8a016fef532623d223f62917e3595a91b9a0 173 172 2024-04-05T23:10:23Z King cube 2 css text/css body { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%)!important; } .mw-portlet h3, .portlet h3, #ca-nstab-main { background-color: #fff!important; } body.skin--responsive .portlet h3 { padding: 10px; border-left: 1px solid #aaa; border-top: 1px solid #aaa; } 0741fdc5821b3060986dac34dd6b8886ad5be0a1 174 173 2024-04-05T23:18:02Z King cube 2 css text/css body { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%)!important; background-repeat: repeat; } .mw-portlet h3, .portlet h3, #ca-nstab-main { background-color: #fff!important; } body.skin--responsive .portlet h3 { padding: 10px; border-left: 1px solid #aaa; border-top: 1px solid #aaa; } 5d801ebb83b46408a1ff024ff1edfd6232342ac1 MediaWiki:Cosmos.css 8 4 175 5 2024-04-05T23:18:21Z King cube 2 css text/css .cosmos-header::before, #cosmos-banner { background: linear-gradient(90deg, rgba(30,113,165,1) 0%, rgba(46,172,117,1) 50%); } body { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%)!important; background-repeat: repeat; } eae9c001bff57b6d2ad78b63a5afde0c38f39297 176 175 2024-04-05T23:20:40Z King cube 2 css text/css .cosmos-header::before, #cosmos-banner { background: linear-gradient(90deg, rgba(30,113,165,1) 0%, rgba(46,172,117,1) 50%); } body { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%)!important; background-repeat: repeat; } 72035f0c3a16dcd8c7d33d22f63b00ac1a82273d Attributes 0 110 183 2024-04-07T16:06:05Z RickGotTaken 14 https://web.archive.org/web/20240205171357mp_/https://wiki.wubbygame.com/en/Attributes wikitext text/x-wiki {{WIP}} {| class="wikitable" |+ !Attribute Name !Description !Preview |- |Baller |Makes the player roll when touched. | - |- |Beam |Sets a trail between two blocks. | - |- |BlockTeleporter |Teleports unanchored blocks to a specified destination when triggered. | - |- |Damager |Damages players at a specified rate and cooldown. | - |- |Decal, Texture |Allows pasting images onto blocks for customizing the environment. | - |- |Effect |Emits a specified particle effect from the block. | - |- |GravityChanger |Alters the block's gravity. | - |- |Healer |Heals players at a specified rate and cooldown. | - |- |Highlight |Highlights a block, making it stand out from others. | - |- |JumpPower |Modifies the player's jumping power. | - |- |Killer |Instantly kills players upon touch. | - |- |LockPosition |Fixes the current position of the block. | - |- |LockRotation |Locks the current rotation of the block. | - |- |Maxhealth |Alters the player's maximum health. | - |- |NoCollision |Allows the block to have no collision with other objects. | - |- |PathModifier |Modifies the path of every NPC in the world. | - |- |PointLight |Adds a light source to the block. | - |- |Prismatic |Creates a rigid joint between two Blocks, allowing them to slide along one axis but not rotate. | - |- |Rod |Creates a rod-like connection between two blocks. | - |- |Rope |Attaches a rope between two blocks. | - |- |Sign |Displays a text GUI when hovered. | - |- |Spotlight |Emits light in a specific direction. | - |- |Spring |Adds spring-like behavior between two blocks. | - |- |StatTeleporter |Teleports players based on whether they meet a certain stat requirement or not. | - |- |Surfaces |Alters a block's surfaces for a specific side. | - |- |SurfaceLight |Adds light to a specific side of the block. | - |- |Teamer |Sets the player to another team upon touch. | - |- |Teleporter |Teleports players between two points. | - |- |Thrust |Applies a force or thrust to the block. | - |- |Tripper |Makes the player sit down. | - |- |WalkSpeed |Adjusts the player's walking speed. | - |- |Weld |Connects two parts when unanchored. | - |} 8d7c9756d9e5a85939c19e4f5d421aea27e60d05 200 183 2024-04-07T21:04:19Z RickGotTaken 14 Added extra attributes. wikitext text/x-wiki {{WIP}}{{Notice|Someone please add the previews, if no one does I'll add them myself tommorow. (I don't have the ones from the old Wiki, the Wayback Machine didn't archive them properly.)}} {| class="wikitable" |+ !Attribute Name !Description !Preview |- |Baller |Makes the player roll when touched. | - |- |Beam |Sets a trail between two blocks. | - |- |BlockTeleporter |Teleports unanchored blocks to a specified destination when triggered. | - |- |Damager |Damages players at a specified rate and cooldown. | - |- |Decal |Allows pasting images onto blocks for customizing the environment. | - |- |Effect |Emits a specified particle effect from the block. | - |- |Fire |Emits fire from the block. | |- |GravityChanger |Alters the block's gravity. | - |- |Healer |Heals players at a specified rate and cooldown. | - |- |Highlight |Highlights a block, making it stand out from others. | - |- |JumpPower |Modifies the player's jumping power. | - |- |Killer |Instantly kills players upon touch. | - |- |LockPosition |Locks the current position of the block to another block. | - |- |LockRotation |Locks the current rotation of the block. | - |- |MaxHealth |Alters the player's maximum health. | - |- |NoCollision |Allows the block to have no collision with other objects. | - |- |PathModifier |Modifies the path of every NPC in the world. | - |- |PointLight |Adds a light source to the block. | - |- |Prismatic |Creates a rigid joint between two Blocks, allowing them to slide along one axis but not rotate. | - |- |Rod |Creates a rod-like connection between two blocks. | - |- |Rope |Attaches a rope between two blocks. | - |- |Sign |Displays a text GUI when hovered. | - |- |Smoke |Emits smoke from the block. | |- |Sparkles |Emits sparkles from the block. | |- |SpotLight |Emits light in a specific direction. | - |- |Spring |Adds spring-like behavior between two blocks. | - |- |StatTeleporter |Teleports players based on whether they meet a certain stat requirement or not. | - |- |Surface |Alters a block's surfaces for a specific side. | - |- |SurfaceLight |Adds light to a specific side of the block. | - |- |Teamer |Sets the player to another team upon touch. | - |- |Teleporter |Teleports players between two points. | - |- |Texture |Allows pasting tileable images onto blocks for customizing the environment. | |- |Thrust |Applies a force or thrust to the block. | - |- |Tripper |Makes the player sit down. | - |- |WalkSpeed |Adjusts the player's walking speed. | - |- |Warp |Teleports players into different worlds. | |- |Weld |Connects two parts when unanchored. | - |} c2d72c6cffc90fc3e423d815102974ae796fd9a2 File:WubbypediaNotice.png 6 23 185 59 2024-04-07T16:47:09Z King cube 2 King cube moved page [[File:WubbypediaInfo.png]] to [[File:WubbypediaNotice.png]] wikitext text/x-wiki == Summary == Info Image for Wubbpedia. Made in Wubby. 00f631cb700358f6d824054cde31a1974d746cc2 File:WubbypediaInfo.png 6 111 186 2024-04-07T16:47:10Z King cube 2 King cube moved page [[File:WubbypediaInfo.png]] to [[File:WubbypediaNotice.png]] wikitext text/x-wiki #REDIRECT [[File:WubbypediaNotice.png]] b76fe40bd2973db2e0d14b25c5c6c6daa772ddb2 Template:Notice 10 25 187 61 2024-04-07T16:47:33Z King cube 2 wikitext text/x-wiki {{Box template |image = WubbypediaInfo.png |image_size = 80px |title = Notice! |description = {{#if: {{{1|}}}|{{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = 185175 |background_color = FFF }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{Notice|Notes}}</pre> :<h3>Example:</h3> <pre>{{Notice|It looks like a blue block before you place it but it immediately turns into water terrain after you place it..}}</pre> {{Info|It looks like a blue block before you place it but it immediately turns into water terrain after you place it..}} [[Category:Page templates]]</noinclude> 90646949173781ef10d3d6b1f101683f2480f0e0 188 187 2024-04-07T16:47:54Z King cube 2 King cube moved page [[Template:Info]] to [[Template:Notice]]: nah wikitext text/x-wiki {{Box template |image = WubbypediaInfo.png |image_size = 80px |title = Notice! |description = {{#if: {{{1|}}}|{{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = 185175 |background_color = FFF }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{Notice|Notes}}</pre> :<h3>Example:</h3> <pre>{{Notice|It looks like a blue block before you place it but it immediately turns into water terrain after you place it..}}</pre> {{Info|It looks like a blue block before you place it but it immediately turns into water terrain after you place it..}} [[Category:Page templates]]</noinclude> 90646949173781ef10d3d6b1f101683f2480f0e0 File:BlockToolIcon.png 6 113 192 2024-04-07T17:28:47Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:ZonesToolIcon.png 6 114 193 2024-04-07T17:28:54Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:AttributesToolIcon.png 6 115 194 2024-04-07T17:29:20Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:AttributeToolIcon.png 6 116 195 2024-04-07T17:32:05Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 196 195 2024-04-07T17:33:32Z King cube 2 King cube uploaded a new version of [[File:AttributeToolIcon.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 User:RickGotTaken 2 117 198 2024-04-07T21:03:44Z King cube 2 Created page with "cool helpful guy" wikitext text/x-wiki cool helpful guy cb7c9fd67a6619db5ada5614453ea98ec40f98f3 File:Shop event blockpreview.png 6 118 201 2024-04-07T21:04:21Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Tap input blockpreview.png 6 119 202 2024-04-07T21:04:26Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Block touch detectorpreview.png 6 120 203 2024-04-07T21:04:31Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Click blockpreview.png 6 121 204 2024-04-07T21:04:36Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Frame loop blockpreview.png 6 122 205 2024-04-07T21:04:42Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Humanoid state blockpreview.png 6 123 206 2024-04-07T21:04:47Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Key input blockpreview.png 6 124 207 2024-04-07T21:04:52Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Npc event blockpreview.png 6 125 208 2024-04-07T21:04:57Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Player chatted blockpreview.png 6 126 209 2024-04-07T21:05:02Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Player event blockpreview.png 6 127 210 2024-04-07T21:05:07Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Player touch detectorpreview.png 6 128 211 2024-04-07T21:05:12Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Blocks 0 5 212 199 2024-04-07T21:07:04Z King cube 2 /* Input */ wikitext text/x-wiki Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Frustum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Crystal"> [[File:cubepreview.png|250px]] </tab> <tab name="Cube"> [[File:crystalpreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> <tab name="Dodecahedron"> [[File:dodecahedronpreview.png|250px]] </tab> <tab name="Edge Sphere"> [[File:edge_spherepreview.png|250px]] </tab> <tab name="Edge Wedge"> [[File:edge_wedgepreview.png|250px]] </tab> <tab name="Egg"> [[File:eggpreview.png|250px]] </tab> <tab name="Fence"> [[File:fencepreview.png|250px]] </tab> <tab name="Frustum"> [[File:frustrumpreview.png|250px]] </tab> <tab name="Half Sphere"> [[File:half_spherepreview.png|250px]] </tab> <tab name="Head"> [[File:headpreview.png|250px]] </tab> <tab name="Hexagon"> [[File:hexagonpreview.png|250px]] </tab> <tab name="Hexagon Ring"> [[File:hexagon_ringpreview.png|250px]] </tab> <tab name="Hexagonal Cone"> [[File:hexagonal_conepreview.png|250px]] </tab> <tab name="Hollow Cylinder"> [[File:hollow_cylinderpreview.png|250px]] </tab> <tab name="Hollow Half Sphere"> [[File:hollow_half_spherepreview.png|250px]] </tab> <tab name="Hollow Sphere / Sphere"> [[File:spherepreview.png|250px]] </tab> <tab name="Ingot"> [[File:ingotpreview.png|250px]] </tab> <tab name="Inverted Cylinder"> [[File:inverted_cylinderpreview.png|250px]] </tab> <tab name="Inverted Edge Sphere"> [[File:inverted_edge_spherepreview.png|250px]] </tab> <tab name="Inverted Quarter Cylinder"> [[File:inverted_quarter_cylinderpreview.png|250px]] </tab> <tab name="Octagon"> [[File:octagonpreview.png|250px]] </tab> <tab name="Pentagon"> [[File:pentagonpreview.png|250px]] </tab> <tab name="Pentagon Ring"> [[File:pentagon_ringpreview.png|250px]] </tab> <tab name="Pentagonal Cone"> [[File:pentagonal_conepreview.png|250px]] </tab> <tab name="Pyramidal Frustum"> [[File:pyramidal_frustrumpreview.png|250px]] </tab> <tab name="Pyramid"> [[File:pyramidpreview.png|250px]] </tab> <tab name="Pyramidal Hexagon"> [[File:pyramidal_hexagonpreview.png|250px]] </tab> <tab name="Quarter Cylinder"> [[File:quarter_cylinderpreview.png|250px]] </tab> <tab name="Ring"> [[File:ringpreview.png|250px]] </tab> <tab name="Seat Block"> [[File:seat_blockpreview.png|150px]] [[File:seat_block_altpreview.png|150px]] </tab> <tab name="Spiked Cylinder"> [[File:spiked_cylinderpreview.png|250px]] </tab> <tab name="Spiked Sphere"> [[File:spiked_spherepreview.png|250px]] </tab> <tab name="Square Ring"> [[File:square_ringpreview.png|250px]] </tab> <tab name="Squashed Ring"> [[File:squashed_ringpreview.png|250px]] </tab> <tab name="Stairs"> [[File:stairspreview.png|250px]] </tab> <tab name="Star"> [[File:starpreview.png|250px]] </tab> <tab name="Thick Hollow Cylinder"> [[File:thick_hollow_cylinderpreview.png|250px]] </tab> <tab name="Thin Hollow Cylinder"> [[File:thin_hollow_cylinderpreview.png|250px]] </tab> <tab name="Triangle"> {{Info|This block has a special placement system!}}[[File:trianglepreview.png|250px]] </tab> <tab name="Triangle Ring"> [[File:triangle_ringpreview.png|250px]] </tab> <tab name="Triangular Cone"> [[File:triangular_conepreview.png|250px]] </tab> <tab name="Truss"> [[File:trusspreview.png|250px]] </tab> <tab name="Wedge"> [[File:wedgepreview.png|250px]] </tab> </tabs> == Special == Special parts are blocks that offer extra functionality. <tabs> <tab name="Floating Text Block"> [[File:floating_text_blockpreview.png|250px]] </tab> <tab name="Gear Block"> {{Info|Gives the player the gear specified in the block.}}[[File:gear_blockpreview.png|250px]] </tab> <tab name="Local Output Block"> [[File:local_output_blockpreview.png|250px]] </tab> <tab name="Mesh Block"> {{Notice|Without a mesh, the mesh block would just look like a normal block. The mesh id used in this image is 11439110061 with the texture id 11439110176.}}[[File:mesh_block_altpreview.png|250px]] </tab> <tab name="Morph Block"> {{Success|This block can be used with the Local Output block!}} {{Notice|Changes a player's appearance by either copying another player's current outfit or through manually specified accessory ids.}}[[File:morph_blockpreview.png|250px]] </tab> <tab name="Motor, Servo, Hinge Block"> {{Info|The motor block, hinge block and servo block are combined into one tab as their appearances are the same.}}[[File:mot_hin_ser_altpreview.png|250px]] </tab> <tab name="NPC Block"> [[File:npc_blockpreview.png|250px]] </tab> <tab name="Parallel Wiring Block"> [[File:parallel_wiring_blockpreview.png|250px]] </tab> <tab name="Spawnpoint"> [[File:spawn_pointpreview.png|250px]] </tab> <tab name="Stat Block"> {{Info|It can also be substituted with GET STAT and SET STAT gates.}}[[File:stat_blockpreview.png|250px]] </tab> <tab name="Text Block"> [[File:text_blockpreview.png|250px]] </tab> <tab name="Water Block"> {{Notice|It looks like a blue block before you place it but it immediately turns into water terrain after you place it.}}[[File:water_blockpreview.png|250px]] </tab> </tabs> == Secret<ref>https://discord.com/channels/1049644155246227466/1049644155736969267/1224498038219997347</ref> == Secret parts are blocks that are hidden inside the Special tab. They're not usually recolorable. (Pressing the Special Tab 6 Times will reveal the secret blocks.) <tabs> <tab name="burger block"> [[File:burger_blockpreview.png|250px]] </tab> <tab name="car"> {{Notice|This Block was added on the April Fools Update (V.0.W.0)}} [[File:Carpreview.png|250px]] </tab> <tab name="fish awesome super music"> [[File:fish_awesome_super_musicpreview.png|250px]] </tab> <tab name="grilled cheese block"> [[File:grilled_cheese_blockpreview.png|250px]] </tab> <tab name="ketchup block"> [[File:ketchup_blockpreview.png|250px]] </tab> <tab name="la baguette"> [[File:la_baguettepreview.png|250px]] </tab> <tab name="moth block"> [[File:moth_blockpreview.png|250px]] </tab> <tab name="scoobis"> [[File:scoobispreview.png|250px]] </tab> <tab name="thing cute awesome clean"> {{Notice|This block used to be called "El Bicho" which translates to "The Bug".}}[[File:thing_cute_awesome_cleanpreview.png|250px]] </tab> </tabs> == Input == Input parts are blocks that cannot be connected to in wiring, only connect to. The Input tab is clearly separated from the Special tab, as the line between them is thicker. <tabs> <tab name="Block Touch Detector"> [[File:Block_touch_detectorpreview.png|250px]] </tab> <tab name="Click Block"> [[File:Click_blockpreview.png|250px]] </tab> <tab name="Frame Loop Block"> {{Notice|This block is Admin+.}}[[File:Frame_loop_blockpreview.png|250px]] </tab> <tab name="Humanoid State Block"> [[File:Humanoid_state_blockpreview.png|250px]] </tab> <tab name="Key Input Block"> [[File:Key_input_blockpreview.png|250px]] </tab> <tab name="NPC Event Block"> [[File:Npc_event_blockpreview.png|250px]] </tab> <tab name="Player Chatted Block"> [[File:Player_chatted_blockpreview.png|250px]] </tab> <tab name="Player Event Block"> [[File:player_event_blockpreview.png|250px]] </tab> <tab name="Player Touch Detector"> [[File:Player_touch_detectorpreview.png|250px]] </tab> <tab name="Prompt Block"> [[File:Prompt_blockpreview.png|250px]] </tab> <tab name="Shop Event Block"> [[File:Shop_event_blockpreview.png|250px]] </tab> <tab name="Tap Input Block"> [[File:Tap_input_blockpreview.png|250px]] </tab> </tabs> 469e6f082aab46aa0fa5be42aafa6d629bdb5ecc 249 212 2024-04-08T15:44:58Z King cube 2 wikitext text/x-wiki Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Frustum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Crystal"> [[File:cubepreview.png|250px]] </tab> <tab name="Cube"> [[File:crystalpreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> <tab name="Dodecahedron"> [[File:dodecahedronpreview.png|250px]] </tab> <tab name="Edge Sphere"> [[File:edge_spherepreview.png|250px]] </tab> <tab name="Edge Wedge"> [[File:edge_wedgepreview.png|250px]] </tab> <tab name="Egg"> [[File:eggpreview.png|250px]] </tab> <tab name="Fence"> [[File:fencepreview.png|250px]] </tab> <tab name="Frustum"> [[File:frustrumpreview.png|250px]] </tab> <tab name="Half Sphere"> [[File:half_spherepreview.png|250px]] </tab> <tab name="Head"> [[File:headpreview.png|250px]] </tab> <tab name="Hexagon"> [[File:hexagonpreview.png|250px]] </tab> <tab name="Hexagon Ring"> [[File:hexagon_ringpreview.png|250px]] </tab> <tab name="Hexagonal Cone"> [[File:hexagonal_conepreview.png|250px]] </tab> <tab name="Hollow Cylinder"> [[File:hollow_cylinderpreview.png|250px]] </tab> <tab name="Hollow Half Sphere"> [[File:hollow_half_spherepreview.png|250px]] </tab> <tab name="Hollow Sphere / Sphere"> [[File:spherepreview.png|250px]] </tab> <tab name="Ingot"> [[File:ingotpreview.png|250px]] </tab> <tab name="Inverted Cylinder"> [[File:inverted_cylinderpreview.png|250px]] </tab> <tab name="Inverted Edge Sphere"> [[File:inverted_edge_spherepreview.png|250px]] </tab> <tab name="Inverted Quarter Cylinder"> [[File:inverted_quarter_cylinderpreview.png|250px]] </tab> <tab name="Octagon"> [[File:octagonpreview.png|250px]] </tab> <tab name="Pentagon"> [[File:pentagonpreview.png|250px]] </tab> <tab name="Pentagon Ring"> [[File:pentagon_ringpreview.png|250px]] </tab> <tab name="Pentagonal Cone"> [[File:pentagonal_conepreview.png|250px]] </tab> <tab name="Pyramidal Frustum"> [[File:pyramidal_frustrumpreview.png|250px]] </tab> <tab name="Pyramid"> [[File:pyramidpreview.png|250px]] </tab> <tab name="Pyramidal Hexagon"> [[File:pyramidal_hexagonpreview.png|250px]] </tab> <tab name="Quarter Cylinder"> [[File:quarter_cylinderpreview.png|250px]] </tab> <tab name="Ring"> [[File:ringpreview.png|250px]] </tab> <tab name="Seat Block"> [[File:seat_blockpreview.png|150px]] [[File:seat_block_altpreview.png|150px]] </tab> <tab name="Spiked Cylinder"> [[File:spiked_cylinderpreview.png|250px]] </tab> <tab name="Spiked Sphere"> [[File:spiked_spherepreview.png|250px]] </tab> <tab name="Square Ring"> [[File:square_ringpreview.png|250px]] </tab> <tab name="Squashed Ring"> [[File:squashed_ringpreview.png|250px]] </tab> <tab name="Stairs"> [[File:stairspreview.png|250px]] </tab> <tab name="Star"> [[File:starpreview.png|250px]] </tab> <tab name="Thick Hollow Cylinder"> [[File:thick_hollow_cylinderpreview.png|250px]] </tab> <tab name="Thin Hollow Cylinder"> [[File:thin_hollow_cylinderpreview.png|250px]] </tab> <tab name="Triangle"> {{Info|This block has a special placement system!}}[[File:trianglepreview.png|250px]] </tab> <tab name="Triangle Ring"> [[File:triangle_ringpreview.png|250px]] </tab> <tab name="Triangular Cone"> [[File:triangular_conepreview.png|250px]] </tab> <tab name="Truss"> [[File:trusspreview.png|250px]] </tab> <tab name="Wedge"> [[File:wedgepreview.png|250px]] </tab> </tabs> == Special == Special parts are blocks that offer extra functionality. <tabs> <tab name="Floating Text Block"> [[File:floating_text_blockpreview.png|250px]] </tab> <tab name="Gear Block"> {{Info|Gives the player the gear specified in the block.}}[[File:gear_blockpreview.png|250px]] </tab> <tab name="Local Output Block"> [[File:local_output_blockpreview.png|250px]] </tab> <tab name="Mesh Block"> {{Notice|Without a mesh, the mesh block would just look like a normal block. The mesh id used in this image is 11439110061 with the texture id 11439110176.}}[[File:mesh_block_altpreview.png|250px]] </tab> <tab name="Morph Block"> {{Success|This block can be used with the Local Output block!}} {{Notice|Changes a player's appearance by either copying another player's current outfit or through manually specified accessory ids.}}[[File:morph_blockpreview.png|250px]] </tab> <tab name="Motor, Servo, Hinge Block"> {{Info|The motor block, hinge block and servo block are combined into one tab as their appearances are the same.}}[[File:mot_hin_ser_altpreview.png|250px]] </tab> <tab name="NPC Block"> [[File:npc_blockpreview.png|250px]] </tab> <tab name="Parallel Wiring Block"> [[File:parallel_wiring_blockpreview.png|250px]] </tab> <tab name="Spawnpoint"> [[File:spawn_pointpreview.png|250px]] </tab> <tab name="Stat Block"> {{Info|It can also be substituted with GET STAT and SET STAT gates.}}[[File:stat_blockpreview.png|250px]] </tab> <tab name="Text Block"> [[File:text_blockpreview.png|250px]] </tab> <tab name="Water Block"> {{Notice|It looks like a blue block before you place it but it immediately turns into water terrain after you place it.}}[[File:water_blockpreview.png|250px]] </tab> </tabs> == Secret<ref>https://discord.com/channels/1049644155246227466/1049644155736969267/1224498038219997347</ref> == Secret parts are blocks that are hidden inside the Special tab. They're not usually recolorable. (Pressing the Special Tab 6 Times will reveal the secret blocks.) <tabs> <tab name="burger block"> [[File:burger_blockpreview.png|250px]] </tab> <tab name="car"> {{Notice|This Block was added on the April Fools Update (V.0.W.0)}} [[File:Carpreview.png|250px]] </tab> <tab name="fish awesome super music"> [[File:fish_awesome_super_musicpreview.png|250px]] </tab> <tab name="grilled cheese block"> [[File:grilled_cheese_blockpreview.png|250px]] </tab> <tab name="ketchup block"> [[File:ketchup_blockpreview.png|250px]] </tab> <tab name="la baguette"> [[File:la_baguettepreview.png|250px]] </tab> <tab name="moth block"> [[File:moth_blockpreview.png|250px]] </tab> <tab name="scoobis"> [[File:scoobispreview.png|250px]] </tab> <tab name="thing cute awesome clean"> {{Notice|This block used to be called "El Bicho" which translates to "The Bug".}}[[File:thing_cute_awesome_cleanpreview.png|250px]] </tab> </tabs> 8e0207d0a7dd4d73bd0ebef58a515e47da6b1923 File:Sign.gif 6 129 213 2024-04-07T22:09:10Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:BlockTeleporter.gif 6 130 214 2024-04-07T22:09:17Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Beam.png 6 131 215 2024-04-07T22:09:24Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Attributes 0 110 216 200 2024-04-07T22:10:54Z RickGotTaken 14 Found the GitHub for the Wubby Wiki and found these previews. wikitext text/x-wiki {{WIP}}{{Notice|Someone please add the previews, if no one does I'll add them myself tommorow. (I don't have the ones from the old Wiki, the Wayback Machine didn't archive them properly.)}} {| class="wikitable" |+ !Attribute Name !Description !Preview |- |Baller |Makes the player roll when touched. | - |- |Beam |Sets a trail between two blocks. | [[File:Beam.png|thumb]] |- |BlockTeleporter |Teleports unanchored blocks to a specified destination when triggered. | [[File:BlockTeleporter.gif|thumb]] |- |Damager |Damages players at a specified rate and cooldown. | - |- |Decal |Allows pasting images onto blocks for customizing the environment. | - |- |Effect |Emits a specified particle effect from the block. | - |- |Fire |Emits fire from the block. | - |- |GravityChanger |Alters the block's gravity. | - |- |Healer |Heals players at a specified rate and cooldown. | - |- |Highlight |Highlights a block, making it stand out from others. | - |- |JumpPower |Modifies the player's jumping power. | - |- |Killer |Instantly kills players upon touch. | - |- |LockPosition |Locks the current position of the block to another block. | - |- |LockRotation |Locks the current rotation of the block. | - |- |MaxHealth |Alters the player's maximum health. | - |- |NoCollision |Allows the block to have no collision with other objects. | - |- |PathModifier |Modifies the path of every NPC in the world. | - |- |PointLight |Adds a light source to the block. | - |- |Prismatic |Creates a rigid joint between two Blocks, allowing them to slide along one axis but not rotate. | - |- |Rod |Creates a rod-like connection between two blocks. | - |- |Rope |Attaches a rope between two blocks. | - |- |Sign |Displays a text GUI when hovered. | [[File:Sign.gif|thumb]] |- |Smoke |Emits smoke from the block. | - |- |Sparkles |Emits sparkles from the block. | - |- |SpotLight |Emits light in a specific direction. | - |- |Spring |Adds spring-like behavior between two blocks. | - |- |StatTeleporter |Teleports players based on whether they meet a certain stat requirement or not. | - |- |Surface |Alters a block's surfaces for a specific side. | - |- |SurfaceLight |Adds light to a specific side of the block. | - |- |Teamer |Sets the player to another team upon touch. | - |- |Teleporter |Teleports players between two points. | - |- |Texture |Allows pasting tileable images onto blocks for customizing the environment. | - |- |Thrust |Applies a force or thrust to the block. | - |- |Tripper |Makes the player sit down. | - |- |WalkSpeed |Adjusts the player's walking speed. | - |- |Warp |Teleports players into different worlds. | - |- |Weld |Connects two parts when unanchored. | - |} c15f05139bde237892f6885ac19ae7083b93f6fe 221 216 2024-04-07T22:32:40Z RickGotTaken 14 Found some more! wikitext text/x-wiki {{WIP}}{{Notice|Someone please add the previews, if no one does I'll add them myself tommorow. (I don't have the ones from the old Wiki, the Wayback Machine didn't archive them properly.)}} {| class="wikitable" |+ !Attribute Name !Description !Preview |- |Baller |Makes the player roll when touched. | [[File:Baller.png|thumb]] |- |Beam |Sets a trail between two blocks. | [[File:Beam.png|thumb]] |- |BlockTeleporter |Teleports unanchored blocks to a specified destination when triggered. | [[File:BlockTeleporter.gif|thumb]] |- |Damager |Damages players at a specified rate and cooldown. | [[File:Damager.gif|thumb]] |- |Decal |Allows pasting images onto blocks for customizing the environment. | - |- |Effect |Emits a specified particle effect from the block. | - |- |Fire |Emits fire from the block. | - |- |GravityChanger |Alters the block's gravity. | - |- |Healer |Heals players at a specified rate and cooldown. | [[File:Healer.gif|thumb]] |- |Highlight |Highlights a block, making it stand out from others. | - |- |JumpPower |Modifies the player's jumping power. | - |- |Killer |Instantly kills players upon touch. | - |- |LockPosition |Locks the current position of the block to another block. | - |- |LockRotation |Locks the current rotation of the block. | - |- |MaxHealth |Alters the player's maximum health. | - |- |NoCollision |Allows the block to have no collision with other objects. | [[File:NoCollision.gif|thumb]] |- |PathModifier |Modifies the path of every NPC in the world. | - |- |PointLight |Adds a light source to the block. | - |- |Prismatic |Creates a rigid joint between two Blocks, allowing them to slide along one axis but not rotate. | - |- |Rod |Creates a rod-like connection between two blocks. | - |- |Rope |Attaches a rope between two blocks. | - |- |Sign |Displays a text GUI when hovered. | [[File:Sign.gif|thumb]] |- |Smoke |Emits smoke from the block. | - |- |Sparkles |Emits sparkles from the block. | - |- |SpotLight |Emits light in a specific direction. | - |- |Spring |Adds spring-like behavior between two blocks. | - |- |StatTeleporter |Teleports players based on whether they meet a certain stat requirement or not. | - |- |Surface |Alters a block's surfaces for a specific side. | - |- |SurfaceLight |Adds light to a specific side of the block. | - |- |Teamer |Sets the player to another team upon touch. | - |- |Teleporter |Teleports players between two points. | - |- |Texture |Allows pasting tileable images onto blocks for customizing the environment. | - |- |Thrust |Applies a force or thrust to the block. | - |- |Tripper |Makes the player sit down. | - |- |WalkSpeed |Adjusts the player's walking speed. | - |- |Warp |Teleports players into different worlds. | - |- |Weld |Connects two parts when unanchored. | - |} b3e27f5db5bad3769ff1cd069e96619bc97855c2 228 221 2024-04-07T23:02:29Z RickGotTaken 14 Is this all of it yet? wikitext text/x-wiki {{WIP}}{{Notice|Someone please add the previews, if no one does I'll add them myself tommorow. (I don't have the ones from the old Wiki, the Wayback Machine didn't archive them properly.)}} {| class="wikitable" |+ !Attribute Name !Description !Preview |- |Baller |Makes the player roll when touched. | [[File:Baller.png|thumb]] |- |Beam |Sets a trail between two blocks. | [[File:Beam.png|thumb]] |- |BlockTeleporter |Teleports unanchored blocks to a specified destination when triggered. | [[File:BlockTeleporter.gif|thumb]] |- |Damager |Damages players at a specified rate and cooldown. | [[File:Damager.gif|thumb]] |- |Decal |Allows pasting images onto blocks for customizing the environment. | - |- |Effect |Emits a specified particle effect from the block. | - |- |Fire |Emits fire from the block. | - |- |GravityChanger |Alters the block's gravity. | - |- |Healer |Heals players at a specified rate and cooldown. | [[File:Healer.gif|thumb]] |- |Highlight |Highlights a block, making it stand out from others. | [[File:Highlight.png|thumb]] |- |JumpPower |Modifies the player's jumping power. | - |- |Killer |Instantly kills players upon touch. | [[File:Killer.png|thumb]] |- |LockPosition |Locks the current position of the block to another block. | - |- |LockRotation |Locks the current rotation of the block. | - |- |MaxHealth |Alters the player's maximum health. | - |- |NoCollision |Allows the block to have no collision with other objects. | [[File:NoCollision.gif|thumb]] |- |PathModifier |Modifies the path of every NPC in the world. | - |- |PointLight |Adds a light source to the block. | - |- |Prismatic |Creates a rigid joint between two Blocks, allowing them to slide along one axis but not rotate. | - |- |Rod |Creates a rod-like connection between two blocks. | - |- |Rope |Attaches a rope between two blocks. | [[File:Rope.png|thumb]] |- |Sign |Displays a text GUI when hovered. | [[File:Sign.gif|thumb]] |- |Smoke |Emits smoke from the block. | - |- |Sparkles |Emits sparkles from the block. | - |- |SpotLight |Emits light in a specific direction. | - |- |Spring |Adds spring-like behavior between two blocks. | - |- |StatTeleporter |Teleports players based on whether they meet a certain stat requirement or not. | - |- |Surface |Alters a block's surfaces for a specific side. | [[File:Surface.png|thumb]] |- |SurfaceLight |Adds light to a specific side of the block. | - |- |Teamer |Sets the player to another team upon touch. | - |- |Teleporter |Teleports players between two points. | [[File:Teleporter.png|thumb]] |- |Texture |Allows pasting tileable images onto blocks for customizing the environment. | - |- |Thrust |Applies a force or thrust to the block. | - |- |Tripper |Makes the player sit down. | [[File:Tripper.png|thumb]] |- |WalkSpeed |Adjusts the player's walking speed. | - |- |Warp |Teleports players into different worlds. | - |- |Weld |Connects two parts when unanchored. | - |} 4b97f70e82d1e9a5deb234a24ce4295ab977bee2 240 228 2024-04-08T01:39:18Z Lamiers 12 Making this page more descriptive, starting with ball attribute wikitext text/x-wiki {{WIP}}{{Notice|Someone please add the previews, if no one does I'll add them myself tommorow. (I don't have the ones from the old Wiki, the Wayback Machine didn't archive them properly.)}} {| class="wikitable" |+ !Attribute Name !Description !Preview |- |Baller | ==== Description ==== Forces the target into a ball where they roll around. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Controllable |Bool |Determines if a player can control where the ball rolls. |- |Color |Color |If the "Use Random Color" property is false, the ball will always be this color. |- |Affect |Enum |Determines if the block can ball players, NPCs, or everyone. |- |Unballer |Bool |If true, then the block will act as an unballer, removing the ball of anyone coming in contact. |- |Use Random Color |Bool |If true, the ball will be a random color. This overrides the "Color" property. |} | [[File:Baller.png|thumb]] |- |Beam |Sets a trail between two blocks. | [[File:Beam.png|thumb]] |- |BlockTeleporter |Teleports unanchored blocks to a specified destination when triggered. | [[File:BlockTeleporter.gif|thumb]] |- |Damager |Damages players at a specified rate and cooldown. | [[File:Damager.gif|thumb]] |- |Decal |Allows pasting images onto blocks for customizing the environment. | - |- |Effect |Emits a specified particle effect from the block. | - |- |Fire |Emits fire from the block. | - |- |GravityChanger |Alters the block's gravity. | - |- |Healer |Heals players at a specified rate and cooldown. | [[File:Healer.gif|thumb]] |- |Highlight |Highlights a block, making it stand out from others. | [[File:Highlight.png|thumb]] |- |JumpPower |Modifies the player's jumping power. | - |- |Killer |Instantly kills players upon touch. | [[File:Killer.png|thumb]] |- |LockPosition |Locks the current position of the block to another block. | - |- |LockRotation |Locks the current rotation of the block. | - |- |MaxHealth |Alters the player's maximum health. | - |- |NoCollision |Allows the block to have no collision with other objects. | [[File:NoCollision.gif|thumb]] |- |PathModifier |Modifies the path of every NPC in the world. | - |- |PointLight |Adds a light source to the block. | - |- |Prismatic |Creates a rigid joint between two Blocks, allowing them to slide along one axis but not rotate. | - |- |Rod |Creates a rod-like connection between two blocks. | - |- |Rope |Attaches a rope between two blocks. | [[File:Rope.png|thumb]] |- |Sign |Displays a text GUI when hovered. | [[File:Sign.gif|thumb]] |- |Smoke |Emits smoke from the block. | - |- |Sparkles |Emits sparkles from the block. | - |- |SpotLight |Emits light in a specific direction. | - |- |Spring |Adds spring-like behavior between two blocks. | - |- |StatTeleporter |Teleports players based on whether they meet a certain stat requirement or not. | - |- |Surface |Alters a block's surfaces for a specific side. | [[File:Surface.png|thumb]] |- |SurfaceLight |Adds light to a specific side of the block. | - |- |Teamer |Sets the player to another team upon touch. | - |- |Teleporter |Teleports players between two points. | [[File:Teleporter.png|thumb]] |- |Texture |Allows pasting tileable images onto blocks for customizing the environment. | - |- |Thrust |Applies a force or thrust to the block. | - |- |Tripper |Makes the player sit down. | [[File:Tripper.png|thumb]] |- |WalkSpeed |Adjusts the player's walking speed. | - |- |Warp |Teleports players into different worlds. | - |- |Weld |Connects two parts when unanchored. | - |} 2cad9faabe75670fc5779fa1789186c9deddeda2 File:Baller.png 6 132 217 2024-04-07T22:31:01Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Healer.gif 6 133 218 2024-04-07T22:31:07Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Damager.gif 6 134 219 2024-04-07T22:31:14Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:NoCollision.gif 6 135 220 2024-04-07T22:31:21Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Rope.png 6 136 222 2024-04-07T22:59:51Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Tripper.png 6 137 223 2024-04-07T22:59:58Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Teleporter.png 6 138 224 2024-04-07T23:00:04Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Surface.png 6 139 225 2024-04-07T23:00:11Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Highlight.png 6 140 226 2024-04-07T23:00:17Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Killer.png 6 141 227 2024-04-07T23:00:24Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Sound Zone.png 6 142 229 2024-04-07T23:06:34Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Safe Zone.png 6 143 230 2024-04-07T23:06:41Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Physics Zone.png 6 144 231 2024-04-07T23:06:49Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Camera Zone.png 6 145 232 2024-04-07T23:06:56Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Ambient Zone.png 6 146 233 2024-04-07T23:07:03Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Build Zone.png 6 147 234 2024-04-07T23:07:10Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Zones 0 106 235 191 2024-04-07T23:13:13Z RickGotTaken 14 Added images. wikitext text/x-wiki {{WIP}} Zones are areas in your world that do something when a player goes inside of them. The changes only apply to the players inside the zone. <tabs> <tab name="Build Zone"> [[File:Build_Zone.png|300px]]<br> It allows whitelisted player(s) to build inside the zone. Nothing can be built outside of the zone. * Whitelist: The player(s) that can build in the zone. </tab> <tab name="Sound Zone"> [[File:Sound_Zone.png|300px]]<br> Any player walking in this zone will hear the music of your choice. Any player walking out will stop hearing it. {{Notice|The descriptions are taken from the roblox documentation.}} * Echo Delay: The amount of time between echoes. * Echo Dry Level: The output volume of the original sound. * Echo Enabled: Decides if the echo effect is enabled. * Echo Feedback: The echo decay every time the echo plays. * Echo Wet Level: The output volume of the echoed effect. <br> * Pitch Shift Enabled: Decides if the pitch shift effect is enabled. * Octave: The percentage to shift the original pitch. <br> * Reverb Decay Time: Sets how long it takes for the reverberating echoes to fade out completely. * Reverb Density: Controls how many reflections are generated. * Reverb Diffusion: Controls how smooth and reflective the simulated surfaces are. * Reverb Dry Level: The output volume of the original sound. * Reverb Enabled: Decides if the reverb effect is enabled. * Reverb Wet Level: The output volume of the echoed effect. <br> * Playback Speed: How fast the audio's playback will be. * Sound ID: The asset ID of the sound. * Volume: How loud the sound will be. </tab> <tab name="Safe Zone"> [[File:Safe_Zone.png|300px]]<br> Players inside this zone will recieve a forcefield. * Forcefield Visible: Decided if the Forcefield can be seen. </tab> <tab name="Physics Zone"> [[File:Physics_Zone.png|300px]]<br> Players inside this zone will have settings related to physics changed (gravity, etc.) * Applied Impulse: The applied force that parts get. * Go To Point: The position where parts are pushed/pulled to (like a black hole). * Go To Point Enabled: Decided if Go To Point is enabled. * Go To Point Force: The amount of force that Go To Point exerts. * Gravity: The gravity to apply parts to. </tab> <tab name="Ambient Zone"> [[File:Ambient_Zone.png|300px]]<br> Players inside this zone will have settings related to the world's environment changed (world time, fog, etc.) {{Notice|Some parts are taken from the Roblox documentation and the Roblox fandom wiki.}} * Color Brightness: Determines by how much the colors of pixels will be shifted. A value of -1 will cause all pixels to be completely black while a value of 1 will cause them to be white. * Color Contrast: Determines the separation between the dark and light colors. Values less than 0 have reduced contrast while values greater than 0 have increased contrast. * Color Saturation: Determines the change in intensity of pixel colors. Values above 1 will cause colors to be more vivid while values below 0 will make colors more dull, eventually reaching full desaturation at -1. * Color Tint: Determines by what factors the RGB channels of pixel colors are scaled. The effect is multiplicative, so changing this to [255, 0, 0] (red) would cause the green and blue channels to be multiplied by 0. <br> * Fog Color: Changes the color for the fog. * Fog End: The point where the fog cannot be seen past. * Fog Start: The point where the fog is first visible. <br> * Ambient: The lighting hue applied to areas that are occluded from the sky, such as indoor areas. * Brightness: Changes the brightness of the world. * Clock Time: Changes the time of the world. * Exposure: Determines the exposure compensation amount which applies a bias to the exposure level of the scene prior to the tonemap step. Defaults to 0. * Geographic latitude: The geographic latitude, in degrees, of the scene, influencing the result of Lighting time on the position of the sun and moon. * Shadows Enabled: Enables if shadows appear or not. * Outdoor Ambient: The lighting hue applied to outdoor areas. <br> * Celestial Bodies: Sets whether the sun, moon, and stars will show. * Moon Size: Changes the size of the moon. * Moon Texture: Changes the texture of the moon. * Skybox Back: Changes the texture for the back of the skybox. * Skybox Bottom: Changes the texture for the bottom of the skybox. * Skybox Front: Changes the texture for the front of the skybox. * Skybox Left: Changes the texture for the left of the skybox. * Skybox Right: Changes the texture for the right of the skybox. * Skybox Top: Changes the texture for the top of the skybox. * Star Count: Changes how many stars will be visible at night. * Sun Size: Changes the size of the sun. * Sun Texture: Changes the texture of the sun. * Use Skybox: Changes the skybox settings when checked. <br> * Change Water: Changes the water settings when checked. * Water Color: Changes the color of water. * Water Reflectance: Changes the reflection of water. * Water Transparency: Changes the transparency of water. * Water Wave Size: Changes the size of the waves of water. * Water Wave Speed: Changes the speed of the waves of water. </tab> <tab name="Camera Zone"> [[File:Camera_Zone.png|300px]]<br> Players inside this zone will have settings related to the player's camera changed (camera offset, camera position, etc.). </tab> </tabs> 7e1aab89fe74a261dcf4c436153d1d8e2a25796d Wubbypedia:Main Page/styles.css 4 11 236 162 2024-04-08T00:39:54Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; color: white;} /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { padding: 10px; border: double 7px transparent; background-image: linear-gradient(black,black),linear-gradient(90deg, rgb(30, 113, 165) 0%, rgb(46, 172, 117) 50%); background-clip: padding-box, border-box; background-origin: padding-box, border-box; box-sizing: border-box; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; height: auto; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; height: auto; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; } .chkframe { /* Checkered frame */ border: 20px solid transparent; color: #FFF; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } } /* [[Category:Styling pages]] */ 31c63f3a901b00eb24eccfaf786f49ea38c89eda 237 236 2024-04-08T00:41:32Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; color: white;} /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { padding: 10px; border: double 7px transparent; background-image: linear-gradient(black,black),linear-gradient(90deg, rgb(30, 113, 165) 0%, rgb(46, 172, 117) 50%); background-clip: padding-box, border-box; background-origin: padding-box, border-box; box-sizing: border-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 160px; height: auto; max-width: 160px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 130px; height: auto; max-width: 130px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; } .chkframe { /* Checkered frame */ border: 20px solid transparent; color: #FFF; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } } /* [[Category:Styling pages]] */ 3902008488aa79d174bf0eb5c9fdee8a59fb82a1 238 237 2024-04-08T00:48:31Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; color: white;} /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { padding: 10px; border: double 7px transparent; background-image: linear-gradient(black,black),linear-gradient(90deg, rgb(30, 113, 165) 0%, rgb(46, 172, 117) 50%); background-clip: padding-box, border-box; background-origin: padding-box, border-box; box-sizing: border-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 100px; height: auto; max-width: 100px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 100px; height: auto; max-width: 100px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; } .chkframe { /* Checkered frame */ border: 20px solid transparent; color: #FFF; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } } /* [[Category:Styling pages]] */ cec9e4ae78eb9ff9aa40436e5f2e35b6dc524394 Template:MainNav 10 8 239 197 2024-04-08T00:49:04Z King cube 2 wikitext text/x-wiki <noinclude><templatestyles src="Wubbypedia:Main_Page/styles.css" /></noinclude><div class="mainbox"><!-- --><div class="mainnavbox chkframe"><div class="mainheader" style="padding-bottom: 5px;">'''Wiki Navigation'''</div><!-- --><div class="mainnavcont"><!-- -->{{MainNav/entry|BlockToolIcon.png|Blocks|The building blocks used in every world.}} {{MainNav/entry|ZonesToolIcon.png|Zones|Areas that can affect the player in many ways.}} {{MainNav/entry|AttributeToolIcon.png|Attributes|Block modifiers.}} {{MainNav/entry|BlockIcon.png|Main_Page|test}} {{MainNav/entry|BlockIcon.png|Main_Page|test}}</div><!-- --></div></div><noinclude> ---- Styling: [[Wubbypedia:Main_Page/styles.css]] [[Category:Main page templates]]</noinclude> 3c916ce6c843584947fe9053daa3ba823f8202fc Logic 0 149 242 2024-04-08T03:31:38Z Paark 13 Created page with "== Input == Input parts are blocks that cannot be connected to in wiring, only connect to. The Input tab is clearly separated from the Special tab, as the line between them is thicker. <tabs> <tab name="Block Touch Detector"> [[File:Block_touch_detectorpreview.png|250px]] This block is triggered when another block touches it </tab> <tab name="Click Block"> [[File:Click_blockpreview.png|250px]] This block is triggered when a player clicks it </tab> <tab name="Frame Loop B..." wikitext text/x-wiki == Input == Input parts are blocks that cannot be connected to in wiring, only connect to. The Input tab is clearly separated from the Special tab, as the line between them is thicker. <tabs> <tab name="Block Touch Detector"> [[File:Block_touch_detectorpreview.png|250px]] This block is triggered when another block touches it </tab> <tab name="Click Block"> [[File:Click_blockpreview.png|250px]] This block is triggered when a player clicks it </tab> <tab name="Frame Loop Block"> {{Notice|This block is Admin+.}}[[File:Frame_loop_blockpreview.png|250px]] </tab> <tab name="Humanoid State Block"> [[File:Humanoid_state_blockpreview.png|250px]] </tab> <tab name="Key Input Block"> [[File:Key_input_blockpreview.png|250px]] </tab> <tab name="NPC Event Block"> [[File:Npc_event_blockpreview.png|250px]] </tab> <tab name="Player Chatted Block"> [[File:Player_chatted_blockpreview.png|250px]] </tab> <tab name="Player Event Block"> [[File:player_event_blockpreview.png|250px]] </tab> <tab name="Player Touch Detector"> [[File:Player_touch_detectorpreview.png|250px]] </tab> <tab name="Prompt Block"> [[File:Prompt_blockpreview.png|250px]] </tab> <tab name="Shop Event Block"> [[File:Shop_event_blockpreview.png|250px]] </tab> <tab name="Tap Input Block"> [[File:Tap_input_blockpreview.png|250px]] </tab> </tabs> 952a9c4da5bbb008a053d0b950c7b6ed42c07c43 Changelog 0 148 241 2024-04-08T13:14:08Z RickGotTaken 14 Added December 2022. If anyone else wants to contribute, add from [https://web.archive.org/web/20240205171400mp_/https://wiki.wubbygame.com/en/Changelog https://wiki.wubbygame.com/en/Changelog]. wikitext text/x-wiki {{WIP}} {{Success|<s>This ''should'' be up to date with Wubby V8.</s>}} {{Notice|Wubby was released on July 5, 2023}} {{Notice|If you want to contribute, add from [https://web.archive.org/web/20240205171400mp_/https://wiki.wubbygame.com/en/Changelog https://wiki.wubbygame.com/en/Changelog]}} == '''2022''' == === '''December''' === <big>'''December 6, 2022'''</big> # <span style="color:green;">+ added around 12 blocks</span> # <span style="color:green;">+ added an special category</span> # <span style="color:green;">+ added multiple block transform tool</span> # <span style="color:green;">+ added a new way to select brickcolors</span> # <span style="color:green;">+ if you attach the properties gui to one side of the screen, the undo and redo button and the grid size panel will go to the other side</span> # <br> # * changed how spheres work so now they resize in a custom way # * changed a bit how blocks are displayed to allow search in the future # * made undo and redo button a bit smaller # * changed overall the size of the gui so it fits bigger screens better # <br> # <span style="color:red;">- fixed a bug that somehow broke setnetworkserver and hidetextures properties</span> # <span style="color:red;">- fixed some lag issues</span> # <span style="color:red;">- fixed a bug in which blocks wouldn't load when trying to load in</span> <big>'''December 7, 2022'''</big> # <span style="color:green;">+ added search bar for block search</span> # <span style="color:green;">+ added search bar for enum search</span> # <span style="color:green;">+ selected enum by default will highlight</span> # <br> # * fixed how the enum selector works so it's less prone to breaking # * replaced some things around # * turned most of the gui into scale so it fits better in larger and smaller devices # <br> # <span style="color:red;">- fixed a bug related to the transform tool not closing correctly</span> # <span style="color:red;">- fixed resize resizing in a weird way</span> # <span style="color:red;">- fixed move tool so it now goes in the right way</span> # <span style="color:red;">- fixed a really important bug in which blocks affected by the transform tool would continue being cancollide off after turned off</span> # <span style="color:red;">- fixed a bug in which the selection box would not clear correctly</span> <big>'''December 8, 2022'''</big> # <span style="color:green;">+ added z, x and c keybinds to select modes in the transform tool</span> # <span style="color:green;">+ holding ctrl while clicking on an already selected part will deselect it</span> # <span style="color:green;">+ added text block</span> # <br> # * changed how building and editing works for future compatability with wiring (a bit broken, will fix tomorrow) # * changed some variable settings so they're more precise # <br> # <span style="color:red;">- fixed resize from doing pretty weird stuff</span> # <span style="color:red;">- resize will no longer turn a part into a thin piece of paper and move it in a weird way at the same time</span> # <span style="color:red;">- multiple selection no longer selects already selected blocks</span> # <span style="color:red;">- the transform tool no longer makes really big jumps between grabs</span> # <span style="color:red;">- move tool has been fixed so now every part follows the main part instead of its own axis</span> # <span style="color:red;">- fixed a bug in which the selection would not recognize clicks sometimes</span> # <span style="color:red;">- fixed a major bug in which every single gui turned off when the player died</span> # <span style="color:red;">- removed some useless lines of codes so the game runs with less lag</span> <big>'''December 9, 2022'''</big> # <span style="color:green;">+ added font choosing enum</span> # <span style="color:green;">+ added floating text block</span> # <span style="color:green;">+ added burger block</span> # <span style="color:green;">+ added ketchup block</span> # <span style="color:green;">+ added "secret" category</span> # <br> # * changed how the main block handler works # * changed a lot of internal stuff u guys don't care about lol 💔💔 # <br> # <span style="color:red;">- fixed undo from literally not working with the edit tool, paint tool and transform tool</span> # <span style="color:red;">- same applies to redo</span> # <span style="color:red;">- fixed a bug in which the enum face select screen would not work for no reason whatsoever</span> # <span style="color:red;">- fixed the edit tool and build tools completely</span> # <span style="color:red;">- fixed text block from not letting some properties apply</span> # <span style="color:red;">- fixed a small lag issue with enums</span> <big>'''December 10, 2022'''</big> # <span style="color:green;">+ added spiked cylinder</span> # <span style="color:green;">+ added octogon</span> # <span style="color:green;">+ added hexagon</span> # <span style="color:green;">+ added inverted cylinder</span> # <span style="color:green;">+ added cylinder cap</span> # <br> # <span style="color:green;">+ added prompt block</span> # <span style="color:green;">+ added click block</span> # <span style="color:green;">+ added AND gate</span> # <span style="color:green;">+ added NOT gate</span> <big>'''December 11, 2022'''</big> # <span style="color:green;">+added a goddamn big button to switch between wiring & building</span> # <span style="color:green;">+added a button to switch to connection mode</span> # <span style="color:green;">+added a button to switch to disconnection mode</span> # <br> # '''!+started coding the wiring system''' # '''!+added line creation and destruction functions''' # <br> # *added a shit ton of variables to each one of these blocks just because # *made wires more curvy # *made green wires faster <big>'''December 16, 2022'''</big> # <span style="color:green;">+added disconnect tool</span> # <span style="color:green;">+new fancy and cool and epic animations for various shit</span> # <span style="color:green;">+when you focus on one block with the disconnect tool the lines that do not correspond with that block (aka connected to another block and not connected to that block) will get transparent (wiring indicators too) to avoid confusion and increase clarity</span> # <span style="color:green;">+wiring lines now curve more</span> # <br> # *changed a bit how wiring works so now when you disconnect something the game makes sure to not power those again until they're powered again # *changed how preview wires look # *changed how normal wires look slightly # <br> # <span style="color:red;">-fixed a visual bug in which wires would not appear as active even though they were</span> # <span style="color:red;">-fixed a bug in which gates will sometimes assing the wrong value</span> <big>'''December 17, 2022'''</big> # <span style="color:green;">+added a command system</span> # <br> # <span style="color:green;">+added invisible command</span> # <span style="color:green;">+added visible command</span> # <span style="color:green;">+added kill command</span> # <span style="color:green;">+added explode command</span> # <span style="color:green;">+added ghost command</span> # <span style="color:green;">+added freeze command</span> # <span style="color:green;">+added unfreeze command</span> # <span style="color:green;">+added sit command</span> # <span style="color:green;">+added jump command</span> # <span style="color:green;">+added message command (aka shout but you can specify which player can see it)</span> # <span style="color:green;">+added god command</span> # <span style="color:green;">+added ungod command</span> # <span style="color:green;">+added gyro command (locks the character's rotation)</span> # <span style="color:green;">+added ungyro command</span> # <span style="color:green;">+added blind command</span> # <span style="color:green;">+added blind command [[w:Sic|[sic]]]</span> # <br> # <span style="color:green;">+added "all" to specifiers</span> # <span style="color:green;">+added "me" to specifiers</span> # <span style="color:green;">+added "others" to specifiers</span> # <span style="color:green;">+added "random(number)" to specifiers (selects a specified amount of random players)</span> # <span style="color:green;">+added "%" specifiers (selects a percentage of the players)</span> # <span style="color:green;">+added player specifiers + display name specifiers</span> # <br> # *the amount of time in which a message in the message command is displayed depends on how long it is <big>'''December 18, 2022'''</big> # <span style="color:green;">+added lighting command (aka smite but instead of a smite, it kills u with a fucking lighting 💋)</span> # <span style="color:green;">+added nuke command</span> # <span style="color:green;">+added fling command</span> # <br> # <span style="color:green;">+added trail command (there's also a special color (🏳️‍🌈), added it cuz um rainbows r cool i swear it hasn't got any relationship with me i swear)</span> # <span style="color:green;">+added highlight command (basically makes the player visible through surfaces)</span> # <span style="color:green;">+added sparkles command</span> # <br> # <span style="color:green;">+added heal command</span> # <span style="color:green;">+added damage command</span> # <span style="color:green;">+added max health command</span> # <br> # <span style="color:green;">+added magnet command (you can set the force!)</span> # <span style="color:green;">+added unmagnet command</span> <big>'''December 22, 2022'''</big> # <span style="color:green;">+added command block</span> # <span style="color:green;">+added delay gate</span> # <span style="color:green;">+added number storage gate</span> # <span style="color:green;">+added number math gate (add, sub, mult, div, pow and sqrt)</span> # <span style="color:green;">+added number setter gate</span> # <br> # *changed drastically how wiring works so now 2 things cannot run at once in the same gate # *new "gate cap" which determines how many actions have the gates done in total in a frame # *changed how wiring works internally so it works faster # <br> # <span style="color:red;">-fixed a major bug in which gates couldn't power other gates</span> # <span style="color:red;">-fixed a visual bug in which the preview line wouldn't show</span> <big>'''December 24, 2022'''</big> # <span style="color:green;">+made a ton of gates n stuff placeable</span> # <span style="color:green;">+now you can set if gates are visible or not</span> # <span style="color:green;">+gate part transparency</span> # <span style="color:green;">+added hints on the properties menu, which can go from tutorials to tips and tricks</span> # <br> # *changed how gates look cuz they used to be ugly # *optimized the properties script # *changed every single text inside the gates so they have better color compatability # <br> # <span style="color:red;">-fixed a bug in which when adding a connection it wouldn't work if the input was active</span> # <span style="color:red;">-fixed a bug in which the not gate wouldn't power by default</span> # <span style="color:red;">-fixed sliders from working in a weird way</span> # <span style="color:red;">-fixed a bug in which info wouldnt display for some reason</span> # <span style="color:red;">-fixed dropdowns from not showing the text correctly for some reason</span> <big>'''December 25, 2022'''</big> # <span style="color:green;">+made more gates placeable</span> # <span style="color:green;">+made the prompt block placeable</span> # <span style="color:green;">+made the click block placeable</span> # <span style="color:green;">+added useactivationtime to every input gate</span> # <span style="color:green;">+added block touched</span> # <span style="color:green;">+added player touched</span> # <br> # <span style="color:green;">+added absolute value, factorial, sin, cosin and tan to the math gate</span> # <span style="color:green;">+now you can change an storage's value through the properties menu</span> # <span style="color:green;">+putting {INPUT} in the value of a math gate/math setter use the input instead of the selected value</span> # <br> # *changed how edit recognizes some values # *made the properties menu faster to load # *gates can no longer be resized # <br> # <span style="color:red;">-fixed the edit tool</span> # <span style="color:red;">-fixed a bug in which outputs would instantly power when created for some reason</span> # <span style="color:red;">-fixed the delay gate</span> # <span style="color:red;">-fixed some properties inside the info panels of gates not changing</span> <big>'''December 26, 2022'''</big> # <span style="color:green;">+made even more blocks placeable</span> # <span style="color:green;">+added light block</span> # <span style="color:green;">+started implementing property changer</span> # <span style="color:green;">+added text storage</span> # <span style="color:green;">+added text editing gate</span> # <span style="color:green;">+now you can use {INPUT} on the command block</span> # <span style="color:green;">+speed command</span> # <span style="color:green;">+jump power command</span> # <span style="color:green;">+made player detector placeable</span> # <span style="color:green;">+undo and redo now compatible with wiring</span> # <span style="color:green;">+text filtering to wiring</span> # <span style="color:green;">+made text filtering detect when it's an id of an item</span> # <span style="color:green;">+repeater gate</span> # <br> # *message command now shows the message for less time # *message command shows a smaller text # <br> # <span style="color:red;">-fixed a visual bug in which wires would seem active when they weren't</span> # <span style="color:red;">-fixed not gate</span> # <span style="color:red;">-fixed some gates not displaying the correct info</span> <big>'''December 28, 2022'''</big> # <span style="color:green;">+property changer</span> # <span style="color:green;">+text input gate</span> # <span style="color:green;">+added templates</span> # <span style="color:green;">+blur command</span> # <span style="color:green;">+fov command</span> # <span style="color:green;">+fix command</span> # <span style="color:green;">+unanchored parts now respawn when falling to the void</span> # <br> # *changed how sliders work so now they don't flood the undo redo list # *changed how sliders work so their preview loads faster # <br> # <span style="color:red;">-fixed a bug in which wiring would go back for no reason at all</span> <big>'''December 29, 2022'''</big> # <span style="color:green;">+added an invisible grid under you so now if there's no block to place something, you'd still be able to place blocks</span> # <span style="color:green;">+tp</span> # <span style="color:green;">+added <1 stud grid</span> # <span style="color:green;">+holding ctrl with the size tool now resizes blocks in both ways</span> # <br> # *changed move tool so it supports <1 stud grid # *changed entirely how resize works so it's no longer biggy [[w:Sic|[sic]]] and supports increments # *changed how move tool works so it uses increments # *resize now also supports rotated parts # *changed the placement system so it supports <1 grid size # *multiple selection no longer selects locked blocks # *some gui adjustments # <br> # <span style="color:red;">-fixed another bug related to sliders</span> # <span style="color:red;">-fixed a bug in which placement would place blocks up in the sky for no reason whatsoever</span> # <span style="color:red;">-fixed a lot of templates having offset</span> # <span style="color:red;">-fixed a selection visual bug in which it placed the selection frame 35 ontop of the mouse</span> # <span style="color:red;">-fixed a major bug in which the selection would select random blocks for no reason whatsoever</span> # <span style="color:red;">-fixed a grid size selector bug</span> # <span style="color:red;">-fixed a bug in which it would automatically select some options before the player opened the edit tools</span> # <span style="color:red;">-fixed the if gate checking strings</span> # <span style="color:red;">-fixed the input gate completely</span> <big>'''December 30, 2022'''</big> # <span style="color:green;">+added rejoin command</span> # <span style="color:green;">+added key input block</span> # <span style="color:green;">+added humanoid state changed block</span> # <span style="color:green;">+added a toggle for the do-on-gate system for the math gate</span> # <span style="color:green;">+selected blocks are now shared between the edit and transform tool</span> # <br> # *changed how math gates work so now they can do math without any sort of number storage # <br> # <span style="color:red;">-fixed tp command</span> # <span style="color:red;">-fixed some lag issues</span> 0033c759c713eeab625e77422d47df111a8356ee Wubbypedia:Main Page 4 1 243 166 2024-04-08T13:30:26Z RickGotTaken 14 Added link to Wubby WikiJS so others can more easily contribute. wikitext text/x-wiki <templatestyles src="Wubbypedia:Main Page/styles.css" /> <div align="center">Wubbypedia is a WIP wiki dedicated to documenting the Roblox game "Wubby". Currently we only import pages from the [https://github.com/chokes-Web-Repositories/Wubby-WikiJS Wiki.js Wubby Wiki] to here with slight edits, but if you want to, then feel free to edit/create original pages!</div> {{Template:MainNav}} 081df9ea6f32d289ab8bc87798e2d6b224b459d1 File:Decal.png 6 150 244 2024-04-08T13:39:18Z RickGotTaken 14 [[Attributes]] wikitext text/x-wiki == Summary == [[Attributes]] 7b229c04ee0640cac187c04ab9079e14687f9547 File:Warp.gif 6 151 245 2024-04-08T15:44:34Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Texture.png 6 152 246 2024-04-08T15:44:41Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:SpotLight.png 6 153 247 2024-04-08T15:44:48Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Sparkles.gif 6 154 248 2024-04-08T15:44:55Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Smoke.gif 6 155 250 2024-04-08T15:45:05Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Rod.gif 6 156 251 2024-04-08T15:45:13Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Prismatic.gif 6 157 252 2024-04-08T15:45:21Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:PointLight.png 6 158 253 2024-04-08T15:45:28Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:PathModifier.gif 6 159 254 2024-04-08T15:45:35Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:MaxHealth.png 6 160 255 2024-04-08T15:45:41Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:LockRotation.gif 6 161 256 2024-04-08T15:45:49Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:LockPosition.gif 6 162 257 2024-04-08T15:45:56Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:GravityChanger.gif 6 163 258 2024-04-08T15:46:03Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Fire.gif 6 164 259 2024-04-08T15:46:11Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Effect.gif 6 165 260 2024-04-08T15:46:19Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Template:MainNav 10 8 261 239 2024-04-08T15:46:59Z King cube 2 wikitext text/x-wiki <noinclude><templatestyles src="Wubbypedia:Main_Page/styles.css" /></noinclude><div class="mainbox"><!-- --><div class="mainnavbox chkframe"><div class="mainheader" style="padding-bottom: 5px;">'''Wiki Navigation'''</div><!-- --><div class="mainnavcont"><!-- -->{{MainNav/entry|BlockToolIcon.png|Blocks|The building blocks used in every world.}} {{MainNav/entry|ZonesToolIcon.png|Zones|Areas that can affect the player in many ways.}} {{MainNav/entry|AttributeToolIcon.png|Attributes|Block modifiers.}} {{MainNav/entry|BlockIcon.png|Logic|The blocks that make it possible to create a mechanic in your world.}} {{MainNav/entry|BlockIcon.png|Main_Page|test}}</div><!-- --></div></div><noinclude> ---- Styling: [[Wubbypedia:Main_Page/styles.css]] [[Category:Main page templates]]</noinclude> 7a5b5d79185c590952ad6db92d9287eb7f42ebf5 265 261 2024-04-08T15:53:19Z King cube 2 wikitext text/x-wiki <noinclude><templatestyles src="Wubbypedia:Main_Page/styles.css" /></noinclude><div class="mainbox"><!-- --><div class="mainnavbox chkframe"><div class="mainheader" style="padding-bottom: 5px;">'''Wiki Navigation'''</div><!-- --><div class="mainnavcont"><!-- -->{{MainNav/entry|BlockToolIcon.png|Blocks|The building blocks used in every world.}} {{MainNav/entry|ZonesToolIcon.png|Zones|Areas that can affect the player in many ways.}} {{MainNav/entry|AttributeToolIcon.png|Attributes|Block modifiers.}} {{MainNav/entry|LogicToolIcon.png|Logic|The blocks that make it possible to create a mechanic in your world.}} {{MainNav/entry|BlockIcon.png|Main_Page|test}}</div><!-- --></div></div><noinclude> ---- Styling: [[Wubbypedia:Main_Page/styles.css]] [[Category:Main page templates]]</noinclude> 23b0c67b6a27af50aab3f06f668a20c204ddfa75 292 265 2024-04-09T01:34:11Z King cube 2 wikitext text/x-wiki <noinclude><templatestyles src="Wubbypedia:Main_Page/styles.css" /></noinclude><div class="mainbox"><!-- --><div class="mainnavbox chkframe"><div class="mainheader" style="padding-bottom: 5px;">'''Wiki Navigation'''</div><!-- --><div class="mainnavcont"><!-- -->{{MainNav/entry|BlockToolIcon.png|Blocks|The building blocks used in every world.}} {{MainNav/entry|ZonesToolIcon.png|Zones|Areas that can affect the player in many ways.}} {{MainNav/entry|AttributeToolIcon.png|Attributes|Block modifiers.}} {{MainNav/entry|LogicToolIcon.png|Logic|The blocks that make it possible to create a mechanic in your world.}} {{MainNav/entry|WorldIcon.png|World|The player's world.}}</div><!-- --></div></div><noinclude> ---- Styling: [[Wubbypedia:Main_Page/styles.css]] [[Category:Main page templates]]</noinclude> 9000d4c5f0b5e9e39adc99eb299fb41d7af31eeb Logic 0 149 262 242 2024-04-08T15:48:55Z King cube 2 wikitext text/x-wiki {{WIP}} == Input == {{Notice|Using a parallel wiring block helps reduce the chances of these blocks not firing correctly.}} Input parts are blocks that cannot be connected to in wiring, only connect to. The Input tab is clearly separated from the Special tab, as the line between them is thicker. These are blocks that are used to power wiring systems. They do not receive wiring inputs, and can only output. <tabs> <tab name="Block Touch Detector"> [[File:Block_touch_detectorpreview.png|250px]] This block is triggered when another block touches it </tab> <tab name="Click Block"> [[File:Click_blockpreview.png|250px]] This block is triggered when a player clicks it </tab> <tab name="Frame Loop Block"> {{Notice|This block is Admin+.}}[[File:Frame_loop_blockpreview.png|250px]] </tab> <tab name="Humanoid State Block"> [[File:Humanoid_state_blockpreview.png|250px]] </tab> <tab name="Key Input Block"> [[File:Key_input_blockpreview.png|250px]] </tab> <tab name="NPC Event Block"> [[File:Npc_event_blockpreview.png|250px]] </tab> <tab name="Player Chatted Block"> [[File:Player_chatted_blockpreview.png|250px]] </tab> <tab name="Player Event Block"> [[File:player_event_blockpreview.png|250px]] </tab> <tab name="Player Touch Detector"> [[File:Player_touch_detectorpreview.png|250px]] </tab> <tab name="Prompt Block"> [[File:Prompt_blockpreview.png|250px]] </tab> <tab name="Shop Event Block"> [[File:Shop_event_blockpreview.png|250px]] </tab> <tab name="Tap Input Block"> [[File:Tap_input_blockpreview.png|250px]] </tab> </tabs> 17a5b7a6e09e3c078f09ac02136f192e5d85865c 270 262 2024-04-08T20:53:21Z King cube 2 wikitext text/x-wiki {{WIP}} Wubby Logic is the second-most important thing in your wubby worlds, They can do mostly anything such as: Changing block colors Moving blocks / platforms Custom NPC movement Here are some useful links for wiring: [https://easings.net/ Easings.net] | Contains most easing types with directions. == Input == {{Notice|Using a parallel wiring block helps reduce the chances of these blocks not firing correctly.}} Input parts are blocks that cannot be connected to in wiring, only connect to. The Input tab is clearly separated from the Special tab, as the line between them is thicker. These are blocks that are used to power wiring systems. They do not receive wiring inputs, and can only output. <tabs> <tab name="Block Touch Detector"> [[File:Block_touch_detectorpreview.png|250px]] This block is triggered when another block touches it </tab> <tab name="Click Block"> [[File:Click_blockpreview.png|250px]] This block is triggered when a player clicks it </tab> <tab name="Frame Loop Block"> {{Notice|This block is Admin+.}}[[File:Frame_loop_blockpreview.png|250px]] </tab> <tab name="Humanoid State Block"> [[File:Humanoid_state_blockpreview.png|250px]] </tab> <tab name="Key Input Block"> [[File:Key_input_blockpreview.png|250px]] </tab> <tab name="NPC Event Block"> [[File:Npc_event_blockpreview.png|250px]] </tab> <tab name="Player Chatted Block"> [[File:Player_chatted_blockpreview.png|250px]] </tab> <tab name="Player Event Block"> [[File:player_event_blockpreview.png|250px]] </tab> <tab name="Player Touch Detector"> [[File:Player_touch_detectorpreview.png|250px]] </tab> <tab name="Prompt Block"> [[File:Prompt_blockpreview.png|250px]] </tab> <tab name="Shop Event Block"> [[File:Shop_event_blockpreview.png|250px]] </tab> <tab name="Tap Input Block"> [[File:Tap_input_blockpreview.png|250px]] </tab> </tabs> bf3bc368c649d76ccb45e77749a10a58c3272ce1 271 270 2024-04-08T21:35:47Z King cube 2 wikitext text/x-wiki {{WIP}} Wubby Logic is the second-most important thing in your wubby worlds, They can do mostly anything such as: * Changing block colors * Moving blocks / platforms * Custom NPC movement Here are some useful links for wiring:<br> [https://easings.net/ Easings.net] | Contains most easing types with directions. == Input == {{Notice|Using a parallel wiring block helps reduce the chances of these blocks not firing correctly.}} Input parts are blocks that cannot be connected to in wiring, only connect to. The Input tab is clearly separated from the Special tab, as the line between them is thicker. These are blocks that are used to power wiring systems. They do not receive wiring inputs, and can only output. <tabs> <tab name="Block Touch Detector"> [[File:Block_touch_detectorpreview.png|250px]] This block is triggered when another block touches it.<br> Output: The part that touched it.<br> Configurations:<br> * Activation Time: How long it activates for. Default is 1. * Anchor Type: Decides what blocks get detected. Default is NonAnchored. * Color To Filter: When filter color is true, only blocks with this color will trigger it. Default is pearl. * Filter Color: Whether if this block will only trigger when a block with the specified color touches it. Default is false. </tab> <tab name="Click Block"> [[File:Click_blockpreview.png|250px]] This block is triggered when a player clicks it.<br> Output: The part that touched it.<br> Configurations:<br> * Activation Time: How long it activates for. Default is 1 * Max Distance: How far you can click this block. Default is 32. * Toggleable: Whether if this block acts like a switch. Default is true. </tab> <tab name="Frame Loop Block"> {{Notice|This block is Admin+.}}[[File:Frame_loop_blockpreview.png|250px]] </tab> <tab name="Humanoid State Block"> [[File:Humanoid_state_blockpreview.png|250px]] </tab> <tab name="Key Input Block"> [[File:Key_input_blockpreview.png|250px]] </tab> <tab name="NPC Event Block"> [[File:Npc_event_blockpreview.png|250px]] </tab> <tab name="Player Chatted Block"> [[File:Player_chatted_blockpreview.png|250px]] </tab> <tab name="Player Event Block"> [[File:player_event_blockpreview.png|250px]] </tab> <tab name="Player Touch Detector"> [[File:Player_touch_detectorpreview.png|250px]] </tab> <tab name="Prompt Block"> [[File:Prompt_blockpreview.png|250px]] </tab> <tab name="Shop Event Block"> [[File:Shop_event_blockpreview.png|250px]] </tab> <tab name="Tap Input Block"> [[File:Tap_input_blockpreview.png|250px]] </tab> </tabs> 977f9ba30c865692e5a7af26d9e15d42a3fcedd1 273 271 2024-04-08T21:43:15Z King cube 2 /* Input */ wikitext text/x-wiki {{WIP}} Wubby Logic is the second-most important thing in your wubby worlds, They can do mostly anything such as: * Changing block colors * Moving blocks / platforms * Custom NPC movement Here are some useful links for wiring:<br> [https://easings.net/ Easings.net] | Contains most easing types with directions. == Input == {{Notice|Using a parallel wiring block helps reduce the chances of these blocks not firing correctly.}} Input parts are blocks that cannot be connected to in wiring, only connect to. The Input tab is clearly separated from the Special tab, as the line between them is thicker. These are blocks that are used to power wiring systems. They do not receive wiring inputs, and can only output. <tabs> <tab name="Block Touch Detector"> [[File:Block_touch_detectorpreview.png|250px]] This block is triggered when another block touches it.<br> Output: The part that touched it.<br> Configurations:<br> * Activation Time: How long it activates for. Default is 1. * Anchor Type: Decides what blocks get detected. Default is NonAnchored. * Color To Filter: When filter color is true, only blocks with this color will trigger it. Default is pearl. * Filter Color: Whether if this block will only trigger when a block with the specified color touches it. Default is false. </tab> <tab name="Click Block"> [[File:Click_blockpreview.png|250px]] This block is triggered when a player clicks it.<br> Output: The part that touched it.<br> Configurations:<br> * Activation Time: How long it activates for. Default is 1 * Max Distance: How far you can click this block. Default is 32. * Toggleable: Whether if this block acts like a switch. Default is true. </tab> <tab name="Frame Loop Block"> {{Notice|This block is Admin+.}}[[File:Frame_loop_blockpreview.png|250px]] </tab> <tab name="Humanoid State Block"> [[File:Humanoid_state_blockpreview.png|250px]] </tab> <tab name="Key Input Block"> [[File:Key_input_blockpreview.png|250px]] </tab> <tab name="NPC Event Block"> [[File:Npc_event_blockpreview.png|250px]] </tab> <tab name="Player Chatted Block"> [[File:Player_chatted_blockpreview.png|250px]] </tab> <tab name="Player Event Block"> [[File:player_event_blockpreview.png|250px]] </tab> <tab name="Player Touch Detector"> [[File:Player_touch_detectorpreview.png|250px]] </tab> <tab name="Prompt Block"> [[File:Prompt_blockpreview.png|250px]] </tab> <tab name="Shop Event Block"> [[File:Shop_event_blockpreview.png|250px]] </tab> <tab name="Tap Input Block"> [[File:Tap_input_blockpreview.png|250px]] </tab> </tabs> == Logic == These are blocks that allow a player with build permissions to add extra functionality to their world, these examples include: Shift to sprint E to activate ability and etc. {{Box template |image = WubbypediaInfo.png |image_size = 70px |title = Notice! |description = An input is where the gate recieves a signal from a wire connected to it. An output is where the gate sends a signal to a wire connected from it.<br> "true" = active signal<br> "false" = inactive signal<br> This is known as a bool |width = 520px |border_color = 185175 |background_color = FFF }} 1d7ac349ebffead477eeca356fb3826a90647d63 274 273 2024-04-08T21:45:29Z King cube 2 /* Logic */ wikitext text/x-wiki {{WIP}} Wubby Logic is the second-most important thing in your wubby worlds, They can do mostly anything such as: * Changing block colors * Moving blocks / platforms * Custom NPC movement Here are some useful links for wiring:<br> [https://easings.net/ Easings.net] | Contains most easing types with directions. == Input == {{Notice|Using a parallel wiring block helps reduce the chances of these blocks not firing correctly.}} Input parts are blocks that cannot be connected to in wiring, only connect to. The Input tab is clearly separated from the Special tab, as the line between them is thicker. These are blocks that are used to power wiring systems. They do not receive wiring inputs, and can only output. <tabs> <tab name="Block Touch Detector"> [[File:Block_touch_detectorpreview.png|250px]] This block is triggered when another block touches it.<br> Output: The part that touched it.<br> Configurations:<br> * Activation Time: How long it activates for. Default is 1. * Anchor Type: Decides what blocks get detected. Default is NonAnchored. * Color To Filter: When filter color is true, only blocks with this color will trigger it. Default is pearl. * Filter Color: Whether if this block will only trigger when a block with the specified color touches it. Default is false. </tab> <tab name="Click Block"> [[File:Click_blockpreview.png|250px]] This block is triggered when a player clicks it.<br> Output: The part that touched it.<br> Configurations:<br> * Activation Time: How long it activates for. Default is 1 * Max Distance: How far you can click this block. Default is 32. * Toggleable: Whether if this block acts like a switch. Default is true. </tab> <tab name="Frame Loop Block"> {{Notice|This block is Admin+.}}[[File:Frame_loop_blockpreview.png|250px]] </tab> <tab name="Humanoid State Block"> [[File:Humanoid_state_blockpreview.png|250px]] </tab> <tab name="Key Input Block"> [[File:Key_input_blockpreview.png|250px]] </tab> <tab name="NPC Event Block"> [[File:Npc_event_blockpreview.png|250px]] </tab> <tab name="Player Chatted Block"> [[File:Player_chatted_blockpreview.png|250px]] </tab> <tab name="Player Event Block"> [[File:player_event_blockpreview.png|250px]] </tab> <tab name="Player Touch Detector"> [[File:Player_touch_detectorpreview.png|250px]] </tab> <tab name="Prompt Block"> [[File:Prompt_blockpreview.png|250px]] </tab> <tab name="Shop Event Block"> [[File:Shop_event_blockpreview.png|250px]] </tab> <tab name="Tap Input Block"> [[File:Tap_input_blockpreview.png|250px]] </tab> </tabs> == Logic == These are blocks that allow a player with build permissions to add extra functionality to their world, these examples include: * Shift to sprint * E to activate ability and etc. {{Box template |image = WubbypediaInfo.png |image_size = 70px |title = Notice! |description = An input is where the gate recieves a signal from a wire connected to it. An output is where the gate sends a signal to a wire connected from it.<br> "true" = active signal<br> "false" = inactive signal<br> This is known as a bool |width = 520px |border_color = 185175 |background_color = FFF }} e10b9209492eb0f6b2e53fb75405095e8303621c 275 274 2024-04-08T21:52:16Z King cube 2 wikitext text/x-wiki {{WIP}} Wubby Logic is the second-most important thing in your wubby worlds, They can do mostly anything such as: * Changing block colors * Moving blocks / platforms * Custom NPC movement Here are some useful links for wiring:<br> [https://easings.net/ Easings.net] | Contains most easing types with directions. == Input == {{Notice|Using a parallel wiring block helps reduce the chances of these blocks not firing correctly.}} Input parts are blocks that cannot be connected to in wiring, only connect to. The Input tab is clearly separated from the Special tab, as the line between them is thicker. These are blocks that are used to power wiring systems. They do not receive wiring inputs, and can only output. <tabs> <tab name="Block Touch Detector"> [[File:Block_touch_detectorpreview.png|250px]] This block is triggered when another block touches it.<br> Output: The part that touched it.<br> Configurations:<br> * Activation Time: How long it activates for. Default is 1. * Anchor Type: Decides what blocks get detected. Default is NonAnchored. * Color To Filter: When filter color is true, only blocks with this color will trigger it. Default is pearl. * Filter Color: Whether if this block will only trigger when a block with the specified color touches it. Default is false. </tab> <tab name="Click Block"> [[File:Click_blockpreview.png|250px]] This block is triggered when a player clicks it.<br> Output: The part that touched it.<br> Configurations:<br> * Activation Time: How long it activates for. Default is 1 * Max Distance: How far you can click this block. Default is 32. * Toggleable: Whether if this block acts like a switch. Default is true. </tab> <tab name="Frame Loop Block"> {{Notice|This block is Admin+.}}[[File:Frame_loop_blockpreview.png|250px]] </tab> <tab name="Humanoid State Block"> [[File:Humanoid_state_blockpreview.png|250px]] </tab> <tab name="Key Input Block"> [[File:Key_input_blockpreview.png|250px]] </tab> <tab name="NPC Event Block"> [[File:Npc_event_blockpreview.png|250px]] </tab> <tab name="Player Chatted Block"> [[File:Player_chatted_blockpreview.png|250px]] </tab> <tab name="Player Event Block"> [[File:player_event_blockpreview.png|250px]] </tab> <tab name="Player Touch Detector"> [[File:Player_touch_detectorpreview.png|250px]] </tab> <tab name="Prompt Block"> [[File:Prompt_blockpreview.png|250px]] </tab> <tab name="Shop Event Block"> [[File:Shop_event_blockpreview.png|250px]] </tab> <tab name="Tap Input Block"> [[File:Tap_input_blockpreview.png|250px]] </tab> </tabs> == Logic == These are blocks that allow a player with build permissions to add extra functionality to their world, these examples include: * Shift to sprint * E to activate ability and etc. {{Notice|An input is where the gate recieves a signal from a wire connected to it. An output is where the gate sends a signal to a wire connected from it.<br> "true" <nowiki>=</nowiki> active signal<br> "false" <nowiki>=</nowiki> inactive signal<br> This is known as a bool }} 24e2b0770d2d96223f103141a9a38279a68c26a0 276 275 2024-04-08T22:26:24Z 2804:431:D77C:C448:10F8:3981:98B7:2B2B 0 /* Input */ wikitext text/x-wiki {{WIP}} Wubby Logic is the second-most important thing in your wubby worlds, They can do mostly anything such as: * Changing block colors * Moving blocks / platforms * Custom NPC movement Here are some useful links for wiring:<br> [https://easings.net/ Easings.net] | Contains most easing types with directions. == Input == {{Notice|Using a parallel wiring block helps reduce the chances of these blocks not firing correctly.}} Input parts are blocks that cannot be connected to in wiring, only connect to. The Input tab is clearly separated from the Special tab, as the line between them is thicker. These are blocks that are used to power wiring systems. They do not receive wiring inputs, and can only output. <tabs> <tab name="Block Touch Detector"> [[File:Block_touch_detectorpreview.png|250px]] This block is triggered when another block touches it.<br> Output: The part that touched it.<br> Configurations:<br> * Activation Time: How long it activates for. Default is 1. * Anchor Type: Decides what blocks get detected. Default is NonAnchored. * Color To Filter: When filter color is true, only blocks with this color will trigger it. Default is pearl. * Filter Color: Whether if this block will only trigger when a block with the specified color touches it. Default is false. * Use Activation Time: If set to true, the block will stop outputting when (Activation Time) passed, if set to false, it will stop outputting when the block stops touching it. Default is true. </tab> <tab name="Click Block"> [[File:Click_blockpreview.png|250px]] This block is triggered when a player clicks it.<br> Output: The player that clicked it.<br> Configurations:<br> * Activation Time: How long it activates for. Default is 1 * Max Distance: How far you can click this block. Default is 32. * Toggleable: Whether if this block acts like a switch. Default is true. </tab> <tab name="Frame Loop Block"> {{Notice|This block is Admin+.}}[[File:Frame_loop_blockpreview.png|250px]]<br> This block is triggered every time the server calculates the physics for 1 frame and outputs.<br> Outputs: DeltaTime which is how much it took to calculate the last frame. </tab> <tab name="Humanoid State Block"> [[File:Humanoid_state_blockpreview.png|250px]]<br> This block is triggered when a player's character state changes.<br> Output: The player whom character state changed.<br> Configurations:<br> * Activation Time: How long it activates for. Default is 1<br> * State: Which state the block will detect. Default is Landed.<br> * Use Activation Time: If set to true, the block will stop outputting when (Activation Time) passed, if set to false, it will stop outputting when the block stops touching it. Default is true. </tab> <tab name="Key Input Block"> [[File:Key_input_blockpreview.png|250px]]<br> This block is triggered when a player presses/releases the selected Key.<br> Outputs: The player that pressed the selected Key.<br> Configurations:<br> * Activation Time: How long it activates for. Default is 1<br> * Input Detection Type: If it is set to InputStarted, the block will be triggered when someone STARTS pressing the key, if it is set to InputEnded, the block will be triggered when someone STOPS pressing the key. Default is InputStarted.<br> * Key: The key which the player has to press/release to trigger the block. Default is LeftShift.<br> * Mobile Button Enabled: Toggles mobile button. Default is true.<br> * Mobile Button Position: The position of the mobile button. Default is "0.5, 0.1".<br> * Mobile Button Text: The text that appears in the mobile button. Default is the selected Key.<br> * Use Activation Time: If set to true, the block will stop outputting when (Activation Time) passed, if set to false, it will stop outputting when the block stops touching it. Default is true. </tab> <tab name="NPC Event Block"> [[File:Npc_event_blockpreview.png|250px]] </tab> <tab name="Player Chatted Block"> [[File:Player_chatted_blockpreview.png|250px]] </tab> <tab name="Player Event Block"> [[File:player_event_blockpreview.png|250px]] </tab> <tab name="Player Touch Detector"> [[File:Player_touch_detectorpreview.png|250px]] </tab> <tab name="Prompt Block"> [[File:Prompt_blockpreview.png|250px]] </tab> <tab name="Shop Event Block"> [[File:Shop_event_blockpreview.png|250px]] </tab> <tab name="Tap Input Block"> [[File:Tap_input_blockpreview.png|250px]] </tab> </tabs> == Logic == These are blocks that allow a player with build permissions to add extra functionality to their world, these examples include: * Shift to sprint * E to activate ability and etc. {{Notice|An input is where the gate recieves a signal from a wire connected to it. An output is where the gate sends a signal to a wire connected from it.<br> "true" <nowiki>=</nowiki> active signal<br> "false" <nowiki>=</nowiki> inactive signal<br> This is known as a bool }} a3dd4816da626fd75bbb45dbdaeb8600b5567073 299 276 2024-04-09T14:15:48Z RickGotTaken 14 Added stuff from [https://wiki.wubbygame.com/en/Logic](<https://web.archive.org/web/20240205171403mp_/https://wiki.wubbygame.com/en/Logic>). wikitext text/x-wiki {{WIP}}{{Warning|This page explains advanced features, some players may not understand everything in this page.}} Wubby Logic is the second-most important thing in your Wubby worlds, They can do mostly anything such as: * Changing block colors * Moving blocks / platforms * Custom NPC movement Here are some useful links for wiring:<br> [https://easings.net/ Easings.net] | Contains most easing types with directions. == Input == {{Notice|Using a parallel wiring block helps reduce the chances of these blocks not firing correctly.}} Input parts are blocks that cannot be connected to in wiring, only connect to. The Input tab is clearly separated from the Special tab, as the line between them is thicker. These are blocks that are used to power wiring systems. They do not receive wiring inputs, and can only output. <tabs> <tab name="Block Touch Detector">[[File:Block_touch_detectorpreview.png|300px]]<br> Emits a signal when touched by an unanchored block or gear debris.<br> <span style="color:teal;">Output: The part that touched it.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1<br> * Anchor Type: Decides what blocks get detected. Default is NonAnchored<br> * Color To Filter: When filter color is true, only blocks with this color will trigger it. Default is pearl.<br> * Filter Color: Whether if this block will only trigger when a block with the specified color touches it. Default is false.<br> * Use Activation Time: If set to true, the block will stop outputting when (Activation Time) passed, if set to false, it will stop outputting when the block stops touching it. Default is true.</tab> <tab name="Click Block">[[File:Click_blockpreview.png|300px]] Emits a signal when clicked on.<br> <span style="color:teal;">Output: The player that clicked it.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Max Distance: How far you can click this block. Default is 32.<br> * Toggleable: Whether if this block acts like a switch. Default is true.</tab> <tab name="Frame Loop Block">{{Notice|This block is Admin+.}}[[File:Frame_loop_blockpreview.png|300px]]<br> Emits a signal everytime the server calculates a physics frame.<br> <span style="color:teal;">Output: the deltaTime between the frames.</span><br> {{Notice|deltaTime is the time (in milliseconds) the server took calculating a physics frame.}}</tab> <tab name="Humanoid State Block">[[File:Humanoid_state_blockpreview.png|300px]]<br> Emits a signal when a humanoid changes to the specified state.<br> <span style="color:teal;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * State: The block fires when a humanoid enters this state. Default is Landed.<br> * Use Activation Time: If this is off, then the block will only stop firing once the humanoid exits the state. Default is true. </tab> <tab name="Key Input Block">[[File:Key_input_blockpreview.png|300px]]<br> Emits a signal when a player presses the selected key or mobile button.<br> <span style="color:teal;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Input Detection Type: Determines if the block will fire if the input ended, or started.<br> * Use Activation Time: When this is off, the block will only stop firing once the player releases the key. This can only be turned off if the "Input Detection Type" is set to "InputStarted", otherwise this setting will be forced.<br> * Key: The key which the player has to press/release to trigger the block. Default is LeftShift.<br> * Mobile Button Enabled: If this is on, touchscreen players will get a button on their screen that activates the block. * Mobile Button Position: The [https://create.roblox.com/docs/reference/engine/datatypes/UDim2 UDIM2] position (possibly scale) of the mobile button on a players screen if "Mobile Button Enabled" is on.<br> * Mobile Button Text: What the text on the block's mobile button will be if "Mobile Button Enabled" is on.</tab> <tab name="NPC Event Block">[[File:Npc_event_blockpreview.png|300px]]<br> Emits a signal once an NPC does the selected NPC event.<br> <span style="color:teal;">Output: The NPC's NPC Block.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Event: The NPC Event to detect.</tab> <tab name="Player Chatted Block">[[File:Player_chatted_blockpreview.png|300px]]<br> Emits a signal every time a player chats.<br> <span style="color:teal;">Output: Either the player's username or what they said depending on the "Output Type" setting.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Output Type: Determines if the block will output the players chat message or their username when its fired. Default is "Message".</tab> <tab name="Player Event Block">[[File:Player_event_blockpreview.png|300px]]<br> Emits a signal when the selected player event is triggered.<br> <span style="color:teal;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Event: The Player Event to detect. <div class="mw-collapsible mw-collapsed" style="width:100%">All player events <div class="mw-collapsible-content">PlayerJoined - Triggers when a player joins the world<br> PlayerLeft - Triggers when a player leaves the world<br> PlayerRespawned - Triggers when a player respawns<br> PlayerKills - Triggers when a player kills another player</div></tab> <tab name="Player Touch Detector">[[File:Player_touch_detectorpreview.png|300px]]<br> Emits a signal when a Player/NPC touches this block.<br> <span style="color:teal;">Output: The player's username. (If Detect is set to "NPC" it always outputs the NPC Block)</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Detect: A dropdown menu with the items: Players, NPCs, Everything. * Use Activation Time: When this is off, the block will only stop firing once the Player/NPC stops touching the block.</tab> <tab name="Prompt Block">[[File:Prompt_blockpreview.png|300px]]<br> Emits a signal when it's Proximity Prompt has been triggered.<br> <span style="color:teal;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Hold Duration: Amount of time to trigger the prompt. Default is 0.5 * Key: Key to hold when triggering the prompt. Default is E. * Toggleable: Whether if this block acts like a switch. Default is true.</tab> <tab name="Shop Event Block">[[File:Shop_event_blockpreview.png|300px]]<br> Emits a signal when the specified item name is bought.<br> <span style="color:teal;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Item Name: The item to detect a purchase on.</tab> <tab name="Tap Input Block">[[File:Tap_input_blockpreview.png|300px]]<br> Emits a signal when a player presses a mouse button.<br> <span style="color:teal;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Input Detection Type: Determines if the block will fire if the input ended, or started. * Key: What mouse button is being interacted with. * Use Activation Time: When this is off, the block will only stop firing once the Player stops giving inputs. (Will be turned On if Input Detection Type is "InputEnded")</tab> </tabs> == Logic == These are blocks that allow a player with build permissions to add extra functionality to their world, these examples include: * Ctrl to sprint * E to activate ability and etc. {{Notice|An input is where the gate recieves a signal from a wire connected to it. An output is where the gate sends a signal to a wire connected from it.<br> "true" <nowiki>=</nowiki> active signal<br> "false" <nowiki>=</nowiki> inactive signal<br> This is known as a bool }} 5605638f4de6b20b82f9ec896a3b5e6e0fa443fd 302 299 2024-04-09T14:33:28Z RickGotTaken 14 Not sure why the <div> broke it. wikitext text/x-wiki {{WIP}}{{Warning|This page explains advanced features, some players may not understand everything in this page.}} Wubby Logic is the second-most important thing in your Wubby worlds, They can do mostly anything such as: * Changing block colors * Moving blocks / platforms * Custom NPC movement Here are some useful links for wiring:<br> [https://easings.net/ Easings.net] | Contains most easing types with directions. == Input == {{Notice|Using a parallel wiring block helps reduce the chances of these blocks not firing correctly.}} Input parts are blocks that cannot be connected to in wiring, only connect to. The Input tab is clearly separated from the Special tab, as the line between them is thicker. These are blocks that are used to power wiring systems. They do not receive wiring inputs, and can only output. <tabs> <tab name="Block Touch Detector">[[File:Block_touch_detectorpreview.png|300px]]<br> Emits a signal when touched by an unanchored block or gear debris.<br> <span style="color:teal;">Output: The part that touched it.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1<br> * Anchor Type: Decides what blocks get detected. Default is NonAnchored<br> * Color To Filter: When filter color is true, only blocks with this color will trigger it. Default is pearl.<br> * Filter Color: Whether if this block will only trigger when a block with the specified color touches it. Default is false.<br> * Use Activation Time: If set to true, the block will stop outputting when (Activation Time) passed, if set to false, it will stop outputting when the block stops touching it. Default is true.</tab> <tab name="Click Block">[[File:Click_blockpreview.png|300px]] Emits a signal when clicked on.<br> <span style="color:teal;">Output: The player that clicked it.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Max Distance: How far you can click this block. Default is 32.<br> * Toggleable: Whether if this block acts like a switch. Default is true.</tab> <tab name="Frame Loop Block">{{Notice|This block is Admin+.}}[[File:Frame_loop_blockpreview.png|300px]]<br> Emits a signal everytime the server calculates a physics frame.<br> <span style="color:teal;">Output: the deltaTime between the frames.</span><br> {{Notice|deltaTime is the time (in milliseconds) the server took calculating a physics frame.}}</tab> <tab name="Humanoid State Block">[[File:Humanoid_state_blockpreview.png|300px]]<br> Emits a signal when a humanoid changes to the specified state.<br> <span style="color:teal;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * State: The block fires when a humanoid enters this state. Default is Landed.<br> * Use Activation Time: If this is off, then the block will only stop firing once the humanoid exits the state. Default is true. </tab> <tab name="Key Input Block">[[File:Key_input_blockpreview.png|300px]]<br> Emits a signal when a player presses the selected key or mobile button.<br> <span style="color:teal;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Input Detection Type: Determines if the block will fire if the input ended, or started.<br> * Use Activation Time: When this is off, the block will only stop firing once the player releases the key. This can only be turned off if the "Input Detection Type" is set to "InputStarted", otherwise this setting will be forced.<br> * Key: The key which the player has to press/release to trigger the block. Default is LeftShift.<br> * Mobile Button Enabled: If this is on, touchscreen players will get a button on their screen that activates the block. * Mobile Button Position: The [https://create.roblox.com/docs/reference/engine/datatypes/UDim2 UDIM2] position (possibly scale) of the mobile button on a players screen if "Mobile Button Enabled" is on.<br> * Mobile Button Text: What the text on the block's mobile button will be if "Mobile Button Enabled" is on.</tab> <tab name="NPC Event Block">[[File:Npc_event_blockpreview.png|300px]]<br> Emits a signal once an NPC does the selected NPC event.<br> <span style="color:teal;">Output: The NPC's NPC Block.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Event: The NPC Event to detect.</tab> <tab name="Player Chatted Block">[[File:Player_chatted_blockpreview.png|300px]]<br> Emits a signal every time a player chats.<br> <span style="color:teal;">Output: Either the player's username or what they said depending on the "Output Type" setting.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Output Type: Determines if the block will output the players chat message or their username when its fired. Default is "Message".</tab> <tab name="Player Event Block">[[File:Player_event_blockpreview.png|300px]]<br> Emits a signal when the selected player event is triggered.<br> <span style="color:teal;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Event: The Player Event to detect. All player events * PlayerJoined - Triggers when a player joins the world<br> * PlayerLeft - Triggers when a player leaves the world<br> * PlayerRespawned - Triggers when a player respawns<br> * PlayerKills - Triggers when a player kills another player</tab> <tab name="Player Touch Detector">[[File:Player_touch_detectorpreview.png|300px]]<br> Emits a signal when a Player/NPC touches this block.<br> <span style="color:teal;">Output: The player's username. (If Detect is set to "NPC" it always outputs the NPC Block)</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Detect: A dropdown menu with the items: Players, NPCs, Everything.<br> * Use Activation Time: When this is off, the block will only stop firing once the Player/NPC stops touching the block.</tab> <tab name="Prompt Block">[[File:Prompt_blockpreview.png|300px]]<br> Emits a signal when it's Proximity Prompt has been triggered.<br> <span style="color:teal;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Hold Duration: Amount of time to trigger the prompt. Default is 0.5 * Key: Key to hold when triggering the prompt. Default is E. * Toggleable: Whether if this block acts like a switch. Default is true.</tab> <tab name="Shop Event Block">[[File:Shop_event_blockpreview.png|300px]]<br> Emits a signal when the specified item name is bought.<br> <span style="color:teal;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Item Name: The item to detect a purchase on.</tab> <tab name="Tap Input Block">[[File:Tap_input_blockpreview.png|300px]]<br> Emits a signal when a player presses a mouse button.<br> <span style="color:teal;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Input Detection Type: Determines if the block will fire if the input ended, or started. * Key: What mouse button is being interacted with. * Use Activation Time: When this is off, the block will only stop firing once the Player stops giving inputs. (Will be turned On if Input Detection Type is "InputEnded")</tab> </tabs> == Logic == These are blocks that allow a player with build permissions to add extra functionality to their world, these examples include: * Ctrl to sprint * E to activate ability and etc. {{Notice|An input is where the gate recieves a signal from a wire connected to it. An output is where the gate sends a signal to a wire connected from it.<br> "true" <nowiki>=</nowiki> active signal<br> "false" <nowiki>=</nowiki> inactive signal<br> This is known as a bool }} c718fa43ba618308c5223cdaab5e18557f54d773 Attributes 0 110 263 240 2024-04-08T15:51:00Z RickGotTaken 14 Adding previews as promised. wikitext text/x-wiki {{WIP}} {| class="wikitable" |+ !Attribute Name !Description !Preview |- |Baller | ==== Description ==== Forces the target into a ball where they roll around. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Controllable |Bool |Determines if a player can control where the ball rolls. |- |Color |Color |If the "Use Random Color" property is false, the ball will always be this color. |- |Affect |Enum |Determines if the block can ball players, NPCs, or everyone. |- |Unballer |Bool |If true, then the block will act as an unballer, removing the ball of anyone coming in contact. |- |Use Random Color |Bool |If true, the ball will be a random color. This overrides the "Color" property. |} | [[File:Baller.png|thumb]] |- |Beam |Sets a trail between two blocks. | [[File:Beam.png|thumb]] |- |BlockTeleporter |Teleports unanchored blocks to a specified destination when triggered. | [[File:BlockTeleporter.gif|thumb]] |- |Damager |Damages players at a specified rate and cooldown. | [[File:Damager.gif|thumb]] |- |Decal |Allows pasting images onto blocks for customizing the environment. | [[File:Decal.png|thumb]] |- |Effect |Emits a specified particle effect from the block. | [[File:Effect.gif|thumb]] |- |Fire |Emits fire from the block. | [[File:Fire.gif|thumb]] |- |GravityChanger |Alters the block's gravity. | [[File:GravityChanger.gif|thumb]] |- |Healer |Heals players at a specified rate and cooldown. | [[File:Healer.gif|thumb]] |- |Highlight |Highlights a block, making it stand out from others. | [[File:Highlight.png|thumb]] |- |JumpPower |Modifies the player's jumping power. | - |- |Killer |Instantly kills players upon touch. | [[File:Killer.png|thumb]] |- |LockPosition |Locks the current position of the block to another block. | [[File:LockPosition.gif|thumb]] |- |LockRotation |Locks the current rotation of the block. | [[File:LockRotation.gif|thumb]] |- |MaxHealth |Alters the player's maximum health. | [[File:MaxHealth.png|thumb]] |- |NoCollision |Allows the block to have no collision with other objects. | [[File:NoCollision.gif|thumb]] |- |PathModifier |Modifies the path of every NPC in the world. | [[File:PathModifier.gif|thumb]] |- |PointLight |Adds a light source to the block. | [[File:PointLight.png|thumb]] |- |Prismatic |Creates a rigid joint between two Blocks, allowing them to slide along one axis but not rotate. | [[File:Prismatic.gif|thumb]] |- |Rod |Creates a rod-like connection between two blocks. | [[File:Rod.gif|thumb]] |- |Rope |Attaches a rope between two blocks. | [[File:Rope.png|thumb]] |- |Sign |Displays a text GUI when hovered. | [[File:Sign.gif|thumb]] |- |Smoke |Emits smoke from the block. | [[File:Smoke.gif|thumb]] |- |Sparkles |Emits sparkles from the block. | [[File:Sparkles.gif|thumb]] |- |SpotLight |Emits light in a specific direction. | [[File:SpotLight.png|thumb]] |- |Spring |Adds spring-like behavior between two blocks. | - |- |StatTeleporter |Teleports players based on whether they meet a certain stat requirement or not. | - |- |Surface |Alters a block's surfaces for a specific side. | [[File:Surface.png|thumb]] |- |SurfaceLight |Adds light to a specific side of the block. | - |- |Teamer |Sets the player to another team upon touch. | - |- |Teleporter |Teleports players between two points. | [[File:Teleporter.png|thumb]] |- |Texture |Allows pasting tileable images onto blocks for customizing the environment. | [[File:Texture.png|thumb]] |- |Thrust |Applies a force or thrust to the block. | - |- |Tripper |Makes the player sit down. | [[File:Tripper.png|thumb]] |- |WalkSpeed |Adjusts the player's walking speed. | - |- |Warp |Teleports players into different worlds. | [[File:Warp.gif|thumb]] |- |Weld |Connects two parts when unanchored. | - |} 948e681045c1db6d51423b6325d1d5b22ec9b7a5 File:LogicToolIcon.png 6 166 264 2024-04-08T15:53:07Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Crystalpreview.png 6 100 266 149 2024-04-08T20:44:32Z King cube 2 King cube uploaded a new version of [[File:Crystalpreview.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Coilpreview.png 6 20 267 51 2024-04-08T20:46:55Z King cube 2 King cube uploaded a new version of [[File:Coilpreview.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Burger blockpreview.png 6 95 268 142 2024-04-08T20:49:35Z King cube 2 King cube uploaded a new version of [[File:Burger blockpreview.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Blocks 0 5 269 249 2024-04-08T20:50:57Z King cube 2 wikitext text/x-wiki Blocks are the most fundamental and essential part of our wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Frustum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Crystal"> [[File:crystalpreview.png|250px]] </tab> <tab name="Cube"> [[File:cubepreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> <tab name="Dodecahedron"> [[File:dodecahedronpreview.png|250px]] </tab> <tab name="Edge Sphere"> [[File:edge_spherepreview.png|250px]] </tab> <tab name="Edge Wedge"> [[File:edge_wedgepreview.png|250px]] </tab> <tab name="Egg"> [[File:eggpreview.png|250px]] </tab> <tab name="Fence"> [[File:fencepreview.png|250px]] </tab> <tab name="Frustum"> [[File:frustrumpreview.png|250px]] </tab> <tab name="Half Sphere"> [[File:half_spherepreview.png|250px]] </tab> <tab name="Head"> [[File:headpreview.png|250px]] </tab> <tab name="Hexagon"> [[File:hexagonpreview.png|250px]] </tab> <tab name="Hexagon Ring"> [[File:hexagon_ringpreview.png|250px]] </tab> <tab name="Hexagonal Cone"> [[File:hexagonal_conepreview.png|250px]] </tab> <tab name="Hollow Cylinder"> [[File:hollow_cylinderpreview.png|250px]] </tab> <tab name="Hollow Half Sphere"> [[File:hollow_half_spherepreview.png|250px]] </tab> <tab name="Hollow Sphere / Sphere"> [[File:spherepreview.png|250px]] </tab> <tab name="Ingot"> [[File:ingotpreview.png|250px]] </tab> <tab name="Inverted Cylinder"> [[File:inverted_cylinderpreview.png|250px]] </tab> <tab name="Inverted Edge Sphere"> [[File:inverted_edge_spherepreview.png|250px]] </tab> <tab name="Inverted Quarter Cylinder"> [[File:inverted_quarter_cylinderpreview.png|250px]] </tab> <tab name="Octagon"> [[File:octagonpreview.png|250px]] </tab> <tab name="Pentagon"> [[File:pentagonpreview.png|250px]] </tab> <tab name="Pentagon Ring"> [[File:pentagon_ringpreview.png|250px]] </tab> <tab name="Pentagonal Cone"> [[File:pentagonal_conepreview.png|250px]] </tab> <tab name="Pyramidal Frustum"> [[File:pyramidal_frustrumpreview.png|250px]] </tab> <tab name="Pyramid"> [[File:pyramidpreview.png|250px]] </tab> <tab name="Pyramidal Hexagon"> [[File:pyramidal_hexagonpreview.png|250px]] </tab> <tab name="Quarter Cylinder"> [[File:quarter_cylinderpreview.png|250px]] </tab> <tab name="Ring"> [[File:ringpreview.png|250px]] </tab> <tab name="Seat Block"> [[File:seat_blockpreview.png|150px]] [[File:seat_block_altpreview.png|150px]] </tab> <tab name="Spiked Cylinder"> [[File:spiked_cylinderpreview.png|250px]] </tab> <tab name="Spiked Sphere"> [[File:spiked_spherepreview.png|250px]] </tab> <tab name="Square Ring"> [[File:square_ringpreview.png|250px]] </tab> <tab name="Squashed Ring"> [[File:squashed_ringpreview.png|250px]] </tab> <tab name="Stairs"> [[File:stairspreview.png|250px]] </tab> <tab name="Star"> [[File:starpreview.png|250px]] </tab> <tab name="Thick Hollow Cylinder"> [[File:thick_hollow_cylinderpreview.png|250px]] </tab> <tab name="Thin Hollow Cylinder"> [[File:thin_hollow_cylinderpreview.png|250px]] </tab> <tab name="Triangle"> {{Notice|This block has a special placement system!}}[[File:trianglepreview.png|250px]] </tab> <tab name="Triangle Ring"> [[File:triangle_ringpreview.png|250px]] </tab> <tab name="Triangular Cone"> [[File:triangular_conepreview.png|250px]] </tab> <tab name="Truss"> [[File:trusspreview.png|250px]] </tab> <tab name="Wedge"> [[File:wedgepreview.png|250px]] </tab> </tabs> == Special == Special parts are blocks that offer extra functionality. <tabs> <tab name="Floating Text Block"> [[File:floating_text_blockpreview.png|250px]] </tab> <tab name="Gear Block"> {{Info|Gives the player the gear specified in the block.}}[[File:gear_blockpreview.png|250px]] </tab> <tab name="Local Output Block"> [[File:local_output_blockpreview.png|250px]] </tab> <tab name="Mesh Block"> {{Notice|Without a mesh, the mesh block would just look like a normal block. The mesh id used in this image is 11439110061 with the texture id 11439110176.}}[[File:mesh_block_altpreview.png|250px]] </tab> <tab name="Morph Block"> {{Success|This block can be used with the Local Output block!}} {{Notice|Changes a player's appearance by either copying another player's current outfit or through manually specified accessory ids.}}[[File:morph_blockpreview.png|250px]] </tab> <tab name="Motor, Servo, Hinge Block"> {{Info|The motor block, hinge block and servo block are combined into one tab as their appearances are the same.}}[[File:mot_hin_ser_altpreview.png|250px]] </tab> <tab name="NPC Block"> [[File:npc_blockpreview.png|250px]] </tab> <tab name="Parallel Wiring Block"> [[File:parallel_wiring_blockpreview.png|250px]] </tab> <tab name="Spawnpoint"> [[File:spawn_pointpreview.png|250px]] </tab> <tab name="Stat Block"> {{Info|It can also be substituted with GET STAT and SET STAT gates.}}[[File:stat_blockpreview.png|250px]] </tab> <tab name="Text Block"> [[File:text_blockpreview.png|250px]] </tab> <tab name="Water Block"> {{Notice|It looks like a blue block before you place it but it immediately turns into water terrain after you place it.}}[[File:water_blockpreview.png|250px]] </tab> </tabs> == Secret<ref>https://discord.com/channels/1049644155246227466/1049644155736969267/1224498038219997347</ref> == Secret parts are blocks that are hidden inside the Special tab. They're not usually recolorable. (Pressing the Special Tab 6 Times will reveal the secret blocks.) <tabs> <tab name="burger block"> [[File:burger_blockpreview.png|250px]] </tab> <tab name="car"> {{Notice|This Block was added on the April Fools Update (V.0.W.0)}} [[File:Carpreview.png|250px]] </tab> <tab name="fish awesome super music"> [[File:fish_awesome_super_musicpreview.png|250px]] </tab> <tab name="grilled cheese block"> [[File:grilled_cheese_blockpreview.png|250px]] </tab> <tab name="ketchup block"> [[File:ketchup_blockpreview.png|250px]] </tab> <tab name="la baguette"> [[File:la_baguettepreview.png|250px]] </tab> <tab name="moth block"> [[File:moth_blockpreview.png|250px]] </tab> <tab name="scoobis"> [[File:scoobispreview.png|250px]] </tab> <tab name="thing cute awesome clean"> {{Notice|This block used to be called "El Bicho" which translates to "The Bug".}}[[File:thing_cute_awesome_cleanpreview.png|250px]] </tab> </tabs> f53f6a14621c968e0d5f25ca64a29ef21029892a 301 269 2024-04-09T14:25:38Z RickGotTaken 14 In [[Category:Work_in_progressess]] but no WIP template. wikitext text/x-wiki {{WIP}} Blocks are the most fundamental and essential part of our Wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Frustum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Crystal"> [[File:crystalpreview.png|250px]] </tab> <tab name="Cube"> [[File:cubepreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> <tab name="Dodecahedron"> [[File:dodecahedronpreview.png|250px]] </tab> <tab name="Edge Sphere"> [[File:edge_spherepreview.png|250px]] </tab> <tab name="Edge Wedge"> [[File:edge_wedgepreview.png|250px]] </tab> <tab name="Egg"> [[File:eggpreview.png|250px]] </tab> <tab name="Fence"> [[File:fencepreview.png|250px]] </tab> <tab name="Frustum"> [[File:frustrumpreview.png|250px]] </tab> <tab name="Half Sphere"> [[File:half_spherepreview.png|250px]] </tab> <tab name="Head"> [[File:headpreview.png|250px]] </tab> <tab name="Hexagon"> [[File:hexagonpreview.png|250px]] </tab> <tab name="Hexagon Ring"> [[File:hexagon_ringpreview.png|250px]] </tab> <tab name="Hexagonal Cone"> [[File:hexagonal_conepreview.png|250px]] </tab> <tab name="Hollow Cylinder"> [[File:hollow_cylinderpreview.png|250px]] </tab> <tab name="Hollow Half Sphere"> [[File:hollow_half_spherepreview.png|250px]] </tab> <tab name="Hollow Sphere / Sphere"> [[File:spherepreview.png|250px]] </tab> <tab name="Ingot"> [[File:ingotpreview.png|250px]] </tab> <tab name="Inverted Cylinder"> [[File:inverted_cylinderpreview.png|250px]] </tab> <tab name="Inverted Edge Sphere"> [[File:inverted_edge_spherepreview.png|250px]] </tab> <tab name="Inverted Quarter Cylinder"> [[File:inverted_quarter_cylinderpreview.png|250px]] </tab> <tab name="Octagon"> [[File:octagonpreview.png|250px]] </tab> <tab name="Pentagon"> [[File:pentagonpreview.png|250px]] </tab> <tab name="Pentagon Ring"> [[File:pentagon_ringpreview.png|250px]] </tab> <tab name="Pentagonal Cone"> [[File:pentagonal_conepreview.png|250px]] </tab> <tab name="Pyramidal Frustum"> [[File:pyramidal_frustrumpreview.png|250px]] </tab> <tab name="Pyramid"> [[File:pyramidpreview.png|250px]] </tab> <tab name="Pyramidal Hexagon"> [[File:pyramidal_hexagonpreview.png|250px]] </tab> <tab name="Quarter Cylinder"> [[File:quarter_cylinderpreview.png|250px]] </tab> <tab name="Ring"> [[File:ringpreview.png|250px]] </tab> <tab name="Seat Block"> [[File:seat_blockpreview.png|150px]] [[File:seat_block_altpreview.png|150px]] </tab> <tab name="Spiked Cylinder"> [[File:spiked_cylinderpreview.png|250px]] </tab> <tab name="Spiked Sphere"> [[File:spiked_spherepreview.png|250px]] </tab> <tab name="Square Ring"> [[File:square_ringpreview.png|250px]] </tab> <tab name="Squashed Ring"> [[File:squashed_ringpreview.png|250px]] </tab> <tab name="Stairs"> [[File:stairspreview.png|250px]] </tab> <tab name="Star"> [[File:starpreview.png|250px]] </tab> <tab name="Thick Hollow Cylinder"> [[File:thick_hollow_cylinderpreview.png|250px]] </tab> <tab name="Thin Hollow Cylinder"> [[File:thin_hollow_cylinderpreview.png|250px]] </tab> <tab name="Triangle"> {{Notice|This block has a special placement system!}}[[File:trianglepreview.png|250px]] </tab> <tab name="Triangle Ring"> [[File:triangle_ringpreview.png|250px]] </tab> <tab name="Triangular Cone"> [[File:triangular_conepreview.png|250px]] </tab> <tab name="Truss"> [[File:trusspreview.png|250px]] </tab> <tab name="Wedge"> [[File:wedgepreview.png|250px]] </tab> </tabs> == Special == Special parts are blocks that offer extra functionality. <tabs> <tab name="Floating Text Block"> [[File:floating_text_blockpreview.png|250px]] </tab> <tab name="Gear Block"> {{Info|Gives the player the gear specified in the block.}}[[File:gear_blockpreview.png|250px]] </tab> <tab name="Local Output Block"> [[File:local_output_blockpreview.png|250px]] </tab> <tab name="Mesh Block"> {{Notice|Without a mesh, the mesh block would just look like a normal block. The mesh id used in this image is 11439110061 with the texture id 11439110176.}}[[File:mesh_block_altpreview.png|250px]] </tab> <tab name="Morph Block"> {{Success|This block can be used with the Local Output block!}} {{Notice|Changes a player's appearance by either copying another player's current outfit or through manually specified accessory ids.}}[[File:morph_blockpreview.png|250px]] </tab> <tab name="Motor, Servo, Hinge Block"> {{Info|The motor block, hinge block and servo block are combined into one tab as their appearances are the same.}}[[File:mot_hin_ser_altpreview.png|250px]] </tab> <tab name="NPC Block"> [[File:npc_blockpreview.png|250px]] </tab> <tab name="Parallel Wiring Block"> [[File:parallel_wiring_blockpreview.png|250px]] </tab> <tab name="Spawnpoint"> [[File:spawn_pointpreview.png|250px]] </tab> <tab name="Stat Block"> {{Info|It can also be substituted with GET STAT and SET STAT gates.}}[[File:stat_blockpreview.png|250px]] </tab> <tab name="Text Block"> [[File:text_blockpreview.png|250px]] </tab> <tab name="Water Block"> {{Notice|It looks like a blue block before you place it but it immediately turns into water terrain after you place it.}}[[File:water_blockpreview.png|250px]] </tab> </tabs> == Secret<ref>https://discord.com/channels/1049644155246227466/1049644155736969267/1224498038219997347</ref> == Secret parts are blocks that are hidden inside the Special tab. They're not usually recolorable. (Pressing the Special Tab 6 Times will reveal the secret blocks.) <tabs> <tab name="burger block"> [[File:burger_blockpreview.png|250px]] </tab> <tab name="car"> {{Notice|This Block was added on the April Fools Update (V.0.W.0)}} [[File:Carpreview.png|250px]] </tab> <tab name="fish awesome super music"> [[File:fish_awesome_super_musicpreview.png|250px]] </tab> <tab name="grilled cheese block"> [[File:grilled_cheese_blockpreview.png|250px]] </tab> <tab name="ketchup block"> [[File:ketchup_blockpreview.png|250px]] </tab> <tab name="la baguette"> [[File:la_baguettepreview.png|250px]] </tab> <tab name="moth block"> [[File:moth_blockpreview.png|250px]] </tab> <tab name="scoobis"> [[File:scoobispreview.png|250px]] </tab> <tab name="thing cute awesome clean"> {{Notice|This block used to be called "El Bicho" which translates to "The Bug".}}[[File:thing_cute_awesome_cleanpreview.png|250px]] </tab> </tabs> 9e53075396044834bec78106e3dd7bf3e6281b80 Template:Notice 10 25 272 188 2024-04-08T21:42:53Z King cube 2 wikitext text/x-wiki {{Box template |image = WubbypediaInfo.png |image_size = 80px |title = Notice! |description = {{#if: {{{1|}}}|{{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = 185175 |background_color = FFF }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{Notice|Notes}}</pre> :<h3>Example:</h3> <pre>{{Notice|It looks like a blue block before you place it but it immediately turns into water terrain after you place it..}}</pre> {{Notice|It looks like a blue block before you place it but it immediately turns into water terrain after you place it..}} [[Category:Page templates]]</noinclude> 13874e5ca9e21a1612cfc794289dbeeb8ed37b59 Wubbypedia:Main Page 4 1 277 243 2024-04-08T22:37:46Z King cube 2 wikitext text/x-wiki <templatestyles src="Wubbypedia:Main Page/styles.css" /> <div align="center">Wubbypedia is a WIP wiki dedicated to documenting the Roblox game "Wubby". Currently we only import pages from the [https://github.com/chokes-Web-Repositories/Wubby-WikiJS Wiki.js Wubby Wiki] to here with slight edits, but if you want to, then feel free to edit/create original pages! [https://discord.gg/5snPWXmw6Z Wanna join the official Wubbypedia server? Click here to join!] [https://discord.gg/rAvmwWYJC3Z Wanna join the official Wubby server? Click here to join!]</div> {{Template:MainNav}} 9c56c8475be9e9cb7f452360b039ccb37c85ca0b 278 277 2024-04-08T22:46:36Z Yourlocalonionion 6 Changed the maintainer's server invite link wikitext text/x-wiki <templatestyles src="Wubbypedia:Main Page/styles.css" /> <div align="center">Wubbypedia is a WIP wiki dedicated to documenting the Roblox game "Wubby". Currently we only import pages from the [https://github.com/chokes-Web-Repositories/Wubby-WikiJS Wiki.js Wubby Wiki] to here with slight edits, but if you want to, then feel free to edit/create original pages! [https://discord.gg/HYCYeeBShf Wanna join the maintainer's server? Click here to join!] [https://discord.gg/rAvmwWYJC3Z Wanna join the official Wubby server? Click here to join!]</div> {{Template:MainNav}} b0b34342e0f1f2ff48da904d2615c39ea3779272 User:Lamiers 2 167 279 2024-04-08T23:31:13Z King cube 2 Created page with "guy who made logic page" wikitext text/x-wiki guy who made logic page 0008ec57d2662e97b595b49744d06b08e9c82ee5 Template:Warning 10 168 280 2024-04-09T00:02:32Z RickGotTaken 14 [https://github.com/chokes-Web-Repositories/Wubby-WikiJS/blob/main/Wubbit.md Wubbit] uses. wikitext text/x-wiki {{Box template |title = Warning |image = WubbypediaWarning.png |image_size = 80px |description = {{#if: {{{1|}}}|{{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = c4281c |background_color = FFF }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{Success|Notes}}</pre> :<h3>Example:</h3> <pre>{{Success|It looks like a blue block before you place it but it immediately turns into water terrain after you place it..}}</pre> {{Success|It looks like a blue block before you place it but it immediately turns into water terrain after you place it..}} [[Category:Page templates]]</noinclude> c408d4d73f1a65a3962e2dca3b128ee8c28f3787 286 280 2024-04-09T00:46:21Z RickGotTaken 14 Oops, forgot to change Example to use Warning instead of Success. (I just copied [[Template:Success|Success]] for this.) wikitext text/x-wiki {{Box template |title = Warning |image = WubbypediaWarning.png |image_size = 80px |description = {{#if: {{{1|}}}|{{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = c4281c |background_color = FFF }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{Success|Notes}}</pre> :<h3>Example:</h3> <pre>{{Warning|It looks like a blue block before you place it but it immediately turns into water terrain after you place it..}}</pre> {{Warning|It looks like a blue block before you place it but it immediately turns into water terrain after you place it..}} [[Category:Page templates]]</noinclude> 9e621e659b2c5e06a98895fca566d9b6bc686666 287 286 2024-04-09T01:17:15Z King cube 2 wikitext text/x-wiki {{Box template |title = Warning |image = WubbypediaWarning.png |image_size = 80px |description = {{#if: {{{1|}}}|{{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = c4281c |background_color = FFF }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{Warning|Notes}}</pre> :<h3>Example:</h3> <pre>{{Warning|It looks like a blue block before you place it but it immediately turns into water terrain after you place it..}}</pre> {{Warning|It looks like a blue block before you place it but it immediately turns into water terrain after you place it..}} [[Category:Page templates]]</noinclude> 724f335cda8133b634ef966a4fe7e469d1e7818c 290 287 2024-04-09T01:18:37Z King cube 2 wikitext text/x-wiki {{Box template |title = Warning |image = WubbypediaWarning.png |image_size = 80px |description = {{#if: {{{1|}}}|{{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = 7a2424 |background_color = FFF }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{Warning|Notes}}</pre> :<h3>Example:</h3> <pre>{{Warning|DO NOT.}}</pre> {{Warning|DO NOT.}} [[Category:Page templates]]</noinclude> b73bbe03b94621c909c71415e925290cc74371e6 File:Wubbit.png 6 169 281 2024-04-09T00:22:22Z RickGotTaken 14 wikitext text/x-wiki Wubbit, 4096x4096. 01b3775c71fe93f72d2979cd6877aed91c9e7dcf Wubbit 0 170 282 2024-04-09T00:24:20Z RickGotTaken 14 https://github.com/chokes-Web-Repositories/Wubby-WikiJS/blob/main/Wubbit.md wikitext text/x-wiki {{Warning}} == Wubbit == [[File:Wubbit.png|thumb|410x410px]] Wubbit is the universal currency of Wubby. Using Wubbits, you can purchase new worlds, chat tags, hats, auras, crates, items, passes, and gears sold in a world. === Obtaining Wubbits === There are multiple ways to obtain Wubbits, the most common and safe of which being to get people to visit your world. Once you've had people visit your world, you can withdraw it by opening the world menu located on the left side of the screen, Scroll down then click "Withdraw". This will also give you all earnings from passes, gears, and items sold in-game. 2b080cec2a15f853971064b16b50101ed4a81d45 285 282 2024-04-09T00:44:15Z RickGotTaken 14 Added Warning text. wikitext text/x-wiki {{Warning|This page is incomplete and everything in this page is subject to change.}} == Wubbit == [[File:Wubbit.png|thumb|410x410px]] Wubbit is the universal currency of Wubby. Using Wubbits, you can purchase new worlds, chat tags, hats, auras, crates, items, passes, and gears sold in a world. === Obtaining Wubbits === There are multiple ways to obtain Wubbits, the most common and safe of which being to get people to visit your world. Once you've had people visit your world, you can withdraw it by opening the world menu located on the left side of the screen, Scroll down then click "Withdraw". This will also give you all earnings from passes, gears, and items sold in-game. 4881970953e58cfec71a7844486e0ae720504fe1 291 285 2024-04-09T01:19:40Z King cube 2 rick used warning as a wip indicator lmao wikitext text/x-wiki {{WIP}} == Wubbit == [[File:Wubbit.png|thumb|410x410px]] Wubbit is the universal currency of Wubby. Using Wubbits, you can purchase new worlds, chat tags, hats, auras, crates, items, passes, and gears sold in a world. === Obtaining Wubbits === There are multiple ways to obtain Wubbits, the most common and safe of which being to get people to visit your world. Once you've had people visit your world, you can withdraw it by opening the world menu located on the left side of the screen, Scroll down then click "Withdraw". This will also give you all earnings from passes, gears, and items sold in-game. b2fd836948dfffa27afe820de0712a7c6aa8aeb1 File:Old Wubby Thumbnail Template.png 6 171 283 2024-04-09T00:32:41Z RickGotTaken 14 wikitext text/x-wiki Old Wubby Thumbnail Template by gaming, 3952x2224. a2916bf325161d2424bfca3268a8d1e1969069df World 0 172 284 2024-04-09T00:33:39Z RickGotTaken 14 https://github.com/chokes-Web-Repositories/Wubby-WikiJS/blob/main/World.md wikitext text/x-wiki == Wubby Thumbnail Template (4K Resolution) == [[File:Old Wubby Thumbnail Template.png|frameless|3952x3952px]] 90bb8580ed91a99707b9fd25b5f56c23379d21e5 294 284 2024-04-09T01:36:16Z King cube 2 wikitext text/x-wiki {{WIP}} == Wubby Thumbnail Template (4K Resolution) == [[File:Old Wubby Thumbnail Template.png|frameless|3952x3952px]] af2b2e86b58f5462a8d2c8e6a6588a250fee5aa3 File:WubbypediaWarning.png 6 173 288 2024-04-09T01:17:32Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Commands 0 174 289 2024-04-09T01:17:50Z RickGotTaken 14 [https://wiki.wubbygame.com/wiki/Commands](<https://web.archive.org/web/20240205171358mp_/https://wiki.wubbygame.com/en/Commands>) with a few changes. wikitext text/x-wiki == Visitor+ == {| class="wikitable" |+ !Command !Description |- |cmds |Opens a command list |- |rejoin |Rejoins whoever ran this command |- |notepad |Opens a GUI that allows you to write anything in it. |} == Builder+ == {| class="wikitable" |+ !Command !Arguments !Description |- |blind |<code>[player]</code> |Makes <code>[player]</code> unable to see |- |blur |<code>[player]</code> <code>(size)</code> |Blurs <code>[player]</code>'s screen by <code>(size)</code> amount |- |bring |<code>[player]</code> |Teleports <code>[player]</code> to whoever ran this command |- |burn |<code>[player]</code> <code>(damage)</code> <code>(showEffect)</code> |Sets <code>[player]</code> on fire, taking <code>(damage)</code> every second. Setting <code>(showEffect)</code> to false makes the fire invisible |- |cameraoffset |<code>[player]</code> <code>[offset]</code> |Offsets <code>[player]</code>'s camera to <code>[offset]</code> |- |camerashake |<code>[player]</code> <code>[time]</code> <code>[force]</code> |Shakes <code>[player]</code>'s camera for [time] seconds with a force of [force] |- |clip |<code>[player]</code> |Stops <code>[player]</code> from walking through walls |- |damage/dmg |<code>[player]</code> <code>(amount)</code> |Decreases <code>[player]</code>'s health by <code>(amount)</code> |- |disablefreecam |<code>[player]</code> |Disables freecam for <code>[player]</code> |- |explode/exp |<code>[player]</code>/<code>[coordinates]</code> |Explodes <code>[player]</code>/<code>[coordinates]</code>, the explosion might move nearby objects |- |fix/removeeffects |<code>[player]</code> |Removes every single effect applied to <code>[player]</code> (blur, fov, blindness, etc.) |- |fling |<code>[player]</code> <code>(amount)</code> |Flings <code>[player]</code> at a speed of <code>(amount)</code> |- |fly |<code>[player]</code> |Makes <code>[player]</code> fly |- |flyspeed |<code>[player]</code> <code>(amount)</code> |Sets <code>[player]</code>'s flying speed to <code>(amount)</code> |- |fov/fieldofview |<code>[player]</code> <code>(fov)</code> |Sets <code>[player]</code>'s field of view to <code>(fov)</code> |- |freecamstiff |<code>[player]</code> <code>[velStiff]</code> <code>[panStiff]</code> |Sets [player]'s freecam velocity stiffness to <code>[velstiff]</code> and its pan stiffness to <code>[panstiff]</code> |- |freeze/anchor |<code>[player]</code> |Freezes <code>[player]</code>, <code>[player]</code> wont be able to move |- |ghost/gh |<code>[player]</code> |Turns <code>[player]</code> into a ghost |- |god |<code>[player]</code> |Makes <code>[player]</code> invincible from all damage (unless killed) |- |gyro |<code>[player]</code> |Prevents <code>[player]</code> from changing orientation |- |heal |<code>[player]</code> <code>(amount)</code> |Increases <code>[player]</code>'s health by <code>(amount)</code> OR sets it to the <code>[player]</code>'s maxhealth if <code>(amount)</code> is not specified |- |highlight |<code>[player]</code> <code>(brickcolor)</code> |Makes <code>[player]</code> visible through walls with the color <code>(brickcolor)</code> |- |invisible/inv/invis/hide |<code>[player]</code> <code>(isVisible)</code> |Makes <code>[player]</code> invisible, if <code>(isVisible)</code> is "false", the player won't be able to see themselves |- |jump |<code>[player]</code> |Forces <code>[player]</code> to jump |- |jumppower |<code>[player]</code> <code>(amount)</code> |Changes <code>[player]</code>'s jumppower to <code>(amount)</code> |- |kill/die |<code>[player]</code> |Kills <code>[player]</code> |- |lightning/smite/thunder |<code>[player]</code> |Summons Zeus and throws a lightning bolt at <code>[player]</code> |- |magnet |<code>[player]</code> <code>(amount)</code> |Attracts every single player to <code>[player]</code> with a force of <code>(amount)</code> |- |maxhealth |<code>[player]</code> <code>(amount)</code> |Sets <code>[player]</code>'s maximum health to <code>(amount)</code> |- |message/m/msg/shout/announce |<code>(message)</code> |Displays <code>(message)</code> in every player's screen |- |noclip |<code>[player]</code> |Allows <code>[player]</code> to walk through walls. |- |mute |<code>[player]</code> |Disables <code>[player]</code>'s ability to talk, Only works for permissions below you. (Builder cannot mute Admins+) |- |nuke |<code>[player]</code>/<code>[coordinates]</code> |Places a nuke in <code>[player]</code>/<code>[coordinates]</code> |- |removelimbs |<code>[player]</code> |Removes <code>[player]</code>'s limbs |- |respawn |<code>[player]</code> |Respawns <code>[player]</code>, Basically removes the <code>[player]</code>'s character and places it where it was |- |sit/trip |<code>[player]</code> |Forces <code>[player]</code> to sit |- |sparkles/sparkle |<code>[player]</code> <code>(color)</code> |Gives <code>[player]</code> some sparkles with the color <code>(color)</code> |- |team name/teamsname |<code>[teamName]</code> <code>[newName]</code> |Changes <code>[teamName]</code>'s name to <code>[newName]</code> |- |team set/teams set |<code>[player]</code> <code>[teamName]</code> |Sets <code>[player]</code>'s team to <code>[teamName]</code> |- |time |<code>[time]</code> |Sets the world time to <code>[time]</code> |- |to/tp/teleport |<code>(player)</code> <code>(player2)</code>/<code>(coordinates)</code> |If no parameters are entered, this command will teleport whoever ran this command to their mouse position. If <code>(player)</code> is entered, this command will teleport whoever ran this command to <code>(player)</code>. If <code>(player)</code> and <code>(player2)</code> are entered, this command will teleport <code>(player)</code> to <code>(player2)</code>. If <code>(coordinates)</code> are entered, this command will teleport whoever ran this command to <code>(coordinates)</code>. |- |trail |<code>[player]</code> <code>(color)</code> |Puts a trail in <code>[player]</code>, its color will be <code>(color)</code> |- |unblind |<code>[player]</code> |Makes <code>[player]</code> able to see again |- |unblur |<code>[player]</code> |Unblurs <code>[player]</code>'s screen |- |unfly |<code>[player]</code> |Removes <code>[player]</code>'s ability to fly |- |unfreeze/thaw/unanchor |<code>[player]</code> |Unfreezes <code>[player]</code> |- |ungod |<code>[player]</code> |Makes <code>[player]</code> vulnerable to damage |- |ungyro |<code>[player]</code> |Allows <code>[player]</code> to change orientation again |- |unhighlight |<code>[player]</code> |Removes <code>[player]</code>'s highlight |- |unmagnet |<code>[player]</code> |Removes <code>[player]</code>'s magnet |- |unmute |<code>[player]</code> |Allows <code>[player]</code> to talk again. |- |visible/vis |<code>[player]</code> |Makes <code>[player]</code> visible again |- |walkspeed/speed |<code>[player]</code> <code>(amount)</code> |Changes <code>[player]</code>'s walkspeed to <code>(amount)</code> |} == Admin+ == {| class="wikitable" |+ !Command !Arguments !Description |- |ban |<code>[player]</code> |Prevents <code>[player]</code> from joining the game with the reason <code>(reason)</code> |- |kick |<code>[player]</code> <code>(reason)</code> |Kicks <code>[player]</code> with the reason <code>(reason)</code> |- |stat/stats add |<code>[statName]</code> |Creates a new stat with the name <code>[statName]</code> |- |stat/stats name |<code>[statName]</code> <code>[newName]</code> |Changes <code>[statName]</code>'s name to <code>[newName]</code> |- |stat/stats remove |<code>[statName]</code> |Removes the stat under the name <code>[statName]</code> |- |stat/stats set |<code>[statName]</code> <code>[player]</code> <code>(value)</code> |Sets <code>[player]</code>'s <code>[statName]</code> value to <code>(value)</code> |- |stat/stats visible |<code>[statName]</code> <code>(isVisible)</code> |Toggles the visibility of <code>[statName]</code>, if <code>(isVisible)</code> is "false", <code>[statName]</code> will not be shown on the playerlist |- |team/teams add |<code>[teamName]</code> <code>(teamColor)</code> |Creates a new team with the name <code>[teamName]</code> and the color <code>(teamColor)</code>. If <code>(teamColor)</code> is not specified, the team will be created with a random color |- |team/teams autoassign |<code>[teamName]</code> <code>(isEnabled)</code> |Sets if new players should be automatically assigned to <code>[teamName]</code> or not. If there are multiple teams with this setting enabled, the player will be assigned to the team with the least players |- |team/teams color |<code>[teamName]</code> <code>[teamColor]</code> |Changes <code>[teamName]</code>'s color to <code>(teamColor)</code> |- |team/teams remove |<code>[teamName]</code> |Removes the team under the name <code>[teamName]</code> |- |unban |<code>[player]</code> |Allows <code>[player]</code> to join the game |} == Creator+ == {| class="wikitable" |+ !Command !Arguments !Description |- |removeduplicates | - |Removes every block that has the same size, rotation and position as another block |} == Staff+ == {| class="wikitable" |+ !Command !Arguments !Description |- |globalban |<code>[player]</code> <code>[reason]</code> |Permanently bans <code>[player]</code> from Wubby with <code>[reason]</code> |- |globaltempban |<code>[player]</code> <code>[duration]</code> <code>[reason]</code> |Temporarily bans <code>[player]</code> from Wubby for <code>[duration]</code> days with <code>[reason]</code> |- |globalunban |<code>[player]</code> |Unbans <code>[player]</code> from Wubby |- |putonreview | - |Puts a world under review until kory approves it |- |feature | - |Toggles if a world will appear on the featured tab or not |- |clearworlddata | - |Deletes every block in the world. |} 14619fdcb71c9958781ac43d6b114b6a9e479e38 File:WorldIcon.png 6 175 293 2024-04-09T01:34:28Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Template:WIP 10 22 295 148 2024-04-09T02:04:04Z RickGotTaken 14 Fixed typo. wikitext text/x-wiki {{Box template |image = WubbypediaWIPIcon.png |image_size = 80px |title = Wubbypedia (WIP, HIRING) |description = This page is a '''work-in-progress''' and may contain user notes.<br>You can help by [{{fullurl:{{FULLPAGENAME}}|action=edit}} finishing it].<br>{{#if: {{{1|}}}|'''Notes:''' {{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = ad892e |background_color = FFF }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{WIP|Notes}}</pre> :<h3>Example:</h3> <pre>{{WIP|Content that is missing on this page.}}</pre> {{WIP|Content that is missing on this page.}} [[Category:Page templates]]</noinclude> 1b0b667e123888e7f5184fb579de1cc9c5160e03 300 295 2024-04-09T14:22:17Z RickGotTaken 14 Made it use {{PAGENAME}} instead of Wiki Name. wikitext text/x-wiki {{Box template |image = WubbypediaWIPIcon.png |image_size = 80px |title = {{PAGENAME}} (WIP, HIRING) |description = This page is a '''work-in-progress''' and may contain user notes.<br>You can help by [{{fullurl:{{FULLPAGENAME}}|action=edit}} finishing it].<br>{{#if: {{{1|}}}|'''Notes:''' {{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = ad892e |background_color = FFF }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{WIP|Notes}}</pre> :<h3>Example:</h3> <pre>{{WIP|Content that is missing on this page.}}</pre> {{WIP|Content that is missing on this page.}} [[Category:Page templates]]</noinclude> e6fb134cfe7b591bb893f5cc3867cca7a9733555 File:Plus Hat.png 6 177 297 2024-04-09T02:15:24Z RickGotTaken 14 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Cosmetics 0 178 298 2024-04-09T02:28:49Z RickGotTaken 14 https://web.archive.org/web/20240205171357mp_/https://wiki.wubbygame.com/en/Hats modified slightly. wikitext text/x-wiki == Hats == <tabs> <tab name="2024 Hat"><span style="color:blue;">'''Exclusive'''</span><br>{{Quote|YAYYY HAPPY NEW YEAR!!!!! Obtained in the New Year's Eve 2024 event.}}</tab> <tab name="Cold Snowfall"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Eletrical Raincloud"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Emptied Fountain"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="gentleman"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Grey Moon"><span style="color:red;">'''Common'''</span></tab> <tab name="Hot Mug"><span style="color:gray;">'''Unknown'''</span><br>{{Quote|Fireplace not included.}}</tab> <tab name="Money Hat"><span style="color:green;">'''Rare'''</span><br>{{Quote|SOOO RICH!!!}}</tab> <tab name="Plus Hat"><span style="color:blue;">'''Exclusive'''</span><br>[[File:Plus_Hat.png|300px]]</tab> <tab name="Potato"><span style="color:red;">'''Common'''</span><br>{{Quote|what did you expect}}</tab> <tab name="Property Changer"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Raincloud"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Smoky Explosion"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Spotlight"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Wubby Controller"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> == Auras == <tabs> <tab name="Binary Kiddo"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="burger arm trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="burger leg trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="CONFETTI!!!!!!!!"><span style="color:olive;">'''Legendary'''</span></tab> <tab name="Contributor Stars"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Green Leg Trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Red Hand Trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Rainbow Trail"><span style="color:olive;">'''Legendary'''</span></tab> <tab name="Schöner Herbst"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Spooky Scary Ghosts"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> == Chat Tags == <tabs> <tab name="2023er"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Awesome"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Developer"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Fan"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Friendly"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="gloo"><span style="color:red;">'''Common'''</span><br>{{Quote|means "idk" or "i don't feel like answering", this is supposed to mimic the sound of a fish underwater (none)}}</tab> <tab name="lol"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Moderator"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Peasant"><span style="color:red;">'''Common'''</span></tab> <tab name="Plus"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="🐢"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="😺"><span style="color:gray;">'''Unknown'''</span></tab> <tab name=":3"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> 6adf8ae2d3be90234afd04d8ae916f5b047454bc 303 298 2024-04-09T14:40:17Z RickGotTaken 14 In [[Category:Work_in_progressess]] but no WIP template. wikitext text/x-wiki {{WIP}} == Hats == <tabs> <tab name="2024 Hat"><span style="color:blue;">'''Exclusive'''</span><br>{{Quote|YAYYY HAPPY NEW YEAR!!!!! Obtained in the New Year's Eve 2024 event.}}</tab> <tab name="Cold Snowfall"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Eletrical Raincloud"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Emptied Fountain"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="gentleman"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Grey Moon"><span style="color:red;">'''Common'''</span></tab> <tab name="Hot Mug"><span style="color:gray;">'''Unknown'''</span><br>{{Quote|Fireplace not included.}}</tab> <tab name="Money Hat"><span style="color:green;">'''Rare'''</span><br>{{Quote|SOOO RICH!!!}}</tab> <tab name="Plus Hat"><span style="color:blue;">'''Exclusive'''</span><br>[[File:Plus_Hat.png|300px]]</tab> <tab name="Potato"><span style="color:red;">'''Common'''</span><br>{{Quote|what did you expect}}</tab> <tab name="Property Changer"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Raincloud"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Smoky Explosion"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Spotlight"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Wubby Controller"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> == Auras == <tabs> <tab name="Binary Kiddo"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="burger arm trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="burger leg trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="CONFETTI!!!!!!!!"><span style="color:olive;">'''Legendary'''</span></tab> <tab name="Contributor Stars"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Green Leg Trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Red Hand Trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Rainbow Trail"><span style="color:olive;">'''Legendary'''</span></tab> <tab name="Schöner Herbst"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Spooky Scary Ghosts"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> == Chat Tags == <tabs> <tab name="2023er"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Awesome"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Developer"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Fan"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Friendly"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="gloo"><span style="color:red;">'''Common'''</span><br>{{Quote|means "idk" or "i don't feel like answering", this is supposed to mimic the sound of a fish underwater (none)}}</tab> <tab name="lol"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Moderator"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Peasant"><span style="color:red;">'''Common'''</span></tab> <tab name="Plus"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="🐢"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="😺"><span style="color:gray;">'''Unknown'''</span></tab> <tab name=":3"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> 58bf7c64e7bbe33591c78f6b8da6801b3de44384 Manual of Style 0 179 304 2024-04-09T14:49:40Z RickGotTaken 14 https://github.com/chokes-Web-Repositories/Wubby-WikiJS/blob/main/ManualOfStyle.md wikitext text/x-wiki == Time == Use [https://www.unixtimestamp.com/ this site] to get a timestamp value.<br> <code>t:UNIX_TIMESTAMP:C = Live Countdown<br> t:UNIX_TIMESTAMP:R = Relative time<br> t:UNIX_TIMESTAMP:F = [Day of week], [Month] [Day], [Year] at [Time]<br> t:UNIX_TIMESTAMP:f = [Month] [Day], [Year] at [Time]<br> t:UNIX_TIMESTAMP:D = [Month] [Day], [Year]<br> t:UNIX_TIMESTAMP:d = [Month]/[Day]/[Year]<br> t:UNIX_TIMESTAMP:T = [Hour]:[Minute]:[Second] [AM/PM]<br> t:UNIX_TIMESTAMP:t = [Hour]:[Minute] [AM/PM]</code> 837a09dbdaabf92a93577a310b4f0eebcac58873 FAQs 0 180 305 2024-04-09T14:55:24Z RickGotTaken 14 https://github.com/chokes-Web-Repositories/Wubby-WikiJS/blob/main/FAQs.md wikitext text/x-wiki == Authentication == === Q: When i try to login with Discord, I keep getting an error saying "Invalid email / username or password." === A: You must join the [https://discord.gg/YHtthk2dYX Wubby Discord server] to resolve this issue 52356f53971f94f338b74147759c62c766d19bf6 306 305 2024-04-09T14:55:54Z RickGotTaken 14 RickGotTaken moved page [[FAQ]] to [[FAQs]] without leaving a redirect: Misspelled title: https://github.com/chokes-Web-Repositories/Wubby-WikiJS/blob/main/FAQs.md wikitext text/x-wiki == Authentication == === Q: When i try to login with Discord, I keep getting an error saying "Invalid email / username or password." === A: You must join the [https://discord.gg/YHtthk2dYX Wubby Discord server] to resolve this issue 52356f53971f94f338b74147759c62c766d19bf6 Cosmetics 0 178 308 303 2024-04-10T01:44:36Z King cube 2 wikitext text/x-wiki {{WIP}} == Hats == <tabs> <tab name="2024 Hat"><span style="color:blue;">'''Exclusive'''</span><br>Description: YAYYY HAPPY NEW YEAR!!!!! Obtained in the New Year's Eve 2024 event.}}</tab> <tab name="Cold Snowfall"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Eletrical Raincloud"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Emptied Fountain"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="gentleman"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Grey Moon"><span style="color:red;">'''Common'''</span></tab> <tab name="Hot Mug"><span style="color:gray;">'''Unknown'''</span><br>Description: Fireplace not included.</tab> <tab name="Money Hat"><span style="color:green;">'''Rare'''</span><br>Description: SOOO RICH!!!</tab> <tab name="Plus Hat"><span style="color:blue;">'''Exclusive'''</span><br>[[File:Plus_Hat.png|300px]]</tab> <tab name="Potato"><span style="color:red;">'''Common'''</span><br>{{Quote|what did you expect}}</tab> <tab name="Property Changer"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Raincloud"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Smoky Explosion"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Spotlight"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Wubby Controller"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> == Auras == <tabs> <tab name="Binary Kiddo"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="burger arm trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="burger leg trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="CONFETTI!!!!!!!!"><span style="color:olive;">'''Legendary'''</span></tab> <tab name="Contributor Stars"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Green Leg Trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Red Hand Trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Rainbow Trail"><span style="color:olive;">'''Legendary'''</span></tab> <tab name="Schöner Herbst"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Spooky Scary Ghosts"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> == Chat Tags == <tabs> <tab name="2023er"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Awesome"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Developer"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Fan"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Friendly"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="gloo"><span style="color:red;">'''Common'''</span><br>Description: means "idk" or "i don't feel like answering", this is supposed to mimic the sound of a fish underwater (none)</tab> <tab name="lol"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Moderator"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Peasant"><span style="color:red;">'''Common'''</span></tab> <tab name="Plus"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="🐢"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="😺"><span style="color:gray;">'''Unknown'''</span></tab> <tab name=":3"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> 3457aab78bfe7c311b8edc90716c89c5bd3ef59a 309 308 2024-04-10T01:47:24Z King cube 2 wikitext text/x-wiki {{WIP}} == Hats == <tabs> <tab name="2024 Hat"><span style="color:blue;">'''Exclusive'''</span><br>Description: YAYYY HAPPY NEW YEAR!!!!! Obtained in the New Year's Eve 2024 event. Credits to bennnur and Pufferfish08.</tab> <tab name="Cold Snowfall"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Eletrical Raincloud"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Emptied Fountain"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="gentleman"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Grey Moon"><span style="color:red;">'''Common'''</span></tab> <tab name="Hot Mug"><span style="color:gray;">'''Unknown'''</span><br>Description: Fireplace not included.</tab> <tab name="Money Hat"><span style="color:green;">'''Rare'''</span><br>Description: SOOO RICH!!!</tab> <tab name="Plus Hat"><span style="color:blue;">'''Exclusive'''</span><br>[[File:Plus_Hat.png|300px]]</tab> <tab name="Potato"><span style="color:red;">'''Common'''</span><br>{{Quote|what did you expect}}</tab> <tab name="Property Changer"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Raincloud"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Smoky Explosion"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Spotlight"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Wubby Controller"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> == Auras == <tabs> <tab name="Binary Kiddo"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="burger arm trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="burger leg trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="CONFETTI!!!!!!!!"><span style="color:olive;">'''Legendary'''</span></tab> <tab name="Contributor Stars"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Green Leg Trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Red Hand Trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Rainbow Trail"><span style="color:olive;">'''Legendary'''</span></tab> <tab name="Schöner Herbst"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Spooky Scary Ghosts"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> == Chat Tags == <tabs> <tab name="2023er"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Awesome"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Developer"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Fan"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Friendly"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="gloo"><span style="color:red;">'''Common'''</span><br>Description: means "idk" or "i don't feel like answering", this is supposed to mimic the sound of a fish underwater (none)</tab> <tab name="lol"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Moderator"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Peasant"><span style="color:red;">'''Common'''</span></tab> <tab name="Plus"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="🐢"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="😺"><span style="color:gray;">'''Unknown'''</span></tab> <tab name=":3"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> bb3538b48e77d11dfcf06161d4b414d367fc178c 311 309 2024-04-10T01:58:53Z King cube 2 wikitext text/x-wiki {{WIP}} == Hats == <tabs> <tab name="2024 Hat"><span style="color:blue;">'''Exclusive'''</span><br>Description: YAYYY HAPPY NEW YEAR!!!!! Obtained in the New Year's Eve 2024 event. Credits to bennnur and Pufferfish08.</tab> <tab name="Cold Snowfall"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Eletrical Raincloud"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Emptied Fountain"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="gentleman"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Grey Moon"><span style="color:green;">'''Rare'''</span><br>Description: *Wolf howls*. Credits to ChocoBloxius</tab> <tab name="Hot Mug"><span style="color:gray;">'''Unknown'''</span><br>Description: Fireplace not included.</tab> <tab name="Money Hat"><span style="color:green;">'''Rare'''</span><br>Description: SOOO RICH!!!</tab> <tab name="Plus Hat"><span style="color:blue;">'''Exclusive'''</span><br>[[File:Plus_Hat.png|300px]]</tab> <tab name="Potato"><span style="color:red;">'''Common'''</span><br>what did you expect</tab> <tab name="Property Changer"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Raincloud"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Smoky Explosion"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Spotlight"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Wubby Controller"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> == Auras == <tabs> <tab name="Binary Kiddo"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="burger arm trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="burger leg trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="CONFETTI!!!!!!!!"><span style="color:olive;">'''Legendary'''</span></tab> <tab name="Contributor Stars"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Green Leg Trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="monies"><span style="color:green;">'''Rare'''</span><br>Description: too mani MONIES!!! im RICH!!!. Credits to ChocoBloxius</tab> <tab name="Red Hand Trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Red Leg Trail"><span style="color:red;">'''Common'''</span><br>Description: A red trail on your legs. Credits to ChocoBloxius</tab> <tab name="Rainbow Trail"><span style="color:olive;">'''Legendary'''</span></tab> <tab name="Schöner Herbst"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Spooky Scary Ghosts"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> == Chat Tags == <tabs> <tab name="2023er"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Awesome"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Developer"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Fan"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Friendly"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="gloo"><span style="color:red;">'''Common'''</span><br>Description: means "idk" or "i don't feel like answering", this is supposed to mimic the sound of a fish underwater (none)</tab> <tab name="lol"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Moderator"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Peasant"><span style="color:red;">'''Common'''</span></tab> <tab name="Plus"><span style="color:blue;">'''Exclusive'''</span><br> [[File:PlusNametagPreview.png|200px]]</tab> <tab name="🐢"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="😺"><span style="color:gray;">'''Unknown'''</span></tab> <tab name=":3"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> 2947e6e0b95ce76a8954a9cbe2099df35bbcc352 312 311 2024-04-10T02:00:07Z King cube 2 wikitext text/x-wiki {{WIP}} This is a list of cosmetics inside the game. == Hats == <tabs> <tab name="2024 Hat"><span style="color:blue;">'''Exclusive'''</span><br>Description: YAYYY HAPPY NEW YEAR!!!!! Obtained in the New Year's Eve 2024 event. Credits to bennnur and Pufferfish08.</tab> <tab name="Cold Snowfall"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Eletrical Raincloud"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Emptied Fountain"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="gentleman"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Grey Moon"><span style="color:green;">'''Rare'''</span><br>Description: *Wolf howls*. Credits to ChocoBloxius</tab> <tab name="Hot Mug"><span style="color:gray;">'''Unknown'''</span><br>Description: Fireplace not included.</tab> <tab name="Money Hat"><span style="color:green;">'''Rare'''</span><br>Description: SOOO RICH!!!</tab> <tab name="Plus Hat"><span style="color:blue;">'''Exclusive'''</span><br>[[File:Plus_Hat.png|300px]]</tab> <tab name="Potato"><span style="color:red;">'''Common'''</span><br>what did you expect</tab> <tab name="Property Changer"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Raincloud"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Smoky Explosion"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Spotlight"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Wubby Controller"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> == Auras == <tabs> <tab name="Binary Kiddo"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="burger arm trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="burger leg trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="CONFETTI!!!!!!!!"><span style="color:olive;">'''Legendary'''</span></tab> <tab name="Contributor Stars"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Green Leg Trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="monies"><span style="color:green;">'''Rare'''</span><br>Description: too mani MONIES!!! im RICH!!!. Credits to ChocoBloxius</tab> <tab name="Red Hand Trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Red Leg Trail"><span style="color:red;">'''Common'''</span><br>Description: A red trail on your legs. Credits to ChocoBloxius</tab> <tab name="Rainbow Trail"><span style="color:olive;">'''Legendary'''</span></tab> <tab name="Schöner Herbst"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Spooky Scary Ghosts"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> == Chat Tags == <tabs> <tab name="2023er"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Awesome"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Developer"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Fan"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Friendly"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="gloo"><span style="color:red;">'''Common'''</span><br>Description: means "idk" or "i don't feel like answering", this is supposed to mimic the sound of a fish underwater (none)</tab> <tab name="lol"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Moderator"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Peasant"><span style="color:red;">'''Common'''</span></tab> <tab name="Plus"><span style="color:blue;">'''Exclusive'''</span><br> [[File:PlusNametagPreview.png|200px]]</tab> <tab name="🐢"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="😺"><span style="color:gray;">'''Unknown'''</span></tab> <tab name=":3"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> 3fd9b6d66335d2289e0f1b95c0ed74252183377b 313 312 2024-04-10T02:05:26Z Yourlocalonionion 6 regular chat tab agshmtetgrh wikitext text/x-wiki {{WIP}} This is a list of cosmetics inside the game. == Hats == <tabs> <tab name="2024 Hat"><span style="color:blue;">'''Exclusive'''</span><br>Description: YAYYY HAPPY NEW YEAR!!!!! Obtained in the New Year's Eve 2024 event. Credits to bennnur and Pufferfish08.</tab> <tab name="Cold Snowfall"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Eletrical Raincloud"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Emptied Fountain"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="gentleman"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Grey Moon"><span style="color:green;">'''Rare'''</span><br>Description: *Wolf howls*. Credits to ChocoBloxius</tab> <tab name="Hot Mug"><span style="color:gray;">'''Unknown'''</span><br>Description: Fireplace not included.</tab> <tab name="Money Hat"><span style="color:green;">'''Rare'''</span><br>Description: SOOO RICH!!!</tab> <tab name="Plus Hat"><span style="color:blue;">'''Exclusive'''</span><br>[[File:Plus_Hat.png|300px]]</tab> <tab name="Potato"><span style="color:red;">'''Common'''</span><br>what did you expect</tab> <tab name="Property Changer"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Raincloud"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Smoky Explosion"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Spotlight"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Wubby Controller"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> == Auras == <tabs> <tab name="Binary Kiddo"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="burger arm trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="burger leg trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="CONFETTI!!!!!!!!"><span style="color:olive;">'''Legendary'''</span></tab> <tab name="Contributor Stars"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Green Leg Trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="monies"><span style="color:green;">'''Rare'''</span><br>Description: too mani MONIES!!! im RICH!!!. Credits to ChocoBloxius</tab> <tab name="Red Hand Trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Red Leg Trail"><span style="color:red;">'''Common'''</span><br>Description: A red trail on your legs. Credits to ChocoBloxius</tab> <tab name="Rainbow Trail"><span style="color:olive;">'''Legendary'''</span></tab> <tab name="Schöner Herbst"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Spooky Scary Ghosts"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> == Chat Tags == <tabs> <tab name="2023er"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Awesome"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Developer"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Fan"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Friendly"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="gloo"><span style="color:red;">'''Common'''</span><br>Description: means "idk" or "i don't feel like answering", this is supposed to mimic the sound of a fish underwater (none)</tab> <tab name="lol"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Moderator"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Peasant"><span style="color:red;">'''Common'''</span></tab> <tab name="Plus"><span style="color:blue;">'''Exclusive'''</span><br> [[File:PlusNametagPreview.png|200px]]</tab> <tab name="🐢"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="😺"><span style="color:gray;">'''Unknown'''</span></tab> <tab name=":3"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Regular"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> fe49df30248117e3259dd87911722a58b660caf2 File:PlusNametagPreview.png 6 181 310 2024-04-10T01:50:17Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:CosmeticIcon.png 6 182 314 2024-04-10T02:06:15Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Template:MainNav 10 8 315 292 2024-04-10T02:07:28Z King cube 2 wikitext text/x-wiki <noinclude><templatestyles src="Wubbypedia:Main_Page/styles.css" /></noinclude><div class="mainbox"><!-- --><div class="mainnavbox chkframe"><div class="mainheader" style="padding-bottom: 5px;">'''Wiki Navigation'''</div><!-- --><div class="mainnavcont"><!-- -->{{MainNav/entry|BlockToolIcon.png|Blocks|The building blocks used in every world.}} {{MainNav/entry|ZonesToolIcon.png|Zones|Areas that can affect the player in many ways.}} {{MainNav/entry|AttributeToolIcon.png|Attributes|Block modifiers.}} {{MainNav/entry|LogicToolIcon.png|Logic|The blocks that make it possible to create a mechanic in your world.}} {{MainNav/entry|WorldIcon.png|World|The player's world.}} {{MainNav/entry|CosmeticIcon.png|Cosmetic|Floating wearable cosmetics on your player character.}}</div><!-- --></div></div><noinclude> ---- Styling: [[Wubbypedia:Main_Page/styles.css]] [[Category:Main page templates]]</noinclude> 5de988357a35481ba6667e4696048428f1eb5b4f 325 315 2024-04-10T11:59:23Z RickGotTaken 14 Fixed page link. wikitext text/x-wiki <noinclude><templatestyles src="Wubbypedia:Main_Page/styles.css" /></noinclude><div class="mainbox"><!-- --><div class="mainnavbox chkframe"><div class="mainheader" style="padding-bottom: 5px;">'''Wiki Navigation'''</div><!-- --><div class="mainnavcont"><!-- -->{{MainNav/entry|BlockToolIcon.png|Blocks|The building blocks used in every world.}} {{MainNav/entry|ZonesToolIcon.png|Zones|Areas that can affect the player in many ways.}} {{MainNav/entry|AttributeToolIcon.png|Attributes|Block modifiers.}} {{MainNav/entry|LogicToolIcon.png|Logic|The blocks that make it possible to create a mechanic in your world.}} {{MainNav/entry|WorldIcon.png|World|The player's world.}} {{MainNav/entry|CosmeticIcon.png|Cosmetics|Floating wearable cosmetics on your player character.}}</div><!-- --></div></div><noinclude> ---- Styling: [[Wubbypedia:Main_Page/styles.css]] [[Category:Main page templates]]</noinclude> 5416e0dc4d69580218f15dc923ba45115a64bb7c File:WubbyDiscordIcon.png 6 183 316 2024-04-10T02:29:06Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 317 316 2024-04-10T02:30:00Z King cube 2 King cube moved page [[File:WubbyDiscordIcoj.png]] to [[File:WubbyDiscordIcon.png]]: Misspelled title wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 319 317 2024-04-10T02:47:06Z King cube 2 King cube uploaded a new version of [[File:WubbyDiscordIcon.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:WubbyDiscordIcoj.png 6 184 318 2024-04-10T02:30:00Z King cube 2 King cube moved page [[File:WubbyDiscordIcoj.png]] to [[File:WubbyDiscordIcon.png]]: Misspelled title wikitext text/x-wiki #REDIRECT [[File:WubbyDiscordIcon.png]] 98e98bde48b9194f37b78b22f6fb2821cf9423ef File:WWMDiscordIcon.png 6 185 320 2024-04-10T02:47:27Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Wubbypedia:Main Page 4 1 321 278 2024-04-10T02:48:00Z King cube 2 wikitext text/x-wiki <templatestyles src="Wubbypedia:Main Page/styles.css" /> <div align="center">Wubbypedia is a WIP wiki dedicated to documenting the Roblox game "Wubby". Currently we only import pages from the [https://github.com/chokes-Web-Repositories/Wubby-WikiJS Wiki.js Wubby Wiki] to here with slight edits, but if you want to, then feel free to edit/create original pages! [[File:WWMDiscordIcon.png|30px]][https://discord.gg/HYCYeeBShf Wanna join the maintainer's server? Click here to join!][[File:WWMDiscordIcon.png|30px]] [[File:WubbyDiscordIcon.png|30px]][https://discord.gg/rAvmwWYJC3Z Wanna join the official Wubby server? Click here to join!][[File:WubbyDiscordIcon.png|30px]]</div> {{Template:MainNav}} 84181b03fa01ac9b6a4364a98de80202e7195b25 User:Silliest overkill 2 186 322 2024-04-10T03:49:21Z Silliest overkill 20 Created page with "'''contact on discord : overkillspree''' hai im overkill i do stuff for wubbypedia if you wanna contact me use discord lmao" wikitext text/x-wiki '''contact on discord : overkillspree''' hai im overkill i do stuff for wubbypedia if you wanna contact me use discord lmao cee0edd5c1af13f2a2a5a0a65f037198b66419c6 Inventory 0 187 323 2024-04-10T10:57:58Z RickGotTaken 14 Created redirect. wikitext text/x-wiki #REDIRECT [[Cosmetics]] 4a9c4f0b40e344b4d50a41282d1d594353cfa2f9 Hats 0 188 324 2024-04-10T11:57:55Z RickGotTaken 14 Created redirect. wikitext text/x-wiki #REDIRECT [[Cosmetics]] 4a9c4f0b40e344b4d50a41282d1d594353cfa2f9 Logic 0 149 326 302 2024-04-10T13:31:46Z RickGotTaken 14 Added Logic Category. wikitext text/x-wiki {{WIP}}{{Warning|This page explains advanced features, some players may not understand everything in this page.}} Wubby Logic is the second-most important thing in your Wubby worlds, They can do mostly anything such as: * Changing block colors * Moving blocks / platforms * Custom NPC movement Here are some useful links for wiring:<br> [https://easings.net/ Easings.net] | Contains most easing types with directions. == Input == {{Notice|Using a parallel wiring block helps reduce the chances of these blocks not firing correctly.}} Input parts are blocks that cannot be connected to in wiring, only connect to. The Input tab is clearly separated from the Special tab, as the line between them is thicker. These are blocks that are used to power wiring systems. They do not receive wiring inputs, and can only output. <tabs> <tab name="Block Touch Detector">[[File:Block_touch_detectorpreview.png|300px]]<br> Emits a signal when touched by an unanchored block or gear debris.<br> <span style="color:teal;">Output: The part that touched it.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1<br> * Anchor Type: Decides what blocks get detected. Default is NonAnchored<br> * Color To Filter: When filter color is true, only blocks with this color will trigger it. Default is pearl.<br> * Filter Color: Whether if this block will only trigger when a block with the specified color touches it. Default is false.<br> * Use Activation Time: If set to true, the block will stop outputting when (Activation Time) passed, if set to false, it will stop outputting when the block stops touching it. Default is true.</tab> <tab name="Click Block">[[File:Click_blockpreview.png|300px]] Emits a signal when clicked on.<br> <span style="color:teal;">Output: The player that clicked it.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Max Distance: How far you can click this block. Default is 32.<br> * Toggleable: Whether if this block acts like a switch. Default is true.</tab> <tab name="Frame Loop Block">{{Notice|This block is Admin+.}}[[File:Frame_loop_blockpreview.png|300px]]<br> Emits a signal everytime the server calculates a physics frame.<br> <span style="color:teal;">Output: the deltaTime between the frames.</span><br> {{Notice|deltaTime is the time (in milliseconds) the server took calculating a physics frame.}}</tab> <tab name="Humanoid State Block">[[File:Humanoid_state_blockpreview.png|300px]]<br> Emits a signal when a humanoid changes to the specified state.<br> <span style="color:teal;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * State: The block fires when a humanoid enters this state. Default is Landed.<br> * Use Activation Time: If this is off, then the block will only stop firing once the humanoid exits the state. Default is true. </tab> <tab name="Key Input Block">[[File:Key_input_blockpreview.png|300px]]<br> Emits a signal when a player presses the selected key or mobile button.<br> <span style="color:teal;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Input Detection Type: Determines if the block will fire if the input ended, or started.<br> * Use Activation Time: When this is off, the block will only stop firing once the player releases the key. This can only be turned off if the "Input Detection Type" is set to "InputStarted", otherwise this setting will be forced.<br> * Key: The key which the player has to press/release to trigger the block. Default is LeftShift.<br> * Mobile Button Enabled: If this is on, touchscreen players will get a button on their screen that activates the block. * Mobile Button Position: The [https://create.roblox.com/docs/reference/engine/datatypes/UDim2 UDIM2] position (possibly scale) of the mobile button on a players screen if "Mobile Button Enabled" is on.<br> * Mobile Button Text: What the text on the block's mobile button will be if "Mobile Button Enabled" is on.</tab> <tab name="NPC Event Block">[[File:Npc_event_blockpreview.png|300px]]<br> Emits a signal once an NPC does the selected NPC event.<br> <span style="color:teal;">Output: The NPC's NPC Block.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Event: The NPC Event to detect.</tab> <tab name="Player Chatted Block">[[File:Player_chatted_blockpreview.png|300px]]<br> Emits a signal every time a player chats.<br> <span style="color:teal;">Output: Either the player's username or what they said depending on the "Output Type" setting.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Output Type: Determines if the block will output the players chat message or their username when its fired. Default is "Message".</tab> <tab name="Player Event Block">[[File:Player_event_blockpreview.png|300px]]<br> Emits a signal when the selected player event is triggered.<br> <span style="color:teal;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Event: The Player Event to detect. All player events * PlayerJoined - Triggers when a player joins the world<br> * PlayerLeft - Triggers when a player leaves the world<br> * PlayerRespawned - Triggers when a player respawns<br> * PlayerKills - Triggers when a player kills another player</tab> <tab name="Player Touch Detector">[[File:Player_touch_detectorpreview.png|300px]]<br> Emits a signal when a Player/NPC touches this block.<br> <span style="color:teal;">Output: The player's username. (If Detect is set to "NPC" it always outputs the NPC Block)</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Detect: A dropdown menu with the items: Players, NPCs, Everything.<br> * Use Activation Time: When this is off, the block will only stop firing once the Player/NPC stops touching the block.</tab> <tab name="Prompt Block">[[File:Prompt_blockpreview.png|300px]]<br> Emits a signal when it's Proximity Prompt has been triggered.<br> <span style="color:teal;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Hold Duration: Amount of time to trigger the prompt. Default is 0.5 * Key: Key to hold when triggering the prompt. Default is E. * Toggleable: Whether if this block acts like a switch. Default is true.</tab> <tab name="Shop Event Block">[[File:Shop_event_blockpreview.png|300px]]<br> Emits a signal when the specified item name is bought.<br> <span style="color:teal;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Item Name: The item to detect a purchase on.</tab> <tab name="Tap Input Block">[[File:Tap_input_blockpreview.png|300px]]<br> Emits a signal when a player presses a mouse button.<br> <span style="color:teal;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Input Detection Type: Determines if the block will fire if the input ended, or started. * Key: What mouse button is being interacted with. * Use Activation Time: When this is off, the block will only stop firing once the Player stops giving inputs. (Will be turned On if Input Detection Type is "InputEnded")</tab> </tabs> == Logic == These are blocks that allow a player with build permissions to add extra functionality to their world, these examples include: * Ctrl to sprint * E to activate ability and etc. {{Notice|An input is where the gate recieves a signal from a wire connected to it. An output is where the gate sends a signal to a wire connected from it.<br> "true" <nowiki>=</nowiki> active signal<br> "false" <nowiki>=</nowiki> inactive signal<br> This is known as a bool }}{{Warning|Gate descriptions are in-progress and may be incorrect, if you find any incorrect circuits please use the [https://forms.gle/8szUe2x9H9t8gfYq7 wiki feedback form].}} <tabs> <tab name="AND Gate">Checks whether if both inputs are active. <span style="color:gray;">(they do not check if the values are the same)</span> <span style="color:teal;">Input: 2 values (any)<br> Output: Bool</span> </tab> <tab name="BOOL SETTER Gate">Sets a BOOL STORAGE to the set bool value. <span style="color:teal;">Input: none<br> Output: none</span> * Value: The Bool Value to set a BOOL STORAGE to.</tab> <tab name="BOOL STORAGE Gate>Stores a bool value <span style="color:teal;">Input: Bool<br> Output: Stored Value</span> * Delay Before Output: Seconds to wait before outputting. * Save Value: ??? (presumably decides whether value is saved on world restart) * Value: The stored value.</tab> <tab name="BOOL SWITCH Gate">Inverts / Switches the value of a BOOL STORAGE Gate (false becomes true and vice versa) <span style="color:teal;">Input: none<br> Output: none</span> </tab> <tab name="BREAK VECTOR Block">Gets a specified axis of a [https://create.roblox.com/docs/reference/engine/datatypes/Vector3 Vector3] <span style="color:teal;">Input: Vector3<br> Output: Number (none if Input is not a vector3)</span> * Axis: The axis to get from the input.</tab> <tab name="BUILD VECTOR Block">Combines the X, Y, and Z Properties to form a Vector3. <span style="color:teal;">Input: any (Number if gate uses {INPUT})<br> Output: Vector3</span> * X: The X Axis of the Vector3 * Y: The Y Axis of the Vector3 * Z: The Z Axis of the Vector3</tab> <tab name="CHANGE SIGNAL Block">{{Notice|The Property can be changed in the "Types" Tab in Properties}} Changes the signal into the selected property.<br> <span style="color:teal;">Input: any (Ignored)<br> Output: any</span> * Selected Property: The property type to change into.</tab> <tab name="DELAY Gate">Delays the signal by X seconds. (equivalent of <code>wait()</code>) <span style="color:teal;">Input: any<br> Output: any (same as Input)</span> * Delay: The amount of time to delay. * Ignore Deactivation: Determines if the gate will stop its signal when the previous gate stopped sending its signal</tab> <tab name="GET BLOCK PROPERTY">Gets a property of the specified block. <span style="color:teal;">Input: any (Block if Destination is not set)<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve. * Destination: The block to get the properties from.</tab> <tab name="GET GAME PROPERTY Gate">Gets a property of the world. <span style="color:teal;">Input: any (Type Needed Differs)<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve. * Value: ?? Depending on the chosen property the Input may need to be a specific type. * NumPlayersOnTeam: Requires a team name as input. * IsPlayerOnServer: Requires a username as input. * TotalColoredBlocks: Requires a color as input.</tab> <tab name="GET NPC PROPERTY Gate">Gets a property of the specified NPC Block. <span style="color:teal;">Input: any (NPC Block if no Destination is set)<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve. * Destination: The NPC Block to get the properties from.</tab> <tab name="GET PLAYER PROPERTY Gate">Gets a property of the specified player. <span style="color:teal;">Input: Player Username<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve.</tab> <tab name="GET STAT Gate">Gets the stat of the specified player. <span style="color:teal;">Input: Player Username<br> Output: Number</span> * Stat Name: The stat to retrieve.</tab> <tab name="IF Gate">Checks if the inputted value is the same as Value <span style="color:teal;">Input: any<br> Output: Bool</span> * Check Type: How the value is compared. * Keep Activation: Determines if the gate will stop its signal when the previous gate stopped sending its signal * Value: The value to compare the Input to.</tab> <tab name="LOOP THROUGH EVERYONE Gate">When Powered, The gate will loop through every player in the world. <span style="color:teal;">Input: any<br> Output: Player Username</span> * Active Time: How long each loop takes. (seconds) * Delay: How long to wait for another loop. (seconds) * Loop Type: Determines if it loops through NPCs or Players.</tab> <tab name="MATH Gate">Does a math operation on the Input. <span style="color:teal;">Input: Number<br> Output: Number</span> * Math Order: Determines if the Input is before the Value and vice versa. * Operation Type: The operation to do. * Next Gate Type: Determines if the output needs to go through a NUMBER STORAGE to complete an operation. * Disable Output: Determines if a connected NUMBER STORAGE outputs its value after this gate output. * Value: The value to calculate the Input with.</tab> <tab name="NOT Gate">Inverts or "Flips" the signal. <span style="color:teal;">Input: any<br> Output: Bool (true/false)</span> </tab> <tab name="NUMBER SETTER Gate">{{Notice|Use <code><minimumNumber></code>, <code><maximumNumber></code> as the value to randomly generate a number between <code><minimumNumber></code> and <code><maximumNumber></code>. An example would be creating a Random Number Generator (RNG).}} Sets the value of a NUMBER STORAGE Gate<br> <span style="color:teal;">Input: any (Number if using Input)<br> Output: none</span> * Disable Output: Determines if a connected NUMBER STORAGE outputs its value after this gate output. * Value: The value to store the NUMBER STORAGE.</tab> <tab name="NUMBER STORAGE Gate">Stores a number value. <span style="color:teal;">Input: Number<br> Output: Number</span> * Delay Before Output: Seconds to wait before outputting. * Save Value: ??? (presumambly decides whether value is saved on world restart) * Value: The stored value.</tab> <tab name="OR Gate">{{Notice|This gate will pass any input it receives to its output.}} If 1 or more signals are connected to this gate, this gate will fire.<br> <span style="color:teal;">Input: any<br> Output: any</span> </tab> <tab name="REPEATER Gate">Repeatedly sends a signal, How it's sent depends on the loop type. * Activation time: how long the signal will last until it loops back again. * Delay: how long to wait before the next loop starts * Loop Type: How the repeater will behave. * Increment: The Increment to use when in enumerating or repetition mode (eg if increment is 2 then the loop would be like 2, 4, 6,...). * Start index: the starting number the repeater will use * Finish index: the ending number the repeater will use</tab> <tab name="SET STAT Gate">Sets the stat of the input and outputs the stat's value <span style="color:teal;">Input: Player Username<br> Output: Number</span> * Operation Type: Set, add or subteact the stat value. * Stat name: The stat name to set. * Value: The new value to set (or add / subtract) the stat.</tab> <tab name="TEXT EDITING Gate">Sets the value of the connected TEXT STORAGE. <span style="color:teal;">Input: any<br> Output: none (String if Next Gate Type is Normal)</span> * Next Gate Type: Decides if it can go through only a TEXT STORAGE or any gate. * Disable Output: Determines if a connected TEXT STORAGE outputs its value after this gate output. * Operation Type: Decides what to do with the value. * Value: The value to set a TEXT STORAGE to. (Output if Next Gate Type is Normal)</tab> <tab name="TEXT INPUT Gate">Brings up a dialog box on the Input's screen and outputs the response. <span style="color:teal;">Input: any<br> Output: String</span> * Cancel Button Disabled: Decides of if the Cancel / X Button shows up. * Input Position: Changes the dialog's position. * Input Size: Changes the dialog's size.</tab> <tab name="TEXT STORAGE Gate">Stores a text value that can be edited using a TEXT EDITING Gate. <span style="color:teal;">Input: TEXT EDITING Signal<br> Output: String</span> * Delay Before Output: Seconds to wait before outputting. * Save Value: ??? (presumambly decides whether value is saved on world restart) * Value: The stored value.</tab> <tab name="TRIPLE MATH Gate">Special variant of the MATH Gate that uses vectors (x, y. z). <span style="color:teal;">Input: Number<br> Output: Number</span> * Operation type: Decides what to do with the X, Y and Z numbers. * X: X of the vector. * Y: Y of the vector. * Z: Z of the vector.</tab> <tab name="XOR Gate">Takes multiple signals and produces an output if the number of true inputs are odd. <span style="color:teal;">Input: any (Multiple)<br> Output: Bool</span> </tab> </tabs> 7e970e9eca8ec15b12d0c0b3961703acf3262291 334 326 2024-04-10T15:23:40Z RickGotTaken 14 Made blue colour more suitable for dark mode. wikitext text/x-wiki {{WIP}}{{Warning|This page explains advanced features, some players may not understand everything in this page.}} Wubby Logic is the second-most important thing in your Wubby worlds, They can do mostly anything such as: * Changing block colors * Moving blocks / platforms * Custom NPC movement Here are some useful links for wiring:<br> [https://easings.net/ Easings.net] | Contains most easing types with directions. == Input == {{Notice|Using a parallel wiring block helps reduce the chances of these blocks not firing correctly.}} Input parts are blocks that cannot be connected to in wiring, only connect to. The Input tab is clearly separated from the Special tab, as the line between them is thicker. These are blocks that are used to power wiring systems. They do not receive wiring inputs, and can only output. <tabs> <tab name="Block Touch Detector">[[File:Block_touch_detectorpreview.png|300px]]<br> Emits a signal when touched by an unanchored block or gear debris.<br> <span style="color:#72aacc;">Output: The part that touched it.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1<br> * Anchor Type: Decides what blocks get detected. Default is NonAnchored<br> * Color To Filter: When filter color is true, only blocks with this color will trigger it. Default is pearl.<br> * Filter Color: Whether if this block will only trigger when a block with the specified color touches it. Default is false.<br> * Use Activation Time: If set to true, the block will stop outputting when (Activation Time) passed, if set to false, it will stop outputting when the block stops touching it. Default is true.</tab> <tab name="Click Block">[[File:Click_blockpreview.png|300px]] Emits a signal when clicked on.<br> <span style="color:#72aacc;">Output: The player that clicked it.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Max Distance: How far you can click this block. Default is 32.<br> * Toggleable: Whether if this block acts like a switch. Default is true.</tab> <tab name="Frame Loop Block">{{Notice|This block is Admin+.}}[[File:Frame_loop_blockpreview.png|300px]]<br> Emits a signal everytime the server calculates a physics frame.<br> <span style="color:#72aacc;">Output: the deltaTime between the frames.</span><br> {{Notice|deltaTime is the time (in milliseconds) the server took calculating a physics frame.}}</tab> <tab name="Humanoid State Block">[[File:Humanoid_state_blockpreview.png|300px]]<br> Emits a signal when a humanoid changes to the specified state.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * State: The block fires when a humanoid enters this state. Default is Landed.<br> * Use Activation Time: If this is off, then the block will only stop firing once the humanoid exits the state. Default is true. </tab> <tab name="Key Input Block">[[File:Key_input_blockpreview.png|300px]]<br> Emits a signal when a player presses the selected key or mobile button.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Input Detection Type: Determines if the block will fire if the input ended, or started.<br> * Use Activation Time: When this is off, the block will only stop firing once the player releases the key. This can only be turned off if the "Input Detection Type" is set to "InputStarted", otherwise this setting will be forced.<br> * Key: The key which the player has to press/release to trigger the block. Default is LeftShift.<br> * Mobile Button Enabled: If this is on, touchscreen players will get a button on their screen that activates the block. * Mobile Button Position: The [https://create.roblox.com/docs/reference/engine/datatypes/UDim2 UDIM2] position (possibly scale) of the mobile button on a players screen if "Mobile Button Enabled" is on.<br> * Mobile Button Text: What the text on the block's mobile button will be if "Mobile Button Enabled" is on.</tab> <tab name="NPC Event Block">[[File:Npc_event_blockpreview.png|300px]]<br> Emits a signal once an NPC does the selected NPC event.<br> <span style="color:#72aacc;">Output: The NPC's NPC Block.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Event: The NPC Event to detect.</tab> <tab name="Player Chatted Block">[[File:Player_chatted_blockpreview.png|300px]]<br> Emits a signal every time a player chats.<br> <span style="color:#72aacc;">Output: Either the player's username or what they said depending on the "Output Type" setting.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Output Type: Determines if the block will output the players chat message or their username when its fired. Default is "Message".</tab> <tab name="Player Event Block">[[File:Player_event_blockpreview.png|300px]]<br> Emits a signal when the selected player event is triggered.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Event: The Player Event to detect. All player events * PlayerJoined - Triggers when a player joins the world<br> * PlayerLeft - Triggers when a player leaves the world<br> * PlayerRespawned - Triggers when a player respawns<br> * PlayerKills - Triggers when a player kills another player</tab> <tab name="Player Touch Detector">[[File:Player_touch_detectorpreview.png|300px]]<br> Emits a signal when a Player/NPC touches this block.<br> <span style="color:#72aacc;">Output: The player's username. (If Detect is set to "NPC" it always outputs the NPC Block)</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Detect: A dropdown menu with the items: Players, NPCs, Everything.<br> * Use Activation Time: When this is off, the block will only stop firing once the Player/NPC stops touching the block.</tab> <tab name="Prompt Block">[[File:Prompt_blockpreview.png|300px]]<br> Emits a signal when it's Proximity Prompt has been triggered.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Hold Duration: Amount of time to trigger the prompt. Default is 0.5 * Key: Key to hold when triggering the prompt. Default is E. * Toggleable: Whether if this block acts like a switch. Default is true.</tab> <tab name="Shop Event Block">[[File:Shop_event_blockpreview.png|300px]]<br> Emits a signal when the specified item name is bought.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Item Name: The item to detect a purchase on.</tab> <tab name="Tap Input Block">[[File:Tap_input_blockpreview.png|300px]]<br> Emits a signal when a player presses a mouse button.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Input Detection Type: Determines if the block will fire if the input ended, or started. * Key: What mouse button is being interacted with. * Use Activation Time: When this is off, the block will only stop firing once the Player stops giving inputs. (Will be turned On if Input Detection Type is "InputEnded")</tab> </tabs> == Logic == These are blocks that allow a player with build permissions to add extra functionality to their world, these examples include: * Ctrl to sprint * E to activate ability and etc. {{Notice|An input is where the gate recieves a signal from a wire connected to it. An output is where the gate sends a signal to a wire connected from it.<br> "true" <nowiki>=</nowiki> active signal<br> "false" <nowiki>=</nowiki> inactive signal<br> This is known as a bool }}{{Warning|Gate descriptions are in-progress and may be incorrect, if you find any incorrect circuits please use the [https://forms.gle/8szUe2x9H9t8gfYq7 wiki feedback form].}} <tabs> <tab name="AND Gate">Checks whether if both inputs are active. <span style="color:gray;">(they do not check if the values are the same)</span> <span style="color:#72aacc;">Input: 2 values (any)<br> Output: Bool</span> </tab> <tab name="BOOL SETTER Gate">Sets a BOOL STORAGE to the set bool value. <span style="color:#72aacc;">Input: none<br> Output: none</span> * Value: The Bool Value to set a BOOL STORAGE to.</tab> <tab name="BOOL STORAGE Gate>Stores a bool value <span style="color:#72aacc;">Input: Bool<br> Output: Stored Value</span> * Delay Before Output: Seconds to wait before outputting. * Save Value: ??? (presumably decides whether value is saved on world restart) * Value: The stored value.</tab> <tab name="BOOL SWITCH Gate">Inverts / Switches the value of a BOOL STORAGE Gate (false becomes true and vice versa) <span style="color:#72aacc;">Input: none<br> Output: none</span> </tab> <tab name="BREAK VECTOR Block">Gets a specified axis of a [https://create.roblox.com/docs/reference/engine/datatypes/Vector3 Vector3] <span style="color:#72aacc;">Input: Vector3<br> Output: Number (none if Input is not a vector3)</span> * Axis: The axis to get from the input.</tab> <tab name="BUILD VECTOR Block">Combines the X, Y, and Z Properties to form a Vector3. <span style="color:#72aacc;">Input: any (Number if gate uses {INPUT})<br> Output: Vector3</span> * X: The X Axis of the Vector3 * Y: The Y Axis of the Vector3 * Z: The Z Axis of the Vector3</tab> <tab name="CHANGE SIGNAL Block">{{Notice|The Property can be changed in the "Types" Tab in Properties}} Changes the signal into the selected property.<br> <span style="color:#72aacc;">Input: any (Ignored)<br> Output: any</span> * Selected Property: The property type to change into.</tab> <tab name="DELAY Gate">Delays the signal by X seconds. (equivalent of <code>wait()</code>) <span style="color:#72aacc;">Input: any<br> Output: any (same as Input)</span> * Delay: The amount of time to delay. * Ignore Deactivation: Determines if the gate will stop its signal when the previous gate stopped sending its signal</tab> <tab name="GET BLOCK PROPERTY">Gets a property of the specified block. <span style="color:#72aacc;">Input: any (Block if Destination is not set)<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve. * Destination: The block to get the properties from.</tab> <tab name="GET GAME PROPERTY Gate">Gets a property of the world. <span style="color:#72aacc;">Input: any (Type Needed Differs)<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve. * Value: ?? Depending on the chosen property the Input may need to be a specific type. * NumPlayersOnTeam: Requires a team name as input. * IsPlayerOnServer: Requires a username as input. * TotalColoredBlocks: Requires a color as input.</tab> <tab name="GET NPC PROPERTY Gate">Gets a property of the specified NPC Block. <span style="color:#72aacc;">Input: any (NPC Block if no Destination is set)<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve. * Destination: The NPC Block to get the properties from.</tab> <tab name="GET PLAYER PROPERTY Gate">Gets a property of the specified player. <span style="color:#72aacc;">Input: Player Username<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve.</tab> <tab name="GET STAT Gate">Gets the stat of the specified player. <span style="color:#72aacc;">Input: Player Username<br> Output: Number</span> * Stat Name: The stat to retrieve.</tab> <tab name="IF Gate">Checks if the inputted value is the same as Value <span style="color:#72aacc;">Input: any<br> Output: Bool</span> * Check Type: How the value is compared. * Keep Activation: Determines if the gate will stop its signal when the previous gate stopped sending its signal * Value: The value to compare the Input to.</tab> <tab name="LOOP THROUGH EVERYONE Gate">When Powered, The gate will loop through every player in the world. <span style="color:#72aacc;">Input: any<br> Output: Player Username</span> * Active Time: How long each loop takes. (seconds) * Delay: How long to wait for another loop. (seconds) * Loop Type: Determines if it loops through NPCs or Players.</tab> <tab name="MATH Gate">Does a math operation on the Input. <span style="color:#72aacc;">Input: Number<br> Output: Number</span> * Math Order: Determines if the Input is before the Value and vice versa. * Operation Type: The operation to do. * Next Gate Type: Determines if the output needs to go through a NUMBER STORAGE to complete an operation. * Disable Output: Determines if a connected NUMBER STORAGE outputs its value after this gate output. * Value: The value to calculate the Input with.</tab> <tab name="NOT Gate">Inverts or "Flips" the signal. <span style="color:#72aacc;">Input: any<br> Output: Bool (true/false)</span> </tab> <tab name="NUMBER SETTER Gate">{{Notice|Use <code><minimumNumber></code>, <code><maximumNumber></code> as the value to randomly generate a number between <code><minimumNumber></code> and <code><maximumNumber></code>. An example would be creating a Random Number Generator (RNG).}} Sets the value of a NUMBER STORAGE Gate<br> <span style="color:#72aacc;">Input: any (Number if using Input)<br> Output: none</span> * Disable Output: Determines if a connected NUMBER STORAGE outputs its value after this gate output. * Value: The value to store the NUMBER STORAGE.</tab> <tab name="NUMBER STORAGE Gate">Stores a number value. <span style="color:#72aacc;">Input: Number<br> Output: Number</span> * Delay Before Output: Seconds to wait before outputting. * Save Value: ??? (presumambly decides whether value is saved on world restart) * Value: The stored value.</tab> <tab name="OR Gate">{{Notice|This gate will pass any input it receives to its output.}} If 1 or more signals are connected to this gate, this gate will fire.<br> <span style="color:#72aacc;">Input: any<br> Output: any</span> </tab> <tab name="REPEATER Gate">Repeatedly sends a signal, How it's sent depends on the loop type. * Activation time: how long the signal will last until it loops back again. * Delay: how long to wait before the next loop starts * Loop Type: How the repeater will behave. * Increment: The Increment to use when in enumerating or repetition mode (eg if increment is 2 then the loop would be like 2, 4, 6,...). * Start index: the starting number the repeater will use * Finish index: the ending number the repeater will use</tab> <tab name="SET STAT Gate">Sets the stat of the input and outputs the stat's value <span style="color:#72aacc;">Input: Player Username<br> Output: Number</span> * Operation Type: Set, add or subteact the stat value. * Stat name: The stat name to set. * Value: The new value to set (or add / subtract) the stat.</tab> <tab name="TEXT EDITING Gate">Sets the value of the connected TEXT STORAGE. <span style="color:#72aacc;">Input: any<br> Output: none (String if Next Gate Type is Normal)</span> * Next Gate Type: Decides if it can go through only a TEXT STORAGE or any gate. * Disable Output: Determines if a connected TEXT STORAGE outputs its value after this gate output. * Operation Type: Decides what to do with the value. * Value: The value to set a TEXT STORAGE to. (Output if Next Gate Type is Normal)</tab> <tab name="TEXT INPUT Gate">Brings up a dialog box on the Input's screen and outputs the response. <span style="color:#72aacc;">Input: any<br> Output: String</span> * Cancel Button Disabled: Decides of if the Cancel / X Button shows up. * Input Position: Changes the dialog's position. * Input Size: Changes the dialog's size.</tab> <tab name="TEXT STORAGE Gate">Stores a text value that can be edited using a TEXT EDITING Gate. <span style="color:#72aacc;">Input: TEXT EDITING Signal<br> Output: String</span> * Delay Before Output: Seconds to wait before outputting. * Save Value: ??? (presumambly decides whether value is saved on world restart) * Value: The stored value.</tab> <tab name="TRIPLE MATH Gate">Special variant of the MATH Gate that uses vectors (x, y. z). <span style="color:#72aacc;">Input: Number<br> Output: Number</span> * Operation type: Decides what to do with the X, Y and Z numbers. * X: X of the vector. * Y: Y of the vector. * Z: Z of the vector.</tab> <tab name="XOR Gate">Takes multiple signals and produces an output if the number of true inputs are odd. <span style="color:#72aacc;">Input: any (Multiple)<br> Output: Bool</span> </tab> </tabs> 1ecd280d0470370c6404c5016f11cf1f9caac6ff MediaWiki:Timeless.css 8 18 327 167 2024-04-10T15:09:05Z King cube 2 css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .tabs-tabbox > .tabs-container, .tabs-tabbox > .tabs-label { border-radius: 0; } .scroll-right.overflowed .content-table-right { display: none; } /* The actual original CSS for this wiki. */ .mw-body h1.firstHeading { margin-top: 1.5em!important; } .mw-footer-container { background-color: #222!important; } .mw-wiki-logo { filter: drop-shadow(0 0px 15px black); } #msupload-list .file .file-name:hover, #msupload-list .file .file-name-input { background-color: #333; } .mw-collapsible-toggle-default::after, .mw-collapsible-toggle-default::before { color: white; } .mw-parser-output .documentation, .mw-parser-output .documentation-metadata { border-color: #333; background-color: #222; } .mw-parser-output .ambox { background-color: #222222!important } .mw-datatable tr:hover td { background-color: #4d4d4d; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } textarea, #searchInput, form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { background-color: #222; color: white; } form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { border-color: #313131; } .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:focus{ border-color: #ee8334; box-shadow: inset 0 0 0 1px #ee8334; } .mw-body li.gallerybox div.thumb { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuSelectWidget { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected { background-color: #3a3a3a; } .oo-ui-indicator-down { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } .mw-datatable tr td { background-color: #2f2f2f; border-color: #3e3e3e; } .mw-datatable th { background-color: #1c1b1b; } #searchButton, #mw-searchButton { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { border-color: #3e3e3e; } #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-header-container { border-color: #292929; background-color: #292929; } #personal .dropdown { border-color: #292929; background-color: #292929; } #p-logo-text a, body, .tools-inline li.selected a, #mw-header-container, code, pre, .mw-code, .ace-tm, .editOptions, .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget, .oo-ui-textInputWidget .oo-ui-inputWidget-input, #msupload-list .file .file-warning { color: white; } figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption { background-color: #262626; } figure[typeof~="mw:File/Thumb"], figure[typeof~="mw:File/Frame"], figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~="mw:File/Thumb"] > :not(figcaption) .mw-file-element, figure[typeof~="mw:File/Frame"] > :not(figcaption) .mw-file-element { border-color: #3e3e3e; } ul#filetoc, .toc, .toccolours, .mw-warning { background-color: #2626260; border-color: #262626; } #pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read, #pt-notifications-notice .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read { filter: invert(100); } #personal h2 { filter: invert(100); color: black; } #msupload-list .file { background-color: #222; border-color: #313131; } .oo-ui-pendingElement-pending { background-image: linear-gradient(135deg,#ffffff75 25%,transparent 25%,transparent 50%,#ffffff75 50%,#ffffff75 75%,transparent 75%,transparent) } .mw-body .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend, .mw-changeslist-legend, .mw-body .mw-search-profile-tabs, .mw-body fieldset#mw-searchoptions, .mw_metadata, .wikitable, .mw-datatable { background-color: #2f2f2f; border-color: #3e3e3e; color: white; } .wikitable > tr > th, .wikitable > * > tr > th { background-color: #1c1b1b; } .mw_metadata > tr > th, .mw-datatable > tr > th, .wikitable > tr > th, .mw_metadata > tr > td, .mw-datatable > tr > td, .wikitable > tr > td, .mw_metadata > * > tr > th, .mw-datatable > * > tr > th, .wikitable > * > tr > th, .mw_metadata > * > tr > td, .mw-datatable > * > tr > td, .wikitable > * > tr > td { border-color: #3e3e3e; } code, pre, .mw-code, .toc { background-color: #222; border-color: #222; } .ace-tm, .ace-tm .ace_print-margin { background-color: #222; } div.editOptions { background-color: #222; border-color: #313131; } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: #262626; border-color: #4f4f4f; } .ace-tm .ace_gutter { background-color: #2d2d2d; } .ace-tm .ace_gutter-active-line { background-color: #3c3c3c; } .codeEditor-status { background-color: #313131; border-color: #4b4b4b } .codeEditor-status-message, .wikiEditor-ui .wikiEditor-ui-view { border-color: #4b4b4b } 2d0a6bbddb1ac8aa0f6dfb6d533e5e99433c2738 332 327 2024-04-10T15:17:07Z King cube 2 css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .tabs-tabbox > .tabs-container, .tabs-tabbox > .tabs-label { border-radius: 0; } .scroll-right.overflowed .content-table-right { display: none; } /* The actual original CSS for this wiki. */ .mw-body h1.firstHeading { margin-top: 1.5em!important; } .mw-footer-container { background-color: #222!important; } .mw-wiki-logo { filter: drop-shadow(0 0px 15px black); } #msupload-list .file .file-name:hover, #msupload-list .file .file-name-input { background-color: #333; } .mw-collapsible-toggle-default::after, .mw-collapsible-toggle-default::before { color: white; } .mw-parser-output .documentation, .mw-parser-output .documentation-metadata { border-color: #333; background-color: #222; } .mw-parser-output .ambox { background-color: #222222!important } .tabs-label { border-color: #333; background-color: #222; } .tabs-tabbox > .tabs-input:checked + .tabs-label, .tabs-input-0:checked + .tabs-input-1 + .tabs-label { border-color: #222; background-color: #111; } .mw-datatable tr:hover td { background-color: #4d4d4d; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } textarea, #searchInput, form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { background-color: #222; color: white; } form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { border-color: #313131; } .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:focus{ border-color: #ee8334; box-shadow: inset 0 0 0 1px #ee8334; } .mw-body li.gallerybox div.thumb { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuSelectWidget { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected { background-color: #3a3a3a; } .oo-ui-indicator-down { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } .mw-datatable tr td { background-color: #2f2f2f; border-color: #3e3e3e; } .mw-datatable th { background-color: #1c1b1b; } #searchButton, #mw-searchButton { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { border-color: #3e3e3e; } #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-header-container { border-color: #292929; background-color: #292929; } #personal .dropdown { border-color: #292929; background-color: #292929; } #p-logo-text a, body, .tools-inline li.selected a, #mw-header-container, code, pre, .mw-code, .ace-tm, .editOptions, .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget, .oo-ui-textInputWidget .oo-ui-inputWidget-input, #msupload-list .file .file-warning { color: white; } figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption { background-color: #262626; } figure[typeof~="mw:File/Thumb"], figure[typeof~="mw:File/Frame"], figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~="mw:File/Thumb"] > :not(figcaption) .mw-file-element, figure[typeof~="mw:File/Frame"] > :not(figcaption) .mw-file-element { border-color: #3e3e3e; } ul#filetoc, .toc, .toccolours, .mw-warning { background-color: #2626260; border-color: #262626; } #pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read, #pt-notifications-notice .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read { filter: invert(100); } #personal h2 { filter: invert(100); color: black; } #msupload-list .file { background-color: #222; border-color: #313131; } .oo-ui-pendingElement-pending { background-image: linear-gradient(135deg,#ffffff75 25%,transparent 25%,transparent 50%,#ffffff75 50%,#ffffff75 75%,transparent 75%,transparent) } .mw-body .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend, .mw-changeslist-legend, .mw-body .mw-search-profile-tabs, .mw-body fieldset#mw-searchoptions, .mw_metadata, .wikitable, .mw-datatable { background-color: #2f2f2f; border-color: #3e3e3e; color: white; } .wikitable > tr > th, .wikitable > * > tr > th { background-color: #1c1b1b; } .mw_metadata > tr > th, .mw-datatable > tr > th, .wikitable > tr > th, .mw_metadata > tr > td, .mw-datatable > tr > td, .wikitable > tr > td, .mw_metadata > * > tr > th, .mw-datatable > * > tr > th, .wikitable > * > tr > th, .mw_metadata > * > tr > td, .mw-datatable > * > tr > td, .wikitable > * > tr > td { border-color: #3e3e3e; } code, pre, .mw-code, .toc { background-color: #222; border-color: #222; } .ace-tm, .ace-tm .ace_print-margin { background-color: #222; } div.editOptions { background-color: #222; border-color: #313131; } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: #262626; border-color: #4f4f4f; } .ace-tm .ace_gutter { background-color: #2d2d2d; } .ace-tm .ace_gutter-active-line { background-color: #3c3c3c; } .codeEditor-status { background-color: #313131; border-color: #4b4b4b } .codeEditor-status-message, .wikiEditor-ui .wikiEditor-ui-view { border-color: #4b4b4b } ef084ac485ae2fbb41b074f34dcef0a77e0fcfa4 335 332 2024-04-10T15:25:47Z King cube 2 css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .tabs-tabbox > .tabs-container, .tabs-tabbox > .tabs-label { border-radius: 0; } .scroll-right.overflowed .content-table-right { display: none; } /* The actual original CSS for this wiki. */ .mw-body h1.firstHeading { margin-top: 1.5em!important; } .mw-footer-container { background-color: #222!important; } .mw-wiki-logo { filter: drop-shadow(0 0px 15px black); } #msupload-list .file .file-name:hover, #msupload-list .file .file-name-input { background-color: #333; } .mw-collapsible-toggle-default::after, .mw-collapsible-toggle-default::before { color: white; } .mw-parser-output .documentation, .mw-parser-output .documentation-metadata { border-color: #333; background-color: #222; } .mw-parser-output .ambox { background-color: #222222!important } .tabs-label { border-color: #333; background-color: #4444; } .tabs-tabbox > .tabs-input:checked + .tabs-label, .tabs-input-0:checked + .tabs-input-1 + .tabs-label { border-color: #222; background-color: #111; } .mw-datatable tr:hover td { background-color: #4d4d4d; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } textarea, #searchInput, form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { background-color: #222; color: white; } form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { border-color: #313131; } .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:focus{ border-color: #ee8334; box-shadow: inset 0 0 0 1px #ee8334; } .mw-body li.gallerybox div.thumb { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuSelectWidget { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected { background-color: #3a3a3a; } .oo-ui-indicator-down { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } .mw-datatable tr td { background-color: #2f2f2f; border-color: #3e3e3e; } .mw-datatable th { background-color: #1c1b1b; } #searchButton, #mw-searchButton { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { border-color: #3e3e3e; } #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-header-container { border-color: #292929; background-color: #292929; } #personal .dropdown { border-color: #292929; background-color: #292929; } #p-logo-text a, body, .tools-inline li.selected a, #mw-header-container, code, pre, .mw-code, .ace-tm, .editOptions, .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget, .oo-ui-textInputWidget .oo-ui-inputWidget-input, #msupload-list .file .file-warning { color: white; } figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'] { background-color: #262626; } figure[typeof~="mw:File/Thumb"], figure[typeof~="mw:File/Frame"], figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~="mw:File/Thumb"] > :not(figcaption) .mw-file-element, figure[typeof~="mw:File/Frame"] > :not(figcaption) .mw-file-element, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame']{ border-color: #3e3e3e; } ul#filetoc, .toc, .toccolours, .mw-warning { background-color: #2626260; border-color: #262626; } #pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read, #pt-notifications-notice .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read { filter: invert(100); } #personal h2 { filter: invert(100); color: black; } #msupload-list .file { background-color: #222; border-color: #313131; } .oo-ui-pendingElement-pending { background-image: linear-gradient(135deg,#ffffff75 25%,transparent 25%,transparent 50%,#ffffff75 50%,#ffffff75 75%,transparent 75%,transparent) } .mw-body .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend, .mw-changeslist-legend, .mw-body .mw-search-profile-tabs, .mw-body fieldset#mw-searchoptions, .mw_metadata, .wikitable, .mw-datatable { background-color: #2f2f2f; border-color: #3e3e3e; color: white; } .wikitable > tr > th, .wikitable > * > tr > th { background-color: #1c1b1b; } .mw_metadata > tr > th, .mw-datatable > tr > th, .wikitable > tr > th, .mw_metadata > tr > td, .mw-datatable > tr > td, .wikitable > tr > td, .mw_metadata > * > tr > th, .mw-datatable > * > tr > th, .wikitable > * > tr > th, .mw_metadata > * > tr > td, .mw-datatable > * > tr > td, .wikitable > * > tr > td { border-color: #3e3e3e; } code, pre, .mw-code, .toc { background-color: #222; border-color: #222; } .ace-tm, .ace-tm .ace_print-margin { background-color: #222; } div.editOptions { background-color: #222; border-color: #313131; } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: #262626; border-color: #4f4f4f; } .ace-tm .ace_gutter { background-color: #2d2d2d; } .ace-tm .ace_gutter-active-line { background-color: #3c3c3c; } .codeEditor-status { background-color: #313131; border-color: #4b4b4b } .codeEditor-status-message, .wikiEditor-ui .wikiEditor-ui-view { border-color: #4b4b4b } 960a36b216db98ba9bdfe09a38e8fd392f850170 349 335 2024-04-10T21:53:25Z King cube 2 css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .tabs-tabbox > .tabs-container, .tabs-tabbox > .tabs-label { border-radius: 0; } .scroll-right.overflowed .content-table-right { display: none; } /* The actual original CSS for this wiki. */ .mw-body h1.firstHeading { margin-top: 1.5em!important; } .mw-footer-container { background-color: #222!important; } .mw-wiki-logo { filter: drop-shadow(0 0px 15px white); } #msupload-list .file .file-name:hover, #msupload-list .file .file-name-input { background-color: #333; } .mw-collapsible-toggle-default::after, .mw-collapsible-toggle-default::before { color: white; } .mw-parser-output .documentation, .mw-parser-output .documentation-metadata { border-color: #333; background-color: #222; } .mw-parser-output .ambox { background-color: #222222!important } .tabs-label { border-color: #333; background-color: #4444; } .tabs-tabbox > .tabs-input:checked + .tabs-label, .tabs-input-0:checked + .tabs-input-1 + .tabs-label { border-color: #222; background-color: #111; } .mw-datatable tr:hover td { background-color: #4d4d4d; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } textarea, #searchInput, form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { background-color: #222; color: white; } form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { border-color: #313131; } .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:focus{ border-color: #ee8334; box-shadow: inset 0 0 0 1px #ee8334; } .mw-body li.gallerybox div.thumb { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuSelectWidget { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected { background-color: #3a3a3a; } .oo-ui-indicator-down { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } .mw-datatable tr td { background-color: #2f2f2f; border-color: #3e3e3e; } .mw-datatable th { background-color: #1c1b1b; } #searchButton, #mw-searchButton { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { border-color: #3e3e3e; } #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-header-container { border-color: #292929; background-color: #292929; } #personal .dropdown { border-color: #292929; background-color: #292929; } #p-logo-text a, body, .tools-inline li.selected a, #mw-header-container, code, pre, .mw-code, .ace-tm, .editOptions, .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget, .oo-ui-textInputWidget .oo-ui-inputWidget-input, #msupload-list .file .file-warning { color: white; } figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'] { background-color: #262626; } figure[typeof~="mw:File/Thumb"], figure[typeof~="mw:File/Frame"], figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~="mw:File/Thumb"] > :not(figcaption) .mw-file-element, figure[typeof~="mw:File/Frame"] > :not(figcaption) .mw-file-element, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame']{ border-color: #3e3e3e; } ul#filetoc, .toc, .toccolours, .mw-warning { background-color: #2626260; border-color: #262626; } #pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read, #pt-notifications-notice .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read { filter: invert(100); } #personal h2 { filter: invert(100); color: black; } #msupload-list .file { background-color: #222; border-color: #313131; } .oo-ui-pendingElement-pending { background-image: linear-gradient(135deg,#ffffff75 25%,transparent 25%,transparent 50%,#ffffff75 50%,#ffffff75 75%,transparent 75%,transparent) } .mw-body .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend, .mw-changeslist-legend, .mw-body .mw-search-profile-tabs, .mw-body fieldset#mw-searchoptions, .mw_metadata, .wikitable, .mw-datatable { background-color: #2f2f2f; border-color: #3e3e3e; color: white; } .wikitable > tr > th, .wikitable > * > tr > th { background-color: #1c1b1b; } .mw_metadata > tr > th, .mw-datatable > tr > th, .wikitable > tr > th, .mw_metadata > tr > td, .mw-datatable > tr > td, .wikitable > tr > td, .mw_metadata > * > tr > th, .mw-datatable > * > tr > th, .wikitable > * > tr > th, .mw_metadata > * > tr > td, .mw-datatable > * > tr > td, .wikitable > * > tr > td { border-color: #3e3e3e; } code, pre, .mw-code, .toc { background-color: #222; border-color: #222; } .ace-tm, .ace-tm .ace_print-margin { background-color: #222; } div.editOptions { background-color: #222; border-color: #313131; } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: #262626; border-color: #4f4f4f; } .ace-tm .ace_gutter { background-color: #2d2d2d; } .ace-tm .ace_gutter-active-line { background-color: #3c3c3c; } .codeEditor-status { background-color: #313131; border-color: #4b4b4b } .codeEditor-status-message, .wikiEditor-ui .wikiEditor-ui-view { border-color: #4b4b4b } /* new stuff ig */ .oo-ui-textInputWidget.oo-ui-widget-enabled > .oo-ui-iconElement-icon { FILTER: invert(100); } #mw-indicator-mw-helplink a, .tools-inline li[id^="ca-nstab-"] a, #ca-talk a, .client-js #ca-ve-edit a, #ca-history a, .tools-inline li a { background-image: none; } #managewiki .managewiki-submit-formfields, .oo-ui-tabSelectWidget-framed { background: #222; border-color: 333; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { background-color: #333; color: white; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: #444; color: white; } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button { background-color: #2f5042; border-color: #243d32; } abfec6c788fe59f2b80b54fd98ec9687f044f6a5 350 349 2024-04-10T21:57:56Z King cube 2 css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .tabs-tabbox > .tabs-container, .tabs-tabbox > .tabs-label { border-radius: 0; } .scroll-right.overflowed .content-table-right { display: none; } /* The actual original CSS for this wiki. */ .mw-body h1.firstHeading { margin-top: 1.5em!important; } .mw-footer-container { background-color: #222!important; } .mw-wiki-logo { filter: drop-shadow(0 0px 15px white); } #msupload-list .file .file-name:hover, #msupload-list .file .file-name-input { background-color: #333; } .mw-collapsible-toggle-default::after, .mw-collapsible-toggle-default::before { color: white; } .mw-parser-output .documentation, .mw-parser-output .documentation-metadata { border-color: #333; background-color: #222; } .mw-parser-output .ambox { background-color: #222222!important } .tabs-label { border-color: #333; background-color: #4444; } .tabs-tabbox > .tabs-input:checked + .tabs-label, .tabs-input-0:checked + .tabs-input-1 + .tabs-label { border-color: #222; background-color: #111; } .mw-datatable tr:hover td { background-color: #4d4d4d; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } textarea, #searchInput, form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { background-color: #222; color: white; } form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { border-color: #313131; } .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:focus{ border-color: #ee8334; box-shadow: inset 0 0 0 1px #ee8334; } .mw-body li.gallerybox div.thumb { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuSelectWidget { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected { background-color: #3a3a3a; } .oo-ui-indicator-down { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } .mw-datatable tr td { background-color: #2f2f2f; border-color: #3e3e3e; } .mw-datatable th { background-color: #1c1b1b; } #searchButton, #mw-searchButton { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { border-color: #3e3e3e; } #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-header-container { border-color: #292929; background-color: #292929; } #personal .dropdown { border-color: #292929; background-color: #292929; } #p-logo-text a, body, .tools-inline li.selected a, #mw-header-container, code, pre, .mw-code, .ace-tm, .editOptions, .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget, .oo-ui-textInputWidget .oo-ui-inputWidget-input, #msupload-list .file .file-warning { color: white; } figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'] { background-color: #262626; } figure[typeof~="mw:File/Thumb"], figure[typeof~="mw:File/Frame"], figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~="mw:File/Thumb"] > :not(figcaption) .mw-file-element, figure[typeof~="mw:File/Frame"] > :not(figcaption) .mw-file-element, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame']{ border-color: #3e3e3e; } ul#filetoc, .toc, .toccolours, .mw-warning { background-color: #2626260; border-color: #262626; } #pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read, #pt-notifications-notice .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read { filter: invert(100); } #personal h2 { filter: invert(100); color: black; } #msupload-list .file { background-color: #222; border-color: #313131; } .oo-ui-pendingElement-pending { background-image: linear-gradient(135deg,#ffffff75 25%,transparent 25%,transparent 50%,#ffffff75 50%,#ffffff75 75%,transparent 75%,transparent) } .mw-body .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend, .mw-changeslist-legend, .mw-body .mw-search-profile-tabs, .mw-body fieldset#mw-searchoptions, .mw_metadata, .wikitable, .mw-datatable { background-color: #2f2f2f; border-color: #3e3e3e; color: white; } .wikitable > tr > th, .wikitable > * > tr > th { background-color: #1c1b1b; } .mw_metadata > tr > th, .mw-datatable > tr > th, .wikitable > tr > th, .mw_metadata > tr > td, .mw-datatable > tr > td, .wikitable > tr > td, .mw_metadata > * > tr > th, .mw-datatable > * > tr > th, .wikitable > * > tr > th, .mw_metadata > * > tr > td, .mw-datatable > * > tr > td, .wikitable > * > tr > td { border-color: #3e3e3e; } code, pre, .mw-code, .toc { background-color: #222; border-color: #222; } .ace-tm, .ace-tm .ace_print-margin { background-color: #222; } div.editOptions { background-color: #222; border-color: #313131; } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: #262626; border-color: #4f4f4f; } .ace-tm .ace_gutter { background-color: #2d2d2d; } .ace-tm .ace_gutter-active-line { background-color: #3c3c3c; } .codeEditor-status { background-color: #313131; border-color: #4b4b4b } .codeEditor-status-message, .wikiEditor-ui .wikiEditor-ui-view { border-color: #4b4b4b } /* new stuff ig */ .oo-ui-textInputWidget.oo-ui-widget-enabled > .oo-ui-iconElement-icon { FILTER: invert(100); } #mw-indicator-mw-helplink a, .tools-inline li[id^="ca-nstab-"] a, #ca-talk a, .client-js #ca-ve-edit a, #ca-history a, .tools-inline li a { background-image: none; } #managewiki .managewiki-submit-formfields, .oo-ui-tabSelectWidget-framed { background: #222; border-color: 333; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { background-color: #333; color: white; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: #444; color: white; } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button { background-color: #2f5042; border-color: #243d32; } a { color: #89b1ff; } a:visited { color: #536893; } a:hover { color: #69f; } a:visited:hover { color: #485a7f; } 5163634dd59684e0f026381b57f3fe8c26ad4a2c 352 350 2024-04-10T22:05:54Z King cube 2 i actually hate miraheze's icons so much hsajkdashdsajhdsa css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .tabs-tabbox > .tabs-container, .tabs-tabbox > .tabs-label { border-radius: 0; } .scroll-right.overflowed .content-table-right { display: none; } /* The actual original CSS for this wiki. */ .mw-body h1.firstHeading { margin-top: 1.5em!important; } .mw-footer-container { background-color: #222!important; } .mw-wiki-logo { filter: drop-shadow(0 0px 15px white); } #msupload-list .file .file-name:hover, #msupload-list .file .file-name-input { background-color: #333; } .mw-collapsible-toggle-default::after, .mw-collapsible-toggle-default::before { color: white; } .mw-parser-output .documentation, .mw-parser-output .documentation-metadata { border-color: #333; background-color: #222; } .mw-parser-output .ambox { background-color: #222222!important } .tabs-label { border-color: #333; background-color: #4444; } .tabs-tabbox > .tabs-input:checked + .tabs-label, .tabs-input-0:checked + .tabs-input-1 + .tabs-label { border-color: #222; background-color: #111; } .mw-datatable tr:hover td { background-color: #4d4d4d; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } textarea, #searchInput, form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { background-color: #222; color: white; } form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { border-color: #313131; } .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:focus{ border-color: #ee8334; box-shadow: inset 0 0 0 1px #ee8334; } .mw-body li.gallerybox div.thumb { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuSelectWidget { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected { background-color: #3a3a3a; } .oo-ui-indicator-down { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } .mw-datatable tr td { background-color: #2f2f2f; border-color: #3e3e3e; } .mw-datatable th { background-color: #1c1b1b; } #searchButton, #mw-searchButton { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { border-color: #3e3e3e; } #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-header-container { border-color: #292929; background-color: #292929; } #personal .dropdown { border-color: #292929; background-color: #292929; } #p-logo-text a, body, .tools-inline li.selected a, #mw-header-container, code, pre, .mw-code, .ace-tm, .editOptions, .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget, .oo-ui-textInputWidget .oo-ui-inputWidget-input, #msupload-list .file .file-warning { color: white; } figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'] { background-color: #262626; } figure[typeof~="mw:File/Thumb"], figure[typeof~="mw:File/Frame"], figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~="mw:File/Thumb"] > :not(figcaption) .mw-file-element, figure[typeof~="mw:File/Frame"] > :not(figcaption) .mw-file-element, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame']{ border-color: #3e3e3e; } ul#filetoc, .toc, .toccolours, .mw-warning { background-color: #2626260; border-color: #262626; } #pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read, #pt-notifications-notice .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read { filter: invert(100); } #personal h2 { filter: invert(100); color: black; } #msupload-list .file { background-color: #222; border-color: #313131; } .oo-ui-pendingElement-pending { background-image: linear-gradient(135deg,#ffffff75 25%,transparent 25%,transparent 50%,#ffffff75 50%,#ffffff75 75%,transparent 75%,transparent) } .mw-body .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend, .mw-changeslist-legend, .mw-body .mw-search-profile-tabs, .mw-body fieldset#mw-searchoptions, .mw_metadata, .wikitable, .mw-datatable { background-color: #2f2f2f; border-color: #3e3e3e; color: white; } .wikitable > tr > th, .wikitable > * > tr > th { background-color: #1c1b1b; } .mw_metadata > tr > th, .mw-datatable > tr > th, .wikitable > tr > th, .mw_metadata > tr > td, .mw-datatable > tr > td, .wikitable > tr > td, .mw_metadata > * > tr > th, .mw-datatable > * > tr > th, .wikitable > * > tr > th, .mw_metadata > * > tr > td, .mw-datatable > * > tr > td, .wikitable > * > tr > td { border-color: #3e3e3e; } code, pre, .mw-code, .toc { background-color: #222; border-color: #222; } .ace-tm, .ace-tm .ace_print-margin { background-color: #222; } div.editOptions { background-color: #222; border-color: #313131; } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: #262626; border-color: #4f4f4f; } .ace-tm .ace_gutter { background-color: #2d2d2d; } .ace-tm .ace_gutter-active-line { background-color: #3c3c3c; } .codeEditor-status { background-color: #313131; border-color: #4b4b4b } .codeEditor-status-message, .wikiEditor-ui .wikiEditor-ui-view { border-color: #4b4b4b } /* new stuff ig */ .oo-ui-textInputWidget.oo-ui-widget-enabled > .oo-ui-iconElement-icon { FILTER: invert(100); } #managewiki .managewiki-submit-formfields, .oo-ui-tabSelectWidget-framed { background: #222; border-color: 333; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { background-color: #333; color: white; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: #444; color: white; } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button { background-color: #2f5042; border-color: #243d32; } a { color: #89b1ff; } a:visited { color: #536893; } a:hover { color: #69f; } a:visited:hover { color: #485a7f; } 3386a221690ce915f81708aa8138583db3a48a66 355 352 2024-04-11T00:31:44Z King cube 2 css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .tabs-tabbox > .tabs-container, .tabs-tabbox > .tabs-label { border-radius: 0; } .scroll-right.overflowed .content-table-right { display: none; } /* The actual original CSS for this wiki. */ .mw-body h1.firstHeading { margin-top: 1.5em!important; } .mw-footer-container { background-color: #222!important; } .mw-wiki-logo { filter: drop-shadow(0 0px 15px white); } #msupload-list .file .file-name:hover, #msupload-list .file .file-name-input { background-color: #333; } .mw-collapsible-toggle-default::after, .mw-collapsible-toggle-default::before { color: white; } .mw-parser-output .documentation, .mw-parser-output .documentation-metadata { border-color: #333; background-color: #222; } .mw-parser-output .ambox { background-color: #222222!important } .tabs-label { border-color: #333; background-color: #444; } .tabs-label:hover { border-color: #444; background-color: #555; } .tabs-tabbox > .tabs-input:checked + .tabs-label, .tabs-input-0:checked + .tabs-input-1 + .tabs-label { border-color: #222; background-color: #111; } .mw-datatable tr:hover td { background-color: #4d4d4d; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } textarea, #searchInput, form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { background-color: #222; color: white; } form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { border-color: #313131; } .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:focus{ border-color: #ee8334; box-shadow: inset 0 0 0 1px #ee8334; } .mw-body li.gallerybox div.thumb { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuSelectWidget { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected { background-color: #3a3a3a; } .oo-ui-indicator-down { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } .mw-datatable tr td { background-color: #2f2f2f; border-color: #3e3e3e; } .mw-datatable th { background-color: #1c1b1b; } #searchButton, #mw-searchButton { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { border-color: #3e3e3e; } #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-header-container { border-color: #292929; background-color: #292929; } #personal .dropdown { border-color: #292929; background-color: #292929; } #p-logo-text a, body, .tools-inline li.selected a, #mw-header-container, code, pre, .mw-code, .ace-tm, .editOptions, .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget, .oo-ui-textInputWidget .oo-ui-inputWidget-input, #msupload-list .file .file-warning { color: white; } figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'] { background-color: #262626; } figure[typeof~="mw:File/Thumb"], figure[typeof~="mw:File/Frame"], figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~="mw:File/Thumb"] > :not(figcaption) .mw-file-element, figure[typeof~="mw:File/Frame"] > :not(figcaption) .mw-file-element, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame']{ border-color: #3e3e3e; } ul#filetoc, .toc, .toccolours, .mw-warning { background-color: #2626260; border-color: #262626; } #pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read, #pt-notifications-notice .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read { filter: invert(100); } #personal h2 { filter: invert(100); color: black; } #msupload-list .file { background-color: #222; border-color: #313131; } .oo-ui-pendingElement-pending { background-image: linear-gradient(135deg,#ffffff75 25%,transparent 25%,transparent 50%,#ffffff75 50%,#ffffff75 75%,transparent 75%,transparent) } .mw-body .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend, .mw-changeslist-legend, .mw-body .mw-search-profile-tabs, .mw-body fieldset#mw-searchoptions, .mw_metadata, .wikitable, .mw-datatable { background-color: #2f2f2f; border-color: #3e3e3e; color: white; } .wikitable > tr > th, .wikitable > * > tr > th { background-color: #1c1b1b; } .mw_metadata > tr > th, .mw-datatable > tr > th, .wikitable > tr > th, .mw_metadata > tr > td, .mw-datatable > tr > td, .wikitable > tr > td, .mw_metadata > * > tr > th, .mw-datatable > * > tr > th, .wikitable > * > tr > th, .mw_metadata > * > tr > td, .mw-datatable > * > tr > td, .wikitable > * > tr > td { border-color: #3e3e3e; } code, pre, .mw-code, .toc { background-color: #222; border-color: #222; } .ace-tm, .ace-tm .ace_print-margin { background-color: #222; } div.editOptions { background-color: #222; border-color: #313131; } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: #262626; border-color: #4f4f4f; } .ace-tm .ace_gutter { background-color: #2d2d2d; } .ace-tm .ace_gutter-active-line { background-color: #3c3c3c; } .codeEditor-status { background-color: #313131; border-color: #4b4b4b } .codeEditor-status-message, .wikiEditor-ui .wikiEditor-ui-view { border-color: #4b4b4b } /* new stuff ig */ .oo-ui-textInputWidget.oo-ui-widget-enabled > .oo-ui-iconElement-icon { FILTER: invert(100); } #managewiki .managewiki-submit-formfields, .oo-ui-tabSelectWidget-framed { background: #222; border-color: 333; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { background-color: #333; color: white; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: #444; color: white; } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button { background-color: #2f5042; border-color: #243d32; } a { color: #89b1ff; } a:visited { color: #536893; } a:hover { color: #69f; } a:visited:hover { color: #485a7f; } de537d6a9c218f6855e6390e67aa0e7dd3b67555 356 355 2024-04-11T00:34:03Z King cube 2 css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .tabs-tabbox > .tabs-container, .tabs-tabbox > .tabs-label { border-radius: 0; } .scroll-right.overflowed .content-table-right { display: none; } /* The actual original CSS for this wiki. */ .mw-body h1.firstHeading { margin-top: 1.5em!important; } .mw-footer-container { background-color: #222!important; } .mw-wiki-logo { filter: drop-shadow(0 0px 15px white); } #msupload-list .file .file-name:hover, #msupload-list .file .file-name-input { background-color: #333; } .mw-collapsible-toggle-default::after, .mw-collapsible-toggle-default::before { color: white; } .mw-parser-output .documentation, .mw-parser-output .documentation-metadata { border-color: #333; background-color: #222; } .mw-parser-output .ambox { background-color: #222222!important } .tabs-label { border-color: #333; background-color: #444; } .tabs-label:hover { border-color: #444; background-color: #555; } .tabs-label:active, .tabs-label:focus { border-color: #404040; background-color: #3b3b3b; } .tabs-tabbox > .tabs-input:checked + .tabs-label, .tabs-input-0:checked + .tabs-input-1 + .tabs-label { border-color: #333; background-color: #222; } .mw-datatable tr:hover td { background-color: #4d4d4d; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } textarea, #searchInput, form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { background-color: #222; color: white; } form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { border-color: #313131; } .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:focus{ border-color: #ee8334; box-shadow: inset 0 0 0 1px #ee8334; } .mw-body li.gallerybox div.thumb { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuSelectWidget { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected { background-color: #3a3a3a; } .oo-ui-indicator-down { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } .mw-datatable tr td { background-color: #2f2f2f; border-color: #3e3e3e; } .mw-datatable th { background-color: #1c1b1b; } #searchButton, #mw-searchButton { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { border-color: #3e3e3e; } #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-header-container { border-color: #292929; background-color: #292929; } #personal .dropdown { border-color: #292929; background-color: #292929; } #p-logo-text a, body, .tools-inline li.selected a, #mw-header-container, code, pre, .mw-code, .ace-tm, .editOptions, .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget, .oo-ui-textInputWidget .oo-ui-inputWidget-input, #msupload-list .file .file-warning { color: white; } figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'] { background-color: #262626; } figure[typeof~="mw:File/Thumb"], figure[typeof~="mw:File/Frame"], figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~="mw:File/Thumb"] > :not(figcaption) .mw-file-element, figure[typeof~="mw:File/Frame"] > :not(figcaption) .mw-file-element, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame']{ border-color: #3e3e3e; } ul#filetoc, .toc, .toccolours, .mw-warning { background-color: #2626260; border-color: #262626; } #pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read, #pt-notifications-notice .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read { filter: invert(100); } #personal h2 { filter: invert(100); color: black; } #msupload-list .file { background-color: #222; border-color: #313131; } .oo-ui-pendingElement-pending { background-image: linear-gradient(135deg,#ffffff75 25%,transparent 25%,transparent 50%,#ffffff75 50%,#ffffff75 75%,transparent 75%,transparent) } .mw-body .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend, .mw-changeslist-legend, .mw-body .mw-search-profile-tabs, .mw-body fieldset#mw-searchoptions, .mw_metadata, .wikitable, .mw-datatable { background-color: #2f2f2f; border-color: #3e3e3e; color: white; } .wikitable > tr > th, .wikitable > * > tr > th { background-color: #1c1b1b; } .mw_metadata > tr > th, .mw-datatable > tr > th, .wikitable > tr > th, .mw_metadata > tr > td, .mw-datatable > tr > td, .wikitable > tr > td, .mw_metadata > * > tr > th, .mw-datatable > * > tr > th, .wikitable > * > tr > th, .mw_metadata > * > tr > td, .mw-datatable > * > tr > td, .wikitable > * > tr > td { border-color: #3e3e3e; } code, pre, .mw-code, .toc { background-color: #222; border-color: #222; } .ace-tm, .ace-tm .ace_print-margin { background-color: #222; } div.editOptions { background-color: #222; border-color: #313131; } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: #262626; border-color: #4f4f4f; } .ace-tm .ace_gutter { background-color: #2d2d2d; } .ace-tm .ace_gutter-active-line { background-color: #3c3c3c; } .codeEditor-status { background-color: #313131; border-color: #4b4b4b } .codeEditor-status-message, .wikiEditor-ui .wikiEditor-ui-view { border-color: #4b4b4b } /* new stuff ig */ .oo-ui-textInputWidget.oo-ui-widget-enabled > .oo-ui-iconElement-icon { FILTER: invert(100); } #managewiki .managewiki-submit-formfields, .oo-ui-tabSelectWidget-framed { background: #222; border-color: 333; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { background-color: #333; color: white; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: #444; color: white; } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button { background-color: #2f5042; border-color: #243d32; } a { color: #89b1ff; } a:visited { color: #536893; } a:hover { color: #69f; } a:visited:hover { color: #485a7f; } c5a294d871b03a6300d30184af0ca3d8d9128cfa Template:Notice 10 25 328 272 2024-04-10T15:15:42Z RickGotTaken 14 Fixed for dark mode. wikitext text/x-wiki {{Box template |image = WubbypediaInfo.png |image_size = 80px |title = Notice! |description = {{#if: {{{1|}}}|{{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = 185175 |background_color = 292929 }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{Notice|Notes}}</pre> :<h3>Example:</h3> <pre>{{Notice|It looks like a blue block before you place it but it immediately turns into water terrain after you place it..}}</pre> {{Notice|It looks like a blue block before you place it but it immediately turns into water terrain after you place it..}} [[Category:Page templates]]</noinclude> e3cd094c1fb39978616712a6f7ef0804a6698595 Template:Success 10 94 329 141 2024-04-10T15:16:03Z RickGotTaken 14 Fixed for dark mode. wikitext text/x-wiki {{Box template |title = Wub wub wub. |image = WubbypediaSuccess.png |image_size = 80px |description = {{#if: {{{1|}}}|{{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = 2eac75 |background_color = 292929 }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{Success|Notes}}</pre> :<h3>Example:</h3> <pre>{{Success|It looks like a blue block before you place it but it immediately turns into water terrain after you place it..}}</pre> {{Success|It looks like a blue block before you place it but it immediately turns into water terrain after you place it..}} [[Category:Page templates]]</noinclude> 704b21c8a65cd40642958f30c78066ef548bd4c2 Template:Warning 10 168 330 290 2024-04-10T15:16:13Z RickGotTaken 14 Fixed for dark mode. wikitext text/x-wiki {{Box template |title = Warning |image = WubbypediaWarning.png |image_size = 80px |description = {{#if: {{{1|}}}|{{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = 7a2424 |background_color = 292929 }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{Warning|Notes}}</pre> :<h3>Example:</h3> <pre>{{Warning|DO NOT.}}</pre> {{Warning|DO NOT.}} [[Category:Page templates]]</noinclude> f08f95c0a35693a3a6cfa4654b8ebb294bcc7c05 Template:WIP 10 22 331 300 2024-04-10T15:16:25Z RickGotTaken 14 Fixed for dark mode. wikitext text/x-wiki {{Box template |image = WubbypediaWIPIcon.png |image_size = 80px |title = {{PAGENAME}} (WIP, HIRING) |description = This page is a '''work-in-progress''' and may contain user notes.<br>You can help by [{{fullurl:{{FULLPAGENAME}}|action=edit}} finishing it].<br>{{#if: {{{1|}}}|'''Notes:''' {{{1|}}}|<!-- do nothing -->}} |width = 520px |border_color = ad892e |background_color = 292929 }}{{#ifeq: {{NAMESPACE}}|Template|<!-- do nothing -->|[[Category:Work in progresses]]}}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:WIP. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre>{{WIP|Notes}}</pre> :<h3>Example:</h3> <pre>{{WIP|Content that is missing on this page.}}</pre> {{WIP|Content that is missing on this page.}} [[Category:Page templates]]</noinclude> e29dd66d6bc9c75e99e931dcb98c864b97ca4eda Blocks 0 5 333 301 2024-04-10T15:17:55Z King cube 2 wikitext text/x-wiki {{WIP}} Blocks are the most fundamental and essential part of our Wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Frustum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Crystal"> [[File:crystalpreview.png|250px]] </tab> <tab name="Cube"> [[File:cubepreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> <tab name="Dodecahedron"> [[File:dodecahedronpreview.png|250px]] </tab> <tab name="Edge Sphere"> [[File:edge_spherepreview.png|250px]] </tab> <tab name="Edge Wedge"> [[File:edge_wedgepreview.png|250px]] </tab> <tab name="Egg"> [[File:eggpreview.png|250px]] </tab> <tab name="Fence"> [[File:fencepreview.png|250px]] </tab> <tab name="Frustum"> [[File:frustrumpreview.png|250px]] </tab> <tab name="Half Sphere"> [[File:half_spherepreview.png|250px]] </tab> <tab name="Head"> [[File:headpreview.png|250px]] </tab> <tab name="Hexagon"> [[File:hexagonpreview.png|250px]] </tab> <tab name="Hexagon Ring"> [[File:hexagon_ringpreview.png|250px]] </tab> <tab name="Hexagonal Cone"> [[File:hexagonal_conepreview.png|250px]] </tab> <tab name="Hollow Cylinder"> [[File:hollow_cylinderpreview.png|250px]] </tab> <tab name="Hollow Half Sphere"> [[File:hollow_half_spherepreview.png|250px]] </tab> <tab name="Hollow Sphere / Sphere"> [[File:spherepreview.png|250px]] </tab> <tab name="Ingot"> [[File:ingotpreview.png|250px]] </tab> <tab name="Inverted Cylinder"> [[File:inverted_cylinderpreview.png|250px]] </tab> <tab name="Inverted Edge Sphere"> [[File:inverted_edge_spherepreview.png|250px]] </tab> <tab name="Inverted Quarter Cylinder"> [[File:inverted_quarter_cylinderpreview.png|250px]] </tab> <tab name="Octagon"> [[File:octagonpreview.png|250px]] </tab> <tab name="Pentagon"> [[File:pentagonpreview.png|250px]] </tab> <tab name="Pentagon Ring"> [[File:pentagon_ringpreview.png|250px]] </tab> <tab name="Pentagonal Cone"> [[File:pentagonal_conepreview.png|250px]] </tab> <tab name="Pyramidal Frustum"> [[File:pyramidal_frustrumpreview.png|250px]] </tab> <tab name="Pyramid"> [[File:pyramidpreview.png|250px]] </tab> <tab name="Pyramidal Hexagon"> [[File:pyramidal_hexagonpreview.png|250px]] </tab> <tab name="Quarter Cylinder"> [[File:quarter_cylinderpreview.png|250px]] </tab> <tab name="Ring"> [[File:ringpreview.png|250px]] </tab> <tab name="Seat Block"> [[File:seat_blockpreview.png|150px]] [[File:seat_block_altpreview.png|150px]] </tab> <tab name="Spiked Cylinder"> [[File:spiked_cylinderpreview.png|250px]] </tab> <tab name="Spiked Sphere"> [[File:spiked_spherepreview.png|250px]] </tab> <tab name="Square Ring"> [[File:square_ringpreview.png|250px]] </tab> <tab name="Squashed Ring"> [[File:squashed_ringpreview.png|250px]] </tab> <tab name="Stairs"> [[File:stairspreview.png|250px]] </tab> <tab name="Star"> [[File:starpreview.png|250px]] </tab> <tab name="Thick Hollow Cylinder"> [[File:thick_hollow_cylinderpreview.png|250px]] </tab> <tab name="Thin Hollow Cylinder"> [[File:thin_hollow_cylinderpreview.png|250px]] </tab> <tab name="Triangle"> {{Notice|This block has a special placement system!}}[[File:trianglepreview.png|250px]] </tab> <tab name="Triangle Ring"> [[File:triangle_ringpreview.png|250px]] </tab> <tab name="Triangular Cone"> [[File:triangular_conepreview.png|250px]] </tab> <tab name="Truss"> [[File:trusspreview.png|250px]] </tab> <tab name="Wedge"> [[File:wedgepreview.png|250px]] </tab> </tabs> == Special == Special parts are blocks that offer extra functionality. <tabs> <tab name="Floating Text Block"> [[File:floating_text_blockpreview.png|250px]] </tab> <tab name="Gear Block"> {{Notice|Gives the player the gear specified in the block.}}[[File:gear_blockpreview.png|250px]] </tab> <tab name="Local Output Block"> [[File:local_output_blockpreview.png|250px]] </tab> <tab name="Mesh Block"> {{Notice|Without a mesh, the mesh block would just look like a normal block. The mesh id used in this image is 11439110061 with the texture id 11439110176.}}[[File:mesh_block_altpreview.png|250px]] </tab> <tab name="Morph Block"> {{Success|This block can be used with the Local Output block!}} {{Notice|Changes a player's appearance by either copying another player's current outfit or through manually specified accessory ids.}}[[File:morph_blockpreview.png|250px]] </tab> <tab name="Motor, Servo, Hinge Block"> {{Info|The motor block, hinge block and servo block are combined into one tab as their appearances are the same.}}[[File:mot_hin_ser_altpreview.png|250px]] </tab> <tab name="NPC Block"> [[File:npc_blockpreview.png|250px]] </tab> <tab name="Parallel Wiring Block"> [[File:parallel_wiring_blockpreview.png|250px]] </tab> <tab name="Spawnpoint"> [[File:spawn_pointpreview.png|250px]] </tab> <tab name="Stat Block"> {{Info|It can also be substituted with GET STAT and SET STAT gates.}}[[File:stat_blockpreview.png|250px]] </tab> <tab name="Text Block"> [[File:text_blockpreview.png|250px]] </tab> <tab name="Water Block"> {{Notice|It looks like a blue block before you place it but it immediately turns into water terrain after you place it.}}[[File:water_blockpreview.png|250px]] </tab> </tabs> == Secret<ref>https://discord.com/channels/1049644155246227466/1049644155736969267/1224498038219997347</ref> == Secret parts are blocks that are hidden inside the Special tab. They're not usually recolorable. (Pressing the Special Tab 6 Times will reveal the secret blocks.) <tabs> <tab name="burger block"> [[File:burger_blockpreview.png|250px]] </tab> <tab name="car"> {{Notice|This Block was added on the April Fools Update (V.0.W.0)}} [[File:Carpreview.png|250px]] </tab> <tab name="fish awesome super music"> [[File:fish_awesome_super_musicpreview.png|250px]] </tab> <tab name="grilled cheese block"> [[File:grilled_cheese_blockpreview.png|250px]] </tab> <tab name="ketchup block"> [[File:ketchup_blockpreview.png|250px]] </tab> <tab name="la baguette"> [[File:la_baguettepreview.png|250px]] </tab> <tab name="moth block"> [[File:moth_blockpreview.png|250px]] </tab> <tab name="scoobis"> [[File:scoobispreview.png|250px]] </tab> <tab name="thing cute awesome clean"> {{Notice|This block used to be called "El Bicho" which translates to "The Bug".}}[[File:thing_cute_awesome_cleanpreview.png|250px]] </tab> </tabs> 3441220bf07f7ac600217f194ae9f92511006ee9 336 333 2024-04-10T15:26:57Z King cube 2 /* Special */ wikitext text/x-wiki {{WIP}} Blocks are the most fundamental and essential part of our Wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Frustum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Crystal"> [[File:crystalpreview.png|250px]] </tab> <tab name="Cube"> [[File:cubepreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> <tab name="Dodecahedron"> [[File:dodecahedronpreview.png|250px]] </tab> <tab name="Edge Sphere"> [[File:edge_spherepreview.png|250px]] </tab> <tab name="Edge Wedge"> [[File:edge_wedgepreview.png|250px]] </tab> <tab name="Egg"> [[File:eggpreview.png|250px]] </tab> <tab name="Fence"> [[File:fencepreview.png|250px]] </tab> <tab name="Frustum"> [[File:frustrumpreview.png|250px]] </tab> <tab name="Half Sphere"> [[File:half_spherepreview.png|250px]] </tab> <tab name="Head"> [[File:headpreview.png|250px]] </tab> <tab name="Hexagon"> [[File:hexagonpreview.png|250px]] </tab> <tab name="Hexagon Ring"> [[File:hexagon_ringpreview.png|250px]] </tab> <tab name="Hexagonal Cone"> [[File:hexagonal_conepreview.png|250px]] </tab> <tab name="Hollow Cylinder"> [[File:hollow_cylinderpreview.png|250px]] </tab> <tab name="Hollow Half Sphere"> [[File:hollow_half_spherepreview.png|250px]] </tab> <tab name="Hollow Sphere / Sphere"> [[File:spherepreview.png|250px]] </tab> <tab name="Ingot"> [[File:ingotpreview.png|250px]] </tab> <tab name="Inverted Cylinder"> [[File:inverted_cylinderpreview.png|250px]] </tab> <tab name="Inverted Edge Sphere"> [[File:inverted_edge_spherepreview.png|250px]] </tab> <tab name="Inverted Quarter Cylinder"> [[File:inverted_quarter_cylinderpreview.png|250px]] </tab> <tab name="Octagon"> [[File:octagonpreview.png|250px]] </tab> <tab name="Pentagon"> [[File:pentagonpreview.png|250px]] </tab> <tab name="Pentagon Ring"> [[File:pentagon_ringpreview.png|250px]] </tab> <tab name="Pentagonal Cone"> [[File:pentagonal_conepreview.png|250px]] </tab> <tab name="Pyramidal Frustum"> [[File:pyramidal_frustrumpreview.png|250px]] </tab> <tab name="Pyramid"> [[File:pyramidpreview.png|250px]] </tab> <tab name="Pyramidal Hexagon"> [[File:pyramidal_hexagonpreview.png|250px]] </tab> <tab name="Quarter Cylinder"> [[File:quarter_cylinderpreview.png|250px]] </tab> <tab name="Ring"> [[File:ringpreview.png|250px]] </tab> <tab name="Seat Block"> [[File:seat_blockpreview.png|150px]] [[File:seat_block_altpreview.png|150px]] </tab> <tab name="Spiked Cylinder"> [[File:spiked_cylinderpreview.png|250px]] </tab> <tab name="Spiked Sphere"> [[File:spiked_spherepreview.png|250px]] </tab> <tab name="Square Ring"> [[File:square_ringpreview.png|250px]] </tab> <tab name="Squashed Ring"> [[File:squashed_ringpreview.png|250px]] </tab> <tab name="Stairs"> [[File:stairspreview.png|250px]] </tab> <tab name="Star"> [[File:starpreview.png|250px]] </tab> <tab name="Thick Hollow Cylinder"> [[File:thick_hollow_cylinderpreview.png|250px]] </tab> <tab name="Thin Hollow Cylinder"> [[File:thin_hollow_cylinderpreview.png|250px]] </tab> <tab name="Triangle"> {{Notice|This block has a special placement system!}}[[File:trianglepreview.png|250px]] </tab> <tab name="Triangle Ring"> [[File:triangle_ringpreview.png|250px]] </tab> <tab name="Triangular Cone"> [[File:triangular_conepreview.png|250px]] </tab> <tab name="Truss"> [[File:trusspreview.png|250px]] </tab> <tab name="Wedge"> [[File:wedgepreview.png|250px]] </tab> </tabs> == Special == Special parts are blocks that offer extra functionality. <tabs> <tab name="Floating Text Block"> [[File:floating_text_blockpreview.png|250px]] </tab> <tab name="Gear Block"> {{Notice|Gives the player the gear specified in the block.}}[[File:gear_blockpreview.png|250px]] </tab> <tab name="Local Output Block"> [[File:local_output_blockpreview.png|250px]] </tab> <tab name="Mesh Block"> {{Notice|Without a mesh, the mesh block would just look like a normal block. The mesh id used in this image is 11439110061 with the texture id 11439110176.}}[[File:mesh_block_altpreview.png|250px]] </tab> <tab name="Morph Block"> {{Success|This block can be used with the Local Output block!}} {{Notice|Changes a player's appearance by either copying another player's current outfit or through manually specified accessory ids.}}[[File:morph_blockpreview.png|250px]] </tab> <tab name="Motor, Servo, Hinge Block"> {{Info|The motor block, hinge block and servo block are combined into one tab as their appearances are the same.}}[[File:mot_hin_ser_altpreview.png|250px]] </tab> <tab name="NPC Block"> [[File:npc_blockpreview.png|250px]] </tab> <tab name="Parallel Wiring Block"> [[File:parallel_wiring_blockpreview.png|250px]] </tab> <tab name="Spawnpoint"> [[File:spawn_pointpreview.png|250px]] </tab> <tab name="Stat Block"> {{Notice|It can also be substituted with GET STAT and SET STAT gates.}}[[File:stat_blockpreview.png|250px]] </tab> <tab name="Text Block"> [[File:text_blockpreview.png|250px]] </tab> <tab name="Water Block"> {{Notice|It looks like a blue block before you place it but it immediately turns into water terrain after you place it.}}[[File:water_blockpreview.png|250px]] </tab> </tabs> == Secret<ref>https://discord.com/channels/1049644155246227466/1049644155736969267/1224498038219997347</ref> == Secret parts are blocks that are hidden inside the Special tab. They're not usually recolorable. (Pressing the Special Tab 6 Times will reveal the secret blocks.) <tabs> <tab name="burger block"> [[File:burger_blockpreview.png|250px]] </tab> <tab name="car"> {{Notice|This Block was added on the April Fools Update (V.0.W.0)}} [[File:Carpreview.png|250px]] </tab> <tab name="fish awesome super music"> [[File:fish_awesome_super_musicpreview.png|250px]] </tab> <tab name="grilled cheese block"> [[File:grilled_cheese_blockpreview.png|250px]] </tab> <tab name="ketchup block"> [[File:ketchup_blockpreview.png|250px]] </tab> <tab name="la baguette"> [[File:la_baguettepreview.png|250px]] </tab> <tab name="moth block"> [[File:moth_blockpreview.png|250px]] </tab> <tab name="scoobis"> [[File:scoobispreview.png|250px]] </tab> <tab name="thing cute awesome clean"> {{Notice|This block used to be called "El Bicho" which translates to "The Bug".}}[[File:thing_cute_awesome_cleanpreview.png|250px]] </tab> </tabs> ab775d81cf8b29f459752140d420fa9ddf05133c 346 336 2024-04-10T16:56:29Z RickGotTaken 14 Added extra information. wikitext text/x-wiki {{WIP}} Blocks are the most fundamental and essential part of our Wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Frustum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Crystal"> [[File:crystalpreview.png|250px]] </tab> <tab name="Cube"> [[File:cubepreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> <tab name="Dodecahedron"> [[File:dodecahedronpreview.png|250px]] </tab> <tab name="Edge Sphere"> [[File:edge_spherepreview.png|250px]] </tab> <tab name="Edge Wedge"> [[File:edge_wedgepreview.png|250px]] </tab> <tab name="Egg"> [[File:eggpreview.png|250px]] </tab> <tab name="Fence"> [[File:fencepreview.png|250px]] </tab> <tab name="Frustum"> [[File:frustrumpreview.png|250px]] </tab> <tab name="Half Sphere"> [[File:half_spherepreview.png|250px]] </tab> <tab name="Head"> [[File:headpreview.png|250px]] </tab> <tab name="Hexagon"> [[File:hexagonpreview.png|250px]] </tab> <tab name="Hexagon Ring"> [[File:hexagon_ringpreview.png|250px]] </tab> <tab name="Hexagonal Cone"> [[File:hexagonal_conepreview.png|250px]] </tab> <tab name="Hollow Cylinder"> [[File:hollow_cylinderpreview.png|250px]] </tab> <tab name="Hollow Half Sphere"> [[File:hollow_half_spherepreview.png|250px]] </tab> <tab name="Hollow Sphere / Sphere"> [[File:spherepreview.png|250px]] </tab> <tab name="Ingot"> [[File:ingotpreview.png|250px]] </tab> <tab name="Inverted Cylinder"> [[File:inverted_cylinderpreview.png|250px]] </tab> <tab name="Inverted Edge Sphere"> [[File:inverted_edge_spherepreview.png|250px]] </tab> <tab name="Inverted Quarter Cylinder"> [[File:inverted_quarter_cylinderpreview.png|250px]] </tab> <tab name="Octagon"> [[File:octagonpreview.png|250px]] </tab> <tab name="Pentagon"> [[File:pentagonpreview.png|250px]] </tab> <tab name="Pentagon Ring"> [[File:pentagon_ringpreview.png|250px]] </tab> <tab name="Pentagonal Cone"> [[File:pentagonal_conepreview.png|250px]] </tab> <tab name="Pyramidal Frustum"> [[File:pyramidal_frustrumpreview.png|250px]] </tab> <tab name="Pyramid"> [[File:pyramidpreview.png|250px]] </tab> <tab name="Pyramidal Hexagon"> [[File:pyramidal_hexagonpreview.png|250px]] </tab> <tab name="Quarter Cylinder"> [[File:quarter_cylinderpreview.png|250px]] </tab> <tab name="Ring"> [[File:ringpreview.png|250px]] </tab> <tab name="Seat Block"> [[File:seat_blockpreview.png|150px]] [[File:seat_block_altpreview.png|150px]] </tab> <tab name="Spiked Cylinder"> [[File:spiked_cylinderpreview.png|250px]] </tab> <tab name="Spiked Sphere"> [[File:spiked_spherepreview.png|250px]] </tab> <tab name="Square Ring"> [[File:square_ringpreview.png|250px]] </tab> <tab name="Squashed Ring"> [[File:squashed_ringpreview.png|250px]] </tab> <tab name="Stairs"> [[File:stairspreview.png|250px]] </tab> <tab name="Star"> [[File:starpreview.png|250px]] </tab> <tab name="Thick Hollow Cylinder"> [[File:thick_hollow_cylinderpreview.png|250px]] </tab> <tab name="Thin Hollow Cylinder"> [[File:thin_hollow_cylinderpreview.png|250px]] </tab> <tab name="Triangle"> {{Notice|This block has a special placement system!}}[[File:trianglepreview.png|250px]] </tab> <tab name="Triangle Ring"> [[File:triangle_ringpreview.png|250px]] </tab> <tab name="Triangular Cone"> [[File:triangular_conepreview.png|250px]] </tab> <tab name="Truss"> [[File:trusspreview.png|250px]] </tab> <tab name="Wedge"> [[File:wedgepreview.png|250px]] </tab> </tabs> == Special == Special parts are blocks that offer extra functionality. <tabs> <tab name="Floating Text Block"> [[File:floating_text_blockpreview.png|250px]] </tab> <tab name="Gear Block"> {{Notice|Gives the player the gear specified in the block.}}[[File:gear_blockpreview.png|250px]] </tab> <tab name="Local Output Block"> [[File:local_output_blockpreview.png|250px]] </tab> <tab name="Mesh Block"> {{Notice|Without a mesh, the mesh block would just look like a normal block. The mesh id used in this image is 11439110061 with the texture id 11439110176.}}[[File:mesh_block_altpreview.png|250px]] </tab> <tab name="Morph Block"> {{Success|This block can be used with the Local Output block!}} {{Notice|Changes a player's appearance by either copying another player's current outfit or through manually specified accessory ids.}}[[File:morph_blockpreview.png|250px]] </tab> <tab name="Motor, Servo, Hinge Block"> {{Info|The motor block, hinge block and servo block are combined into one tab as their appearances are the same.}}[[File:mot_hin_ser_altpreview.png|250px]] </tab> <tab name="NPC Block"> [[File:npc_blockpreview.png|250px]] </tab> <tab name="Parallel Wiring Block"> [[File:parallel_wiring_blockpreview.png|250px]] </tab> <tab name="Spawnpoint"> [[File:spawn_pointpreview.png|250px]] </tab> <tab name="Stat Block"> {{Notice|It can also be substituted with GET STAT and SET STAT gates.}}[[File:stat_blockpreview.png|250px]] </tab> <tab name="Text Block"> [[File:text_blockpreview.png|250px]] </tab> <tab name="Water Block"> {{Notice|It looks like a blue block before you place it but it immediately turns into water terrain after you place it.}}[[File:water_blockpreview.png|250px]] </tab> </tabs> == Secret<ref>https://discord.com/channels/1049644155246227466/1049644155736969267/1224498038219997347</ref> == Secret parts are blocks that are hidden inside the Special tab. They're not usually recolorable. (Pressing the Special Tab 6 Times will reveal the secret blocks.) <tabs> <tab name="burger block"> [[File:burger_blockpreview.png|250px]] </tab> <tab name="car"> {{Notice|This Block was added on the April Fools Update (V.0.W.0) and originally used to be in the [[Blocks#Basic|Basic]] category.}} [[File:Carpreview.png|250px]] </tab> <tab name="fish awesome super music"> [[File:fish_awesome_super_musicpreview.png|250px]] </tab> <tab name="grilled cheese block"> [[File:grilled_cheese_blockpreview.png|250px]] </tab> <tab name="ketchup block"> [[File:ketchup_blockpreview.png|250px]] </tab> <tab name="la baguette"> [[File:la_baguettepreview.png|250px]] </tab> <tab name="moth block"> [[File:moth_blockpreview.png|250px]] </tab> <tab name="scoobis"> [[File:scoobispreview.png|250px]] </tab> <tab name="thing cute awesome clean"> {{Notice|This block used to be called "El Bicho" which translates to "The Bug".}}[[File:thing_cute_awesome_cleanpreview.png|250px]] </tab> </tabs> 9b33f86dfae5b1e15ad8409e7dc9fce083b7c02a MediaWiki:Citizen-footer-tagline 8 189 337 2024-04-10T15:48:14Z King cube 2 Created page with "Wub wub wub." wikitext text/x-wiki Wub wub wub. da77f7d81e834e8f2b9982c373861f4e77bb9ace MediaWiki:Citizen-footer-desc 8 190 338 2024-04-10T15:48:49Z King cube 2 Created page with "Wubbypedia is a WIP wiki dedicated to documenting the Roblox game "Wubby". Currently we only import pages from the Wiki.js Wubby Wiki to here with slight edits, but if you want to, then feel free to edit/create original pages!" wikitext text/x-wiki Wubbypedia is a WIP wiki dedicated to documenting the Roblox game "Wubby". Currently we only import pages from the Wiki.js Wubby Wiki to here with slight edits, but if you want to, then feel free to edit/create original pages! 1d2688eda2d8998ab2bf51aee9287b8015d799f7 339 338 2024-04-10T15:49:15Z King cube 2 wikitext text/x-wiki Wubbypedia is a WIP wiki dedicated to documenting the Roblox game "Wubby". 85617fe339eba486ef991cb0ef77f385e0cdc72e MediaWiki:Citizen.css 8 191 340 2024-04-10T15:58:43Z King cube 2 Created page with "/* All CSS here will be loaded for users of the Citizen skin */ table[style="border: 3px solid #ad892e; padding: 1px; width: 520px; margin: auto; padding: 10px #true; background: #292929;"] { background: var(--color-base); }" css text/css /* All CSS here will be loaded for users of the Citizen skin */ table[style="border: 3px solid #ad892e; padding: 1px; width: 520px; margin: auto; padding: 10px #true; background: #292929;"] { background: var(--color-base); } 02f999445ad9f55a2f03a1e087918eed949e3540 341 340 2024-04-10T16:09:48Z King cube 2 css text/css table[style="border: 3px solid #ad892e; padding: 1px; width: 520px; margin: auto; padding: 10px #true; background: #292929;"] { background: var(--color-base); } dc8829cc65f606206a45728529a86e404513be63 342 341 2024-04-10T16:33:31Z King cube 2 css text/css table[style="border: 3px solid #ad892e; padding: 1px; width: 520px; margin: auto; padding: 10px #true; background: #292929;"] { background: var(--color-base)!important; } 42d962454c4fe3cefa21b4a7d857e766879e8b98 343 342 2024-04-10T16:41:38Z King cube 2 css text/css table[style="border: 3px solid #ad892e; padding: 1px; width: 520px; margin: auto; padding: 10px #true; background: #292929;"] { background: var(--color-base)!important; } #ca-edit , #ca-ve-edit { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%); } 33cccdc201309734da65ec2144e9df0839298785 344 343 2024-04-10T16:46:43Z King cube 2 css text/css table[style="border: 3px solid #ad892e; padding: 1px; width: 520px; margin: auto; padding: 10px #true; background: #292929;"] { background: var(--color-base)!important; } #ca-edit , #ca-ve-edit { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%)!important; } ce93489c8cb9c2e4cc02fd9c885e35676ea52904 345 344 2024-04-10T16:47:11Z King cube 2 css text/css table[style="border: 3px solid #ad892e; padding: 1px; width: 520px; margin: auto; padding: 10px #true; background: #292929;"] { background: var(--color-base)!important; } #ca-edit , #ca-ve-edit { background-color: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%)!important; } 809278522a41cb161f0a7a239071bb9269d00707 Attributes 0 110 347 263 2024-04-10T18:49:12Z RickGotTaken 14 I'll finish the rest later. wikitext text/x-wiki {{WIP}} {| class="wikitable" |+ !Attribute Name !Description !Preview |- |Baller | ==== Description ==== Forces the target into a ball where they roll around. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Controllable |Bool |Determines if a player can control where the ball rolls. |- |Color |Color |If the "Use Random Color" property is false, the ball will always be this color. |- |Affect |Enum |Determines if the block can ball players, NPCs, or everyone. |- |Unballer |Bool |If true, then the block will act as an unballer, removing the ball of anyone coming in contact. |- |Use Random Color |Bool |If true, the ball will be a random color. This overrides the "Color" property. |} | [[File:Baller.png|thumb]] |- |Beam | ==== Description ==== Sets a trail between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Face Camera |Bool |If false, the beam's rotation will not change alongside your camera's. |- |Texture Length |Number |If Texture is set, this property will change how stretched the texture is. |- |Width 1 |Number |Will change how wide the texture is when coming out of the block with the attribute, if this value is not the same as Width 2 it will create a transition from Width 1 to Width 2. |- |Color |Color |Changes the color of the beam. |- |Texture Speed |Number |If Texture is set, this property will change how fast the texture is moving. |- |Curve Amount X |Number |Dysfunctional. |- |Curve Amount Y |Number |Dysfunctional. |- |Light Influence |Number |Changes how much the sun and shading can influence the appearance of the beam. |- |Transparency |String |{{Notice|You can use greater than signs to make it change transparency over-distance! e.g: 0>0.3>1}} Changes how opaque the beam is. |- |Segments |Number |<s>If Texture is set & Texture Mode is not stretch, this property will change how many copies of the texture there are.</s> Dysfunctional. |- |Width 2 |Number |Will change how wide the texture is when coming out of the block without the attribute, if this value is not the same as Width 1 it will create a transition from Width 2 to Width 1. |- |Light Emission |Number |Emits a ''very'' tiny amount of light from the block with the attribute. If Texture is set, it will make the texture brighter. Does nothing past 1. |- |Brightness |Number |Dysfunctional. |- |Texture Mode |Enum | * Stretch: <s>Overrides Segments and forces 1.</s> Segments is dysfunctional, so this is the only way to have 1. * Static: No apparent difference from Wrap. * Wrap: No apparent difference from Static. |- |Texture |String |Replaces the square with an Image of your choice which moves. |} | [[File:Beam.png|thumb]] |- |BlockTeleporter | ==== Description ==== Teleports unanchored blocks to a specified destination when triggered. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Delay |Number |How long before the block teleports. |- |Keep Velocity |Bool |If the block keeps it's momentum after teleportation. |} | [[File:BlockTeleporter.gif|thumb]] |- |Damager | ==== Description ==== Damages players at a specified rate and cooldown. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Affect |Enum | * Players: Only damages Players. * NPCs: Only damages NPCs. * Everything: Damages both Players and NPCs. |- |Cooldown |Number |How long before the affected can be damaged again. |- |Amount |Number |How much the affected get damaged. |} | [[File:Damager.gif|thumb]] |- |Decal | ==== Description ==== Allows pasting images onto blocks for customizing the environment. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Face |Enum | * Top: Displays the decal on the top. * Bottom: Displays the decal on the bottom. * Left: Displays the decal on the left. * Right: Displays the decal on the right. * Front: Displays the decal on the front. * Back: Displays the decal on the back. |- |Transparency |Number |Changes how opaque the decal is. |- |Color |Color |Changes the color of the decal. |- |Texture |String |An Image of your choice. |} | [[File:Decal.png|thumb]] |- |Effect |Emits a specified particle effect from the block. | [[File:Effect.gif|thumb]] |- |Fire |Emits fire from the block. | [[File:Fire.gif|thumb]] |- |GravityChanger |Alters the block's gravity. | [[File:GravityChanger.gif|thumb]] |- |Healer |Heals players at a specified rate and cooldown. | [[File:Healer.gif|thumb]] |- |Highlight |Highlights a block, making it stand out from others. | [[File:Highlight.png|thumb]] |- |JumpPower |Modifies the player's jumping power. | - |- |Killer |Instantly kills players upon touch. | [[File:Killer.png|thumb]] |- |LockPosition |Locks the current position of the block to another block. | [[File:LockPosition.gif|thumb]] |- |LockRotation |Locks the current rotation of the block. | [[File:LockRotation.gif|thumb]] |- |MaxHealth |Alters the player's maximum health. | [[File:MaxHealth.png|thumb]] |- |NoCollision |Allows the block to have no collision with other objects. | [[File:NoCollision.gif|thumb]] |- |PathModifier |Modifies the path of every NPC in the world. | [[File:PathModifier.gif|thumb]] |- |PointLight |Adds a light source to the block. | [[File:PointLight.png|thumb]] |- |Prismatic |Creates a rigid joint between two Blocks, allowing them to slide along one axis but not rotate. | [[File:Prismatic.gif|thumb]] |- |Rod |Creates a rod-like connection between two blocks. | [[File:Rod.gif|thumb]] |- |Rope |Attaches a rope between two blocks. | [[File:Rope.png|thumb]] |- |Sign |Displays a text GUI when hovered. | [[File:Sign.gif|thumb]] |- |Smoke |Emits smoke from the block. | [[File:Smoke.gif|thumb]] |- |Sparkles |Emits sparkles from the block. | [[File:Sparkles.gif|thumb]] |- |SpotLight |Emits light in a specific direction. | [[File:SpotLight.png|thumb]] |- |Spring |Adds spring-like behavior between two blocks. | - |- |StatTeleporter |Teleports players based on whether they meet a certain stat requirement or not. | - |- |Surface |Alters a block's surfaces for a specific side. | [[File:Surface.png|thumb]] |- |SurfaceLight |Adds light to a specific side of the block. | - |- |Teamer |Sets the player to another team upon touch. | - |- |Teleporter |Teleports players between two points. | [[File:Teleporter.png|thumb]] |- |Texture |Allows pasting tileable images onto blocks for customizing the environment. | [[File:Texture.png|thumb]] |- |Thrust |Applies a force or thrust to the block. | - |- |Tripper |Makes the player sit down. | [[File:Tripper.png|thumb]] |- |WalkSpeed |Adjusts the player's walking speed. | - |- |Warp |Teleports players into different worlds. | [[File:Warp.gif|thumb]] |- |Weld |Connects two parts when unanchored. | - |} 613973f5f95354ff920eea306a78f9deda9a0bde 353 347 2024-04-10T22:37:14Z RickGotTaken 14 It generated a table of contents because we used Sub-heading 2s. wikitext text/x-wiki {{WIP}}__NOTOC__ {| class="wikitable" |+ !Attribute Name !Description !Preview |- |Baller | ==== Description ==== Forces the target into a ball where they roll around. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Controllable |Bool |Determines if a player can control where the ball rolls. |- |Color |Color |If the "Use Random Color" property is false, the ball will always be this color. |- |Affect |Enum |Determines if the block can ball players, NPCs, or everyone. |- |Unballer |Bool |If true, then the block will act as an unballer, removing the ball of anyone coming in contact. |- |Use Random Color |Bool |If true, the ball will be a random color. This overrides the "Color" property. |} | [[File:Baller.png|thumb]] |- |Beam | ==== Description ==== Sets a trail between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Face Camera |Bool |If false, the beam's rotation will not change alongside your camera's. |- |Texture Length |Number |If Texture is set, this property will change how stretched the texture is. |- |Width 1 |Number |Will change how wide the texture is when coming out of the block with the attribute, if this value is not the same as Width 2 it will create a transition from Width 1 to Width 2. |- |Color |Color |Changes the color of the beam. |- |Texture Speed |Number |If Texture is set, this property will change how fast the texture is moving. |- |Curve Amount X |Number |Dysfunctional. |- |Curve Amount Y |Number |Dysfunctional. |- |Light Influence |Number |Changes how much the sun and shading can influence the appearance of the beam. |- |Transparency |String |{{Notice|You can use greater than signs to make it change transparency over-distance! e.g: 0>0.3>1}} Changes how opaque the beam is. |- |Segments |Number |<s>If Texture is set & Texture Mode is not stretch, this property will change how many copies of the texture there are.</s> Dysfunctional. |- |Width 2 |Number |Will change how wide the texture is when coming out of the block without the attribute, if this value is not the same as Width 1 it will create a transition from Width 2 to Width 1. |- |Light Emission |Number |Emits a ''very'' tiny amount of light from the block with the attribute. If Texture is set, it will make the texture brighter. Does nothing past 1. |- |Brightness |Number |Dysfunctional. |- |Texture Mode |Enum | * Stretch: <s>Overrides Segments and forces 1.</s> Segments is dysfunctional, so this is the only way to have 1. * Static: No apparent difference from Wrap. * Wrap: No apparent difference from Static. |- |Texture |String |Replaces the square with an Image of your choice which moves. |} | [[File:Beam.png|thumb]] |- |BlockTeleporter | ==== Description ==== Teleports unanchored blocks to a specified destination when triggered. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Delay |Number |How long before the block teleports. |- |Keep Velocity |Bool |If the block keeps it's momentum after teleportation. |} | [[File:BlockTeleporter.gif|thumb]] |- |Damager | ==== Description ==== Damages players at a specified rate and cooldown. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Affect |Enum | * Players: Only damages Players. * NPCs: Only damages NPCs. * Everything: Damages both Players and NPCs. |- |Cooldown |Number |How long before the affected can be damaged again. |- |Amount |Number |How much the affected get damaged. |} | [[File:Damager.gif|thumb]] |- |Decal | ==== Description ==== Allows pasting images onto blocks for customizing the environment. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Face |Enum | * Top: Displays the decal on the top. * Bottom: Displays the decal on the bottom. * Left: Displays the decal on the left. * Right: Displays the decal on the right. * Front: Displays the decal on the front. * Back: Displays the decal on the back. |- |Transparency |Number |Changes how opaque the decal is. |- |Color |Color |Changes the color of the decal. |- |Texture |String |An Image of your choice. |} | [[File:Decal.png|thumb]] |- |Effect |Emits a specified particle effect from the block. | [[File:Effect.gif|thumb]] |- |Fire |Emits fire from the block. | [[File:Fire.gif|thumb]] |- |GravityChanger |Alters the block's gravity. | [[File:GravityChanger.gif|thumb]] |- |Healer |Heals players at a specified rate and cooldown. | [[File:Healer.gif|thumb]] |- |Highlight |Highlights a block, making it stand out from others. | [[File:Highlight.png|thumb]] |- |JumpPower |Modifies the player's jumping power. | - |- |Killer |Instantly kills players upon touch. | [[File:Killer.png|thumb]] |- |LockPosition |Locks the current position of the block to another block. | [[File:LockPosition.gif|thumb]] |- |LockRotation |Locks the current rotation of the block. | [[File:LockRotation.gif|thumb]] |- |MaxHealth |Alters the player's maximum health. | [[File:MaxHealth.png|thumb]] |- |NoCollision |Allows the block to have no collision with other objects. | [[File:NoCollision.gif|thumb]] |- |PathModifier |Modifies the path of every NPC in the world. | [[File:PathModifier.gif|thumb]] |- |PointLight |Adds a light source to the block. | [[File:PointLight.png|thumb]] |- |Prismatic |Creates a rigid joint between two Blocks, allowing them to slide along one axis but not rotate. | [[File:Prismatic.gif|thumb]] |- |Rod |Creates a rod-like connection between two blocks. | [[File:Rod.gif|thumb]] |- |Rope |Attaches a rope between two blocks. | [[File:Rope.png|thumb]] |- |Sign |Displays a text GUI when hovered. | [[File:Sign.gif|thumb]] |- |Smoke |Emits smoke from the block. | [[File:Smoke.gif|thumb]] |- |Sparkles |Emits sparkles from the block. | [[File:Sparkles.gif|thumb]] |- |SpotLight |Emits light in a specific direction. | [[File:SpotLight.png|thumb]] |- |Spring |Adds spring-like behavior between two blocks. | - |- |StatTeleporter |Teleports players based on whether they meet a certain stat requirement or not. | - |- |Surface |Alters a block's surfaces for a specific side. | [[File:Surface.png|thumb]] |- |SurfaceLight |Adds light to a specific side of the block. | - |- |Teamer |Sets the player to another team upon touch. | - |- |Teleporter |Teleports players between two points. | [[File:Teleporter.png|thumb]] |- |Texture |Allows pasting tileable images onto blocks for customizing the environment. | [[File:Texture.png|thumb]] |- |Thrust |Applies a force or thrust to the block. | - |- |Tripper |Makes the player sit down. | [[File:Tripper.png|thumb]] |- |WalkSpeed |Adjusts the player's walking speed. | - |- |Warp |Teleports players into different worlds. | [[File:Warp.gif|thumb]] |- |Weld |Connects two parts when unanchored. | - |} 49e5e4a67c4751b50032a6fd82ca93a66b3734ac User:Yourlocalonionion 2 193 351 2024-04-10T22:03:14Z Yourlocalonionion 6 user page wikitext text/x-wiki hiiiiii welcome to my user page i do stuff in wubbypedia a76a3038a327922a63aeb50ecce7d2f8a78e1590 MediaWiki:Common.css 8 194 354 2024-04-10T23:20:41Z King cube 2 Created page with "/* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css2?family=Roboto:ital,wght@0,100;0,300;0,400;0,500;0,700;0,900;1,100;1,300;1,400;1,500;1,700;1,900&display=swap');" css text/css /* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css2?family=Roboto:ital,wght@0,100;0,300;0,400;0,500;0,700;0,900;1,100;1,300;1,400;1,500;1,700;1,900&display=swap'); db2df5445cdaf7007b43f8cc69aa2d395635d389 Attributes 0 110 357 353 2024-04-11T11:52:07Z RickGotTaken 14 I didn't get enough sleep to do this, I'll do the rest tommorow. wikitext text/x-wiki {{WIP}}__NOTOC__ {| class="wikitable" |+ !Attribute Name !Description !Preview |- |Baller | ==== Description ==== Forces the target into a ball where they roll around. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Controllable |Bool |Determines if a player can control where the ball rolls. |- |Color |Color |If the "Use Random Color" property is false, the ball will always be this color. |- |Affect |Enum |Determines if the block can ball players, NPCs, or everyone. |- |Unballer |Bool |If true, then the block will act as an unballer, removing the ball of anyone coming in contact. |- |Use Random Color |Bool |If true, the ball will be a random color. This overrides the "Color" property. |} | [[File:Baller.png|thumb]] |- |Beam | ==== Description ==== Sets a trail between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Face Camera |Bool |If false, the beam's rotation will not change alongside your camera's. |- |Texture Length |Number |If Texture is set, this property will change how stretched the texture is. |- |Width 1 |Number |Will change how wide the texture is when coming out of the block with the attribute, if this value is not the same as Width 2 it will create a transition from Width 1 to Width 2. |- |Color |Color |Changes the color of the beam. |- |Texture Speed |Number |If Texture is set, this property will change how fast the texture is moving. |- |Curve Amount X |Number |Dysfunctional. |- |Curve Amount Y |Number |Dysfunctional. |- |Light Influence |Number |Changes how much the sun and shading can influence the appearance of the beam. |- |Transparency |String |{{Notice|You can use greater than signs to make it change transparency over-distance! e.g: 0>0.5>1}} Changes how opaque the beam is. |- |Segments |Number |<s>If Texture is set & Texture Mode is not stretch, this property will change how many copies of the texture there are.</s> Dysfunctional. |- |Width 2 |Number |Will change how wide the texture is when coming out of the block without the attribute, if this value is not the same as Width 1 it will create a transition from Width 2 to Width 1. |- |Light Emission |Number |Emits a ''very'' tiny amount of light from the block with the attribute. If Texture is set, it will make the texture brighter. Does nothing past 1. |- |Brightness |Number |Dysfunctional. |- |Texture Mode |Enum | * Stretch: <s>Overrides Segments and forces 1.</s> Segments is dysfunctional, so this is the only way to have 1. * Static: No apparent difference from Wrap. * Wrap: No apparent difference from Static. |- |Texture |String |Replaces the square with an Image of your choice which moves. |} | [[File:Beam.png|thumb]] |- |BlockTeleporter | ==== Description ==== Teleports unanchored blocks to a specified destination when triggered. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Delay |Number |How long before the block teleports. |- |Keep Velocity |Bool |If the block keeps it's momentum after teleportation. |} | [[File:BlockTeleporter.gif|thumb]] |- |Damager | ==== Description ==== Damages players at a specified rate and cooldown. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Affect |Enum | * Players: Only damages Players. * NPCs: Only damages NPCs. * Everything: Damages both Players and NPCs. |- |Cooldown |Number |How long before the affected can be damaged again. |- |Amount |Number |How much the affected get damaged. |} | [[File:Damager.gif|thumb]] |- |Decal | ==== Description ==== Allows pasting images onto blocks for customizing the environment. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Face |Enum | * Top: Displays the decal on the top. * Bottom: Displays the decal on the bottom. * Left: Displays the decal on the left. * Right: Displays the decal on the right. * Front: Displays the decal on the front. * Back: Displays the decal on the back. |- |Transparency |Number |Changes how opaque the decal is. |- |Color |Color |Changes the color of the decal. |- |Texture |String |An Image of your choice. |} | [[File:Decal.png|thumb]] |- |Effect | ==== Description ==== Emits a specified particle effect from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Shape Style |Enum | * Volume: Comes Shape In Out from of a random position inside the block. * Surface: Comes Shape In Out from Emission Direction from the block. |- |Color |Color |Changes the color of the texture. |- |Drag |Number |How much force is applied to the texture in the opposite of Emission Direction. |- |Flipbook Start Random |Bool |If Flipbook Layout is not None, then this will make the flipbook start on a random frame and continue animating from that frame. |- |Change Over Time |Number |How slow time is moving for the texture. |- |Light Influence |Number |Changes how much sun and shading can influence the appearance of the texture. |- |Velocity Inheritance |Number |How much speed the next texture gains from the last texture |- |Locked To Part |Bool |If true, the texture will follow the block's X and Z coordinates. |- |Squash |Text |{{Notice|You can use greater than signs to make it change squash overtime! e.g: 0>0.5>1}} Changes the width of the texture |- |Speed |Number |Different from Change Over Time, this does not control how fast the flipbook is moving or the rate of the texture spawning. |- |Brightness |Number |Dysfunctional. |- |Flipbook Layout |Enum | * None: Regular texture, no flipbook. * Grid2x2: All images in the flipbook are on a 2x2 grid. * Grid4x4: All images in the flipbook are on a 4x4 grid. * Grid8x8: All images in the flipbook are on a 8x8 grid. |- |Size |Text |{{Notice|You can use greater than signs to make it change size overtime! e.g: 0>0.5>1}} How big the texture is. |- |Enabled |Bool |If false, the attribute will not do anything. |- |Flipbook Mode |Enum | * OneShot: Animates until the end of the flipbook texture and then stops animating. * Loop: Animates forever. * PingPong: Animates until the end of the flipbook, then reverses and animates backwards until the start of the flipbook in a loop forever. * Random: This overrides Flipbook Start Random. Starts on a random frame and animates to other random frames forever. |- |Rotation Speed |Number |How fast the texture rotates every second. |- |Acceleration |Vector3 |How fast the texture accelerates. |- |Flipbook Framerate |Number |How fast the flipbook animates. |- |Shape In Out |Enum | * Outward: Makes the texture come out the Emission Direction. * Inward: Makes the texture come in from the Emission Direction. * InAndOut: Makes the texture come in from the Emission Direction and out from the Emission Direction. |- |Rate |Number |How many copies of the texture spawn every 30 seconds. |- |Texture |Number |The image used for the effect. |- |Emission Direction |Enum | * Top: Makes the effect come Shape In Out from the top. * Bottom: Makes the effect come Shape In Out from the bottom. * Left: Makes the effect come Shape In Out from the left. * Right: Makes the effect come Shape In Out from the right. * Front: Makes the effect come Shape In Out from the front. * Back: Makes the effect come Shape In Out from the back. |- |Transparency |Number |{{Notice|You can use the greater than signs to make it change transparency overtime! e.g: 0>0.5>1}} Changes how opaque the texture is. |- |Spread Angle |Text |How much the effect moves away from the block. |- |Rotation |Number |The rotation when the texture spawns. |- |Light Emission |Number |Emits a ''very'' tiny amount of light from the block with the attribute. Makes the texture brighter. Does nothing past 1. |- |Lifetime |Number |How many seconds before the texture gets deleted. |- |Shape |Enum | * Box: Spawns anywhere on a box. * Cylinder: Spawns anywhere on a cylinder. * Disc: Spawns anywhere on a disc. * Sphere: Spawns anywhere on a sphere. |- |Orientation |Enum | * FacingCamera: Makes the texture face the camera. * VelocityParallel: Makes the texture face parallel to it's velocity. * FacingCameraWorldUp: Makes it only turn to face your camera instead of turning and tilting. * VelocityPerpendicular: Makes the texture face perpendicular to it's velocity. |} | [[File:Effect.gif|thumb]] |- |Fire |Emits fire from the block. | [[File:Fire.gif|thumb]] |- |GravityChanger |Alters the block's gravity. | [[File:GravityChanger.gif|thumb]] |- |Healer |Heals players at a specified rate and cooldown. | [[File:Healer.gif|thumb]] |- |Highlight |Highlights a block, making it stand out from others. | [[File:Highlight.png|thumb]] |- |JumpPower |Modifies the player's jumping power. | - |- |Killer |Instantly kills players upon touch. | [[File:Killer.png|thumb]] |- |LockPosition |Locks the current position of the block to another block. | [[File:LockPosition.gif|thumb]] |- |LockRotation |Locks the current rotation of the block. | [[File:LockRotation.gif|thumb]] |- |MaxHealth |Alters the player's maximum health. | [[File:MaxHealth.png|thumb]] |- |NoCollision |Allows the block to have no collision with other objects. | [[File:NoCollision.gif|thumb]] |- |PathModifier |Modifies the path of every NPC in the world. | [[File:PathModifier.gif|thumb]] |- |PointLight |Adds a light source to the block. | [[File:PointLight.png|thumb]] |- |Prismatic |Creates a rigid joint between two Blocks, allowing them to slide along one axis but not rotate. | [[File:Prismatic.gif|thumb]] |- |Rod |Creates a rod-like connection between two blocks. | [[File:Rod.gif|thumb]] |- |Rope |Attaches a rope between two blocks. | [[File:Rope.png|thumb]] |- |Sign |Displays a text GUI when hovered. | [[File:Sign.gif|thumb]] |- |Smoke |Emits smoke from the block. | [[File:Smoke.gif|thumb]] |- |Sparkles |Emits sparkles from the block. | [[File:Sparkles.gif|thumb]] |- |SpotLight |Emits light in a specific direction. | [[File:SpotLight.png|thumb]] |- |Spring |Adds spring-like behavior between two blocks. | - |- |StatTeleporter |Teleports players based on whether they meet a certain stat requirement or not. | - |- |Surface |Alters a block's surfaces for a specific side. | [[File:Surface.png|thumb]] |- |SurfaceLight |Adds light to a specific side of the block. | - |- |Teamer |Sets the player to another team upon touch. | - |- |Teleporter |Teleports players between two points. | [[File:Teleporter.png|thumb]] |- |Texture |Allows pasting tileable images onto blocks for customizing the environment. | [[File:Texture.png|thumb]] |- |Thrust |Applies a force or thrust to the block. | - |- |Tripper |Makes the player sit down. | [[File:Tripper.png|thumb]] |- |WalkSpeed |Adjusts the player's walking speed. | - |- |Warp |Teleports players into different worlds. | [[File:Warp.gif|thumb]] |- |Weld |Connects two parts when unanchored. | - |} 811947dfdbaeb2fc5480dda7e0f85119170aa02e 365 357 2024-04-13T16:40:55Z RickGotTaken 14 I will add more later today. wikitext text/x-wiki {{WIP}}__NOTOC__ {| class="wikitable" |+ !Attribute Name !Description !Preview |- |Baller | ==== Description ==== Forces the target into a ball where they roll around. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Controllable |Bool |Determines if a player can control where the ball rolls. |- |Color |Color |If the "Use Random Color" property is false, the ball will always be this color. |- |Affect |Enum |Determines if the block can ball players, NPCs, or everyone. |- |Unballer |Bool |If true, then the block will act as an unballer, removing the ball of anyone coming in contact. |- |Use Random Color |Bool |If true, the ball will be a random color. This overrides the "Color" property. |} | [[File:Baller.png|thumb]] |- |Beam | ==== Description ==== Sets a trail between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Face Camera |Bool |If false, the beam's rotation will not change alongside your camera's. |- |Texture Length |Number |If Texture is set, this property will change how stretched the texture is. |- |Width 1 |Number |Will change how wide the texture is when coming out of the block with the attribute, if this value is not the same as Width 2 it will create a transition from Width 1 to Width 2. |- |Color |Color |Changes the color of the beam. |- |Texture Speed |Number |If Texture is set, this property will change how fast the texture is moving. |- |Curve Amount X |Number |Dysfunctional. |- |Curve Amount Y |Number |Dysfunctional. |- |Light Influence |Number |Changes how much the sun and shading can influence the appearance of the beam. |- |Transparency |String |{{Notice|You can use greater than signs to make it change transparency over-distance! e.g: 0>0.5>1}} Changes how opaque the beam is. |- |Segments |Number |<s>If Texture is set & Texture Mode is not stretch, this property will change how many copies of the texture there are.</s> Dysfunctional. |- |Width 2 |Number |Will change how wide the texture is when coming out of the block without the attribute, if this value is not the same as Width 1 it will create a transition from Width 2 to Width 1. |- |Light Emission |Number |Emits a ''very'' tiny amount of light from the block with the attribute. If Texture is set, it will make the texture brighter. Does nothing past 1. |- |Brightness |Number |Dysfunctional. |- |Texture Mode |Enum | * Stretch: <s>Overrides Segments and forces 1.</s> Segments is dysfunctional, so this is the only way to have 1. * Static: No apparent difference from Wrap. * Wrap: No apparent difference from Static. |- |Texture |String |Replaces the square with an Image of your choice which moves. |} | [[File:Beam.png|thumb]] |- |BlockTeleporter | ==== Description ==== Teleports unanchored blocks to a specified destination when triggered. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Delay |Number |How long before the block teleports. |- |Keep Velocity |Bool |If the block keeps it's momentum after teleportation. |} | [[File:BlockTeleporter.gif|thumb]] |- |Damager | ==== Description ==== Damages players at a specified rate and cooldown. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Affect |Enum | * Players: Only damages Players. * NPCs: Only damages NPCs. * Everything: Damages both Players and NPCs. |- |Cooldown |Number |How long before the affected can be damaged again. |- |Amount |Number |How much the affected get damaged. |} | [[File:Damager.gif|thumb]] |- |Decal | ==== Description ==== Allows pasting images onto blocks for customizing the environment. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Face |Enum | * Top: Displays the decal on the top. * Bottom: Displays the decal on the bottom. * Left: Displays the decal on the left. * Right: Displays the decal on the right. * Front: Displays the decal on the front. * Back: Displays the decal on the back. |- |Transparency |Number |Changes how opaque the decal is. |- |Color |Color |Changes the color of the decal. |- |Texture |String |An Image of your choice. |} | [[File:Decal.png|thumb]] |- |Effect | ==== Description ==== Emits a specified particle effect from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Shape Style |Enum | * Volume: Comes Shape In Out from of a random position inside the block. * Surface: Comes Shape In Out from Emission Direction from the block. |- |Color |Color |Changes the color of the texture. |- |Drag |Number |How much force is applied to the texture in the opposite of Emission Direction. |- |Flipbook Start Random |Bool |If Flipbook Layout is not None, then this will make the flipbook start on a random frame and continue animating from that frame. |- |Change Over Time |Number |How slow time is moving for the texture. |- |Light Influence |Number |Changes how much sun and shading can influence the appearance of the texture. |- |Velocity Inheritance |Number |How much speed the next texture gains from the last texture |- |Locked To Part |Bool |If true, the texture will follow the block's X and Z coordinates. |- |Squash |Text |{{Notice|You can use greater than signs to make it change squash overtime! e.g: 0>0.5>1}} Changes the width of the texture |- |Speed |Number |Different from Change Over Time, this does not control how fast the flipbook is moving or the rate of the texture spawning. |- |Brightness |Number |Dysfunctional. |- |Flipbook Layout |Enum | * None: Regular texture, no flipbook. * Grid2x2: All images in the flipbook are on a 2x2 grid. * Grid4x4: All images in the flipbook are on a 4x4 grid. * Grid8x8: All images in the flipbook are on a 8x8 grid. |- |Size |Text |{{Notice|You can use greater than signs to make it change size overtime! e.g: 0>0.5>1}} How big the texture is. |- |Enabled |Bool |If false, the attribute will not do anything. |- |Flipbook Mode |Enum | * OneShot: Animates until the end of the flipbook texture and then stops animating. * Loop: Animates forever. * PingPong: Animates until the end of the flipbook, then reverses and animates backwards until the start of the flipbook in a loop forever. * Random: This overrides Flipbook Start Random. Starts on a random frame and animates to other random frames forever. |- |Rotation Speed |Number |How fast the texture rotates every second. |- |Acceleration |Vector3 |How fast the texture accelerates. |- |Flipbook Framerate |Number |How fast the flipbook animates. |- |Shape In Out |Enum | * Outward: Makes the texture come out the Emission Direction. * Inward: Makes the texture come in from the Emission Direction. * InAndOut: Makes the texture come in from the Emission Direction and out from the Emission Direction. |- |Rate |Number |How many copies of the texture spawn every 30 seconds. |- |Texture |Number |The image used for the effect. |- |Emission Direction |Enum | * Top: Makes the effect come Shape In Out from the top. * Bottom: Makes the effect come Shape In Out from the bottom. * Left: Makes the effect come Shape In Out from the left. * Right: Makes the effect come Shape In Out from the right. * Front: Makes the effect come Shape In Out from the front. * Back: Makes the effect come Shape In Out from the back. |- |Transparency |Number |{{Notice|You can use the greater than signs to make it change transparency overtime! e.g: 0>0.5>1}} Changes how opaque the texture is. |- |Spread Angle |Text |How much the effect moves away from the block. |- |Rotation |Number |The rotation when the texture spawns. |- |Light Emission |Number |Emits a ''very'' tiny amount of light from the block with the attribute. Makes the texture brighter. Does nothing past 1. |- |Lifetime |Number |How many seconds before the texture gets deleted. |- |Shape |Enum | * Box: Spawns anywhere on a box. * Cylinder: Spawns anywhere on a cylinder. * Disc: Spawns anywhere on a disc. * Sphere: Spawns anywhere on a sphere. |- |Orientation |Enum | * FacingCamera: Makes the texture face the camera. * VelocityParallel: Makes the texture face parallel to it's velocity. * FacingCameraWorldUp: Makes it only turn to face your camera instead of turning and tilting. * VelocityPerpendicular: Makes the texture face perpendicular to it's velocity. |} | [[File:Effect.gif|thumb]] |- |Fire | ==== Description ==== Emits fire from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Height |Number |How tall the fire is. |- |Color |Color |The color of the fire. |- |Secondary Color |Color |The color of the smoke. |- |Change Over Time |Number |How slow time is moving for the fire. |- |Size |Number |How big the fire is. |} | [[File:Fire.gif|thumb]] |- |GravityChanger | ==== Description ==== Alters the block's gravity. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Gravity |Number |How floaty the block is. |} | [[File:GravityChanger.gif|thumb]] |- |Healer | ==== Description ==== Heals players at a specified rate and cooldown. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Set To Maximum |Bool |Overrides Amount and makes the player heal fully. |- |Affect |Enum | * Players: Only heals Players. * NPCs: Only heals NPCs. * Everything: Heals both Players and NPCs. |- |Cooldown |Number |How long before the affected can be damaged again. |- |Amount |Number |Overridden by Set To Maximum, how much the affected get healed. |} | [[File:Healer.gif|thumb]] |- |Highlight | ==== Description ==== Highlights a block, making it stand out from others. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Fill Color |Color |The color within the outline. |- |Outline Transparency |Number |Changes how opaque the outline is. |- |Depth Mode |Enum | * AlwaysOnTop: Makes the highlight ''always'' visible. * Occluded: Makes the fill only visible if nothing is in the way, and the outline bends around any blockage. |- |Outline Color |Color |The color of the line surrounding the block as if it were 2D. |- |Fill Transparency |Number |Changes how opaque the fill is. |} | [[File:Highlight.png|thumb]] |- |JumpPower | ==== Description ==== Modifies the player's jumping power. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Jump Power |Number |Changes how much force the player exerts up when jumping. |- |Affect |Enum | * Players: Only changes the JumpPower of Players. * NPCs: Only changes the JumpPower of NPCs. * Everything: Changes the JumpPower of both Players and NPCs. |} | - |- |Killer | ==== Description ==== Instantly kills players upon touch. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Affect |Enum | * Players: Only kills Players. * NPCs: Only kills NPCs. * Everything: Kills both Players and NPCs. |} | [[File:Killer.png|thumb]] |- |LockPosition |Locks the current position of the block to another block. | [[File:LockPosition.gif|thumb]] |- |LockRotation |Locks the current rotation of the block. | [[File:LockRotation.gif|thumb]] |- |MaxHealth |Alters the player's maximum health. | [[File:MaxHealth.png|thumb]] |- |NoCollision |Allows the block to have no collision with other objects. | [[File:NoCollision.gif|thumb]] |- |PathModifier |Modifies the path of every NPC in the world. | [[File:PathModifier.gif|thumb]] |- |PointLight |Adds a light source to the block. | [[File:PointLight.png|thumb]] |- |Prismatic |Creates a rigid joint between two Blocks, allowing them to slide along one axis but not rotate. | [[File:Prismatic.gif|thumb]] |- |Rod |Creates a rod-like connection between two blocks. | [[File:Rod.gif|thumb]] |- |Rope |Attaches a rope between two blocks. | [[File:Rope.png|thumb]] |- |Sign |Displays a text GUI when hovered. | [[File:Sign.gif|thumb]] |- |Smoke |Emits smoke from the block. | [[File:Smoke.gif|thumb]] |- |Sparkles |Emits sparkles from the block. | [[File:Sparkles.gif|thumb]] |- |SpotLight |Emits light in a specific direction. | [[File:SpotLight.png|thumb]] |- |Spring |Adds spring-like behavior between two blocks. | - |- |StatTeleporter |Teleports players based on whether they meet a certain stat requirement or not. | - |- |Surface |Alters a block's surfaces for a specific side. | [[File:Surface.png|thumb]] |- |SurfaceLight |Adds light to a specific side of the block. | - |- |Teamer |Sets the player to another team upon touch. | - |- |Teleporter |Teleports players between two points. | [[File:Teleporter.png|thumb]] |- |Texture |Allows pasting tileable images onto blocks for customizing the environment. | [[File:Texture.png|thumb]] |- |Thrust |Applies a force or thrust to the block. | - |- |Tripper |Makes the player sit down. | [[File:Tripper.png|thumb]] |- |WalkSpeed |Adjusts the player's walking speed. | - |- |Warp |Teleports players into different worlds. | [[File:Warp.gif|thumb]] |- |Weld |Connects two parts when unanchored. | - |} 14302e6249222b105cb1a0f8be70c1e3559cc122 367 365 2024-04-14T13:30:44Z RickGotTaken 14 Sorry I didn't do this yesterday, I was busy. wikitext text/x-wiki {{WIP}}__NOTOC__ {| class="wikitable" |+ !Attribute Name !Description !Preview |- |Baller | ==== Description ==== Forces the target into a ball where they roll around. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Controllable |Bool |Determines if a player can control where the ball rolls. |- |Color |Color |If the "Use Random Color" property is false, the ball will always be this color. |- |Affect |Enum |Determines if the block can ball players, NPCs, or everyone. |- |Unballer |Bool |If true, then the block will act as an unballer, removing the ball of anyone coming in contact. |- |Use Random Color |Bool |If true, the ball will be a random color. This overrides the "Color" property. |} | [[File:Baller.png|thumb]] |- |Beam | ==== Description ==== Sets a trail between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Face Camera |Bool |If false, the beam's rotation will not change alongside your camera's. |- |Texture Length |Number |If Texture is set, this property will change how stretched the texture is. |- |Width 1 |Number |Will change how wide the texture is when coming out of the block with the attribute, if this value is not the same as Width 2 it will create a transition from Width 1 to Width 2. |- |Color |Color |Changes the color of the beam. |- |Texture Speed |Number |If Texture is set, this property will change how fast the texture is moving. |- |Curve Amount X |Number |Dysfunctional. |- |Curve Amount Y |Number |Dysfunctional. |- |Light Influence |Number |Changes how much the sun and shading can influence the appearance of the beam. |- |Transparency |String |{{Notice|You can use greater than signs to make it change transparency over-distance! e.g: 0>0.5>1}} Changes how opaque the beam is. |- |Segments |Number |<s>If Texture is set & Texture Mode is not stretch, this property will change how many copies of the texture there are.</s> Dysfunctional. |- |Width 2 |Number |Will change how wide the texture is when coming out of the block without the attribute, if this value is not the same as Width 1 it will create a transition from Width 2 to Width 1. |- |Light Emission |Number |Emits a ''very'' tiny amount of light from the block with the attribute. If Texture is set, it will make the texture brighter. Does nothing past 1. |- |Brightness |Number |Dysfunctional. |- |Texture Mode |Enum | * Stretch: <s>Overrides Segments and forces 1.</s> Segments is dysfunctional, so this is the only way to have 1. * Static: No apparent difference from Wrap. * Wrap: No apparent difference from Static. |- |Texture |String |Replaces the square with an Image of your choice which moves. |} | [[File:Beam.png|thumb]] |- |BlockTeleporter | ==== Description ==== Teleports unanchored blocks to a specified destination when triggered. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Delay |Number |How long before the block teleports. |- |Keep Velocity |Bool |If the block keeps it's momentum after teleportation. |} | [[File:BlockTeleporter.gif|thumb]] |- |Damager | ==== Description ==== Damages players at a specified rate and cooldown. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Affect |Enum | * Players: Only damages Players. * NPCs: Only damages NPCs. * Everything: Damages both Players and NPCs. |- |Cooldown |Number |How long before the affected can be damaged again. |- |Amount |Number |How much the affected get damaged. |} | [[File:Damager.gif|thumb]] |- |Decal | ==== Description ==== Allows pasting images onto blocks for customizing the environment. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Face |Enum | * Top: Displays the decal on the top. * Bottom: Displays the decal on the bottom. * Left: Displays the decal on the left. * Right: Displays the decal on the right. * Front: Displays the decal on the front. * Back: Displays the decal on the back. |- |Transparency |Number |Changes how opaque the decal is. |- |Color |Color |Changes the color of the decal. |- |Texture |String |An Image of your choice. |} | [[File:Decal.png|thumb]] |- |Effect | ==== Description ==== Emits a specified particle effect from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Shape Style |Enum | * Volume: Comes Shape In Out from of a random position inside the block. * Surface: Comes Shape In Out from Emission Direction from the block. |- |Color |Color |Changes the color of the texture. |- |Drag |Number |How much force is applied to the texture in the opposite of Emission Direction. |- |Flipbook Start Random |Bool |If Flipbook Layout is not None, then this will make the flipbook start on a random frame and continue animating from that frame. |- |Change Over Time |Number |How slow time is moving for the texture. |- |Light Influence |Number |Changes how much sun and shading can influence the appearance of the texture. |- |Velocity Inheritance |Number |How much speed the next texture gains from the last texture |- |Locked To Part |Bool |If true, the texture will follow the block's X and Z coordinates. |- |Squash |Text |{{Notice|You can use greater than signs to make it change squash overtime! e.g: 0>0.5>1}} Changes the width of the texture |- |Speed |Number |Different from Change Over Time, this does not control how fast the flipbook is moving or the rate of the texture spawning. |- |Brightness |Number |Dysfunctional. |- |Flipbook Layout |Enum | * None: Regular texture, no flipbook. * Grid2x2: All images in the flipbook are on a 2x2 grid. * Grid4x4: All images in the flipbook are on a 4x4 grid. * Grid8x8: All images in the flipbook are on a 8x8 grid. |- |Size |Text |{{Notice|You can use greater than signs to make it change size overtime! e.g: 0>0.5>1}} How big the texture is. |- |Enabled |Bool |If false, the attribute will not do anything. |- |Flipbook Mode |Enum | * OneShot: Animates until the end of the flipbook texture and then stops animating. * Loop: Animates forever. * PingPong: Animates until the end of the flipbook, then reverses and animates backwards until the start of the flipbook in a loop forever. * Random: This overrides Flipbook Start Random. Starts on a random frame and animates to other random frames forever. |- |Rotation Speed |Number |How fast the texture rotates every second. |- |Acceleration |Vector3 |How fast the texture accelerates. |- |Flipbook Framerate |Number |How fast the flipbook animates. |- |Shape In Out |Enum | * Outward: Makes the texture come out the Emission Direction. * Inward: Makes the texture come in from the Emission Direction. * InAndOut: Makes the texture come in from the Emission Direction and out from the Emission Direction. |- |Rate |Number |How many copies of the texture spawn every 30 seconds. |- |Texture |Number |The image used for the effect. |- |Emission Direction |Enum | * Top: Makes the effect come Shape In Out from the top. * Bottom: Makes the effect come Shape In Out from the bottom. * Left: Makes the effect come Shape In Out from the left. * Right: Makes the effect come Shape In Out from the right. * Front: Makes the effect come Shape In Out from the front. * Back: Makes the effect come Shape In Out from the back. |- |Transparency |Number |{{Notice|You can use the greater than signs to make it change transparency overtime! e.g: 0>0.5>1}} Changes how opaque the texture is. |- |Spread Angle |Text |How much the effect moves away from the block. |- |Rotation |Number |The rotation when the texture spawns. |- |Light Emission |Number |Emits a ''very'' tiny amount of light from the block with the attribute. Makes the texture brighter. Does nothing past 1. |- |Lifetime |Number |How many seconds before the texture gets deleted. |- |Shape |Enum | * Box: Spawns anywhere on a box. * Cylinder: Spawns anywhere on a cylinder. * Disc: Spawns anywhere on a disc. * Sphere: Spawns anywhere on a sphere. |- |Orientation |Enum | * FacingCamera: Makes the texture face the camera. * VelocityParallel: Makes the texture face parallel to it's velocity. * FacingCameraWorldUp: Makes it only turn to face your camera instead of turning and tilting. * VelocityPerpendicular: Makes the texture face perpendicular to it's velocity. |} | [[File:Effect.gif|thumb]] |- |Fire | ==== Description ==== Emits fire from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Height |Number |How tall the fire is. |- |Color |Color |The color of the fire. |- |Secondary Color |Color |The color of the smoke. |- |Change Over Time |Number |How slow time is moving for the fire. |- |Size |Number |How big the fire is. |} | [[File:Fire.gif|thumb]] |- |GravityChanger | ==== Description ==== Alters the block's gravity. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Gravity |Number |How floaty the block is. |} | [[File:GravityChanger.gif|thumb]] |- |Healer | ==== Description ==== Heals players at a specified rate and cooldown. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Set To Maximum |Bool |Overrides Amount and makes the player heal fully. |- |Affect |Enum | * Players: Only heals Players. * NPCs: Only heals NPCs. * Everything: Heals both Players and NPCs. |- |Cooldown |Number |How long before the affected can be damaged again. |- |Amount |Number |Overridden by Set To Maximum, how much the affected get healed. |} | [[File:Healer.gif|thumb]] |- |Highlight | ==== Description ==== Highlights a block, making it stand out from others. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Fill Color |Color |The color within the outline. |- |Outline Transparency |Number |Changes how opaque the outline is. |- |Depth Mode |Enum | * AlwaysOnTop: Makes the highlight ''always'' visible. * Occluded: Makes the fill only visible if nothing is in the way, and the outline bends around any blockage. |- |Outline Color |Color |The color of the line surrounding the block as if it were 2D. |- |Fill Transparency |Number |Changes how opaque the fill is. |} | [[File:Highlight.png|thumb]] |- |JumpPower | ==== Description ==== Modifies the player's jumping power. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Jump Power |Number |Changes how much force the player exerts up when jumping. |- |Affect |Enum | * Players: Only changes the JumpPower of Players. * NPCs: Only changes the JumpPower of NPCs. * Everything: Changes the JumpPower of both Players and NPCs. |} | - |- |Killer | ==== Description ==== Instantly kills players upon touch. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Affect |Enum | * Players: Only kills Players. * NPCs: Only kills NPCs. * Everything: Kills both Players and NPCs. |} | [[File:Killer.png|thumb]] |- |LockPosition | ==== Description ==== Locks the current position of the block to another block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Radius |Number |How big the spheres surrounding both blocks are. If Visible is false, the spheres will be invisible. |- |Twist Lower Angle |Number | - |- |Color |Color |The color of the spheres surrounding both blocks. If Visible is false, the spheres will be invisible. |- |Upper Angle |Number | - |- |Twist Upper Angle |Number | - |- |Restitution |Number | - |- |Twist Limits Enabled |Bool |Overrides Twist Lower Angle and Twist Upper Angle and disables them. |- |Visible |Bool |If the spheres surrounding both blocks are visible. If Visible is false, the spheres will be invisible. |- |Limits Enabled |Bool |Overrides Upper Angle and disables it. |} | [[File:LockPosition.gif|thumb]] |- |LockRotation | ==== Description ==== Locks the current rotation of the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |} | [[File:LockRotation.gif|thumb]] |- |MaxHealth | ==== Description ==== Alters the player's maximum health. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Operation Type |Enum | * Set: Sets Affected's MaxHealth. * Add: Adds to Affected's MaxHealth. * Subtract: Subtracts from Affected's MaxHealth. |- |Affect |Enum | * Players: Only changes the MaxHealth of Players. * NPCs: Only changes the MaxHealth of NPCs. * Everything: Changes the MaxHealth of both Players and NPCs. |- |Cooldown |Number |How long before the affected can have their MaxHealth changed again. |- |Health |Number |How much the affected have their MaxHealth changed by/set to. |} | [[File:MaxHealth.png|thumb]] |- |NoCollision | ==== Description ==== Allows the block to have no collision with other objects. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |} | [[File:NoCollision.gif|thumb]] |- |PathModifier | ==== Description ==== Modifies the path of every NPC in the world. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Pass Through |Bool |Makes the NPC ignore block collisions inside the block (including the block itself). |- |Prevent NPC Stop |Bool |Makes the NPC ignore the block's collisions. |- |Avoidance Level |Enum | * NoAvoidance: An NPC would pick this path over LowAvoidance, MediumAvoidance and HighAvoidance. * LowAvoidance: An NPC would rather pick NoAvoidance, but would pick this over MediumAvoidance and HighAvoidance. * MediumAvoidance: An NPC would rather pick NoAvoidance or LowAvoidance, but would pick this over HighAvoidance. * HighAvoidance: An NPC would rather pick NoAvoidance, LowAvoidance or MediumAvoidance, but if it has to it will path on HighAvoidance. |} | [[File:PathModifier.gif|thumb]] |- |PointLight | ==== Description ==== Adds a light source to the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Shadows |Bool |If the light it produces is affected by shadows. |- |Color |Color |The color of the light. |- |Brightness |Number |How bright the light is. |- |Size |Number |How far the light reaches. |} | [[File:PointLight.png|thumb]] |- |Prismatic |Creates a rigid joint between two Blocks, allowing them to slide along one axis but not rotate. | [[File:Prismatic.gif|thumb]] |- |Rod |Creates a rod-like connection between two blocks. | [[File:Rod.gif|thumb]] |- |Rope |Attaches a rope between two blocks. | [[File:Rope.png|thumb]] |- |Sign |Displays a text GUI when hovered. | [[File:Sign.gif|thumb]] |- |Smoke |Emits smoke from the block. | [[File:Smoke.gif|thumb]] |- |Sparkles |Emits sparkles from the block. | [[File:Sparkles.gif|thumb]] |- |SpotLight |Emits light in a specific direction. | [[File:SpotLight.png|thumb]] |- |Spring |Adds spring-like behavior between two blocks. | - |- |StatTeleporter |Teleports players based on whether they meet a certain stat requirement or not. | - |- |Surface |Alters a block's surfaces for a specific side. | [[File:Surface.png|thumb]] |- |SurfaceLight |Adds light to a specific side of the block. | - |- |Teamer |Sets the player to another team upon touch. | - |- |Teleporter |Teleports players between two points. | [[File:Teleporter.png|thumb]] |- |Texture |Allows pasting tileable images onto blocks for customizing the environment. | [[File:Texture.png|thumb]] |- |Thrust |Applies a force or thrust to the block. | - |- |Tripper |Makes the player sit down. | [[File:Tripper.png|thumb]] |- |WalkSpeed |Adjusts the player's walking speed. | - |- |Warp |Teleports players into different worlds. | [[File:Warp.gif|thumb]] |- |Weld |Connects two parts when unanchored. | - |} e5127b57634955bb99d3b415dfb5244dabf870fc 368 367 2024-04-15T14:41:03Z RickGotTaken 14 Added more properties. wikitext text/x-wiki {{WIP}}__NOTOC__ {| class="wikitable" |+ !Attribute Name !Description !Preview |- |Baller | ==== Description ==== Forces the target into a ball where they roll around. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Controllable |Bool |Determines if a player can control where the ball rolls. |- |Color |Color |If the "Use Random Color" property is false, the ball will always be this color. |- |Affect |Enum |Determines if the block can ball players, NPCs, or everyone. |- |Unballer |Bool |If true, then the block will act as an unballer, removing the ball of anyone coming in contact. |- |Use Random Color |Bool |If true, the ball will be a random color. This overrides the "Color" property. |} | [[File:Baller.png|thumb]] |- |Beam | ==== Description ==== Sets a trail between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Face Camera |Bool |If false, the beam's rotation will not change alongside your camera's. |- |Texture Length |Number |If Texture is set, this property will change how stretched the texture is. |- |Width 1 |Number |Will change how wide the texture is when coming out of the block with the attribute, if this value is not the same as Width 2 it will create a transition from Width 1 to Width 2. |- |Color |Color |Changes the color of the beam. |- |Texture Speed |Number |If Texture is set, this property will change how fast the texture is moving. |- |Curve Amount X |Number |Dysfunctional. |- |Curve Amount Y |Number |Dysfunctional. |- |Light Influence |Number |Changes how much the sun and shading can influence the appearance of the beam. |- |Transparency |String |{{Notice|You can use greater than signs to make it change transparency over-distance! e.g: 0>0.5>1}} Changes how opaque the beam is. |- |Segments |Number |<s>If Texture is set & Texture Mode is not stretch, this property will change how many copies of the texture there are.</s> Dysfunctional. |- |Width 2 |Number |Will change how wide the texture is when coming out of the block without the attribute, if this value is not the same as Width 1 it will create a transition from Width 2 to Width 1. |- |Light Emission |Number |Emits a ''very'' tiny amount of light from the block with the attribute. If Texture is set, it will make the texture brighter. Does nothing past 1. |- |Brightness |Number |Dysfunctional. |- |Texture Mode |Enum | * Stretch: <s>Overrides Segments and forces 1.</s> Segments is dysfunctional, so this is the only way to have 1. * Static: No apparent difference from Wrap. * Wrap: No apparent difference from Static. |- |Texture |String |Replaces the square with an Image of your choice which moves. |} | [[File:Beam.png|thumb]] |- |BlockTeleporter | ==== Description ==== Teleports unanchored blocks to a specified destination when triggered. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Delay |Number |How long before the block teleports. |- |Keep Velocity |Bool |If the block keeps it's momentum after teleportation. |} | [[File:BlockTeleporter.gif|thumb]] |- |Damager | ==== Description ==== Damages players at a specified rate and cooldown. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Affect |Enum | * Players: Only damages Players. * NPCs: Only damages NPCs. * Everything: Damages both Players and NPCs. |- |Cooldown |Number |How long before the affected can be damaged again. |- |Amount |Number |How much the affected get damaged. |} | [[File:Damager.gif|thumb]] |- |Decal | ==== Description ==== Allows pasting images onto blocks for customizing the environment. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Face |Enum | * Top: Displays the decal on the top. * Bottom: Displays the decal on the bottom. * Left: Displays the decal on the left. * Right: Displays the decal on the right. * Front: Displays the decal on the front. * Back: Displays the decal on the back. |- |Transparency |Number |Changes how opaque the decal is. |- |Color |Color |Changes the color of the decal. |- |Texture |String |An Image of your choice. |} | [[File:Decal.png|thumb]] |- |Effect | ==== Description ==== Emits a specified particle effect from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Shape Style |Enum | * Volume: Comes Shape In Out from of a random position inside the block. * Surface: Comes Shape In Out from Emission Direction from the block. |- |Color |Color |Changes the color of the texture. |- |Drag |Number |How much force is applied to the texture in the opposite of Emission Direction. |- |Flipbook Start Random |Bool |If Flipbook Layout is not None, then this will make the flipbook start on a random frame and continue animating from that frame. |- |Change Over Time |Number |How slow time is moving for the texture. |- |Light Influence |Number |Changes how much sun and shading can influence the appearance of the texture. |- |Velocity Inheritance |Number |How much speed the next texture gains from the last texture |- |Locked To Part |Bool |If true, the texture will follow the block's X and Z coordinates. |- |Squash |Text |{{Notice|You can use greater than signs to make it change squash overtime! e.g: 0>0.5>1}} Changes the width of the texture |- |Speed |Number |Different from Change Over Time, this does not control how fast the flipbook is moving or the rate of the texture spawning. |- |Brightness |Number |Dysfunctional. |- |Flipbook Layout |Enum | * None: Regular texture, no flipbook. * Grid2x2: All images in the flipbook are on a 2x2 grid. * Grid4x4: All images in the flipbook are on a 4x4 grid. * Grid8x8: All images in the flipbook are on a 8x8 grid. |- |Size |Text |{{Notice|You can use greater than signs to make it change size overtime! e.g: 0>0.5>1}} How big the texture is. |- |Enabled |Bool |If false, the attribute will not do anything. |- |Flipbook Mode |Enum | * OneShot: Animates until the end of the flipbook texture and then stops animating. * Loop: Animates forever. * PingPong: Animates until the end of the flipbook, then reverses and animates backwards until the start of the flipbook in a loop forever. * Random: This overrides Flipbook Start Random. Starts on a random frame and animates to other random frames forever. |- |Rotation Speed |Number |How fast the texture rotates every second. |- |Acceleration |Vector3 |How fast the texture accelerates. |- |Flipbook Framerate |Number |How fast the flipbook animates. |- |Shape In Out |Enum | * Outward: Makes the texture come out the Emission Direction. * Inward: Makes the texture come in from the Emission Direction. * InAndOut: Makes the texture come in from the Emission Direction and out from the Emission Direction. |- |Rate |Number |How many copies of the texture spawn every 30 seconds. |- |Texture |Number |The image used for the effect. |- |Emission Direction |Enum | * Top: Makes the effect come Shape In Out from the top. * Bottom: Makes the effect come Shape In Out from the bottom. * Left: Makes the effect come Shape In Out from the left. * Right: Makes the effect come Shape In Out from the right. * Front: Makes the effect come Shape In Out from the front. * Back: Makes the effect come Shape In Out from the back. |- |Transparency |Number |{{Notice|You can use the greater than signs to make it change transparency overtime! e.g: 0>0.5>1}} Changes how opaque the texture is. |- |Spread Angle |Text |How much the effect moves away from the block. |- |Rotation |Number |The rotation when the texture spawns. |- |Light Emission |Number |Emits a ''very'' tiny amount of light from the block with the attribute. Makes the texture brighter. Does nothing past 1. |- |Lifetime |Number |How many seconds before the texture gets deleted. |- |Shape |Enum | * Box: Spawns anywhere on a box. * Cylinder: Spawns anywhere on a cylinder. * Disc: Spawns anywhere on a disc. * Sphere: Spawns anywhere on a sphere. |- |Orientation |Enum | * FacingCamera: Makes the texture face the camera. * VelocityParallel: Makes the texture face parallel to it's velocity. * FacingCameraWorldUp: Makes it only turn to face your camera instead of turning and tilting. * VelocityPerpendicular: Makes the texture face perpendicular to it's velocity. |} | [[File:Effect.gif|thumb]] |- |Fire | ==== Description ==== Emits fire from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Height |Number |How tall the fire is. |- |Color |Color |The color of the fire. |- |Secondary Color |Color |The color of the smoke. |- |Change Over Time |Number |How slow time is moving for the fire. |- |Size |Number |How big the fire is. |} | [[File:Fire.gif|thumb]] |- |GravityChanger | ==== Description ==== Alters the block's gravity. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Gravity |Number |How floaty the block is. |} | [[File:GravityChanger.gif|thumb]] |- |Healer | ==== Description ==== Heals players at a specified rate and cooldown. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Set To Maximum |Bool |Overrides Amount and makes the player heal fully. |- |Affect |Enum | * Players: Only heals Players. * NPCs: Only heals NPCs. * Everything: Heals both Players and NPCs. |- |Cooldown |Number |How long before the affected can be damaged again. |- |Amount |Number |Overridden by Set To Maximum, how much the affected get healed. |} | [[File:Healer.gif|thumb]] |- |Highlight | ==== Description ==== Highlights a block, making it stand out from others. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Fill Color |Color |The color within the outline. |- |Outline Transparency |Number |Changes how opaque the outline is. |- |Depth Mode |Enum | * AlwaysOnTop: Makes the highlight ''always'' visible. * Occluded: Makes the fill only visible if nothing is in the way, and the outline bends around any blockage. |- |Outline Color |Color |The color of the line surrounding the block as if it were 2D. |- |Fill Transparency |Number |Changes how opaque the fill is. |} | [[File:Highlight.png|thumb]] |- |JumpPower | ==== Description ==== Modifies the player's jumping power. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Jump Power |Number |Changes how much force the player exerts up when jumping. |- |Affect |Enum | * Players: Only changes the JumpPower of Players. * NPCs: Only changes the JumpPower of NPCs. * Everything: Changes the JumpPower of both Players and NPCs. |} | - |- |Killer | ==== Description ==== Instantly kills players upon touch. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Affect |Enum | * Players: Only kills Players. * NPCs: Only kills NPCs. * Everything: Kills both Players and NPCs. |} | [[File:Killer.png|thumb]] |- |LockPosition | ==== Description ==== Locks the current position of the block to another block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Radius |Number |How big the spheres surrounding both blocks are. If Visible is false, the spheres will be invisible. |- |Twist Lower Angle |Number | - |- |Color |Color |The color of the spheres surrounding both blocks. If Visible is false, the spheres will be invisible. |- |Upper Angle |Number | - |- |Twist Upper Angle |Number | - |- |Restitution |Number | - |- |Twist Limits Enabled |Bool |Overrides Twist Lower Angle and Twist Upper Angle and disables them. |- |Visible |Bool |If the spheres surrounding both blocks are visible. If Visible is false, the spheres will be invisible. |- |Limits Enabled |Bool |Overrides Upper Angle and disables it. |} | [[File:LockPosition.gif|thumb]] |- |LockRotation | ==== Description ==== Locks the current rotation of the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |} | [[File:LockRotation.gif|thumb]] |- |MaxHealth | ==== Description ==== Alters the player's maximum health. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Operation Type |Enum | * Set: Sets Affected's MaxHealth. * Add: Adds to Affected's MaxHealth. * Subtract: Subtracts from Affected's MaxHealth. |- |Affect |Enum | * Players: Only changes the MaxHealth of Players. * NPCs: Only changes the MaxHealth of NPCs. * Everything: Changes the MaxHealth of both Players and NPCs. |- |Cooldown |Number |How long before the affected can have their MaxHealth changed again. |- |Health |Number |How much the affected have their MaxHealth changed by/set to. |} | [[File:MaxHealth.png|thumb]] |- |NoCollision | ==== Description ==== Allows the block to have no collision with other objects. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |} | [[File:NoCollision.gif|thumb]] |- |PathModifier | ==== Description ==== Modifies the path of every NPC in the world. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Pass Through |Bool |Makes the NPC ignore block collisions inside the block (including the block itself). |- |Prevent NPC Stop |Bool |Makes the NPC ignore the block's collisions. |- |Avoidance Level |Enum | * NoAvoidance: An NPC would pick this path over LowAvoidance, MediumAvoidance and HighAvoidance. * LowAvoidance: An NPC would rather pick NoAvoidance, but would pick this over MediumAvoidance and HighAvoidance. * MediumAvoidance: An NPC would rather pick NoAvoidance or LowAvoidance, but would pick this over HighAvoidance. * HighAvoidance: An NPC would rather pick NoAvoidance, LowAvoidance or MediumAvoidance, but if it has to it will path on HighAvoidance. |} | [[File:PathModifier.gif|thumb]] |- |PointLight | ==== Description ==== Adds a light source to the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Shadows |Bool |If the light it produces is affected by shadows. |- |Color |Color |The color of the light. |- |Brightness |Number |How bright the light is. |- |Size |Number |How far the light reaches. |} | [[File:PointLight.png|thumb]] |- |Prismatic | ==== Description ==== Creates a rigid joint between two Blocks, allowing them to slide along one axis but not rotate. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Color |Color |The color of the cuboids in both blocks. If Visible is false, the cuboids will be invisible. |- |Lower Limit |Number | - |- |Upper Limit |Number | - |- |Restitution |Number | - |- |Visible |Bool |If the cuboids in both blocks are visible. If Visible is false, the cuboids will be invisible. |- |Limits Enabled |Bool |Overrides Upper Angle and Lower Angle and disables it. |- |Size |Number |How big the cuboids in both blocks are. If Visible is false, the cuboids will be invisible. |} | [[File:Prismatic.gif|thumb]] |- |Rod | ==== Description ==== Creates a rod-like connection between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Color |Color |The color of the line connecting both blocks. If Visible is false, the line will be invisible. |- |Limit Angle 2 |Number | - |- |Thickness |Number |How big the line connecting both blocks is. If Visible is false, the line will be invisible. |- |Visible |Bool |If the line connecting both blocks is visible. If Visible is false, the line will be invisible. |- |Length |Number |How big the distance between the block with the attribute and the block without it. |- |Limits Enabled |Bool |Overrides Limit Angle 1 and Limit Angle 2 and disables them. |- |Limit Angle 1 |Number | - |} | [[File:Rod.gif|thumb]] |- |Rope | ==== Description ==== Attaches a rope between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Restitution |Number | - |- |Color |Color |The color of the line connecting both blocks. If Visible is false, the line will be invisible. |- |Length |Number |The maximum distance between the block with the attribute and the block without it. |- |Visible |Bool |If the line connecting both blocks is visible. If Visible is false, the line will be invisible. |- |Thickness |Number |How big the line connecting both blocks is. If Visible is false, the line will be invisible. |} | [[File:Rope.png|thumb]] |- |Sign |Displays a text GUI when hovered. | [[File:Sign.gif|thumb]] |- |Smoke |Emits smoke from the block. | [[File:Smoke.gif|thumb]] |- |Sparkles |Emits sparkles from the block. | [[File:Sparkles.gif|thumb]] |- |SpotLight |Emits light in a specific direction. | [[File:SpotLight.png|thumb]] |- |Spring |Adds spring-like behavior between two blocks. | - |- |StatTeleporter |Teleports players based on whether they meet a certain stat requirement or not. | - |- |Surface |Alters a block's surfaces for a specific side. | [[File:Surface.png|thumb]] |- |SurfaceLight |Adds light to a specific side of the block. | - |- |Teamer |Sets the player to another team upon touch. | - |- |Teleporter |Teleports players between two points. | [[File:Teleporter.png|thumb]] |- |Texture |Allows pasting tileable images onto blocks for customizing the environment. | [[File:Texture.png|thumb]] |- |Thrust |Applies a force or thrust to the block. | - |- |Tripper |Makes the player sit down. | [[File:Tripper.png|thumb]] |- |WalkSpeed |Adjusts the player's walking speed. | - |- |Warp |Teleports players into different worlds. | [[File:Warp.gif|thumb]] |- |Weld |Connects two parts when unanchored. | - |} 4a9d0c06704789eb7e631afa6ec14d4af5e485f6 375 368 2024-04-16T22:45:54Z RickGotTaken 14 Rick: Changes the typeface to include sign properties. wikitext text/x-wiki {{WIP}}__NOTOC__ {| class="wikitable" |+ !Attribute Name !Description !Preview |- |Baller | ==== Description ==== Forces the target into a ball where they roll around. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Controllable |Bool |Determines if a player can control where the ball rolls. |- |Color |Color |If the "Use Random Color" property is false, the ball will always be this color. |- |Affect |Enum |Determines if the block can ball players, NPCs, or everyone. |- |Unballer |Bool |If true, then the block will act as an unballer, removing the ball of anyone coming in contact. |- |Use Random Color |Bool |If true, the ball will be a random color. This overrides the "Color" property. |} | [[File:Baller.png|thumb]] |- |Beam | ==== Description ==== Sets a trail between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Face Camera |Bool |If false, the beam's rotation will not change alongside your camera's. |- |Texture Length |Number |If Texture is set, this property will change how stretched the texture is. |- |Width 1 |Number |Will change how wide the texture is when coming out of the block with the attribute, if this value is not the same as Width 2 it will create a transition from Width 1 to Width 2. |- |Color |Color |Changes the color of the beam. |- |Texture Speed |Number |If Texture is set, this property will change how fast the texture is moving. |- |Curve Amount X |Number |Dysfunctional. |- |Curve Amount Y |Number |Dysfunctional. |- |Light Influence |Number |Changes how much the sun and shading can influence the appearance of the beam. |- |Transparency |String |{{Notice|You can use greater than signs to make it change transparency over-distance! e.g: 0>0.5>1}} Changes how opaque the beam is. |- |Segments |Number |<s>If Texture is set & Texture Mode is not stretch, this property will change how many copies of the texture there are.</s> Dysfunctional. |- |Width 2 |Number |Will change how wide the texture is when coming out of the block without the attribute, if this value is not the same as Width 1 it will create a transition from Width 2 to Width 1. |- |Light Emission |Number |Emits a ''very'' tiny amount of light from the block with the attribute. If Texture is set, it will make the texture brighter. Does nothing past 1. |- |Brightness |Number |Dysfunctional. |- |Texture Mode |Enum | * Stretch: <s>Overrides Segments and forces 1.</s> Segments is dysfunctional, so this is the only way to have 1. * Static: No apparent difference from Wrap. * Wrap: No apparent difference from Static. |- |Texture |String |Replaces the square with an Image of your choice which moves. |} | [[File:Beam.png|thumb]] |- |BlockTeleporter | ==== Description ==== Teleports unanchored blocks to a specified destination when triggered. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Delay |Number |How long before the block teleports. |- |Keep Velocity |Bool |If the block keeps it's momentum after teleportation. |} | [[File:BlockTeleporter.gif|thumb]] |- |Damager | ==== Description ==== Damages players at a specified rate and cooldown. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Affect |Enum | * Players: Only damages Players. * NPCs: Only damages NPCs. * Everything: Damages both Players and NPCs. |- |Cooldown |Number |How long before the affected can be damaged again. |- |Amount |Number |How much the affected get damaged. |} | [[File:Damager.gif|thumb]] |- |Decal | ==== Description ==== Allows pasting images onto blocks for customizing the environment. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Face |Enum | * Top: Displays the decal on the top. * Bottom: Displays the decal on the bottom. * Left: Displays the decal on the left. * Right: Displays the decal on the right. * Front: Displays the decal on the front. * Back: Displays the decal on the back. |- |Transparency |Number |Changes how opaque the decal is. |- |Color |Color |Changes the color of the decal. |- |Texture |String |An Image of your choice. |} | [[File:Decal.png|thumb]] |- |Effect | ==== Description ==== Emits a specified particle effect from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Shape Style |Enum | * Volume: Comes Shape In Out from of a random position inside the block. * Surface: Comes Shape In Out from Emission Direction from the block. |- |Color |Color |Changes the color of the texture. |- |Drag |Number |How much force is applied to the texture in the opposite of Emission Direction. |- |Flipbook Start Random |Bool |If Flipbook Layout is not None, then this will make the flipbook start on a random frame and continue animating from that frame. |- |Change Over Time |Number |How slow time is moving for the texture. |- |Light Influence |Number |Changes how much sun and shading can influence the appearance of the texture. |- |Velocity Inheritance |Number |How much speed the next texture gains from the last texture |- |Locked To Part |Bool |If true, the texture will follow the block's X and Z coordinates. |- |Squash |Text |{{Notice|You can use greater than signs to make it change squash overtime! e.g: 0>0.5>1}} Changes the width of the texture |- |Speed |Number |Different from Change Over Time, this does not control how fast the flipbook is moving or the rate of the texture spawning. |- |Brightness |Number |Dysfunctional. |- |Flipbook Layout |Enum | * None: Regular texture, no flipbook. * Grid2x2: All images in the flipbook are on a 2x2 grid. * Grid4x4: All images in the flipbook are on a 4x4 grid. * Grid8x8: All images in the flipbook are on a 8x8 grid. |- |Size |Text |{{Notice|You can use greater than signs to make it change size overtime! e.g: 0>0.5>1}} How big the texture is. |- |Enabled |Bool |If false, the attribute will not do anything. |- |Flipbook Mode |Enum | * OneShot: Animates until the end of the flipbook texture and then stops animating. * Loop: Animates forever. * PingPong: Animates until the end of the flipbook, then reverses and animates backwards until the start of the flipbook in a loop forever. * Random: This overrides Flipbook Start Random. Starts on a random frame and animates to other random frames forever. |- |Rotation Speed |Number |How fast the texture rotates every second. |- |Acceleration |Vector3 |How fast the texture accelerates. |- |Flipbook Framerate |Number |How fast the flipbook animates. |- |Shape In Out |Enum | * Outward: Makes the texture come out the Emission Direction. * Inward: Makes the texture come in from the Emission Direction. * InAndOut: Makes the texture come in from the Emission Direction and out from the Emission Direction. |- |Rate |Number |How many copies of the texture spawn every 30 seconds. |- |Texture |Number |The image used for the effect. |- |Emission Direction |Enum | * Top: Makes the effect come Shape In Out from the top. * Bottom: Makes the effect come Shape In Out from the bottom. * Left: Makes the effect come Shape In Out from the left. * Right: Makes the effect come Shape In Out from the right. * Front: Makes the effect come Shape In Out from the front. * Back: Makes the effect come Shape In Out from the back. |- |Transparency |Number |{{Notice|You can use the greater than signs to make it change transparency overtime! e.g: 0>0.5>1}} Changes how opaque the texture is. |- |Spread Angle |Text |How much the effect moves away from the block. |- |Rotation |Number |The rotation when the texture spawns. |- |Light Emission |Number |Emits a ''very'' tiny amount of light from the block with the attribute. Makes the texture brighter. Does nothing past 1. |- |Lifetime |Number |How many seconds before the texture gets deleted. |- |Shape |Enum | * Box: Spawns anywhere on a box. * Cylinder: Spawns anywhere on a cylinder. * Disc: Spawns anywhere on a disc. * Sphere: Spawns anywhere on a sphere. |- |Orientation |Enum | * FacingCamera: Makes the texture face the camera. * VelocityParallel: Makes the texture face parallel to it's velocity. * FacingCameraWorldUp: Makes it only turn to face your camera instead of turning and tilting. * VelocityPerpendicular: Makes the texture face perpendicular to it's velocity. |} | [[File:Effect.gif|thumb]] |- |Fire | ==== Description ==== Emits fire from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Height |Number |How tall the fire is. |- |Color |Color |The color of the fire. |- |Secondary Color |Color |The color of the smoke. |- |Change Over Time |Number |How slow time is moving for the fire. |- |Size |Number |How big the fire is. |} | [[File:Fire.gif|thumb]] |- |GravityChanger | ==== Description ==== Alters the block's gravity. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Gravity |Number |How floaty the block is. |} | [[File:GravityChanger.gif|thumb]] |- |Healer | ==== Description ==== Heals players at a specified rate and cooldown. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Set To Maximum |Bool |Overrides Amount and makes the player heal fully. |- |Affect |Enum | * Players: Only heals Players. * NPCs: Only heals NPCs. * Everything: Heals both Players and NPCs. |- |Cooldown |Number |How long before the affected can be damaged again. |- |Amount |Number |Overridden by Set To Maximum, how much the affected get healed. |} | [[File:Healer.gif|thumb]] |- |Highlight | ==== Description ==== Highlights a block, making it stand out from others. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Fill Color |Color |The color within the outline. |- |Outline Transparency |Number |Changes how opaque the outline is. |- |Depth Mode |Enum | * AlwaysOnTop: Makes the highlight ''always'' visible. * Occluded: Makes the fill only visible if nothing is in the way, and the outline bends around any blockage. |- |Outline Color |Color |The color of the line surrounding the block as if it were 2D. |- |Fill Transparency |Number |Changes how opaque the fill is. |} | [[File:Highlight.png|thumb]] |- |JumpPower | ==== Description ==== Modifies the player's jumping power. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Jump Power |Number |Changes how much force the player exerts up when jumping. |- |Affect |Enum | * Players: Only changes the JumpPower of Players. * NPCs: Only changes the JumpPower of NPCs. * Everything: Changes the JumpPower of both Players and NPCs. |} | - |- |Killer | ==== Description ==== Instantly kills players upon touch. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Affect |Enum | * Players: Only kills Players. * NPCs: Only kills NPCs. * Everything: Kills both Players and NPCs. |} | [[File:Killer.png|thumb]] |- |LockPosition | ==== Description ==== Locks the current position of the block to another block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Radius |Number |How big the spheres surrounding both blocks are. If Visible is false, the spheres will be invisible. |- |Twist Lower Angle |Number | - |- |Color |Color |The color of the spheres surrounding both blocks. If Visible is false, the spheres will be invisible. |- |Upper Angle |Number | - |- |Twist Upper Angle |Number | - |- |Restitution |Number | - |- |Twist Limits Enabled |Bool |Overrides Twist Lower Angle and Twist Upper Angle and disables them. |- |Visible |Bool |If the spheres surrounding both blocks are visible. If Visible is false, the spheres will be invisible. |- |Limits Enabled |Bool |Overrides Upper Angle and disables it. |} | [[File:LockPosition.gif|thumb]] |- |LockRotation | ==== Description ==== Locks the current rotation of the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |} | [[File:LockRotation.gif|thumb]] |- |MaxHealth | ==== Description ==== Alters the player's maximum health. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Operation Type |Enum | * Set: Sets Affected's MaxHealth. * Add: Adds to Affected's MaxHealth. * Subtract: Subtracts from Affected's MaxHealth. |- |Affect |Enum | * Players: Only changes the MaxHealth of Players. * NPCs: Only changes the MaxHealth of NPCs. * Everything: Changes the MaxHealth of both Players and NPCs. |- |Cooldown |Number |How long before the affected can have their MaxHealth changed again. |- |Health |Number |How much the affected have their MaxHealth changed by/set to. |} | [[File:MaxHealth.png|thumb]] |- |NoCollision | ==== Description ==== Allows the block to have no collision with other objects. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |} | [[File:NoCollision.gif|thumb]] |- |PathModifier | ==== Description ==== Modifies the path of every NPC in the world. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Pass Through |Bool |Makes the NPC ignore block collisions inside the block (including the block itself). |- |Prevent NPC Stop |Bool |Makes the NPC ignore the block's collisions. |- |Avoidance Level |Enum | * NoAvoidance: An NPC would pick this path over LowAvoidance, MediumAvoidance and HighAvoidance. * LowAvoidance: An NPC would rather pick NoAvoidance, but would pick this over MediumAvoidance and HighAvoidance. * MediumAvoidance: An NPC would rather pick NoAvoidance or LowAvoidance, but would pick this over HighAvoidance. * HighAvoidance: An NPC would rather pick NoAvoidance, LowAvoidance or MediumAvoidance, but if it has to it will path on HighAvoidance. |} | [[File:PathModifier.gif|thumb]] |- |PointLight | ==== Description ==== Adds a light source to the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Shadows |Bool |If the light it produces is affected by shadows. |- |Color |Color |The color of the light. |- |Brightness |Number |How bright the light is. |- |Size |Number |How far the light reaches. |} | [[File:PointLight.png|thumb]] |- |Prismatic | ==== Description ==== Creates a rigid joint between two Blocks, allowing them to slide along one axis but not rotate. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Color |Color |The color of the cuboids in both blocks. If Visible is false, the cuboids will be invisible. |- |Lower Limit |Number | - |- |Upper Limit |Number | - |- |Restitution |Number | - |- |Visible |Bool |If the cuboids in both blocks are visible. If Visible is false, the cuboids will be invisible. |- |Limits Enabled |Bool |Overrides Upper Angle and Lower Angle and disables it. |- |Size |Number |How big the cuboids in both blocks are. If Visible is false, the cuboids will be invisible. |} | [[File:Prismatic.gif|thumb]] |- |Rod | ==== Description ==== Creates a rod-like connection between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Color |Color |The color of the line connecting both blocks. If Visible is false, the line will be invisible. |- |Limit Angle 2 |Number | - |- |Thickness |Number |How big the line connecting both blocks is. If Visible is false, the line will be invisible. |- |Visible |Bool |If the line connecting both blocks is visible. If Visible is false, the line will be invisible. |- |Length |Number |How big the distance between the block with the attribute and the block without it. |- |Limits Enabled |Bool |Overrides Limit Angle 1 and Limit Angle 2 and disables them. |- |Limit Angle 1 |Number | - |} | [[File:Rod.gif|thumb]] |- |Rope | ==== Description ==== Attaches a rope between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Restitution |Number | - |- |Color |Color |The color of the line connecting both blocks. If Visible is false, the line will be invisible. |- |Length |Number |The maximum distance between the block with the attribute and the block without it. |- |Visible |Bool |If the line connecting both blocks is visible. If Visible is false, the line will be invisible. |- |Thickness |Number |How big the line connecting both blocks is. If Visible is false, the line will be invisible. |} | [[File:Rope.png|thumb]] |- |Sign | ==== Description ==== Displays a text GUI when hovered. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Text Color |Color |The color of the text. |- |Text Stroke Color |Color |The color of the outline of the text. |- |Sign Text |Text |The text that displays on the sign. |- |Font |Enum | * Legacy: Changes the typeface to Arial. * Arial: Changes the typeface to Arial. * ArialBold: Changes the typeface to Arial and font to Bold. * SourceSans: Changes the typeface to Source Sans. * SourceSansBold: Changes the typeface to Source Sans and font to Bold. * SourceSansSemiBold: Changes the typeface to Source Sans and font to Semi Bold. * SourceSansLight: Changes the typeface to Source Sans and font to Light. * SourceSansItalic: Changes the typeface to Source Sans and font to Italic. * Bodoni: Changes the typeface to Bodoni. * Garamond: Changes the typeface to Garamond. * Cartoon: Changes the typeface to Cartoon. * Code: Changes the typeface to Code. * Highway: Changes the typeface to Highway. * SciFi: Changes the typeface to SciFi. * Arcade: Changes the typeface to Arcade. * Fantasy: Changes the typeface to Fantasy. * Antique: Changes the typeface to Antique. * Gotham: Changes the typeface to Gotham. * GothamBold: Changes the typeface to Gotham and font to Bold. * GothamMedium: Changes the typeface to Gotham and font to Medium. * GothamBlack: Changes the typeface to Gotham and font to Black. * AmaticSC: Changes the typeface to Amatic SC. * Bangers: Changes the typeface to Bangers. * Creepsters: Changes the typeface to Creepsters. * DenkOne: Changes the typeface to Denk One. * Fondamento: Changes the typeface to Fondamento. * FredokaOne: Changes the typeface to Fredoka One. * GrenzeGotisch: Changes the typeface to Grenze Gotisch. * IndieFlower: Changes the typeface to Indie Flower. * JoesfinSans: Changes the typeface to Joesfin Sans. * Jura: Changes the typeface to Jura. * Kalam: Changes the typeface to Kalam. * LuckiestGuy: Changes the typeface to Luckiest Guy. * Merriweather: Changes the typeface to Merriweather. * Michroma: Changes the typeface to Michroma. * Nunito: Changes the typeface to Nunito. * Oswald: Changes the typeface to Oswald. * PatrickHand: Changes the typeface to Patrick Hand. * PermanentMarker: Changes the typeface to Permanent Marker. * Roboto: Changes the typeface to Roboto. * RobotoCondensed: Changes the typeface to Roboto and font to Condensed. * RobotoMono: Changes the typeface to Roboto and font to Mono. * Sarpanch: Changes the typeface to Sarpanch. * SpecialElite: Changes the typeface to Special Elite. * TitilliumWeb: Changes the typeface to Titillium Web. * Ubuntu: Changes the typeface to Ubuntu. |- |Text Stroke Transparency |Number |How opaque the text outline is. |- |Text Transparency |Number |How opaque the text is. |- |Automatic Size |Bool |Overrides TextSize and bases the text's size off of how long it is. |- |TextSize |Number |Overridden by Automatic Size, how big the text is. |} | [[File:Sign.gif|thumb]] |- |Smoke |Emits smoke from the block. | [[File:Smoke.gif|thumb]] |- |Sparkles |Emits sparkles from the block. | [[File:Sparkles.gif|thumb]] |- |SpotLight |Emits light in a specific direction. | [[File:SpotLight.png|thumb]] |- |Spring |Adds spring-like behavior between two blocks. | - |- |StatTeleporter |Teleports players based on whether they meet a certain stat requirement or not. | - |- |Surface |Alters a block's surfaces for a specific side. | [[File:Surface.png|thumb]] |- |SurfaceLight |Adds light to a specific side of the block. | - |- |Teamer |Sets the player to another team upon touch. | - |- |Teleporter |Teleports players between two points. | [[File:Teleporter.png|thumb]] |- |Texture |Allows pasting tileable images onto blocks for customizing the environment. | [[File:Texture.png|thumb]] |- |Thrust |Applies a force or thrust to the block. | - |- |Tripper |Makes the player sit down. | [[File:Tripper.png|thumb]] |- |WalkSpeed |Adjusts the player's walking speed. | - |- |Warp |Teleports players into different worlds. | [[File:Warp.gif|thumb]] |- |Weld |Connects two parts when unanchored. | - |} a24fb17e66d4a28d27a27012f3be461e5d72979b 383 375 2024-04-17T23:28:18Z RickGotTaken 14 I've been pretty busy today, but I decided to do atleast 1 edit. wikitext text/x-wiki {{WIP}}__NOTOC__ {| class="wikitable" |+ !Attribute Name !Description !Preview |- |Baller | ==== Description ==== Forces the target into a ball where they roll around. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Controllable |Bool |Determines if a player can control where the ball rolls. |- |Color |Color |If the "Use Random Color" property is false, the ball will always be this color. |- |Affect |Enum |Determines if the block can ball players, NPCs, or everyone. |- |Unballer |Bool |If true, then the block will act as an unballer, removing the ball of anyone coming in contact. |- |Use Random Color |Bool |If true, the ball will be a random color. This overrides the "Color" property. |} | [[File:Baller.png|thumb]] |- |Beam | ==== Description ==== Sets a trail between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Face Camera |Bool |If false, the beam's rotation will not change alongside your camera's. |- |Texture Length |Number |If Texture is set, this property will change how stretched the texture is. |- |Width 1 |Number |Will change how wide the texture is when coming out of the block with the attribute, if this value is not the same as Width 2 it will create a transition from Width 1 to Width 2. |- |Color |Color |Changes the color of the beam. |- |Texture Speed |Number |If Texture is set, this property will change how fast the texture is moving. |- |Curve Amount X |Number |Dysfunctional. |- |Curve Amount Y |Number |Dysfunctional. |- |Light Influence |Number |Changes how much the sun and shading can influence the appearance of the beam. |- |Transparency |String |{{Notice|You can use greater than signs to make it change transparency over-distance! e.g: 0>0.5>1}} Changes how opaque the beam is. |- |Segments |Number |<s>If Texture is set & Texture Mode is not stretch, this property will change how many copies of the texture there are.</s> Dysfunctional. |- |Width 2 |Number |Will change how wide the texture is when coming out of the block without the attribute, if this value is not the same as Width 1 it will create a transition from Width 2 to Width 1. |- |Light Emission |Number |Emits a ''very'' tiny amount of light from the block with the attribute. If Texture is set, it will make the texture brighter. Does nothing past 1. |- |Brightness |Number |Dysfunctional. |- |Texture Mode |Enum | * Stretch: <s>Overrides Segments and forces 1.</s> Segments is dysfunctional, so this is the only way to have 1. * Static: No apparent difference from Wrap. * Wrap: No apparent difference from Static. |- |Texture |String |Replaces the square with an Image of your choice which moves. |} | [[File:Beam.png|thumb]] |- |BlockTeleporter | ==== Description ==== Teleports unanchored blocks to a specified destination when triggered. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Delay |Number |How long before the block teleports. |- |Keep Velocity |Bool |If the block keeps it's momentum after teleportation. |} | [[File:BlockTeleporter.gif|thumb]] |- |Damager | ==== Description ==== Damages players at a specified rate and cooldown. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Affect |Enum | * Players: Only damages Players. * NPCs: Only damages NPCs. * Everything: Damages both Players and NPCs. |- |Cooldown |Number |How long before the affected can be damaged again. |- |Amount |Number |How much the affected get damaged. |} | [[File:Damager.gif|thumb]] |- |Decal | ==== Description ==== Allows pasting images onto blocks for customizing the environment. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Face |Enum | * Top: Displays the decal on the top. * Bottom: Displays the decal on the bottom. * Left: Displays the decal on the left. * Right: Displays the decal on the right. * Front: Displays the decal on the front. * Back: Displays the decal on the back. |- |Transparency |Number |Changes how opaque the decal is. |- |Color |Color |Changes the color of the decal. |- |Texture |String |An Image of your choice. |} | [[File:Decal.png|thumb]] |- |Effect | ==== Description ==== Emits a specified particle effect from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Shape Style |Enum | * Volume: Comes Shape In Out from of a random position inside the block. * Surface: Comes Shape In Out from Emission Direction from the block. |- |Color |Color |Changes the color of the texture. |- |Drag |Number |How much force is applied to the texture in the opposite of Emission Direction. |- |Flipbook Start Random |Bool |If Flipbook Layout is not None, then this will make the flipbook start on a random frame and continue animating from that frame. |- |Change Over Time |Number |How slow time is moving for the texture. |- |Light Influence |Number |Changes how much sun and shading can influence the appearance of the texture. |- |Velocity Inheritance |Number |How much speed the next texture gains from the last texture |- |Locked To Part |Bool |If true, the texture will follow the block's X and Z coordinates. |- |Squash |Text |{{Notice|You can use greater than signs to make it change squash overtime! e.g: 0>0.5>1}} Changes the width of the texture |- |Speed |Number |Different from Change Over Time, this does not control how fast the flipbook is moving or the rate of the texture spawning. |- |Brightness |Number |Dysfunctional. |- |Flipbook Layout |Enum | * None: Regular texture, no flipbook. * Grid2x2: All images in the flipbook are on a 2x2 grid. * Grid4x4: All images in the flipbook are on a 4x4 grid. * Grid8x8: All images in the flipbook are on a 8x8 grid. |- |Size |Text |{{Notice|You can use greater than signs to make it change size overtime! e.g: 0>0.5>1}} How big the texture is. |- |Enabled |Bool |If false, the attribute will not do anything. |- |Flipbook Mode |Enum | * OneShot: Animates until the end of the flipbook texture and then stops animating. * Loop: Animates forever. * PingPong: Animates until the end of the flipbook, then reverses and animates backwards until the start of the flipbook in a loop forever. * Random: This overrides Flipbook Start Random. Starts on a random frame and animates to other random frames forever. |- |Rotation Speed |Number |How fast the texture rotates every second. |- |Acceleration |Vector3 |How fast the texture accelerates. |- |Flipbook Framerate |Number |How fast the flipbook animates. |- |Shape In Out |Enum | * Outward: Makes the texture come out the Emission Direction. * Inward: Makes the texture come in from the Emission Direction. * InAndOut: Makes the texture come in from the Emission Direction and out from the Emission Direction. |- |Rate |Number |How many copies of the texture spawn every 30 seconds. |- |Texture |Number |The image used for the effect. |- |Emission Direction |Enum | * Top: Makes the effect come Shape In Out from the top. * Bottom: Makes the effect come Shape In Out from the bottom. * Left: Makes the effect come Shape In Out from the left. * Right: Makes the effect come Shape In Out from the right. * Front: Makes the effect come Shape In Out from the front. * Back: Makes the effect come Shape In Out from the back. |- |Transparency |Number |{{Notice|You can use the greater than signs to make it change transparency overtime! e.g: 0>0.5>1}} Changes how opaque the texture is. |- |Spread Angle |Text |How much the effect moves away from the block. |- |Rotation |Number |The rotation when the texture spawns. |- |Light Emission |Number |Emits a ''very'' tiny amount of light from the block with the attribute. Makes the texture brighter. Does nothing past 1. |- |Lifetime |Number |How many seconds before the texture gets deleted. |- |Shape |Enum | * Box: Spawns anywhere on a box. * Cylinder: Spawns anywhere on a cylinder. * Disc: Spawns anywhere on a disc. * Sphere: Spawns anywhere on a sphere. |- |Orientation |Enum | * FacingCamera: Makes the texture face the camera. * VelocityParallel: Makes the texture face parallel to it's velocity. * FacingCameraWorldUp: Makes it only turn to face your camera instead of turning and tilting. * VelocityPerpendicular: Makes the texture face perpendicular to it's velocity. |} | [[File:Effect.gif|thumb]] |- |Fire | ==== Description ==== Emits fire from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Height |Number |How tall the fire is. |- |Color |Color |The color of the fire. |- |Secondary Color |Color |The color of the smoke. |- |Change Over Time |Number |How slow time is moving for the fire. |- |Size |Number |How big the fire is. |} | [[File:Fire.gif|thumb]] |- |GravityChanger | ==== Description ==== Alters the block's gravity. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Gravity |Number |How floaty the block is. |} | [[File:GravityChanger.gif|thumb]] |- |Healer | ==== Description ==== Heals players at a specified rate and cooldown. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Set To Maximum |Bool |Overrides Amount and makes the player heal fully. |- |Affect |Enum | * Players: Only heals Players. * NPCs: Only heals NPCs. * Everything: Heals both Players and NPCs. |- |Cooldown |Number |How long before the affected can be damaged again. |- |Amount |Number |Overridden by Set To Maximum, how much the affected get healed. |} | [[File:Healer.gif|thumb]] |- |Highlight | ==== Description ==== Highlights a block, making it stand out from others. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Fill Color |Color |The color within the outline. |- |Outline Transparency |Number |Changes how opaque the outline is. |- |Depth Mode |Enum | * AlwaysOnTop: Makes the highlight ''always'' visible. * Occluded: Makes the fill only visible if nothing is in the way, and the outline bends around any blockage. |- |Outline Color |Color |The color of the line surrounding the block as if it were 2D. |- |Fill Transparency |Number |Changes how opaque the fill is. |} | [[File:Highlight.png|thumb]] |- |JumpPower | ==== Description ==== Modifies the player's jumping power. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Jump Power |Number |Changes how much force the player exerts up when jumping. |- |Affect |Enum | * Players: Only changes the JumpPower of Players. * NPCs: Only changes the JumpPower of NPCs. * Everything: Changes the JumpPower of both Players and NPCs. |} | - |- |Killer | ==== Description ==== Instantly kills players upon touch. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Affect |Enum | * Players: Only kills Players. * NPCs: Only kills NPCs. * Everything: Kills both Players and NPCs. |} | [[File:Killer.png|thumb]] |- |LockPosition | ==== Description ==== Locks the current position of the block to another block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Radius |Number |How big the spheres surrounding both blocks are. If Visible is false, the spheres will be invisible. |- |Twist Lower Angle |Number | - |- |Color |Color |The color of the spheres surrounding both blocks. If Visible is false, the spheres will be invisible. |- |Upper Angle |Number | - |- |Twist Upper Angle |Number | - |- |Restitution |Number | - |- |Twist Limits Enabled |Bool |Overrides Twist Lower Angle and Twist Upper Angle and disables them. |- |Visible |Bool |If the spheres surrounding both blocks are visible. If Visible is false, the spheres will be invisible. |- |Limits Enabled |Bool |Overrides Upper Angle and disables it. |} | [[File:LockPosition.gif|thumb]] |- |LockRotation | ==== Description ==== Locks the current rotation of the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |} | [[File:LockRotation.gif|thumb]] |- |MaxHealth | ==== Description ==== Alters the player's maximum health. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Operation Type |Enum | * Set: Sets Affected's MaxHealth. * Add: Adds to Affected's MaxHealth. * Subtract: Subtracts from Affected's MaxHealth. |- |Affect |Enum | * Players: Only changes the MaxHealth of Players. * NPCs: Only changes the MaxHealth of NPCs. * Everything: Changes the MaxHealth of both Players and NPCs. |- |Cooldown |Number |How long before the affected can have their MaxHealth changed again. |- |Health |Number |How much the affected have their MaxHealth changed by/set to. |} | [[File:MaxHealth.png|thumb]] |- |NoCollision | ==== Description ==== Allows the block to have no collision with other objects. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |} | [[File:NoCollision.gif|thumb]] |- |PathModifier | ==== Description ==== Modifies the path of every NPC in the world. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Pass Through |Bool |Makes the NPC ignore block collisions inside the block (including the block itself). |- |Prevent NPC Stop |Bool |Makes the NPC ignore the block's collisions. |- |Avoidance Level |Enum | * NoAvoidance: An NPC would pick this path over LowAvoidance, MediumAvoidance and HighAvoidance. * LowAvoidance: An NPC would rather pick NoAvoidance, but would pick this over MediumAvoidance and HighAvoidance. * MediumAvoidance: An NPC would rather pick NoAvoidance or LowAvoidance, but would pick this over HighAvoidance. * HighAvoidance: An NPC would rather pick NoAvoidance, LowAvoidance or MediumAvoidance, but if it has to it will path on HighAvoidance. |} | [[File:PathModifier.gif|thumb]] |- |PointLight | ==== Description ==== Adds a light source to the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Shadows |Bool |If the light it produces is affected by shadows. |- |Color |Color |The color of the light. |- |Brightness |Number |How bright the light is. |- |Size |Number |How far the light reaches. |} | [[File:PointLight.png|thumb]] |- |Prismatic | ==== Description ==== Creates a rigid joint between two Blocks, allowing them to slide along one axis but not rotate. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Color |Color |The color of the cuboids in both blocks. If Visible is false, the cuboids will be invisible. |- |Lower Limit |Number | - |- |Upper Limit |Number | - |- |Restitution |Number | - |- |Visible |Bool |If the cuboids in both blocks are visible. If Visible is false, the cuboids will be invisible. |- |Limits Enabled |Bool |Overrides Upper Angle and Lower Angle and disables it. |- |Size |Number |How big the cuboids in both blocks are. If Visible is false, the cuboids will be invisible. |} | [[File:Prismatic.gif|thumb]] |- |Rod | ==== Description ==== Creates a rod-like connection between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Color |Color |The color of the line connecting both blocks. If Visible is false, the line will be invisible. |- |Limit Angle 2 |Number | - |- |Thickness |Number |How big the line connecting both blocks is. If Visible is false, the line will be invisible. |- |Visible |Bool |If the line connecting both blocks is visible. If Visible is false, the line will be invisible. |- |Length |Number |How big the distance between the block with the attribute and the block without it. |- |Limits Enabled |Bool |Overrides Limit Angle 1 and Limit Angle 2 and disables them. |- |Limit Angle 1 |Number | - |} | [[File:Rod.gif|thumb]] |- |Rope | ==== Description ==== Attaches a rope between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Restitution |Number | - |- |Color |Color |The color of the line connecting both blocks. If Visible is false, the line will be invisible. |- |Length |Number |The maximum distance between the block with the attribute and the block without it. |- |Visible |Bool |If the line connecting both blocks is visible. If Visible is false, the line will be invisible. |- |Thickness |Number |How big the line connecting both blocks is. If Visible is false, the line will be invisible. |} | [[File:Rope.png|thumb]] |- |Sign | ==== Description ==== Displays a text GUI when hovered. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Text Color |Color |The color of the text. |- |Text Stroke Color |Color |The color of the outline of the text. |- |Sign Text |Text |The text that displays on the sign. |- |Font |Enum | * Legacy: Changes the typeface to Arial. * Arial: Changes the typeface to Arial. * ArialBold: Changes the typeface to Arial and font to Bold. * SourceSans: Changes the typeface to Source Sans. * SourceSansBold: Changes the typeface to Source Sans and font to Bold. * SourceSansSemiBold: Changes the typeface to Source Sans and font to Semi Bold. * SourceSansLight: Changes the typeface to Source Sans and font to Light. * SourceSansItalic: Changes the typeface to Source Sans and font to Italic. * Bodoni: Changes the typeface to Bodoni. * Garamond: Changes the typeface to Garamond. * Cartoon: Changes the typeface to Cartoon. * Code: Changes the typeface to Code. * Highway: Changes the typeface to Highway. * SciFi: Changes the typeface to SciFi. * Arcade: Changes the typeface to Arcade. * Fantasy: Changes the typeface to Fantasy. * Antique: Changes the typeface to Antique. * Gotham: Changes the typeface to Gotham. * GothamBold: Changes the typeface to Gotham and font to Bold. * GothamMedium: Changes the typeface to Gotham and font to Medium. * GothamBlack: Changes the typeface to Gotham and font to Black. * AmaticSC: Changes the typeface to Amatic SC. * Bangers: Changes the typeface to Bangers. * Creepsters: Changes the typeface to Creepsters. * DenkOne: Changes the typeface to Denk One. * Fondamento: Changes the typeface to Fondamento. * FredokaOne: Changes the typeface to Fredoka One. * GrenzeGotisch: Changes the typeface to Grenze Gotisch. * IndieFlower: Changes the typeface to Indie Flower. * JoesfinSans: Changes the typeface to Joesfin Sans. * Jura: Changes the typeface to Jura. * Kalam: Changes the typeface to Kalam. * LuckiestGuy: Changes the typeface to Luckiest Guy. * Merriweather: Changes the typeface to Merriweather. * Michroma: Changes the typeface to Michroma. * Nunito: Changes the typeface to Nunito. * Oswald: Changes the typeface to Oswald. * PatrickHand: Changes the typeface to Patrick Hand. * PermanentMarker: Changes the typeface to Permanent Marker. * Roboto: Changes the typeface to Roboto. * RobotoCondensed: Changes the typeface to Roboto and font to Condensed. * RobotoMono: Changes the typeface to Roboto and font to Mono. * Sarpanch: Changes the typeface to Sarpanch. * SpecialElite: Changes the typeface to Special Elite. * TitilliumWeb: Changes the typeface to Titillium Web. * Ubuntu: Changes the typeface to Ubuntu. |- |Text Stroke Transparency |Number |How opaque the text outline is. |- |Text Transparency |Number |How opaque the text is. |- |Automatic Size |Bool |Overrides TextSize and bases the text's size off of how long it is. |- |TextSize |Number |Overridden by Automatic Size, how big the text is. |} | [[File:Sign.gif|thumb]] |- |Smoke | ==== Description ==== Emits smoke from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Change Over Time |Number |How slow time is moving for the smoke. |- |Color |Color |Changes the color of the smoke. |- |Transparency |Number |Changes how opaque the smoke is. |- |Rise Velocity |Number |Different from Change Over Time, this does not control the rate of the smoke spawning. |- |Size |Number |How big the smoke is. |} | [[File:Smoke.gif|thumb]] |- |Sparkles |Emits sparkles from the block. | [[File:Sparkles.gif|thumb]] |- |SpotLight |Emits light in a specific direction. | [[File:SpotLight.png|thumb]] |- |Spring |Adds spring-like behavior between two blocks. | - |- |StatTeleporter |Teleports players based on whether they meet a certain stat requirement or not. | - |- |Surface |Alters a block's surfaces for a specific side. | [[File:Surface.png|thumb]] |- |SurfaceLight |Adds light to a specific side of the block. | - |- |Teamer |Sets the player to another team upon touch. | - |- |Teleporter |Teleports players between two points. | [[File:Teleporter.png|thumb]] |- |Texture |Allows pasting tileable images onto blocks for customizing the environment. | [[File:Texture.png|thumb]] |- |Thrust |Applies a force or thrust to the block. | - |- |Tripper |Makes the player sit down. | [[File:Tripper.png|thumb]] |- |WalkSpeed |Adjusts the player's walking speed. | - |- |Warp |Teleports players into different worlds. | [[File:Warp.gif|thumb]] |- |Weld |Connects two parts when unanchored. | - |} a643f723b1e049b2a0b802b223af0bff703e54a4 Blocks 0 5 358 346 2024-04-11T22:58:41Z King cube 2 wikitext text/x-wiki Blocks are the most fundamental and essential part of our Wubby world. Blocks can be resized, positioned, and colored with brick colors. (Color picker for [https://www.roblox.com/game-pass/156858958/Wubby-Plus Wubby+] users) == Basic == <tabs> <tab name="Block"> [[File:blockpreview.png|250px]] </tab> <tab name="Coil"> [[File:coilpreview.png|250px]] </tab> <tab name="Cone"> [[File:conepreview.png|250px]] </tab> <tab name="Conical Frustum"> [[File:conical_fustrumpreview.png|250px]] </tab> <tab name="Corner Cylinder"> [[File:corner_cylinderpreview.png|250px]] </tab> <tab name="Corner Cylinder 2"> [[File:corner_cylinder2preview.png|250px]] </tab> <tab name="Corner Wedge"> [[File:corner_wedgepreview.png|250px]] </tab> <tab name="Corner Wedge 2"> [[File:corner_wedge2preview.png|250px]] </tab> <tab name="Crystal"> [[File:crystalpreview.png|250px]] </tab> <tab name="Cube"> [[File:cubepreview.png|250px]] </tab> <tab name="Cylinder "> [[File:cylinderpreview.png|250px]] </tab> <tab name="Cylinder Cap"> [[File:cylinder_cappreview.png|250px]] </tab> <tab name="Dodecahedron"> [[File:dodecahedronpreview.png|250px]] </tab> <tab name="Edge Sphere"> [[File:edge_spherepreview.png|250px]] </tab> <tab name="Edge Wedge"> [[File:edge_wedgepreview.png|250px]] </tab> <tab name="Egg"> [[File:eggpreview.png|250px]] </tab> <tab name="Fence"> [[File:fencepreview.png|250px]] </tab> <tab name="Frustum"> [[File:frustrumpreview.png|250px]] </tab> <tab name="Half Sphere"> [[File:half_spherepreview.png|250px]] </tab> <tab name="Head"> [[File:headpreview.png|250px]] </tab> <tab name="Hexagon"> [[File:hexagonpreview.png|250px]] </tab> <tab name="Hexagon Ring"> [[File:hexagon_ringpreview.png|250px]] </tab> <tab name="Hexagonal Cone"> [[File:hexagonal_conepreview.png|250px]] </tab> <tab name="Hollow Cylinder"> [[File:hollow_cylinderpreview.png|250px]] </tab> <tab name="Hollow Half Sphere"> [[File:hollow_half_spherepreview.png|250px]] </tab> <tab name="Hollow Sphere / Sphere"> [[File:spherepreview.png|250px]] </tab> <tab name="Ingot"> [[File:ingotpreview.png|250px]] </tab> <tab name="Inverted Cylinder"> [[File:inverted_cylinderpreview.png|250px]] </tab> <tab name="Inverted Edge Sphere"> [[File:inverted_edge_spherepreview.png|250px]] </tab> <tab name="Inverted Quarter Cylinder"> [[File:inverted_quarter_cylinderpreview.png|250px]] </tab> <tab name="Octagon"> [[File:octagonpreview.png|250px]] </tab> <tab name="Pentagon"> [[File:pentagonpreview.png|250px]] </tab> <tab name="Pentagon Ring"> [[File:pentagon_ringpreview.png|250px]] </tab> <tab name="Pentagonal Cone"> [[File:pentagonal_conepreview.png|250px]] </tab> <tab name="Pyramidal Frustum"> [[File:pyramidal_frustrumpreview.png|250px]] </tab> <tab name="Pyramid"> [[File:pyramidpreview.png|250px]] </tab> <tab name="Pyramidal Hexagon"> [[File:pyramidal_hexagonpreview.png|250px]] </tab> <tab name="Quarter Cylinder"> [[File:quarter_cylinderpreview.png|250px]] </tab> <tab name="Ring"> [[File:ringpreview.png|250px]] </tab> <tab name="Seat Block"> [[File:seat_blockpreview.png|150px]] [[File:seat_block_altpreview.png|150px]] </tab> <tab name="Spiked Cylinder"> [[File:spiked_cylinderpreview.png|250px]] </tab> <tab name="Spiked Sphere"> [[File:spiked_spherepreview.png|250px]] </tab> <tab name="Square Ring"> [[File:square_ringpreview.png|250px]] </tab> <tab name="Squashed Ring"> [[File:squashed_ringpreview.png|250px]] </tab> <tab name="Stairs"> [[File:stairspreview.png|250px]] </tab> <tab name="Star"> [[File:starpreview.png|250px]] </tab> <tab name="Thick Hollow Cylinder"> [[File:thick_hollow_cylinderpreview.png|250px]] </tab> <tab name="Thin Hollow Cylinder"> [[File:thin_hollow_cylinderpreview.png|250px]] </tab> <tab name="Triangle"> {{Notice|This block has a special placement system!}}[[File:trianglepreview.png|250px]] </tab> <tab name="Triangle Ring"> [[File:triangle_ringpreview.png|250px]] </tab> <tab name="Triangular Cone"> [[File:triangular_conepreview.png|250px]] </tab> <tab name="Truss"> [[File:trusspreview.png|250px]] </tab> <tab name="Wedge"> [[File:wedgepreview.png|250px]] </tab> </tabs> == Special == Special parts are blocks that offer extra functionality. <tabs> <tab name="Floating Text Block"> [[File:floating_text_blockpreview.png|250px]] </tab> <tab name="Gear Block"> {{Notice|Gives the player the gear specified in the block.}}[[File:gear_blockpreview.png|250px]] </tab> <tab name="Local Output Block"> [[File:local_output_blockpreview.png|250px]] </tab> <tab name="Mesh Block"> {{Notice|Without a mesh, the mesh block would just look like a normal block. The mesh id used in this image is 11439110061 with the texture id 11439110176.}}[[File:mesh_block_altpreview.png|250px]] </tab> <tab name="Morph Block"> {{Success|This block can be used with the Local Output block!}} {{Notice|Changes a player's appearance by either copying another player's current outfit or through manually specified accessory ids.}}[[File:morph_blockpreview.png|250px]] </tab> <tab name="Motor, Servo, Hinge Block"> {{Notice|The motor block, hinge block and servo block are combined into one tab as their appearances are the same.}}[[File:mot_hin_ser_altpreview.png|250px]] </tab> <tab name="NPC Block"> [[File:npc_blockpreview.png|250px]] </tab> <tab name="Parallel Wiring Block"> [[File:parallel_wiring_blockpreview.png|250px]] </tab> <tab name="Spawnpoint"> [[File:spawn_pointpreview.png|250px]] </tab> <tab name="Stat Block"> {{Notice|It can also be substituted with GET STAT and SET STAT gates.}}[[File:stat_blockpreview.png|250px]] </tab> <tab name="Text Block"> [[File:text_blockpreview.png|250px]] </tab> <tab name="Water Block"> {{Notice|It looks like a blue block before you place it but it immediately turns into water terrain after you place it.}}[[File:water_blockpreview.png|250px]] </tab> </tabs> == Secret<ref>https://discord.com/channels/1049644155246227466/1049644155736969267/1224498038219997347</ref> == Secret parts are blocks that are hidden inside the Special tab. They're not usually recolorable. (Pressing the Special Tab 6 Times will reveal the secret blocks.) <tabs> <tab name="burger block"> [[File:burger_blockpreview.png|250px]] </tab> <tab name="car"> {{Notice|This Block was added on the April Fools Update (V.0.W.0) and originally used to be in the [[Blocks#Basic|Basic]] category.}} [[File:Carpreview.png|250px]] </tab> <tab name="fish awesome super music"> [[File:fish_awesome_super_musicpreview.png|250px]] </tab> <tab name="grilled cheese block"> [[File:grilled_cheese_blockpreview.png|250px]] </tab> <tab name="ketchup block"> [[File:ketchup_blockpreview.png|250px]] </tab> <tab name="la baguette"> [[File:la_baguettepreview.png|250px]] </tab> <tab name="moth block"> [[File:moth_blockpreview.png|250px]] </tab> <tab name="scoobis"> [[File:scoobispreview.png|250px]] </tab> <tab name="thing cute awesome clean"> {{Notice|This block used to be called "El Bicho" which translates to "The Bug".}}[[File:thing_cute_awesome_cleanpreview.png|250px]] </tab> </tabs> 94b64d3ac59f21e400b9aa51f356562311d7d9f7 File:GetNPCPropertypreview.png 6 195 359 2024-04-12T00:56:32Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:GetGamePropertypreview.png 6 196 360 2024-04-12T00:56:39Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:GetStatpreview.png 6 197 361 2024-04-12T00:58:31Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:SetStatpreview.png 6 198 362 2024-04-12T00:58:39Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Logic 0 149 363 334 2024-04-12T01:00:41Z King cube 2 wikitext text/x-wiki {{WIP}}{{Warning|This page explains advanced features, some players may not understand everything in this page.}} Wubby Logic is the second-most important thing in your Wubby worlds, They can do mostly anything such as: * Changing block colors * Moving blocks / platforms * Custom NPC movement Here are some useful links for wiring:<br> [https://easings.net/ Easings.net] | Contains most easing types with directions. == Input == {{Notice|Using a parallel wiring block helps reduce the chances of these blocks not firing correctly.}} Input parts are blocks that cannot be connected to in wiring, only connect to. The Input tab is clearly separated from the Special tab, as the line between them is thicker. These are blocks that are used to power wiring systems. They do not receive wiring inputs, and can only output. <tabs> <tab name="Block Touch Detector">[[File:Block_touch_detectorpreview.png|300px]]<br> Emits a signal when touched by an unanchored block or gear debris.<br> <span style="color:#72aacc;">Output: The part that touched it.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1<br> * Anchor Type: Decides what blocks get detected. Default is NonAnchored<br> * Color To Filter: When filter color is true, only blocks with this color will trigger it. Default is pearl.<br> * Filter Color: Whether if this block will only trigger when a block with the specified color touches it. Default is false.<br> * Use Activation Time: If set to true, the block will stop outputting when (Activation Time) passed, if set to false, it will stop outputting when the block stops touching it. Default is true.</tab> <tab name="Click Block">[[File:Click_blockpreview.png|300px]] Emits a signal when clicked on.<br> <span style="color:#72aacc;">Output: The player that clicked it.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Max Distance: How far you can click this block. Default is 32.<br> * Toggleable: Whether if this block acts like a switch. Default is true.</tab> <tab name="Frame Loop Block">{{Notice|This block is Admin+.}}[[File:Frame_loop_blockpreview.png|300px]]<br> Emits a signal everytime the server calculates a physics frame.<br> <span style="color:#72aacc;">Output: the deltaTime between the frames.</span><br> {{Notice|deltaTime is the time (in milliseconds) the server took calculating a physics frame.}}</tab> <tab name="Humanoid State Block">[[File:Humanoid_state_blockpreview.png|300px]]<br> Emits a signal when a humanoid changes to the specified state.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * State: The block fires when a humanoid enters this state. Default is Landed.<br> * Use Activation Time: If this is off, then the block will only stop firing once the humanoid exits the state. Default is true. </tab> <tab name="Key Input Block">[[File:Key_input_blockpreview.png|300px]]<br> Emits a signal when a player presses the selected key or mobile button.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Input Detection Type: Determines if the block will fire if the input ended, or started.<br> * Use Activation Time: When this is off, the block will only stop firing once the player releases the key. This can only be turned off if the "Input Detection Type" is set to "InputStarted", otherwise this setting will be forced.<br> * Key: The key which the player has to press/release to trigger the block. Default is LeftShift.<br> * Mobile Button Enabled: If this is on, touchscreen players will get a button on their screen that activates the block. * Mobile Button Position: The [https://create.roblox.com/docs/reference/engine/datatypes/UDim2 UDIM2] position (possibly scale) of the mobile button on a players screen if "Mobile Button Enabled" is on.<br> * Mobile Button Text: What the text on the block's mobile button will be if "Mobile Button Enabled" is on.</tab> <tab name="NPC Event Block">[[File:Npc_event_blockpreview.png|300px]]<br> Emits a signal once an NPC does the selected NPC event.<br> <span style="color:#72aacc;">Output: The NPC's NPC Block.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Event: The NPC Event to detect.</tab> <tab name="Player Chatted Block">[[File:Player_chatted_blockpreview.png|300px]]<br> Emits a signal every time a player chats.<br> <span style="color:#72aacc;">Output: Either the player's username or what they said depending on the "Output Type" setting.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Output Type: Determines if the block will output the players chat message or their username when its fired. Default is "Message".</tab> <tab name="Player Event Block">[[File:Player_event_blockpreview.png|300px]]<br> Emits a signal when the selected player event is triggered.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Event: The Player Event to detect. All player events * PlayerJoined - Triggers when a player joins the world<br> * PlayerLeft - Triggers when a player leaves the world<br> * PlayerRespawned - Triggers when a player respawns<br> * PlayerKills - Triggers when a player kills another player</tab> <tab name="Player Touch Detector">[[File:Player_touch_detectorpreview.png|300px]]<br> Emits a signal when a Player/NPC touches this block.<br> <span style="color:#72aacc;">Output: The player's username. (If Detect is set to "NPC" it always outputs the NPC Block)</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Detect: A dropdown menu with the items: Players, NPCs, Everything.<br> * Use Activation Time: When this is off, the block will only stop firing once the Player/NPC stops touching the block.</tab> <tab name="Prompt Block">[[File:Prompt_blockpreview.png|300px]]<br> Emits a signal when it's Proximity Prompt has been triggered.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Hold Duration: Amount of time to trigger the prompt. Default is 0.5 * Key: Key to hold when triggering the prompt. Default is E. * Toggleable: Whether if this block acts like a switch. Default is true.</tab> <tab name="Shop Event Block">[[File:Shop_event_blockpreview.png|300px]]<br> Emits a signal when the specified item name is bought.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Item Name: The item to detect a purchase on.</tab> <tab name="Tap Input Block">[[File:Tap_input_blockpreview.png|300px]]<br> Emits a signal when a player presses a mouse button.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Input Detection Type: Determines if the block will fire if the input ended, or started. * Key: What mouse button is being interacted with. * Use Activation Time: When this is off, the block will only stop firing once the Player stops giving inputs. (Will be turned On if Input Detection Type is "InputEnded")</tab> </tabs> == Logic == These are blocks that allow a player with build permissions to add extra functionality to their world, these examples include: * Ctrl to sprint * E to activate ability and etc. {{Notice|An input is where the gate recieves a signal from a wire connected to it. An output is where the gate sends a signal to a wire connected from it.<br> "true" <nowiki>=</nowiki> active signal<br> "false" <nowiki>=</nowiki> inactive signal<br> This is known as a bool }}{{Warning|Gate descriptions are in-progress and may be incorrect, if you find any incorrect circuits please use the [https://forms.gle/8szUe2x9H9t8gfYq7 wiki feedback form].}} <tabs> <tab name="AND Gate">Checks whether if both inputs are active. <span style="color:gray;">(they do not check if the values are the same)</span> <span style="color:#72aacc;">Input: 2 values (any)<br> Output: Bool</span> </tab> <tab name="BOOL SETTER Gate">Sets a BOOL STORAGE to the set bool value. <span style="color:#72aacc;">Input: none<br> Output: none</span> * Value: The Bool Value to set a BOOL STORAGE to.</tab> <tab name="BOOL STORAGE Gate>Stores a bool value <span style="color:#72aacc;">Input: Bool<br> Output: Stored Value</span> * Delay Before Output: Seconds to wait before outputting. * Save Value: ??? (presumably decides whether value is saved on world restart) * Value: The stored value.</tab> <tab name="BOOL SWITCH Gate">Inverts / Switches the value of a BOOL STORAGE Gate (false becomes true and vice versa) <span style="color:#72aacc;">Input: none<br> Output: none</span> </tab> <tab name="BREAK VECTOR Block">Gets a specified axis of a [https://create.roblox.com/docs/reference/engine/datatypes/Vector3 Vector3] <span style="color:#72aacc;">Input: Vector3<br> Output: Number (none if Input is not a vector3)</span> * Axis: The axis to get from the input.</tab> <tab name="BUILD VECTOR Block">Combines the X, Y, and Z Properties to form a Vector3. <span style="color:#72aacc;">Input: any (Number if gate uses {INPUT})<br> Output: Vector3</span> * X: The X Axis of the Vector3 * Y: The Y Axis of the Vector3 * Z: The Z Axis of the Vector3</tab> <tab name="CHANGE SIGNAL Block">{{Notice|The Property can be changed in the "Types" Tab in Properties}} Changes the signal into the selected property.<br> <span style="color:#72aacc;">Input: any (Ignored)<br> Output: any</span> * Selected Property: The property type to change into.</tab> <tab name="DELAY Gate">Delays the signal by X seconds. (equivalent of <code>wait()</code>) <span style="color:#72aacc;">Input: any<br> Output: any (same as Input)</span> * Delay: The amount of time to delay. * Ignore Deactivation: Determines if the gate will stop its signal when the previous gate stopped sending its signal</tab> <tab name="GET BLOCK PROPERTY">Gets a property of the specified block. <span style="color:#72aacc;">Input: any (Block if Destination is not set)<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve. * Destination: The block to get the properties from.</tab> <tab name="GET GAME PROPERTY Gate">[[File:GetGamePropertypreview.png|300px]] Gets a property of the world. <span style="color:#72aacc;">Input: any (Type Needed Differs)<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve. * Value: ?? Depending on the chosen property the Input may need to be a specific type. * NumPlayersOnTeam: Requires a team name as input. * IsPlayerOnServer: Requires a username as input. * TotalColoredBlocks: Requires a color as input.</tab> <tab name="GET NPC PROPERTY Gate">[[File:GetNPCPropertypreview.png|300px]] Gets a property of the specified NPC Block. <span style="color:#72aacc;">Input: any (NPC Block if no Destination is set)<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve. * Destination: The NPC Block to get the properties from.</tab> <tab name="GET PLAYER PROPERTY Gate">Gets a property of the specified player. <span style="color:#72aacc;">Input: Player Username<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve.</tab> <tab name="GET STAT Gate">[[File:GetStatpreview.png|300px]] Gets the stat of the specified player. <span style="color:#72aacc;">Input: Player Username<br> Output: Number</span> * Stat Name: The stat to retrieve.</tab> <tab name="IF Gate">Checks if the inputted value is the same as Value <span style="color:#72aacc;">Input: any<br> Output: Bool</span> * Check Type: How the value is compared. * Keep Activation: Determines if the gate will stop its signal when the previous gate stopped sending its signal * Value: The value to compare the Input to.</tab> <tab name="LOOP THROUGH EVERYONE Gate">When Powered, The gate will loop through every player in the world. <span style="color:#72aacc;">Input: any<br> Output: Player Username</span> * Active Time: How long each loop takes. (seconds) * Delay: How long to wait for another loop. (seconds) * Loop Type: Determines if it loops through NPCs or Players.</tab> <tab name="MATH Gate">Does a math operation on the Input. <span style="color:#72aacc;">Input: Number<br> Output: Number</span> * Math Order: Determines if the Input is before the Value and vice versa. * Operation Type: The operation to do. * Next Gate Type: Determines if the output needs to go through a NUMBER STORAGE to complete an operation. * Disable Output: Determines if a connected NUMBER STORAGE outputs its value after this gate output. * Value: The value to calculate the Input with.</tab> <tab name="NOT Gate">Inverts or "Flips" the signal. <span style="color:#72aacc;">Input: any<br> Output: Bool (true/false)</span> </tab> <tab name="NUMBER SETTER Gate">{{Notice|Use <code><minimumNumber></code>, <code><maximumNumber></code> as the value to randomly generate a number between <code><minimumNumber></code> and <code><maximumNumber></code>. An example would be creating a Random Number Generator (RNG).}} Sets the value of a NUMBER STORAGE Gate<br> <span style="color:#72aacc;">Input: any (Number if using Input)<br> Output: none</span> * Disable Output: Determines if a connected NUMBER STORAGE outputs its value after this gate output. * Value: The value to store the NUMBER STORAGE.</tab> <tab name="NUMBER STORAGE Gate">Stores a number value. <span style="color:#72aacc;">Input: Number<br> Output: Number</span> * Delay Before Output: Seconds to wait before outputting. * Save Value: ??? (presumambly decides whether value is saved on world restart) * Value: The stored value.</tab> <tab name="OR Gate">{{Notice|This gate will pass any input it receives to its output.}} If 1 or more signals are connected to this gate, this gate will fire.<br> <span style="color:#72aacc;">Input: any<br> Output: any</span> </tab> <tab name="REPEATER Gate">Repeatedly sends a signal, How it's sent depends on the loop type. * Activation time: how long the signal will last until it loops back again. * Delay: how long to wait before the next loop starts * Loop Type: How the repeater will behave. * Increment: The Increment to use when in enumerating or repetition mode (eg if increment is 2 then the loop would be like 2, 4, 6,...). * Start index: the starting number the repeater will use * Finish index: the ending number the repeater will use</tab> <tab name="SET STAT Gate">[[File:SetStatpreview.png|300px]] Sets the stat of the input and outputs the stat's value <span style="color:#72aacc;">Input: Player Username<br> Output: Number</span> * Operation Type: Set, add or subteact the stat value. * Stat name: The stat name to set. * Value: The new value to set (or add / subtract) the stat.</tab> <tab name="TEXT EDITING Gate">Sets the value of the connected TEXT STORAGE. <span style="color:#72aacc;">Input: any<br> Output: none (String if Next Gate Type is Normal)</span> * Next Gate Type: Decides if it can go through only a TEXT STORAGE or any gate. * Disable Output: Determines if a connected TEXT STORAGE outputs its value after this gate output. * Operation Type: Decides what to do with the value. * Value: The value to set a TEXT STORAGE to. (Output if Next Gate Type is Normal)</tab> <tab name="TEXT INPUT Gate">Brings up a dialog box on the Input's screen and outputs the response. <span style="color:#72aacc;">Input: any<br> Output: String</span> * Cancel Button Disabled: Decides of if the Cancel / X Button shows up. * Input Position: Changes the dialog's position. * Input Size: Changes the dialog's size.</tab> <tab name="TEXT STORAGE Gate">Stores a text value that can be edited using a TEXT EDITING Gate. <span style="color:#72aacc;">Input: TEXT EDITING Signal<br> Output: String</span> * Delay Before Output: Seconds to wait before outputting. * Save Value: ??? (presumambly decides whether value is saved on world restart) * Value: The stored value.</tab> <tab name="TRIPLE MATH Gate">Special variant of the MATH Gate that uses vectors (x, y. z). <span style="color:#72aacc;">Input: Number<br> Output: Number</span> * Operation type: Decides what to do with the X, Y and Z numbers. * X: X of the vector. * Y: Y of the vector. * Z: Z of the vector.</tab> <tab name="XOR Gate">Takes multiple signals and produces an output if the number of true inputs are odd. <span style="color:#72aacc;">Input: any (Multiple)<br> Output: Bool</span> </tab> </tabs> c1be5885669707f7b09cff9497a414a6f6148887 382 363 2024-04-17T01:12:12Z King cube 2 wikitext text/x-wiki {{WIP}}{{Warning|This page explains advanced features, some players may not understand everything in this page.}} Wubby Logic is the second-most important thing in your Wubby worlds, They can do mostly anything such as: * Changing block colors * Moving blocks / platforms * Custom NPC movement Here are some useful links for wiring:<br> [https://easings.net/ Easings.net] | Contains most easing types with directions. == Input == {{Notice|Using a parallel wiring block helps reduce the chances of these blocks not firing correctly.}} Input parts are blocks that cannot be connected to in wiring, only connect to. The Input tab is clearly separated from the Special tab, as the line between them is thicker. These are blocks that are used to power wiring systems. They do not receive wiring inputs, and can only output. <tabs> <tab name="Block Touch Detector">[[File:Block_touch_detectorpreview.png|300px]]<br> Emits a signal when touched by an unanchored block or gear debris.<br> <span style="color:#72aacc;">Output: The part that touched it.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1<br> * Anchor Type: Decides what blocks get detected. Default is NonAnchored<br> * Color To Filter: When filter color is true, only blocks with this color will trigger it. Default is pearl.<br> * Filter Color: Whether if this block will only trigger when a block with the specified color touches it. Default is false.<br> * Use Activation Time: If set to true, the block will stop outputting when (Activation Time) passed, if set to false, it will stop outputting when the block stops touching it. Default is true.</tab> <tab name="Click Block">[[File:Click_blockpreview.png|300px]] Emits a signal when clicked on.<br> <span style="color:#72aacc;">Output: The player that clicked it.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Max Distance: How far you can click this block. Default is 32.<br> * Toggleable: Whether if this block acts like a switch. Default is true.</tab> <tab name="Frame Loop Block">{{Notice|This block is Admin+.}}[[File:Frame_loop_blockpreview.png|300px]]<br> Emits a signal everytime the server calculates a physics frame.<br> <span style="color:#72aacc;">Output: the deltaTime between the frames.</span><br> {{Notice|deltaTime is the time (in milliseconds) the server took calculating a physics frame.}}</tab> <tab name="Humanoid State Block">[[File:Humanoid_state_blockpreview.png|300px]]<br> Emits a signal when a humanoid changes to the specified state.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * State: The block fires when a humanoid enters this state. Default is Landed.<br> * Use Activation Time: If this is off, then the block will only stop firing once the humanoid exits the state. Default is true. </tab> <tab name="Key Input Block">[[File:Key_input_blockpreview.png|300px]]<br> Emits a signal when a player presses the selected key or mobile button.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Input Detection Type: Determines if the block will fire if the input ended, or started.<br> * Use Activation Time: When this is off, the block will only stop firing once the player releases the key. This can only be turned off if the "Input Detection Type" is set to "InputStarted", otherwise this setting will be forced.<br> * Key: The key which the player has to press/release to trigger the block. Default is LeftShift.<br> * Mobile Button Enabled: If this is on, touchscreen players will get a button on their screen that activates the block. * Mobile Button Position: The [https://create.roblox.com/docs/reference/engine/datatypes/UDim2 UDIM2] position (possibly scale) of the mobile button on a players screen if "Mobile Button Enabled" is on.<br> * Mobile Button Text: What the text on the block's mobile button will be if "Mobile Button Enabled" is on.</tab> <tab name="NPC Event Block">[[File:Npc_event_blockpreview.png|300px]]<br> Emits a signal once an NPC does the selected NPC event.<br> <span style="color:#72aacc;">Output: The NPC's NPC Block.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Event: The NPC Event to detect.</tab> <tab name="Player Chatted Block">[[File:Player_chatted_blockpreview.png|300px]]<br> Emits a signal every time a player chats.<br> <span style="color:#72aacc;">Output: Either the player's username or what they said depending on the "Output Type" setting.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Output Type: Determines if the block will output the players chat message or their username when its fired. Default is "Message".</tab> <tab name="Player Event Block">[[File:Player_event_blockpreview.png|300px]]<br> Emits a signal when the selected player event is triggered.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Event: The Player Event to detect. All player events * PlayerJoined - Triggers when a player joins the world<br> * PlayerLeft - Triggers when a player leaves the world<br> * PlayerRespawned - Triggers when a player respawns<br> * PlayerKills - Triggers when a player kills another player</tab> <tab name="Player Touch Detector">[[File:Player_touch_detectorpreview.png|300px]]<br> Emits a signal when a Player/NPC touches this block.<br> <span style="color:#72aacc;">Output: The player's username. (If Detect is set to "NPC" it always outputs the NPC Block)</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Detect: A dropdown menu with the items: Players, NPCs, Everything.<br> * Use Activation Time: When this is off, the block will only stop firing once the Player/NPC stops touching the block.</tab> <tab name="Prompt Block">[[File:Prompt_blockpreview.png|300px]]<br> Emits a signal when it's Proximity Prompt has been triggered.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Hold Duration: Amount of time to trigger the prompt. Default is 0.5 * Key: Key to hold when triggering the prompt. Default is E. * Toggleable: Whether if this block acts like a switch. Default is true.</tab> <tab name="Shop Event Block">[[File:Shop_event_blockpreview.png|300px]]<br> Emits a signal when the specified item name is bought.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Item Name: The item to detect a purchase on.</tab> <tab name="Tap Input Block">[[File:Tap_input_blockpreview.png|300px]]<br> Emits a signal when a player presses a mouse button.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Input Detection Type: Determines if the block will fire if the input ended, or started. * Key: What mouse button is being interacted with. * Use Activation Time: When this is off, the block will only stop firing once the Player stops giving inputs. (Will be turned On if Input Detection Type is "InputEnded")</tab> </tabs> == Logic == These are blocks that allow a player with build permissions to add extra functionality to their world, these examples include: * Ctrl to sprint * E to activate ability and etc. {{Notice|An input is where the gate recieves a signal from a wire connected to it. An output is where the gate sends a signal to a wire connected from it.<br> "true" <nowiki>=</nowiki> active signal<br> "false" <nowiki>=</nowiki> inactive signal<br> This is known as a bool }}{{Warning|Gate descriptions are in-progress and may be incorrect, if you find any incorrect circuits please use the [https://forms.gle/8szUe2x9H9t8gfYq7 wiki feedback form].}} <tabs> <tab name="AND Gate">Checks whether if both inputs are active. <span style="color:gray;">(they do not check if the values are the same)</span> <span style="color:#72aacc;">Input: 2 values (any)<br> Output: Bool</span> </tab> <tab name="BOOL SETTER Gate">Sets a BOOL STORAGE to the set bool value. <span style="color:#72aacc;">Input: none<br> Output: none</span> * Value: The Bool Value to set a BOOL STORAGE to.</tab> <tab name="BOOL STORAGE Gate>Stores a bool value <span style="color:#72aacc;">Input: Bool<br> Output: Stored Value</span> * Delay Before Output: Seconds to wait before outputting. * Save Value: ??? (presumably decides whether value is saved on world restart) * Value: The stored value.</tab> <tab name="BOOL SWITCH Gate">Inverts / Switches the value of a BOOL STORAGE Gate (false becomes true and vice versa) <span style="color:#72aacc;">Input: none<br> Output: none</span> </tab> <tab name="BREAK VECTOR Block">Gets a specified axis of a [https://create.roblox.com/docs/reference/engine/datatypes/Vector3 Vector3] <span style="color:#72aacc;">Input: Vector3<br> Output: Number (none if Input is not a vector3)</span> * Axis: The axis to get from the input.</tab> <tab name="BUILD VECTOR Block">Combines the X, Y, and Z Properties to form a Vector3. <span style="color:#72aacc;">Input: any (Number if gate uses {INPUT})<br> Output: Vector3</span> * X: The X Axis of the Vector3 * Y: The Y Axis of the Vector3 * Z: The Z Axis of the Vector3</tab> <tab name="CHANGE SIGNAL Block">{{Notice|The Property can be changed in the "Types" Tab in Properties}} Changes the signal into the selected property.<br> <span style="color:#72aacc;">Input: any (Ignored)<br> Output: any</span> * Selected Property: The property type to change into.</tab> <tab name="DELAY Gate">Delays the signal by X seconds. (equivalent of <code>wait()</code>) <span style="color:#72aacc;">Input: any<br> Output: any (same as Input)</span> * Delay: The amount of time to delay. * Ignore Deactivation: Determines if the gate will stop its signal when the previous gate stopped sending its signal</tab> <tab name="GET BLOCK PROPERTY">Gets a property of the specified block. <span style="color:#72aacc;">Input: any (Block if Destination is not set)<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve. * Destination: The block to get the properties from.</tab> <tab name="GET GAME PROPERTY Gate">[[File:GetGamePropertypreview.png|300px]] Gets a property of the world. <span style="color:#72aacc;">Input: any (Type Needed Differs)<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve. * Value: ?? Depending on the chosen property the Input may need to be a specific type. * NumPlayersOnTeam: Requires a team name as input. * IsPlayerOnServer: Requires a username as input. * TotalColoredBlocks: Requires a color as input.</tab> <tab name="GET NPC PROPERTY Gate">[[File:GetNPCPropertypreview.png|300px]] Gets a property of the specified NPC Block. <span style="color:#72aacc;">Input: any (NPC Block if no Destination is set)<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve. * Destination: The NPC Block to get the properties from.</tab> <tab name="GET PLAYER PROPERTY Gate">Gets a property of the specified player. <span style="color:#72aacc;">Input: Player Username<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve.</tab> <tab name="GET STAT Gate">[[File:GetStatpreview.png|300px]] Gets the stat of the specified player. <span style="color:#72aacc;">Input: Player Username<br> Output: Number</span> * Stat Name: The stat to retrieve.</tab> <tab name="IF Gate">Checks if the inputted value is the same as Value <span style="color:#72aacc;">Input: any<br> Output: Bool</span> * Check Type: How the value is compared. * Keep Activation: Determines if the gate will stop its signal when the previous gate stopped sending its signal * Value: The value to compare the Input to.</tab> <tab name="LOOP THROUGH EVERYONE Gate">When Powered, The gate will loop through every player in the world. <span style="color:#72aacc;">Input: any<br> Output: Player Username</span> * Active Time: How long each loop takes. (seconds) * Delay: How long to wait for another loop. (seconds) * Loop Type: Determines if it loops through NPCs or Players.</tab> <tab name="MATH Gate">Does a math operation on the Input. <span style="color:#72aacc;">Input: Number<br> Output: Number</span> * Math Order: Determines if the Input is before the Value and vice versa. * Operation Type: The operation to do. * Next Gate Type: Determines if the output needs to go through a NUMBER STORAGE to complete an operation. * Disable Output: Determines if a connected NUMBER STORAGE outputs its value after this gate output. * Value: The value to calculate the Input with.</tab> <tab name="NOT Gate">Inverts or "Flips" the signal. <span style="color:#72aacc;">Input: any<br> Output: Bool (true/false)</span> </tab> <tab name="NUMBER SETTER Gate">{{Notice|Use <code><minimumNumber></code>, <code><maximumNumber></code> as the value to randomly generate a number between <code><minimumNumber></code> and <code><maximumNumber></code>. An example would be creating a Random Number Generator (RNG).}} Sets the value of a NUMBER STORAGE Gate<br> <span style="color:#72aacc;">Input: any (Number if using Input)<br> Output: none</span> * Disable Output: Determines if a connected NUMBER STORAGE outputs its value after this gate output. * Value: The value to store the NUMBER STORAGE.</tab> <tab name="NUMBER STORAGE Gate">Stores a number value. <span style="color:#72aacc;">Input: Number<br> Output: Number</span> * Delay Before Output: Seconds to wait before outputting. * Save Value: ??? (presumambly decides whether value is saved on world restart) * Value: The stored value.</tab> <tab name="OR Gate">{{Notice|This gate will pass any input it receives to its output.}} If 1 or more signals are connected to this gate, this gate will fire.<br> <span style="color:#72aacc;">Input: any<br> Output: any</span> </tab> <tab name="PLAYER OWNS PASS Gate">[[File:PlayerOwnsPassGatePreview.png|300px]] Outputs a signal when a player owns a pass/gear.<br> <span style="color:#72aacc;">Input: Pass Name/Gear ID<br> Output: Player Username</span> * Pass/Gear ID: The pass/gear id used for check if a player has the inputted pass or not.</tab> <tab name="REPEATER Gate">Repeatedly sends a signal, How it's sent depends on the loop type. * Activation time: how long the signal will last until it loops back again. * Delay: how long to wait before the next loop starts * Loop Type: How the repeater will behave. * Increment: The Increment to use when in enumerating or repetition mode (eg if increment is 2 then the loop would be like 2, 4, 6,...). * Start index: the starting number the repeater will use * Finish index: the ending number the repeater will use</tab> <tab name="SET STAT Gate">[[File:SetStatpreview.png|300px]] Sets the stat of the input and outputs the stat's value <span style="color:#72aacc;">Input: Player Username<br> Output: Number</span> * Operation Type: Set, add or subteact the stat value. * Stat name: The stat name to set. * Value: The new value to set (or add / subtract) the stat.</tab> <tab name="TEXT EDITING Gate">[[File:TextEditingGatePreview.png|300px]] Sets the value of the connected TEXT STORAGE. <span style="color:#72aacc;">Input: any<br> Output: none (String if Next Gate Type is Normal)</span> * Next Gate Type: Decides if it can go through only a TEXT STORAGE or any gate. * Disable Output: Determines if a connected TEXT STORAGE outputs its value after this gate output. * Operation Type: Decides what to do with the value. * Value: The value to set a TEXT STORAGE to. (Output if Next Gate Type is Normal)</tab> <tab name="TEXT INPUT Gate">[[File:TextInputGatePreview.png|300px]] Brings up a dialog box on the Input's screen and outputs the response. <span style="color:#72aacc;">Input: any<br> Output: String</span> * Cancel Button Disabled: Decides of if the Cancel / X Button shows up. * Input Position: Changes the dialog's position. * Input Size: Changes the dialog's size.</tab> <tab name="TEXT STORAGE Gate">[[File:TextStorageGatePreview.png|300px]] Stores a text value that can be edited using a TEXT EDITING Gate. <span style="color:#72aacc;">Input: TEXT EDITING Signal<br> Output: String</span> * Delay Before Output: Seconds to wait before outputting. * Save Value: ??? (presumambly decides whether value is saved on world restart) * Value: The stored value.</tab> <tab name="TRIPLE MATH Gate">Special variant of the MATH Gate that uses vectors (x, y. z). <span style="color:#72aacc;">Input: Number<br> Output: Number</span> * Operation type: Decides what to do with the X, Y and Z numbers. * X: X of the vector. * Y: Y of the vector. * Z: Z of the vector.</tab> <tab name="XOR Gate">Takes multiple signals and produces an output if the number of true inputs are odd. <span style="color:#72aacc;">Input: any (Multiple)<br> Output: Bool</span> </tab> </tabs> 59280d64b53c94cd5d751fea4ccc95b70340c8c6 Wubbypedia:Main Page 4 1 364 321 2024-04-12T20:59:41Z King cube 2 wikitext text/x-wiki <templatestyles src="Wubbypedia:Main Page/styles.css" /> <div align="center">Wubbypedia is a WIP wiki dedicated to documenting the Roblox game "Wubby". Currently we only import pages from the [https://github.com/chokes-Web-Repositories/Wubby-WikiJS Wiki.js Wubby Wiki] to here with slight edits, but if you want to, then feel free to edit/create original pages! [[File:WWMDiscordIcon.png|30px]][https://discord.gg/HYCYeeBShf Wanna join the unofficial wubbypedia server? Click here to join!][[File:WWMDiscordIcon.png|30px]] [[File:WubbyDiscordIcon.png|30px]][https://discord.gg/rAvmwWYJC3Z Wanna join the official Wubby server? Click here to join!][[File:WubbyDiscordIcon.png|30px]]</div> {{Template:MainNav}} 67560de252dc42fd92f0c54f2d91d1efad6bb97a User:King cube 2 199 366 2024-04-13T19:51:25Z King cube 2 Created page with "Hello there! I'm King cube, the owner of Wubbypedia." wikitext text/x-wiki Hello there! I'm King cube, the owner of Wubbypedia. d1b406bac18a0f8cc55c0f66d3160259bef6580b Changelog 0 148 369 241 2024-04-15T18:32:52Z King cube 2 wikitext text/x-wiki {{WIP}} {{Notice|Wubby was released on July 5, 2023}} {{Notice|If you want to contribute, add from [https://web.archive.org/web/20240205171400mp_/https://wiki.wubbygame.com/en/Changelog https://wiki.wubbygame.com/en/Changelog]}} == '''2022''' == === '''December''' === <big>'''December 6, 2022'''</big> # <span style="color:#0ecd7a;">+ added around 12 blocks</span> # <span style="color:#0ecd7a;">+ added an special category</span> # <span style="color:#0ecd7a;">+ added multiple block transform tool</span> # <span style="color:#0ecd7a;">+ added a new way to select brickcolors</span> # <span style="color:#0ecd7a;">+ if you attach the properties gui to one side of the screen, the undo and redo button and the grid size panel will go to the other side</span> # <br> # * changed how spheres work so now they resize in a custom way # * changed a bit how blocks are displayed to allow search in the future # * made undo and redo button a bit smaller # * changed overall the size of the gui so it fits bigger screens better # <br> # <span style="color:red;">- fixed a bug that somehow broke setnetworkserver and hidetextures properties</span> # <span style="color:red;">- fixed some lag issues</span> # <span style="color:red;">- fixed a bug in which blocks wouldn't load when trying to load in</span> <big>'''December 7, 2022'''</big> # <span style="color:#0ecd7a;">+ added search bar for block search</span> # <span style="color:#0ecd7a;">+ added search bar for enum search</span> # <span style="color:#0ecd7a;">+ selected enum by default will highlight</span> # <br> # * fixed how the enum selector works so it's less prone to breaking # * replaced some things around # * turned most of the gui into scale so it fits better in larger and smaller devices # <br> # <span style="color:red;">- fixed a bug related to the transform tool not closing correctly</span> # <span style="color:red;">- fixed resize resizing in a weird way</span> # <span style="color:red;">- fixed move tool so it now goes in the right way</span> # <span style="color:red;">- fixed a really important bug in which blocks affected by the transform tool would continue being cancollide off after turned off</span> # <span style="color:red;">- fixed a bug in which the selection box would not clear correctly</span> <big>'''December 8, 2022'''</big> # <span style="color:#0ecd7a;">+ added z, x and c keybinds to select modes in the transform tool</span> # <span style="color:#0ecd7a;">+ holding ctrl while clicking on an already selected part will deselect it</span> # <span style="color:#0ecd7a;">+ added text block</span> # <br> # * changed how building and editing works for future compatability with wiring (a bit broken, will fix tomorrow) # * changed some variable settings so they're more precise # <br> # <span style="color:red;">- fixed resize from doing pretty weird stuff</span> # <span style="color:red;">- resize will no longer turn a part into a thin piece of paper and move it in a weird way at the same time</span> # <span style="color:red;">- multiple selection no longer selects already selected blocks</span> # <span style="color:red;">- the transform tool no longer makes really big jumps between grabs</span> # <span style="color:red;">- move tool has been fixed so now every part follows the main part instead of its own axis</span> # <span style="color:red;">- fixed a bug in which the selection would not recognize clicks sometimes</span> # <span style="color:red;">- fixed a major bug in which every single gui turned off when the player died</span> # <span style="color:red;">- removed some useless lines of codes so the game runs with less lag</span> <big>'''December 9, 2022'''</big> # <span style="color:#0ecd7a;">+ added font choosing enum</span> # <span style="color:#0ecd7a;">+ added floating text block</span> # <span style="color:#0ecd7a;">+ added burger block</span> # <span style="color:#0ecd7a;">+ added ketchup block</span> # <span style="color:#0ecd7a;">+ added "secret" category</span> # <br> # * changed how the main block handler works # * changed a lot of internal stuff u guys don't care about lol 💔💔 # <br> # <span style="color:red;">- fixed undo from literally not working with the edit tool, paint tool and transform tool</span> # <span style="color:red;">- same applies to redo</span> # <span style="color:red;">- fixed a bug in which the enum face select screen would not work for no reason whatsoever</span> # <span style="color:red;">- fixed the edit tool and build tools completely</span> # <span style="color:red;">- fixed text block from not letting some properties apply</span> # <span style="color:red;">- fixed a small lag issue with enums</span> <big>'''December 10, 2022'''</big> # <span style="color:#0ecd7a;">+ added spiked cylinder</span> # <span style="color:#0ecd7a;">+ added octogon</span> # <span style="color:#0ecd7a;">+ added hexagon</span> # <span style="color:#0ecd7a;">+ added inverted cylinder</span> # <span style="color:#0ecd7a;">+ added cylinder cap</span> # <br> # <span style="color:#0ecd7a;">+ added prompt block</span> # <span style="color:#0ecd7a;">+ added click block</span> # <span style="color:#0ecd7a;">+ added AND gate</span> # <span style="color:#0ecd7a;">+ added NOT gate</span> <big>'''December 11, 2022'''</big> # <span style="color:#0ecd7a;">+added a goddamn big button to switch between wiring & building</span> # <span style="color:#0ecd7a;">+added a button to switch to connection mode</span> # <span style="color:#0ecd7a;">+added a button to switch to disconnection mode</span> # <br> # '''!+started coding the wiring system''' # '''!+added line creation and destruction functions''' # <br> # *added a shit ton of variables to each one of these blocks just because # *made wires more curvy # *made #0ecd7a wires faster <big>'''December 16, 2022'''</big> # <span style="color:#0ecd7a;">+added disconnect tool</span> # <span style="color:#0ecd7a;">+new fancy and cool and epic animations for various shit</span> # <span style="color:#0ecd7a;">+when you focus on one block with the disconnect tool the lines that do not correspond with that block (aka connected to another block and not connected to that block) will get transparent (wiring indicators too) to avoid confusion and increase clarity</span> # <span style="color:#0ecd7a;">+wiring lines now curve more</span> # <br> # *changed a bit how wiring works so now when you disconnect something the game makes sure to not power those again until they're powered again # *changed how preview wires look # *changed how normal wires look slightly # <br> # <span style="color:red;">-fixed a visual bug in which wires would not appear as active even though they were</span> # <span style="color:red;">-fixed a bug in which gates will sometimes assing the wrong value</span> <big>'''December 17, 2022'''</big> # <span style="color:#0ecd7a;">+added a command system</span> # <br> # <span style="color:#0ecd7a;">+added invisible command</span> # <span style="color:#0ecd7a;">+added visible command</span> # <span style="color:#0ecd7a;">+added kill command</span> # <span style="color:#0ecd7a;">+added explode command</span> # <span style="color:#0ecd7a;">+added ghost command</span> # <span style="color:#0ecd7a;">+added freeze command</span> # <span style="color:#0ecd7a;">+added unfreeze command</span> # <span style="color:#0ecd7a;">+added sit command</span> # <span style="color:#0ecd7a;">+added jump command</span> # <span style="color:#0ecd7a;">+added message command (aka shout but you can specify which player can see it)</span> # <span style="color:#0ecd7a;">+added god command</span> # <span style="color:#0ecd7a;">+added ungod command</span> # <span style="color:#0ecd7a;">+added gyro command (locks the character's rotation)</span> # <span style="color:#0ecd7a;">+added ungyro command</span> # <span style="color:#0ecd7a;">+added blind command</span> # <span style="color:#0ecd7a;">+added blind command [[w:Sic|[sic]]]</span> # <br> # <span style="color:#0ecd7a;">+added "all" to specifiers</span> # <span style="color:#0ecd7a;">+added "me" to specifiers</span> # <span style="color:#0ecd7a;">+added "others" to specifiers</span> # <span style="color:#0ecd7a;">+added "random(number)" to specifiers (selects a specified amount of random players)</span> # <span style="color:#0ecd7a;">+added "%" specifiers (selects a percentage of the players)</span> # <span style="color:#0ecd7a;">+added player specifiers + display name specifiers</span> # <br> # *the amount of time in which a message in the message command is displayed depends on how long it is <big>'''December 18, 2022'''</big> # <span style="color:#0ecd7a;">+added lighting command (aka smite but instead of a smite, it kills u with a fucking lighting 💋)</span> # <span style="color:#0ecd7a;">+added nuke command</span> # <span style="color:#0ecd7a;">+added fling command</span> # <br> # <span style="color:#0ecd7a;">+added trail command (there's also a special color (🏳️‍🌈), added it cuz um rainbows r cool i swear it hasn't got any relationship with me i swear)</span> # <span style="color:#0ecd7a;">+added highlight command (basically makes the player visible through surfaces)</span> # <span style="color:#0ecd7a;">+added sparkles command</span> # <br> # <span style="color:#0ecd7a;">+added heal command</span> # <span style="color:#0ecd7a;">+added damage command</span> # <span style="color:#0ecd7a;">+added max health command</span> # <br> # <span style="color:#0ecd7a;">+added magnet command (you can set the force!)</span> # <span style="color:#0ecd7a;">+added unmagnet command</span> <big>'''December 22, 2022'''</big> # <span style="color:#0ecd7a;">+added command block</span> # <span style="color:#0ecd7a;">+added delay gate</span> # <span style="color:#0ecd7a;">+added number storage gate</span> # <span style="color:#0ecd7a;">+added number math gate (add, sub, mult, div, pow and sqrt)</span> # <span style="color:#0ecd7a;">+added number setter gate</span> # <br> # *changed drastically how wiring works so now 2 things cannot run at once in the same gate # *new "gate cap" which determines how many actions have the gates done in total in a frame # *changed how wiring works internally so it works faster # <br> # <span style="color:red;">-fixed a major bug in which gates couldn't power other gates</span> # <span style="color:red;">-fixed a visual bug in which the preview line wouldn't show</span> <big>'''December 24, 2022'''</big> # <span style="color:#0ecd7a;">+made a ton of gates n stuff placeable</span> # <span style="color:#0ecd7a;">+now you can set if gates are visible or not</span> # <span style="color:#0ecd7a;">+gate part transparency</span> # <span style="color:#0ecd7a;">+added hints on the properties menu, which can go from tutorials to tips and tricks</span> # <br> # *changed how gates look cuz they used to be ugly # *optimized the properties script # *changed every single text inside the gates so they have better color compatability # <br> # <span style="color:red;">-fixed a bug in which when adding a connection it wouldn't work if the input was active</span> # <span style="color:red;">-fixed a bug in which the not gate wouldn't power by default</span> # <span style="color:red;">-fixed sliders from working in a weird way</span> # <span style="color:red;">-fixed a bug in which info wouldnt display for some reason</span> # <span style="color:red;">-fixed dropdowns from not showing the text correctly for some reason</span> <big>'''December 25, 2022'''</big> # <span style="color:#0ecd7a;">+made more gates placeable</span> # <span style="color:#0ecd7a;">+made the prompt block placeable</span> # <span style="color:#0ecd7a;">+made the click block placeable</span> # <span style="color:#0ecd7a;">+added useactivationtime to every input gate</span> # <span style="color:#0ecd7a;">+added block touched</span> # <span style="color:#0ecd7a;">+added player touched</span> # <br> # <span style="color:#0ecd7a;">+added absolute value, factorial, sin, cosin and tan to the math gate</span> # <span style="color:#0ecd7a;">+now you can change an storage's value through the properties menu</span> # <span style="color:#0ecd7a;">+putting {INPUT} in the value of a math gate/math setter use the input instead of the selected value</span> # <br> # *changed how edit recognizes some values # *made the properties menu faster to load # *gates can no longer be resized # <br> # <span style="color:red;">-fixed the edit tool</span> # <span style="color:red;">-fixed a bug in which outputs would instantly power when created for some reason</span> # <span style="color:red;">-fixed the delay gate</span> # <span style="color:red;">-fixed some properties inside the info panels of gates not changing</span> <big>'''December 26, 2022'''</big> # <span style="color:#0ecd7a;">+made even more blocks placeable</span> # <span style="color:#0ecd7a;">+added light block</span> # <span style="color:#0ecd7a;">+started implementing property changer</span> # <span style="color:#0ecd7a;">+added text storage</span> # <span style="color:#0ecd7a;">+added text editing gate</span> # <span style="color:#0ecd7a;">+now you can use {INPUT} on the command block</span> # <span style="color:#0ecd7a;">+speed command</span> # <span style="color:#0ecd7a;">+jump power command</span> # <span style="color:#0ecd7a;">+made player detector placeable</span> # <span style="color:#0ecd7a;">+undo and redo now compatible with wiring</span> # <span style="color:#0ecd7a;">+text filtering to wiring</span> # <span style="color:#0ecd7a;">+made text filtering detect when it's an id of an item</span> # <span style="color:#0ecd7a;">+repeater gate</span> # <br> # *message command now shows the message for less time # *message command shows a smaller text # <br> # <span style="color:red;">-fixed a visual bug in which wires would seem active when they weren't</span> # <span style="color:red;">-fixed not gate</span> # <span style="color:red;">-fixed some gates not displaying the correct info</span> <big>'''December 28, 2022'''</big> # <span style="color:#0ecd7a;">+property changer</span> # <span style="color:#0ecd7a;">+text input gate</span> # <span style="color:#0ecd7a;">+added templates</span> # <span style="color:#0ecd7a;">+blur command</span> # <span style="color:#0ecd7a;">+fov command</span> # <span style="color:#0ecd7a;">+fix command</span> # <span style="color:#0ecd7a;">+unanchored parts now respawn when falling to the void</span> # <br> # *changed how sliders work so now they don't flood the undo redo list # *changed how sliders work so their preview loads faster # <br> # <span style="color:red;">-fixed a bug in which wiring would go back for no reason at all</span> <big>'''December 29, 2022'''</big> # <span style="color:#0ecd7a;">+added an invisible grid under you so now if there's no block to place something, you'd still be able to place blocks</span> # <span style="color:#0ecd7a;">+tp</span> # <span style="color:#0ecd7a;">+added <1 stud grid</span> # <span style="color:#0ecd7a;">+holding ctrl with the size tool now resizes blocks in both ways</span> # <br> # *changed move tool so it supports <1 stud grid # *changed entirely how resize works so it's no longer biggy [[w:Sic|[sic]]] and supports increments # *changed how move tool works so it uses increments # *resize now also supports rotated parts # *changed the placement system so it supports <1 grid size # *multiple selection no longer selects locked blocks # *some gui adjustments # <br> # <span style="color:red;">-fixed another bug related to sliders</span> # <span style="color:red;">-fixed a bug in which placement would place blocks up in the sky for no reason whatsoever</span> # <span style="color:red;">-fixed a lot of templates having offset</span> # <span style="color:red;">-fixed a selection visual bug in which it placed the selection frame 35 ontop of the mouse</span> # <span style="color:red;">-fixed a major bug in which the selection would select random blocks for no reason whatsoever</span> # <span style="color:red;">-fixed a grid size selector bug</span> # <span style="color:red;">-fixed a bug in which it would automatically select some options before the player opened the edit tools</span> # <span style="color:red;">-fixed the if gate checking strings</span> # <span style="color:red;">-fixed the input gate completely</span> <big>'''December 30, 2022'''</big> # <span style="color:#0ecd7a;">+added rejoin command</span> # <span style="color:#0ecd7a;">+added key input block</span> # <span style="color:#0ecd7a;">+added humanoid state changed block</span> # <span style="color:#0ecd7a;">+added a toggle for the do-on-gate system for the math gate</span> # <span style="color:#0ecd7a;">+selected blocks are now shared between the edit and transform tool</span> # <br> # *changed how math gates work so now they can do math without any sort of number storage # <br> # <span style="color:red;">-fixed tp command</span> # <span style="color:red;">-fixed some lag issues</span> 4ef6d445b58421143f61cec3629474cbd1f4a1b2 370 369 2024-04-15T19:44:18Z King cube 2 wikitext text/x-wiki {{WIP}} {{Notice|Wubby was released on July 5, 2023}} {{Notice|If you want to contribute, add from [https://web.archive.org/web/20240205171400mp_/https://wiki.wubbygame.com/en/Changelog https://wiki.wubbygame.com/en/Changelog]}} == '''2024''' == === '''April''' === <big>'''April 1, 2024'''</big> # <span style="color:#0ecd7a;"+! massive gui revamp</span> # <span style="color:#0ecd7a;"+! new wubby aesthetic</span> # <span style="color:#0ecd7a;"+! ui editing</span> # <span style="color:#0ecd7a;"+ new awesome block</span> # <span style="color:#0ecd7a;"+ new animations</span> # <span style="color:#0ecd7a;"+ added new skyboxes</span> # <span style="color:#0ecd7a;"+ added new sound effects to make the game feel more juicy</span> # <span style="color:#0ecd7a;"+ special notifications that warn you about possible dangers in your world</span> # <span style="color:#0ecd7a;"+ added some hints to make the game easier to understand</span> # <br> *! changed how some numbers work internally so now they don't do the floating point bug *! wiring now runs even faster with the usage of buffers * did some changes so commands are now more responsive * renamed some blocks * changes to the gui so it's now more accessible for everyone * the gui now feels way nicer overall # <br> -! fixed unnecessary texts being filtered - removed dummy - fixed vectors being taken as 1 number - patched an exploit related to sending packets to the server with third party scripts - fixed a bug that wouldn't send the changes you did with the paint tool to the server for some reason - fixed a bug that wouldn't display the kill park block in the blocks menu - fixed a bug that wouldn't let you grab guis correctly in mobile - fixed the changelog from saying the truth - fixed some hints displaying the wrong way - patched an exploit that would let exploiters spawn 3 aliens in your world == '''2022''' == === '''December''' === <big>'''December 6, 2022'''</big> # <span style="color:#0ecd7a;">+ added around 12 blocks</span> # <span style="color:#0ecd7a;">+ added an special category</span> # <span style="color:#0ecd7a;">+ added multiple block transform tool</span> # <span style="color:#0ecd7a;">+ added a new way to select brickcolors</span> # <span style="color:#0ecd7a;">+ if you attach the properties gui to one side of the screen, the undo and #cd0e0eo button and the grid size panel will go to the other side</span> # <br> # * changed how spheres work so now they resize in a custom way # * changed a bit how blocks are displayed to allow search in the future # * made undo and #cd0e0eo button a bit smaller # * changed overall the size of the gui so it fits bigger screens better # <br> # <span style="color:#cd0e0e;">- fixed a bug that somehow broke setnetworkserver and hidetextures properties</span> # <span style="color:#cd0e0e;">- fixed some lag issues</span> # <span style="color:#cd0e0e;">- fixed a bug in which blocks wouldn't load when trying to load in</span> <big>'''December 7, 2022'''</big> # <span style="color:#0ecd7a;">+ added search bar for block search</span> # <span style="color:#0ecd7a;">+ added search bar for enum search</span> # <span style="color:#0ecd7a;">+ selected enum by default will highlight</span> # <br> # * fixed how the enum selector works so it's less prone to breaking # * replaced some things around # * turned most of the gui into scale so it fits better in larger and smaller devices # <br> # <span style="color:#cd0e0e;">- fixed a bug related to the transform tool not closing correctly</span> # <span style="color:#cd0e0e;">- fixed resize resizing in a weird way</span> # <span style="color:#cd0e0e;">- fixed move tool so it now goes in the right way</span> # <span style="color:#cd0e0e;">- fixed a really important bug in which blocks affected by the transform tool would continue being cancollide off after turned off</span> # <span style="color:#cd0e0e;">- fixed a bug in which the selection box would not clear correctly</span> <big>'''December 8, 2022'''</big> # <span style="color:#0ecd7a;">+ added z, x and c keybinds to select modes in the transform tool</span> # <span style="color:#0ecd7a;">+ holding ctrl while clicking on an already selected part will deselect it</span> # <span style="color:#0ecd7a;">+ added text block</span> # <br> # * changed how building and editing works for future compatability with wiring (a bit broken, will fix tomorrow) # * changed some variable settings so they're more precise # <br> # <span style="color:#cd0e0e;">- fixed resize from doing pretty weird stuff</span> # <span style="color:#cd0e0e;">- resize will no longer turn a part into a thin piece of paper and move it in a weird way at the same time</span> # <span style="color:#cd0e0e;">- multiple selection no longer selects already selected blocks</span> # <span style="color:#cd0e0e;">- the transform tool no longer makes really big jumps between grabs</span> # <span style="color:#cd0e0e;">- move tool has been fixed so now every part follows the main part instead of its own axis</span> # <span style="color:#cd0e0e;">- fixed a bug in which the selection would not recognize clicks sometimes</span> # <span style="color:#cd0e0e;">- fixed a major bug in which every single gui turned off when the player died</span> # <span style="color:#cd0e0e;">- removed some useless lines of codes so the game runs with less lag</span> <big>'''December 9, 2022'''</big> # <span style="color:#0ecd7a;">+ added font choosing enum</span> # <span style="color:#0ecd7a;">+ added floating text block</span> # <span style="color:#0ecd7a;">+ added burger block</span> # <span style="color:#0ecd7a;">+ added ketchup block</span> # <span style="color:#0ecd7a;">+ added "secret" category</span> # <br> # * changed how the main block handler works # * changed a lot of internal stuff u guys don't care about lol 💔💔 # <br> # <span style="color:#cd0e0e;">- fixed undo from literally not working with the edit tool, paint tool and transform tool</span> # <span style="color:#cd0e0e;">- same applies to #cd0e0eo</span> # <span style="color:#cd0e0e;">- fixed a bug in which the enum face select screen would not work for no reason whatsoever</span> # <span style="color:#cd0e0e;">- fixed the edit tool and build tools completely</span> # <span style="color:#cd0e0e;">- fixed text block from not letting some properties apply</span> # <span style="color:#cd0e0e;">- fixed a small lag issue with enums</span> <big>'''December 10, 2022'''</big> # <span style="color:#0ecd7a;">+ added spiked cylinder</span> # <span style="color:#0ecd7a;">+ added octogon</span> # <span style="color:#0ecd7a;">+ added hexagon</span> # <span style="color:#0ecd7a;">+ added inverted cylinder</span> # <span style="color:#0ecd7a;">+ added cylinder cap</span> # <br> # <span style="color:#0ecd7a;">+ added prompt block</span> # <span style="color:#0ecd7a;">+ added click block</span> # <span style="color:#0ecd7a;">+ added AND gate</span> # <span style="color:#0ecd7a;">+ added NOT gate</span> <big>'''December 11, 2022'''</big> # <span style="color:#0ecd7a;">+added a goddamn big button to switch between wiring & building</span> # <span style="color:#0ecd7a;">+added a button to switch to connection mode</span> # <span style="color:#0ecd7a;">+added a button to switch to disconnection mode</span> # <br> # '''!+started coding the wiring system''' # '''!+added line creation and destruction functions''' # <br> # *added a shit ton of variables to each one of these blocks just because # *made wires more curvy # *made #0ecd7a wires faster <big>'''December 16, 2022'''</big> # <span style="color:#0ecd7a;">+added disconnect tool</span> # <span style="color:#0ecd7a;">+new fancy and cool and epic animations for various shit</span> # <span style="color:#0ecd7a;">+when you focus on one block with the disconnect tool the lines that do not correspond with that block (aka connected to another block and not connected to that block) will get transparent (wiring indicators too) to avoid confusion and increase clarity</span> # <span style="color:#0ecd7a;">+wiring lines now curve more</span> # <br> # *changed a bit how wiring works so now when you disconnect something the game makes sure to not power those again until they're powe#cd0e0e again # *changed how preview wires look # *changed how normal wires look slightly # <br> # <span style="color:#cd0e0e;">-fixed a visual bug in which wires would not appear as active even though they were</span> # <span style="color:#cd0e0e;">-fixed a bug in which gates will sometimes assing the wrong value</span> <big>'''December 17, 2022'''</big> # <span style="color:#0ecd7a;">+added a command system</span> # <br> # <span style="color:#0ecd7a;">+added invisible command</span> # <span style="color:#0ecd7a;">+added visible command</span> # <span style="color:#0ecd7a;">+added kill command</span> # <span style="color:#0ecd7a;">+added explode command</span> # <span style="color:#0ecd7a;">+added ghost command</span> # <span style="color:#0ecd7a;">+added freeze command</span> # <span style="color:#0ecd7a;">+added unfreeze command</span> # <span style="color:#0ecd7a;">+added sit command</span> # <span style="color:#0ecd7a;">+added jump command</span> # <span style="color:#0ecd7a;">+added message command (aka shout but you can specify which player can see it)</span> # <span style="color:#0ecd7a;">+added god command</span> # <span style="color:#0ecd7a;">+added ungod command</span> # <span style="color:#0ecd7a;">+added gyro command (locks the character's rotation)</span> # <span style="color:#0ecd7a;">+added ungyro command</span> # <span style="color:#0ecd7a;">+added blind command</span> # <span style="color:#0ecd7a;">+added blind command [[w:Sic|[sic]]]</span> # <br> # <span style="color:#0ecd7a;">+added "all" to specifiers</span> # <span style="color:#0ecd7a;">+added "me" to specifiers</span> # <span style="color:#0ecd7a;">+added "others" to specifiers</span> # <span style="color:#0ecd7a;">+added "random(number)" to specifiers (selects a specified amount of random players)</span> # <span style="color:#0ecd7a;">+added "%" specifiers (selects a percentage of the players)</span> # <span style="color:#0ecd7a;">+added player specifiers + display name specifiers</span> # <br> # *the amount of time in which a message in the message command is displayed depends on how long it is <big>'''December 18, 2022'''</big> # <span style="color:#0ecd7a;">+added lighting command (aka smite but instead of a smite, it kills u with a fucking lighting 💋)</span> # <span style="color:#0ecd7a;">+added nuke command</span> # <span style="color:#0ecd7a;">+added fling command</span> # <br> # <span style="color:#0ecd7a;">+added trail command (there's also a special color (🏳️‍🌈), added it cuz um rainbows r cool i swear it hasn't got any relationship with me i swear)</span> # <span style="color:#0ecd7a;">+added highlight command (basically makes the player visible through surfaces)</span> # <span style="color:#0ecd7a;">+added sparkles command</span> # <br> # <span style="color:#0ecd7a;">+added heal command</span> # <span style="color:#0ecd7a;">+added damage command</span> # <span style="color:#0ecd7a;">+added max health command</span> # <br> # <span style="color:#0ecd7a;">+added magnet command (you can set the force!)</span> # <span style="color:#0ecd7a;">+added unmagnet command</span> <big>'''December 22, 2022'''</big> # <span style="color:#0ecd7a;">+added command block</span> # <span style="color:#0ecd7a;">+added delay gate</span> # <span style="color:#0ecd7a;">+added number storage gate</span> # <span style="color:#0ecd7a;">+added number math gate (add, sub, mult, div, pow and sqrt)</span> # <span style="color:#0ecd7a;">+added number setter gate</span> # <br> # *changed drastically how wiring works so now 2 things cannot run at once in the same gate # *new "gate cap" which determines how many actions have the gates done in total in a frame # *changed how wiring works internally so it works faster # <br> # <span style="color:#cd0e0e;">-fixed a major bug in which gates couldn't power other gates</span> # <span style="color:#cd0e0e;">-fixed a visual bug in which the preview line wouldn't show</span> <big>'''December 24, 2022'''</big> # <span style="color:#0ecd7a;">+made a ton of gates n stuff placeable</span> # <span style="color:#0ecd7a;">+now you can set if gates are visible or not</span> # <span style="color:#0ecd7a;">+gate part transparency</span> # <span style="color:#0ecd7a;">+added hints on the properties menu, which can go from tutorials to tips and tricks</span> # <br> # *changed how gates look cuz they used to be ugly # *optimized the properties script # *changed every single text inside the gates so they have better color compatability # <br> # <span style="color:#cd0e0e;">-fixed a bug in which when adding a connection it wouldn't work if the input was active</span> # <span style="color:#cd0e0e;">-fixed a bug in which the not gate wouldn't power by default</span> # <span style="color:#cd0e0e;">-fixed sliders from working in a weird way</span> # <span style="color:#cd0e0e;">-fixed a bug in which info wouldnt display for some reason</span> # <span style="color:#cd0e0e;">-fixed dropdowns from not showing the text correctly for some reason</span> <big>'''December 25, 2022'''</big> # <span style="color:#0ecd7a;">+made more gates placeable</span> # <span style="color:#0ecd7a;">+made the prompt block placeable</span> # <span style="color:#0ecd7a;">+made the click block placeable</span> # <span style="color:#0ecd7a;">+added useactivationtime to every input gate</span> # <span style="color:#0ecd7a;">+added block touched</span> # <span style="color:#0ecd7a;">+added player touched</span> # <br> # <span style="color:#0ecd7a;">+added absolute value, factorial, sin, cosin and tan to the math gate</span> # <span style="color:#0ecd7a;">+now you can change an storage's value through the properties menu</span> # <span style="color:#0ecd7a;">+putting {INPUT} in the value of a math gate/math setter use the input instead of the selected value</span> # <br> # *changed how edit recognizes some values # *made the properties menu faster to load # *gates can no longer be resized # <br> # <span style="color:#cd0e0e;">-fixed the edit tool</span> # <span style="color:#cd0e0e;">-fixed a bug in which outputs would instantly power when created for some reason</span> # <span style="color:#cd0e0e;">-fixed the delay gate</span> # <span style="color:#cd0e0e;">-fixed some properties inside the info panels of gates not changing</span> <big>'''December 26, 2022'''</big> # <span style="color:#0ecd7a;">+made even more blocks placeable</span> # <span style="color:#0ecd7a;">+added light block</span> # <span style="color:#0ecd7a;">+started implementing property changer</span> # <span style="color:#0ecd7a;">+added text storage</span> # <span style="color:#0ecd7a;">+added text editing gate</span> # <span style="color:#0ecd7a;">+now you can use {INPUT} on the command block</span> # <span style="color:#0ecd7a;">+speed command</span> # <span style="color:#0ecd7a;">+jump power command</span> # <span style="color:#0ecd7a;">+made player detector placeable</span> # <span style="color:#0ecd7a;">+undo and #cd0e0eo now compatible with wiring</span> # <span style="color:#0ecd7a;">+text filtering to wiring</span> # <span style="color:#0ecd7a;">+made text filtering detect when it's an id of an item</span> # <span style="color:#0ecd7a;">+repeater gate</span> # <br> # *message command now shows the message for less time # *message command shows a smaller text # <br> # <span style="color:#cd0e0e;">-fixed a visual bug in which wires would seem active when they weren't</span> # <span style="color:#cd0e0e;">-fixed not gate</span> # <span style="color:#cd0e0e;">-fixed some gates not displaying the correct info</span> <big>'''December 28, 2022'''</big> # <span style="color:#0ecd7a;">+property changer</span> # <span style="color:#0ecd7a;">+text input gate</span> # <span style="color:#0ecd7a;">+added templates</span> # <span style="color:#0ecd7a;">+blur command</span> # <span style="color:#0ecd7a;">+fov command</span> # <span style="color:#0ecd7a;">+fix command</span> # <span style="color:#0ecd7a;">+unancho#cd0e0e parts now respawn when falling to the void</span> # <br> # *changed how sliders work so now they don't flood the undo #cd0e0eo list # *changed how sliders work so their preview loads faster # <br> # <span style="color:#cd0e0e;">-fixed a bug in which wiring would go back for no reason at all</span> <big>'''December 29, 2022'''</big> # <span style="color:#0ecd7a;">+added an invisible grid under you so now if there's no block to place something, you'd still be able to place blocks</span> # <span style="color:#0ecd7a;">+tp</span> # <span style="color:#0ecd7a;">+added <1 stud grid</span> # <span style="color:#0ecd7a;">+holding ctrl with the size tool now resizes blocks in both ways</span> # <br> # *changed move tool so it supports <1 stud grid # *changed entirely how resize works so it's no longer biggy [[w:Sic|[sic]]] and supports increments # *changed how move tool works so it uses increments # *resize now also supports rotated parts # *changed the placement system so it supports <1 grid size # *multiple selection no longer selects locked blocks # *some gui adjustments # <br> # <span style="color:#cd0e0e;">-fixed another bug related to sliders</span> # <span style="color:#cd0e0e;">-fixed a bug in which placement would place blocks up in the sky for no reason whatsoever</span> # <span style="color:#cd0e0e;">-fixed a lot of templates having offset</span> # <span style="color:#cd0e0e;">-fixed a selection visual bug in which it placed the selection frame 35 ontop of the mouse</span> # <span style="color:#cd0e0e;">-fixed a major bug in which the selection would select random blocks for no reason whatsoever</span> # <span style="color:#cd0e0e;">-fixed a grid size selector bug</span> # <span style="color:#cd0e0e;">-fixed a bug in which it would automatically select some options before the player opened the edit tools</span> # <span style="color:#cd0e0e;">-fixed the if gate checking strings</span> # <span style="color:#cd0e0e;">-fixed the input gate completely</span> <big>'''December 30, 2022'''</big> # <span style="color:#0ecd7a;">+added rejoin command</span> # <span style="color:#0ecd7a;">+added key input block</span> # <span style="color:#0ecd7a;">+added humanoid state changed block</span> # <span style="color:#0ecd7a;">+added a toggle for the do-on-gate system for the math gate</span> # <span style="color:#0ecd7a;">+selected blocks are now sha#cd0e0e between the edit and transform tool</span> # <br> # *changed how math gates work so now they can do math without any sort of number storage # <br> # <span style="color:#cd0e0e;">-fixed tp command</span> # <span style="color:#cd0e0e;">-fixed some lag issues</span> b5d24481fc98b37ffdca8b991e53a63139369409 371 370 2024-04-15T19:47:35Z RickGotTaken 14 2024 comes after 2022, fixed the colours too. wikitext text/x-wiki {{WIP}} {{Notice|Wubby was released on July 5, 2023}} {{Notice|If you want to contribute, add from [https://web.archive.org/web/20240205171400mp_/https://wiki.wubbygame.com/en/Changelog https://wiki.wubbygame.com/en/Changelog]}} == '''2022''' == === '''December''' === <big>'''December 6, 2022'''</big> # <span style="color:#0ecd7a;">+ added around 12 blocks</span> # <span style="color:#0ecd7a;">+ added an special category</span> # <span style="color:#0ecd7a;">+ added multiple block transform tool</span> # <span style="color:#0ecd7a;">+ added a new way to select brickcolors</span> # <span style="color:#0ecd7a;">+ if you attach the properties gui to one side of the screen, the undo and #cd0e0eo button and the grid size panel will go to the other side</span> # <br> # * changed how spheres work so now they resize in a custom way # * changed a bit how blocks are displayed to allow search in the future # * made undo and #cd0e0eo button a bit smaller # * changed overall the size of the gui so it fits bigger screens better # <br> # <span style="color:#cd0e0e;">- fixed a bug that somehow broke setnetworkserver and hidetextures properties</span> # <span style="color:#cd0e0e;">- fixed some lag issues</span> # <span style="color:#cd0e0e;">- fixed a bug in which blocks wouldn't load when trying to load in</span> <big>'''December 7, 2022'''</big> # <span style="color:#0ecd7a;">+ added search bar for block search</span> # <span style="color:#0ecd7a;">+ added search bar for enum search</span> # <span style="color:#0ecd7a;">+ selected enum by default will highlight</span> # <br> # * fixed how the enum selector works so it's less prone to breaking # * replaced some things around # * turned most of the gui into scale so it fits better in larger and smaller devices # <br> # <span style="color:#cd0e0e;">- fixed a bug related to the transform tool not closing correctly</span> # <span style="color:#cd0e0e;">- fixed resize resizing in a weird way</span> # <span style="color:#cd0e0e;">- fixed move tool so it now goes in the right way</span> # <span style="color:#cd0e0e;">- fixed a really important bug in which blocks affected by the transform tool would continue being cancollide off after turned off</span> # <span style="color:#cd0e0e;">- fixed a bug in which the selection box would not clear correctly</span> <big>'''December 8, 2022'''</big> # <span style="color:#0ecd7a;">+ added z, x and c keybinds to select modes in the transform tool</span> # <span style="color:#0ecd7a;">+ holding ctrl while clicking on an already selected part will deselect it</span> # <span style="color:#0ecd7a;">+ added text block</span> # <br> # * changed how building and editing works for future compatability with wiring (a bit broken, will fix tomorrow) # * changed some variable settings so they're more precise # <br> # <span style="color:#cd0e0e;">- fixed resize from doing pretty weird stuff</span> # <span style="color:#cd0e0e;">- resize will no longer turn a part into a thin piece of paper and move it in a weird way at the same time</span> # <span style="color:#cd0e0e;">- multiple selection no longer selects already selected blocks</span> # <span style="color:#cd0e0e;">- the transform tool no longer makes really big jumps between grabs</span> # <span style="color:#cd0e0e;">- move tool has been fixed so now every part follows the main part instead of its own axis</span> # <span style="color:#cd0e0e;">- fixed a bug in which the selection would not recognize clicks sometimes</span> # <span style="color:#cd0e0e;">- fixed a major bug in which every single gui turned off when the player died</span> # <span style="color:#cd0e0e;">- removed some useless lines of codes so the game runs with less lag</span> <big>'''December 9, 2022'''</big> # <span style="color:#0ecd7a;">+ added font choosing enum</span> # <span style="color:#0ecd7a;">+ added floating text block</span> # <span style="color:#0ecd7a;">+ added burger block</span> # <span style="color:#0ecd7a;">+ added ketchup block</span> # <span style="color:#0ecd7a;">+ added "secret" category</span> # <br> # * changed how the main block handler works # * changed a lot of internal stuff u guys don't care about lol 💔💔 # <br> # <span style="color:#cd0e0e;">- fixed undo from literally not working with the edit tool, paint tool and transform tool</span> # <span style="color:#cd0e0e;">- same applies to #cd0e0eo</span> # <span style="color:#cd0e0e;">- fixed a bug in which the enum face select screen would not work for no reason whatsoever</span> # <span style="color:#cd0e0e;">- fixed the edit tool and build tools completely</span> # <span style="color:#cd0e0e;">- fixed text block from not letting some properties apply</span> # <span style="color:#cd0e0e;">- fixed a small lag issue with enums</span> <big>'''December 10, 2022'''</big> # <span style="color:#0ecd7a;">+ added spiked cylinder</span> # <span style="color:#0ecd7a;">+ added octogon</span> # <span style="color:#0ecd7a;">+ added hexagon</span> # <span style="color:#0ecd7a;">+ added inverted cylinder</span> # <span style="color:#0ecd7a;">+ added cylinder cap</span> # <br> # <span style="color:#0ecd7a;">+ added prompt block</span> # <span style="color:#0ecd7a;">+ added click block</span> # <span style="color:#0ecd7a;">+ added AND gate</span> # <span style="color:#0ecd7a;">+ added NOT gate</span> <big>'''December 11, 2022'''</big> # <span style="color:#0ecd7a;">+added a goddamn big button to switch between wiring & building</span> # <span style="color:#0ecd7a;">+added a button to switch to connection mode</span> # <span style="color:#0ecd7a;">+added a button to switch to disconnection mode</span> # <br> # '''!+started coding the wiring system''' # '''!+added line creation and destruction functions''' # <br> # *added a shit ton of variables to each one of these blocks just because # *made wires more curvy # *made #0ecd7a wires faster <big>'''December 16, 2022'''</big> # <span style="color:#0ecd7a;">+added disconnect tool</span> # <span style="color:#0ecd7a;">+new fancy and cool and epic animations for various shit</span> # <span style="color:#0ecd7a;">+when you focus on one block with the disconnect tool the lines that do not correspond with that block (aka connected to another block and not connected to that block) will get transparent (wiring indicators too) to avoid confusion and increase clarity</span> # <span style="color:#0ecd7a;">+wiring lines now curve more</span> # <br> # *changed a bit how wiring works so now when you disconnect something the game makes sure to not power those again until they're powe#cd0e0e again # *changed how preview wires look # *changed how normal wires look slightly # <br> # <span style="color:#cd0e0e;">-fixed a visual bug in which wires would not appear as active even though they were</span> # <span style="color:#cd0e0e;">-fixed a bug in which gates will sometimes assing the wrong value</span> <big>'''December 17, 2022'''</big> # <span style="color:#0ecd7a;">+added a command system</span> # <br> # <span style="color:#0ecd7a;">+added invisible command</span> # <span style="color:#0ecd7a;">+added visible command</span> # <span style="color:#0ecd7a;">+added kill command</span> # <span style="color:#0ecd7a;">+added explode command</span> # <span style="color:#0ecd7a;">+added ghost command</span> # <span style="color:#0ecd7a;">+added freeze command</span> # <span style="color:#0ecd7a;">+added unfreeze command</span> # <span style="color:#0ecd7a;">+added sit command</span> # <span style="color:#0ecd7a;">+added jump command</span> # <span style="color:#0ecd7a;">+added message command (aka shout but you can specify which player can see it)</span> # <span style="color:#0ecd7a;">+added god command</span> # <span style="color:#0ecd7a;">+added ungod command</span> # <span style="color:#0ecd7a;">+added gyro command (locks the character's rotation)</span> # <span style="color:#0ecd7a;">+added ungyro command</span> # <span style="color:#0ecd7a;">+added blind command</span> # <span style="color:#0ecd7a;">+added blind command [[w:Sic|[sic]]]</span> # <br> # <span style="color:#0ecd7a;">+added "all" to specifiers</span> # <span style="color:#0ecd7a;">+added "me" to specifiers</span> # <span style="color:#0ecd7a;">+added "others" to specifiers</span> # <span style="color:#0ecd7a;">+added "random(number)" to specifiers (selects a specified amount of random players)</span> # <span style="color:#0ecd7a;">+added "%" specifiers (selects a percentage of the players)</span> # <span style="color:#0ecd7a;">+added player specifiers + display name specifiers</span> # <br> # *the amount of time in which a message in the message command is displayed depends on how long it is <big>'''December 18, 2022'''</big> # <span style="color:#0ecd7a;">+added lighting command (aka smite but instead of a smite, it kills u with a fucking lighting 💋)</span> # <span style="color:#0ecd7a;">+added nuke command</span> # <span style="color:#0ecd7a;">+added fling command</span> # <br> # <span style="color:#0ecd7a;">+added trail command (there's also a special color (🏳️‍🌈), added it cuz um rainbows r cool i swear it hasn't got any relationship with me i swear)</span> # <span style="color:#0ecd7a;">+added highlight command (basically makes the player visible through surfaces)</span> # <span style="color:#0ecd7a;">+added sparkles command</span> # <br> # <span style="color:#0ecd7a;">+added heal command</span> # <span style="color:#0ecd7a;">+added damage command</span> # <span style="color:#0ecd7a;">+added max health command</span> # <br> # <span style="color:#0ecd7a;">+added magnet command (you can set the force!)</span> # <span style="color:#0ecd7a;">+added unmagnet command</span> <big>'''December 22, 2022'''</big> # <span style="color:#0ecd7a;">+added command block</span> # <span style="color:#0ecd7a;">+added delay gate</span> # <span style="color:#0ecd7a;">+added number storage gate</span> # <span style="color:#0ecd7a;">+added number math gate (add, sub, mult, div, pow and sqrt)</span> # <span style="color:#0ecd7a;">+added number setter gate</span> # <br> # *changed drastically how wiring works so now 2 things cannot run at once in the same gate # *new "gate cap" which determines how many actions have the gates done in total in a frame # *changed how wiring works internally so it works faster # <br> # <span style="color:#cd0e0e;">-fixed a major bug in which gates couldn't power other gates</span> # <span style="color:#cd0e0e;">-fixed a visual bug in which the preview line wouldn't show</span> <big>'''December 24, 2022'''</big> # <span style="color:#0ecd7a;">+made a ton of gates n stuff placeable</span> # <span style="color:#0ecd7a;">+now you can set if gates are visible or not</span> # <span style="color:#0ecd7a;">+gate part transparency</span> # <span style="color:#0ecd7a;">+added hints on the properties menu, which can go from tutorials to tips and tricks</span> # <br> # *changed how gates look cuz they used to be ugly # *optimized the properties script # *changed every single text inside the gates so they have better color compatability # <br> # <span style="color:#cd0e0e;">-fixed a bug in which when adding a connection it wouldn't work if the input was active</span> # <span style="color:#cd0e0e;">-fixed a bug in which the not gate wouldn't power by default</span> # <span style="color:#cd0e0e;">-fixed sliders from working in a weird way</span> # <span style="color:#cd0e0e;">-fixed a bug in which info wouldnt display for some reason</span> # <span style="color:#cd0e0e;">-fixed dropdowns from not showing the text correctly for some reason</span> <big>'''December 25, 2022'''</big> # <span style="color:#0ecd7a;">+made more gates placeable</span> # <span style="color:#0ecd7a;">+made the prompt block placeable</span> # <span style="color:#0ecd7a;">+made the click block placeable</span> # <span style="color:#0ecd7a;">+added useactivationtime to every input gate</span> # <span style="color:#0ecd7a;">+added block touched</span> # <span style="color:#0ecd7a;">+added player touched</span> # <br> # <span style="color:#0ecd7a;">+added absolute value, factorial, sin, cosin and tan to the math gate</span> # <span style="color:#0ecd7a;">+now you can change an storage's value through the properties menu</span> # <span style="color:#0ecd7a;">+putting {INPUT} in the value of a math gate/math setter use the input instead of the selected value</span> # <br> # *changed how edit recognizes some values # *made the properties menu faster to load # *gates can no longer be resized # <br> # <span style="color:#cd0e0e;">-fixed the edit tool</span> # <span style="color:#cd0e0e;">-fixed a bug in which outputs would instantly power when created for some reason</span> # <span style="color:#cd0e0e;">-fixed the delay gate</span> # <span style="color:#cd0e0e;">-fixed some properties inside the info panels of gates not changing</span> <big>'''December 26, 2022'''</big> # <span style="color:#0ecd7a;">+made even more blocks placeable</span> # <span style="color:#0ecd7a;">+added light block</span> # <span style="color:#0ecd7a;">+started implementing property changer</span> # <span style="color:#0ecd7a;">+added text storage</span> # <span style="color:#0ecd7a;">+added text editing gate</span> # <span style="color:#0ecd7a;">+now you can use {INPUT} on the command block</span> # <span style="color:#0ecd7a;">+speed command</span> # <span style="color:#0ecd7a;">+jump power command</span> # <span style="color:#0ecd7a;">+made player detector placeable</span> # <span style="color:#0ecd7a;">+undo and #cd0e0eo now compatible with wiring</span> # <span style="color:#0ecd7a;">+text filtering to wiring</span> # <span style="color:#0ecd7a;">+made text filtering detect when it's an id of an item</span> # <span style="color:#0ecd7a;">+repeater gate</span> # <br> # *message command now shows the message for less time # *message command shows a smaller text # <br> # <span style="color:#cd0e0e;">-fixed a visual bug in which wires would seem active when they weren't</span> # <span style="color:#cd0e0e;">-fixed not gate</span> # <span style="color:#cd0e0e;">-fixed some gates not displaying the correct info</span> <big>'''December 28, 2022'''</big> # <span style="color:#0ecd7a;">+property changer</span> # <span style="color:#0ecd7a;">+text input gate</span> # <span style="color:#0ecd7a;">+added templates</span> # <span style="color:#0ecd7a;">+blur command</span> # <span style="color:#0ecd7a;">+fov command</span> # <span style="color:#0ecd7a;">+fix command</span> # <span style="color:#0ecd7a;">+unancho#cd0e0e parts now respawn when falling to the void</span> # <br> # *changed how sliders work so now they don't flood the undo #cd0e0eo list # *changed how sliders work so their preview loads faster # <br> # <span style="color:#cd0e0e;">-fixed a bug in which wiring would go back for no reason at all</span> <big>'''December 29, 2022'''</big> # <span style="color:#0ecd7a;">+added an invisible grid under you so now if there's no block to place something, you'd still be able to place blocks</span> # <span style="color:#0ecd7a;">+tp</span> # <span style="color:#0ecd7a;">+added <1 stud grid</span> # <span style="color:#0ecd7a;">+holding ctrl with the size tool now resizes blocks in both ways</span> # <br> # *changed move tool so it supports <1 stud grid # *changed entirely how resize works so it's no longer biggy [[w:Sic|[sic]]] and supports increments # *changed how move tool works so it uses increments # *resize now also supports rotated parts # *changed the placement system so it supports <1 grid size # *multiple selection no longer selects locked blocks # *some gui adjustments # <br> # <span style="color:#cd0e0e;">-fixed another bug related to sliders</span> # <span style="color:#cd0e0e;">-fixed a bug in which placement would place blocks up in the sky for no reason whatsoever</span> # <span style="color:#cd0e0e;">-fixed a lot of templates having offset</span> # <span style="color:#cd0e0e;">-fixed a selection visual bug in which it placed the selection frame 35 ontop of the mouse</span> # <span style="color:#cd0e0e;">-fixed a major bug in which the selection would select random blocks for no reason whatsoever</span> # <span style="color:#cd0e0e;">-fixed a grid size selector bug</span> # <span style="color:#cd0e0e;">-fixed a bug in which it would automatically select some options before the player opened the edit tools</span> # <span style="color:#cd0e0e;">-fixed the if gate checking strings</span> # <span style="color:#cd0e0e;">-fixed the input gate completely</span> <big>'''December 30, 2022'''</big> # <span style="color:#0ecd7a;">+added rejoin command</span> # <span style="color:#0ecd7a;">+added key input block</span> # <span style="color:#0ecd7a;">+added humanoid state changed block</span> # <span style="color:#0ecd7a;">+added a toggle for the do-on-gate system for the math gate</span> # <span style="color:#0ecd7a;">+selected blocks are now sha#cd0e0e between the edit and transform tool</span> # <br> # *changed how math gates work so now they can do math without any sort of number storage # <br> # <span style="color:#cd0e0e;">-fixed tp command</span> # <span style="color:#cd0e0e;">-fixed some lag issues</span> == '''2024''' == === '''April''' === <big>'''April 1, 2024'''</big> # <span style="color:#0ecd7a;"+!> massive gui revamp</span> # <span style="color:#0ecd7a;"+!> new wubby aesthetic</span> # <span style="color:#0ecd7a;"+!> ui editing</span> # <span style="color:#0ecd7a;"+> new awesome block</span> # <span style="color:#0ecd7a;"+> new animations</span> # <span style="color:#0ecd7a;"+> added new skyboxes</span> # <span style="color:#0ecd7a;"+> added new sound effects to make the game feel more juicy</span> # <span style="color:#0ecd7a;"+> special notifications that warn you about possible dangers in your world</span> # <span style="color:#0ecd7a;"+> added some hints to make the game easier to understand</span> # <br> *! changed how some numbers work internally so now they don't do the floating point bug *! wiring now runs even faster with the usage of buffers * did some changes so commands are now more responsive * renamed some blocks * changes to the gui so it's now more accessible for everyone * the gui now feels way nicer overall # <br> -! fixed unnecessary texts being filtered - removed dummy - fixed vectors being taken as 1 number - patched an exploit related to sending packets to the server with third party scripts - fixed a bug that wouldn't send the changes you did with the paint tool to the server for some reason - fixed a bug that wouldn't display the kill park block in the blocks menu - fixed a bug that wouldn't let you grab guis correctly in mobile - fixed the changelog from saying the truth - fixed some hints displaying the wrong way - patched an exploit that would let exploiters spawn 3 aliens in your world d69f63377272e61f8d2e0d66c20c03d3afc640ce 372 371 2024-04-15T19:52:17Z RickGotTaken 14 Fixed text being changed into hex, be careful when using search and replace. wikitext text/x-wiki {{WIP}} {{Notice|Wubby was released on July 5, 2023}} {{Notice|If you want to contribute, add from [https://web.archive.org/web/20240205171400mp_/https://wiki.wubbygame.com/en/Changelog https://wiki.wubbygame.com/en/Changelog]}} == '''2022''' == === '''December''' === <big>'''December 6, 2022'''</big> # <span style="color:#0ecd7a;">+ added around 12 blocks</span> # <span style="color:#0ecd7a;">+ added an special category</span> # <span style="color:#0ecd7a;">+ added multiple block transform tool</span> # <span style="color:#0ecd7a;">+ added a new way to select brickcolors</span> # <span style="color:#0ecd7a;">+ if you attach the properties gui to one side of the screen, the undo and redo button and the grid size panel will go to the other side</span> # <br> # * changed how spheres work so now they resize in a custom way # * changed a bit how blocks are displayed to allow search in the future # * made undo and redo button a bit smaller # * changed overall the size of the gui so it fits bigger screens better # <br> # <span style="color:#cd0e0e;">- fixed a bug that somehow broke setnetworkserver and hidetextures properties</span> # <span style="color:#cd0e0e;">- fixed some lag issues</span> # <span style="color:#cd0e0e;">- fixed a bug in which blocks wouldn't load when trying to load in</span> <big>'''December 7, 2022'''</big> # <span style="color:#0ecd7a;">+ added search bar for block search</span> # <span style="color:#0ecd7a;">+ added search bar for enum search</span> # <span style="color:#0ecd7a;">+ selected enum by default will highlight</span> # <br> # * fixed how the enum selector works so it's less prone to breaking # * replaced some things around # * turned most of the gui into scale so it fits better in larger and smaller devices # <br> # <span style="color:#cd0e0e;">- fixed a bug related to the transform tool not closing correctly</span> # <span style="color:#cd0e0e;">- fixed resize resizing in a weird way</span> # <span style="color:#cd0e0e;">- fixed move tool so it now goes in the right way</span> # <span style="color:#cd0e0e;">- fixed a really important bug in which blocks affected by the transform tool would continue being cancollide off after turned off</span> # <span style="color:#cd0e0e;">- fixed a bug in which the selection box would not clear correctly</span> <big>'''December 8, 2022'''</big> # <span style="color:#0ecd7a;">+ added z, x and c keybinds to select modes in the transform tool</span> # <span style="color:#0ecd7a;">+ holding ctrl while clicking on an already selected part will deselect it</span> # <span style="color:#0ecd7a;">+ added text block</span> # <br> # * changed how building and editing works for future compatability with wiring (a bit broken, will fix tomorrow) # * changed some variable settings so they're more precise # <br> # <span style="color:#cd0e0e;">- fixed resize from doing pretty weird stuff</span> # <span style="color:#cd0e0e;">- resize will no longer turn a part into a thin piece of paper and move it in a weird way at the same time</span> # <span style="color:#cd0e0e;">- multiple selection no longer selects already selected blocks</span> # <span style="color:#cd0e0e;">- the transform tool no longer makes really big jumps between grabs</span> # <span style="color:#cd0e0e;">- move tool has been fixed so now every part follows the main part instead of its own axis</span> # <span style="color:#cd0e0e;">- fixed a bug in which the selection would not recognize clicks sometimes</span> # <span style="color:#cd0e0e;">- fixed a major bug in which every single gui turned off when the player died</span> # <span style="color:#cd0e0e;">- removed some useless lines of codes so the game runs with less lag</span> <big>'''December 9, 2022'''</big> # <span style="color:#0ecd7a;">+ added font choosing enum</span> # <span style="color:#0ecd7a;">+ added floating text block</span> # <span style="color:#0ecd7a;">+ added burger block</span> # <span style="color:#0ecd7a;">+ added ketchup block</span> # <span style="color:#0ecd7a;">+ added "secret" category</span> # <br> # * changed how the main block handler works # * changed a lot of internal stuff u guys don't care about lol 💔💔 # <br> # <span style="color:#cd0e0e;">- fixed undo from literally not working with the edit tool, paint tool and transform tool</span> # <span style="color:#cd0e0e;">- same applies to redo</span> # <span style="color:#cd0e0e;">- fixed a bug in which the enum face select screen would not work for no reason whatsoever</span> # <span style="color:#cd0e0e;">- fixed the edit tool and build tools completely</span> # <span style="color:#cd0e0e;">- fixed text block from not letting some properties apply</span> # <span style="color:#cd0e0e;">- fixed a small lag issue with enums</span> <big>'''December 10, 2022'''</big> # <span style="color:#0ecd7a;">+ added spiked cylinder</span> # <span style="color:#0ecd7a;">+ added octogon</span> # <span style="color:#0ecd7a;">+ added hexagon</span> # <span style="color:#0ecd7a;">+ added inverted cylinder</span> # <span style="color:#0ecd7a;">+ added cylinder cap</span> # <br> # <span style="color:#0ecd7a;">+ added prompt block</span> # <span style="color:#0ecd7a;">+ added click block</span> # <span style="color:#0ecd7a;">+ added AND gate</span> # <span style="color:#0ecd7a;">+ added NOT gate</span> <big>'''December 11, 2022'''</big> # <span style="color:#0ecd7a;">+added a goddamn big button to switch between wiring & building</span> # <span style="color:#0ecd7a;">+added a button to switch to connection mode</span> # <span style="color:#0ecd7a;">+added a button to switch to disconnection mode</span> # <br> # '''!+started coding the wiring system''' # '''!+added line creation and destruction functions''' # <br> # *added a shit ton of variables to each one of these blocks just because # *made wires more curvy # *made green wires faster <big>'''December 16, 2022'''</big> # <span style="color:#0ecd7a;">+added disconnect tool</span> # <span style="color:#0ecd7a;">+new fancy and cool and epic animations for various shit</span> # <span style="color:#0ecd7a;">+when you focus on one block with the disconnect tool the lines that do not correspond with that block (aka connected to another block and not connected to that block) will get transparent (wiring indicators too) to avoid confusion and increase clarity</span> # <span style="color:#0ecd7a;">+wiring lines now curve more</span> # <br> # *changed a bit how wiring works so now when you disconnect something the game makes sure to not power those again until they're powered again # *changed how preview wires look # *changed how normal wires look slightly # <br> # <span style="color:#cd0e0e;">-fixed a visual bug in which wires would not appear as active even though they were</span> # <span style="color:#cd0e0e;">-fixed a bug in which gates will sometimes assing the wrong value</span> <big>'''December 17, 2022'''</big> # <span style="color:#0ecd7a;">+added a command system</span> # <br> # <span style="color:#0ecd7a;">+added invisible command</span> # <span style="color:#0ecd7a;">+added visible command</span> # <span style="color:#0ecd7a;">+added kill command</span> # <span style="color:#0ecd7a;">+added explode command</span> # <span style="color:#0ecd7a;">+added ghost command</span> # <span style="color:#0ecd7a;">+added freeze command</span> # <span style="color:#0ecd7a;">+added unfreeze command</span> # <span style="color:#0ecd7a;">+added sit command</span> # <span style="color:#0ecd7a;">+added jump command</span> # <span style="color:#0ecd7a;">+added message command (aka shout but you can specify which player can see it)</span> # <span style="color:#0ecd7a;">+added god command</span> # <span style="color:#0ecd7a;">+added ungod command</span> # <span style="color:#0ecd7a;">+added gyro command (locks the character's rotation)</span> # <span style="color:#0ecd7a;">+added ungyro command</span> # <span style="color:#0ecd7a;">+added blind command</span> # <span style="color:#0ecd7a;">+added blind command [[w:Sic|[sic]]]</span> # <br> # <span style="color:#0ecd7a;">+added "all" to specifiers</span> # <span style="color:#0ecd7a;">+added "me" to specifiers</span> # <span style="color:#0ecd7a;">+added "others" to specifiers</span> # <span style="color:#0ecd7a;">+added "random(number)" to specifiers (selects a specified amount of random players)</span> # <span style="color:#0ecd7a;">+added "%" specifiers (selects a percentage of the players)</span> # <span style="color:#0ecd7a;">+added player specifiers + display name specifiers</span> # <br> # *the amount of time in which a message in the message command is displayed depends on how long it is <big>'''December 18, 2022'''</big> # <span style="color:#0ecd7a;">+added lighting command (aka smite but instead of a smite, it kills u with a fucking lighting 💋)</span> # <span style="color:#0ecd7a;">+added nuke command</span> # <span style="color:#0ecd7a;">+added fling command</span> # <br> # <span style="color:#0ecd7a;">+added trail command (there's also a special color (🏳️‍🌈), added it cuz um rainbows r cool i swear it hasn't got any relationship with me i swear)</span> # <span style="color:#0ecd7a;">+added highlight command (basically makes the player visible through surfaces)</span> # <span style="color:#0ecd7a;">+added sparkles command</span> # <br> # <span style="color:#0ecd7a;">+added heal command</span> # <span style="color:#0ecd7a;">+added damage command</span> # <span style="color:#0ecd7a;">+added max health command</span> # <br> # <span style="color:#0ecd7a;">+added magnet command (you can set the force!)</span> # <span style="color:#0ecd7a;">+added unmagnet command</span> <big>'''December 22, 2022'''</big> # <span style="color:#0ecd7a;">+added command block</span> # <span style="color:#0ecd7a;">+added delay gate</span> # <span style="color:#0ecd7a;">+added number storage gate</span> # <span style="color:#0ecd7a;">+added number math gate (add, sub, mult, div, pow and sqrt)</span> # <span style="color:#0ecd7a;">+added number setter gate</span> # <br> # *changed drastically how wiring works so now 2 things cannot run at once in the same gate # *new "gate cap" which determines how many actions have the gates done in total in a frame # *changed how wiring works internally so it works faster # <br> # <span style="color:#cd0e0e;">-fixed a major bug in which gates couldn't power other gates</span> # <span style="color:#cd0e0e;">-fixed a visual bug in which the preview line wouldn't show</span> <big>'''December 24, 2022'''</big> # <span style="color:#0ecd7a;">+made a ton of gates n stuff placeable</span> # <span style="color:#0ecd7a;">+now you can set if gates are visible or not</span> # <span style="color:#0ecd7a;">+gate part transparency</span> # <span style="color:#0ecd7a;">+added hints on the properties menu, which can go from tutorials to tips and tricks</span> # <br> # *changed how gates look cuz they used to be ugly # *optimized the properties script # *changed every single text inside the gates so they have better color compatability # <br> # <span style="color:#cd0e0e;">-fixed a bug in which when adding a connection it wouldn't work if the input was active</span> # <span style="color:#cd0e0e;">-fixed a bug in which the not gate wouldn't power by default</span> # <span style="color:#cd0e0e;">-fixed sliders from working in a weird way</span> # <span style="color:#cd0e0e;">-fixed a bug in which info wouldnt display for some reason</span> # <span style="color:#cd0e0e;">-fixed dropdowns from not showing the text correctly for some reason</span> <big>'''December 25, 2022'''</big> # <span style="color:#0ecd7a;">+made more gates placeable</span> # <span style="color:#0ecd7a;">+made the prompt block placeable</span> # <span style="color:#0ecd7a;">+made the click block placeable</span> # <span style="color:#0ecd7a;">+added useactivationtime to every input gate</span> # <span style="color:#0ecd7a;">+added block touched</span> # <span style="color:#0ecd7a;">+added player touched</span> # <br> # <span style="color:#0ecd7a;">+added absolute value, factorial, sin, cosin and tan to the math gate</span> # <span style="color:#0ecd7a;">+now you can change an storage's value through the properties menu</span> # <span style="color:#0ecd7a;">+putting {INPUT} in the value of a math gate/math setter use the input instead of the selected value</span> # <br> # *changed how edit recognizes some values # *made the properties menu faster to load # *gates can no longer be resized # <br> # <span style="color:#cd0e0e;">-fixed the edit tool</span> # <span style="color:#cd0e0e;">-fixed a bug in which outputs would instantly power when created for some reason</span> # <span style="color:#cd0e0e;">-fixed the delay gate</span> # <span style="color:#cd0e0e;">-fixed some properties inside the info panels of gates not changing</span> <big>'''December 26, 2022'''</big> # <span style="color:#0ecd7a;">+made even more blocks placeable</span> # <span style="color:#0ecd7a;">+added light block</span> # <span style="color:#0ecd7a;">+started implementing property changer</span> # <span style="color:#0ecd7a;">+added text storage</span> # <span style="color:#0ecd7a;">+added text editing gate</span> # <span style="color:#0ecd7a;">+now you can use {INPUT} on the command block</span> # <span style="color:#0ecd7a;">+speed command</span> # <span style="color:#0ecd7a;">+jump power command</span> # <span style="color:#0ecd7a;">+made player detector placeable</span> # <span style="color:#0ecd7a;">+undo and redo now compatible with wiring</span> # <span style="color:#0ecd7a;">+text filtering to wiring</span> # <span style="color:#0ecd7a;">+made text filtering detect when it's an id of an item</span> # <span style="color:#0ecd7a;">+repeater gate</span> # <br> # *message command now shows the message for less time # *message command shows a smaller text # <br> # <span style="color:#cd0e0e;">-fixed a visual bug in which wires would seem active when they weren't</span> # <span style="color:#cd0e0e;">-fixed not gate</span> # <span style="color:#cd0e0e;">-fixed some gates not displaying the correct info</span> <big>'''December 28, 2022'''</big> # <span style="color:#0ecd7a;">+property changer</span> # <span style="color:#0ecd7a;">+text input gate</span> # <span style="color:#0ecd7a;">+added templates</span> # <span style="color:#0ecd7a;">+blur command</span> # <span style="color:#0ecd7a;">+fov command</span> # <span style="color:#0ecd7a;">+fix command</span> # <span style="color:#0ecd7a;">+unanchored parts now respawn when falling to the void</span> # <br> # *changed how sliders work so now they don't flood the undo redo list # *changed how sliders work so their preview loads faster # <br> # <span style="color:#cd0e0e;">-fixed a bug in which wiring would go back for no reason at all</span> <big>'''December 29, 2022'''</big> # <span style="color:#0ecd7a;">+added an invisible grid under you so now if there's no block to place something, you'd still be able to place blocks</span> # <span style="color:#0ecd7a;">+tp</span> # <span style="color:#0ecd7a;">+added <1 stud grid</span> # <span style="color:#0ecd7a;">+holding ctrl with the size tool now resizes blocks in both ways</span> # <br> # *changed move tool so it supports <1 stud grid # *changed entirely how resize works so it's no longer biggy [[w:Sic|[sic]]] and supports increments # *changed how move tool works so it uses increments # *resize now also supports rotated parts # *changed the placement system so it supports <1 grid size # *multiple selection no longer selects locked blocks # *some gui adjustments # <br> # <span style="color:#cd0e0e;">-fixed another bug related to sliders</span> # <span style="color:#cd0e0e;">-fixed a bug in which placement would place blocks up in the sky for no reason whatsoever</span> # <span style="color:#cd0e0e;">-fixed a lot of templates having offset</span> # <span style="color:#cd0e0e;">-fixed a selection visual bug in which it placed the selection frame 35 ontop of the mouse</span> # <span style="color:#cd0e0e;">-fixed a major bug in which the selection would select random blocks for no reason whatsoever</span> # <span style="color:#cd0e0e;">-fixed a grid size selector bug</span> # <span style="color:#cd0e0e;">-fixed a bug in which it would automatically select some options before the player opened the edit tools</span> # <span style="color:#cd0e0e;">-fixed the if gate checking strings</span> # <span style="color:#cd0e0e;">-fixed the input gate completely</span> <big>'''December 30, 2022'''</big> # <span style="color:#0ecd7a;">+added rejoin command</span> # <span style="color:#0ecd7a;">+added key input block</span> # <span style="color:#0ecd7a;">+added humanoid state changed block</span> # <span style="color:#0ecd7a;">+added a toggle for the do-on-gate system for the math gate</span> # <span style="color:#0ecd7a;">+selected blocks are now shared between the edit and transform tool</span> # <br> # *changed how math gates work so now they can do math without any sort of number storage # <br> # <span style="color:#cd0e0e;">-fixed tp command</span> # <span style="color:#cd0e0e;">-fixed some lag issues</span> == '''2024''' == === '''April''' === <big>'''April 1, 2024'''</big> # <span style="color:#0ecd7a;"+!> massive gui revamp</span> # <span style="color:#0ecd7a;"+!> new wubby aesthetic</span> # <span style="color:#0ecd7a;"+!> ui editing</span> # <span style="color:#0ecd7a;"+> new awesome block</span> # <span style="color:#0ecd7a;"+> new animations</span> # <span style="color:#0ecd7a;"+> added new skyboxes</span> # <span style="color:#0ecd7a;"+> added new sound effects to make the game feel more juicy</span> # <span style="color:#0ecd7a;"+> special notifications that warn you about possible dangers in your world</span> # <span style="color:#0ecd7a;"+> added some hints to make the game easier to understand</span> # <br> *! changed how some numbers work internally so now they don't do the floating point bug *! wiring now runs even faster with the usage of buffers * did some changes so commands are now more responsive * renamed some blocks * changes to the gui so it's now more accessible for everyone * the gui now feels way nicer overall # <br> -! fixed unnecessary texts being filtered - removed dummy - fixed vectors being taken as 1 number - patched an exploit related to sending packets to the server with third party scripts - fixed a bug that wouldn't send the changes you did with the paint tool to the server for some reason - fixed a bug that wouldn't display the kill park block in the blocks menu - fixed a bug that wouldn't let you grab guis correctly in mobile - fixed the changelog from saying the truth - fixed some hints displaying the wrong way - patched an exploit that would let exploiters spawn 3 aliens in your world b142b0abf284fc9123b330f76896027f112e3100 373 372 2024-04-15T19:54:56Z RickGotTaken 14 Fixed 2024 April 1st section. wikitext text/x-wiki {{WIP}} {{Notice|Wubby was released on July 5, 2023}} {{Notice|If you want to contribute, add from [https://web.archive.org/web/20240205171400mp_/https://wiki.wubbygame.com/en/Changelog https://wiki.wubbygame.com/en/Changelog]}} == '''2022''' == === '''December''' === <big>'''December 6, 2022'''</big> # <span style="color:#0ecd7a;">+ added around 12 blocks</span> # <span style="color:#0ecd7a;">+ added an special category</span> # <span style="color:#0ecd7a;">+ added multiple block transform tool</span> # <span style="color:#0ecd7a;">+ added a new way to select brickcolors</span> # <span style="color:#0ecd7a;">+ if you attach the properties gui to one side of the screen, the undo and redo button and the grid size panel will go to the other side</span> # <br> # * changed how spheres work so now they resize in a custom way # * changed a bit how blocks are displayed to allow search in the future # * made undo and redo button a bit smaller # * changed overall the size of the gui so it fits bigger screens better # <br> # <span style="color:#cd0e0e;">- fixed a bug that somehow broke setnetworkserver and hidetextures properties</span> # <span style="color:#cd0e0e;">- fixed some lag issues</span> # <span style="color:#cd0e0e;">- fixed a bug in which blocks wouldn't load when trying to load in</span> <big>'''December 7, 2022'''</big> # <span style="color:#0ecd7a;">+ added search bar for block search</span> # <span style="color:#0ecd7a;">+ added search bar for enum search</span> # <span style="color:#0ecd7a;">+ selected enum by default will highlight</span> # <br> # * fixed how the enum selector works so it's less prone to breaking # * replaced some things around # * turned most of the gui into scale so it fits better in larger and smaller devices # <br> # <span style="color:#cd0e0e;">- fixed a bug related to the transform tool not closing correctly</span> # <span style="color:#cd0e0e;">- fixed resize resizing in a weird way</span> # <span style="color:#cd0e0e;">- fixed move tool so it now goes in the right way</span> # <span style="color:#cd0e0e;">- fixed a really important bug in which blocks affected by the transform tool would continue being cancollide off after turned off</span> # <span style="color:#cd0e0e;">- fixed a bug in which the selection box would not clear correctly</span> <big>'''December 8, 2022'''</big> # <span style="color:#0ecd7a;">+ added z, x and c keybinds to select modes in the transform tool</span> # <span style="color:#0ecd7a;">+ holding ctrl while clicking on an already selected part will deselect it</span> # <span style="color:#0ecd7a;">+ added text block</span> # <br> # * changed how building and editing works for future compatability with wiring (a bit broken, will fix tomorrow) # * changed some variable settings so they're more precise # <br> # <span style="color:#cd0e0e;">- fixed resize from doing pretty weird stuff</span> # <span style="color:#cd0e0e;">- resize will no longer turn a part into a thin piece of paper and move it in a weird way at the same time</span> # <span style="color:#cd0e0e;">- multiple selection no longer selects already selected blocks</span> # <span style="color:#cd0e0e;">- the transform tool no longer makes really big jumps between grabs</span> # <span style="color:#cd0e0e;">- move tool has been fixed so now every part follows the main part instead of its own axis</span> # <span style="color:#cd0e0e;">- fixed a bug in which the selection would not recognize clicks sometimes</span> # <span style="color:#cd0e0e;">- fixed a major bug in which every single gui turned off when the player died</span> # <span style="color:#cd0e0e;">- removed some useless lines of codes so the game runs with less lag</span> <big>'''December 9, 2022'''</big> # <span style="color:#0ecd7a;">+ added font choosing enum</span> # <span style="color:#0ecd7a;">+ added floating text block</span> # <span style="color:#0ecd7a;">+ added burger block</span> # <span style="color:#0ecd7a;">+ added ketchup block</span> # <span style="color:#0ecd7a;">+ added "secret" category</span> # <br> # * changed how the main block handler works # * changed a lot of internal stuff u guys don't care about lol 💔💔 # <br> # <span style="color:#cd0e0e;">- fixed undo from literally not working with the edit tool, paint tool and transform tool</span> # <span style="color:#cd0e0e;">- same applies to redo</span> # <span style="color:#cd0e0e;">- fixed a bug in which the enum face select screen would not work for no reason whatsoever</span> # <span style="color:#cd0e0e;">- fixed the edit tool and build tools completely</span> # <span style="color:#cd0e0e;">- fixed text block from not letting some properties apply</span> # <span style="color:#cd0e0e;">- fixed a small lag issue with enums</span> <big>'''December 10, 2022'''</big> # <span style="color:#0ecd7a;">+ added spiked cylinder</span> # <span style="color:#0ecd7a;">+ added octogon</span> # <span style="color:#0ecd7a;">+ added hexagon</span> # <span style="color:#0ecd7a;">+ added inverted cylinder</span> # <span style="color:#0ecd7a;">+ added cylinder cap</span> # <br> # <span style="color:#0ecd7a;">+ added prompt block</span> # <span style="color:#0ecd7a;">+ added click block</span> # <span style="color:#0ecd7a;">+ added AND gate</span> # <span style="color:#0ecd7a;">+ added NOT gate</span> <big>'''December 11, 2022'''</big> # <span style="color:#0ecd7a;">+added a goddamn big button to switch between wiring & building</span> # <span style="color:#0ecd7a;">+added a button to switch to connection mode</span> # <span style="color:#0ecd7a;">+added a button to switch to disconnection mode</span> # <br> # '''!+started coding the wiring system''' # '''!+added line creation and destruction functions''' # <br> # *added a shit ton of variables to each one of these blocks just because # *made wires more curvy # *made green wires faster <big>'''December 16, 2022'''</big> # <span style="color:#0ecd7a;">+added disconnect tool</span> # <span style="color:#0ecd7a;">+new fancy and cool and epic animations for various shit</span> # <span style="color:#0ecd7a;">+when you focus on one block with the disconnect tool the lines that do not correspond with that block (aka connected to another block and not connected to that block) will get transparent (wiring indicators too) to avoid confusion and increase clarity</span> # <span style="color:#0ecd7a;">+wiring lines now curve more</span> # <br> # *changed a bit how wiring works so now when you disconnect something the game makes sure to not power those again until they're powered again # *changed how preview wires look # *changed how normal wires look slightly # <br> # <span style="color:#cd0e0e;">-fixed a visual bug in which wires would not appear as active even though they were</span> # <span style="color:#cd0e0e;">-fixed a bug in which gates will sometimes assing the wrong value</span> <big>'''December 17, 2022'''</big> # <span style="color:#0ecd7a;">+added a command system</span> # <br> # <span style="color:#0ecd7a;">+added invisible command</span> # <span style="color:#0ecd7a;">+added visible command</span> # <span style="color:#0ecd7a;">+added kill command</span> # <span style="color:#0ecd7a;">+added explode command</span> # <span style="color:#0ecd7a;">+added ghost command</span> # <span style="color:#0ecd7a;">+added freeze command</span> # <span style="color:#0ecd7a;">+added unfreeze command</span> # <span style="color:#0ecd7a;">+added sit command</span> # <span style="color:#0ecd7a;">+added jump command</span> # <span style="color:#0ecd7a;">+added message command (aka shout but you can specify which player can see it)</span> # <span style="color:#0ecd7a;">+added god command</span> # <span style="color:#0ecd7a;">+added ungod command</span> # <span style="color:#0ecd7a;">+added gyro command (locks the character's rotation)</span> # <span style="color:#0ecd7a;">+added ungyro command</span> # <span style="color:#0ecd7a;">+added blind command</span> # <span style="color:#0ecd7a;">+added blind command [[w:Sic|[sic]]]</span> # <br> # <span style="color:#0ecd7a;">+added "all" to specifiers</span> # <span style="color:#0ecd7a;">+added "me" to specifiers</span> # <span style="color:#0ecd7a;">+added "others" to specifiers</span> # <span style="color:#0ecd7a;">+added "random(number)" to specifiers (selects a specified amount of random players)</span> # <span style="color:#0ecd7a;">+added "%" specifiers (selects a percentage of the players)</span> # <span style="color:#0ecd7a;">+added player specifiers + display name specifiers</span> # <br> # *the amount of time in which a message in the message command is displayed depends on how long it is <big>'''December 18, 2022'''</big> # <span style="color:#0ecd7a;">+added lighting command (aka smite but instead of a smite, it kills u with a fucking lighting 💋)</span> # <span style="color:#0ecd7a;">+added nuke command</span> # <span style="color:#0ecd7a;">+added fling command</span> # <br> # <span style="color:#0ecd7a;">+added trail command (there's also a special color (🏳️‍🌈), added it cuz um rainbows r cool i swear it hasn't got any relationship with me i swear)</span> # <span style="color:#0ecd7a;">+added highlight command (basically makes the player visible through surfaces)</span> # <span style="color:#0ecd7a;">+added sparkles command</span> # <br> # <span style="color:#0ecd7a;">+added heal command</span> # <span style="color:#0ecd7a;">+added damage command</span> # <span style="color:#0ecd7a;">+added max health command</span> # <br> # <span style="color:#0ecd7a;">+added magnet command (you can set the force!)</span> # <span style="color:#0ecd7a;">+added unmagnet command</span> <big>'''December 22, 2022'''</big> # <span style="color:#0ecd7a;">+added command block</span> # <span style="color:#0ecd7a;">+added delay gate</span> # <span style="color:#0ecd7a;">+added number storage gate</span> # <span style="color:#0ecd7a;">+added number math gate (add, sub, mult, div, pow and sqrt)</span> # <span style="color:#0ecd7a;">+added number setter gate</span> # <br> # *changed drastically how wiring works so now 2 things cannot run at once in the same gate # *new "gate cap" which determines how many actions have the gates done in total in a frame # *changed how wiring works internally so it works faster # <br> # <span style="color:#cd0e0e;">-fixed a major bug in which gates couldn't power other gates</span> # <span style="color:#cd0e0e;">-fixed a visual bug in which the preview line wouldn't show</span> <big>'''December 24, 2022'''</big> # <span style="color:#0ecd7a;">+made a ton of gates n stuff placeable</span> # <span style="color:#0ecd7a;">+now you can set if gates are visible or not</span> # <span style="color:#0ecd7a;">+gate part transparency</span> # <span style="color:#0ecd7a;">+added hints on the properties menu, which can go from tutorials to tips and tricks</span> # <br> # *changed how gates look cuz they used to be ugly # *optimized the properties script # *changed every single text inside the gates so they have better color compatability # <br> # <span style="color:#cd0e0e;">-fixed a bug in which when adding a connection it wouldn't work if the input was active</span> # <span style="color:#cd0e0e;">-fixed a bug in which the not gate wouldn't power by default</span> # <span style="color:#cd0e0e;">-fixed sliders from working in a weird way</span> # <span style="color:#cd0e0e;">-fixed a bug in which info wouldnt display for some reason</span> # <span style="color:#cd0e0e;">-fixed dropdowns from not showing the text correctly for some reason</span> <big>'''December 25, 2022'''</big> # <span style="color:#0ecd7a;">+made more gates placeable</span> # <span style="color:#0ecd7a;">+made the prompt block placeable</span> # <span style="color:#0ecd7a;">+made the click block placeable</span> # <span style="color:#0ecd7a;">+added useactivationtime to every input gate</span> # <span style="color:#0ecd7a;">+added block touched</span> # <span style="color:#0ecd7a;">+added player touched</span> # <br> # <span style="color:#0ecd7a;">+added absolute value, factorial, sin, cosin and tan to the math gate</span> # <span style="color:#0ecd7a;">+now you can change an storage's value through the properties menu</span> # <span style="color:#0ecd7a;">+putting {INPUT} in the value of a math gate/math setter use the input instead of the selected value</span> # <br> # *changed how edit recognizes some values # *made the properties menu faster to load # *gates can no longer be resized # <br> # <span style="color:#cd0e0e;">-fixed the edit tool</span> # <span style="color:#cd0e0e;">-fixed a bug in which outputs would instantly power when created for some reason</span> # <span style="color:#cd0e0e;">-fixed the delay gate</span> # <span style="color:#cd0e0e;">-fixed some properties inside the info panels of gates not changing</span> <big>'''December 26, 2022'''</big> # <span style="color:#0ecd7a;">+made even more blocks placeable</span> # <span style="color:#0ecd7a;">+added light block</span> # <span style="color:#0ecd7a;">+started implementing property changer</span> # <span style="color:#0ecd7a;">+added text storage</span> # <span style="color:#0ecd7a;">+added text editing gate</span> # <span style="color:#0ecd7a;">+now you can use {INPUT} on the command block</span> # <span style="color:#0ecd7a;">+speed command</span> # <span style="color:#0ecd7a;">+jump power command</span> # <span style="color:#0ecd7a;">+made player detector placeable</span> # <span style="color:#0ecd7a;">+undo and redo now compatible with wiring</span> # <span style="color:#0ecd7a;">+text filtering to wiring</span> # <span style="color:#0ecd7a;">+made text filtering detect when it's an id of an item</span> # <span style="color:#0ecd7a;">+repeater gate</span> # <br> # *message command now shows the message for less time # *message command shows a smaller text # <br> # <span style="color:#cd0e0e;">-fixed a visual bug in which wires would seem active when they weren't</span> # <span style="color:#cd0e0e;">-fixed not gate</span> # <span style="color:#cd0e0e;">-fixed some gates not displaying the correct info</span> <big>'''December 28, 2022'''</big> # <span style="color:#0ecd7a;">+property changer</span> # <span style="color:#0ecd7a;">+text input gate</span> # <span style="color:#0ecd7a;">+added templates</span> # <span style="color:#0ecd7a;">+blur command</span> # <span style="color:#0ecd7a;">+fov command</span> # <span style="color:#0ecd7a;">+fix command</span> # <span style="color:#0ecd7a;">+unanchored parts now respawn when falling to the void</span> # <br> # *changed how sliders work so now they don't flood the undo redo list # *changed how sliders work so their preview loads faster # <br> # <span style="color:#cd0e0e;">-fixed a bug in which wiring would go back for no reason at all</span> <big>'''December 29, 2022'''</big> # <span style="color:#0ecd7a;">+added an invisible grid under you so now if there's no block to place something, you'd still be able to place blocks</span> # <span style="color:#0ecd7a;">+tp</span> # <span style="color:#0ecd7a;">+added <1 stud grid</span> # <span style="color:#0ecd7a;">+holding ctrl with the size tool now resizes blocks in both ways</span> # <br> # *changed move tool so it supports <1 stud grid # *changed entirely how resize works so it's no longer biggy [[w:Sic|[sic]]] and supports increments # *changed how move tool works so it uses increments # *resize now also supports rotated parts # *changed the placement system so it supports <1 grid size # *multiple selection no longer selects locked blocks # *some gui adjustments # <br> # <span style="color:#cd0e0e;">-fixed another bug related to sliders</span> # <span style="color:#cd0e0e;">-fixed a bug in which placement would place blocks up in the sky for no reason whatsoever</span> # <span style="color:#cd0e0e;">-fixed a lot of templates having offset</span> # <span style="color:#cd0e0e;">-fixed a selection visual bug in which it placed the selection frame 35 ontop of the mouse</span> # <span style="color:#cd0e0e;">-fixed a major bug in which the selection would select random blocks for no reason whatsoever</span> # <span style="color:#cd0e0e;">-fixed a grid size selector bug</span> # <span style="color:#cd0e0e;">-fixed a bug in which it would automatically select some options before the player opened the edit tools</span> # <span style="color:#cd0e0e;">-fixed the if gate checking strings</span> # <span style="color:#cd0e0e;">-fixed the input gate completely</span> <big>'''December 30, 2022'''</big> # <span style="color:#0ecd7a;">+added rejoin command</span> # <span style="color:#0ecd7a;">+added key input block</span> # <span style="color:#0ecd7a;">+added humanoid state changed block</span> # <span style="color:#0ecd7a;">+added a toggle for the do-on-gate system for the math gate</span> # <span style="color:#0ecd7a;">+selected blocks are now shared between the edit and transform tool</span> # <br> # *changed how math gates work so now they can do math without any sort of number storage # <br> # <span style="color:#cd0e0e;">-fixed tp command</span> # <span style="color:#cd0e0e;">-fixed some lag issues</span> == '''2024''' == === '''April''' === <big>'''April 1, 2024'''</big> # <span style="color:#0ecd7a;"+!> massive gui revamp</span> # <span style="color:#0ecd7a;"+!> new wubby aesthetic</span> # <span style="color:#0ecd7a;"+!> ui editing</span> # <span style="color:#0ecd7a;"+> new awesome block</span> # <span style="color:#0ecd7a;"+> new animations</span> # <span style="color:#0ecd7a;"+> added new skyboxes</span> # <span style="color:#0ecd7a;"+> added new sound effects to make the game feel more juicy</span> # <span style="color:#0ecd7a;"+> special notifications that warn you about possible dangers in your world</span> # <span style="color:#0ecd7a;"+> added some hints to make the game easier to understand</span> # <br> #! changed how some numbers work internally so now they don't do the floating point bug #! wiring now runs even faster with the usage of buffers # did some changes so commands are now more responsive # renamed some blocks # changes to the gui so it's now more accessible for everyone # the gui now feels way nicer overall # <br> #-! fixed unnecessary texts being filtered #- removed dummy #- fixed vectors being taken as 1 number #- patched an exploit related to sending packets to the server with third party scripts #- fixed a bug that wouldn't send the changes you did with the paint tool to the server for some reason #- fixed a bug that wouldn't display the kill park block in the blocks menu #- fixed a bug that wouldn't let you grab guis correctly in mobile #- fixed the changelog from saying the truth #- fixed some hints displaying the wrong way #- patched an exploit that would let exploiters spawn 3 aliens in your world aa170831cc0948165deb5e5ef6e9d57e9427303e 374 373 2024-04-15T20:00:08Z RickGotTaken 14 Fixed indicators being in the span. wikitext text/x-wiki {{WIP}} {{Notice|Wubby was released on July 5, 2023}} {{Notice|If you want to contribute, add from [https://web.archive.org/web/20240205171400mp_/https://wiki.wubbygame.com/en/Changelog https://wiki.wubbygame.com/en/Changelog]}} == '''2022''' == === '''December''' === <big>'''December 6, 2022'''</big> # <span style="color:#0ecd7a;">+ added around 12 blocks</span> # <span style="color:#0ecd7a;">+ added an special category</span> # <span style="color:#0ecd7a;">+ added multiple block transform tool</span> # <span style="color:#0ecd7a;">+ added a new way to select brickcolors</span> # <span style="color:#0ecd7a;">+ if you attach the properties gui to one side of the screen, the undo and redo button and the grid size panel will go to the other side</span> # <br> # * changed how spheres work so now they resize in a custom way # * changed a bit how blocks are displayed to allow search in the future # * made undo and redo button a bit smaller # * changed overall the size of the gui so it fits bigger screens better # <br> # <span style="color:#cd0e0e;">- fixed a bug that somehow broke setnetworkserver and hidetextures properties</span> # <span style="color:#cd0e0e;">- fixed some lag issues</span> # <span style="color:#cd0e0e;">- fixed a bug in which blocks wouldn't load when trying to load in</span> <big>'''December 7, 2022'''</big> # <span style="color:#0ecd7a;">+ added search bar for block search</span> # <span style="color:#0ecd7a;">+ added search bar for enum search</span> # <span style="color:#0ecd7a;">+ selected enum by default will highlight</span> # <br> # * fixed how the enum selector works so it's less prone to breaking # * replaced some things around # * turned most of the gui into scale so it fits better in larger and smaller devices # <br> # <span style="color:#cd0e0e;">- fixed a bug related to the transform tool not closing correctly</span> # <span style="color:#cd0e0e;">- fixed resize resizing in a weird way</span> # <span style="color:#cd0e0e;">- fixed move tool so it now goes in the right way</span> # <span style="color:#cd0e0e;">- fixed a really important bug in which blocks affected by the transform tool would continue being cancollide off after turned off</span> # <span style="color:#cd0e0e;">- fixed a bug in which the selection box would not clear correctly</span> <big>'''December 8, 2022'''</big> # <span style="color:#0ecd7a;">+ added z, x and c keybinds to select modes in the transform tool</span> # <span style="color:#0ecd7a;">+ holding ctrl while clicking on an already selected part will deselect it</span> # <span style="color:#0ecd7a;">+ added text block</span> # <br> # * changed how building and editing works for future compatability with wiring (a bit broken, will fix tomorrow) # * changed some variable settings so they're more precise # <br> # <span style="color:#cd0e0e;">- fixed resize from doing pretty weird stuff</span> # <span style="color:#cd0e0e;">- resize will no longer turn a part into a thin piece of paper and move it in a weird way at the same time</span> # <span style="color:#cd0e0e;">- multiple selection no longer selects already selected blocks</span> # <span style="color:#cd0e0e;">- the transform tool no longer makes really big jumps between grabs</span> # <span style="color:#cd0e0e;">- move tool has been fixed so now every part follows the main part instead of its own axis</span> # <span style="color:#cd0e0e;">- fixed a bug in which the selection would not recognize clicks sometimes</span> # <span style="color:#cd0e0e;">- fixed a major bug in which every single gui turned off when the player died</span> # <span style="color:#cd0e0e;">- removed some useless lines of codes so the game runs with less lag</span> <big>'''December 9, 2022'''</big> # <span style="color:#0ecd7a;">+ added font choosing enum</span> # <span style="color:#0ecd7a;">+ added floating text block</span> # <span style="color:#0ecd7a;">+ added burger block</span> # <span style="color:#0ecd7a;">+ added ketchup block</span> # <span style="color:#0ecd7a;">+ added "secret" category</span> # <br> # * changed how the main block handler works # * changed a lot of internal stuff u guys don't care about lol 💔💔 # <br> # <span style="color:#cd0e0e;">- fixed undo from literally not working with the edit tool, paint tool and transform tool</span> # <span style="color:#cd0e0e;">- same applies to redo</span> # <span style="color:#cd0e0e;">- fixed a bug in which the enum face select screen would not work for no reason whatsoever</span> # <span style="color:#cd0e0e;">- fixed the edit tool and build tools completely</span> # <span style="color:#cd0e0e;">- fixed text block from not letting some properties apply</span> # <span style="color:#cd0e0e;">- fixed a small lag issue with enums</span> <big>'''December 10, 2022'''</big> # <span style="color:#0ecd7a;">+ added spiked cylinder</span> # <span style="color:#0ecd7a;">+ added octogon</span> # <span style="color:#0ecd7a;">+ added hexagon</span> # <span style="color:#0ecd7a;">+ added inverted cylinder</span> # <span style="color:#0ecd7a;">+ added cylinder cap</span> # <br> # <span style="color:#0ecd7a;">+ added prompt block</span> # <span style="color:#0ecd7a;">+ added click block</span> # <span style="color:#0ecd7a;">+ added AND gate</span> # <span style="color:#0ecd7a;">+ added NOT gate</span> <big>'''December 11, 2022'''</big> # <span style="color:#0ecd7a;">+added a goddamn big button to switch between wiring & building</span> # <span style="color:#0ecd7a;">+added a button to switch to connection mode</span> # <span style="color:#0ecd7a;">+added a button to switch to disconnection mode</span> # <br> # '''!+started coding the wiring system''' # '''!+added line creation and destruction functions''' # <br> # *added a shit ton of variables to each one of these blocks just because # *made wires more curvy # *made green wires faster <big>'''December 16, 2022'''</big> # <span style="color:#0ecd7a;">+added disconnect tool</span> # <span style="color:#0ecd7a;">+new fancy and cool and epic animations for various shit</span> # <span style="color:#0ecd7a;">+when you focus on one block with the disconnect tool the lines that do not correspond with that block (aka connected to another block and not connected to that block) will get transparent (wiring indicators too) to avoid confusion and increase clarity</span> # <span style="color:#0ecd7a;">+wiring lines now curve more</span> # <br> # *changed a bit how wiring works so now when you disconnect something the game makes sure to not power those again until they're powered again # *changed how preview wires look # *changed how normal wires look slightly # <br> # <span style="color:#cd0e0e;">-fixed a visual bug in which wires would not appear as active even though they were</span> # <span style="color:#cd0e0e;">-fixed a bug in which gates will sometimes assing the wrong value</span> <big>'''December 17, 2022'''</big> # <span style="color:#0ecd7a;">+added a command system</span> # <br> # <span style="color:#0ecd7a;">+added invisible command</span> # <span style="color:#0ecd7a;">+added visible command</span> # <span style="color:#0ecd7a;">+added kill command</span> # <span style="color:#0ecd7a;">+added explode command</span> # <span style="color:#0ecd7a;">+added ghost command</span> # <span style="color:#0ecd7a;">+added freeze command</span> # <span style="color:#0ecd7a;">+added unfreeze command</span> # <span style="color:#0ecd7a;">+added sit command</span> # <span style="color:#0ecd7a;">+added jump command</span> # <span style="color:#0ecd7a;">+added message command (aka shout but you can specify which player can see it)</span> # <span style="color:#0ecd7a;">+added god command</span> # <span style="color:#0ecd7a;">+added ungod command</span> # <span style="color:#0ecd7a;">+added gyro command (locks the character's rotation)</span> # <span style="color:#0ecd7a;">+added ungyro command</span> # <span style="color:#0ecd7a;">+added blind command</span> # <span style="color:#0ecd7a;">+added blind command [[w:Sic|[sic]]]</span> # <br> # <span style="color:#0ecd7a;">+added "all" to specifiers</span> # <span style="color:#0ecd7a;">+added "me" to specifiers</span> # <span style="color:#0ecd7a;">+added "others" to specifiers</span> # <span style="color:#0ecd7a;">+added "random(number)" to specifiers (selects a specified amount of random players)</span> # <span style="color:#0ecd7a;">+added "%" specifiers (selects a percentage of the players)</span> # <span style="color:#0ecd7a;">+added player specifiers + display name specifiers</span> # <br> # *the amount of time in which a message in the message command is displayed depends on how long it is <big>'''December 18, 2022'''</big> # <span style="color:#0ecd7a;">+added lighting command (aka smite but instead of a smite, it kills u with a fucking lighting 💋)</span> # <span style="color:#0ecd7a;">+added nuke command</span> # <span style="color:#0ecd7a;">+added fling command</span> # <br> # <span style="color:#0ecd7a;">+added trail command (there's also a special color (🏳️‍🌈), added it cuz um rainbows r cool i swear it hasn't got any relationship with me i swear)</span> # <span style="color:#0ecd7a;">+added highlight command (basically makes the player visible through surfaces)</span> # <span style="color:#0ecd7a;">+added sparkles command</span> # <br> # <span style="color:#0ecd7a;">+added heal command</span> # <span style="color:#0ecd7a;">+added damage command</span> # <span style="color:#0ecd7a;">+added max health command</span> # <br> # <span style="color:#0ecd7a;">+added magnet command (you can set the force!)</span> # <span style="color:#0ecd7a;">+added unmagnet command</span> <big>'''December 22, 2022'''</big> # <span style="color:#0ecd7a;">+added command block</span> # <span style="color:#0ecd7a;">+added delay gate</span> # <span style="color:#0ecd7a;">+added number storage gate</span> # <span style="color:#0ecd7a;">+added number math gate (add, sub, mult, div, pow and sqrt)</span> # <span style="color:#0ecd7a;">+added number setter gate</span> # <br> # *changed drastically how wiring works so now 2 things cannot run at once in the same gate # *new "gate cap" which determines how many actions have the gates done in total in a frame # *changed how wiring works internally so it works faster # <br> # <span style="color:#cd0e0e;">-fixed a major bug in which gates couldn't power other gates</span> # <span style="color:#cd0e0e;">-fixed a visual bug in which the preview line wouldn't show</span> <big>'''December 24, 2022'''</big> # <span style="color:#0ecd7a;">+made a ton of gates n stuff placeable</span> # <span style="color:#0ecd7a;">+now you can set if gates are visible or not</span> # <span style="color:#0ecd7a;">+gate part transparency</span> # <span style="color:#0ecd7a;">+added hints on the properties menu, which can go from tutorials to tips and tricks</span> # <br> # *changed how gates look cuz they used to be ugly # *optimized the properties script # *changed every single text inside the gates so they have better color compatability # <br> # <span style="color:#cd0e0e;">-fixed a bug in which when adding a connection it wouldn't work if the input was active</span> # <span style="color:#cd0e0e;">-fixed a bug in which the not gate wouldn't power by default</span> # <span style="color:#cd0e0e;">-fixed sliders from working in a weird way</span> # <span style="color:#cd0e0e;">-fixed a bug in which info wouldnt display for some reason</span> # <span style="color:#cd0e0e;">-fixed dropdowns from not showing the text correctly for some reason</span> <big>'''December 25, 2022'''</big> # <span style="color:#0ecd7a;">+made more gates placeable</span> # <span style="color:#0ecd7a;">+made the prompt block placeable</span> # <span style="color:#0ecd7a;">+made the click block placeable</span> # <span style="color:#0ecd7a;">+added useactivationtime to every input gate</span> # <span style="color:#0ecd7a;">+added block touched</span> # <span style="color:#0ecd7a;">+added player touched</span> # <br> # <span style="color:#0ecd7a;">+added absolute value, factorial, sin, cosin and tan to the math gate</span> # <span style="color:#0ecd7a;">+now you can change an storage's value through the properties menu</span> # <span style="color:#0ecd7a;">+putting {INPUT} in the value of a math gate/math setter use the input instead of the selected value</span> # <br> # *changed how edit recognizes some values # *made the properties menu faster to load # *gates can no longer be resized # <br> # <span style="color:#cd0e0e;">-fixed the edit tool</span> # <span style="color:#cd0e0e;">-fixed a bug in which outputs would instantly power when created for some reason</span> # <span style="color:#cd0e0e;">-fixed the delay gate</span> # <span style="color:#cd0e0e;">-fixed some properties inside the info panels of gates not changing</span> <big>'''December 26, 2022'''</big> # <span style="color:#0ecd7a;">+made even more blocks placeable</span> # <span style="color:#0ecd7a;">+added light block</span> # <span style="color:#0ecd7a;">+started implementing property changer</span> # <span style="color:#0ecd7a;">+added text storage</span> # <span style="color:#0ecd7a;">+added text editing gate</span> # <span style="color:#0ecd7a;">+now you can use {INPUT} on the command block</span> # <span style="color:#0ecd7a;">+speed command</span> # <span style="color:#0ecd7a;">+jump power command</span> # <span style="color:#0ecd7a;">+made player detector placeable</span> # <span style="color:#0ecd7a;">+undo and redo now compatible with wiring</span> # <span style="color:#0ecd7a;">+text filtering to wiring</span> # <span style="color:#0ecd7a;">+made text filtering detect when it's an id of an item</span> # <span style="color:#0ecd7a;">+repeater gate</span> # <br> # *message command now shows the message for less time # *message command shows a smaller text # <br> # <span style="color:#cd0e0e;">-fixed a visual bug in which wires would seem active when they weren't</span> # <span style="color:#cd0e0e;">-fixed not gate</span> # <span style="color:#cd0e0e;">-fixed some gates not displaying the correct info</span> <big>'''December 28, 2022'''</big> # <span style="color:#0ecd7a;">+property changer</span> # <span style="color:#0ecd7a;">+text input gate</span> # <span style="color:#0ecd7a;">+added templates</span> # <span style="color:#0ecd7a;">+blur command</span> # <span style="color:#0ecd7a;">+fov command</span> # <span style="color:#0ecd7a;">+fix command</span> # <span style="color:#0ecd7a;">+unanchored parts now respawn when falling to the void</span> # <br> # *changed how sliders work so now they don't flood the undo redo list # *changed how sliders work so their preview loads faster # <br> # <span style="color:#cd0e0e;">-fixed a bug in which wiring would go back for no reason at all</span> <big>'''December 29, 2022'''</big> # <span style="color:#0ecd7a;">+added an invisible grid under you so now if there's no block to place something, you'd still be able to place blocks</span> # <span style="color:#0ecd7a;">+tp</span> # <span style="color:#0ecd7a;">+added <1 stud grid</span> # <span style="color:#0ecd7a;">+holding ctrl with the size tool now resizes blocks in both ways</span> # <br> # *changed move tool so it supports <1 stud grid # *changed entirely how resize works so it's no longer biggy [[w:Sic|[sic]]] and supports increments # *changed how move tool works so it uses increments # *resize now also supports rotated parts # *changed the placement system so it supports <1 grid size # *multiple selection no longer selects locked blocks # *some gui adjustments # <br> # <span style="color:#cd0e0e;">-fixed another bug related to sliders</span> # <span style="color:#cd0e0e;">-fixed a bug in which placement would place blocks up in the sky for no reason whatsoever</span> # <span style="color:#cd0e0e;">-fixed a lot of templates having offset</span> # <span style="color:#cd0e0e;">-fixed a selection visual bug in which it placed the selection frame 35 ontop of the mouse</span> # <span style="color:#cd0e0e;">-fixed a major bug in which the selection would select random blocks for no reason whatsoever</span> # <span style="color:#cd0e0e;">-fixed a grid size selector bug</span> # <span style="color:#cd0e0e;">-fixed a bug in which it would automatically select some options before the player opened the edit tools</span> # <span style="color:#cd0e0e;">-fixed the if gate checking strings</span> # <span style="color:#cd0e0e;">-fixed the input gate completely</span> <big>'''December 30, 2022'''</big> # <span style="color:#0ecd7a;">+added rejoin command</span> # <span style="color:#0ecd7a;">+added key input block</span> # <span style="color:#0ecd7a;">+added humanoid state changed block</span> # <span style="color:#0ecd7a;">+added a toggle for the do-on-gate system for the math gate</span> # <span style="color:#0ecd7a;">+selected blocks are now shared between the edit and transform tool</span> # <br> # *changed how math gates work so now they can do math without any sort of number storage # <br> # <span style="color:#cd0e0e;">-fixed tp command</span> # <span style="color:#cd0e0e;">-fixed some lag issues</span> == '''2024''' == === '''April''' === <big>'''April 1, 2024'''</big> # <span style="color:#0ecd7a;">+! massive gui revamp</span> # <span style="color:#0ecd7a;">+! new wubby aesthetic</span> # <span style="color:#0ecd7a;">+! ui editing</span> # <span style="color:#0ecd7a;">+ new awesome block</span> # <span style="color:#0ecd7a;">+ new animations</span> # <span style="color:#0ecd7a;">+ added new skyboxes</span> # <span style="color:#0ecd7a;">+ added new sound effects to make the game feel more juicy</span> # <span style="color:#0ecd7a;">+ special notifications that warn you about possible dangers in your world</span> # <span style="color:#0ecd7a;">+ added some hints to make the game easier to understand</span> # <br> # *! changed how some numbers work internally so now they don't do the floating point bug # *! wiring now runs even faster with the usage of buffers # * did some changes so commands are now more responsive # * renamed some blocks # * changes to the gui so it's now more accessible for everyone # * the gui now feels way nicer overall # <br> # <span style="color:#cd0e0e;">-! fixed unnecessary texts being filtered</span> # <span style="color:#cd0e0e;">- removed dummy</span> # <span style="color:#cd0e0e;">- fixed vectors being taken as 1 number</span> # <span style="color:#cd0e0e;">- patched an exploit related to sending packets to the server with third party scripts</span> # <span style="color:#cd0e0e;">- fixed a bug that wouldn't send the changes you did with the paint tool to the server for some reason</span> # <span style="color:#cd0e0e;">- fixed a bug that wouldn't display the kill park block in the blocks menu</span> # <span style="color:#cd0e0e;">- fixed a bug that wouldn't let you grab guis correctly in mobile</span> # <span style="color:#cd0e0e;">- fixed the changelog from saying the truth</span> # <span style="color:#cd0e0e;">- fixed some hints displaying the wrong way</span> # <span style="color:#cd0e0e;">- patched an exploit that would let exploiters spawn 3 aliens in your world</span> 2d0de2a26c49aad9f7b63c9e34ceb0b0c3dd0add File:PlusHatPreview.gif 6 200 376 2024-04-17T00:58:33Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Cosmetics 0 178 377 313 2024-04-17T00:59:18Z King cube 2 wikitext text/x-wiki {{WIP}} This is a list of cosmetics inside the game. == Hats == <tabs> <tab name="2024 Hat"><span style="color:blue;">'''Exclusive'''</span><br>Description: YAYYY HAPPY NEW YEAR!!!!! Obtained in the New Year's Eve 2024 event. Credits to bennnur and Pufferfish08.</tab> <tab name="Cold Snowfall"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Eletrical Raincloud"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Emptied Fountain"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="gentleman"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Grey Moon"><span style="color:green;">'''Rare'''</span><br>Description: *Wolf howls*. Credits to ChocoBloxius</tab> <tab name="Hot Mug"><span style="color:gray;">'''Unknown'''</span><br>Description: Fireplace not included.</tab> <tab name="Money Hat"><span style="color:green;">'''Rare'''</span><br>Description: SOOO RICH!!!</tab> <tab name="Plus Hat"><span style="color:blue;">'''Exclusive'''</span><br>[[File:PlusHatPreview.gif|300px]]</tab> <tab name="Potato"><span style="color:red;">'''Common'''</span><br>what did you expect</tab> <tab name="Property Changer"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Raincloud"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Smoky Explosion"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Spotlight"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Wubby Controller"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> == Auras == <tabs> <tab name="Binary Kiddo"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="burger arm trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="burger leg trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="CONFETTI!!!!!!!!"><span style="color:olive;">'''Legendary'''</span></tab> <tab name="Contributor Stars"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Green Leg Trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="monies"><span style="color:green;">'''Rare'''</span><br>Description: too mani MONIES!!! im RICH!!!. Credits to ChocoBloxius</tab> <tab name="Red Hand Trail"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Red Leg Trail"><span style="color:red;">'''Common'''</span><br>Description: A red trail on your legs. Credits to ChocoBloxius</tab> <tab name="Rainbow Trail"><span style="color:olive;">'''Legendary'''</span></tab> <tab name="Schöner Herbst"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Spooky Scary Ghosts"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> == Chat Tags == <tabs> <tab name="2023er"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Awesome"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Developer"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Fan"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Friendly"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="gloo"><span style="color:red;">'''Common'''</span><br>Description: means "idk" or "i don't feel like answering", this is supposed to mimic the sound of a fish underwater (none)</tab> <tab name="lol"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Moderator"><span style="color:blue;">'''Exclusive'''</span></tab> <tab name="Peasant"><span style="color:red;">'''Common'''</span></tab> <tab name="Plus"><span style="color:blue;">'''Exclusive'''</span><br> [[File:PlusNametagPreview.png|200px]]</tab> <tab name="🐢"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="😺"><span style="color:gray;">'''Unknown'''</span></tab> <tab name=":3"><span style="color:gray;">'''Unknown'''</span></tab> <tab name="Regular"><span style="color:gray;">'''Unknown'''</span></tab> </tabs> 78217abcd240be43a3b51295a3aa9c92d7cc4ca1 File:TextStorageGatePreview.png 6 201 378 2024-04-17T01:05:27Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:TextInputGatePreview.png 6 202 379 2024-04-17T01:05:34Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:TextEditingGatePreview.png 6 203 380 2024-04-17T01:05:41Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:PlayerOwnsPassGatePreview.png 6 204 381 2024-04-17T01:05:48Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 MediaWiki:Timeless.css 8 18 384 356 2024-04-19T20:06:42Z King cube 2 css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .tabs-tabbox > .tabs-container, .tabs-tabbox > .tabs-label { border-radius: 0; } .scroll-right.overflowed .content-table-right { display: none; } h2 .mw-headline, h1 .mw-headline, .firstHeading > * { font-family: "Roboto"; } /* The actual original CSS for this wiki. */ .mw-body h1.firstHeading { margin-top: 1.5em!important; } .mw-footer-container { background-color: #222!important; } .mw-wiki-logo { filter: drop-shadow(0 0px 15px white); } #msupload-list .file .file-name:hover, #msupload-list .file .file-name-input { background-color: #333; } .mw-collapsible-toggle-default::after, .mw-collapsible-toggle-default::before { color: white; } .mw-parser-output .documentation, .mw-parser-output .documentation-metadata { border-color: #333; background-color: #222; } .mw-parser-output .ambox { background-color: #222222!important } .tabs-label { border-color: #333; background-color: #444; } .tabs-label:hover { border-color: #444; background-color: #555; } .tabs-label:active, .tabs-label:focus { border-color: #404040; background-color: #3b3b3b; } .tabs-tabbox > .tabs-input:checked + .tabs-label, .tabs-input-0:checked + .tabs-input-1 + .tabs-label { border-color: #333; background-color: #222; } .mw-datatable tr:hover td { background-color: #4d4d4d; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } textarea, #searchInput, form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { background-color: #222; color: white; } form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { border-color: #313131; } .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:focus{ border-color: #ee8334; box-shadow: inset 0 0 0 1px #ee8334; } .mw-body li.gallerybox div.thumb { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuSelectWidget { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected { background-color: #3a3a3a; } .oo-ui-indicator-down { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } .mw-datatable tr td { background-color: #2f2f2f; border-color: #3e3e3e; } .mw-datatable th { background-color: #1c1b1b; } #searchButton, #mw-searchButton { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { border-color: #3e3e3e; } #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-header-container { border-color: #292929; background-color: #292929; } #personal .dropdown { border-color: #292929; background-color: #292929; } #p-logo-text a, body, .tools-inline li.selected a, #mw-header-container, code, pre, .mw-code, .ace-tm, .editOptions, .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget, .oo-ui-textInputWidget .oo-ui-inputWidget-input, #msupload-list .file .file-warning { color: white; } figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'] { background-color: #262626; } figure[typeof~="mw:File/Thumb"], figure[typeof~="mw:File/Frame"], figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~="mw:File/Thumb"] > :not(figcaption) .mw-file-element, figure[typeof~="mw:File/Frame"] > :not(figcaption) .mw-file-element, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame']{ border-color: #3e3e3e; } ul#filetoc, .toc, .toccolours, .mw-warning { background-color: #2626260; border-color: #262626; } #pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read, #pt-notifications-notice .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read { filter: invert(100); } #personal h2 { filter: invert(100); color: black; } #msupload-list .file { background-color: #222; border-color: #313131; } .oo-ui-pendingElement-pending { background-image: linear-gradient(135deg,#ffffff75 25%,transparent 25%,transparent 50%,#ffffff75 50%,#ffffff75 75%,transparent 75%,transparent) } .mw-body .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend, .mw-changeslist-legend, .mw-body .mw-search-profile-tabs, .mw-body fieldset#mw-searchoptions, .mw_metadata, .wikitable, .mw-datatable { background-color: #2f2f2f; border-color: #3e3e3e; color: white; } .wikitable > tr > th, .wikitable > * > tr > th { background-color: #1c1b1b; } .mw_metadata > tr > th, .mw-datatable > tr > th, .wikitable > tr > th, .mw_metadata > tr > td, .mw-datatable > tr > td, .wikitable > tr > td, .mw_metadata > * > tr > th, .mw-datatable > * > tr > th, .wikitable > * > tr > th, .mw_metadata > * > tr > td, .mw-datatable > * > tr > td, .wikitable > * > tr > td { border-color: #3e3e3e; } code, pre, .mw-code, .toc { background-color: #222; border-color: #222; } .ace-tm, .ace-tm .ace_print-margin { background-color: #222; } div.editOptions { background-color: #222; border-color: #313131; } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: #262626; border-color: #4f4f4f; } .ace-tm .ace_gutter { background-color: #2d2d2d; } .ace-tm .ace_gutter-active-line { background-color: #3c3c3c; } .codeEditor-status { background-color: #313131; border-color: #4b4b4b } .codeEditor-status-message, .wikiEditor-ui .wikiEditor-ui-view { border-color: #4b4b4b } /* new stuff ig */ .oo-ui-textInputWidget.oo-ui-widget-enabled > .oo-ui-iconElement-icon { FILTER: invert(100); } #managewiki .managewiki-submit-formfields, .oo-ui-tabSelectWidget-framed { background: #222; border-color: 333; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { background-color: #333; color: white; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: #444; color: white; } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button { background-color: #2f5042; border-color: #243d32; } a { color: #89b1ff; } a:visited { color: #536893; } a:hover { color: #69f; } a:visited:hover { color: #485a7f; } 1cc6cf31f5679dbbea61e6df90a209896735cdfc 394 384 2024-04-20T00:21:03Z King cube 2 css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .tabs-tabbox > .tabs-container, .tabs-tabbox > .tabs-label { border-radius: 0; } .scroll-right.overflowed .content-table-right { display: none; } h2 .mw-headline, h1 .mw-headline, .firstHeading > * { font-family: "Roboto"; } /* The actual original CSS for this wiki. */ .mw-body h1.firstHeading { margin-top: 1.5em!important; } .mw-footer-container { background-color: #222!important; } .mw-wiki-logo { filter: drop-shadow(0 0px 15px white); } #msupload-list .file .file-name:hover, #msupload-list .file .file-name-input { background-color: #333; } .mw-collapsible-toggle-default::after, .mw-collapsible-toggle-default::before { color: white; } .mw-parser-output .documentation, .mw-parser-output .documentation-metadata { border-color: #333; background-color: #222; } .mw-parser-output .ambox { background-color: #222222!important } .tabs-label { border-color: #333; background-color: #444; } .tabs-label:hover { border-color: #444; background-color: #555; } .tabs-label:active, .tabs-label:focus { border-color: #404040; background-color: #3b3b3b; } .tabs-tabbox > .tabs-input:checked + .tabs-label, .tabs-input-0:checked + .tabs-input-1 + .tabs-label { border-color: #333; background-color: #222; } .mw-datatable tr:hover td { background-color: #4d4d4d; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } textarea, #searchInput, form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { background-color: #222; color: white; } form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { border-color: #313131; } .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:focus{ border-color: #ee8334; box-shadow: inset 0 0 0 1px #ee8334; } .mw-body li.gallerybox div.thumb { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuSelectWidget { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected { background-color: #3a3a3a; } .oo-ui-indicator-down { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } .mw-datatable tr td { background-color: #2f2f2f; border-color: #3e3e3e; } .mw-datatable th { background-color: #1c1b1b; } #searchButton, #mw-searchButton { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { border-color: #3e3e3e; } #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-header-container { border-color: #292929; background-color: #292929; } #personal .dropdown { border-color: #292929; background-color: #292929; } #p-logo-text a, body, .tools-inline li.selected a, #mw-header-container, code, pre, .mw-code, .ace-tm, .editOptions, .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget, .oo-ui-textInputWidget .oo-ui-inputWidget-input, #msupload-list .file .file-warning { color: white; } figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'] { background-color: #262626; } figure[typeof~="mw:File/Thumb"], figure[typeof~="mw:File/Frame"], figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~="mw:File/Thumb"] > :not(figcaption) .mw-file-element, figure[typeof~="mw:File/Frame"] > :not(figcaption) .mw-file-element, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame']{ border-color: #3e3e3e; } ul#filetoc, .toc, .toccolours, .mw-warning { background-color: #2626260; border-color: #262626; } #pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read, #pt-notifications-notice .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read { filter: invert(100); } #personal h2 { filter: invert(100); color: black; } #msupload-list .file { background-color: #222; border-color: #313131; } .oo-ui-pendingElement-pending { background-image: linear-gradient(135deg,#ffffff75 25%,transparent 25%,transparent 50%,#ffffff75 50%,#ffffff75 75%,transparent 75%,transparent) } .mw-body .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend, .mw-changeslist-legend, .mw-body .mw-search-profile-tabs, .mw-body fieldset#mw-searchoptions, .mw_metadata, .wikitable, .mw-datatable { background-color: #2f2f2f; border-color: #3e3e3e; color: white; } .wikitable > tr > th, .wikitable > * > tr > th { background-color: #1c1b1b; } .mw_metadata > tr > th, .mw-datatable > tr > th, .wikitable > tr > th, .mw_metadata > tr > td, .mw-datatable > tr > td, .wikitable > tr > td, .mw_metadata > * > tr > th, .mw-datatable > * > tr > th, .wikitable > * > tr > th, .mw_metadata > * > tr > td, .mw-datatable > * > tr > td, .wikitable > * > tr > td { border-color: #3e3e3e; } code, pre, .mw-code, .toc { background-color: #222; border-color: #222; } .ace-tm, .ace-tm .ace_print-margin { background-color: #222; } div.editOptions { background-color: #222; border-color: #313131; } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: #262626; border-color: #4f4f4f; } .ace-tm .ace_gutter { background-color: #2d2d2d; } .ace-tm .ace_gutter-active-line { background-color: #3c3c3c; } .codeEditor-status { background-color: #313131; border-color: #4b4b4b } .codeEditor-status-message, .wikiEditor-ui .wikiEditor-ui-view { border-color: #4b4b4b } /* new stuff ig */ .oo-ui-textInputWidget.oo-ui-widget-enabled > .oo-ui-iconElement-icon { FILTER: invert(100); } #managewiki .managewiki-submit-formfields, .oo-ui-tabSelectWidget-framed { background: #222; border-color: 333; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { background-color: #333; color: white; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: #444; color: white; } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button { background-color: #2f5042; border-color: #243d32; } a { color: #89b1ff; } a:visited { color: #536893; } a:hover { color: #69f; } a:visited:hover { color: #485a7f; } /* the rounding */ #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-header-container, #mw-wrapper .dropdown-active .pokey, #mw-wrapper .dropdown-active .dropdown, #mw-wrapper .dropdown-active .sidebar-inner { border-radius: 10px; } 99d0b01698d6c75c537ad58697f199905b84cf58 395 394 2024-04-20T00:21:57Z King cube 2 css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .tabs-tabbox > .tabs-container, .tabs-tabbox > .tabs-label { border-radius: 0; } .scroll-right.overflowed .content-table-right { display: none; } h2 .mw-headline, h1 .mw-headline, .firstHeading > * { font-family: "Roboto"; } /* The actual original CSS for this wiki. */ .mw-body h1.firstHeading { margin-top: 1.5em!important; } .mw-footer-container { background-color: #222!important; } .mw-wiki-logo { filter: drop-shadow(0 0px 15px white); } #msupload-list .file .file-name:hover, #msupload-list .file .file-name-input { background-color: #333; } .mw-collapsible-toggle-default::after, .mw-collapsible-toggle-default::before { color: white; } .mw-parser-output .documentation, .mw-parser-output .documentation-metadata { border-color: #333; background-color: #222; } .mw-parser-output .ambox { background-color: #222222!important } .tabs-label { border-color: #333; background-color: #444; } .tabs-label:hover { border-color: #444; background-color: #555; } .tabs-label:active, .tabs-label:focus { border-color: #404040; background-color: #3b3b3b; } .tabs-tabbox > .tabs-input:checked + .tabs-label, .tabs-input-0:checked + .tabs-input-1 + .tabs-label { border-color: #333; background-color: #222; } .mw-datatable tr:hover td { background-color: #4d4d4d; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } textarea, #searchInput, form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { background-color: #222; color: white; } form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { border-color: #313131; } .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:focus{ border-color: #ee8334; box-shadow: inset 0 0 0 1px #ee8334; } .mw-body li.gallerybox div.thumb { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuSelectWidget { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected { background-color: #3a3a3a; } .oo-ui-indicator-down { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } .mw-datatable tr td { background-color: #2f2f2f; border-color: #3e3e3e; } .mw-datatable th { background-color: #1c1b1b; } #searchButton, #mw-searchButton { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { border-color: #3e3e3e; } #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-header-container { border-color: #292929; background-color: #292929; } #personal .dropdown { border-color: #292929; background-color: #292929; } #p-logo-text a, body, .tools-inline li.selected a, #mw-header-container, code, pre, .mw-code, .ace-tm, .editOptions, .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget, .oo-ui-textInputWidget .oo-ui-inputWidget-input, #msupload-list .file .file-warning { color: white; } figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'] { background-color: #262626; } figure[typeof~="mw:File/Thumb"], figure[typeof~="mw:File/Frame"], figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~="mw:File/Thumb"] > :not(figcaption) .mw-file-element, figure[typeof~="mw:File/Frame"] > :not(figcaption) .mw-file-element, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame']{ border-color: #3e3e3e; } ul#filetoc, .toc, .toccolours, .mw-warning { background-color: #2626260; border-color: #262626; } #pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read, #pt-notifications-notice .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read { filter: invert(100); } #personal h2 { filter: invert(100); color: black; } #msupload-list .file { background-color: #222; border-color: #313131; } .oo-ui-pendingElement-pending { background-image: linear-gradient(135deg,#ffffff75 25%,transparent 25%,transparent 50%,#ffffff75 50%,#ffffff75 75%,transparent 75%,transparent) } .mw-body .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend, .mw-changeslist-legend, .mw-body .mw-search-profile-tabs, .mw-body fieldset#mw-searchoptions, .mw_metadata, .wikitable, .mw-datatable { background-color: #2f2f2f; border-color: #3e3e3e; color: white; } .wikitable > tr > th, .wikitable > * > tr > th { background-color: #1c1b1b; } .mw_metadata > tr > th, .mw-datatable > tr > th, .wikitable > tr > th, .mw_metadata > tr > td, .mw-datatable > tr > td, .wikitable > tr > td, .mw_metadata > * > tr > th, .mw-datatable > * > tr > th, .wikitable > * > tr > th, .mw_metadata > * > tr > td, .mw-datatable > * > tr > td, .wikitable > * > tr > td { border-color: #3e3e3e; } code, pre, .mw-code, .toc { background-color: #222; border-color: #222; } .ace-tm, .ace-tm .ace_print-margin { background-color: #222; } div.editOptions { background-color: #222; border-color: #313131; } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: #262626; border-color: #4f4f4f; } .ace-tm .ace_gutter { background-color: #2d2d2d; } .ace-tm .ace_gutter-active-line { background-color: #3c3c3c; } .codeEditor-status { background-color: #313131; border-color: #4b4b4b } .codeEditor-status-message, .wikiEditor-ui .wikiEditor-ui-view { border-color: #4b4b4b } /* new stuff ig */ .oo-ui-textInputWidget.oo-ui-widget-enabled > .oo-ui-iconElement-icon { FILTER: invert(100); } #managewiki .managewiki-submit-formfields, .oo-ui-tabSelectWidget-framed { background: #222; border-color: 333; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { background-color: #333; color: white; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: #444; color: white; } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button { background-color: #2f5042; border-color: #243d32; } a { color: #89b1ff; } a:visited { color: #536893; } a:hover { color: #69f; } a:visited:hover { color: #485a7f; } /* the rounding */ #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-wrapper .dropdown-active .pokey, #mw-wrapper .dropdown-active .dropdown, #mw-wrapper .dropdown-active .sidebar-inner { border-radius: 10px; } 66ab9956373eb7681f81f6034052da7f6c1b18df 396 395 2024-04-20T00:25:43Z King cube 2 css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .tabs-tabbox > .tabs-container, .tabs-tabbox > .tabs-label { border-radius: 0; } .scroll-right.overflowed .content-table-right { display: none; } h2 .mw-headline, h1 .mw-headline, .firstHeading > * { font-family: "Roboto"; } /* The actual original CSS for this wiki. */ .mw-body h1.firstHeading { margin-top: 1.5em!important; } .mw-footer-container { background-color: #222!important; } .mw-wiki-logo { filter: drop-shadow(0 0px 15px white); } #msupload-list .file .file-name:hover, #msupload-list .file .file-name-input { background-color: #333; } .mw-collapsible-toggle-default::after, .mw-collapsible-toggle-default::before { color: white; } .mw-parser-output .documentation, .mw-parser-output .documentation-metadata { border-color: #333; background-color: #222; } .mw-parser-output .ambox { background-color: #222222!important } .tabs-label { border-color: #333; background-color: #444; } .tabs-label:hover { border-color: #444; background-color: #555; } .tabs-label:active, .tabs-label:focus { border-color: #404040; background-color: #3b3b3b; } .tabs-tabbox > .tabs-input:checked + .tabs-label, .tabs-input-0:checked + .tabs-input-1 + .tabs-label { border-color: #333; background-color: #222; } .mw-datatable tr:hover td { background-color: #4d4d4d; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } textarea, #searchInput, form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { background-color: #222; color: white; } form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { border-color: #313131; } .mw-body li.gallerybox div.thumb { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuSelectWidget { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected { background-color: #3a3a3a; } .oo-ui-indicator-down { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } .mw-datatable tr td { background-color: #2f2f2f; border-color: #3e3e3e; } .mw-datatable th { background-color: #1c1b1b; } #searchButton, #mw-searchButton { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { border-color: #3e3e3e; } #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-header-container { border-color: #292929; background-color: #292929; } #personal .dropdown { border-color: #292929; background-color: #292929; } #p-logo-text a, body, .tools-inline li.selected a, #mw-header-container, code, pre, .mw-code, .ace-tm, .editOptions, .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget, .oo-ui-textInputWidget .oo-ui-inputWidget-input, #msupload-list .file .file-warning { color: white; } figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'] { background-color: #262626; } figure[typeof~="mw:File/Thumb"], figure[typeof~="mw:File/Frame"], figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~="mw:File/Thumb"] > :not(figcaption) .mw-file-element, figure[typeof~="mw:File/Frame"] > :not(figcaption) .mw-file-element, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame']{ border-color: #3e3e3e; } ul#filetoc, .toc, .toccolours, .mw-warning { background-color: #2626260; border-color: #262626; } #pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read, #pt-notifications-notice .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read { filter: invert(100); } #personal h2 { filter: invert(100); color: black; } #msupload-list .file { background-color: #222; border-color: #313131; } .oo-ui-pendingElement-pending { background-image: linear-gradient(135deg,#ffffff75 25%,transparent 25%,transparent 50%,#ffffff75 50%,#ffffff75 75%,transparent 75%,transparent) } .mw-body .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend, .mw-changeslist-legend, .mw-body .mw-search-profile-tabs, .mw-body fieldset#mw-searchoptions, .mw_metadata, .wikitable, .mw-datatable { background-color: #2f2f2f; border-color: #3e3e3e; color: white; } .wikitable > tr > th, .wikitable > * > tr > th { background-color: #1c1b1b; } .mw_metadata > tr > th, .mw-datatable > tr > th, .wikitable > tr > th, .mw_metadata > tr > td, .mw-datatable > tr > td, .wikitable > tr > td, .mw_metadata > * > tr > th, .mw-datatable > * > tr > th, .wikitable > * > tr > th, .mw_metadata > * > tr > td, .mw-datatable > * > tr > td, .wikitable > * > tr > td { border-color: #3e3e3e; } code, pre, .mw-code, .toc { background-color: #222; border-color: #222; } .ace-tm, .ace-tm .ace_print-margin { background-color: #222; } div.editOptions { background-color: #222; border-color: #313131; } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: #262626; border-color: #4f4f4f; } .ace-tm .ace_gutter { background-color: #2d2d2d; } .ace-tm .ace_gutter-active-line { background-color: #3c3c3c; } .codeEditor-status { background-color: #313131; border-color: #4b4b4b } .codeEditor-status-message, .wikiEditor-ui .wikiEditor-ui-view { border-color: #4b4b4b } /* new stuff ig */ .oo-ui-textInputWidget.oo-ui-widget-enabled > .oo-ui-iconElement-icon { FILTER: invert(100); } #managewiki .managewiki-submit-formfields, .oo-ui-tabSelectWidget-framed { background: #222; border-color: 333; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { background-color: #333; color: white; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: #444; color: white; } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button { background-color: #2f5042; border-color: #243d32; } a { color: #89b1ff; } a:visited { color: #536893; } a:hover { color: #69f; } a:visited:hover { color: #485a7f; } /* the rounding */ #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-wrapper .dropdown-active .pokey, #mw-wrapper .dropdown-active .dropdown, #mw-wrapper .dropdown-active .sidebar-inner { border-radius: 10px; } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button,.oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked + span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate + span, .oo-ui-checkboxInputWidget [type="checkbox"] + span { border-radius: 5px; } 5c0a366ad60c4bce97c49b9fe95158eaf5708190 397 396 2024-04-20T00:26:02Z King cube 2 css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .scroll-right.overflowed .content-table-right { display: none; } h2 .mw-headline, h1 .mw-headline, .firstHeading > * { font-family: "Roboto"; } /* The actual original CSS for this wiki. */ .mw-body h1.firstHeading { margin-top: 1.5em!important; } .mw-footer-container { background-color: #222!important; } .mw-wiki-logo { filter: drop-shadow(0 0px 15px white); } #msupload-list .file .file-name:hover, #msupload-list .file .file-name-input { background-color: #333; } .mw-collapsible-toggle-default::after, .mw-collapsible-toggle-default::before { color: white; } .mw-parser-output .documentation, .mw-parser-output .documentation-metadata { border-color: #333; background-color: #222; } .mw-parser-output .ambox { background-color: #222222!important } .tabs-label { border-color: #333; background-color: #444; } .tabs-label:hover { border-color: #444; background-color: #555; } .tabs-label:active, .tabs-label:focus { border-color: #404040; background-color: #3b3b3b; } .tabs-tabbox > .tabs-input:checked + .tabs-label, .tabs-input-0:checked + .tabs-input-1 + .tabs-label { border-color: #333; background-color: #222; } .mw-datatable tr:hover td { background-color: #4d4d4d; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } textarea, #searchInput, form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { background-color: #222; color: white; } form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { border-color: #313131; } .mw-body li.gallerybox div.thumb { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuSelectWidget { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected { background-color: #3a3a3a; } .oo-ui-indicator-down { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } .mw-datatable tr td { background-color: #2f2f2f; border-color: #3e3e3e; } .mw-datatable th { background-color: #1c1b1b; } #searchButton, #mw-searchButton { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { border-color: #3e3e3e; } #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-header-container { border-color: #292929; background-color: #292929; } #personal .dropdown { border-color: #292929; background-color: #292929; } #p-logo-text a, body, .tools-inline li.selected a, #mw-header-container, code, pre, .mw-code, .ace-tm, .editOptions, .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget, .oo-ui-textInputWidget .oo-ui-inputWidget-input, #msupload-list .file .file-warning { color: white; } figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'] { background-color: #262626; } figure[typeof~="mw:File/Thumb"], figure[typeof~="mw:File/Frame"], figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~="mw:File/Thumb"] > :not(figcaption) .mw-file-element, figure[typeof~="mw:File/Frame"] > :not(figcaption) .mw-file-element, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame']{ border-color: #3e3e3e; } ul#filetoc, .toc, .toccolours, .mw-warning { background-color: #2626260; border-color: #262626; } #pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read, #pt-notifications-notice .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read { filter: invert(100); } #personal h2 { filter: invert(100); color: black; } #msupload-list .file { background-color: #222; border-color: #313131; } .oo-ui-pendingElement-pending { background-image: linear-gradient(135deg,#ffffff75 25%,transparent 25%,transparent 50%,#ffffff75 50%,#ffffff75 75%,transparent 75%,transparent) } .mw-body .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend, .mw-changeslist-legend, .mw-body .mw-search-profile-tabs, .mw-body fieldset#mw-searchoptions, .mw_metadata, .wikitable, .mw-datatable { background-color: #2f2f2f; border-color: #3e3e3e; color: white; } .wikitable > tr > th, .wikitable > * > tr > th { background-color: #1c1b1b; } .mw_metadata > tr > th, .mw-datatable > tr > th, .wikitable > tr > th, .mw_metadata > tr > td, .mw-datatable > tr > td, .wikitable > tr > td, .mw_metadata > * > tr > th, .mw-datatable > * > tr > th, .wikitable > * > tr > th, .mw_metadata > * > tr > td, .mw-datatable > * > tr > td, .wikitable > * > tr > td { border-color: #3e3e3e; } code, pre, .mw-code, .toc { background-color: #222; border-color: #222; } .ace-tm, .ace-tm .ace_print-margin { background-color: #222; } div.editOptions { background-color: #222; border-color: #313131; } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: #262626; border-color: #4f4f4f; } .ace-tm .ace_gutter { background-color: #2d2d2d; } .ace-tm .ace_gutter-active-line { background-color: #3c3c3c; } .codeEditor-status { background-color: #313131; border-color: #4b4b4b } .codeEditor-status-message, .wikiEditor-ui .wikiEditor-ui-view { border-color: #4b4b4b } /* new stuff ig */ .oo-ui-textInputWidget.oo-ui-widget-enabled > .oo-ui-iconElement-icon { FILTER: invert(100); } #managewiki .managewiki-submit-formfields, .oo-ui-tabSelectWidget-framed { background: #222; border-color: 333; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { background-color: #333; color: white; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: #444; color: white; } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button { background-color: #2f5042; border-color: #243d32; } a { color: #89b1ff; } a:visited { color: #536893; } a:hover { color: #69f; } a:visited:hover { color: #485a7f; } /* the rounding */ #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-wrapper .dropdown-active .pokey, #mw-wrapper .dropdown-active .dropdown, #mw-wrapper .dropdown-active .sidebar-inner { border-radius: 10px; } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button,.oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked + span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate + span, .oo-ui-checkboxInputWidget [type="checkbox"] + span { border-radius: 5px; } cb6e96bf4e25b4c6e04b5d93b304d6aa3916a3ab 398 397 2024-04-20T00:27:26Z King cube 2 css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .scroll-right.overflowed .content-table-right { display: none; } h2 .mw-headline, h1 .mw-headline, .firstHeading > * { font-family: "Roboto"; } /* The actual original CSS for this wiki. */ .mw-body h1.firstHeading { margin-top: 1.5em!important; } .mw-footer-container { background-color: #222!important; } .mw-wiki-logo { filter: drop-shadow(0 0px 15px white); } #msupload-list .file .file-name:hover, #msupload-list .file .file-name-input { background-color: #333; } .mw-collapsible-toggle-default::after, .mw-collapsible-toggle-default::before { color: white; } .mw-parser-output .documentation, .mw-parser-output .documentation-metadata { border-color: #333; background-color: #222; } .mw-parser-output .ambox { background-color: #222222!important } .tabs-label { border-color: #333; background-color: #444; } .tabs-label:hover { border-color: #444; background-color: #555; } .tabs-label:active, .tabs-label:focus { border-color: #404040; background-color: #3b3b3b; } .tabs-tabbox > .tabs-input:checked + .tabs-label, .tabs-input-0:checked + .tabs-input-1 + .tabs-label { border-color: #333; background-color: #222; } .mw-datatable tr:hover td { background-color: #4d4d4d; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } textarea, #searchInput, form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { background-color: #222; color: white; } form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { border-color: #313131; } .mw-body li.gallerybox div.thumb { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuSelectWidget { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected { background-color: #3a3a3a; } .oo-ui-indicator-down { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } .mw-datatable tr td { background-color: #2f2f2f; border-color: #3e3e3e; } .mw-datatable th { background-color: #1c1b1b; } #searchButton, #mw-searchButton { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { border-color: #3e3e3e; } #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-header-container { border-color: #292929; background-color: #292929; } #personal .dropdown { border-color: #292929; background-color: #292929; } #p-logo-text a, body, .tools-inline li.selected a, #mw-header-container, code, pre, .mw-code, .ace-tm, .editOptions, .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget, .oo-ui-textInputWidget .oo-ui-inputWidget-input, #msupload-list .file .file-warning { color: white; } figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'] { background-color: #262626; } figure[typeof~="mw:File/Thumb"], figure[typeof~="mw:File/Frame"], figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~="mw:File/Thumb"] > :not(figcaption) .mw-file-element, figure[typeof~="mw:File/Frame"] > :not(figcaption) .mw-file-element, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame']{ border-color: #3e3e3e; } ul#filetoc, .toc, .toccolours, .mw-warning { background-color: #2626260; border-color: #262626; } #pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read, #pt-notifications-notice .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read { filter: invert(100); } #personal h2 { filter: invert(100); color: black; } #msupload-list .file { background-color: #222; border-color: #313131; } .oo-ui-pendingElement-pending { background-image: linear-gradient(135deg,#ffffff75 25%,transparent 25%,transparent 50%,#ffffff75 50%,#ffffff75 75%,transparent 75%,transparent) } .mw-body .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend, .mw-changeslist-legend, .mw-body .mw-search-profile-tabs, .mw-body fieldset#mw-searchoptions, .mw_metadata, .wikitable, .mw-datatable { background-color: #2f2f2f; border-color: #3e3e3e; color: white; } .wikitable > tr > th, .wikitable > * > tr > th { background-color: #1c1b1b; } .mw_metadata > tr > th, .mw-datatable > tr > th, .wikitable > tr > th, .mw_metadata > tr > td, .mw-datatable > tr > td, .wikitable > tr > td, .mw_metadata > * > tr > th, .mw-datatable > * > tr > th, .wikitable > * > tr > th, .mw_metadata > * > tr > td, .mw-datatable > * > tr > td, .wikitable > * > tr > td { border-color: #3e3e3e; } code, pre, .mw-code, .toc { background-color: #222; border-color: #222; } .ace-tm, .ace-tm .ace_print-margin { background-color: #222; } div.editOptions { background-color: #222; border-color: #313131; } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: #262626; border-color: #4f4f4f; } .ace-tm .ace_gutter { background-color: #2d2d2d; } .ace-tm .ace_gutter-active-line { background-color: #3c3c3c; } .codeEditor-status { background-color: #313131; border-color: #4b4b4b } .codeEditor-status-message, .wikiEditor-ui .wikiEditor-ui-view { border-color: #4b4b4b } /* new stuff ig */ .oo-ui-textInputWidget.oo-ui-widget-enabled > .oo-ui-iconElement-icon { FILTER: invert(100); } #managewiki .managewiki-submit-formfields, .oo-ui-tabSelectWidget-framed { background: #222; border-color: 333; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { background-color: #333; color: white; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: #444; color: white; } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button { background-color: #2f5042; border-color: #243d32; } a { color: #89b1ff; } a:visited { color: #536893; } a:hover { color: #69f; } a:visited:hover { color: #485a7f; } /* the rounding */ #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-wrapper .dropdown-active .pokey, #mw-wrapper .dropdown-active .dropdown, #mw-wrapper .dropdown-active .sidebar-inner { border-radius: 10px; } .mw-body-content a > img, .mw-body-content .floatnone > img { border-radius: 8px; } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button,.oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked + span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate + span, .oo-ui-checkboxInputWidget [type="checkbox"] + span { border-radius: 5px; } 0d21d65d1f867ac21a8cd04467bc6f5cdfdc5b88 File:Carpreview.png 6 38 385 76 2024-04-20T00:13:30Z King cube 2 King cube uploaded a new version of [[File:Carpreview.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Scoobispreview.png 6 104 386 153 2024-04-20T00:13:39Z King cube 2 King cube uploaded a new version of [[File:Scoobispreview.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Thing cute awesome cleanpreview.png 6 105 387 154 2024-04-20T00:13:53Z King cube 2 King cube uploaded a new version of [[File:Thing cute awesome cleanpreview.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Fish awesome super musicpreview.png 6 96 388 143 2024-04-20T00:14:08Z King cube 2 King cube uploaded a new version of [[File:Fish awesome super musicpreview.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:La baguettepreview.png 6 102 389 151 2024-04-20T00:14:15Z King cube 2 King cube uploaded a new version of [[File:La baguettepreview.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Moth blockpreview.png 6 103 390 152 2024-04-20T00:14:23Z King cube 2 King cube uploaded a new version of [[File:Moth blockpreview.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Grilled cheesepreview.png 6 205 391 2024-04-20T00:14:34Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Ketchup blockpreview.png 6 101 392 150 2024-04-20T00:14:41Z King cube 2 King cube uploaded a new version of [[File:Ketchup blockpreview.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 File:Spiked spherepreview.png 6 78 393 122 2024-04-20T00:16:46Z King cube 2 King cube uploaded a new version of [[File:Spiked spherepreview.png]] wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Wubbypedia:Main Page/styles.css 4 11 399 238 2024-04-20T00:29:04Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; color: white;} /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { padding: 10px; border: double 7px transparent; background-image: linear-gradient(black,black),linear-gradient(90deg, rgb(30, 113, 165) 0%, rgb(46, 172, 117) 50%); background-clip: padding-box, border-box; background-origin: padding-box, border-box; box-sizing: border-box; color: #DBCDDA; border-radius: 8px; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img { width: 100px; height: auto; max-width: 100px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 100px; height: auto; max-width: 100px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; } .chkframe { /* Checkered frame */ border: 20px solid transparent; color: #FFF; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } } /* [[Category:Styling pages]] */ 3ba4e3afd8bda43f8c3f8bc9e0880b95cd8f241f 404 399 2024-04-20T01:37:00Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; color: white;} /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { padding: 10px; border: double 7px transparent; background-image: linear-gradient(black,black),linear-gradient(90deg, rgb(30, 113, 165) 0%, rgb(46, 172, 117) 50%); background-clip: padding-box, border-box; background-origin: padding-box, border-box; box-sizing: border-box; color: #DBCDDA; border-radius: 8px; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img:hover { transform: scale(1.05); } .mainnaventry, .mainnaventry img { transition: transform 250ms; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 100px; height: auto; max-width: 100px; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; } .chkframe { /* Checkered frame */ border: 20px solid transparent; color: #FFF; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } } /* [[Category:Styling pages]] */ aac88d21ccd2496e9cc97aa33cdf551a1eaf6dd3 405 404 2024-04-20T01:39:57Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; color: white;} /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { padding: 10px; border: double 7px transparent; background-image: linear-gradient(black,black),linear-gradient(90deg, rgb(30, 113, 165) 0%, rgb(46, 172, 117) 50%); background-clip: padding-box, border-box; background-origin: padding-box, border-box; box-sizing: border-box; color: #DBCDDA; border-radius: 8px; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img:hover { transform: scale(1.05); } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 100px; height: auto; max-width: 100px; transition: transform 250ms; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; } .chkframe { /* Checkered frame */ border: 20px solid transparent; color: #FFF; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } } /* [[Category:Styling pages]] */ 6d3a6c1283e713307dc4223afdb13b4516070480 406 405 2024-04-20T01:42:05Z King cube 2 Undo revision [[Special:Diff/399|399]] by [[Special:Contributions/King cube|King cube]] ([[User talk:King cube|talk]]) sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; color: white;} /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { padding: 10px; border: double 7px transparent; background-image: linear-gradient(black,black),linear-gradient(90deg, rgb(30, 113, 165) 0%, rgb(46, 172, 117) 50%); background-clip: padding-box, border-box; background-origin: padding-box, border-box; box-sizing: border-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img:hover { transform: scale(1.05); } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 100px; height: auto; max-width: 100px; transition: transform 250ms; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; } .chkframe { /* Checkered frame */ border: 20px solid transparent; color: #FFF; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } } /* [[Category:Styling pages]] */ 9cee05b10505c4bc8d3844ae1cc05fd1f4fc1d89 Guides 0 206 400 2024-04-20T01:20:16Z King cube 2 Created page with "{{WIP}} yep" wikitext text/x-wiki {{WIP}} yep 86ae4f2855df47f39cdbd51cb67abfe1a86d8bcf Zones 0 106 401 235 2024-04-20T01:26:59Z King cube 2 wikitext text/x-wiki {{WIP}} Zones are areas in your world that do something when a player goes inside of them. The changes only apply to the players inside the zone. <tabs> <tab name="Build Zone"> [[File:Build_Zone.png|300px]]<br> It allows whitelisted player(s) to build inside the zone. Nothing can be built outside of the zone. * Whitelist: The player(s) that can build in the zone. </tab> <tab name="Sound Zone"> [[File:Sound_Zone.png|300px]]<br> Any player walking in this zone will hear the music of your choice. Any player walking out will stop hearing it. {{Notice|The descriptions are taken from the roblox documentation.}} * Echo Delay: The amount of time between echoes. * Echo Dry Level: The output volume of the original sound. * Echo Enabled: Decides if the echo effect is enabled. * Echo Feedback: The echo decay every time the echo plays. * Echo Wet Level: The output volume of the echoed effect. <br> * Pitch Shift Enabled: Decides if the pitch shift effect is enabled. * Octave: The percentage to shift the original pitch. <br> * Reverb Decay Time: Sets how long it takes for the reverberating echoes to fade out completely. * Reverb Density: Controls how many reflections are generated. * Reverb Diffusion: Controls how smooth and reflective the simulated surfaces are. * Reverb Dry Level: The output volume of the original sound. * Reverb Enabled: Decides if the reverb effect is enabled. * Reverb Wet Level: The output volume of the echoed effect. <br> * Playback Speed: How fast the audio's playback will be. * Sound ID: The asset ID of the sound. * Volume: How loud the sound will be. </tab> <tab name="Safe Zone"> [[File:Safe_Zone.png|300px]]<br> Players inside this zone will recieve a forcefield. * Forcefield Visible: Decided if the Forcefield can be seen. </tab> <tab name="Physics Zone"> [[File:Physics_Zone.png|300px]]<br> Players inside this zone will have settings related to physics changed (gravity, etc.) * Applied Impulse: The applied force that parts get. * Go To Point: The position where parts are pushed/pulled to (like a black hole). * Go To Point Enabled: Decided if Go To Point is enabled. * Go To Point Force: The amount of force that Go To Point exerts. * Gravity: The gravity to apply parts to. </tab> <tab name="Ambient Zone"> [[File:Ambient_Zone.png|300px]]<br> Players inside this zone will have settings related to the world's environment changed (world time, fog, etc.) {{Notice|Some parts are taken from the Roblox documentation and the Roblox fandom wiki.}} * Color Brightness: Determines by how much the colors of pixels will be shifted. A value of -1 will cause all pixels to be completely black while a value of 1 will cause them to be white. * Color Contrast: Determines the separation between the dark and light colors. Values less than 0 have reduced contrast while values greater than 0 have increased contrast. * Color Saturation: Determines the change in intensity of pixel colors. Values above 1 will cause colors to be more vivid while values below 0 will make colors more dull, eventually reaching full desaturation at -1. * Color Tint: Determines by what factors the RGB channels of pixel colors are scaled. The effect is multiplicative, so changing this to [255, 0, 0] (red) would cause the green and blue channels to be multiplied by 0. <br> * Fog Color: Changes the color for the fog. * Fog End: The point where the fog cannot be seen past. * Fog Start: The point where the fog is first visible. <br> * Ambient: The lighting hue applied to areas that are occluded from the sky, such as indoor areas. * Brightness: Changes the brightness of the world. * Clock Time: Changes the time of the world. * Exposure: Determines the exposure compensation amount which applies a bias to the exposure level of the scene prior to the tonemap step. Defaults to 0. * Geographic latitude: The geographic latitude, in degrees, of the scene, influencing the result of Lighting time on the position of the sun and moon. * Shadows Enabled: Enables if shadows appear or not. * Outdoor Ambient: The lighting hue applied to outdoor areas. <br> * Celestial Bodies: Sets whether the sun, moon, and stars will show. * Moon Size: Changes the size of the moon. * Moon Texture: Changes the texture of the moon. * Skybox Back: Changes the texture for the back of the skybox. * Skybox Bottom: Changes the texture for the bottom of the skybox. * Skybox Front: Changes the texture for the front of the skybox. * Skybox Left: Changes the texture for the left of the skybox. * Skybox Right: Changes the texture for the right of the skybox. * Skybox Top: Changes the texture for the top of the skybox. * Star Count: Changes how many stars will be visible at night. * Sun Size: Changes the size of the sun. * Sun Texture: Changes the texture of the sun. * Use Skybox: Changes the skybox settings when checked. <br> * Change Water: Changes the water settings when checked. * Water Color: Changes the color of water. * Water Reflectance: Changes the reflection of water. * Water Transparency: Changes the transparency of water. * Water Wave Size: Changes the size of the waves of water. * Water Wave Speed: Changes the speed of the waves of water. </tab> <tab name="Camera Zone"> [[File:Camera_Zone.png|300px]]<br> Players inside this zone will have settings related to the player's camera changed (camera offset, camera position, etc.). * Camera Offset: Offsets the camera. * Field of View: Changes the player's FOV. * Camera Position Locking: Locks the camera's position and rotation at their desired axes if they're not 0. * Camera Rotation: Rotates the camera. * Look at player: Makes the camera focus on the player instead. * Max Zoom Distance: Changes the maximum zoom distance. * Min Zoom Distance: Changes the minimum zoom distance. * Blur: Blurs the player's vision </tab> </tabs> ba38a440fe60c17864663ff11455908473b66469 403 401 2024-04-20T01:28:21Z King cube 2 wikitext text/x-wiki Zones are areas in your world that do something when a player goes inside of them. The changes only apply to the players inside the zone. <tabs> <tab name="Build Zone"> [[File:Build_Zone.png|300px]]<br> It allows whitelisted player(s) to build inside the zone. Nothing can be built outside of the zone. * Whitelist: The player(s) that can build in the zone. </tab> <tab name="Sound Zone"> [[File:Sound_Zone.png|300px]]<br> Any player walking in this zone will hear the music of your choice. Any player walking out will stop hearing it. {{Notice|The descriptions are taken from the roblox documentation.}} * Echo Delay: The amount of time between echoes. * Echo Dry Level: The output volume of the original sound. * Echo Enabled: Decides if the echo effect is enabled. * Echo Feedback: The echo decay every time the echo plays. * Echo Wet Level: The output volume of the echoed effect. <br> * Pitch Shift Enabled: Decides if the pitch shift effect is enabled. * Octave: The percentage to shift the original pitch. <br> * Reverb Decay Time: Sets how long it takes for the reverberating echoes to fade out completely. * Reverb Density: Controls how many reflections are generated. * Reverb Diffusion: Controls how smooth and reflective the simulated surfaces are. * Reverb Dry Level: The output volume of the original sound. * Reverb Enabled: Decides if the reverb effect is enabled. * Reverb Wet Level: The output volume of the echoed effect. <br> * Playback Speed: How fast the audio's playback will be. * Sound ID: The asset ID of the sound. * Volume: How loud the sound will be. </tab> <tab name="Safe Zone"> [[File:Safe_Zone.png|300px]]<br> Players inside this zone will recieve a forcefield. * Forcefield Visible: Decided if the Forcefield can be seen. </tab> <tab name="Physics Zone"> [[File:Physics_Zone.png|300px]]<br> Players inside this zone will have settings related to physics changed (gravity, etc.) * Applied Impulse: The applied force that parts get. * Go To Point: The position where parts are pushed/pulled to (like a black hole). * Go To Point Enabled: Decided if Go To Point is enabled. * Go To Point Force: The amount of force that Go To Point exerts. * Gravity: The gravity to apply parts to. </tab> <tab name="Ambient Zone"> [[File:Ambient_Zone.png|300px]]<br> Players inside this zone will have settings related to the world's environment changed (world time, fog, etc.) {{Notice|Some parts are taken from the Roblox documentation and the Roblox fandom wiki.}} * Color Brightness: Determines by how much the colors of pixels will be shifted. A value of -1 will cause all pixels to be completely black while a value of 1 will cause them to be white. * Color Contrast: Determines the separation between the dark and light colors. Values less than 0 have reduced contrast while values greater than 0 have increased contrast. * Color Saturation: Determines the change in intensity of pixel colors. Values above 1 will cause colors to be more vivid while values below 0 will make colors more dull, eventually reaching full desaturation at -1. * Color Tint: Determines by what factors the RGB channels of pixel colors are scaled. The effect is multiplicative, so changing this to [255, 0, 0] (red) would cause the green and blue channels to be multiplied by 0. <br> * Fog Color: Changes the color for the fog. * Fog End: The point where the fog cannot be seen past. * Fog Start: The point where the fog is first visible. <br> * Ambient: The lighting hue applied to areas that are occluded from the sky, such as indoor areas. * Brightness: Changes the brightness of the world. * Clock Time: Changes the time of the world. * Exposure: Determines the exposure compensation amount which applies a bias to the exposure level of the scene prior to the tonemap step. Defaults to 0. * Geographic latitude: The geographic latitude, in degrees, of the scene, influencing the result of Lighting time on the position of the sun and moon. * Shadows Enabled: Enables if shadows appear or not. * Outdoor Ambient: The lighting hue applied to outdoor areas. <br> * Celestial Bodies: Sets whether the sun, moon, and stars will show. * Moon Size: Changes the size of the moon. * Moon Texture: Changes the texture of the moon. * Skybox Back: Changes the texture for the back of the skybox. * Skybox Bottom: Changes the texture for the bottom of the skybox. * Skybox Front: Changes the texture for the front of the skybox. * Skybox Left: Changes the texture for the left of the skybox. * Skybox Right: Changes the texture for the right of the skybox. * Skybox Top: Changes the texture for the top of the skybox. * Star Count: Changes how many stars will be visible at night. * Sun Size: Changes the size of the sun. * Sun Texture: Changes the texture of the sun. * Use Skybox: Changes the skybox settings when checked. <br> * Change Water: Changes the water settings when checked. * Water Color: Changes the color of water. * Water Reflectance: Changes the reflection of water. * Water Transparency: Changes the transparency of water. * Water Wave Size: Changes the size of the waves of water. * Water Wave Speed: Changes the speed of the waves of water. </tab> <tab name="Camera Zone"> [[File:Camera_Zone.png|300px]]<br> Players inside this zone will have settings related to the player's camera changed (camera offset, camera position, etc.). * Camera Offset: Offsets the camera. * Field of View: Changes the player's FOV. * Camera Position Locking: Locks the camera's position and rotation at their desired axes if they're not 0. * Camera Rotation: Rotates the camera. * Look at player: Makes the camera focus on the player instead. * Max Zoom Distance: Changes the maximum zoom distance. * Min Zoom Distance: Changes the minimum zoom distance. * Blur: Blurs the player's vision </tab> </tabs> 95bf67ff560da8ff1bc0cd5422b414e9da13e190 Template:Box template 10 21 402 53 2024-04-20T01:28:08Z King cube 2 wikitext text/x-wiki {| style="border: 3px solid #{{#if: {{{border_color|}}}|{{{border_color|}}}|fff}}; padding: 1px; width: {{#if: {{{width|}}}|{{{width|}}}|auto}}; margin: auto; padding: 10px #{{#if: {{{center|}}}|{{{center|}}}|true}}; background: #{{#if: {{{background_color|}}}|{{{background_color|}}}|000}};" |<div style="padding: 7px;">[[File:{{{image}}}|{{#if: {{{image_size|}}}|{{{image_size|}}}|50px}}]]</div> |'''{{{title}}}'''<br> {{{description}}} |}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:Box_template. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre> {{Box template |image = |image_size = |title = |description = |width = |border_color = |background_color = |center = }} </pre> :<code>image</code> - Set an image. There's no need to add <tt>File:</tt> to the beginning. :<code>image_size</code> - Set the width of the image. Value must end with <tt>px</tt>. Default value is <tt>50px</tt>. :<code>title</code> - Set the template's title. Comes with bold text. :<code>description</code> - Set a description. :<code>width</code> - Set the box's width. Value must end with <tt>px</tt>. Default value is <tt>auto</tt>. :<code>border_color</code> - Set the border/rim color, which must be a hex value. There's no need to add a hashtag (<tt>#</tt>) to the beginning. Default value is <tt>110D51</tt>. :<code>background_color</code> - Set the background color, which must be a hex value. There's no need to add a hashtag (<tt>#</tt>) to the beginning. Default value is <tt>211B66</tt>. :<code>background_color</code> - Set the position of the box to the Center. Default value is <tt>true</tt>. :<h3>Example:</h3> <pre> {{Box template |image = blockpreview.png |image_size = 70px |title = Box Template Title |description = This is a simple test to showcase the functions of the box template. You can add as much text as you want here, as it'll automatically jump to the next line if you have a width set. |width = 650px |border_color = fff |background_color = 000 }} </pre> {{Box template |image = blockpreview.png |image_size = 70px |title = Box Template Title |description = This is a simple test to showcase the functions of the box template. You can add as much text as you want here, as it'll automatically jump to the next line if you have a width set. |width = 650px |border_color = fff |center = true |background_color = 000 }} [[Category:Box Templates]] </noinclude> f4c5b2022e7344425b4108435dea13bc7a68a79d Wubbypedia:Main Page/styles.css 4 11 407 406 2024-04-20T01:43:40Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; color: white;} /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { padding: 10px; border: double 7px transparent; background-image: linear-gradient(black,black),linear-gradient(90deg, rgb(30, 113, 165) 0%, rgb(46, 172, 117) 50%); background-clip: padding-box, border-box; background-origin: padding-box, border-box; box-sizing: border-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img:hover { transform: scale(1.05); width: 100px; height: auto; max-width: 100px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 100px; height: auto; max-width: 100px; transition: transform 250ms; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; } .chkframe { /* Checkered frame */ border: 20px solid transparent; color: #FFF; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } } /* [[Category:Styling pages]] */ 8c4eb3c7f93b0e217cf325115bd4382829ac0bd5 408 407 2024-04-20T01:44:33Z King cube 2 sanitized-css text/css /*** Styling for Main Page, also transcluded to corresponding templates (inside <noinclude>) ***/ /** Common parts **/ /* Header with shadow */ .mainheader { font-size: 200%; text-shadow: 2px 3px 0px #000, 1px -1px 0px #201500, -1px 1px 0px #201500, -1px -1px 0px #201500, 1px 0px 0px #201500, 0px 1px 0px #201500, -1px 0px 0px #201500, 0px -1px 0px #201500; width: 80%; margin: 0 auto -15px; color: white;} /* Container */ .mainbox { width: 100%; margin: auto; text-align: center; } /* Secondary blocks */ .mainnormalblock { /* Biggger (left) */ width: 65%; } .mainsmallblock { /* Smaller (right) */ width: 30%; } .mainnormalblock, .mainsmallblock { margin: 0 auto; } /* Checkered frame + its content */ .chkframe { padding: 10px; border: double 7px transparent; background-image: linear-gradient(black,black),linear-gradient(90deg, rgb(30, 113, 165) 0%, rgb(46, 172, 117) 50%); background-clip: padding-box, border-box; background-origin: padding-box, border-box; box-sizing: border-box; color: #DBCDDA; } .chkframe a, .chkframe a.external, .lobbyBorder a, .lobbyBorder a.external { /* Links */ color: #FFE444 !important; } @media only screen and (max-width: 982px) { /*not written with mobile in mind specifically but just for smaller screens*/ } /** Welcome block (Template:MainWelcome) **/ .gamebox { margin: 15px auto; text-align: center; width: 90%; background: #573E63; background-clip: padding-box; } .game { padding: 10px 0 15px; width: 90%; margin: auto; } .gamelinkbox { width: 50%; margin: 7px auto; text-align: center; display: flex; flex-flow: row wrap; gap: 10px 50px; justify-content: center; } /** Navigation block (Template:MainNav) **/ .mainnavbox { margin: 20px auto; text-align: center; } .mainnavcont { display: flex; gap: 10px; flex-flow: row wrap; justify-content: space-around; text-align: center; margin: 1em auto 5px; } .mainnaventry { padding: 0; text-align: center; } .mainnavcaption { margin: 7px 0 3px; font-size: 90%; } .mainnaventry, .mainnaventry img:hover { transform: scale(1.05); width: 100px; height: auto; max-width: 100px; } .mainnavcaption { line-height: 1.5; } /* Mobile */ @media (max-width: 500px) and (min-width: 370px) { .mainnaventry, .mainnaventry img { width: 100px; height: auto; max-width: 100px; transition: transform 250ms!important; } .mainnavcaption { line-height: 1.4; } } /*** Recent Changes restyling ***/ /* Hide legend card, commentary, rollback action and user page actions */ .mw-changeslist-legend, .comment, .mw-changeslist-line-inner-rollback, .mw-usertoollinks { display: none; } /* Remove left "padding" + show arrow */ .mw-changeslist-line td:nth-child(2) { display: none; } /* Changing separator to | instead of . . */ .mw-changeslist-separator:empty::before { content: '|'; } /* Different shade of grey for (0) */ .mw-plusminus-null { color: #696969; } /*** Changes for smaller screens ***/ @media only screen and (max-width:1400px) { .gamelinkbox { /* Welcome block */ width: 70% !important; } @media only screen and (max-width:500px) { .hello { /* Header with shadow */ font-size: 150%; line-height: 1.2; } .lobbyBorder { /* Tower lobby frame */ border: 7px solid #4F1A4F; } .chkframe { /* Checkered frame */ border: 20px solid transparent; color: #FFF; } .mainbox { /* Container */ margin: 0; } .gamebox { /* Welcome block */ width: unset; margin: 5px auto; font-size: 90%; } .game { padding: 20px 0; width: 90%; margin: auto; } .gamelink { width: 100%; margin: 0; } .mainnormalblock, .mainsmallblock { width: 100%; } } /* flexboxes */ #mainTop>div:first-of-type { flex-basis: 650px; } #mainTop>div:not(:first-of-type) { flex-basis: 300px; } #mainBottom>div { flex-basis: 200px; } } /* [[Category:Styling pages]] */ 514322a2efebc57503d580fbdfda3c3d7407c464 Changelog 0 148 409 374 2024-04-20T02:49:32Z Yourlocalonionion 6 made changelog less outdated but still a bit outdates nontheless (MAY HAVE FORMATTING ISSUES) wikitext text/x-wiki {{WIP}} {{Notice|Wubby was released on July 5, 2023}} {{Notice|If you want to contribute, add from [https://web.archive.org/web/20240205171400mp_/https://wiki.wubbygame.com/en/Changelog https://wiki.wubbygame.com/en/Changelog]}} == '''2022''' == === '''December''' === <big>2022-12-07</big> # <span style="color:#0ecd7a;">+ added around 12 blocks # <span style="color:#0ecd7a;">+ added an special category # <span style="color:#0ecd7a;">+ added multiple block transform tool # <span style="color:#0ecd7a;">+ added a new way to select brickcolors # <span style="color:#0ecd7a;">+ if you attach the properties gui to one side of the screen, the undo and redo button and the grid size panel will go to the other side # * changed how spheres work so now they resize in a custom way # * changed a bit how blocks are displayed to allow search in the future # * made undo and redo button a bit smaller # * changed overall the size of the gui so it fits bigger screens better # <span style="color:#cd0e0e;">- fixed a bug that somehow broke setnetworkserver and hidetextures properties # <span style="color:#cd0e0e;">- fixed some lag issues # <span style="color:#cd0e0e;">- fixed a bug in which blocks wouldn't load when trying to load in <big>2022-12-08</big> # <span style="color:#0ecd7a;">+ added search bar for block search # <span style="color:#0ecd7a;">+ added search bar for enum searchdiff # <span style="color:#0ecd7a;">+ selected enum by default will highlight # * fixed how the enum selector works so it's less prone to breaking # * replaced some things around # * turned most of the gui into scale so it fits better in larger and smaller devices # <span style="color:#cd0e0e;">- fixed a bug related to the transform tool not closing correctly # <span style="color:#cd0e0e;">- fixed resize resizing in a weird way # <span style="color:#cd0e0e;">- fixed move tool so it now goes in the right way # <span style="color:#cd0e0e;">- fixed a really important bug in which blocks affected by the transform tool would continue being cancollide off after turned off # <span style="color:#cd0e0e;">- fixed a bug in which the selection box would not clear correctly <big>2022-12-09</big> # <span style="color:#0ecd7a;">+ added z, x and c keybinds to select modes in the transform tool # <span style="color:#0ecd7a;">+ holding ctrl while clicking on an already selected part will deselect it # <span style="color:#0ecd7a;">+ added text block # * changed how building and editing works for future compatability with wiring (a bit broken, will fix tomorrow) # * changed some variable settings so they're more precise # <span style="color:#cd0e0e;">- fixed resize from doing pretty weird stuff # <span style="color:#cd0e0e;">- resize will no longer turn a part into a thin piece of paper and move it in a weird way at the same time # <span style="color:#cd0e0e;">- multiple selection no longer selects already selected blocks # <span style="color:#cd0e0e;">- the transform tool no longer makes really big jumps between grabs # <span style="color:#cd0e0e;">- move tool has been fixed so now every part follows the main part instead of its own axis # <span style="color:#cd0e0e;">- fixed a bug in which the selection would not recognize clicks sometimes # <span style="color:#cd0e0e;">- fixed a major bug in which every single gui turned off when the player died # <span style="color:#cd0e0e;">- removed some useless lines of codes so the game runs with less lag <big>2022-12-10</big> # <span style="color:#0ecd7a;">+ added font choosing enum # <span style="color:#0ecd7a;">+ added floating text block # <span style="color:#0ecd7a;">+ added burger block # <span style="color:#0ecd7a;">+ added ketchup block # <span style="color:#0ecd7a;">+ added "secret" category # * changed how the main block handler works # * changed a lot of internal stuff u guys don't care about lol 💔💔 # <span style="color:#cd0e0e;">- fixed undo from literally not working with the edit tool, paint tool and transform tool # <span style="color:#cd0e0e;">- same applies to redo # <span style="color:#cd0e0e;">- fixed a bug in which the enum face select screen would not work for no reason whatsoever # <span style="color:#cd0e0e;">- fixed the edit tool and build tools completely # <span style="color:#cd0e0e;">- fixed text block from not letting some properties apply # <span style="color:#cd0e0e;">- fixed a small lag issue with enums <big>2022-12-11</big> # <span style="color:#0ecd7a;">+ added spiked cylinder # <span style="color:#0ecd7a;">+ added octogon # <span style="color:#0ecd7a;">+ added hexagon # <span style="color:#0ecd7a;">+ added inverted cylinder # <span style="color:#0ecd7a;">+ added cylinder cap # <span style="color:#0ecd7a;">+ added prompt block # <span style="color:#0ecd7a;">+ added click block # <span style="color:#0ecd7a;">+ added AND gate # <span style="color:#0ecd7a;">+ added NOT gate <big>2022-12-12</big> # <span style="color:#0ecd7a;">+ added a goddamn big button to switch between wiring & building # <span style="color:#0ecd7a;">+ added a button to switch to connection mode # <span style="color:#0ecd7a;">+ added a button to switch to disconnection mode # <span style="color:#0ecd7a;">!+ started coding the wiring system # <span style="color:#0ecd7a;">!+ added line creation and destruction functions # * added a shit ton of variables to each one of these blocks just because # * made wires more curvy # * made green wires faster <big>2022-12-17</big> # <span style="color:#0ecd7a;">+ added disconnect tool # <span style="color:#0ecd7a;">+ new fancy and cool and epic animations for various shit # <span style="color:#0ecd7a;">+ when you focus on one block with the disconnect tool the lines that do not correspond with that block (aka connected to another block and not connected to that block) will get transparent (wiring indicators too) to avoid confusion and increase clarity # <span style="color:#0ecd7a;">+ wiring lines now curve more # * changed a bit how wiring works so now when you disconnect something the game makes sure to not power those again until they're powered again # * changed how preview wires look # * changed how normal wires look slightly # <span style="color:#cd0e0e;">- fixed a visual bug in which wires would not appear as active even though they were # <span style="color:#cd0e0e;">- ixed a bug in which gates will sometimes assing the wrong value <big>2022-12-18</big> # <span style="color:#0ecd7a;">+ added a command system # <span style="color:#0ecd7a;">+ added invisible command # <span style="color:#0ecd7a;">+ added visible command # <span style="color:#0ecd7a;">+ added kill command # <span style="color:#0ecd7a;">+ added explode command # <span style="color:#0ecd7a;">+ added ghost command # <span style="color:#0ecd7a;">+ added freeze command # <span style="color:#0ecd7a;">+ added unfreeze command # <span style="color:#0ecd7a;">+ added sit command # <span style="color:#0ecd7a;">+ added jump command # <span style="color:#0ecd7a;">+ added message command (aka shout but you can specify which player can see it) # <span style="color:#0ecd7a;">+ added god command # <span style="color:#0ecd7a;">+ added ungod command # <span style="color:#0ecd7a;">+ added gyro command (locks the character's rotation) # <span style="color:#0ecd7a;">+ added ungyro command # <span style="color:#0ecd7a;">+ added blind command # <span style="color:#0ecd7a;">+ added blind command # <span style="color:#0ecd7a;">+ added "all" to specifiers # <span style="color:#0ecd7a;">+ added "me" to specifiers # <span style="color:#0ecd7a;">+ added "others" to specifiers # <span style="color:#0ecd7a;">+ added "random(number)" to specifiers (selects a specified amount of random players) # <span style="color:#0ecd7a;">+ added "%" specifiers (selects a percentage of the players) # <span style="color:#0ecd7a;">+ added player specifiers + display name specifiers # * the amount of time in which a message in the message command is displayed depends on how long it is <big>2022-12-19</big> # <span style="color:#0ecd7a;">+ added lighting command (aka smite but instead of a smite, it kills u with a fucking lighting 💋) # <span style="color:#0ecd7a;">+ added nuke command # <span style="color:#0ecd7a;">+ added fling command # <span style="color:#0ecd7a;">+ added trail command (there's also a special color (🏳️‍🌈), added it cuz um rainbows r cool i swear it hasn't got any relationship with me i swear) # <span style="color:#0ecd7a;">+ added highlight command (basically makes the player visible through surfaces) # <span style="color:#0ecd7a;">+ added sparkles command # <span style="color:#0ecd7a;">+ added heal command # <span style="color:#0ecd7a;">+ added damage command # <span style="color:#0ecd7a;">+ added max health command # <span style="color:#0ecd7a;">+ added magnet command (you can set the force!) # <span style="color:#0ecd7a;">+ added unmagnet command <big>2022-12-23</big> # <span style="color:#0ecd7a;">+ added command block # <span style="color:#0ecd7a;">+ added delay gate # <span style="color:#0ecd7a;">+ added number storage gate # <span style="color:#0ecd7a;">+ added number math gate (add, sub, mult, div, pow and sqrt) # <span style="color:#0ecd7a;">+ added number setter gate # * changed drastically how wiring works so now 2 things cannot run at once in the same gate # * new "gate cap" which determines how many actions have the gates done in total in a frame # * changed how wiring works internally so it works faster # <span style="color:#cd0e0e;">- fixed a major bug in which gates couldn't power other gates # <span style="color:#cd0e0e;">- fixed a visual bug in which the preview line wouldn't show <big>2022-12-25</big> # <span style="color:#0ecd7a;">+ made a ton of gates n stuff placeable # <span style="color:#0ecd7a;">+ now you can set if gates are visible or not # <span style="color:#0ecd7a;">+ gate part transparency # <span style="color:#0ecd7a;">+ added hints on the properties menu, which can go from tutorials to tips and tricks # * changed how gates look cuz they used to be ugly # * optimized the properties script # * changed every single text inside the gates so they have better color compatability # <span style="color:#cd0e0e;">- fixed a bug in which when adding a connection it wouldn't work if the input was active # <span style="color:#cd0e0e;">- fixed a bug in which the not gate wouldn't power by default # <span style="color:#cd0e0e;">- fixed sliders from working in a weird way # <span style="color:#cd0e0e;">- fixed a bug in which info wouldnt display for some reason # <span style="color:#cd0e0e;">- fixed dropdowns from not showing the text correctly for some reason <big>2022-12-26</big> # <span style="color:#0ecd7a;">+ made more gates placeable # <span style="color:#0ecd7a;">+ made the prompt block placeable # <span style="color:#0ecd7a;">+ made the click block placeable # <span style="color:#0ecd7a;">+ added useactivationtime to every input gate # <span style="color:#0ecd7a;">+ added block touched # <span style="color:#0ecd7a;">+ added player touched # <span style="color:#0ecd7a;">+ added absolute value, factorial, sin, cosin and tan to the math gate # <span style="color:#0ecd7a;">+ now you can change an storage's value through the properties menu # <span style="color:#0ecd7a;">+ putting {INPUT} in the value of a math gate/math setter use the input instead of the selected value # * changed how edit recognizes some values # * made the properties menu faster to load # * gates can no longer be resized # <span style="color:#cd0e0e;">- fixed the edit tool # <span style="color:#cd0e0e;">- fixed a bug in which outputs would instantly power when created for some reason # <span style="color:#cd0e0e;">- fixed the delay gate # <span style="color:#cd0e0e;">- fixed some properties inside the info panels of gates not changing <big>2022-12-27</big> # <span style="color:#0ecd7a;">+ made even more blocks placeable # <span style="color:#0ecd7a;">+ added light block # <span style="color:#0ecd7a;">+ started implementing property changer # <span style="color:#0ecd7a;">+ added text storage # <span style="color:#0ecd7a;">+ added text editing gate # <span style="color:#0ecd7a;">+ now you can use {INPUT} on the command block # <span style="color:#0ecd7a;">+ speed command # <span style="color:#0ecd7a;">+ jump power command # <span style="color:#0ecd7a;">+ made player detector placeable # <span style="color:#0ecd7a;">+ undo and redo now compatible with wiring # <span style="color:#0ecd7a;">+ text filtering to wiring # <span style="color:#0ecd7a;">+ made text filtering detect when it's an id of an item # <span style="color:#0ecd7a;">+ repeater gate # * message command now shows the message for less time # * message command shows a smaller text # <span style="color:#cd0e0e;">- fixed a visual bug in which wires would seem active when they weren't # <span style="color:#cd0e0e;">- fixed not gate # <span style="color:#cd0e0e;">- fixed some gates not displaying the correct info <big>2022-12-29</big> # <span style="color:#0ecd7a;">+ property changer # <span style="color:#0ecd7a;">+ text input gate # <span style="color:#0ecd7a;">+ added templates # <span style="color:#0ecd7a;">+ blur command # <span style="color:#0ecd7a;">+ fov command # <span style="color:#0ecd7a;">+ fix command # <span style="color:#0ecd7a;">+ unanchored parts now respawn when falling to the void # * changed how sliders work so now they don't flood the undo redo list # * changed how sliders work so their preview loads faster # <span style="color:#cd0e0e;">- fixed a bug in which wiring would go back for no reason at all <big>2022-12-30</big> # <span style="color:#0ecd7a;">+ added an invisible grid under you so now if there's no block to place something, you'd still be able to place blocks # <span style="color:#0ecd7a;">+ tp # <span style="color:#0ecd7a;">+ added <1 stud grid # <span style="color:#0ecd7a;">+ holding ctrl with the size tool now resizes blocks in both ways # * changed move tool so it supports <1 stud grid # * changed entirely how resize works so it's no longer biggy and supports increments # * changed how move tool works so it uses increments # * resize now also supports rotated parts # * changed the placement system so it supports <1 grid size # * multiple selection no longer selects locked blocks # * some gui adjustments # <span style="color:#cd0e0e;">- fixed another bug related to sliders # <span style="color:#cd0e0e;">- fixed a bug in which placement would place blocks up in the sky for no reason whatsoever # <span style="color:#cd0e0e;">- fixed a lot of templates having offset # <span style="color:#cd0e0e;">- fixed a selection visual bug in which it placed the selection frame 35 ontop of the mouse # <span style="color:#cd0e0e;">- fixed a major bug in which the selection would select random blocks for no reason whatsoever # <span style="color:#cd0e0e;">- fixed a grid size selector bug # <span style="color:#cd0e0e;">- fixed a bug in which it would automatically select some options before the player opened the edit tools # <span style="color:#cd0e0e;">- fixed the if gate checking strings # <span style="color:#cd0e0e;">- fixed the input gate completely <big>2022-12-31</big> # <span style="color:#0ecd7a;">+ added rejoin command # <span style="color:#0ecd7a;">+ added key input block # <span style="color:#0ecd7a;">+ added humanoid state changed block # <span style="color:#0ecd7a;">+ added a toggle for the do-on-gate system for the math gate # <span style="color:#0ecd7a;">+ selected blocks are now shared between the edit and transform tool # * changed how math gates work so now they can do math without any sort of number storage # <span style="color:#cd0e0e;">- fixed tp command # <span style="color:#cd0e0e;">- fixed some lag issues == '''2023''' == === '''January'''=== <big>2023-01-02</big> # <span style="color:#0ecd7a;">+ added tap input block # <span style="color:#0ecd7a;">+ added cmds # <span style="color:#0ecd7a;">+ added search bar to cmds # <span style="color:#0ecd7a;">+ added some animations to the gui # <span style="color:#0ecd7a;">+ nuke command now admits coordinates # <span style="color:#0ecd7a;">+ bring command # <span style="color:#0ecd7a;">+ to command # * changed how multiple selection rotate works drastically so it rotates as a tuple instead of individually # * changed the tool menu completely # * changed how some drags work # * resize no longer turns off its collisions # <span style="color:#cd0e0e;">- fixed a bug in which selection would occasionally break # <span style="color:#cd0e0e;">- fixed a bug in which changes would apply for only 1 person # <span style="color:#cd0e0e;">- fixed some major lag issues # <span style="color:#cd0e0e;">- fixed a bug related to physics # <span style="color:#cd0e0e;">- fixed a bug in which itd take a lot of time to place a block # <span style="color:#cd0e0e;">- fixed a lot of bugs in which routines would just fail # <span style="color:#cd0e0e;">- fixed tp again <big>2023-01-03</big> # <span style="color:#0ecd7a;">+ kick command # <span style="color:#0ecd7a;">+ unhighlight command # <span style="color:#0ecd7a;">+ untrail command # <span style="color:#0ecd7a;">+ variable blocks 🔥🔥🔥 # <span style="color:#0ecd7a;">+ build vector block (broken, will fix asap) # <span style="color:#0ecd7a;">+ platformstand on property changer # <span style="color:#0ecd7a;">+ seat block # <span style="color:#0ecd7a;">+ some mobile support # * changed some input gates so they support input ended and input started # * rotate is now way less laggy # * changed some gui elements again # * changed the text filtering system # <span style="color:#cd0e0e;">- fixed the unalignment bug for good 🥳🥳 # <span style="color:#cd0e0e;">- fixed property changer block # <span style="color:#cd0e0e;">- fixed drags # <span style="color:#cd0e0e;">- tried fixing morph block # <span style="color:#cd0e0e;">- fixed an infinite loop in a script that broke the entire game # <span style="color:#cd0e0e;">- fixed a bug in which the color picker wouldnt appear again if improperly closed <big>2023-01-04</big> # <span style="color:#0ecd7a;">+ yoo mobile compatability 🔥🔥🔥🔥🔥 # <span style="color:#0ecd7a;">+ some basic attributes # <span style="color:#0ecd7a;">+ added notifications for hints n stuff # <span style="color:#0ecd7a;">+ some more animations # * when disconnecting, every possible item now has a red outline around it # * optimized some scripts # <span style="color:#cd0e0e;">- fixed some pc issues # <span style="color:#cd0e0e;">- fixed some more drags # <span style="color:#cd0e0e;">- fixed paint tool # <span style="color:#cd0e0e;">- fixed material selector # <span style="color:#cd0e0e;">- fixed some templates # <span style="color:#cd0e0e;">- fixed dropdowns <big>2023-01-05</big> # <span style="color:#0ecd7a;">+ attributes managers # <span style="color:#0ecd7a;">+ surface attribute # <span style="color:#0ecd7a;">+ decal attribute # <span style="color:#0ecd7a;">+ weld attribute # <span style="color:#0ecd7a;">+ rope attribute # <span style="color:#0ecd7a;">+ killer attribute # <span style="color:#0ecd7a;">+ tripper attribute # <span style="color:#0ecd7a;">+ when editing a block, it'll show every single attribute of that block # <span style="color:#0ecd7a;">+ maxhealth command # <span style="color:#0ecd7a;">+ player identifiers in the cmds menu # * revamped the happy home template # * changed a lot of health related commands so they no longer affect godded players # * chat now closses when selecting a block # * :invisible now has an animation and is more transparent and no longer has a shadow # <span style="color:#cd0e0e;">- fixed a bug in which resize wouldn't resize if a block was really small # <span style="color:#cd0e0e;">- fixed materials (yet again) # <span style="color:#cd0e0e;">- fixed a bug in which dropdowns were not visible if they were at the bottom of the property panel <big>2023-01-06</big> # <span style="color:#0ecd7a;">+ upgraded happy home # <span style="color:#0ecd7a;">+ added baller attribute # <span style="color:#0ecd7a;">+ added controllable setting to baller # <span style="color:#0ecd7a;">+ jump power attribute # <span style="color:#0ecd7a;">+ walkspeed attribute # <span style="color:#0ecd7a;">+ animation for changing attributes # <span style="color:#0ecd7a;">+ attribute sfx # <span style="color:#0ecd7a;">+ point light attribute # <span style="color:#0ecd7a;">+ surface light attribute # <span style="color:#0ecd7a;">+ spot light attribute # <span style="color:#0ecd7a;">+ healer attribute # <span style="color:#0ecd7a;">+ damager attribute # <span style="color:#0ecd7a;">+ removelimbs command # <span style="color:#0ecd7a;">+ prismatic attribute # <span style="color:#0ecd7a;">+ rod attribute # <span style="color:#0ecd7a;">+ spring attribute # <span style="color:#0ecd7a;">+ ballsocket attribute # <span style="color:#0ecd7a;">+ teleporter attribute # <span style="color:#0ecd7a;">+ block teleporter attribute # <span style="color:#0ecd7a;">+ they work with keep velocity # <span style="color:#0ecd7a;">+ effect attribute # <span style="color:#cd0e0e;">- fixed way more bugs related to attributes <big>2023-01-09</big> # <span style="color:#0ecd7a;">+ number sequences # <span style="color:#0ecd7a;">+ effect attribute # <span style="color:#0ecd7a;">+ sign attribute # <span style="color:#0ecd7a;">+ copy colors with c/long press # <span style="color:#0ecd7a;">+ added teams and a lot of team related commands # <span style="color:#0ecd7a;">+ beam attribute # <span style="color:#0ecd7a;">+ highlight attribute # <span style="color:#0ecd7a;">+ copying blocks now copy attributes too # <span style="color:#0ecd7a;">+ clone block # <span style="color:#0ecd7a;">+ vehicle seat # <span style="color:#0ecd7a;">+ mesh block # <span style="color:#0ecd7a;">+ get game property block # <span style="color:#0ecd7a;">+ duplicate selection # <span style="color:#0ecd7a;">+ player chatted block # <span style="color:#0ecd7a;">+ maxhealth attribute # <span style="color:#0ecd7a;">+ teamer attribute # <span style="color:#0ecd7a;">+ time command # <span style="color:#0ecd7a;">+ gravity command # <span style="color:#0ecd7a;">+ added motor block # <span style="color:#0ecd7a;">+ added hinge block # <span style="color:#0ecd7a;">+ added servo block # <span style="color:#0ecd7a;">+ started working on data encryption # <span style="color:#0ecd7a;">+ started working on zones # * brickcolors can now be seen through the color selector # * anything that uses images now uses decal id instead of image id # * added attributes to templates # * duplicate selection now compatible with undo and redo # * wires are no longer that curvy # * optimized planet template # * changed how tools layout so they're the same way as world builder # * motor is now wireable # <span style="color:#cd0e0e;">- fixed color picker for mobile # <span style="color:#cd0e0e;">- fixed a grid related bug # <span style="color:#cd0e0e;">- fixed morph blocks # <span style="color:#cd0e0e;">- fixed teamers # <span style="color:#cd0e0e;">- fixed player chatted block # <span style="color:#cd0e0e;">- fixed a bug related to command blocks # <span style="color:#cd0e0e;">- fixed a small bug related to constraints # <span style="color:#cd0e0e;">- fixed motor, servo and hinge from having a weird orientation # <span style="color:#0ecd7a;">+ started working on data encryption # <span style="color:#0ecd7a;">+ started working on zones # !- fixed the grid offset bug (finnaly 🥳🥳) <big>2023-01-14</big> # <span style="color:#0ecd7a;">+ custom physical properties # <span style="color:#0ecd7a;">+ attribute changer block # <span style="color:#0ecd7a;">+ thrust attribute # <span style="color:#0ecd7a;">+ gravity changer attributes # * command block now can use variables too # <span style="color:#cd0e0e;">- fixed text filtering bugs <big>2023-01-15</big> # <span style="color:#0ecd7a;">+ added sound zone # <span style="color:#0ecd7a;">+ implemented a bunch of stuff related to zones # <span style="color:#0ecd7a;">+ added zones gui # <span style="color:#0ecd7a;">+ added create zones tool # * upgraded rotate # <span style="color:#cd0e0e;">- fixed a bug with templates and physical properties # <span style="color:#cd0e0e;">- fixed a small issue with springs <big>2023-01-16</big> # <span style="color:#0ecd7a;">+ added safe zone # <span style="color:#0ecd7a;">+ added physics zone # <span style="color:#0ecd7a;">+ sound zones now update the sound in real time # <span style="color:#0ecd7a;">+ physics zone now has support for unanchored parts # <span style="color:#0ecd7a;">+ remove zones tool # <span style="color:#0ecd7a;">+ edit zones tool # <span style="color:#0ecd7a;">+ transform zones tool # <span style="color:#0ecd7a;">+ multiple selection on transform zones tool # <span style="color:#0ecd7a;">+ zones are now invisible for normal players # * zones now cleanup when removed to reduce lag by a ton # * the color selector is now bigger # * changed how the color selector works so it's more comfortable to use # * selection frame is no longer visible when clicking quickly # * changed how sound zones work so they can be combined to give non square shapes to zones # * changed zone selection slightly # <span style="color:#cd0e0e;">- fixed a bug in which tool selection would act really weird # <span style="color:#cd0e0e;">- fixed the color picker # <span style="color:#cd0e0e;">- fixed zone placing <big>2023-01-22</big> # <span style="color:#0ecd7a;">+ parallel wiring # <span style="color:#0ecd7a;">+ fly command # <span style="color:#0ecd7a;">+ unfly command # <span style="color:#0ecd7a;">+ flyspeed command # <span style="color:#0ecd7a;">+ added some animations to the gui # * upgraded gui a ton # * color picker is now way bigger # * color picker's marker now uses the inverted color of the selected color # * frames can now be dragged from any point smoothly (unlike grabs smh 😤) # * servers will now run faster due to physics optimization # <span style="color:#cd0e0e;">- removed grabs # <span style="color:#cd0e0e;">- fixed some mobile compatability bugs here and there # <span style="color:#cd0e0e;">- fixed AND and XOR gate <big>2023-01-23</big> # <span style="color:#0ecd7a;">+ added world id to the core gui # <span style="color:#0ecd7a;">+ added game visits to the core gui # <span style="color:#0ecd7a;">+ added block count to the game gui # <span style="color:#0ecd7a;">+ zones now support undo and redo # <span style="color:#0ecd7a;">+ ! permissions # <span style="color:#0ecd7a;">+ ! basic game security # <span style="color:#0ecd7a;">+ ! permissions panel # <span style="color:#0ecd7a;">+ ! offline perming # <span style="color:#0ecd7a;">+ perm command # <span style="color:#0ecd7a;">+ unperm/demote command # <span style="color:#0ecd7a;">+ now you'll see yourself in a lighter color in the gui's leaderboard # <span style="color:#0ecd7a;">+ press space on flight mode to go upwards # <span style="color:#0ecd7a;">+ press ctrl on flight mode to go downwards # * grid size and undo/redo only pop up when building # * command blocks can no longer run admin commands # <span style="color:#cd0e0e;">- fixed a small bug with redo and undo # <span style="color:#cd0e0e;">- fixed a small gui placing bug # <span style="color:#cd0e0e;">- removed the properties panel because the old system was really messy (gonna replace soon dw) <big>2023-01-29</big> # <span style="color:#0ecd7a;">+ canbuild perm # <span style="color:#0ecd7a;">+ build zones # <span style="color:#0ecd7a;">+ half sphere # <span style="color:#0ecd7a;">+ hollow sphere # <span style="color:#0ecd7a;">+ corner cylinder # <span style="color:#0ecd7a;">+ corner cylinder 2 # <span style="color:#0ecd7a;">+ edge wedge # <span style="color:#0ecd7a;">+ edge sphere # <span style="color:#0ecd7a;">+ inverted edge sphere # <span style="color:#0ecd7a;">+ saving system prototype # <span style="color:#0ecd7a;">+ copy blocks in mobile by holding them down # <span style="color:#0ecd7a;">+ get block property block # <span style="color:#0ecd7a;">+ isalive to player property gate # <span style="color:#0ecd7a;">+ properties can now opened and closed # <span style="color:#0ecd7a;">+ ! game settings # <span style="color:#0ecd7a;">+ small security improvements # * buttons are now easier to click in mobile # * staff can no longer be edited through the perms gui # * mobile can now fly via double jump # * wires are no longer visible by default # * useinput in the property changer gate now also determine the selected block # <span style="color:#cd0e0e;">- fixed a bug in which attributes wouldn't be removed correctly # <span style="color:#cd0e0e;">- fixed unfly not working # <span style="color:#cd0e0e;">- touch input blocks not working # <span style="color:#cd0e0e;">- fixed commands being applied to everyone # <span style="color:#cd0e0e;">- fixed a bug in which indicators could be seen when selecting a block # <span style="color:#cd0e0e;">- fixed a small performance bug # <span style="color:#cd0e0e;">- fixed some mobile issues # <span style="color:#cd0e0e;">- fixed flight in mobile # <span style="color:#cd0e0e;">- fixed gethit # <span style="color:#cd0e0e;">- fixed build vector # <span style="color:#cd0e0e;">- fixed max health # <span style="color:#cd0e0e;">- fixed the block count # <span style="color:#cd0e0e;">- fixed a small bug related to shout # <span style="color:#cd0e0e;">- fixed players not being able to run commands # <span style="color:#cd0e0e;">- fixed property changer block # <span style="color:#cd0e0e;">- fixed wubby detecting the wrong device # <span style="color:#cd0e0e;">- fixed selection not closing when the main menu closes <big>2023-01-30</big> # <span style="color:#0ecd7a;">+ team name and team set can now be ran by command blocks # <span style="color:#0ecd7a;">+ stat saving # <span style="color:#0ecd7a;">+ added stats, set stat gate, get stat gate # <span style="color:#0ecd7a;">+ added gear block (V136) # <span style="color:#0ecd7a;">+ added a basic loading screen (V137) # <span style="color:#0ecd7a;">+ mobile players can now place zones (V138) # <span style="color:#0ecd7a;">+ ok fixed a ton of bugs n stuff (V141) <big>2023-01-31</big> # * fixed the resize bug and some other bugs like wiring not throwing input sometimes or set stat being broken (V142) # * fixed a major bug with resize in which if you were moving any tool and change tool and quickly switch to another tool, you would break the transform tool (V143) # * fixed the following transform tool bugs # <span style="color:#cd0e0e;">- quickly switching to another mode (like moving, resizing etc) would not upload to the server # <span style="color:#cd0e0e;">- if you are moving smt and you change tool, the changes will update to the server === '''February''' === <big>2023-02-01</big> # * fixed some bugs while placing blocks <big>2023-02-03</big> # * fixed a ton of bugs reported in bug-reports (V145) # <span style="color:#cd0e0e;">- camera lock should be fixed in mobile # <span style="color:#cd0e0e;">- marbles no longer weight so you can fly with one of them # <span style="color:#cd0e0e;">- confirm button not showing in mobile # <span style="color:#cd0e0e;">- text input placeholder text fixed # <span style="color:#cd0e0e;">- text input bottom position fixed # <span style="color:#cd0e0e;">- block default to non collide (hope this annoying one is fixed) # <span style="color:#cd0e0e;">- attributes now remove when clicking twice <big>2023-02-04</big> # <span style="color:#0ecd7a;">+ added a report game button # <span style="color:#0ecd7a;">+ command blocks can now use admin commands as long as the last person who edited it is an admin and still permed # * fixed a small annoying core bug # * fixed morph block for good # * hopefully fixed the random blocks deleting bug # * fixed permissions and other small bugs like number setters and number math (V147) <big>2023-02-05</big> # <span style="color:#0ecd7a;">+ added a button for mobile players to fly # * fixed a small block facing bug # * fixed a major bug in which spamming the transform buttons would really bug the selected button # * fixed flight activating when holding space # * fixed a bug in which you couldn't jump/ go up in fly # * fixed motor however it spins in its own axis hope u guys don't mind # * fixed a bug in which input blocks couldn't be attribut'd # * world name and description can now be edited (V150) # * bug fixes (V151) # * fixed highlight attribute being deleted # * fixed zone placement (V152) <big>2023-02-06</big> # <span style="color:#0ecd7a;">+ added sound block (V157) # * fixed sound zones # * applied a fix to the transform bug in which the gui wouldn't pop up for some reason # * fixed brickcolors (selecting brickcolors grr) # * fixed zones placement (again) (V154) # * added modulus and atan to math gate # * added display message block (output) (V155) (lets you display notifications and chat messages) # * fixed game settings # * fixed game breaking bug in which the report button wasn't visible (V156) <big>2023-02-11</big> # <span style="color:#0ecd7a;">+ wubby now runs faster since ive updated the physics handler script # currently working on saving # * fixed a bug in which notifications wouldn't filter +use {INPUT} # * fixed a bug when cloning wiring <big>2023-02-12</big> # * fixed the block count and now walkspeed and jumppower game properties update in real time # * fixed a small vulnerability related to build zones <big>2023-02-13</big> # ! currently making everything work together <big>2023-02-18</big> # <span style="color:#0ecd7a;">+ game setup gui now works # * fixed a major bug in which some settings would straight up not change # * fixed some bugs related to load in <big>2023-02-20</big> # <span style="color:#0ecd7a;">+ search games/id (allows checking which game you're about to play) <big>2023-02-21</big> # <span style="color:#0ecd7a;">+ joining a player in wubby will now teleport you to their game # <span style="color:#0ecd7a;">+ linked the game itself with the hub # <span style="color:#0ecd7a;">+ visits and blocks are now visible <big>2023-02-25</big> # <span style="color:#0ecd7a;">+ kick & ban now teleports you to the hub # <span style="color:#0ecd7a;">+ kick & ban now has an optional reason parameter # * fixed quick buttons on the core gui (quickly perm/kick/ban someone) === '''March''' === <big>2023-03-06</big> # <span style="color:#0ecd7a;">+ fixed loading in not loading attributes and wiring correctly # <span style="color:#0ecd7a;">+ attributes and wiring are fixed # <span style="color:#0ecd7a;">+ fixed saving <big>2023-03-12</big> # <span style="color:#0ecd7a;">+ attributes save <big>2023-03-13</big> # <span style="color:#0ecd7a;">+ fixed a bug in which if you loaded in before wubby, guis would not load # <span style="color:#0ecd7a;">+ fixed a bug in which you couldn't modify game properties # <span style="color:#0ecd7a;">+ added allow reset and allow rejoin game settings (allow rejoin enables/disables the :rejoin command (which is on by default)) # <span style="color:#0ecd7a;">+ added no collision attribute # <span style="color:#0ecd7a;">+ added some hints here and there on attributes # <span style="color:#0ecd7a;">+ fixed a bug in which properties would not be established # <span style="color:#0ecd7a;">+ fixed wiring <big>2023-03-18</big> # <span style="color:#0ecd7a;">+ fixed some attributes # <span style="color:#0ecd7a;">+ fixed a bug related to placing attributes # <span style="color:#0ecd7a;">+ fixed a bug related to wiring on startup # <span style="color:#0ecd7a;">+ fixed a memory leak # <span style="color:#0ecd7a;">+ fixed bug in which wiring wouldn't wire # <span style="color:#0ecd7a;">+ the game freezes until the entire game loads in so y'know structures like cars n such don't break on startup <big>2023-03-19</big> # <span style="color:#0ecd7a;">+ fixed a bug in which sometimes some properties would not show up in the attributes menu # <span style="color:#0ecd7a;">+ fixed thrusts # <span style="color:#0ecd7a;">+ fixed a bug in which you couldn't move with wasd when going upwards/downwards flying # <span style="color:#0ecd7a;">+ fixed bug that attributes wouldn't completely load in <big>2023-03-31</big> # <span style="color:#0ecd7a;">+ added field of view game setting # <span style="color:#0ecd7a;">+ added extra layer of security # <span style="color:#0ecd7a;">+ removed the following properties in the get player property block: # VelocityX, VelocityY, VelocityZ, PositionX, PositionY, PositionZ, RotationX, RotationY, RotationZ, # MouseHitX, MouseHitY, MouseHitZ # <span style="color:#0ecd7a;">+ replaced them with the following properties: # Velocity, Position, Orientation, Mouse3DPosition # <span style="color:#0ecd7a;">+ added a "break vector block" # <span style="color:#0ecd7a;">+ added a screen when first playing wubby that warns players to not um violate roblox tos # <span style="color:#0ecd7a;">+ cleaned up some animations === '''July''' === <big>2023-07-05</big> | Wubby Release # <span style="color:#ffe600;">! released wubby # <span style="color:#0ecd7a;">+ attribute changers now use the input if the property matches # * raised free worlds from 20 to 50 # * gears no longer show up when you're building # <span style="color:#cd0e0e;">- fixed the if gate from always powering true with text # <span style="color:#cd0e0e;">- fixed the game property gate # <span style="color:#cd0e0e;">- fixed a big vulnerability that would let you edit ANYTHING in the game # <span style="color:#cd0e0e;">- removed "ghost servers" # <span style="color:#cd0e0e;">- fixed f11 # <span style="color:#cd0e0e;">- fixed searching by id # <span style="color:#cd0e0e;">- somewhat fixed actives # <span style="color:#cd0e0e;">- fixed boolean values on the attribute changer block # <span style="color:#cd0e0e;">- fixed the morph block # <span style="color:#cd0e0e;">- fixed the 2 owner bug more or less # <span style="color:#cd0e0e;">- fixed some problems with duplicating <big>2023-07-07</big> # <span style="color:#0ecd7a;">+ added a daily streak system # <span style="color:#0ecd7a;">+ added featuring # <span style="color:#0ecd7a;">+ added stat teleporter attribute # <span style="color:#0ecd7a;">+ added delay property on every teleporter # <span style="color:#0ecd7a;">+ added ignoredeactivation property in the delay gate # * message command no longer requires a player # <span style="color:#cd0e0e;">- ! fixed actives for once # <span style="color:#cd0e0e;">- ! fixed wiring breaking for no reason when rejoining # <span style="color:#cd0e0e;">- fixed fonts turning weird when rejoining # <span style="color:#cd0e0e;">- fixed set stat gate # <span style="color:#cd0e0e;">- fixed settings saving # <span style="color:#cd0e0e;">- fixed stat visible # <span style="color:#cd0e0e;">- fixed textures not appearing # <span style="color:#cd0e0e;">- fixed banning people # <span style="color:#cd0e0e;">- fixed welds with property changers <big>2023-07-09</big> # <span style="color:#0ecd7a;">+ added cooldown property to the clone block # <span style="color:#0ecd7a;">+ added target rotation to clone blocks # <span style="color:#0ecd7a;">+ added dodecahedron # <span style="color:#0ecd7a;">+ added fence # <span style="color:#0ecd7a;">+ added egg # <span style="color:#0ecd7a;">+ added stairs # * you can now wire things from outputs which just yields until their assigned task is done # * reporting now requieres atleast 10 characters (stupid reports really went down to zero with this change lol) # * morph blocks now waits until your character has loaded in preventing some issues # * clicking twice on the same block while placing 2 block attributes no longer does anything # <span style="color:#cd0e0e;">- fixed global banning # <span style="color:#cd0e0e;">- fixed an issue that would let players change ANY PROPERTY through the property changer # <span style="color:#cd0e0e;">- fixed baller movement # <span style="color:#cd0e0e;">- fixed wiring not hiding the inventory correctly # <span style="color:#cd0e0e;">- fixed menu not hiding the inventory correctly # <span style="color:#cd0e0e;">- fixed changing some attributes # <span style="color:#cd0e0e;">- fixed delay on teleporters # <span style="color:#cd0e0e;">- fixed stat teles # <span style="color:#cd0e0e;">- fixed some animations <big>2023-07-12</big> # <span style="color:#0ecd7a;">+ added lookvector property for the get player property gate # <span style="color:#0ecd7a;">+ added stat block (for lazy people) # <span style="color:#0ecd7a;">+ added player event block # <span style="color:#0ecd7a;">+ added nukechoco command # * changed how parallel wiring works # * changed some documentation # <span style="color:#cd0e0e;">- fixed a bug that would make the set stat gate multiply decimals # <span style="color:#cd0e0e;">- fixed change signal block # <span style="color:#cd0e0e;">- fixed apply impulse on physics zones # <span style="color:#cd0e0e;">- fixed text input on bottom from not showing the controls # <span style="color:#cd0e0e;">- fixed temp bans lo # <span style="color:#cd0e0e;">- fixed kickabe command <big>2023-07-17</big> # <span style="color:#0ecd7a;">+ added clean command # <span style="color:#0ecd7a;">+ added some properties that allow you to change how body parts are # * changed how some numbers are filtered # * lowered the chances of actives not loading in on the first try # * clone blocks can no longer clone other clone blocks # <span style="color:#cd0e0e;">- fixed changing size to effects # <span style="color:#cd0e0e;">- fixed tshirt property # <span style="color:#cd0e0e;">- fixed shirt property # <span style="color:#cd0e0e;">- fixed pants property # <span style="color:#cd0e0e;">- fixed target rotation on clone blocks # <span style="color:#cd0e0e;">- fixed resizing in build zones # <span style="color:#cd0e0e;">- fixed /c system and /team # <span style="color:#cd0e0e;">- fixed rotation increment for plus # <span style="color:#cd0e0e;">- fixed useinput in the property changer === '''August''' === <big>2023-08-02</big> # <span style="color:#0ecd7a;">+ ! npcs # <span style="color:#0ecd7a;">+ ! path blocks # <span style="color:#0ecd7a;">+ "motor orientation" to servos, motors and hinges # <span style="color:#0ecd7a;">+ added a bunch of aliases for different blocks # <span style="color:#0ecd7a;">+ added get npc property gate # <span style="color:#0ecd7a;">+ path modifier attribute # <span style="color:#0ecd7a;">+ message shout options for message display # <span style="color:#0ecd7a;">+ message color for message display # <span style="color:#0ecd7a;">+ message time for message display # <span style="color:#0ecd7a;">+ attach block setting "replace existing blocks" # <span style="color:#0ecd7a;">+ added byte, length and packsize to text editing gates # * jump command now ignores if you're mid air # * changed how some blocks load in, so mechanisms with these blocks no longer break # * changed how blocks setup, so now there should be less bugs with precise first times # * affect npcs properties in attributes has been replaced by a dropdown that lets you customize what will attributes affect # * wiring is now a bit faster # * anchoring blocks now resets their angular velocity too # * menu now orders players by how important they are # <span style="color:#cd0e0e;">- ! fixed motors # <span style="color:#cd0e0e;">- ! fixed hinges # <span style="color:#cd0e0e;">- ! fixed servos # <span style="color:#cd0e0e;">- ! fixed variables # <span style="color:#cd0e0e;">- ! fixed effects maybe # <span style="color:#cd0e0e;">- ! impulse command is FIXED!!! # <span style="color:#cd0e0e;">- fixed some animations # <span style="color:#cd0e0e;">- fixed some freecam problems # <span style="color:#cd0e0e;">- fixed burn command # <span style="color:#cd0e0e;">- fixed trails # <span style="color:#cd0e0e;">- fixed some wiring problems # <span style="color:#cd0e0e;">- fixed property changers with enums # <span style="color:#cd0e0e;">- fixed how some attributes get edited # <span style="color:#cd0e0e;">- fixed setting mesh ids after placing mesh blocks # <span style="color:#cd0e0e;">- fixed stat save false # <span style="color:#cd0e0e;">- fixed block count # <span style="color:#cd0e0e;">- fixed setting attributes faces manually # <span style="color:#cd0e0e;">- fixed duplicating attributes with the duplicate selection tool <big>2023-08-09</big> # <span style="color:#0ecd7a;">+ ! camera blocks # <span style="color:#0ecd7a;">+ ! camera zones # <span style="color:#0ecd7a;">+ name property to get npc property gate # <span style="color:#0ecd7a;">+ normal property to text editing gate # <span style="color:#0ecd7a;">+ drop-down search bar # <span style="color:#0ecd7a;">+ drop-down hints # <span style="color:#0ecd7a;">+ dropper tool for vectors # <span style="color:#0ecd7a;">+ filter properties # <span style="color:#0ecd7a;">+ stat show command # <span style="color:#0ecd7a;">+ added mouse movement to touch detector # <span style="color:#0ecd7a;">+ added get num npcs alive to get game property # * number sequences no longer require ">" to work (the "omggg i can't set size" bug) # * changing perms no longer changes ur tool if you're still permed # <span style="color:#cd0e0e;">- fixed attributes dropdowns # <span style="color:#cd0e0e;">- fixed the annoying "sliders setting all to 0" when dragging bug # <span style="color:#cd0e0e;">- fixed attach block debris # <span style="color:#cd0e0e;">- fixed some attributes with attach blocks and clone blocks # <span style="color:#cd0e0e;">- fixed hints still being there after removing attributes # <span style="color:#cd0e0e;">- fixed pixels per stud being a boolean # <span style="color:#cd0e0e;">- fixed sliders not working # <span style="color:#cd0e0e;">- fixed getting out of ambient zones # <span style="color:#cd0e0e;">- fixed paint tool <big>2023-08-12</big> # <span style="color:#0ecd7a;">+ ! npc teams # <span style="color:#0ecd7a;">+ bubble setting to message display blocks (works with players, npcs and blocks) # <span style="color:#0ecd7a;">+ camerashake command # <span style="color:#0ecd7a;">+ cameraoffset command # <span style="color:#0ecd7a;">+ added loop through all npcs into loop through everyone gate # <span style="color:#0ecd7a;">+ pyramidal frustum # <span style="color:#0ecd7a;">+ conical frustum # <span style="color:#0ecd7a;">+ vector dropper now supports velocity # <span style="color:#0ecd7a;">+ double block attributes now show the block they're linked to # * rejoin now sends you to the hub if you're the only player on the server # * any command that kicks the player is now instant and more exploiter-proof # * build zones now show their limits # <span style="color:#cd0e0e;">- ! fixed build zones # <span style="color:#cd0e0e;">- fixed number sequences being negative # <span style="color:#cd0e0e;">- fixed exiting ambient zones # <span style="color:#cd0e0e;">- fixed camera zone killing you for no reason # <span style="color:#cd0e0e;">- fixed core menu not appearing when creating a world # <span style="color:#cd0e0e;">- fixed switching from one camera zone to another # <span style="color:#cd0e0e;">- fixed switching from a sound zone to another # <span style="color:#cd0e0e;">- fixed duplicating wiring # <span style="color:#cd0e0e;">- fixed rotating slider setting grid size to 0.01 # <span style="color:#cd0e0e;">- made npcs a bit more performant <big>2023-08-15</big> # <span style="color:#0ecd7a;">+ npcs now climb trusses correctly # * changed how npcs chase and they should be smarter now # * r6 ballers and ragdolls will now change the camera focus to the center of your character to avoid seizures # <span style="color:#cd0e0e;">- fixed if gates # <span style="color:#cd0e0e;">- fixed wiring overall # <span style="color:#cd0e0e;">- fixed r15 attach blocks # <span style="color:#cd0e0e;">- ballers and ragdolls no longer mess up the camera on a camera zone <big>2023-08-17</big> # <span style="color:#0ecd7a;">+ noclip command # <span style="color:#0ecd7a;">+ clip command # <span style="color:#0ecd7a;">+ :notepad command # <span style="color:#0ecd7a;">+ animations for the gui # <span style="color:#0ecd7a;">+ cameraoffset and camerashake now have animations to reduce eyestrain # <span style="color:#0ecd7a;">+ icons for the gui # <span style="color:#0ecd7a;">+ ;freecamstiff command # <span style="color:#0ecd7a;">+ documented :time # <span style="color:#0ecd7a;">+ no output property for storage changer gates # * lastedited is now a player command # * when you select a transparent block, it's surface box will now be invisible # * when transforming blocks, their outlines are now hidden until you release the mouse # <span style="color:#cd0e0e;">- ! made some important fixes to saving # <span style="color:#cd0e0e;">- fixed set stat taggin # <span style="color:#cd0e0e;">- attach blocks without collision now don't get detected by raycasting # <span style="color:#cd0e0e;">- fixed unburn # <span style="color:#cd0e0e;">- removed dummy <big>2023-08-18</big> # <span style="color:#0ecd7a;">+ ! water world settings # <span style="color:#0ecd7a;">+ ! water configuration to ambient zones # <span style="color:#0ecd7a;">+ gui improvements overall # <span style="color:#0ecd7a;">+ search bar for attributes # <span style="color:#0ecd7a;">+ icons for attributes # * changed how npcs die to be more performant and have less physics glitches # * gui adjustments # <span style="color:#cd0e0e;">- ! fixed attach blocks despawning probably # <span style="color:#cd0e0e;">- fixed editing some properties inside build zones # <span style="color:#cd0e0e;">- fixed ballers detaching your camera <big>2023-08-19</big> # <span style="color:#0ecd7a;">+ ! :clearduplicates command # <span style="color:#cd0e0e;">- ! saving now does some extra checks when saving blocks to ensure that there are no duplicates # <span style="color:#cd0e0e;">- fixed using rotation with the property changer # <span style="color:#cd0e0e;">- fixed setting mesh ids # <span style="color:#cd0e0e;">- wubby now does a few extra checks after inserting the scripts to ensure that the world doesn't load in twice <big>2023-08-23</big> # <span style="color:#0ecd7a;">+ ! added a lot of chat configuration settings to the world settings (14 to be exact) # <span style="color:#0ecd7a;">+ ! time cycle world setting lol 😹😹 # <span style="color:#0ecd7a;">+ smoke attribute # <span style="color:#0ecd7a;">+ fire attribute # <span style="color:#0ecd7a;">+ sparkles attribute # * :mute now hides the input bar too # <span style="color:#cd0e0e;">- ! fixed spawning npcs with wiring # <span style="color:#cd0e0e;">- fixed loading being infinite # <span style="color:#cd0e0e;">- fixed setting images on attributes === '''September''' === <big>2023-09-18</big> # <span style="color:#0ecd7a;">+ ! in-world shop # <span style="color:#0ecd7a;">+ ! shop # <span style="color:#0ecd7a;">+ ! hats, auras and chat tags # <span style="color:#0ecd7a;">+ ! inventory # <span style="color:#0ecd7a;">+ ! local output block # <span style="color:#0ecd7a;">+ ! wirer block # <span style="color:#0ecd7a;">+ ! backups # <span style="color:#0ecd7a;">+ you can now buy wubbits with robux # <span style="color:#0ecd7a;">+ plus perk: you get more wubbits from worlds # <span style="color:#0ecd7a;">+ plus perk: free chat tag and hat # <span style="color:#0ecd7a;">+ plus perk: 2 extra backups # <span style="color:#0ecd7a;">+ plus perk: equip 2 auras at once # <span style="color:#0ecd7a;">+ added world settings to control if u want items from the wubby shop in your world # <span style="color:#0ecd7a;">+ shop purchase block (input) # <span style="color:#0ecd7a;">+ player has pass gate # <span style="color:#0ecd7a;">+ camera coordinates in get player property gate # <span style="color:#0ecd7a;">+ normal players can now set a block's color to 0 0 0 # <span style="color:#0ecd7a;">+ readvariables command (shows all the wiring variables in the notepad) # <span style="color:#0ecd7a;">+ upgraded how variables filter # <span style="color:#0ecd7a;">+ world owners can do purchase tests to test if their stuff work # <span style="color:#0ecd7a;">+ gui improvements # * ! drastically changed how wubbits are obtained # * ! drastically changed how npcs check for players (massive optimization improvement) # * ! drastically changed how most input blocks work (another massive optimization improvement) # * ! drastically changed how some touch attributes are handled (handled by clients, much more performant and instant) # * not, and, xor and or gates now do a "cleanup" when fired, removing unnecessary inputs and outputs # * if you're not permed the "perm ur friends" notification won't appear anymore # * wiring is now slightly faster checking inputs # * command blocks now require the last player who edited them to have the "can use commands" # * placed mesh blocks now get hidden when saved, to avoid issues # * cloned wiring is no longer dropped if it's inside the cloned model # * cloned and attached blocks now listen for input if they're handled on the server # <span style="color:#cd0e0e;">- ! fixed the annoying npc stutter bug # <span style="color:#cd0e0e;">- removed the player parameter from the message command # <span style="color:#cd0e0e;">- fixed attach block tping you sometimes # <span style="color:#cd0e0e;">- fixed some wiring blocks not deactivating # <span style="color:#cd0e0e;">- parallel wiring and local outputs cannot be cloned anymore # <span style="color:#cd0e0e;">- fixed sky bottom not saving # <span style="color:#cd0e0e;">- fixed player chatted's cooldown # <span style="color:#cd0e0e;">- fixed NaN in a lot of commands # <span style="color:#cd0e0e;">- fixed R6 not having forcefields # <span style="color:#cd0e0e;">- fixed ragdolls having a standing still seizure === '''November''' === <big>2023-11-06</big> # <span style="color:#0ecd7a;">+ ! hugely revamped the transform gui # <span style="color:#0ecd7a;">+ ! global movement # <span style="color:#0ecd7a;">+ ! non pivot rotating # <span style="color:#0ecd7a;">+ ! dragging # <span style="color:#0ecd7a;">+ passes and items now support decal ids # <span style="color:#0ecd7a;">+ ! tutorial template +small gui tutorial # <span style="color:#0ecd7a;">+ ! added "safe mode" world status (temporarily disables wiring, attributes (except newly placed), special blocks and temporarily freezes physics (anchors all blocks)) # <span style="color:#0ecd7a;">+ ! implemented the "backrub" saving system which makes saving faster, more lightweight and more reliable # <span style="color:#0ecd7a;">+ ! added a lot of sounds (opening the menu, clicking a boolean, etc) # <span style="color:#0ecd7a;">+ added "(team name)" player identifier that selects every player inside a team # <span style="color:#0ecd7a;">+ added a lot of game juice and game feedback # <span style="color:#0ecd7a;">+ added "(team name)"{number} player identifier which selects {number} random players in a team # <span style="color:#0ecd7a;">+ added "(team name)"{number}% player identifier which selects {number}% of the players in a team # <span style="color:#0ecd7a;">+ added reverb, pitch shift and echo settings to newly placed sound zones # <span style="color:#0ecd7a;">+ on mobile, now you can hold on a block to add/remove it from the selection # <span style="color:#0ecd7a;">+ added color correction settings to world settings / ambient zones # <span style="color:#0ecd7a;">+ added anchor settings to the block touch detector # <span style="color:#0ecd7a;">+ added "includes" and "excludes" to the if gate and stat teles # <span style="color:#0ecd7a;">+ added "device" to get player property gate # <span style="color:#0ecd7a;">+ added unattach command # <span style="color:#0ecd7a;">+ added SUPER SECRET BLOCK!!!! # <span style="color:#0ecd7a;">+ added a rules popup button to the hub # <span style="color:#0ecd7a;">+ added 9 auras # <span style="color:#0ecd7a;">+ added 3 hats # <span style="color:#0ecd7a;">+ added ;rotation command which sets a player's rotation # * ! cloned and attached input/special blocks now work # * ! cloned and attached input/special blocks now work # * backup failing operation notifications are now more descriptive # * attacking npcs with gears no longer deal damage if their tool is taken away from them # * smart npcs whose tools got taken away from them now toggle on the fleeing state # * changed how :cmds searches commands so it's now more comfortable to use # * the transform tool now uses the last block you selected as the pivot instead of the oldest one # * property changers now have a tiny cooldown to avoid crashes # * changed how some properties sort for the better # * morph blocks are now output blocks too that use a player's name/npc block as input to morph it # * anything that requires images now gets saved in a much more performant way # * changed how rotating and tilting works so now you can rotate a block in any way # * sound zones now muffle when you open the world menu # * usernames are now copyable (menu) # * face transparency now matches head transparency in morph and npc blocks # * upgraded the sign gui (it was ugly) # * the lightning command now accepts coordinates # * attach blocks now output the main block instead of a random one # * variables are now compatible with vectors too # <span style="color:#cd0e0e;">- ! fixed undo and redo not saving changes # <span style="color:#cd0e0e;">- ! fixed the grid offset bug # <span style="color:#cd0e0e;">- ! fixed blocks being weirdly offseted from the pivot block when placing blocks # <span style="color:#cd0e0e;">- ! fixed resize not resizing blocks in the correct way # <span style="color:#cd0e0e;">- fixed stocks with gear and stat blocks # <span style="color:#cd0e0e;">- npcs with wander cooldown set to 0 no longer dance like crazy # <span style="color:#cd0e0e;">- tried fixing the "stats not loading" bug # <span style="color:#cd0e0e;">- fixed some gui animations not displaying correctly # <span style="color:#cd0e0e;">- fixed a visual bug while copying blocks # <span style="color:#cd0e0e;">- fixed the path block # <span style="color:#cd0e0e;">- fixed some aspects of the prompt block when using parallel wiring # <span style="color:#cd0e0e;">- fixed running commands at players which names start with "random" # <span style="color:#cd0e0e;">- fixed bool storage # <span style="color:#cd0e0e;">- fixed NaN in the world shop # <span style="color:#cd0e0e;">- fixed world setup jamming # <span style="color:#cd0e0e;">- fixed mesh blocks not saving their texture correctly # <span style="color:#cd0e0e;">- fixed blue resetting when opening the menu # <span style="color:#cd0e0e;">- fixed some hats not showing up correctly # <span style="color:#cd0e0e;">- attribute names no longer tag # <span style="color:#cd0e0e;">- attempted to fix welds breaking on rejoin # <span style="color:#cd0e0e;">- motors, hinges and servos should now break way less often # <span style="color:#cd0e0e;">- fixed setting world name/description through the hub # <span style="color:#cd0e0e;">- fixed placing zones not saving properties # <span style="color:#cd0e0e;">- fixed beam attribute # <span style="color:#cd0e0e;">- fixed rotating and tilting in mobile # <span style="color:#cd0e0e;">- fixed copying colors with c <big>2023-11-11</big> # <span style="color:#0ecd7a;">+ ! new awesome and juicy and super awesome repeater gate which replaces the old one (logic) # <span style="color:#0ecd7a;">+ new :scale command # * ! changed a lot of gate colors # <span style="color:#cd0e0e;">- fixed 360° rotating with property changer and etc # <span style="color:#cd0e0e;">- fixed the annoying selection box bug # <span style="color:#cd0e0e;">- fixed a bug that would display the wrong amount of wubbits when buying something # <span style="color:#cd0e0e;">- fixed anchoring attach/cloned blocks returning to their og pos # <span style="color:#cd0e0e;">- fixed morph blocks on npcs == '''2024''' == === '''January''' === <big>2024-01-27</big> # <span style="color:#0ecd7a;">+ ! world setting changer block # <span style="color:#0ecd7a;">+ ! variable support blocks # <span style="color:#0ecd7a;">+ ! local variables # <span style="color:#0ecd7a;">+ ! zone changer block # <span style="color:#0ecd7a;">+ ! atmosphere world setting # <span style="color:#0ecd7a;">+ ! warp attribute # <span style="color:#0ecd7a;">+ ! break gate # <span style="color:#0ecd7a;">+ ! new world info panel # <span style="color:#0ecd7a;">+ ! multiple thumbnails # <span style="color:#0ecd7a;">+ ! favorite count # <span style="color:#0ecd7a;">+ ! player list # <span style="color:#0ecd7a;">+ ! world panel customizable color # <span style="color:#0ecd7a;">+ ! wubby now uses a much faster networking module that makes connections between the server and the client as fast as possible # <span style="color:#0ecd7a;">+ ! WIRING INTERPRETER!! # <span style="color:#0ecd7a;">+ sharing variables through warps # <span style="color:#0ecd7a;">+ added increment setting to repeaters # <span style="color:#0ecd7a;">+ the gui now has new sounds to increase feedback # <span style="color:#0ecd7a;">+ hollow half sphere # <span style="color:#0ecd7a;">+ ingot # <span style="color:#0ecd7a;">+ spiked sphere # <span style="color:#0ecd7a;">+ coil # <span style="color:#0ecd7a;">+ wind world setting # <span style="color:#0ecd7a;">+ gravity world setting # <span style="color:#0ecd7a;">+ cloud world settings # <span style="color:#0ecd7a;">+ added getting an npc by name et viceversa # <span style="color:#0ecd7a;">+ banned people now display their ban reason # <span style="color:#0ecd7a;">+ "focus block" property in camera blocks that makes your camera focus on a block # <span style="color:#0ecd7a;">+ min and max camera distance properties to the camera zone # <span style="color:#0ecd7a;">+ paint tool now lets you specific whether color material and color or just color or just material # <span style="color:#0ecd7a;">+ 7 new command prefixes: , " & ( ) _ # # <span style="color:#0ecd7a;">+ maxhealth to get player property # <span style="color:#0ecd7a;">+ equippedgear to get player property # <span style="color:#0ecd7a;">+ ignore deactivation to repeater gates # <span style="color:#0ecd7a;">+ "player despawn delay" world setting # <span style="color:#0ecd7a;">+ healthchanged property to player event block # <span style="color:#0ecd7a;">+ :nightvision command # <span style="color:#0ecd7a;">+ "clear variables on shutdown" world setting # <span style="color:#0ecd7a;">+ added a ;spectate command # <span style="color:#0ecd7a;">+ input and output blocks now have images to differentiate them more # <span style="color:#0ecd7a;">+ added frame loop block # <span style="color:#0ecd7a;">+ there's a list of random descriptions u can get for ur world now # <span style="color:#0ecd7a;">+ "world visible on actives page" world setting # <span style="color:#0ecd7a;">+ added a few keys to the key input block # * ! MASSIVE OPTIMIZATION (istg the game feels like it now has 20 extra fps for me) # * ! implemented native code to wiring so it runs way faster # * ! massive gui changes across the entire game # * ! teleporting requests now react better because the player now loads the area before teleporting # * ! zones can now have up to 5 different shapes: block, sphere, cylinder, wedge and cornerwedge # * ! when ctrl c, the cloned blocks' connections will remain # * ! replaced "platform stand" property in property changer blocks by "respect physics" # * ! respect physics property in property changers now keep your movement and your momentum # * sound blocks now muffle too when opening the menu # * npcs now wander in a much more desyncronized way to make them look more human # * normal builders can't see inaccesible blocks anymore # * bulk delete should now crash less # * get npc property now supports npc names # * permissions will now be listed by their importance # * blockstepping in get npc and player property now respects the block's collisions # * get mouse pos now excludes zones # * :team autoassign is now false by default # * attached blocks with attributes no longer affect the player that they're attached to # * some wiring outputs and inputs are now faster # * more properties in wiring blocks are variable compatible # * :explode now allows coordinates # * world setting sliders now update in real time # * blocks that used to require the last player who edited them to be the owner now only require the last player to be an admin # * the saving system is now more stable when saving big worlds # * gates no longer render if they're 500 studs away from the camera # * "hold" in path blocks now creates a queue of places to go to # * searching blocks now supports other languages # <span style="color:#cd0e0e;">- ! fixed whitelisted, private and banned worlds from being accessed by randos # <span style="color:#cd0e0e;">- ! fixed R15 in R6 worlds # <span style="color:#cd0e0e;">- ! fixed not being able to change some properties in build zones # <span style="color:#cd0e0e;">- ! fixed some gates not turning off in parallel wiring # <span style="color:#cd0e0e;">- ! fixed health changing attributes not correctly setting your health # <span style="color:#cd0e0e;">- ! fixed placing triangles # <span style="color:#cd0e0e;">- ! fixed and gates on parallel wiring # <span style="color:#cd0e0e;">- ! fixed setting a block property in mobile # <span style="color:#cd0e0e;">- ! fixed "force" in path block not forcing the npc to move to a certain place the way it should # <span style="color:#cd0e0e;">- fixed dying while ragdoll not resetting your character # <span style="color:#cd0e0e;">- tried fixing the build gui being visible by visitors # <span style="color:#cd0e0e;">- tried fixing :set stat # <span style="color:#cd0e0e;">- fixed some guis not working on mobile # <span style="color:#cd0e0e;">- fixed some problems with the player touch block # <span style="color:#cd0e0e;">- fixed being able to select npcs' hats # <span style="color:#cd0e0e;">- fixed health regen rate for npcs # <span style="color:#cd0e0e;">- fixed ambient zones not updating in real time # <span style="color:#cd0e0e;">- fixed camera zones not updating in real time # <span style="color:#cd0e0e;">- fixed beam attribute # <span style="color:#cd0e0e;">- fixed some issues on morph blocks and npcs # <span style="color:#cd0e0e;">- fixed excludes in IF gates # <span style="color:#cd0e0e;">- fixed a bug in which number storages weren't able to store numbers if it did complex calculations earlier # <span style="color:#cd0e0e;">- fixed scrolling through the properties panel of a zone in mobile # <span style="color:#cd0e0e;">- fixed exiting ambient zones with color correction # <span style="color:#cd0e0e;">- fixed placing zones in mobile # <span style="color:#cd0e0e;">- fixed players having different colors on their screens # <span style="color:#cd0e0e;">- fixed text property in text input gates # <span style="color:#cd0e0e;">- fixed shoulder accessory in morph blocks and npcs # <span style="color:#cd0e0e;">- fixed placing attributes in build zones # <span style="color:#cd0e0e;">- fixed skyboxes not working sometimes # <span style="color:#cd0e0e;">- fixed not being able to change your status in mobile # <span style="color:#cd0e0e;">- fixed sound blocks # <span style="color:#cd0e0e;">- attempted fixing welds # <span style="color:#cd0e0e;">- tried fixing npc died and was killed events # <span style="color:#cd0e0e;">- fixed renaming backups # <span style="color:#cd0e0e;">- fixed a few problems with attributes' particles # <span style="color:#cd0e0e;">- fixed some minor gui bugs in the hub # <span style="color:#cd0e0e;">- fixed the rotation command lagging your character # <span style="color:#cd0e0e;">- pressing X on a text input gate should no longer fire the gate === '''March''' === <big>2024-03-10</big> # <span style="color:#0ecd7a;">+ ! logs and :logs command # <span style="color:#0ecd7a;">+ ! PEMDAS in wiring: "(3+{variable})/2" # <span style="color:#0ecd7a;">+ ! npcs can now use guns if their gear has "gun" in its name # <span style="color:#0ecd7a;">+ crystal block # <span style="color:#0ecd7a;">+ the gravity command now allows players as a third parameter # <span style="color:#0ecd7a;">+ images now support player usernames # * ! reduced a lot of script lengths by a ton # * ! commands, some things playerside and math gates now run much faster # * changed how blocks are placed so now they're instant # * triangles are now more comfortable to place # * ROUND in math gate now allows rounding to custom numbers # * get stat gate now returns 0 instead of turning off if it doesn't find the stat # <span style="color:#cd0e0e;">- ! fixed morph blocks # <span style="color:#cd0e0e;">- ! fixed build zones # <span style="color:#cd0e0e;">- ! fixed stats not saving correctly when hidden # <span style="color:#cd0e0e;">- ! fixed unanchoring resetting block position # <span style="color:#cd0e0e;">- fixed a memory leak on the server # <span style="color:#cd0e0e;">- fixed ban command not being able to ban offline players # <span style="color:#cd0e0e;">- fixed camera zones setting your zoom to 0 for some reason # <span style="color:#cd0e0e;">- tried fixing skies resetting # <span style="color:#cd0e0e;">- fixed doing {INPUT} in variable boxes # <span style="color:#cd0e0e;">- fixed some variable problems # <span style="color:#cd0e0e;">- fixed stats hiding when creating them # <span style="color:#cd0e0e;">- fixed :lastedited in mobile <big>2024-03-27</big> # <span style="color:#0ecd7a;">+ build color block # <span style="color:#0ecd7a;">+ color variables # <span style="color:#0ecd7a;">+ color operations block # <span style="color:#0ecd7a;">+ getrandomplayerinteam # * the get game property gate is now always consistent # * get random player now accepts a username to ignore # * break gate now works with loop through everyone gate # * some visual changes to selections # <span style="color:#cd0e0e;">- fixed :gravity (num) (plr) not working # <span style="color:#cd0e0e;">- fixed doing decimals while building === '''April''' === <big>2024-04-01</big> | aprill foos update 😹😹😹 # <span style="color:#0ecd7a;">+ ! massive gui revamp # <span style="color:#0ecd7a;">+ ! new wubby aesthetic # <span style="color:#0ecd7a;">+ ! ui editing # <span style="color:#0ecd7a;">+ new awesome block # <span style="color:#0ecd7a;">+ new animations # <span style="color:#0ecd7a;">+ added new skyboxes # <span style="color:#0ecd7a;">+ added new sound effects to make the game feel more juicy # <span style="color:#0ecd7a;">+ special notifications that warn you about possible dangers in your world # <span style="color:#0ecd7a;">+ added some hints to make the game easier to understand # * ! changed how some numbers work internally so now they don't do the floating point bug # * ! wiring now runs even faster with the usage of buffers # * did some changes so commands are now more responsive # * renamed some blocks # * changes to the gui so it's now more accessible for everyone # * the gui now feels way nicer overall # <span style="color:#cd0e0e;">- ! fixed unnecessary texts being filtered # <span style="color:#cd0e0e;">- removed dummy # <span style="color:#cd0e0e;">- fixed vectors being taken as 1 number # <span style="color:#cd0e0e;">- patched an exploit related to sending packets to the server with third party scripts # <span style="color:#cd0e0e;">- fixed a bug that wouldn't send the changes you did with the paint tool to the server for some reason # <span style="color:#cd0e0e;">- fixed a bug that wouldn't display the kill park block in the blocks menu # <span style="color:#cd0e0e;">- fixed a bug that wouldn't let you grab guis correctly in mobile # <span style="color:#cd0e0e;">- fixed the changelog from saying the truth # <span style="color:#cd0e0e;">- fixed some hints displaying the wrong way # <span style="color:#cd0e0e;">- patched an exploit that would let exploiters spawn 3 aliens in your world update revert # <span style="color:#0ecd7a;">+ ! added unnecessary texts being filtered # <span style="color:#0ecd7a;">+ added vectors being taken as 1 number # <span style="color:#0ecd7a;">+ added an exploit related to sending packets to the server with third party scripts # <span style="color:#0ecd7a;">+ added a bug that wouldn't send the changes you did with the paint tool to the server for some reason # <span style="color:#0ecd7a;">+ added a bug that wouldn't display the kill park block in the blocks menu # <span style="color:#0ecd7a;">+ added a bug that wouldn't let you grab guis correctly in mobile # <span style="color:#0ecd7a;">+ the changelog now says the truth # <span style="color:#0ecd7a;">+ added some hints displaying the wrong way # <span style="color:#0ecd7a;">+ added an exploit that would let exploiters spawn 3 aliens in your world # * ! changed how some numbers work internally so now they do the floating point bug # * ! wiring now runs even slower without the usage of buffers # * did some changes so commands are now less responsive # * renamed some blocks # * changes to the gui so it's now less accessible for everyone # * the gui now feels way worse overall # <span style="color:#cd0e0e;">- ! removed the massive gui revamp # <span style="color:#cd0e0e;">- ! removed new wubby aesthetic # <span style="color:#cd0e0e;">- ! removed ui editing # <span style="color:#cd0e0e;">- removed new animations # <span style="color:#cd0e0e;">- removed new skyboxes # <span style="color:#cd0e0e;">- removed new sound effects to make the game feel less juicy # <span style="color:#cd0e0e;">- removed some special notifications that warn you about possible dangers in your world # <span style="color:#cd0e0e;">- removed some hints to make the game harder to understand # <span style="color:#cd0e0e;">- removed dummy b69e2a6681598ca251e1d8387ac7cd796c9cc5ea 410 409 2024-04-20T03:53:52Z Yourlocalonionion 6 added 2024-4-17 and 2024-4-18 wikitext text/x-wiki {{WIP}} {{Notice|Wubby was released on July 5, 2023}} {{Notice|If you want to contribute, add from [https://web.archive.org/web/20240205171400mp_/https://wiki.wubbygame.com/en/Changelog https://wiki.wubbygame.com/en/Changelog]}} == '''2022''' == === '''December''' === <big>2022-12-07</big> # <span style="color:#0ecd7a;">+ added around 12 blocks # <span style="color:#0ecd7a;">+ added an special category # <span style="color:#0ecd7a;">+ added multiple block transform tool # <span style="color:#0ecd7a;">+ added a new way to select brickcolors # <span style="color:#0ecd7a;">+ if you attach the properties gui to one side of the screen, the undo and redo button and the grid size panel will go to the other side # * changed how spheres work so now they resize in a custom way # * changed a bit how blocks are displayed to allow search in the future # * made undo and redo button a bit smaller # * changed overall the size of the gui so it fits bigger screens better # <span style="color:#cd0e0e;">- fixed a bug that somehow broke setnetworkserver and hidetextures properties # <span style="color:#cd0e0e;">- fixed some lag issues # <span style="color:#cd0e0e;">- fixed a bug in which blocks wouldn't load when trying to load in <big>2022-12-08</big> # <span style="color:#0ecd7a;">+ added search bar for block search # <span style="color:#0ecd7a;">+ added search bar for enum searchdiff # <span style="color:#0ecd7a;">+ selected enum by default will highlight # * fixed how the enum selector works so it's less prone to breaking # * replaced some things around # * turned most of the gui into scale so it fits better in larger and smaller devices # <span style="color:#cd0e0e;">- fixed a bug related to the transform tool not closing correctly # <span style="color:#cd0e0e;">- fixed resize resizing in a weird way # <span style="color:#cd0e0e;">- fixed move tool so it now goes in the right way # <span style="color:#cd0e0e;">- fixed a really important bug in which blocks affected by the transform tool would continue being cancollide off after turned off # <span style="color:#cd0e0e;">- fixed a bug in which the selection box would not clear correctly <big>2022-12-09</big> # <span style="color:#0ecd7a;">+ added z, x and c keybinds to select modes in the transform tool # <span style="color:#0ecd7a;">+ holding ctrl while clicking on an already selected part will deselect it # <span style="color:#0ecd7a;">+ added text block # * changed how building and editing works for future compatability with wiring (a bit broken, will fix tomorrow) # * changed some variable settings so they're more precise # <span style="color:#cd0e0e;">- fixed resize from doing pretty weird stuff # <span style="color:#cd0e0e;">- resize will no longer turn a part into a thin piece of paper and move it in a weird way at the same time # <span style="color:#cd0e0e;">- multiple selection no longer selects already selected blocks # <span style="color:#cd0e0e;">- the transform tool no longer makes really big jumps between grabs # <span style="color:#cd0e0e;">- move tool has been fixed so now every part follows the main part instead of its own axis # <span style="color:#cd0e0e;">- fixed a bug in which the selection would not recognize clicks sometimes # <span style="color:#cd0e0e;">- fixed a major bug in which every single gui turned off when the player died # <span style="color:#cd0e0e;">- removed some useless lines of codes so the game runs with less lag <big>2022-12-10</big> # <span style="color:#0ecd7a;">+ added font choosing enum # <span style="color:#0ecd7a;">+ added floating text block # <span style="color:#0ecd7a;">+ added burger block # <span style="color:#0ecd7a;">+ added ketchup block # <span style="color:#0ecd7a;">+ added "secret" category # * changed how the main block handler works # * changed a lot of internal stuff u guys don't care about lol 💔💔 # <span style="color:#cd0e0e;">- fixed undo from literally not working with the edit tool, paint tool and transform tool # <span style="color:#cd0e0e;">- same applies to redo # <span style="color:#cd0e0e;">- fixed a bug in which the enum face select screen would not work for no reason whatsoever # <span style="color:#cd0e0e;">- fixed the edit tool and build tools completely # <span style="color:#cd0e0e;">- fixed text block from not letting some properties apply # <span style="color:#cd0e0e;">- fixed a small lag issue with enums <big>2022-12-11</big> # <span style="color:#0ecd7a;">+ added spiked cylinder # <span style="color:#0ecd7a;">+ added octogon # <span style="color:#0ecd7a;">+ added hexagon # <span style="color:#0ecd7a;">+ added inverted cylinder # <span style="color:#0ecd7a;">+ added cylinder cap # <span style="color:#0ecd7a;">+ added prompt block # <span style="color:#0ecd7a;">+ added click block # <span style="color:#0ecd7a;">+ added AND gate # <span style="color:#0ecd7a;">+ added NOT gate <big>2022-12-12</big> # <span style="color:#0ecd7a;">+ added a goddamn big button to switch between wiring & building # <span style="color:#0ecd7a;">+ added a button to switch to connection mode # <span style="color:#0ecd7a;">+ added a button to switch to disconnection mode # <span style="color:#0ecd7a;">!+ started coding the wiring system # <span style="color:#0ecd7a;">!+ added line creation and destruction functions # * added a shit ton of variables to each one of these blocks just because # * made wires more curvy # * made green wires faster <big>2022-12-17</big> # <span style="color:#0ecd7a;">+ added disconnect tool # <span style="color:#0ecd7a;">+ new fancy and cool and epic animations for various shit # <span style="color:#0ecd7a;">+ when you focus on one block with the disconnect tool the lines that do not correspond with that block (aka connected to another block and not connected to that block) will get transparent (wiring indicators too) to avoid confusion and increase clarity # <span style="color:#0ecd7a;">+ wiring lines now curve more # * changed a bit how wiring works so now when you disconnect something the game makes sure to not power those again until they're powered again # * changed how preview wires look # * changed how normal wires look slightly # <span style="color:#cd0e0e;">- fixed a visual bug in which wires would not appear as active even though they were # <span style="color:#cd0e0e;">- ixed a bug in which gates will sometimes assing the wrong value <big>2022-12-18</big> # <span style="color:#0ecd7a;">+ added a command system # <span style="color:#0ecd7a;">+ added invisible command # <span style="color:#0ecd7a;">+ added visible command # <span style="color:#0ecd7a;">+ added kill command # <span style="color:#0ecd7a;">+ added explode command # <span style="color:#0ecd7a;">+ added ghost command # <span style="color:#0ecd7a;">+ added freeze command # <span style="color:#0ecd7a;">+ added unfreeze command # <span style="color:#0ecd7a;">+ added sit command # <span style="color:#0ecd7a;">+ added jump command # <span style="color:#0ecd7a;">+ added message command (aka shout but you can specify which player can see it) # <span style="color:#0ecd7a;">+ added god command # <span style="color:#0ecd7a;">+ added ungod command # <span style="color:#0ecd7a;">+ added gyro command (locks the character's rotation) # <span style="color:#0ecd7a;">+ added ungyro command # <span style="color:#0ecd7a;">+ added blind command # <span style="color:#0ecd7a;">+ added blind command # <span style="color:#0ecd7a;">+ added "all" to specifiers # <span style="color:#0ecd7a;">+ added "me" to specifiers # <span style="color:#0ecd7a;">+ added "others" to specifiers # <span style="color:#0ecd7a;">+ added "random(number)" to specifiers (selects a specified amount of random players) # <span style="color:#0ecd7a;">+ added "%" specifiers (selects a percentage of the players) # <span style="color:#0ecd7a;">+ added player specifiers + display name specifiers # * the amount of time in which a message in the message command is displayed depends on how long it is <big>2022-12-19</big> # <span style="color:#0ecd7a;">+ added lighting command (aka smite but instead of a smite, it kills u with a fucking lighting 💋) # <span style="color:#0ecd7a;">+ added nuke command # <span style="color:#0ecd7a;">+ added fling command # <span style="color:#0ecd7a;">+ added trail command (there's also a special color (🏳️‍🌈), added it cuz um rainbows r cool i swear it hasn't got any relationship with me i swear) # <span style="color:#0ecd7a;">+ added highlight command (basically makes the player visible through surfaces) # <span style="color:#0ecd7a;">+ added sparkles command # <span style="color:#0ecd7a;">+ added heal command # <span style="color:#0ecd7a;">+ added damage command # <span style="color:#0ecd7a;">+ added max health command # <span style="color:#0ecd7a;">+ added magnet command (you can set the force!) # <span style="color:#0ecd7a;">+ added unmagnet command <big>2022-12-23</big> # <span style="color:#0ecd7a;">+ added command block # <span style="color:#0ecd7a;">+ added delay gate # <span style="color:#0ecd7a;">+ added number storage gate # <span style="color:#0ecd7a;">+ added number math gate (add, sub, mult, div, pow and sqrt) # <span style="color:#0ecd7a;">+ added number setter gate # * changed drastically how wiring works so now 2 things cannot run at once in the same gate # * new "gate cap" which determines how many actions have the gates done in total in a frame # * changed how wiring works internally so it works faster # <span style="color:#cd0e0e;">- fixed a major bug in which gates couldn't power other gates # <span style="color:#cd0e0e;">- fixed a visual bug in which the preview line wouldn't show <big>2022-12-25</big> # <span style="color:#0ecd7a;">+ made a ton of gates n stuff placeable # <span style="color:#0ecd7a;">+ now you can set if gates are visible or not # <span style="color:#0ecd7a;">+ gate part transparency # <span style="color:#0ecd7a;">+ added hints on the properties menu, which can go from tutorials to tips and tricks # * changed how gates look cuz they used to be ugly # * optimized the properties script # * changed every single text inside the gates so they have better color compatability # <span style="color:#cd0e0e;">- fixed a bug in which when adding a connection it wouldn't work if the input was active # <span style="color:#cd0e0e;">- fixed a bug in which the not gate wouldn't power by default # <span style="color:#cd0e0e;">- fixed sliders from working in a weird way # <span style="color:#cd0e0e;">- fixed a bug in which info wouldnt display for some reason # <span style="color:#cd0e0e;">- fixed dropdowns from not showing the text correctly for some reason <big>2022-12-26</big> # <span style="color:#0ecd7a;">+ made more gates placeable # <span style="color:#0ecd7a;">+ made the prompt block placeable # <span style="color:#0ecd7a;">+ made the click block placeable # <span style="color:#0ecd7a;">+ added useactivationtime to every input gate # <span style="color:#0ecd7a;">+ added block touched # <span style="color:#0ecd7a;">+ added player touched # <span style="color:#0ecd7a;">+ added absolute value, factorial, sin, cosin and tan to the math gate # <span style="color:#0ecd7a;">+ now you can change an storage's value through the properties menu # <span style="color:#0ecd7a;">+ putting {INPUT} in the value of a math gate/math setter use the input instead of the selected value # * changed how edit recognizes some values # * made the properties menu faster to load # * gates can no longer be resized # <span style="color:#cd0e0e;">- fixed the edit tool # <span style="color:#cd0e0e;">- fixed a bug in which outputs would instantly power when created for some reason # <span style="color:#cd0e0e;">- fixed the delay gate # <span style="color:#cd0e0e;">- fixed some properties inside the info panels of gates not changing <big>2022-12-27</big> # <span style="color:#0ecd7a;">+ made even more blocks placeable # <span style="color:#0ecd7a;">+ added light block # <span style="color:#0ecd7a;">+ started implementing property changer # <span style="color:#0ecd7a;">+ added text storage # <span style="color:#0ecd7a;">+ added text editing gate # <span style="color:#0ecd7a;">+ now you can use {INPUT} on the command block # <span style="color:#0ecd7a;">+ speed command # <span style="color:#0ecd7a;">+ jump power command # <span style="color:#0ecd7a;">+ made player detector placeable # <span style="color:#0ecd7a;">+ undo and redo now compatible with wiring # <span style="color:#0ecd7a;">+ text filtering to wiring # <span style="color:#0ecd7a;">+ made text filtering detect when it's an id of an item # <span style="color:#0ecd7a;">+ repeater gate # * message command now shows the message for less time # * message command shows a smaller text # <span style="color:#cd0e0e;">- fixed a visual bug in which wires would seem active when they weren't # <span style="color:#cd0e0e;">- fixed not gate # <span style="color:#cd0e0e;">- fixed some gates not displaying the correct info <big>2022-12-29</big> # <span style="color:#0ecd7a;">+ property changer # <span style="color:#0ecd7a;">+ text input gate # <span style="color:#0ecd7a;">+ added templates # <span style="color:#0ecd7a;">+ blur command # <span style="color:#0ecd7a;">+ fov command # <span style="color:#0ecd7a;">+ fix command # <span style="color:#0ecd7a;">+ unanchored parts now respawn when falling to the void # * changed how sliders work so now they don't flood the undo redo list # * changed how sliders work so their preview loads faster # <span style="color:#cd0e0e;">- fixed a bug in which wiring would go back for no reason at all <big>2022-12-30</big> # <span style="color:#0ecd7a;">+ added an invisible grid under you so now if there's no block to place something, you'd still be able to place blocks # <span style="color:#0ecd7a;">+ tp # <span style="color:#0ecd7a;">+ added <1 stud grid # <span style="color:#0ecd7a;">+ holding ctrl with the size tool now resizes blocks in both ways # * changed move tool so it supports <1 stud grid # * changed entirely how resize works so it's no longer biggy and supports increments # * changed how move tool works so it uses increments # * resize now also supports rotated parts # * changed the placement system so it supports <1 grid size # * multiple selection no longer selects locked blocks # * some gui adjustments # <span style="color:#cd0e0e;">- fixed another bug related to sliders # <span style="color:#cd0e0e;">- fixed a bug in which placement would place blocks up in the sky for no reason whatsoever # <span style="color:#cd0e0e;">- fixed a lot of templates having offset # <span style="color:#cd0e0e;">- fixed a selection visual bug in which it placed the selection frame 35 ontop of the mouse # <span style="color:#cd0e0e;">- fixed a major bug in which the selection would select random blocks for no reason whatsoever # <span style="color:#cd0e0e;">- fixed a grid size selector bug # <span style="color:#cd0e0e;">- fixed a bug in which it would automatically select some options before the player opened the edit tools # <span style="color:#cd0e0e;">- fixed the if gate checking strings # <span style="color:#cd0e0e;">- fixed the input gate completely <big>2022-12-31</big> # <span style="color:#0ecd7a;">+ added rejoin command # <span style="color:#0ecd7a;">+ added key input block # <span style="color:#0ecd7a;">+ added humanoid state changed block # <span style="color:#0ecd7a;">+ added a toggle for the do-on-gate system for the math gate # <span style="color:#0ecd7a;">+ selected blocks are now shared between the edit and transform tool # * changed how math gates work so now they can do math without any sort of number storage # <span style="color:#cd0e0e;">- fixed tp command # <span style="color:#cd0e0e;">- fixed some lag issues == '''2023''' == === '''January'''=== <big>2023-01-02</big> # <span style="color:#0ecd7a;">+ added tap input block # <span style="color:#0ecd7a;">+ added cmds # <span style="color:#0ecd7a;">+ added search bar to cmds # <span style="color:#0ecd7a;">+ added some animations to the gui # <span style="color:#0ecd7a;">+ nuke command now admits coordinates # <span style="color:#0ecd7a;">+ bring command # <span style="color:#0ecd7a;">+ to command # * changed how multiple selection rotate works drastically so it rotates as a tuple instead of individually # * changed the tool menu completely # * changed how some drags work # * resize no longer turns off its collisions # <span style="color:#cd0e0e;">- fixed a bug in which selection would occasionally break # <span style="color:#cd0e0e;">- fixed a bug in which changes would apply for only 1 person # <span style="color:#cd0e0e;">- fixed some major lag issues # <span style="color:#cd0e0e;">- fixed a bug related to physics # <span style="color:#cd0e0e;">- fixed a bug in which itd take a lot of time to place a block # <span style="color:#cd0e0e;">- fixed a lot of bugs in which routines would just fail # <span style="color:#cd0e0e;">- fixed tp again <big>2023-01-03</big> # <span style="color:#0ecd7a;">+ kick command # <span style="color:#0ecd7a;">+ unhighlight command # <span style="color:#0ecd7a;">+ untrail command # <span style="color:#0ecd7a;">+ variable blocks 🔥🔥🔥 # <span style="color:#0ecd7a;">+ build vector block (broken, will fix asap) # <span style="color:#0ecd7a;">+ platformstand on property changer # <span style="color:#0ecd7a;">+ seat block # <span style="color:#0ecd7a;">+ some mobile support # * changed some input gates so they support input ended and input started # * rotate is now way less laggy # * changed some gui elements again # * changed the text filtering system # <span style="color:#cd0e0e;">- fixed the unalignment bug for good 🥳🥳 # <span style="color:#cd0e0e;">- fixed property changer block # <span style="color:#cd0e0e;">- fixed drags # <span style="color:#cd0e0e;">- tried fixing morph block # <span style="color:#cd0e0e;">- fixed an infinite loop in a script that broke the entire game # <span style="color:#cd0e0e;">- fixed a bug in which the color picker wouldnt appear again if improperly closed <big>2023-01-04</big> # <span style="color:#0ecd7a;">+ yoo mobile compatability 🔥🔥🔥🔥🔥 # <span style="color:#0ecd7a;">+ some basic attributes # <span style="color:#0ecd7a;">+ added notifications for hints n stuff # <span style="color:#0ecd7a;">+ some more animations # * when disconnecting, every possible item now has a red outline around it # * optimized some scripts # <span style="color:#cd0e0e;">- fixed some pc issues # <span style="color:#cd0e0e;">- fixed some more drags # <span style="color:#cd0e0e;">- fixed paint tool # <span style="color:#cd0e0e;">- fixed material selector # <span style="color:#cd0e0e;">- fixed some templates # <span style="color:#cd0e0e;">- fixed dropdowns <big>2023-01-05</big> # <span style="color:#0ecd7a;">+ attributes managers # <span style="color:#0ecd7a;">+ surface attribute # <span style="color:#0ecd7a;">+ decal attribute # <span style="color:#0ecd7a;">+ weld attribute # <span style="color:#0ecd7a;">+ rope attribute # <span style="color:#0ecd7a;">+ killer attribute # <span style="color:#0ecd7a;">+ tripper attribute # <span style="color:#0ecd7a;">+ when editing a block, it'll show every single attribute of that block # <span style="color:#0ecd7a;">+ maxhealth command # <span style="color:#0ecd7a;">+ player identifiers in the cmds menu # * revamped the happy home template # * changed a lot of health related commands so they no longer affect godded players # * chat now closses when selecting a block # * :invisible now has an animation and is more transparent and no longer has a shadow # <span style="color:#cd0e0e;">- fixed a bug in which resize wouldn't resize if a block was really small # <span style="color:#cd0e0e;">- fixed materials (yet again) # <span style="color:#cd0e0e;">- fixed a bug in which dropdowns were not visible if they were at the bottom of the property panel <big>2023-01-06</big> # <span style="color:#0ecd7a;">+ upgraded happy home # <span style="color:#0ecd7a;">+ added baller attribute # <span style="color:#0ecd7a;">+ added controllable setting to baller # <span style="color:#0ecd7a;">+ jump power attribute # <span style="color:#0ecd7a;">+ walkspeed attribute # <span style="color:#0ecd7a;">+ animation for changing attributes # <span style="color:#0ecd7a;">+ attribute sfx # <span style="color:#0ecd7a;">+ point light attribute # <span style="color:#0ecd7a;">+ surface light attribute # <span style="color:#0ecd7a;">+ spot light attribute # <span style="color:#0ecd7a;">+ healer attribute # <span style="color:#0ecd7a;">+ damager attribute # <span style="color:#0ecd7a;">+ removelimbs command # <span style="color:#0ecd7a;">+ prismatic attribute # <span style="color:#0ecd7a;">+ rod attribute # <span style="color:#0ecd7a;">+ spring attribute # <span style="color:#0ecd7a;">+ ballsocket attribute # <span style="color:#0ecd7a;">+ teleporter attribute # <span style="color:#0ecd7a;">+ block teleporter attribute # <span style="color:#0ecd7a;">+ they work with keep velocity # <span style="color:#0ecd7a;">+ effect attribute # <span style="color:#cd0e0e;">- fixed way more bugs related to attributes <big>2023-01-09</big> # <span style="color:#0ecd7a;">+ number sequences # <span style="color:#0ecd7a;">+ effect attribute # <span style="color:#0ecd7a;">+ sign attribute # <span style="color:#0ecd7a;">+ copy colors with c/long press # <span style="color:#0ecd7a;">+ added teams and a lot of team related commands # <span style="color:#0ecd7a;">+ beam attribute # <span style="color:#0ecd7a;">+ highlight attribute # <span style="color:#0ecd7a;">+ copying blocks now copy attributes too # <span style="color:#0ecd7a;">+ clone block # <span style="color:#0ecd7a;">+ vehicle seat # <span style="color:#0ecd7a;">+ mesh block # <span style="color:#0ecd7a;">+ get game property block # <span style="color:#0ecd7a;">+ duplicate selection # <span style="color:#0ecd7a;">+ player chatted block # <span style="color:#0ecd7a;">+ maxhealth attribute # <span style="color:#0ecd7a;">+ teamer attribute # <span style="color:#0ecd7a;">+ time command # <span style="color:#0ecd7a;">+ gravity command # <span style="color:#0ecd7a;">+ added motor block # <span style="color:#0ecd7a;">+ added hinge block # <span style="color:#0ecd7a;">+ added servo block # <span style="color:#0ecd7a;">+ started working on data encryption # <span style="color:#0ecd7a;">+ started working on zones # * brickcolors can now be seen through the color selector # * anything that uses images now uses decal id instead of image id # * added attributes to templates # * duplicate selection now compatible with undo and redo # * wires are no longer that curvy # * optimized planet template # * changed how tools layout so they're the same way as world builder # * motor is now wireable # <span style="color:#cd0e0e;">- fixed color picker for mobile # <span style="color:#cd0e0e;">- fixed a grid related bug # <span style="color:#cd0e0e;">- fixed morph blocks # <span style="color:#cd0e0e;">- fixed teamers # <span style="color:#cd0e0e;">- fixed player chatted block # <span style="color:#cd0e0e;">- fixed a bug related to command blocks # <span style="color:#cd0e0e;">- fixed a small bug related to constraints # <span style="color:#cd0e0e;">- fixed motor, servo and hinge from having a weird orientation # <span style="color:#0ecd7a;">+ started working on data encryption # <span style="color:#0ecd7a;">+ started working on zones # !- fixed the grid offset bug (finnaly 🥳🥳) <big>2023-01-14</big> # <span style="color:#0ecd7a;">+ custom physical properties # <span style="color:#0ecd7a;">+ attribute changer block # <span style="color:#0ecd7a;">+ thrust attribute # <span style="color:#0ecd7a;">+ gravity changer attributes # * command block now can use variables too # <span style="color:#cd0e0e;">- fixed text filtering bugs <big>2023-01-15</big> # <span style="color:#0ecd7a;">+ added sound zone # <span style="color:#0ecd7a;">+ implemented a bunch of stuff related to zones # <span style="color:#0ecd7a;">+ added zones gui # <span style="color:#0ecd7a;">+ added create zones tool # * upgraded rotate # <span style="color:#cd0e0e;">- fixed a bug with templates and physical properties # <span style="color:#cd0e0e;">- fixed a small issue with springs <big>2023-01-16</big> # <span style="color:#0ecd7a;">+ added safe zone # <span style="color:#0ecd7a;">+ added physics zone # <span style="color:#0ecd7a;">+ sound zones now update the sound in real time # <span style="color:#0ecd7a;">+ physics zone now has support for unanchored parts # <span style="color:#0ecd7a;">+ remove zones tool # <span style="color:#0ecd7a;">+ edit zones tool # <span style="color:#0ecd7a;">+ transform zones tool # <span style="color:#0ecd7a;">+ multiple selection on transform zones tool # <span style="color:#0ecd7a;">+ zones are now invisible for normal players # * zones now cleanup when removed to reduce lag by a ton # * the color selector is now bigger # * changed how the color selector works so it's more comfortable to use # * selection frame is no longer visible when clicking quickly # * changed how sound zones work so they can be combined to give non square shapes to zones # * changed zone selection slightly # <span style="color:#cd0e0e;">- fixed a bug in which tool selection would act really weird # <span style="color:#cd0e0e;">- fixed the color picker # <span style="color:#cd0e0e;">- fixed zone placing <big>2023-01-22</big> # <span style="color:#0ecd7a;">+ parallel wiring # <span style="color:#0ecd7a;">+ fly command # <span style="color:#0ecd7a;">+ unfly command # <span style="color:#0ecd7a;">+ flyspeed command # <span style="color:#0ecd7a;">+ added some animations to the gui # * upgraded gui a ton # * color picker is now way bigger # * color picker's marker now uses the inverted color of the selected color # * frames can now be dragged from any point smoothly (unlike grabs smh 😤) # * servers will now run faster due to physics optimization # <span style="color:#cd0e0e;">- removed grabs # <span style="color:#cd0e0e;">- fixed some mobile compatability bugs here and there # <span style="color:#cd0e0e;">- fixed AND and XOR gate <big>2023-01-23</big> # <span style="color:#0ecd7a;">+ added world id to the core gui # <span style="color:#0ecd7a;">+ added game visits to the core gui # <span style="color:#0ecd7a;">+ added block count to the game gui # <span style="color:#0ecd7a;">+ zones now support undo and redo # <span style="color:#0ecd7a;">+ ! permissions # <span style="color:#0ecd7a;">+ ! basic game security # <span style="color:#0ecd7a;">+ ! permissions panel # <span style="color:#0ecd7a;">+ ! offline perming # <span style="color:#0ecd7a;">+ perm command # <span style="color:#0ecd7a;">+ unperm/demote command # <span style="color:#0ecd7a;">+ now you'll see yourself in a lighter color in the gui's leaderboard # <span style="color:#0ecd7a;">+ press space on flight mode to go upwards # <span style="color:#0ecd7a;">+ press ctrl on flight mode to go downwards # * grid size and undo/redo only pop up when building # * command blocks can no longer run admin commands # <span style="color:#cd0e0e;">- fixed a small bug with redo and undo # <span style="color:#cd0e0e;">- fixed a small gui placing bug # <span style="color:#cd0e0e;">- removed the properties panel because the old system was really messy (gonna replace soon dw) <big>2023-01-29</big> # <span style="color:#0ecd7a;">+ canbuild perm # <span style="color:#0ecd7a;">+ build zones # <span style="color:#0ecd7a;">+ half sphere # <span style="color:#0ecd7a;">+ hollow sphere # <span style="color:#0ecd7a;">+ corner cylinder # <span style="color:#0ecd7a;">+ corner cylinder 2 # <span style="color:#0ecd7a;">+ edge wedge # <span style="color:#0ecd7a;">+ edge sphere # <span style="color:#0ecd7a;">+ inverted edge sphere # <span style="color:#0ecd7a;">+ saving system prototype # <span style="color:#0ecd7a;">+ copy blocks in mobile by holding them down # <span style="color:#0ecd7a;">+ get block property block # <span style="color:#0ecd7a;">+ isalive to player property gate # <span style="color:#0ecd7a;">+ properties can now opened and closed # <span style="color:#0ecd7a;">+ ! game settings # <span style="color:#0ecd7a;">+ small security improvements # * buttons are now easier to click in mobile # * staff can no longer be edited through the perms gui # * mobile can now fly via double jump # * wires are no longer visible by default # * useinput in the property changer gate now also determine the selected block # <span style="color:#cd0e0e;">- fixed a bug in which attributes wouldn't be removed correctly # <span style="color:#cd0e0e;">- fixed unfly not working # <span style="color:#cd0e0e;">- touch input blocks not working # <span style="color:#cd0e0e;">- fixed commands being applied to everyone # <span style="color:#cd0e0e;">- fixed a bug in which indicators could be seen when selecting a block # <span style="color:#cd0e0e;">- fixed a small performance bug # <span style="color:#cd0e0e;">- fixed some mobile issues # <span style="color:#cd0e0e;">- fixed flight in mobile # <span style="color:#cd0e0e;">- fixed gethit # <span style="color:#cd0e0e;">- fixed build vector # <span style="color:#cd0e0e;">- fixed max health # <span style="color:#cd0e0e;">- fixed the block count # <span style="color:#cd0e0e;">- fixed a small bug related to shout # <span style="color:#cd0e0e;">- fixed players not being able to run commands # <span style="color:#cd0e0e;">- fixed property changer block # <span style="color:#cd0e0e;">- fixed wubby detecting the wrong device # <span style="color:#cd0e0e;">- fixed selection not closing when the main menu closes <big>2023-01-30</big> # <span style="color:#0ecd7a;">+ team name and team set can now be ran by command blocks # <span style="color:#0ecd7a;">+ stat saving # <span style="color:#0ecd7a;">+ added stats, set stat gate, get stat gate # <span style="color:#0ecd7a;">+ added gear block (V136) # <span style="color:#0ecd7a;">+ added a basic loading screen (V137) # <span style="color:#0ecd7a;">+ mobile players can now place zones (V138) # <span style="color:#0ecd7a;">+ ok fixed a ton of bugs n stuff (V141) <big>2023-01-31</big> # * fixed the resize bug and some other bugs like wiring not throwing input sometimes or set stat being broken (V142) # * fixed a major bug with resize in which if you were moving any tool and change tool and quickly switch to another tool, you would break the transform tool (V143) # * fixed the following transform tool bugs # <span style="color:#cd0e0e;">- quickly switching to another mode (like moving, resizing etc) would not upload to the server # <span style="color:#cd0e0e;">- if you are moving smt and you change tool, the changes will update to the server === '''February''' === <big>2023-02-01</big> # * fixed some bugs while placing blocks <big>2023-02-03</big> # * fixed a ton of bugs reported in bug-reports (V145) # <span style="color:#cd0e0e;">- camera lock should be fixed in mobile # <span style="color:#cd0e0e;">- marbles no longer weight so you can fly with one of them # <span style="color:#cd0e0e;">- confirm button not showing in mobile # <span style="color:#cd0e0e;">- text input placeholder text fixed # <span style="color:#cd0e0e;">- text input bottom position fixed # <span style="color:#cd0e0e;">- block default to non collide (hope this annoying one is fixed) # <span style="color:#cd0e0e;">- attributes now remove when clicking twice <big>2023-02-04</big> # <span style="color:#0ecd7a;">+ added a report game button # <span style="color:#0ecd7a;">+ command blocks can now use admin commands as long as the last person who edited it is an admin and still permed # * fixed a small annoying core bug # * fixed morph block for good # * hopefully fixed the random blocks deleting bug # * fixed permissions and other small bugs like number setters and number math (V147) <big>2023-02-05</big> # <span style="color:#0ecd7a;">+ added a button for mobile players to fly # * fixed a small block facing bug # * fixed a major bug in which spamming the transform buttons would really bug the selected button # * fixed flight activating when holding space # * fixed a bug in which you couldn't jump/ go up in fly # * fixed motor however it spins in its own axis hope u guys don't mind # * fixed a bug in which input blocks couldn't be attribut'd # * world name and description can now be edited (V150) # * bug fixes (V151) # * fixed highlight attribute being deleted # * fixed zone placement (V152) <big>2023-02-06</big> # <span style="color:#0ecd7a;">+ added sound block (V157) # * fixed sound zones # * applied a fix to the transform bug in which the gui wouldn't pop up for some reason # * fixed brickcolors (selecting brickcolors grr) # * fixed zones placement (again) (V154) # * added modulus and atan to math gate # * added display message block (output) (V155) (lets you display notifications and chat messages) # * fixed game settings # * fixed game breaking bug in which the report button wasn't visible (V156) <big>2023-02-11</big> # <span style="color:#0ecd7a;">+ wubby now runs faster since ive updated the physics handler script # currently working on saving # * fixed a bug in which notifications wouldn't filter +use {INPUT} # * fixed a bug when cloning wiring <big>2023-02-12</big> # * fixed the block count and now walkspeed and jumppower game properties update in real time # * fixed a small vulnerability related to build zones <big>2023-02-13</big> # ! currently making everything work together <big>2023-02-18</big> # <span style="color:#0ecd7a;">+ game setup gui now works # * fixed a major bug in which some settings would straight up not change # * fixed some bugs related to load in <big>2023-02-20</big> # <span style="color:#0ecd7a;">+ search games/id (allows checking which game you're about to play) <big>2023-02-21</big> # <span style="color:#0ecd7a;">+ joining a player in wubby will now teleport you to their game # <span style="color:#0ecd7a;">+ linked the game itself with the hub # <span style="color:#0ecd7a;">+ visits and blocks are now visible <big>2023-02-25</big> # <span style="color:#0ecd7a;">+ kick & ban now teleports you to the hub # <span style="color:#0ecd7a;">+ kick & ban now has an optional reason parameter # * fixed quick buttons on the core gui (quickly perm/kick/ban someone) === '''March''' === <big>2023-03-06</big> # <span style="color:#0ecd7a;">+ fixed loading in not loading attributes and wiring correctly # <span style="color:#0ecd7a;">+ attributes and wiring are fixed # <span style="color:#0ecd7a;">+ fixed saving <big>2023-03-12</big> # <span style="color:#0ecd7a;">+ attributes save <big>2023-03-13</big> # <span style="color:#0ecd7a;">+ fixed a bug in which if you loaded in before wubby, guis would not load # <span style="color:#0ecd7a;">+ fixed a bug in which you couldn't modify game properties # <span style="color:#0ecd7a;">+ added allow reset and allow rejoin game settings (allow rejoin enables/disables the :rejoin command (which is on by default)) # <span style="color:#0ecd7a;">+ added no collision attribute # <span style="color:#0ecd7a;">+ added some hints here and there on attributes # <span style="color:#0ecd7a;">+ fixed a bug in which properties would not be established # <span style="color:#0ecd7a;">+ fixed wiring <big>2023-03-18</big> # <span style="color:#0ecd7a;">+ fixed some attributes # <span style="color:#0ecd7a;">+ fixed a bug related to placing attributes # <span style="color:#0ecd7a;">+ fixed a bug related to wiring on startup # <span style="color:#0ecd7a;">+ fixed a memory leak # <span style="color:#0ecd7a;">+ fixed bug in which wiring wouldn't wire # <span style="color:#0ecd7a;">+ the game freezes until the entire game loads in so y'know structures like cars n such don't break on startup <big>2023-03-19</big> # <span style="color:#0ecd7a;">+ fixed a bug in which sometimes some properties would not show up in the attributes menu # <span style="color:#0ecd7a;">+ fixed thrusts # <span style="color:#0ecd7a;">+ fixed a bug in which you couldn't move with wasd when going upwards/downwards flying # <span style="color:#0ecd7a;">+ fixed bug that attributes wouldn't completely load in <big>2023-03-31</big> # <span style="color:#0ecd7a;">+ added field of view game setting # <span style="color:#0ecd7a;">+ added extra layer of security # <span style="color:#0ecd7a;">+ removed the following properties in the get player property block: # VelocityX, VelocityY, VelocityZ, PositionX, PositionY, PositionZ, RotationX, RotationY, RotationZ, # MouseHitX, MouseHitY, MouseHitZ # <span style="color:#0ecd7a;">+ replaced them with the following properties: # Velocity, Position, Orientation, Mouse3DPosition # <span style="color:#0ecd7a;">+ added a "break vector block" # <span style="color:#0ecd7a;">+ added a screen when first playing wubby that warns players to not um violate roblox tos # <span style="color:#0ecd7a;">+ cleaned up some animations === '''July''' === <big>2023-07-05</big> | Wubby Release # <span style="color:#ffe600;">! released wubby # <span style="color:#0ecd7a;">+ attribute changers now use the input if the property matches # * raised free worlds from 20 to 50 # * gears no longer show up when you're building # <span style="color:#cd0e0e;">- fixed the if gate from always powering true with text # <span style="color:#cd0e0e;">- fixed the game property gate # <span style="color:#cd0e0e;">- fixed a big vulnerability that would let you edit ANYTHING in the game # <span style="color:#cd0e0e;">- removed "ghost servers" # <span style="color:#cd0e0e;">- fixed f11 # <span style="color:#cd0e0e;">- fixed searching by id # <span style="color:#cd0e0e;">- somewhat fixed actives # <span style="color:#cd0e0e;">- fixed boolean values on the attribute changer block # <span style="color:#cd0e0e;">- fixed the morph block # <span style="color:#cd0e0e;">- fixed the 2 owner bug more or less # <span style="color:#cd0e0e;">- fixed some problems with duplicating <big>2023-07-07</big> # <span style="color:#0ecd7a;">+ added a daily streak system # <span style="color:#0ecd7a;">+ added featuring # <span style="color:#0ecd7a;">+ added stat teleporter attribute # <span style="color:#0ecd7a;">+ added delay property on every teleporter # <span style="color:#0ecd7a;">+ added ignoredeactivation property in the delay gate # * message command no longer requires a player # <span style="color:#cd0e0e;">- ! fixed actives for once # <span style="color:#cd0e0e;">- ! fixed wiring breaking for no reason when rejoining # <span style="color:#cd0e0e;">- fixed fonts turning weird when rejoining # <span style="color:#cd0e0e;">- fixed set stat gate # <span style="color:#cd0e0e;">- fixed settings saving # <span style="color:#cd0e0e;">- fixed stat visible # <span style="color:#cd0e0e;">- fixed textures not appearing # <span style="color:#cd0e0e;">- fixed banning people # <span style="color:#cd0e0e;">- fixed welds with property changers <big>2023-07-09</big> # <span style="color:#0ecd7a;">+ added cooldown property to the clone block # <span style="color:#0ecd7a;">+ added target rotation to clone blocks # <span style="color:#0ecd7a;">+ added dodecahedron # <span style="color:#0ecd7a;">+ added fence # <span style="color:#0ecd7a;">+ added egg # <span style="color:#0ecd7a;">+ added stairs # * you can now wire things from outputs which just yields until their assigned task is done # * reporting now requieres atleast 10 characters (stupid reports really went down to zero with this change lol) # * morph blocks now waits until your character has loaded in preventing some issues # * clicking twice on the same block while placing 2 block attributes no longer does anything # <span style="color:#cd0e0e;">- fixed global banning # <span style="color:#cd0e0e;">- fixed an issue that would let players change ANY PROPERTY through the property changer # <span style="color:#cd0e0e;">- fixed baller movement # <span style="color:#cd0e0e;">- fixed wiring not hiding the inventory correctly # <span style="color:#cd0e0e;">- fixed menu not hiding the inventory correctly # <span style="color:#cd0e0e;">- fixed changing some attributes # <span style="color:#cd0e0e;">- fixed delay on teleporters # <span style="color:#cd0e0e;">- fixed stat teles # <span style="color:#cd0e0e;">- fixed some animations <big>2023-07-12</big> # <span style="color:#0ecd7a;">+ added lookvector property for the get player property gate # <span style="color:#0ecd7a;">+ added stat block (for lazy people) # <span style="color:#0ecd7a;">+ added player event block # <span style="color:#0ecd7a;">+ added nukechoco command # * changed how parallel wiring works # * changed some documentation # <span style="color:#cd0e0e;">- fixed a bug that would make the set stat gate multiply decimals # <span style="color:#cd0e0e;">- fixed change signal block # <span style="color:#cd0e0e;">- fixed apply impulse on physics zones # <span style="color:#cd0e0e;">- fixed text input on bottom from not showing the controls # <span style="color:#cd0e0e;">- fixed temp bans lo # <span style="color:#cd0e0e;">- fixed kickabe command <big>2023-07-17</big> # <span style="color:#0ecd7a;">+ added clean command # <span style="color:#0ecd7a;">+ added some properties that allow you to change how body parts are # * changed how some numbers are filtered # * lowered the chances of actives not loading in on the first try # * clone blocks can no longer clone other clone blocks # <span style="color:#cd0e0e;">- fixed changing size to effects # <span style="color:#cd0e0e;">- fixed tshirt property # <span style="color:#cd0e0e;">- fixed shirt property # <span style="color:#cd0e0e;">- fixed pants property # <span style="color:#cd0e0e;">- fixed target rotation on clone blocks # <span style="color:#cd0e0e;">- fixed resizing in build zones # <span style="color:#cd0e0e;">- fixed /c system and /team # <span style="color:#cd0e0e;">- fixed rotation increment for plus # <span style="color:#cd0e0e;">- fixed useinput in the property changer === '''August''' === <big>2023-08-02</big> # <span style="color:#0ecd7a;">+ ! npcs # <span style="color:#0ecd7a;">+ ! path blocks # <span style="color:#0ecd7a;">+ "motor orientation" to servos, motors and hinges # <span style="color:#0ecd7a;">+ added a bunch of aliases for different blocks # <span style="color:#0ecd7a;">+ added get npc property gate # <span style="color:#0ecd7a;">+ path modifier attribute # <span style="color:#0ecd7a;">+ message shout options for message display # <span style="color:#0ecd7a;">+ message color for message display # <span style="color:#0ecd7a;">+ message time for message display # <span style="color:#0ecd7a;">+ attach block setting "replace existing blocks" # <span style="color:#0ecd7a;">+ added byte, length and packsize to text editing gates # * jump command now ignores if you're mid air # * changed how some blocks load in, so mechanisms with these blocks no longer break # * changed how blocks setup, so now there should be less bugs with precise first times # * affect npcs properties in attributes has been replaced by a dropdown that lets you customize what will attributes affect # * wiring is now a bit faster # * anchoring blocks now resets their angular velocity too # * menu now orders players by how important they are # <span style="color:#cd0e0e;">- ! fixed motors # <span style="color:#cd0e0e;">- ! fixed hinges # <span style="color:#cd0e0e;">- ! fixed servos # <span style="color:#cd0e0e;">- ! fixed variables # <span style="color:#cd0e0e;">- ! fixed effects maybe # <span style="color:#cd0e0e;">- ! impulse command is FIXED!!! # <span style="color:#cd0e0e;">- fixed some animations # <span style="color:#cd0e0e;">- fixed some freecam problems # <span style="color:#cd0e0e;">- fixed burn command # <span style="color:#cd0e0e;">- fixed trails # <span style="color:#cd0e0e;">- fixed some wiring problems # <span style="color:#cd0e0e;">- fixed property changers with enums # <span style="color:#cd0e0e;">- fixed how some attributes get edited # <span style="color:#cd0e0e;">- fixed setting mesh ids after placing mesh blocks # <span style="color:#cd0e0e;">- fixed stat save false # <span style="color:#cd0e0e;">- fixed block count # <span style="color:#cd0e0e;">- fixed setting attributes faces manually # <span style="color:#cd0e0e;">- fixed duplicating attributes with the duplicate selection tool <big>2023-08-09</big> # <span style="color:#0ecd7a;">+ ! camera blocks # <span style="color:#0ecd7a;">+ ! camera zones # <span style="color:#0ecd7a;">+ name property to get npc property gate # <span style="color:#0ecd7a;">+ normal property to text editing gate # <span style="color:#0ecd7a;">+ drop-down search bar # <span style="color:#0ecd7a;">+ drop-down hints # <span style="color:#0ecd7a;">+ dropper tool for vectors # <span style="color:#0ecd7a;">+ filter properties # <span style="color:#0ecd7a;">+ stat show command # <span style="color:#0ecd7a;">+ added mouse movement to touch detector # <span style="color:#0ecd7a;">+ added get num npcs alive to get game property # * number sequences no longer require ">" to work (the "omggg i can't set size" bug) # * changing perms no longer changes ur tool if you're still permed # <span style="color:#cd0e0e;">- fixed attributes dropdowns # <span style="color:#cd0e0e;">- fixed the annoying "sliders setting all to 0" when dragging bug # <span style="color:#cd0e0e;">- fixed attach block debris # <span style="color:#cd0e0e;">- fixed some attributes with attach blocks and clone blocks # <span style="color:#cd0e0e;">- fixed hints still being there after removing attributes # <span style="color:#cd0e0e;">- fixed pixels per stud being a boolean # <span style="color:#cd0e0e;">- fixed sliders not working # <span style="color:#cd0e0e;">- fixed getting out of ambient zones # <span style="color:#cd0e0e;">- fixed paint tool <big>2023-08-12</big> # <span style="color:#0ecd7a;">+ ! npc teams # <span style="color:#0ecd7a;">+ bubble setting to message display blocks (works with players, npcs and blocks) # <span style="color:#0ecd7a;">+ camerashake command # <span style="color:#0ecd7a;">+ cameraoffset command # <span style="color:#0ecd7a;">+ added loop through all npcs into loop through everyone gate # <span style="color:#0ecd7a;">+ pyramidal frustum # <span style="color:#0ecd7a;">+ conical frustum # <span style="color:#0ecd7a;">+ vector dropper now supports velocity # <span style="color:#0ecd7a;">+ double block attributes now show the block they're linked to # * rejoin now sends you to the hub if you're the only player on the server # * any command that kicks the player is now instant and more exploiter-proof # * build zones now show their limits # <span style="color:#cd0e0e;">- ! fixed build zones # <span style="color:#cd0e0e;">- fixed number sequences being negative # <span style="color:#cd0e0e;">- fixed exiting ambient zones # <span style="color:#cd0e0e;">- fixed camera zone killing you for no reason # <span style="color:#cd0e0e;">- fixed core menu not appearing when creating a world # <span style="color:#cd0e0e;">- fixed switching from one camera zone to another # <span style="color:#cd0e0e;">- fixed switching from a sound zone to another # <span style="color:#cd0e0e;">- fixed duplicating wiring # <span style="color:#cd0e0e;">- fixed rotating slider setting grid size to 0.01 # <span style="color:#cd0e0e;">- made npcs a bit more performant <big>2023-08-15</big> # <span style="color:#0ecd7a;">+ npcs now climb trusses correctly # * changed how npcs chase and they should be smarter now # * r6 ballers and ragdolls will now change the camera focus to the center of your character to avoid seizures # <span style="color:#cd0e0e;">- fixed if gates # <span style="color:#cd0e0e;">- fixed wiring overall # <span style="color:#cd0e0e;">- fixed r15 attach blocks # <span style="color:#cd0e0e;">- ballers and ragdolls no longer mess up the camera on a camera zone <big>2023-08-17</big> # <span style="color:#0ecd7a;">+ noclip command # <span style="color:#0ecd7a;">+ clip command # <span style="color:#0ecd7a;">+ :notepad command # <span style="color:#0ecd7a;">+ animations for the gui # <span style="color:#0ecd7a;">+ cameraoffset and camerashake now have animations to reduce eyestrain # <span style="color:#0ecd7a;">+ icons for the gui # <span style="color:#0ecd7a;">+ ;freecamstiff command # <span style="color:#0ecd7a;">+ documented :time # <span style="color:#0ecd7a;">+ no output property for storage changer gates # * lastedited is now a player command # * when you select a transparent block, it's surface box will now be invisible # * when transforming blocks, their outlines are now hidden until you release the mouse # <span style="color:#cd0e0e;">- ! made some important fixes to saving # <span style="color:#cd0e0e;">- fixed set stat taggin # <span style="color:#cd0e0e;">- attach blocks without collision now don't get detected by raycasting # <span style="color:#cd0e0e;">- fixed unburn # <span style="color:#cd0e0e;">- removed dummy <big>2023-08-18</big> # <span style="color:#0ecd7a;">+ ! water world settings # <span style="color:#0ecd7a;">+ ! water configuration to ambient zones # <span style="color:#0ecd7a;">+ gui improvements overall # <span style="color:#0ecd7a;">+ search bar for attributes # <span style="color:#0ecd7a;">+ icons for attributes # * changed how npcs die to be more performant and have less physics glitches # * gui adjustments # <span style="color:#cd0e0e;">- ! fixed attach blocks despawning probably # <span style="color:#cd0e0e;">- fixed editing some properties inside build zones # <span style="color:#cd0e0e;">- fixed ballers detaching your camera <big>2023-08-19</big> # <span style="color:#0ecd7a;">+ ! :clearduplicates command # <span style="color:#cd0e0e;">- ! saving now does some extra checks when saving blocks to ensure that there are no duplicates # <span style="color:#cd0e0e;">- fixed using rotation with the property changer # <span style="color:#cd0e0e;">- fixed setting mesh ids # <span style="color:#cd0e0e;">- wubby now does a few extra checks after inserting the scripts to ensure that the world doesn't load in twice <big>2023-08-23</big> # <span style="color:#0ecd7a;">+ ! added a lot of chat configuration settings to the world settings (14 to be exact) # <span style="color:#0ecd7a;">+ ! time cycle world setting lol 😹😹 # <span style="color:#0ecd7a;">+ smoke attribute # <span style="color:#0ecd7a;">+ fire attribute # <span style="color:#0ecd7a;">+ sparkles attribute # * :mute now hides the input bar too # <span style="color:#cd0e0e;">- ! fixed spawning npcs with wiring # <span style="color:#cd0e0e;">- fixed loading being infinite # <span style="color:#cd0e0e;">- fixed setting images on attributes === '''September''' === <big>2023-09-18</big> # <span style="color:#0ecd7a;">+ ! in-world shop # <span style="color:#0ecd7a;">+ ! shop # <span style="color:#0ecd7a;">+ ! hats, auras and chat tags # <span style="color:#0ecd7a;">+ ! inventory # <span style="color:#0ecd7a;">+ ! local output block # <span style="color:#0ecd7a;">+ ! wirer block # <span style="color:#0ecd7a;">+ ! backups # <span style="color:#0ecd7a;">+ you can now buy wubbits with robux # <span style="color:#0ecd7a;">+ plus perk: you get more wubbits from worlds # <span style="color:#0ecd7a;">+ plus perk: free chat tag and hat # <span style="color:#0ecd7a;">+ plus perk: 2 extra backups # <span style="color:#0ecd7a;">+ plus perk: equip 2 auras at once # <span style="color:#0ecd7a;">+ added world settings to control if u want items from the wubby shop in your world # <span style="color:#0ecd7a;">+ shop purchase block (input) # <span style="color:#0ecd7a;">+ player has pass gate # <span style="color:#0ecd7a;">+ camera coordinates in get player property gate # <span style="color:#0ecd7a;">+ normal players can now set a block's color to 0 0 0 # <span style="color:#0ecd7a;">+ readvariables command (shows all the wiring variables in the notepad) # <span style="color:#0ecd7a;">+ upgraded how variables filter # <span style="color:#0ecd7a;">+ world owners can do purchase tests to test if their stuff work # <span style="color:#0ecd7a;">+ gui improvements # * ! drastically changed how wubbits are obtained # * ! drastically changed how npcs check for players (massive optimization improvement) # * ! drastically changed how most input blocks work (another massive optimization improvement) # * ! drastically changed how some touch attributes are handled (handled by clients, much more performant and instant) # * not, and, xor and or gates now do a "cleanup" when fired, removing unnecessary inputs and outputs # * if you're not permed the "perm ur friends" notification won't appear anymore # * wiring is now slightly faster checking inputs # * command blocks now require the last player who edited them to have the "can use commands" # * placed mesh blocks now get hidden when saved, to avoid issues # * cloned wiring is no longer dropped if it's inside the cloned model # * cloned and attached blocks now listen for input if they're handled on the server # <span style="color:#cd0e0e;">- ! fixed the annoying npc stutter bug # <span style="color:#cd0e0e;">- removed the player parameter from the message command # <span style="color:#cd0e0e;">- fixed attach block tping you sometimes # <span style="color:#cd0e0e;">- fixed some wiring blocks not deactivating # <span style="color:#cd0e0e;">- parallel wiring and local outputs cannot be cloned anymore # <span style="color:#cd0e0e;">- fixed sky bottom not saving # <span style="color:#cd0e0e;">- fixed player chatted's cooldown # <span style="color:#cd0e0e;">- fixed NaN in a lot of commands # <span style="color:#cd0e0e;">- fixed R6 not having forcefields # <span style="color:#cd0e0e;">- fixed ragdolls having a standing still seizure === '''November''' === <big>2023-11-06</big> # <span style="color:#0ecd7a;">+ ! hugely revamped the transform gui # <span style="color:#0ecd7a;">+ ! global movement # <span style="color:#0ecd7a;">+ ! non pivot rotating # <span style="color:#0ecd7a;">+ ! dragging # <span style="color:#0ecd7a;">+ passes and items now support decal ids # <span style="color:#0ecd7a;">+ ! tutorial template +small gui tutorial # <span style="color:#0ecd7a;">+ ! added "safe mode" world status (temporarily disables wiring, attributes (except newly placed), special blocks and temporarily freezes physics (anchors all blocks)) # <span style="color:#0ecd7a;">+ ! implemented the "backrub" saving system which makes saving faster, more lightweight and more reliable # <span style="color:#0ecd7a;">+ ! added a lot of sounds (opening the menu, clicking a boolean, etc) # <span style="color:#0ecd7a;">+ added "(team name)" player identifier that selects every player inside a team # <span style="color:#0ecd7a;">+ added a lot of game juice and game feedback # <span style="color:#0ecd7a;">+ added "(team name)"{number} player identifier which selects {number} random players in a team # <span style="color:#0ecd7a;">+ added "(team name)"{number}% player identifier which selects {number}% of the players in a team # <span style="color:#0ecd7a;">+ added reverb, pitch shift and echo settings to newly placed sound zones # <span style="color:#0ecd7a;">+ on mobile, now you can hold on a block to add/remove it from the selection # <span style="color:#0ecd7a;">+ added color correction settings to world settings / ambient zones # <span style="color:#0ecd7a;">+ added anchor settings to the block touch detector # <span style="color:#0ecd7a;">+ added "includes" and "excludes" to the if gate and stat teles # <span style="color:#0ecd7a;">+ added "device" to get player property gate # <span style="color:#0ecd7a;">+ added unattach command # <span style="color:#0ecd7a;">+ added SUPER SECRET BLOCK!!!! # <span style="color:#0ecd7a;">+ added a rules popup button to the hub # <span style="color:#0ecd7a;">+ added 9 auras # <span style="color:#0ecd7a;">+ added 3 hats # <span style="color:#0ecd7a;">+ added ;rotation command which sets a player's rotation # * ! cloned and attached input/special blocks now work # * ! cloned and attached input/special blocks now work # * backup failing operation notifications are now more descriptive # * attacking npcs with gears no longer deal damage if their tool is taken away from them # * smart npcs whose tools got taken away from them now toggle on the fleeing state # * changed how :cmds searches commands so it's now more comfortable to use # * the transform tool now uses the last block you selected as the pivot instead of the oldest one # * property changers now have a tiny cooldown to avoid crashes # * changed how some properties sort for the better # * morph blocks are now output blocks too that use a player's name/npc block as input to morph it # * anything that requires images now gets saved in a much more performant way # * changed how rotating and tilting works so now you can rotate a block in any way # * sound zones now muffle when you open the world menu # * usernames are now copyable (menu) # * face transparency now matches head transparency in morph and npc blocks # * upgraded the sign gui (it was ugly) # * the lightning command now accepts coordinates # * attach blocks now output the main block instead of a random one # * variables are now compatible with vectors too # <span style="color:#cd0e0e;">- ! fixed undo and redo not saving changes # <span style="color:#cd0e0e;">- ! fixed the grid offset bug # <span style="color:#cd0e0e;">- ! fixed blocks being weirdly offseted from the pivot block when placing blocks # <span style="color:#cd0e0e;">- ! fixed resize not resizing blocks in the correct way # <span style="color:#cd0e0e;">- fixed stocks with gear and stat blocks # <span style="color:#cd0e0e;">- npcs with wander cooldown set to 0 no longer dance like crazy # <span style="color:#cd0e0e;">- tried fixing the "stats not loading" bug # <span style="color:#cd0e0e;">- fixed some gui animations not displaying correctly # <span style="color:#cd0e0e;">- fixed a visual bug while copying blocks # <span style="color:#cd0e0e;">- fixed the path block # <span style="color:#cd0e0e;">- fixed some aspects of the prompt block when using parallel wiring # <span style="color:#cd0e0e;">- fixed running commands at players which names start with "random" # <span style="color:#cd0e0e;">- fixed bool storage # <span style="color:#cd0e0e;">- fixed NaN in the world shop # <span style="color:#cd0e0e;">- fixed world setup jamming # <span style="color:#cd0e0e;">- fixed mesh blocks not saving their texture correctly # <span style="color:#cd0e0e;">- fixed blue resetting when opening the menu # <span style="color:#cd0e0e;">- fixed some hats not showing up correctly # <span style="color:#cd0e0e;">- attribute names no longer tag # <span style="color:#cd0e0e;">- attempted to fix welds breaking on rejoin # <span style="color:#cd0e0e;">- motors, hinges and servos should now break way less often # <span style="color:#cd0e0e;">- fixed setting world name/description through the hub # <span style="color:#cd0e0e;">- fixed placing zones not saving properties # <span style="color:#cd0e0e;">- fixed beam attribute # <span style="color:#cd0e0e;">- fixed rotating and tilting in mobile # <span style="color:#cd0e0e;">- fixed copying colors with c <big>2023-11-11</big> # <span style="color:#0ecd7a;">+ ! new awesome and juicy and super awesome repeater gate which replaces the old one (logic) # <span style="color:#0ecd7a;">+ new :scale command # * ! changed a lot of gate colors # <span style="color:#cd0e0e;">- fixed 360° rotating with property changer and etc # <span style="color:#cd0e0e;">- fixed the annoying selection box bug # <span style="color:#cd0e0e;">- fixed a bug that would display the wrong amount of wubbits when buying something # <span style="color:#cd0e0e;">- fixed anchoring attach/cloned blocks returning to their og pos # <span style="color:#cd0e0e;">- fixed morph blocks on npcs == '''2024''' == === '''January''' === <big>2024-01-27</big> # <span style="color:#0ecd7a;">+ ! world setting changer block # <span style="color:#0ecd7a;">+ ! variable support blocks # <span style="color:#0ecd7a;">+ ! local variables # <span style="color:#0ecd7a;">+ ! zone changer block # <span style="color:#0ecd7a;">+ ! atmosphere world setting # <span style="color:#0ecd7a;">+ ! warp attribute # <span style="color:#0ecd7a;">+ ! break gate # <span style="color:#0ecd7a;">+ ! new world info panel # <span style="color:#0ecd7a;">+ ! multiple thumbnails # <span style="color:#0ecd7a;">+ ! favorite count # <span style="color:#0ecd7a;">+ ! player list # <span style="color:#0ecd7a;">+ ! world panel customizable color # <span style="color:#0ecd7a;">+ ! wubby now uses a much faster networking module that makes connections between the server and the client as fast as possible # <span style="color:#0ecd7a;">+ ! WIRING INTERPRETER!! # <span style="color:#0ecd7a;">+ sharing variables through warps # <span style="color:#0ecd7a;">+ added increment setting to repeaters # <span style="color:#0ecd7a;">+ the gui now has new sounds to increase feedback # <span style="color:#0ecd7a;">+ hollow half sphere # <span style="color:#0ecd7a;">+ ingot # <span style="color:#0ecd7a;">+ spiked sphere # <span style="color:#0ecd7a;">+ coil # <span style="color:#0ecd7a;">+ wind world setting # <span style="color:#0ecd7a;">+ gravity world setting # <span style="color:#0ecd7a;">+ cloud world settings # <span style="color:#0ecd7a;">+ added getting an npc by name et viceversa # <span style="color:#0ecd7a;">+ banned people now display their ban reason # <span style="color:#0ecd7a;">+ "focus block" property in camera blocks that makes your camera focus on a block # <span style="color:#0ecd7a;">+ min and max camera distance properties to the camera zone # <span style="color:#0ecd7a;">+ paint tool now lets you specific whether color material and color or just color or just material # <span style="color:#0ecd7a;">+ 7 new command prefixes: , " & ( ) _ # # <span style="color:#0ecd7a;">+ maxhealth to get player property # <span style="color:#0ecd7a;">+ equippedgear to get player property # <span style="color:#0ecd7a;">+ ignore deactivation to repeater gates # <span style="color:#0ecd7a;">+ "player despawn delay" world setting # <span style="color:#0ecd7a;">+ healthchanged property to player event block # <span style="color:#0ecd7a;">+ :nightvision command # <span style="color:#0ecd7a;">+ "clear variables on shutdown" world setting # <span style="color:#0ecd7a;">+ added a ;spectate command # <span style="color:#0ecd7a;">+ input and output blocks now have images to differentiate them more # <span style="color:#0ecd7a;">+ added frame loop block # <span style="color:#0ecd7a;">+ there's a list of random descriptions u can get for ur world now # <span style="color:#0ecd7a;">+ "world visible on actives page" world setting # <span style="color:#0ecd7a;">+ added a few keys to the key input block # * ! MASSIVE OPTIMIZATION (istg the game feels like it now has 20 extra fps for me) # * ! implemented native code to wiring so it runs way faster # * ! massive gui changes across the entire game # * ! teleporting requests now react better because the player now loads the area before teleporting # * ! zones can now have up to 5 different shapes: block, sphere, cylinder, wedge and cornerwedge # * ! when ctrl c, the cloned blocks' connections will remain # * ! replaced "platform stand" property in property changer blocks by "respect physics" # * ! respect physics property in property changers now keep your movement and your momentum # * sound blocks now muffle too when opening the menu # * npcs now wander in a much more desyncronized way to make them look more human # * normal builders can't see inaccesible blocks anymore # * bulk delete should now crash less # * get npc property now supports npc names # * permissions will now be listed by their importance # * blockstepping in get npc and player property now respects the block's collisions # * get mouse pos now excludes zones # * :team autoassign is now false by default # * attached blocks with attributes no longer affect the player that they're attached to # * some wiring outputs and inputs are now faster # * more properties in wiring blocks are variable compatible # * :explode now allows coordinates # * world setting sliders now update in real time # * blocks that used to require the last player who edited them to be the owner now only require the last player to be an admin # * the saving system is now more stable when saving big worlds # * gates no longer render if they're 500 studs away from the camera # * "hold" in path blocks now creates a queue of places to go to # * searching blocks now supports other languages # <span style="color:#cd0e0e;">- ! fixed whitelisted, private and banned worlds from being accessed by randos # <span style="color:#cd0e0e;">- ! fixed R15 in R6 worlds # <span style="color:#cd0e0e;">- ! fixed not being able to change some properties in build zones # <span style="color:#cd0e0e;">- ! fixed some gates not turning off in parallel wiring # <span style="color:#cd0e0e;">- ! fixed health changing attributes not correctly setting your health # <span style="color:#cd0e0e;">- ! fixed placing triangles # <span style="color:#cd0e0e;">- ! fixed and gates on parallel wiring # <span style="color:#cd0e0e;">- ! fixed setting a block property in mobile # <span style="color:#cd0e0e;">- ! fixed "force" in path block not forcing the npc to move to a certain place the way it should # <span style="color:#cd0e0e;">- fixed dying while ragdoll not resetting your character # <span style="color:#cd0e0e;">- tried fixing the build gui being visible by visitors # <span style="color:#cd0e0e;">- tried fixing :set stat # <span style="color:#cd0e0e;">- fixed some guis not working on mobile # <span style="color:#cd0e0e;">- fixed some problems with the player touch block # <span style="color:#cd0e0e;">- fixed being able to select npcs' hats # <span style="color:#cd0e0e;">- fixed health regen rate for npcs # <span style="color:#cd0e0e;">- fixed ambient zones not updating in real time # <span style="color:#cd0e0e;">- fixed camera zones not updating in real time # <span style="color:#cd0e0e;">- fixed beam attribute # <span style="color:#cd0e0e;">- fixed some issues on morph blocks and npcs # <span style="color:#cd0e0e;">- fixed excludes in IF gates # <span style="color:#cd0e0e;">- fixed a bug in which number storages weren't able to store numbers if it did complex calculations earlier # <span style="color:#cd0e0e;">- fixed scrolling through the properties panel of a zone in mobile # <span style="color:#cd0e0e;">- fixed exiting ambient zones with color correction # <span style="color:#cd0e0e;">- fixed placing zones in mobile # <span style="color:#cd0e0e;">- fixed players having different colors on their screens # <span style="color:#cd0e0e;">- fixed text property in text input gates # <span style="color:#cd0e0e;">- fixed shoulder accessory in morph blocks and npcs # <span style="color:#cd0e0e;">- fixed placing attributes in build zones # <span style="color:#cd0e0e;">- fixed skyboxes not working sometimes # <span style="color:#cd0e0e;">- fixed not being able to change your status in mobile # <span style="color:#cd0e0e;">- fixed sound blocks # <span style="color:#cd0e0e;">- attempted fixing welds # <span style="color:#cd0e0e;">- tried fixing npc died and was killed events # <span style="color:#cd0e0e;">- fixed renaming backups # <span style="color:#cd0e0e;">- fixed a few problems with attributes' particles # <span style="color:#cd0e0e;">- fixed some minor gui bugs in the hub # <span style="color:#cd0e0e;">- fixed the rotation command lagging your character # <span style="color:#cd0e0e;">- pressing X on a text input gate should no longer fire the gate === '''March''' === <big>2024-03-10</big> # <span style="color:#0ecd7a;">+ ! logs and :logs command # <span style="color:#0ecd7a;">+ ! PEMDAS in wiring: "(3+{variable})/2" # <span style="color:#0ecd7a;">+ ! npcs can now use guns if their gear has "gun" in its name # <span style="color:#0ecd7a;">+ crystal block # <span style="color:#0ecd7a;">+ the gravity command now allows players as a third parameter # <span style="color:#0ecd7a;">+ images now support player usernames # * ! reduced a lot of script lengths by a ton # * ! commands, some things playerside and math gates now run much faster # * changed how blocks are placed so now they're instant # * triangles are now more comfortable to place # * ROUND in math gate now allows rounding to custom numbers # * get stat gate now returns 0 instead of turning off if it doesn't find the stat # <span style="color:#cd0e0e;">- ! fixed morph blocks # <span style="color:#cd0e0e;">- ! fixed build zones # <span style="color:#cd0e0e;">- ! fixed stats not saving correctly when hidden # <span style="color:#cd0e0e;">- ! fixed unanchoring resetting block position # <span style="color:#cd0e0e;">- fixed a memory leak on the server # <span style="color:#cd0e0e;">- fixed ban command not being able to ban offline players # <span style="color:#cd0e0e;">- fixed camera zones setting your zoom to 0 for some reason # <span style="color:#cd0e0e;">- tried fixing skies resetting # <span style="color:#cd0e0e;">- fixed doing {INPUT} in variable boxes # <span style="color:#cd0e0e;">- fixed some variable problems # <span style="color:#cd0e0e;">- fixed stats hiding when creating them # <span style="color:#cd0e0e;">- fixed :lastedited in mobile <big>2024-03-27</big> # <span style="color:#0ecd7a;">+ build color block # <span style="color:#0ecd7a;">+ color variables # <span style="color:#0ecd7a;">+ color operations block # <span style="color:#0ecd7a;">+ getrandomplayerinteam # * the get game property gate is now always consistent # * get random player now accepts a username to ignore # * break gate now works with loop through everyone gate # * some visual changes to selections # <span style="color:#cd0e0e;">- fixed :gravity (num) (plr) not working # <span style="color:#cd0e0e;">- fixed doing decimals while building === '''April''' === <big>2024-04-01</big> | aprill foos update 😹😹😹 # <span style="color:#0ecd7a;">+ ! massive gui revamp # <span style="color:#0ecd7a;">+ ! new wubby aesthetic # <span style="color:#0ecd7a;">+ ! ui editing # <span style="color:#0ecd7a;">+ new awesome block # <span style="color:#0ecd7a;">+ new animations # <span style="color:#0ecd7a;">+ added new skyboxes # <span style="color:#0ecd7a;">+ added new sound effects to make the game feel more juicy # <span style="color:#0ecd7a;">+ special notifications that warn you about possible dangers in your world # <span style="color:#0ecd7a;">+ added some hints to make the game easier to understand # * ! changed how some numbers work internally so now they don't do the floating point bug # * ! wiring now runs even faster with the usage of buffers # * did some changes so commands are now more responsive # * renamed some blocks # * changes to the gui so it's now more accessible for everyone # * the gui now feels way nicer overall # <span style="color:#cd0e0e;">- ! fixed unnecessary texts being filtered # <span style="color:#cd0e0e;">- removed dummy # <span style="color:#cd0e0e;">- fixed vectors being taken as 1 number # <span style="color:#cd0e0e;">- patched an exploit related to sending packets to the server with third party scripts # <span style="color:#cd0e0e;">- fixed a bug that wouldn't send the changes you did with the paint tool to the server for some reason # <span style="color:#cd0e0e;">- fixed a bug that wouldn't display the kill park block in the blocks menu # <span style="color:#cd0e0e;">- fixed a bug that wouldn't let you grab guis correctly in mobile # <span style="color:#cd0e0e;">- fixed the changelog from saying the truth # <span style="color:#cd0e0e;">- fixed some hints displaying the wrong way # <span style="color:#cd0e0e;">- patched an exploit that would let exploiters spawn 3 aliens in your world update revert # <span style="color:#0ecd7a;">+ ! added unnecessary texts being filtered # <span style="color:#0ecd7a;">+ added vectors being taken as 1 number # <span style="color:#0ecd7a;">+ added an exploit related to sending packets to the server with third party scripts # <span style="color:#0ecd7a;">+ added a bug that wouldn't send the changes you did with the paint tool to the server for some reason # <span style="color:#0ecd7a;">+ added a bug that wouldn't display the kill park block in the blocks menu # <span style="color:#0ecd7a;">+ added a bug that wouldn't let you grab guis correctly in mobile # <span style="color:#0ecd7a;">+ the changelog now says the truth # <span style="color:#0ecd7a;">+ added some hints displaying the wrong way # <span style="color:#0ecd7a;">+ added an exploit that would let exploiters spawn 3 aliens in your world # * ! changed how some numbers work internally so now they do the floating point bug # * ! wiring now runs even slower without the usage of buffers # * did some changes so commands are now less responsive # * renamed some blocks # * changes to the gui so it's now less accessible for everyone # * the gui now feels way worse overall # <span style="color:#cd0e0e;">- ! removed the massive gui revamp # <span style="color:#cd0e0e;">- ! removed new wubby aesthetic # <span style="color:#cd0e0e;">- ! removed ui editing # <span style="color:#cd0e0e;">- removed new animations # <span style="color:#cd0e0e;">- removed new skyboxes # <span style="color:#cd0e0e;">- removed new sound effects to make the game feel less juicy # <span style="color:#cd0e0e;">- removed some special notifications that warn you about possible dangers in your world # <span style="color:#cd0e0e;">- removed some hints to make the game harder to understand # <span style="color:#cd0e0e;">- removed dummy <big>2024-04-17</big> # <span style="color:#0ecd7a;">+ BodyColor with Advanced Property for Get Player Property Gate # <span style="color:#0ecd7a;">+ Reverse Output for Block Touch Detector, Player Touch Detector # * changed a bit how reverse output works, should not be broken now for already existing ones <big>2024-04-18</big> # <span style="color:#cd0e0e;">- fixed :clearinventory command, it didn't even exist for some reason # * floating text block now scales with it's size # <span style="color:#0ecd7a;">+ Rich Text option for floating text block # <span style="color:#0ecd7a;">+ More physical properties for floating text block (Old blocks have nil values because the properties didnt exist before, they will appear if you edit the values) 3feba6cde0432e30b8ba7a042cb83ed62cda2343 412 410 2024-04-20T15:24:07Z King cube 2 wikitext text/x-wiki {{Notice|Wubby was released on July 5, 2023}} {{Notice|If you want to contribute, add from [https://web.archive.org/web/20240205171400mp_/https://wiki.wubbygame.com/en/Changelog https://wiki.wubbygame.com/en/Changelog]}} == '''2022''' == === '''December''' === <big>2022-12-07</big> # <span style="color:#0ecd7a;">+ added around 12 blocks # <span style="color:#0ecd7a;">+ added an special category # <span style="color:#0ecd7a;">+ added multiple block transform tool # <span style="color:#0ecd7a;">+ added a new way to select brickcolors # <span style="color:#0ecd7a;">+ if you attach the properties gui to one side of the screen, the undo and redo button and the grid size panel will go to the other side # * changed how spheres work so now they resize in a custom way # * changed a bit how blocks are displayed to allow search in the future # * made undo and redo button a bit smaller # * changed overall the size of the gui so it fits bigger screens better # <span style="color:#cd0e0e;">- fixed a bug that somehow broke setnetworkserver and hidetextures properties # <span style="color:#cd0e0e;">- fixed some lag issues # <span style="color:#cd0e0e;">- fixed a bug in which blocks wouldn't load when trying to load in <big>2022-12-08</big> # <span style="color:#0ecd7a;">+ added search bar for block search # <span style="color:#0ecd7a;">+ added search bar for enum searchdiff # <span style="color:#0ecd7a;">+ selected enum by default will highlight # * fixed how the enum selector works so it's less prone to breaking # * replaced some things around # * turned most of the gui into scale so it fits better in larger and smaller devices # <span style="color:#cd0e0e;">- fixed a bug related to the transform tool not closing correctly # <span style="color:#cd0e0e;">- fixed resize resizing in a weird way # <span style="color:#cd0e0e;">- fixed move tool so it now goes in the right way # <span style="color:#cd0e0e;">- fixed a really important bug in which blocks affected by the transform tool would continue being cancollide off after turned off # <span style="color:#cd0e0e;">- fixed a bug in which the selection box would not clear correctly <big>2022-12-09</big> # <span style="color:#0ecd7a;">+ added z, x and c keybinds to select modes in the transform tool # <span style="color:#0ecd7a;">+ holding ctrl while clicking on an already selected part will deselect it # <span style="color:#0ecd7a;">+ added text block # * changed how building and editing works for future compatability with wiring (a bit broken, will fix tomorrow) # * changed some variable settings so they're more precise # <span style="color:#cd0e0e;">- fixed resize from doing pretty weird stuff # <span style="color:#cd0e0e;">- resize will no longer turn a part into a thin piece of paper and move it in a weird way at the same time # <span style="color:#cd0e0e;">- multiple selection no longer selects already selected blocks # <span style="color:#cd0e0e;">- the transform tool no longer makes really big jumps between grabs # <span style="color:#cd0e0e;">- move tool has been fixed so now every part follows the main part instead of its own axis # <span style="color:#cd0e0e;">- fixed a bug in which the selection would not recognize clicks sometimes # <span style="color:#cd0e0e;">- fixed a major bug in which every single gui turned off when the player died # <span style="color:#cd0e0e;">- removed some useless lines of codes so the game runs with less lag <big>2022-12-10</big> # <span style="color:#0ecd7a;">+ added font choosing enum # <span style="color:#0ecd7a;">+ added floating text block # <span style="color:#0ecd7a;">+ added burger block # <span style="color:#0ecd7a;">+ added ketchup block # <span style="color:#0ecd7a;">+ added "secret" category # * changed how the main block handler works # * changed a lot of internal stuff u guys don't care about lol 💔💔 # <span style="color:#cd0e0e;">- fixed undo from literally not working with the edit tool, paint tool and transform tool # <span style="color:#cd0e0e;">- same applies to redo # <span style="color:#cd0e0e;">- fixed a bug in which the enum face select screen would not work for no reason whatsoever # <span style="color:#cd0e0e;">- fixed the edit tool and build tools completely # <span style="color:#cd0e0e;">- fixed text block from not letting some properties apply # <span style="color:#cd0e0e;">- fixed a small lag issue with enums <big>2022-12-11</big> # <span style="color:#0ecd7a;">+ added spiked cylinder # <span style="color:#0ecd7a;">+ added octogon # <span style="color:#0ecd7a;">+ added hexagon # <span style="color:#0ecd7a;">+ added inverted cylinder # <span style="color:#0ecd7a;">+ added cylinder cap # <span style="color:#0ecd7a;">+ added prompt block # <span style="color:#0ecd7a;">+ added click block # <span style="color:#0ecd7a;">+ added AND gate # <span style="color:#0ecd7a;">+ added NOT gate <big>2022-12-12</big> # <span style="color:#0ecd7a;">+ added a goddamn big button to switch between wiring & building # <span style="color:#0ecd7a;">+ added a button to switch to connection mode # <span style="color:#0ecd7a;">+ added a button to switch to disconnection mode # <span style="color:#0ecd7a;">!+ started coding the wiring system # <span style="color:#0ecd7a;">!+ added line creation and destruction functions # * added a shit ton of variables to each one of these blocks just because # * made wires more curvy # * made green wires faster <big>2022-12-17</big> # <span style="color:#0ecd7a;">+ added disconnect tool # <span style="color:#0ecd7a;">+ new fancy and cool and epic animations for various shit # <span style="color:#0ecd7a;">+ when you focus on one block with the disconnect tool the lines that do not correspond with that block (aka connected to another block and not connected to that block) will get transparent (wiring indicators too) to avoid confusion and increase clarity # <span style="color:#0ecd7a;">+ wiring lines now curve more # * changed a bit how wiring works so now when you disconnect something the game makes sure to not power those again until they're powered again # * changed how preview wires look # * changed how normal wires look slightly # <span style="color:#cd0e0e;">- fixed a visual bug in which wires would not appear as active even though they were # <span style="color:#cd0e0e;">- ixed a bug in which gates will sometimes assing the wrong value <big>2022-12-18</big> # <span style="color:#0ecd7a;">+ added a command system # <span style="color:#0ecd7a;">+ added invisible command # <span style="color:#0ecd7a;">+ added visible command # <span style="color:#0ecd7a;">+ added kill command # <span style="color:#0ecd7a;">+ added explode command # <span style="color:#0ecd7a;">+ added ghost command # <span style="color:#0ecd7a;">+ added freeze command # <span style="color:#0ecd7a;">+ added unfreeze command # <span style="color:#0ecd7a;">+ added sit command # <span style="color:#0ecd7a;">+ added jump command # <span style="color:#0ecd7a;">+ added message command (aka shout but you can specify which player can see it) # <span style="color:#0ecd7a;">+ added god command # <span style="color:#0ecd7a;">+ added ungod command # <span style="color:#0ecd7a;">+ added gyro command (locks the character's rotation) # <span style="color:#0ecd7a;">+ added ungyro command # <span style="color:#0ecd7a;">+ added blind command # <span style="color:#0ecd7a;">+ added blind command # <span style="color:#0ecd7a;">+ added "all" to specifiers # <span style="color:#0ecd7a;">+ added "me" to specifiers # <span style="color:#0ecd7a;">+ added "others" to specifiers # <span style="color:#0ecd7a;">+ added "random(number)" to specifiers (selects a specified amount of random players) # <span style="color:#0ecd7a;">+ added "%" specifiers (selects a percentage of the players) # <span style="color:#0ecd7a;">+ added player specifiers + display name specifiers # * the amount of time in which a message in the message command is displayed depends on how long it is <big>2022-12-19</big> # <span style="color:#0ecd7a;">+ added lighting command (aka smite but instead of a smite, it kills u with a fucking lighting 💋) # <span style="color:#0ecd7a;">+ added nuke command # <span style="color:#0ecd7a;">+ added fling command # <span style="color:#0ecd7a;">+ added trail command (there's also a special color (🏳️‍🌈), added it cuz um rainbows r cool i swear it hasn't got any relationship with me i swear) # <span style="color:#0ecd7a;">+ added highlight command (basically makes the player visible through surfaces) # <span style="color:#0ecd7a;">+ added sparkles command # <span style="color:#0ecd7a;">+ added heal command # <span style="color:#0ecd7a;">+ added damage command # <span style="color:#0ecd7a;">+ added max health command # <span style="color:#0ecd7a;">+ added magnet command (you can set the force!) # <span style="color:#0ecd7a;">+ added unmagnet command <big>2022-12-23</big> # <span style="color:#0ecd7a;">+ added command block # <span style="color:#0ecd7a;">+ added delay gate # <span style="color:#0ecd7a;">+ added number storage gate # <span style="color:#0ecd7a;">+ added number math gate (add, sub, mult, div, pow and sqrt) # <span style="color:#0ecd7a;">+ added number setter gate # * changed drastically how wiring works so now 2 things cannot run at once in the same gate # * new "gate cap" which determines how many actions have the gates done in total in a frame # * changed how wiring works internally so it works faster # <span style="color:#cd0e0e;">- fixed a major bug in which gates couldn't power other gates # <span style="color:#cd0e0e;">- fixed a visual bug in which the preview line wouldn't show <big>2022-12-25</big> # <span style="color:#0ecd7a;">+ made a ton of gates n stuff placeable # <span style="color:#0ecd7a;">+ now you can set if gates are visible or not # <span style="color:#0ecd7a;">+ gate part transparency # <span style="color:#0ecd7a;">+ added hints on the properties menu, which can go from tutorials to tips and tricks # * changed how gates look cuz they used to be ugly # * optimized the properties script # * changed every single text inside the gates so they have better color compatability # <span style="color:#cd0e0e;">- fixed a bug in which when adding a connection it wouldn't work if the input was active # <span style="color:#cd0e0e;">- fixed a bug in which the not gate wouldn't power by default # <span style="color:#cd0e0e;">- fixed sliders from working in a weird way # <span style="color:#cd0e0e;">- fixed a bug in which info wouldnt display for some reason # <span style="color:#cd0e0e;">- fixed dropdowns from not showing the text correctly for some reason <big>2022-12-26</big> # <span style="color:#0ecd7a;">+ made more gates placeable # <span style="color:#0ecd7a;">+ made the prompt block placeable # <span style="color:#0ecd7a;">+ made the click block placeable # <span style="color:#0ecd7a;">+ added useactivationtime to every input gate # <span style="color:#0ecd7a;">+ added block touched # <span style="color:#0ecd7a;">+ added player touched # <span style="color:#0ecd7a;">+ added absolute value, factorial, sin, cosin and tan to the math gate # <span style="color:#0ecd7a;">+ now you can change an storage's value through the properties menu # <span style="color:#0ecd7a;">+ putting {INPUT} in the value of a math gate/math setter use the input instead of the selected value # * changed how edit recognizes some values # * made the properties menu faster to load # * gates can no longer be resized # <span style="color:#cd0e0e;">- fixed the edit tool # <span style="color:#cd0e0e;">- fixed a bug in which outputs would instantly power when created for some reason # <span style="color:#cd0e0e;">- fixed the delay gate # <span style="color:#cd0e0e;">- fixed some properties inside the info panels of gates not changing <big>2022-12-27</big> # <span style="color:#0ecd7a;">+ made even more blocks placeable # <span style="color:#0ecd7a;">+ added light block # <span style="color:#0ecd7a;">+ started implementing property changer # <span style="color:#0ecd7a;">+ added text storage # <span style="color:#0ecd7a;">+ added text editing gate # <span style="color:#0ecd7a;">+ now you can use {INPUT} on the command block # <span style="color:#0ecd7a;">+ speed command # <span style="color:#0ecd7a;">+ jump power command # <span style="color:#0ecd7a;">+ made player detector placeable # <span style="color:#0ecd7a;">+ undo and redo now compatible with wiring # <span style="color:#0ecd7a;">+ text filtering to wiring # <span style="color:#0ecd7a;">+ made text filtering detect when it's an id of an item # <span style="color:#0ecd7a;">+ repeater gate # * message command now shows the message for less time # * message command shows a smaller text # <span style="color:#cd0e0e;">- fixed a visual bug in which wires would seem active when they weren't # <span style="color:#cd0e0e;">- fixed not gate # <span style="color:#cd0e0e;">- fixed some gates not displaying the correct info <big>2022-12-29</big> # <span style="color:#0ecd7a;">+ property changer # <span style="color:#0ecd7a;">+ text input gate # <span style="color:#0ecd7a;">+ added templates # <span style="color:#0ecd7a;">+ blur command # <span style="color:#0ecd7a;">+ fov command # <span style="color:#0ecd7a;">+ fix command # <span style="color:#0ecd7a;">+ unanchored parts now respawn when falling to the void # * changed how sliders work so now they don't flood the undo redo list # * changed how sliders work so their preview loads faster # <span style="color:#cd0e0e;">- fixed a bug in which wiring would go back for no reason at all <big>2022-12-30</big> # <span style="color:#0ecd7a;">+ added an invisible grid under you so now if there's no block to place something, you'd still be able to place blocks # <span style="color:#0ecd7a;">+ tp # <span style="color:#0ecd7a;">+ added <1 stud grid # <span style="color:#0ecd7a;">+ holding ctrl with the size tool now resizes blocks in both ways # * changed move tool so it supports <1 stud grid # * changed entirely how resize works so it's no longer biggy and supports increments # * changed how move tool works so it uses increments # * resize now also supports rotated parts # * changed the placement system so it supports <1 grid size # * multiple selection no longer selects locked blocks # * some gui adjustments # <span style="color:#cd0e0e;">- fixed another bug related to sliders # <span style="color:#cd0e0e;">- fixed a bug in which placement would place blocks up in the sky for no reason whatsoever # <span style="color:#cd0e0e;">- fixed a lot of templates having offset # <span style="color:#cd0e0e;">- fixed a selection visual bug in which it placed the selection frame 35 ontop of the mouse # <span style="color:#cd0e0e;">- fixed a major bug in which the selection would select random blocks for no reason whatsoever # <span style="color:#cd0e0e;">- fixed a grid size selector bug # <span style="color:#cd0e0e;">- fixed a bug in which it would automatically select some options before the player opened the edit tools # <span style="color:#cd0e0e;">- fixed the if gate checking strings # <span style="color:#cd0e0e;">- fixed the input gate completely <big>2022-12-31</big> # <span style="color:#0ecd7a;">+ added rejoin command # <span style="color:#0ecd7a;">+ added key input block # <span style="color:#0ecd7a;">+ added humanoid state changed block # <span style="color:#0ecd7a;">+ added a toggle for the do-on-gate system for the math gate # <span style="color:#0ecd7a;">+ selected blocks are now shared between the edit and transform tool # * changed how math gates work so now they can do math without any sort of number storage # <span style="color:#cd0e0e;">- fixed tp command # <span style="color:#cd0e0e;">- fixed some lag issues == '''2023''' == === '''January'''=== <big>2023-01-02</big> # <span style="color:#0ecd7a;">+ added tap input block # <span style="color:#0ecd7a;">+ added cmds # <span style="color:#0ecd7a;">+ added search bar to cmds # <span style="color:#0ecd7a;">+ added some animations to the gui # <span style="color:#0ecd7a;">+ nuke command now admits coordinates # <span style="color:#0ecd7a;">+ bring command # <span style="color:#0ecd7a;">+ to command # * changed how multiple selection rotate works drastically so it rotates as a tuple instead of individually # * changed the tool menu completely # * changed how some drags work # * resize no longer turns off its collisions # <span style="color:#cd0e0e;">- fixed a bug in which selection would occasionally break # <span style="color:#cd0e0e;">- fixed a bug in which changes would apply for only 1 person # <span style="color:#cd0e0e;">- fixed some major lag issues # <span style="color:#cd0e0e;">- fixed a bug related to physics # <span style="color:#cd0e0e;">- fixed a bug in which itd take a lot of time to place a block # <span style="color:#cd0e0e;">- fixed a lot of bugs in which routines would just fail # <span style="color:#cd0e0e;">- fixed tp again <big>2023-01-03</big> # <span style="color:#0ecd7a;">+ kick command # <span style="color:#0ecd7a;">+ unhighlight command # <span style="color:#0ecd7a;">+ untrail command # <span style="color:#0ecd7a;">+ variable blocks 🔥🔥🔥 # <span style="color:#0ecd7a;">+ build vector block (broken, will fix asap) # <span style="color:#0ecd7a;">+ platformstand on property changer # <span style="color:#0ecd7a;">+ seat block # <span style="color:#0ecd7a;">+ some mobile support # * changed some input gates so they support input ended and input started # * rotate is now way less laggy # * changed some gui elements again # * changed the text filtering system # <span style="color:#cd0e0e;">- fixed the unalignment bug for good 🥳🥳 # <span style="color:#cd0e0e;">- fixed property changer block # <span style="color:#cd0e0e;">- fixed drags # <span style="color:#cd0e0e;">- tried fixing morph block # <span style="color:#cd0e0e;">- fixed an infinite loop in a script that broke the entire game # <span style="color:#cd0e0e;">- fixed a bug in which the color picker wouldnt appear again if improperly closed <big>2023-01-04</big> # <span style="color:#0ecd7a;">+ yoo mobile compatability 🔥🔥🔥🔥🔥 # <span style="color:#0ecd7a;">+ some basic attributes # <span style="color:#0ecd7a;">+ added notifications for hints n stuff # <span style="color:#0ecd7a;">+ some more animations # * when disconnecting, every possible item now has a red outline around it # * optimized some scripts # <span style="color:#cd0e0e;">- fixed some pc issues # <span style="color:#cd0e0e;">- fixed some more drags # <span style="color:#cd0e0e;">- fixed paint tool # <span style="color:#cd0e0e;">- fixed material selector # <span style="color:#cd0e0e;">- fixed some templates # <span style="color:#cd0e0e;">- fixed dropdowns <big>2023-01-05</big> # <span style="color:#0ecd7a;">+ attributes managers # <span style="color:#0ecd7a;">+ surface attribute # <span style="color:#0ecd7a;">+ decal attribute # <span style="color:#0ecd7a;">+ weld attribute # <span style="color:#0ecd7a;">+ rope attribute # <span style="color:#0ecd7a;">+ killer attribute # <span style="color:#0ecd7a;">+ tripper attribute # <span style="color:#0ecd7a;">+ when editing a block, it'll show every single attribute of that block # <span style="color:#0ecd7a;">+ maxhealth command # <span style="color:#0ecd7a;">+ player identifiers in the cmds menu # * revamped the happy home template # * changed a lot of health related commands so they no longer affect godded players # * chat now closses when selecting a block # * :invisible now has an animation and is more transparent and no longer has a shadow # <span style="color:#cd0e0e;">- fixed a bug in which resize wouldn't resize if a block was really small # <span style="color:#cd0e0e;">- fixed materials (yet again) # <span style="color:#cd0e0e;">- fixed a bug in which dropdowns were not visible if they were at the bottom of the property panel <big>2023-01-06</big> # <span style="color:#0ecd7a;">+ upgraded happy home # <span style="color:#0ecd7a;">+ added baller attribute # <span style="color:#0ecd7a;">+ added controllable setting to baller # <span style="color:#0ecd7a;">+ jump power attribute # <span style="color:#0ecd7a;">+ walkspeed attribute # <span style="color:#0ecd7a;">+ animation for changing attributes # <span style="color:#0ecd7a;">+ attribute sfx # <span style="color:#0ecd7a;">+ point light attribute # <span style="color:#0ecd7a;">+ surface light attribute # <span style="color:#0ecd7a;">+ spot light attribute # <span style="color:#0ecd7a;">+ healer attribute # <span style="color:#0ecd7a;">+ damager attribute # <span style="color:#0ecd7a;">+ removelimbs command # <span style="color:#0ecd7a;">+ prismatic attribute # <span style="color:#0ecd7a;">+ rod attribute # <span style="color:#0ecd7a;">+ spring attribute # <span style="color:#0ecd7a;">+ ballsocket attribute # <span style="color:#0ecd7a;">+ teleporter attribute # <span style="color:#0ecd7a;">+ block teleporter attribute # <span style="color:#0ecd7a;">+ they work with keep velocity # <span style="color:#0ecd7a;">+ effect attribute # <span style="color:#cd0e0e;">- fixed way more bugs related to attributes <big>2023-01-09</big> # <span style="color:#0ecd7a;">+ number sequences # <span style="color:#0ecd7a;">+ effect attribute # <span style="color:#0ecd7a;">+ sign attribute # <span style="color:#0ecd7a;">+ copy colors with c/long press # <span style="color:#0ecd7a;">+ added teams and a lot of team related commands # <span style="color:#0ecd7a;">+ beam attribute # <span style="color:#0ecd7a;">+ highlight attribute # <span style="color:#0ecd7a;">+ copying blocks now copy attributes too # <span style="color:#0ecd7a;">+ clone block # <span style="color:#0ecd7a;">+ vehicle seat # <span style="color:#0ecd7a;">+ mesh block # <span style="color:#0ecd7a;">+ get game property block # <span style="color:#0ecd7a;">+ duplicate selection # <span style="color:#0ecd7a;">+ player chatted block # <span style="color:#0ecd7a;">+ maxhealth attribute # <span style="color:#0ecd7a;">+ teamer attribute # <span style="color:#0ecd7a;">+ time command # <span style="color:#0ecd7a;">+ gravity command # <span style="color:#0ecd7a;">+ added motor block # <span style="color:#0ecd7a;">+ added hinge block # <span style="color:#0ecd7a;">+ added servo block # <span style="color:#0ecd7a;">+ started working on data encryption # <span style="color:#0ecd7a;">+ started working on zones # * brickcolors can now be seen through the color selector # * anything that uses images now uses decal id instead of image id # * added attributes to templates # * duplicate selection now compatible with undo and redo # * wires are no longer that curvy # * optimized planet template # * changed how tools layout so they're the same way as world builder # * motor is now wireable # <span style="color:#cd0e0e;">- fixed color picker for mobile # <span style="color:#cd0e0e;">- fixed a grid related bug # <span style="color:#cd0e0e;">- fixed morph blocks # <span style="color:#cd0e0e;">- fixed teamers # <span style="color:#cd0e0e;">- fixed player chatted block # <span style="color:#cd0e0e;">- fixed a bug related to command blocks # <span style="color:#cd0e0e;">- fixed a small bug related to constraints # <span style="color:#cd0e0e;">- fixed motor, servo and hinge from having a weird orientation # <span style="color:#0ecd7a;">+ started working on data encryption # <span style="color:#0ecd7a;">+ started working on zones # !- fixed the grid offset bug (finnaly 🥳🥳) <big>2023-01-14</big> # <span style="color:#0ecd7a;">+ custom physical properties # <span style="color:#0ecd7a;">+ attribute changer block # <span style="color:#0ecd7a;">+ thrust attribute # <span style="color:#0ecd7a;">+ gravity changer attributes # * command block now can use variables too # <span style="color:#cd0e0e;">- fixed text filtering bugs <big>2023-01-15</big> # <span style="color:#0ecd7a;">+ added sound zone # <span style="color:#0ecd7a;">+ implemented a bunch of stuff related to zones # <span style="color:#0ecd7a;">+ added zones gui # <span style="color:#0ecd7a;">+ added create zones tool # * upgraded rotate # <span style="color:#cd0e0e;">- fixed a bug with templates and physical properties # <span style="color:#cd0e0e;">- fixed a small issue with springs <big>2023-01-16</big> # <span style="color:#0ecd7a;">+ added safe zone # <span style="color:#0ecd7a;">+ added physics zone # <span style="color:#0ecd7a;">+ sound zones now update the sound in real time # <span style="color:#0ecd7a;">+ physics zone now has support for unanchored parts # <span style="color:#0ecd7a;">+ remove zones tool # <span style="color:#0ecd7a;">+ edit zones tool # <span style="color:#0ecd7a;">+ transform zones tool # <span style="color:#0ecd7a;">+ multiple selection on transform zones tool # <span style="color:#0ecd7a;">+ zones are now invisible for normal players # * zones now cleanup when removed to reduce lag by a ton # * the color selector is now bigger # * changed how the color selector works so it's more comfortable to use # * selection frame is no longer visible when clicking quickly # * changed how sound zones work so they can be combined to give non square shapes to zones # * changed zone selection slightly # <span style="color:#cd0e0e;">- fixed a bug in which tool selection would act really weird # <span style="color:#cd0e0e;">- fixed the color picker # <span style="color:#cd0e0e;">- fixed zone placing <big>2023-01-22</big> # <span style="color:#0ecd7a;">+ parallel wiring # <span style="color:#0ecd7a;">+ fly command # <span style="color:#0ecd7a;">+ unfly command # <span style="color:#0ecd7a;">+ flyspeed command # <span style="color:#0ecd7a;">+ added some animations to the gui # * upgraded gui a ton # * color picker is now way bigger # * color picker's marker now uses the inverted color of the selected color # * frames can now be dragged from any point smoothly (unlike grabs smh 😤) # * servers will now run faster due to physics optimization # <span style="color:#cd0e0e;">- removed grabs # <span style="color:#cd0e0e;">- fixed some mobile compatability bugs here and there # <span style="color:#cd0e0e;">- fixed AND and XOR gate <big>2023-01-23</big> # <span style="color:#0ecd7a;">+ added world id to the core gui # <span style="color:#0ecd7a;">+ added game visits to the core gui # <span style="color:#0ecd7a;">+ added block count to the game gui # <span style="color:#0ecd7a;">+ zones now support undo and redo # <span style="color:#0ecd7a;">+ ! permissions # <span style="color:#0ecd7a;">+ ! basic game security # <span style="color:#0ecd7a;">+ ! permissions panel # <span style="color:#0ecd7a;">+ ! offline perming # <span style="color:#0ecd7a;">+ perm command # <span style="color:#0ecd7a;">+ unperm/demote command # <span style="color:#0ecd7a;">+ now you'll see yourself in a lighter color in the gui's leaderboard # <span style="color:#0ecd7a;">+ press space on flight mode to go upwards # <span style="color:#0ecd7a;">+ press ctrl on flight mode to go downwards # * grid size and undo/redo only pop up when building # * command blocks can no longer run admin commands # <span style="color:#cd0e0e;">- fixed a small bug with redo and undo # <span style="color:#cd0e0e;">- fixed a small gui placing bug # <span style="color:#cd0e0e;">- removed the properties panel because the old system was really messy (gonna replace soon dw) <big>2023-01-29</big> # <span style="color:#0ecd7a;">+ canbuild perm # <span style="color:#0ecd7a;">+ build zones # <span style="color:#0ecd7a;">+ half sphere # <span style="color:#0ecd7a;">+ hollow sphere # <span style="color:#0ecd7a;">+ corner cylinder # <span style="color:#0ecd7a;">+ corner cylinder 2 # <span style="color:#0ecd7a;">+ edge wedge # <span style="color:#0ecd7a;">+ edge sphere # <span style="color:#0ecd7a;">+ inverted edge sphere # <span style="color:#0ecd7a;">+ saving system prototype # <span style="color:#0ecd7a;">+ copy blocks in mobile by holding them down # <span style="color:#0ecd7a;">+ get block property block # <span style="color:#0ecd7a;">+ isalive to player property gate # <span style="color:#0ecd7a;">+ properties can now opened and closed # <span style="color:#0ecd7a;">+ ! game settings # <span style="color:#0ecd7a;">+ small security improvements # * buttons are now easier to click in mobile # * staff can no longer be edited through the perms gui # * mobile can now fly via double jump # * wires are no longer visible by default # * useinput in the property changer gate now also determine the selected block # <span style="color:#cd0e0e;">- fixed a bug in which attributes wouldn't be removed correctly # <span style="color:#cd0e0e;">- fixed unfly not working # <span style="color:#cd0e0e;">- touch input blocks not working # <span style="color:#cd0e0e;">- fixed commands being applied to everyone # <span style="color:#cd0e0e;">- fixed a bug in which indicators could be seen when selecting a block # <span style="color:#cd0e0e;">- fixed a small performance bug # <span style="color:#cd0e0e;">- fixed some mobile issues # <span style="color:#cd0e0e;">- fixed flight in mobile # <span style="color:#cd0e0e;">- fixed gethit # <span style="color:#cd0e0e;">- fixed build vector # <span style="color:#cd0e0e;">- fixed max health # <span style="color:#cd0e0e;">- fixed the block count # <span style="color:#cd0e0e;">- fixed a small bug related to shout # <span style="color:#cd0e0e;">- fixed players not being able to run commands # <span style="color:#cd0e0e;">- fixed property changer block # <span style="color:#cd0e0e;">- fixed wubby detecting the wrong device # <span style="color:#cd0e0e;">- fixed selection not closing when the main menu closes <big>2023-01-30</big> # <span style="color:#0ecd7a;">+ team name and team set can now be ran by command blocks # <span style="color:#0ecd7a;">+ stat saving # <span style="color:#0ecd7a;">+ added stats, set stat gate, get stat gate # <span style="color:#0ecd7a;">+ added gear block (V136) # <span style="color:#0ecd7a;">+ added a basic loading screen (V137) # <span style="color:#0ecd7a;">+ mobile players can now place zones (V138) # <span style="color:#0ecd7a;">+ ok fixed a ton of bugs n stuff (V141) <big>2023-01-31</big> # * fixed the resize bug and some other bugs like wiring not throwing input sometimes or set stat being broken (V142) # * fixed a major bug with resize in which if you were moving any tool and change tool and quickly switch to another tool, you would break the transform tool (V143) # * fixed the following transform tool bugs # <span style="color:#cd0e0e;">- quickly switching to another mode (like moving, resizing etc) would not upload to the server # <span style="color:#cd0e0e;">- if you are moving smt and you change tool, the changes will update to the server === '''February''' === <big>2023-02-01</big> # * fixed some bugs while placing blocks <big>2023-02-03</big> # * fixed a ton of bugs reported in bug-reports (V145) # <span style="color:#cd0e0e;">- camera lock should be fixed in mobile # <span style="color:#cd0e0e;">- marbles no longer weight so you can fly with one of them # <span style="color:#cd0e0e;">- confirm button not showing in mobile # <span style="color:#cd0e0e;">- text input placeholder text fixed # <span style="color:#cd0e0e;">- text input bottom position fixed # <span style="color:#cd0e0e;">- block default to non collide (hope this annoying one is fixed) # <span style="color:#cd0e0e;">- attributes now remove when clicking twice <big>2023-02-04</big> # <span style="color:#0ecd7a;">+ added a report game button # <span style="color:#0ecd7a;">+ command blocks can now use admin commands as long as the last person who edited it is an admin and still permed # * fixed a small annoying core bug # * fixed morph block for good # * hopefully fixed the random blocks deleting bug # * fixed permissions and other small bugs like number setters and number math (V147) <big>2023-02-05</big> # <span style="color:#0ecd7a;">+ added a button for mobile players to fly # * fixed a small block facing bug # * fixed a major bug in which spamming the transform buttons would really bug the selected button # * fixed flight activating when holding space # * fixed a bug in which you couldn't jump/ go up in fly # * fixed motor however it spins in its own axis hope u guys don't mind # * fixed a bug in which input blocks couldn't be attribut'd # * world name and description can now be edited (V150) # * bug fixes (V151) # * fixed highlight attribute being deleted # * fixed zone placement (V152) <big>2023-02-06</big> # <span style="color:#0ecd7a;">+ added sound block (V157) # * fixed sound zones # * applied a fix to the transform bug in which the gui wouldn't pop up for some reason # * fixed brickcolors (selecting brickcolors grr) # * fixed zones placement (again) (V154) # * added modulus and atan to math gate # * added display message block (output) (V155) (lets you display notifications and chat messages) # * fixed game settings # * fixed game breaking bug in which the report button wasn't visible (V156) <big>2023-02-11</big> # <span style="color:#0ecd7a;">+ wubby now runs faster since ive updated the physics handler script # currently working on saving # * fixed a bug in which notifications wouldn't filter +use {INPUT} # * fixed a bug when cloning wiring <big>2023-02-12</big> # * fixed the block count and now walkspeed and jumppower game properties update in real time # * fixed a small vulnerability related to build zones <big>2023-02-13</big> # ! currently making everything work together <big>2023-02-18</big> # <span style="color:#0ecd7a;">+ game setup gui now works # * fixed a major bug in which some settings would straight up not change # * fixed some bugs related to load in <big>2023-02-20</big> # <span style="color:#0ecd7a;">+ search games/id (allows checking which game you're about to play) <big>2023-02-21</big> # <span style="color:#0ecd7a;">+ joining a player in wubby will now teleport you to their game # <span style="color:#0ecd7a;">+ linked the game itself with the hub # <span style="color:#0ecd7a;">+ visits and blocks are now visible <big>2023-02-25</big> # <span style="color:#0ecd7a;">+ kick & ban now teleports you to the hub # <span style="color:#0ecd7a;">+ kick & ban now has an optional reason parameter # * fixed quick buttons on the core gui (quickly perm/kick/ban someone) === '''March''' === <big>2023-03-06</big> # <span style="color:#0ecd7a;">+ fixed loading in not loading attributes and wiring correctly # <span style="color:#0ecd7a;">+ attributes and wiring are fixed # <span style="color:#0ecd7a;">+ fixed saving <big>2023-03-12</big> # <span style="color:#0ecd7a;">+ attributes save <big>2023-03-13</big> # <span style="color:#0ecd7a;">+ fixed a bug in which if you loaded in before wubby, guis would not load # <span style="color:#0ecd7a;">+ fixed a bug in which you couldn't modify game properties # <span style="color:#0ecd7a;">+ added allow reset and allow rejoin game settings (allow rejoin enables/disables the :rejoin command (which is on by default)) # <span style="color:#0ecd7a;">+ added no collision attribute # <span style="color:#0ecd7a;">+ added some hints here and there on attributes # <span style="color:#0ecd7a;">+ fixed a bug in which properties would not be established # <span style="color:#0ecd7a;">+ fixed wiring <big>2023-03-18</big> # <span style="color:#0ecd7a;">+ fixed some attributes # <span style="color:#0ecd7a;">+ fixed a bug related to placing attributes # <span style="color:#0ecd7a;">+ fixed a bug related to wiring on startup # <span style="color:#0ecd7a;">+ fixed a memory leak # <span style="color:#0ecd7a;">+ fixed bug in which wiring wouldn't wire # <span style="color:#0ecd7a;">+ the game freezes until the entire game loads in so y'know structures like cars n such don't break on startup <big>2023-03-19</big> # <span style="color:#0ecd7a;">+ fixed a bug in which sometimes some properties would not show up in the attributes menu # <span style="color:#0ecd7a;">+ fixed thrusts # <span style="color:#0ecd7a;">+ fixed a bug in which you couldn't move with wasd when going upwards/downwards flying # <span style="color:#0ecd7a;">+ fixed bug that attributes wouldn't completely load in <big>2023-03-31</big> # <span style="color:#0ecd7a;">+ added field of view game setting # <span style="color:#0ecd7a;">+ added extra layer of security # <span style="color:#0ecd7a;">+ removed the following properties in the get player property block: # VelocityX, VelocityY, VelocityZ, PositionX, PositionY, PositionZ, RotationX, RotationY, RotationZ, # MouseHitX, MouseHitY, MouseHitZ # <span style="color:#0ecd7a;">+ replaced them with the following properties: # Velocity, Position, Orientation, Mouse3DPosition # <span style="color:#0ecd7a;">+ added a "break vector block" # <span style="color:#0ecd7a;">+ added a screen when first playing wubby that warns players to not um violate roblox tos # <span style="color:#0ecd7a;">+ cleaned up some animations === '''July''' === <big>2023-07-05</big> | Wubby Release # <span style="color:#ffe600;">! released wubby # <span style="color:#0ecd7a;">+ attribute changers now use the input if the property matches # * raised free worlds from 20 to 50 # * gears no longer show up when you're building # <span style="color:#cd0e0e;">- fixed the if gate from always powering true with text # <span style="color:#cd0e0e;">- fixed the game property gate # <span style="color:#cd0e0e;">- fixed a big vulnerability that would let you edit ANYTHING in the game # <span style="color:#cd0e0e;">- removed "ghost servers" # <span style="color:#cd0e0e;">- fixed f11 # <span style="color:#cd0e0e;">- fixed searching by id # <span style="color:#cd0e0e;">- somewhat fixed actives # <span style="color:#cd0e0e;">- fixed boolean values on the attribute changer block # <span style="color:#cd0e0e;">- fixed the morph block # <span style="color:#cd0e0e;">- fixed the 2 owner bug more or less # <span style="color:#cd0e0e;">- fixed some problems with duplicating <big>2023-07-07</big> # <span style="color:#0ecd7a;">+ added a daily streak system # <span style="color:#0ecd7a;">+ added featuring # <span style="color:#0ecd7a;">+ added stat teleporter attribute # <span style="color:#0ecd7a;">+ added delay property on every teleporter # <span style="color:#0ecd7a;">+ added ignoredeactivation property in the delay gate # * message command no longer requires a player # <span style="color:#cd0e0e;">- ! fixed actives for once # <span style="color:#cd0e0e;">- ! fixed wiring breaking for no reason when rejoining # <span style="color:#cd0e0e;">- fixed fonts turning weird when rejoining # <span style="color:#cd0e0e;">- fixed set stat gate # <span style="color:#cd0e0e;">- fixed settings saving # <span style="color:#cd0e0e;">- fixed stat visible # <span style="color:#cd0e0e;">- fixed textures not appearing # <span style="color:#cd0e0e;">- fixed banning people # <span style="color:#cd0e0e;">- fixed welds with property changers <big>2023-07-09</big> # <span style="color:#0ecd7a;">+ added cooldown property to the clone block # <span style="color:#0ecd7a;">+ added target rotation to clone blocks # <span style="color:#0ecd7a;">+ added dodecahedron # <span style="color:#0ecd7a;">+ added fence # <span style="color:#0ecd7a;">+ added egg # <span style="color:#0ecd7a;">+ added stairs # * you can now wire things from outputs which just yields until their assigned task is done # * reporting now requieres atleast 10 characters (stupid reports really went down to zero with this change lol) # * morph blocks now waits until your character has loaded in preventing some issues # * clicking twice on the same block while placing 2 block attributes no longer does anything # <span style="color:#cd0e0e;">- fixed global banning # <span style="color:#cd0e0e;">- fixed an issue that would let players change ANY PROPERTY through the property changer # <span style="color:#cd0e0e;">- fixed baller movement # <span style="color:#cd0e0e;">- fixed wiring not hiding the inventory correctly # <span style="color:#cd0e0e;">- fixed menu not hiding the inventory correctly # <span style="color:#cd0e0e;">- fixed changing some attributes # <span style="color:#cd0e0e;">- fixed delay on teleporters # <span style="color:#cd0e0e;">- fixed stat teles # <span style="color:#cd0e0e;">- fixed some animations <big>2023-07-12</big> # <span style="color:#0ecd7a;">+ added lookvector property for the get player property gate # <span style="color:#0ecd7a;">+ added stat block (for lazy people) # <span style="color:#0ecd7a;">+ added player event block # <span style="color:#0ecd7a;">+ added nukechoco command # * changed how parallel wiring works # * changed some documentation # <span style="color:#cd0e0e;">- fixed a bug that would make the set stat gate multiply decimals # <span style="color:#cd0e0e;">- fixed change signal block # <span style="color:#cd0e0e;">- fixed apply impulse on physics zones # <span style="color:#cd0e0e;">- fixed text input on bottom from not showing the controls # <span style="color:#cd0e0e;">- fixed temp bans lo # <span style="color:#cd0e0e;">- fixed kickabe command <big>2023-07-17</big> # <span style="color:#0ecd7a;">+ added clean command # <span style="color:#0ecd7a;">+ added some properties that allow you to change how body parts are # * changed how some numbers are filtered # * lowered the chances of actives not loading in on the first try # * clone blocks can no longer clone other clone blocks # <span style="color:#cd0e0e;">- fixed changing size to effects # <span style="color:#cd0e0e;">- fixed tshirt property # <span style="color:#cd0e0e;">- fixed shirt property # <span style="color:#cd0e0e;">- fixed pants property # <span style="color:#cd0e0e;">- fixed target rotation on clone blocks # <span style="color:#cd0e0e;">- fixed resizing in build zones # <span style="color:#cd0e0e;">- fixed /c system and /team # <span style="color:#cd0e0e;">- fixed rotation increment for plus # <span style="color:#cd0e0e;">- fixed useinput in the property changer === '''August''' === <big>2023-08-02</big> # <span style="color:#0ecd7a;">+ ! npcs # <span style="color:#0ecd7a;">+ ! path blocks # <span style="color:#0ecd7a;">+ "motor orientation" to servos, motors and hinges # <span style="color:#0ecd7a;">+ added a bunch of aliases for different blocks # <span style="color:#0ecd7a;">+ added get npc property gate # <span style="color:#0ecd7a;">+ path modifier attribute # <span style="color:#0ecd7a;">+ message shout options for message display # <span style="color:#0ecd7a;">+ message color for message display # <span style="color:#0ecd7a;">+ message time for message display # <span style="color:#0ecd7a;">+ attach block setting "replace existing blocks" # <span style="color:#0ecd7a;">+ added byte, length and packsize to text editing gates # * jump command now ignores if you're mid air # * changed how some blocks load in, so mechanisms with these blocks no longer break # * changed how blocks setup, so now there should be less bugs with precise first times # * affect npcs properties in attributes has been replaced by a dropdown that lets you customize what will attributes affect # * wiring is now a bit faster # * anchoring blocks now resets their angular velocity too # * menu now orders players by how important they are # <span style="color:#cd0e0e;">- ! fixed motors # <span style="color:#cd0e0e;">- ! fixed hinges # <span style="color:#cd0e0e;">- ! fixed servos # <span style="color:#cd0e0e;">- ! fixed variables # <span style="color:#cd0e0e;">- ! fixed effects maybe # <span style="color:#cd0e0e;">- ! impulse command is FIXED!!! # <span style="color:#cd0e0e;">- fixed some animations # <span style="color:#cd0e0e;">- fixed some freecam problems # <span style="color:#cd0e0e;">- fixed burn command # <span style="color:#cd0e0e;">- fixed trails # <span style="color:#cd0e0e;">- fixed some wiring problems # <span style="color:#cd0e0e;">- fixed property changers with enums # <span style="color:#cd0e0e;">- fixed how some attributes get edited # <span style="color:#cd0e0e;">- fixed setting mesh ids after placing mesh blocks # <span style="color:#cd0e0e;">- fixed stat save false # <span style="color:#cd0e0e;">- fixed block count # <span style="color:#cd0e0e;">- fixed setting attributes faces manually # <span style="color:#cd0e0e;">- fixed duplicating attributes with the duplicate selection tool <big>2023-08-09</big> # <span style="color:#0ecd7a;">+ ! camera blocks # <span style="color:#0ecd7a;">+ ! camera zones # <span style="color:#0ecd7a;">+ name property to get npc property gate # <span style="color:#0ecd7a;">+ normal property to text editing gate # <span style="color:#0ecd7a;">+ drop-down search bar # <span style="color:#0ecd7a;">+ drop-down hints # <span style="color:#0ecd7a;">+ dropper tool for vectors # <span style="color:#0ecd7a;">+ filter properties # <span style="color:#0ecd7a;">+ stat show command # <span style="color:#0ecd7a;">+ added mouse movement to touch detector # <span style="color:#0ecd7a;">+ added get num npcs alive to get game property # * number sequences no longer require ">" to work (the "omggg i can't set size" bug) # * changing perms no longer changes ur tool if you're still permed # <span style="color:#cd0e0e;">- fixed attributes dropdowns # <span style="color:#cd0e0e;">- fixed the annoying "sliders setting all to 0" when dragging bug # <span style="color:#cd0e0e;">- fixed attach block debris # <span style="color:#cd0e0e;">- fixed some attributes with attach blocks and clone blocks # <span style="color:#cd0e0e;">- fixed hints still being there after removing attributes # <span style="color:#cd0e0e;">- fixed pixels per stud being a boolean # <span style="color:#cd0e0e;">- fixed sliders not working # <span style="color:#cd0e0e;">- fixed getting out of ambient zones # <span style="color:#cd0e0e;">- fixed paint tool <big>2023-08-12</big> # <span style="color:#0ecd7a;">+ ! npc teams # <span style="color:#0ecd7a;">+ bubble setting to message display blocks (works with players, npcs and blocks) # <span style="color:#0ecd7a;">+ camerashake command # <span style="color:#0ecd7a;">+ cameraoffset command # <span style="color:#0ecd7a;">+ added loop through all npcs into loop through everyone gate # <span style="color:#0ecd7a;">+ pyramidal frustum # <span style="color:#0ecd7a;">+ conical frustum # <span style="color:#0ecd7a;">+ vector dropper now supports velocity # <span style="color:#0ecd7a;">+ double block attributes now show the block they're linked to # * rejoin now sends you to the hub if you're the only player on the server # * any command that kicks the player is now instant and more exploiter-proof # * build zones now show their limits # <span style="color:#cd0e0e;">- ! fixed build zones # <span style="color:#cd0e0e;">- fixed number sequences being negative # <span style="color:#cd0e0e;">- fixed exiting ambient zones # <span style="color:#cd0e0e;">- fixed camera zone killing you for no reason # <span style="color:#cd0e0e;">- fixed core menu not appearing when creating a world # <span style="color:#cd0e0e;">- fixed switching from one camera zone to another # <span style="color:#cd0e0e;">- fixed switching from a sound zone to another # <span style="color:#cd0e0e;">- fixed duplicating wiring # <span style="color:#cd0e0e;">- fixed rotating slider setting grid size to 0.01 # <span style="color:#cd0e0e;">- made npcs a bit more performant <big>2023-08-15</big> # <span style="color:#0ecd7a;">+ npcs now climb trusses correctly # * changed how npcs chase and they should be smarter now # * r6 ballers and ragdolls will now change the camera focus to the center of your character to avoid seizures # <span style="color:#cd0e0e;">- fixed if gates # <span style="color:#cd0e0e;">- fixed wiring overall # <span style="color:#cd0e0e;">- fixed r15 attach blocks # <span style="color:#cd0e0e;">- ballers and ragdolls no longer mess up the camera on a camera zone <big>2023-08-17</big> # <span style="color:#0ecd7a;">+ noclip command # <span style="color:#0ecd7a;">+ clip command # <span style="color:#0ecd7a;">+ :notepad command # <span style="color:#0ecd7a;">+ animations for the gui # <span style="color:#0ecd7a;">+ cameraoffset and camerashake now have animations to reduce eyestrain # <span style="color:#0ecd7a;">+ icons for the gui # <span style="color:#0ecd7a;">+ ;freecamstiff command # <span style="color:#0ecd7a;">+ documented :time # <span style="color:#0ecd7a;">+ no output property for storage changer gates # * lastedited is now a player command # * when you select a transparent block, it's surface box will now be invisible # * when transforming blocks, their outlines are now hidden until you release the mouse # <span style="color:#cd0e0e;">- ! made some important fixes to saving # <span style="color:#cd0e0e;">- fixed set stat taggin # <span style="color:#cd0e0e;">- attach blocks without collision now don't get detected by raycasting # <span style="color:#cd0e0e;">- fixed unburn # <span style="color:#cd0e0e;">- removed dummy <big>2023-08-18</big> # <span style="color:#0ecd7a;">+ ! water world settings # <span style="color:#0ecd7a;">+ ! water configuration to ambient zones # <span style="color:#0ecd7a;">+ gui improvements overall # <span style="color:#0ecd7a;">+ search bar for attributes # <span style="color:#0ecd7a;">+ icons for attributes # * changed how npcs die to be more performant and have less physics glitches # * gui adjustments # <span style="color:#cd0e0e;">- ! fixed attach blocks despawning probably # <span style="color:#cd0e0e;">- fixed editing some properties inside build zones # <span style="color:#cd0e0e;">- fixed ballers detaching your camera <big>2023-08-19</big> # <span style="color:#0ecd7a;">+ ! :clearduplicates command # <span style="color:#cd0e0e;">- ! saving now does some extra checks when saving blocks to ensure that there are no duplicates # <span style="color:#cd0e0e;">- fixed using rotation with the property changer # <span style="color:#cd0e0e;">- fixed setting mesh ids # <span style="color:#cd0e0e;">- wubby now does a few extra checks after inserting the scripts to ensure that the world doesn't load in twice <big>2023-08-23</big> # <span style="color:#0ecd7a;">+ ! added a lot of chat configuration settings to the world settings (14 to be exact) # <span style="color:#0ecd7a;">+ ! time cycle world setting lol 😹😹 # <span style="color:#0ecd7a;">+ smoke attribute # <span style="color:#0ecd7a;">+ fire attribute # <span style="color:#0ecd7a;">+ sparkles attribute # * :mute now hides the input bar too # <span style="color:#cd0e0e;">- ! fixed spawning npcs with wiring # <span style="color:#cd0e0e;">- fixed loading being infinite # <span style="color:#cd0e0e;">- fixed setting images on attributes === '''September''' === <big>2023-09-18</big> # <span style="color:#0ecd7a;">+ ! in-world shop # <span style="color:#0ecd7a;">+ ! shop # <span style="color:#0ecd7a;">+ ! hats, auras and chat tags # <span style="color:#0ecd7a;">+ ! inventory # <span style="color:#0ecd7a;">+ ! local output block # <span style="color:#0ecd7a;">+ ! wirer block # <span style="color:#0ecd7a;">+ ! backups # <span style="color:#0ecd7a;">+ you can now buy wubbits with robux # <span style="color:#0ecd7a;">+ plus perk: you get more wubbits from worlds # <span style="color:#0ecd7a;">+ plus perk: free chat tag and hat # <span style="color:#0ecd7a;">+ plus perk: 2 extra backups # <span style="color:#0ecd7a;">+ plus perk: equip 2 auras at once # <span style="color:#0ecd7a;">+ added world settings to control if u want items from the wubby shop in your world # <span style="color:#0ecd7a;">+ shop purchase block (input) # <span style="color:#0ecd7a;">+ player has pass gate # <span style="color:#0ecd7a;">+ camera coordinates in get player property gate # <span style="color:#0ecd7a;">+ normal players can now set a block's color to 0 0 0 # <span style="color:#0ecd7a;">+ readvariables command (shows all the wiring variables in the notepad) # <span style="color:#0ecd7a;">+ upgraded how variables filter # <span style="color:#0ecd7a;">+ world owners can do purchase tests to test if their stuff work # <span style="color:#0ecd7a;">+ gui improvements # * ! drastically changed how wubbits are obtained # * ! drastically changed how npcs check for players (massive optimization improvement) # * ! drastically changed how most input blocks work (another massive optimization improvement) # * ! drastically changed how some touch attributes are handled (handled by clients, much more performant and instant) # * not, and, xor and or gates now do a "cleanup" when fired, removing unnecessary inputs and outputs # * if you're not permed the "perm ur friends" notification won't appear anymore # * wiring is now slightly faster checking inputs # * command blocks now require the last player who edited them to have the "can use commands" # * placed mesh blocks now get hidden when saved, to avoid issues # * cloned wiring is no longer dropped if it's inside the cloned model # * cloned and attached blocks now listen for input if they're handled on the server # <span style="color:#cd0e0e;">- ! fixed the annoying npc stutter bug # <span style="color:#cd0e0e;">- removed the player parameter from the message command # <span style="color:#cd0e0e;">- fixed attach block tping you sometimes # <span style="color:#cd0e0e;">- fixed some wiring blocks not deactivating # <span style="color:#cd0e0e;">- parallel wiring and local outputs cannot be cloned anymore # <span style="color:#cd0e0e;">- fixed sky bottom not saving # <span style="color:#cd0e0e;">- fixed player chatted's cooldown # <span style="color:#cd0e0e;">- fixed NaN in a lot of commands # <span style="color:#cd0e0e;">- fixed R6 not having forcefields # <span style="color:#cd0e0e;">- fixed ragdolls having a standing still seizure === '''November''' === <big>2023-11-06</big> # <span style="color:#0ecd7a;">+ ! hugely revamped the transform gui # <span style="color:#0ecd7a;">+ ! global movement # <span style="color:#0ecd7a;">+ ! non pivot rotating # <span style="color:#0ecd7a;">+ ! dragging # <span style="color:#0ecd7a;">+ passes and items now support decal ids # <span style="color:#0ecd7a;">+ ! tutorial template +small gui tutorial # <span style="color:#0ecd7a;">+ ! added "safe mode" world status (temporarily disables wiring, attributes (except newly placed), special blocks and temporarily freezes physics (anchors all blocks)) # <span style="color:#0ecd7a;">+ ! implemented the "backrub" saving system which makes saving faster, more lightweight and more reliable # <span style="color:#0ecd7a;">+ ! added a lot of sounds (opening the menu, clicking a boolean, etc) # <span style="color:#0ecd7a;">+ added "(team name)" player identifier that selects every player inside a team # <span style="color:#0ecd7a;">+ added a lot of game juice and game feedback # <span style="color:#0ecd7a;">+ added "(team name)"{number} player identifier which selects {number} random players in a team # <span style="color:#0ecd7a;">+ added "(team name)"{number}% player identifier which selects {number}% of the players in a team # <span style="color:#0ecd7a;">+ added reverb, pitch shift and echo settings to newly placed sound zones # <span style="color:#0ecd7a;">+ on mobile, now you can hold on a block to add/remove it from the selection # <span style="color:#0ecd7a;">+ added color correction settings to world settings / ambient zones # <span style="color:#0ecd7a;">+ added anchor settings to the block touch detector # <span style="color:#0ecd7a;">+ added "includes" and "excludes" to the if gate and stat teles # <span style="color:#0ecd7a;">+ added "device" to get player property gate # <span style="color:#0ecd7a;">+ added unattach command # <span style="color:#0ecd7a;">+ added SUPER SECRET BLOCK!!!! # <span style="color:#0ecd7a;">+ added a rules popup button to the hub # <span style="color:#0ecd7a;">+ added 9 auras # <span style="color:#0ecd7a;">+ added 3 hats # <span style="color:#0ecd7a;">+ added ;rotation command which sets a player's rotation # * ! cloned and attached input/special blocks now work # * ! cloned and attached input/special blocks now work # * backup failing operation notifications are now more descriptive # * attacking npcs with gears no longer deal damage if their tool is taken away from them # * smart npcs whose tools got taken away from them now toggle on the fleeing state # * changed how :cmds searches commands so it's now more comfortable to use # * the transform tool now uses the last block you selected as the pivot instead of the oldest one # * property changers now have a tiny cooldown to avoid crashes # * changed how some properties sort for the better # * morph blocks are now output blocks too that use a player's name/npc block as input to morph it # * anything that requires images now gets saved in a much more performant way # * changed how rotating and tilting works so now you can rotate a block in any way # * sound zones now muffle when you open the world menu # * usernames are now copyable (menu) # * face transparency now matches head transparency in morph and npc blocks # * upgraded the sign gui (it was ugly) # * the lightning command now accepts coordinates # * attach blocks now output the main block instead of a random one # * variables are now compatible with vectors too # <span style="color:#cd0e0e;">- ! fixed undo and redo not saving changes # <span style="color:#cd0e0e;">- ! fixed the grid offset bug # <span style="color:#cd0e0e;">- ! fixed blocks being weirdly offseted from the pivot block when placing blocks # <span style="color:#cd0e0e;">- ! fixed resize not resizing blocks in the correct way # <span style="color:#cd0e0e;">- fixed stocks with gear and stat blocks # <span style="color:#cd0e0e;">- npcs with wander cooldown set to 0 no longer dance like crazy # <span style="color:#cd0e0e;">- tried fixing the "stats not loading" bug # <span style="color:#cd0e0e;">- fixed some gui animations not displaying correctly # <span style="color:#cd0e0e;">- fixed a visual bug while copying blocks # <span style="color:#cd0e0e;">- fixed the path block # <span style="color:#cd0e0e;">- fixed some aspects of the prompt block when using parallel wiring # <span style="color:#cd0e0e;">- fixed running commands at players which names start with "random" # <span style="color:#cd0e0e;">- fixed bool storage # <span style="color:#cd0e0e;">- fixed NaN in the world shop # <span style="color:#cd0e0e;">- fixed world setup jamming # <span style="color:#cd0e0e;">- fixed mesh blocks not saving their texture correctly # <span style="color:#cd0e0e;">- fixed blue resetting when opening the menu # <span style="color:#cd0e0e;">- fixed some hats not showing up correctly # <span style="color:#cd0e0e;">- attribute names no longer tag # <span style="color:#cd0e0e;">- attempted to fix welds breaking on rejoin # <span style="color:#cd0e0e;">- motors, hinges and servos should now break way less often # <span style="color:#cd0e0e;">- fixed setting world name/description through the hub # <span style="color:#cd0e0e;">- fixed placing zones not saving properties # <span style="color:#cd0e0e;">- fixed beam attribute # <span style="color:#cd0e0e;">- fixed rotating and tilting in mobile # <span style="color:#cd0e0e;">- fixed copying colors with c <big>2023-11-11</big> # <span style="color:#0ecd7a;">+ ! new awesome and juicy and super awesome repeater gate which replaces the old one (logic) # <span style="color:#0ecd7a;">+ new :scale command # * ! changed a lot of gate colors # <span style="color:#cd0e0e;">- fixed 360° rotating with property changer and etc # <span style="color:#cd0e0e;">- fixed the annoying selection box bug # <span style="color:#cd0e0e;">- fixed a bug that would display the wrong amount of wubbits when buying something # <span style="color:#cd0e0e;">- fixed anchoring attach/cloned blocks returning to their og pos # <span style="color:#cd0e0e;">- fixed morph blocks on npcs == '''2024''' == === '''January''' === <big>2024-01-27</big> # <span style="color:#0ecd7a;">+ ! world setting changer block # <span style="color:#0ecd7a;">+ ! variable support blocks # <span style="color:#0ecd7a;">+ ! local variables # <span style="color:#0ecd7a;">+ ! zone changer block # <span style="color:#0ecd7a;">+ ! atmosphere world setting # <span style="color:#0ecd7a;">+ ! warp attribute # <span style="color:#0ecd7a;">+ ! break gate # <span style="color:#0ecd7a;">+ ! new world info panel # <span style="color:#0ecd7a;">+ ! multiple thumbnails # <span style="color:#0ecd7a;">+ ! favorite count # <span style="color:#0ecd7a;">+ ! player list # <span style="color:#0ecd7a;">+ ! world panel customizable color # <span style="color:#0ecd7a;">+ ! wubby now uses a much faster networking module that makes connections between the server and the client as fast as possible # <span style="color:#0ecd7a;">+ ! WIRING INTERPRETER!! # <span style="color:#0ecd7a;">+ sharing variables through warps # <span style="color:#0ecd7a;">+ added increment setting to repeaters # <span style="color:#0ecd7a;">+ the gui now has new sounds to increase feedback # <span style="color:#0ecd7a;">+ hollow half sphere # <span style="color:#0ecd7a;">+ ingot # <span style="color:#0ecd7a;">+ spiked sphere # <span style="color:#0ecd7a;">+ coil # <span style="color:#0ecd7a;">+ wind world setting # <span style="color:#0ecd7a;">+ gravity world setting # <span style="color:#0ecd7a;">+ cloud world settings # <span style="color:#0ecd7a;">+ added getting an npc by name et viceversa # <span style="color:#0ecd7a;">+ banned people now display their ban reason # <span style="color:#0ecd7a;">+ "focus block" property in camera blocks that makes your camera focus on a block # <span style="color:#0ecd7a;">+ min and max camera distance properties to the camera zone # <span style="color:#0ecd7a;">+ paint tool now lets you specific whether color material and color or just color or just material # <span style="color:#0ecd7a;">+ 7 new command prefixes: , " & ( ) _ # # <span style="color:#0ecd7a;">+ maxhealth to get player property # <span style="color:#0ecd7a;">+ equippedgear to get player property # <span style="color:#0ecd7a;">+ ignore deactivation to repeater gates # <span style="color:#0ecd7a;">+ "player despawn delay" world setting # <span style="color:#0ecd7a;">+ healthchanged property to player event block # <span style="color:#0ecd7a;">+ :nightvision command # <span style="color:#0ecd7a;">+ "clear variables on shutdown" world setting # <span style="color:#0ecd7a;">+ added a ;spectate command # <span style="color:#0ecd7a;">+ input and output blocks now have images to differentiate them more # <span style="color:#0ecd7a;">+ added frame loop block # <span style="color:#0ecd7a;">+ there's a list of random descriptions u can get for ur world now # <span style="color:#0ecd7a;">+ "world visible on actives page" world setting # <span style="color:#0ecd7a;">+ added a few keys to the key input block # * ! MASSIVE OPTIMIZATION (istg the game feels like it now has 20 extra fps for me) # * ! implemented native code to wiring so it runs way faster # * ! massive gui changes across the entire game # * ! teleporting requests now react better because the player now loads the area before teleporting # * ! zones can now have up to 5 different shapes: block, sphere, cylinder, wedge and cornerwedge # * ! when ctrl c, the cloned blocks' connections will remain # * ! replaced "platform stand" property in property changer blocks by "respect physics" # * ! respect physics property in property changers now keep your movement and your momentum # * sound blocks now muffle too when opening the menu # * npcs now wander in a much more desyncronized way to make them look more human # * normal builders can't see inaccesible blocks anymore # * bulk delete should now crash less # * get npc property now supports npc names # * permissions will now be listed by their importance # * blockstepping in get npc and player property now respects the block's collisions # * get mouse pos now excludes zones # * :team autoassign is now false by default # * attached blocks with attributes no longer affect the player that they're attached to # * some wiring outputs and inputs are now faster # * more properties in wiring blocks are variable compatible # * :explode now allows coordinates # * world setting sliders now update in real time # * blocks that used to require the last player who edited them to be the owner now only require the last player to be an admin # * the saving system is now more stable when saving big worlds # * gates no longer render if they're 500 studs away from the camera # * "hold" in path blocks now creates a queue of places to go to # * searching blocks now supports other languages # <span style="color:#cd0e0e;">- ! fixed whitelisted, private and banned worlds from being accessed by randos # <span style="color:#cd0e0e;">- ! fixed R15 in R6 worlds # <span style="color:#cd0e0e;">- ! fixed not being able to change some properties in build zones # <span style="color:#cd0e0e;">- ! fixed some gates not turning off in parallel wiring # <span style="color:#cd0e0e;">- ! fixed health changing attributes not correctly setting your health # <span style="color:#cd0e0e;">- ! fixed placing triangles # <span style="color:#cd0e0e;">- ! fixed and gates on parallel wiring # <span style="color:#cd0e0e;">- ! fixed setting a block property in mobile # <span style="color:#cd0e0e;">- ! fixed "force" in path block not forcing the npc to move to a certain place the way it should # <span style="color:#cd0e0e;">- fixed dying while ragdoll not resetting your character # <span style="color:#cd0e0e;">- tried fixing the build gui being visible by visitors # <span style="color:#cd0e0e;">- tried fixing :set stat # <span style="color:#cd0e0e;">- fixed some guis not working on mobile # <span style="color:#cd0e0e;">- fixed some problems with the player touch block # <span style="color:#cd0e0e;">- fixed being able to select npcs' hats # <span style="color:#cd0e0e;">- fixed health regen rate for npcs # <span style="color:#cd0e0e;">- fixed ambient zones not updating in real time # <span style="color:#cd0e0e;">- fixed camera zones not updating in real time # <span style="color:#cd0e0e;">- fixed beam attribute # <span style="color:#cd0e0e;">- fixed some issues on morph blocks and npcs # <span style="color:#cd0e0e;">- fixed excludes in IF gates # <span style="color:#cd0e0e;">- fixed a bug in which number storages weren't able to store numbers if it did complex calculations earlier # <span style="color:#cd0e0e;">- fixed scrolling through the properties panel of a zone in mobile # <span style="color:#cd0e0e;">- fixed exiting ambient zones with color correction # <span style="color:#cd0e0e;">- fixed placing zones in mobile # <span style="color:#cd0e0e;">- fixed players having different colors on their screens # <span style="color:#cd0e0e;">- fixed text property in text input gates # <span style="color:#cd0e0e;">- fixed shoulder accessory in morph blocks and npcs # <span style="color:#cd0e0e;">- fixed placing attributes in build zones # <span style="color:#cd0e0e;">- fixed skyboxes not working sometimes # <span style="color:#cd0e0e;">- fixed not being able to change your status in mobile # <span style="color:#cd0e0e;">- fixed sound blocks # <span style="color:#cd0e0e;">- attempted fixing welds # <span style="color:#cd0e0e;">- tried fixing npc died and was killed events # <span style="color:#cd0e0e;">- fixed renaming backups # <span style="color:#cd0e0e;">- fixed a few problems with attributes' particles # <span style="color:#cd0e0e;">- fixed some minor gui bugs in the hub # <span style="color:#cd0e0e;">- fixed the rotation command lagging your character # <span style="color:#cd0e0e;">- pressing X on a text input gate should no longer fire the gate === '''March''' === <big>2024-03-10</big> # <span style="color:#0ecd7a;">+ ! logs and :logs command # <span style="color:#0ecd7a;">+ ! PEMDAS in wiring: "(3+{variable})/2" # <span style="color:#0ecd7a;">+ ! npcs can now use guns if their gear has "gun" in its name # <span style="color:#0ecd7a;">+ crystal block # <span style="color:#0ecd7a;">+ the gravity command now allows players as a third parameter # <span style="color:#0ecd7a;">+ images now support player usernames # * ! reduced a lot of script lengths by a ton # * ! commands, some things playerside and math gates now run much faster # * changed how blocks are placed so now they're instant # * triangles are now more comfortable to place # * ROUND in math gate now allows rounding to custom numbers # * get stat gate now returns 0 instead of turning off if it doesn't find the stat # <span style="color:#cd0e0e;">- ! fixed morph blocks # <span style="color:#cd0e0e;">- ! fixed build zones # <span style="color:#cd0e0e;">- ! fixed stats not saving correctly when hidden # <span style="color:#cd0e0e;">- ! fixed unanchoring resetting block position # <span style="color:#cd0e0e;">- fixed a memory leak on the server # <span style="color:#cd0e0e;">- fixed ban command not being able to ban offline players # <span style="color:#cd0e0e;">- fixed camera zones setting your zoom to 0 for some reason # <span style="color:#cd0e0e;">- tried fixing skies resetting # <span style="color:#cd0e0e;">- fixed doing {INPUT} in variable boxes # <span style="color:#cd0e0e;">- fixed some variable problems # <span style="color:#cd0e0e;">- fixed stats hiding when creating them # <span style="color:#cd0e0e;">- fixed :lastedited in mobile <big>2024-03-27</big> # <span style="color:#0ecd7a;">+ build color block # <span style="color:#0ecd7a;">+ color variables # <span style="color:#0ecd7a;">+ color operations block # <span style="color:#0ecd7a;">+ getrandomplayerinteam # * the get game property gate is now always consistent # * get random player now accepts a username to ignore # * break gate now works with loop through everyone gate # * some visual changes to selections # <span style="color:#cd0e0e;">- fixed :gravity (num) (plr) not working # <span style="color:#cd0e0e;">- fixed doing decimals while building === '''April''' === <big>2024-04-01</big> | aprill foos update 😹😹😹 # <span style="color:#0ecd7a;">+ ! massive gui revamp # <span style="color:#0ecd7a;">+ ! new wubby aesthetic # <span style="color:#0ecd7a;">+ ! ui editing # <span style="color:#0ecd7a;">+ new awesome block # <span style="color:#0ecd7a;">+ new animations # <span style="color:#0ecd7a;">+ added new skyboxes # <span style="color:#0ecd7a;">+ added new sound effects to make the game feel more juicy # <span style="color:#0ecd7a;">+ special notifications that warn you about possible dangers in your world # <span style="color:#0ecd7a;">+ added some hints to make the game easier to understand # * ! changed how some numbers work internally so now they don't do the floating point bug # * ! wiring now runs even faster with the usage of buffers # * did some changes so commands are now more responsive # * renamed some blocks # * changes to the gui so it's now more accessible for everyone # * the gui now feels way nicer overall # <span style="color:#cd0e0e;">- ! fixed unnecessary texts being filtered # <span style="color:#cd0e0e;">- removed dummy # <span style="color:#cd0e0e;">- fixed vectors being taken as 1 number # <span style="color:#cd0e0e;">- patched an exploit related to sending packets to the server with third party scripts # <span style="color:#cd0e0e;">- fixed a bug that wouldn't send the changes you did with the paint tool to the server for some reason # <span style="color:#cd0e0e;">- fixed a bug that wouldn't display the kill park block in the blocks menu # <span style="color:#cd0e0e;">- fixed a bug that wouldn't let you grab guis correctly in mobile # <span style="color:#cd0e0e;">- fixed the changelog from saying the truth # <span style="color:#cd0e0e;">- fixed some hints displaying the wrong way # <span style="color:#cd0e0e;">- patched an exploit that would let exploiters spawn 3 aliens in your world update revert # <span style="color:#0ecd7a;">+ ! added unnecessary texts being filtered # <span style="color:#0ecd7a;">+ added vectors being taken as 1 number # <span style="color:#0ecd7a;">+ added an exploit related to sending packets to the server with third party scripts # <span style="color:#0ecd7a;">+ added a bug that wouldn't send the changes you did with the paint tool to the server for some reason # <span style="color:#0ecd7a;">+ added a bug that wouldn't display the kill park block in the blocks menu # <span style="color:#0ecd7a;">+ added a bug that wouldn't let you grab guis correctly in mobile # <span style="color:#0ecd7a;">+ the changelog now says the truth # <span style="color:#0ecd7a;">+ added some hints displaying the wrong way # <span style="color:#0ecd7a;">+ added an exploit that would let exploiters spawn 3 aliens in your world # * ! changed how some numbers work internally so now they do the floating point bug # * ! wiring now runs even slower without the usage of buffers # * did some changes so commands are now less responsive # * renamed some blocks # * changes to the gui so it's now less accessible for everyone # * the gui now feels way worse overall # <span style="color:#cd0e0e;">- ! removed the massive gui revamp # <span style="color:#cd0e0e;">- ! removed new wubby aesthetic # <span style="color:#cd0e0e;">- ! removed ui editing # <span style="color:#cd0e0e;">- removed new animations # <span style="color:#cd0e0e;">- removed new skyboxes # <span style="color:#cd0e0e;">- removed new sound effects to make the game feel less juicy # <span style="color:#cd0e0e;">- removed some special notifications that warn you about possible dangers in your world # <span style="color:#cd0e0e;">- removed some hints to make the game harder to understand # <span style="color:#cd0e0e;">- removed dummy <big>2024-04-17</big> # <span style="color:#0ecd7a;">+ BodyColor with Advanced Property for Get Player Property Gate # <span style="color:#0ecd7a;">+ Reverse Output for Block Touch Detector, Player Touch Detector # * changed a bit how reverse output works, should not be broken now for already existing ones <big>2024-04-18</big> # <span style="color:#cd0e0e;">- fixed :clearinventory command, it didn't even exist for some reason # * floating text block now scales with it's size # <span style="color:#0ecd7a;">+ Rich Text option for floating text block # <span style="color:#0ecd7a;">+ More physical properties for floating text block (Old blocks have nil values because the properties didnt exist before, they will appear if you edit the values) b110c66b6c6b2557c8fa6135fd9d96a10417400f 413 412 2024-04-20T15:30:03Z RickGotTaken 14 Readded Success Notice that was removed in the 2nd edit with minor changes. wikitext text/x-wiki {{Success|This is up to date with Wubby V13.9.0.}} {{Notice|Wubby was released on July 5, 2023}} {{Notice|If you want to contribute, add from [https://web.archive.org/web/20240205171400mp_/https://wiki.wubbygame.com/en/Changelog https://wiki.wubbygame.com/en/Changelog]}} == '''2022''' == === '''December''' === <big>2022-12-07</big> # <span style="color:#0ecd7a;">+ added around 12 blocks # <span style="color:#0ecd7a;">+ added an special category # <span style="color:#0ecd7a;">+ added multiple block transform tool # <span style="color:#0ecd7a;">+ added a new way to select brickcolors # <span style="color:#0ecd7a;">+ if you attach the properties gui to one side of the screen, the undo and redo button and the grid size panel will go to the other side # * changed how spheres work so now they resize in a custom way # * changed a bit how blocks are displayed to allow search in the future # * made undo and redo button a bit smaller # * changed overall the size of the gui so it fits bigger screens better # <span style="color:#cd0e0e;">- fixed a bug that somehow broke setnetworkserver and hidetextures properties # <span style="color:#cd0e0e;">- fixed some lag issues # <span style="color:#cd0e0e;">- fixed a bug in which blocks wouldn't load when trying to load in <big>2022-12-08</big> # <span style="color:#0ecd7a;">+ added search bar for block search # <span style="color:#0ecd7a;">+ added search bar for enum searchdiff # <span style="color:#0ecd7a;">+ selected enum by default will highlight # * fixed how the enum selector works so it's less prone to breaking # * replaced some things around # * turned most of the gui into scale so it fits better in larger and smaller devices # <span style="color:#cd0e0e;">- fixed a bug related to the transform tool not closing correctly # <span style="color:#cd0e0e;">- fixed resize resizing in a weird way # <span style="color:#cd0e0e;">- fixed move tool so it now goes in the right way # <span style="color:#cd0e0e;">- fixed a really important bug in which blocks affected by the transform tool would continue being cancollide off after turned off # <span style="color:#cd0e0e;">- fixed a bug in which the selection box would not clear correctly <big>2022-12-09</big> # <span style="color:#0ecd7a;">+ added z, x and c keybinds to select modes in the transform tool # <span style="color:#0ecd7a;">+ holding ctrl while clicking on an already selected part will deselect it # <span style="color:#0ecd7a;">+ added text block # * changed how building and editing works for future compatability with wiring (a bit broken, will fix tomorrow) # * changed some variable settings so they're more precise # <span style="color:#cd0e0e;">- fixed resize from doing pretty weird stuff # <span style="color:#cd0e0e;">- resize will no longer turn a part into a thin piece of paper and move it in a weird way at the same time # <span style="color:#cd0e0e;">- multiple selection no longer selects already selected blocks # <span style="color:#cd0e0e;">- the transform tool no longer makes really big jumps between grabs # <span style="color:#cd0e0e;">- move tool has been fixed so now every part follows the main part instead of its own axis # <span style="color:#cd0e0e;">- fixed a bug in which the selection would not recognize clicks sometimes # <span style="color:#cd0e0e;">- fixed a major bug in which every single gui turned off when the player died # <span style="color:#cd0e0e;">- removed some useless lines of codes so the game runs with less lag <big>2022-12-10</big> # <span style="color:#0ecd7a;">+ added font choosing enum # <span style="color:#0ecd7a;">+ added floating text block # <span style="color:#0ecd7a;">+ added burger block # <span style="color:#0ecd7a;">+ added ketchup block # <span style="color:#0ecd7a;">+ added "secret" category # * changed how the main block handler works # * changed a lot of internal stuff u guys don't care about lol 💔💔 # <span style="color:#cd0e0e;">- fixed undo from literally not working with the edit tool, paint tool and transform tool # <span style="color:#cd0e0e;">- same applies to redo # <span style="color:#cd0e0e;">- fixed a bug in which the enum face select screen would not work for no reason whatsoever # <span style="color:#cd0e0e;">- fixed the edit tool and build tools completely # <span style="color:#cd0e0e;">- fixed text block from not letting some properties apply # <span style="color:#cd0e0e;">- fixed a small lag issue with enums <big>2022-12-11</big> # <span style="color:#0ecd7a;">+ added spiked cylinder # <span style="color:#0ecd7a;">+ added octogon # <span style="color:#0ecd7a;">+ added hexagon # <span style="color:#0ecd7a;">+ added inverted cylinder # <span style="color:#0ecd7a;">+ added cylinder cap # <span style="color:#0ecd7a;">+ added prompt block # <span style="color:#0ecd7a;">+ added click block # <span style="color:#0ecd7a;">+ added AND gate # <span style="color:#0ecd7a;">+ added NOT gate <big>2022-12-12</big> # <span style="color:#0ecd7a;">+ added a goddamn big button to switch between wiring & building # <span style="color:#0ecd7a;">+ added a button to switch to connection mode # <span style="color:#0ecd7a;">+ added a button to switch to disconnection mode # <span style="color:#0ecd7a;">!+ started coding the wiring system # <span style="color:#0ecd7a;">!+ added line creation and destruction functions # * added a shit ton of variables to each one of these blocks just because # * made wires more curvy # * made green wires faster <big>2022-12-17</big> # <span style="color:#0ecd7a;">+ added disconnect tool # <span style="color:#0ecd7a;">+ new fancy and cool and epic animations for various shit # <span style="color:#0ecd7a;">+ when you focus on one block with the disconnect tool the lines that do not correspond with that block (aka connected to another block and not connected to that block) will get transparent (wiring indicators too) to avoid confusion and increase clarity # <span style="color:#0ecd7a;">+ wiring lines now curve more # * changed a bit how wiring works so now when you disconnect something the game makes sure to not power those again until they're powered again # * changed how preview wires look # * changed how normal wires look slightly # <span style="color:#cd0e0e;">- fixed a visual bug in which wires would not appear as active even though they were # <span style="color:#cd0e0e;">- ixed a bug in which gates will sometimes assing the wrong value <big>2022-12-18</big> # <span style="color:#0ecd7a;">+ added a command system # <span style="color:#0ecd7a;">+ added invisible command # <span style="color:#0ecd7a;">+ added visible command # <span style="color:#0ecd7a;">+ added kill command # <span style="color:#0ecd7a;">+ added explode command # <span style="color:#0ecd7a;">+ added ghost command # <span style="color:#0ecd7a;">+ added freeze command # <span style="color:#0ecd7a;">+ added unfreeze command # <span style="color:#0ecd7a;">+ added sit command # <span style="color:#0ecd7a;">+ added jump command # <span style="color:#0ecd7a;">+ added message command (aka shout but you can specify which player can see it) # <span style="color:#0ecd7a;">+ added god command # <span style="color:#0ecd7a;">+ added ungod command # <span style="color:#0ecd7a;">+ added gyro command (locks the character's rotation) # <span style="color:#0ecd7a;">+ added ungyro command # <span style="color:#0ecd7a;">+ added blind command # <span style="color:#0ecd7a;">+ added blind command # <span style="color:#0ecd7a;">+ added "all" to specifiers # <span style="color:#0ecd7a;">+ added "me" to specifiers # <span style="color:#0ecd7a;">+ added "others" to specifiers # <span style="color:#0ecd7a;">+ added "random(number)" to specifiers (selects a specified amount of random players) # <span style="color:#0ecd7a;">+ added "%" specifiers (selects a percentage of the players) # <span style="color:#0ecd7a;">+ added player specifiers + display name specifiers # * the amount of time in which a message in the message command is displayed depends on how long it is <big>2022-12-19</big> # <span style="color:#0ecd7a;">+ added lighting command (aka smite but instead of a smite, it kills u with a fucking lighting 💋) # <span style="color:#0ecd7a;">+ added nuke command # <span style="color:#0ecd7a;">+ added fling command # <span style="color:#0ecd7a;">+ added trail command (there's also a special color (🏳️‍🌈), added it cuz um rainbows r cool i swear it hasn't got any relationship with me i swear) # <span style="color:#0ecd7a;">+ added highlight command (basically makes the player visible through surfaces) # <span style="color:#0ecd7a;">+ added sparkles command # <span style="color:#0ecd7a;">+ added heal command # <span style="color:#0ecd7a;">+ added damage command # <span style="color:#0ecd7a;">+ added max health command # <span style="color:#0ecd7a;">+ added magnet command (you can set the force!) # <span style="color:#0ecd7a;">+ added unmagnet command <big>2022-12-23</big> # <span style="color:#0ecd7a;">+ added command block # <span style="color:#0ecd7a;">+ added delay gate # <span style="color:#0ecd7a;">+ added number storage gate # <span style="color:#0ecd7a;">+ added number math gate (add, sub, mult, div, pow and sqrt) # <span style="color:#0ecd7a;">+ added number setter gate # * changed drastically how wiring works so now 2 things cannot run at once in the same gate # * new "gate cap" which determines how many actions have the gates done in total in a frame # * changed how wiring works internally so it works faster # <span style="color:#cd0e0e;">- fixed a major bug in which gates couldn't power other gates # <span style="color:#cd0e0e;">- fixed a visual bug in which the preview line wouldn't show <big>2022-12-25</big> # <span style="color:#0ecd7a;">+ made a ton of gates n stuff placeable # <span style="color:#0ecd7a;">+ now you can set if gates are visible or not # <span style="color:#0ecd7a;">+ gate part transparency # <span style="color:#0ecd7a;">+ added hints on the properties menu, which can go from tutorials to tips and tricks # * changed how gates look cuz they used to be ugly # * optimized the properties script # * changed every single text inside the gates so they have better color compatability # <span style="color:#cd0e0e;">- fixed a bug in which when adding a connection it wouldn't work if the input was active # <span style="color:#cd0e0e;">- fixed a bug in which the not gate wouldn't power by default # <span style="color:#cd0e0e;">- fixed sliders from working in a weird way # <span style="color:#cd0e0e;">- fixed a bug in which info wouldnt display for some reason # <span style="color:#cd0e0e;">- fixed dropdowns from not showing the text correctly for some reason <big>2022-12-26</big> # <span style="color:#0ecd7a;">+ made more gates placeable # <span style="color:#0ecd7a;">+ made the prompt block placeable # <span style="color:#0ecd7a;">+ made the click block placeable # <span style="color:#0ecd7a;">+ added useactivationtime to every input gate # <span style="color:#0ecd7a;">+ added block touched # <span style="color:#0ecd7a;">+ added player touched # <span style="color:#0ecd7a;">+ added absolute value, factorial, sin, cosin and tan to the math gate # <span style="color:#0ecd7a;">+ now you can change an storage's value through the properties menu # <span style="color:#0ecd7a;">+ putting {INPUT} in the value of a math gate/math setter use the input instead of the selected value # * changed how edit recognizes some values # * made the properties menu faster to load # * gates can no longer be resized # <span style="color:#cd0e0e;">- fixed the edit tool # <span style="color:#cd0e0e;">- fixed a bug in which outputs would instantly power when created for some reason # <span style="color:#cd0e0e;">- fixed the delay gate # <span style="color:#cd0e0e;">- fixed some properties inside the info panels of gates not changing <big>2022-12-27</big> # <span style="color:#0ecd7a;">+ made even more blocks placeable # <span style="color:#0ecd7a;">+ added light block # <span style="color:#0ecd7a;">+ started implementing property changer # <span style="color:#0ecd7a;">+ added text storage # <span style="color:#0ecd7a;">+ added text editing gate # <span style="color:#0ecd7a;">+ now you can use {INPUT} on the command block # <span style="color:#0ecd7a;">+ speed command # <span style="color:#0ecd7a;">+ jump power command # <span style="color:#0ecd7a;">+ made player detector placeable # <span style="color:#0ecd7a;">+ undo and redo now compatible with wiring # <span style="color:#0ecd7a;">+ text filtering to wiring # <span style="color:#0ecd7a;">+ made text filtering detect when it's an id of an item # <span style="color:#0ecd7a;">+ repeater gate # * message command now shows the message for less time # * message command shows a smaller text # <span style="color:#cd0e0e;">- fixed a visual bug in which wires would seem active when they weren't # <span style="color:#cd0e0e;">- fixed not gate # <span style="color:#cd0e0e;">- fixed some gates not displaying the correct info <big>2022-12-29</big> # <span style="color:#0ecd7a;">+ property changer # <span style="color:#0ecd7a;">+ text input gate # <span style="color:#0ecd7a;">+ added templates # <span style="color:#0ecd7a;">+ blur command # <span style="color:#0ecd7a;">+ fov command # <span style="color:#0ecd7a;">+ fix command # <span style="color:#0ecd7a;">+ unanchored parts now respawn when falling to the void # * changed how sliders work so now they don't flood the undo redo list # * changed how sliders work so their preview loads faster # <span style="color:#cd0e0e;">- fixed a bug in which wiring would go back for no reason at all <big>2022-12-30</big> # <span style="color:#0ecd7a;">+ added an invisible grid under you so now if there's no block to place something, you'd still be able to place blocks # <span style="color:#0ecd7a;">+ tp # <span style="color:#0ecd7a;">+ added <1 stud grid # <span style="color:#0ecd7a;">+ holding ctrl with the size tool now resizes blocks in both ways # * changed move tool so it supports <1 stud grid # * changed entirely how resize works so it's no longer biggy and supports increments # * changed how move tool works so it uses increments # * resize now also supports rotated parts # * changed the placement system so it supports <1 grid size # * multiple selection no longer selects locked blocks # * some gui adjustments # <span style="color:#cd0e0e;">- fixed another bug related to sliders # <span style="color:#cd0e0e;">- fixed a bug in which placement would place blocks up in the sky for no reason whatsoever # <span style="color:#cd0e0e;">- fixed a lot of templates having offset # <span style="color:#cd0e0e;">- fixed a selection visual bug in which it placed the selection frame 35 ontop of the mouse # <span style="color:#cd0e0e;">- fixed a major bug in which the selection would select random blocks for no reason whatsoever # <span style="color:#cd0e0e;">- fixed a grid size selector bug # <span style="color:#cd0e0e;">- fixed a bug in which it would automatically select some options before the player opened the edit tools # <span style="color:#cd0e0e;">- fixed the if gate checking strings # <span style="color:#cd0e0e;">- fixed the input gate completely <big>2022-12-31</big> # <span style="color:#0ecd7a;">+ added rejoin command # <span style="color:#0ecd7a;">+ added key input block # <span style="color:#0ecd7a;">+ added humanoid state changed block # <span style="color:#0ecd7a;">+ added a toggle for the do-on-gate system for the math gate # <span style="color:#0ecd7a;">+ selected blocks are now shared between the edit and transform tool # * changed how math gates work so now they can do math without any sort of number storage # <span style="color:#cd0e0e;">- fixed tp command # <span style="color:#cd0e0e;">- fixed some lag issues == '''2023''' == === '''January'''=== <big>2023-01-02</big> # <span style="color:#0ecd7a;">+ added tap input block # <span style="color:#0ecd7a;">+ added cmds # <span style="color:#0ecd7a;">+ added search bar to cmds # <span style="color:#0ecd7a;">+ added some animations to the gui # <span style="color:#0ecd7a;">+ nuke command now admits coordinates # <span style="color:#0ecd7a;">+ bring command # <span style="color:#0ecd7a;">+ to command # * changed how multiple selection rotate works drastically so it rotates as a tuple instead of individually # * changed the tool menu completely # * changed how some drags work # * resize no longer turns off its collisions # <span style="color:#cd0e0e;">- fixed a bug in which selection would occasionally break # <span style="color:#cd0e0e;">- fixed a bug in which changes would apply for only 1 person # <span style="color:#cd0e0e;">- fixed some major lag issues # <span style="color:#cd0e0e;">- fixed a bug related to physics # <span style="color:#cd0e0e;">- fixed a bug in which itd take a lot of time to place a block # <span style="color:#cd0e0e;">- fixed a lot of bugs in which routines would just fail # <span style="color:#cd0e0e;">- fixed tp again <big>2023-01-03</big> # <span style="color:#0ecd7a;">+ kick command # <span style="color:#0ecd7a;">+ unhighlight command # <span style="color:#0ecd7a;">+ untrail command # <span style="color:#0ecd7a;">+ variable blocks 🔥🔥🔥 # <span style="color:#0ecd7a;">+ build vector block (broken, will fix asap) # <span style="color:#0ecd7a;">+ platformstand on property changer # <span style="color:#0ecd7a;">+ seat block # <span style="color:#0ecd7a;">+ some mobile support # * changed some input gates so they support input ended and input started # * rotate is now way less laggy # * changed some gui elements again # * changed the text filtering system # <span style="color:#cd0e0e;">- fixed the unalignment bug for good 🥳🥳 # <span style="color:#cd0e0e;">- fixed property changer block # <span style="color:#cd0e0e;">- fixed drags # <span style="color:#cd0e0e;">- tried fixing morph block # <span style="color:#cd0e0e;">- fixed an infinite loop in a script that broke the entire game # <span style="color:#cd0e0e;">- fixed a bug in which the color picker wouldnt appear again if improperly closed <big>2023-01-04</big> # <span style="color:#0ecd7a;">+ yoo mobile compatability 🔥🔥🔥🔥🔥 # <span style="color:#0ecd7a;">+ some basic attributes # <span style="color:#0ecd7a;">+ added notifications for hints n stuff # <span style="color:#0ecd7a;">+ some more animations # * when disconnecting, every possible item now has a red outline around it # * optimized some scripts # <span style="color:#cd0e0e;">- fixed some pc issues # <span style="color:#cd0e0e;">- fixed some more drags # <span style="color:#cd0e0e;">- fixed paint tool # <span style="color:#cd0e0e;">- fixed material selector # <span style="color:#cd0e0e;">- fixed some templates # <span style="color:#cd0e0e;">- fixed dropdowns <big>2023-01-05</big> # <span style="color:#0ecd7a;">+ attributes managers # <span style="color:#0ecd7a;">+ surface attribute # <span style="color:#0ecd7a;">+ decal attribute # <span style="color:#0ecd7a;">+ weld attribute # <span style="color:#0ecd7a;">+ rope attribute # <span style="color:#0ecd7a;">+ killer attribute # <span style="color:#0ecd7a;">+ tripper attribute # <span style="color:#0ecd7a;">+ when editing a block, it'll show every single attribute of that block # <span style="color:#0ecd7a;">+ maxhealth command # <span style="color:#0ecd7a;">+ player identifiers in the cmds menu # * revamped the happy home template # * changed a lot of health related commands so they no longer affect godded players # * chat now closses when selecting a block # * :invisible now has an animation and is more transparent and no longer has a shadow # <span style="color:#cd0e0e;">- fixed a bug in which resize wouldn't resize if a block was really small # <span style="color:#cd0e0e;">- fixed materials (yet again) # <span style="color:#cd0e0e;">- fixed a bug in which dropdowns were not visible if they were at the bottom of the property panel <big>2023-01-06</big> # <span style="color:#0ecd7a;">+ upgraded happy home # <span style="color:#0ecd7a;">+ added baller attribute # <span style="color:#0ecd7a;">+ added controllable setting to baller # <span style="color:#0ecd7a;">+ jump power attribute # <span style="color:#0ecd7a;">+ walkspeed attribute # <span style="color:#0ecd7a;">+ animation for changing attributes # <span style="color:#0ecd7a;">+ attribute sfx # <span style="color:#0ecd7a;">+ point light attribute # <span style="color:#0ecd7a;">+ surface light attribute # <span style="color:#0ecd7a;">+ spot light attribute # <span style="color:#0ecd7a;">+ healer attribute # <span style="color:#0ecd7a;">+ damager attribute # <span style="color:#0ecd7a;">+ removelimbs command # <span style="color:#0ecd7a;">+ prismatic attribute # <span style="color:#0ecd7a;">+ rod attribute # <span style="color:#0ecd7a;">+ spring attribute # <span style="color:#0ecd7a;">+ ballsocket attribute # <span style="color:#0ecd7a;">+ teleporter attribute # <span style="color:#0ecd7a;">+ block teleporter attribute # <span style="color:#0ecd7a;">+ they work with keep velocity # <span style="color:#0ecd7a;">+ effect attribute # <span style="color:#cd0e0e;">- fixed way more bugs related to attributes <big>2023-01-09</big> # <span style="color:#0ecd7a;">+ number sequences # <span style="color:#0ecd7a;">+ effect attribute # <span style="color:#0ecd7a;">+ sign attribute # <span style="color:#0ecd7a;">+ copy colors with c/long press # <span style="color:#0ecd7a;">+ added teams and a lot of team related commands # <span style="color:#0ecd7a;">+ beam attribute # <span style="color:#0ecd7a;">+ highlight attribute # <span style="color:#0ecd7a;">+ copying blocks now copy attributes too # <span style="color:#0ecd7a;">+ clone block # <span style="color:#0ecd7a;">+ vehicle seat # <span style="color:#0ecd7a;">+ mesh block # <span style="color:#0ecd7a;">+ get game property block # <span style="color:#0ecd7a;">+ duplicate selection # <span style="color:#0ecd7a;">+ player chatted block # <span style="color:#0ecd7a;">+ maxhealth attribute # <span style="color:#0ecd7a;">+ teamer attribute # <span style="color:#0ecd7a;">+ time command # <span style="color:#0ecd7a;">+ gravity command # <span style="color:#0ecd7a;">+ added motor block # <span style="color:#0ecd7a;">+ added hinge block # <span style="color:#0ecd7a;">+ added servo block # <span style="color:#0ecd7a;">+ started working on data encryption # <span style="color:#0ecd7a;">+ started working on zones # * brickcolors can now be seen through the color selector # * anything that uses images now uses decal id instead of image id # * added attributes to templates # * duplicate selection now compatible with undo and redo # * wires are no longer that curvy # * optimized planet template # * changed how tools layout so they're the same way as world builder # * motor is now wireable # <span style="color:#cd0e0e;">- fixed color picker for mobile # <span style="color:#cd0e0e;">- fixed a grid related bug # <span style="color:#cd0e0e;">- fixed morph blocks # <span style="color:#cd0e0e;">- fixed teamers # <span style="color:#cd0e0e;">- fixed player chatted block # <span style="color:#cd0e0e;">- fixed a bug related to command blocks # <span style="color:#cd0e0e;">- fixed a small bug related to constraints # <span style="color:#cd0e0e;">- fixed motor, servo and hinge from having a weird orientation # <span style="color:#0ecd7a;">+ started working on data encryption # <span style="color:#0ecd7a;">+ started working on zones # !- fixed the grid offset bug (finnaly 🥳🥳) <big>2023-01-14</big> # <span style="color:#0ecd7a;">+ custom physical properties # <span style="color:#0ecd7a;">+ attribute changer block # <span style="color:#0ecd7a;">+ thrust attribute # <span style="color:#0ecd7a;">+ gravity changer attributes # * command block now can use variables too # <span style="color:#cd0e0e;">- fixed text filtering bugs <big>2023-01-15</big> # <span style="color:#0ecd7a;">+ added sound zone # <span style="color:#0ecd7a;">+ implemented a bunch of stuff related to zones # <span style="color:#0ecd7a;">+ added zones gui # <span style="color:#0ecd7a;">+ added create zones tool # * upgraded rotate # <span style="color:#cd0e0e;">- fixed a bug with templates and physical properties # <span style="color:#cd0e0e;">- fixed a small issue with springs <big>2023-01-16</big> # <span style="color:#0ecd7a;">+ added safe zone # <span style="color:#0ecd7a;">+ added physics zone # <span style="color:#0ecd7a;">+ sound zones now update the sound in real time # <span style="color:#0ecd7a;">+ physics zone now has support for unanchored parts # <span style="color:#0ecd7a;">+ remove zones tool # <span style="color:#0ecd7a;">+ edit zones tool # <span style="color:#0ecd7a;">+ transform zones tool # <span style="color:#0ecd7a;">+ multiple selection on transform zones tool # <span style="color:#0ecd7a;">+ zones are now invisible for normal players # * zones now cleanup when removed to reduce lag by a ton # * the color selector is now bigger # * changed how the color selector works so it's more comfortable to use # * selection frame is no longer visible when clicking quickly # * changed how sound zones work so they can be combined to give non square shapes to zones # * changed zone selection slightly # <span style="color:#cd0e0e;">- fixed a bug in which tool selection would act really weird # <span style="color:#cd0e0e;">- fixed the color picker # <span style="color:#cd0e0e;">- fixed zone placing <big>2023-01-22</big> # <span style="color:#0ecd7a;">+ parallel wiring # <span style="color:#0ecd7a;">+ fly command # <span style="color:#0ecd7a;">+ unfly command # <span style="color:#0ecd7a;">+ flyspeed command # <span style="color:#0ecd7a;">+ added some animations to the gui # * upgraded gui a ton # * color picker is now way bigger # * color picker's marker now uses the inverted color of the selected color # * frames can now be dragged from any point smoothly (unlike grabs smh 😤) # * servers will now run faster due to physics optimization # <span style="color:#cd0e0e;">- removed grabs # <span style="color:#cd0e0e;">- fixed some mobile compatability bugs here and there # <span style="color:#cd0e0e;">- fixed AND and XOR gate <big>2023-01-23</big> # <span style="color:#0ecd7a;">+ added world id to the core gui # <span style="color:#0ecd7a;">+ added game visits to the core gui # <span style="color:#0ecd7a;">+ added block count to the game gui # <span style="color:#0ecd7a;">+ zones now support undo and redo # <span style="color:#0ecd7a;">+ ! permissions # <span style="color:#0ecd7a;">+ ! basic game security # <span style="color:#0ecd7a;">+ ! permissions panel # <span style="color:#0ecd7a;">+ ! offline perming # <span style="color:#0ecd7a;">+ perm command # <span style="color:#0ecd7a;">+ unperm/demote command # <span style="color:#0ecd7a;">+ now you'll see yourself in a lighter color in the gui's leaderboard # <span style="color:#0ecd7a;">+ press space on flight mode to go upwards # <span style="color:#0ecd7a;">+ press ctrl on flight mode to go downwards # * grid size and undo/redo only pop up when building # * command blocks can no longer run admin commands # <span style="color:#cd0e0e;">- fixed a small bug with redo and undo # <span style="color:#cd0e0e;">- fixed a small gui placing bug # <span style="color:#cd0e0e;">- removed the properties panel because the old system was really messy (gonna replace soon dw) <big>2023-01-29</big> # <span style="color:#0ecd7a;">+ canbuild perm # <span style="color:#0ecd7a;">+ build zones # <span style="color:#0ecd7a;">+ half sphere # <span style="color:#0ecd7a;">+ hollow sphere # <span style="color:#0ecd7a;">+ corner cylinder # <span style="color:#0ecd7a;">+ corner cylinder 2 # <span style="color:#0ecd7a;">+ edge wedge # <span style="color:#0ecd7a;">+ edge sphere # <span style="color:#0ecd7a;">+ inverted edge sphere # <span style="color:#0ecd7a;">+ saving system prototype # <span style="color:#0ecd7a;">+ copy blocks in mobile by holding them down # <span style="color:#0ecd7a;">+ get block property block # <span style="color:#0ecd7a;">+ isalive to player property gate # <span style="color:#0ecd7a;">+ properties can now opened and closed # <span style="color:#0ecd7a;">+ ! game settings # <span style="color:#0ecd7a;">+ small security improvements # * buttons are now easier to click in mobile # * staff can no longer be edited through the perms gui # * mobile can now fly via double jump # * wires are no longer visible by default # * useinput in the property changer gate now also determine the selected block # <span style="color:#cd0e0e;">- fixed a bug in which attributes wouldn't be removed correctly # <span style="color:#cd0e0e;">- fixed unfly not working # <span style="color:#cd0e0e;">- touch input blocks not working # <span style="color:#cd0e0e;">- fixed commands being applied to everyone # <span style="color:#cd0e0e;">- fixed a bug in which indicators could be seen when selecting a block # <span style="color:#cd0e0e;">- fixed a small performance bug # <span style="color:#cd0e0e;">- fixed some mobile issues # <span style="color:#cd0e0e;">- fixed flight in mobile # <span style="color:#cd0e0e;">- fixed gethit # <span style="color:#cd0e0e;">- fixed build vector # <span style="color:#cd0e0e;">- fixed max health # <span style="color:#cd0e0e;">- fixed the block count # <span style="color:#cd0e0e;">- fixed a small bug related to shout # <span style="color:#cd0e0e;">- fixed players not being able to run commands # <span style="color:#cd0e0e;">- fixed property changer block # <span style="color:#cd0e0e;">- fixed wubby detecting the wrong device # <span style="color:#cd0e0e;">- fixed selection not closing when the main menu closes <big>2023-01-30</big> # <span style="color:#0ecd7a;">+ team name and team set can now be ran by command blocks # <span style="color:#0ecd7a;">+ stat saving # <span style="color:#0ecd7a;">+ added stats, set stat gate, get stat gate # <span style="color:#0ecd7a;">+ added gear block (V136) # <span style="color:#0ecd7a;">+ added a basic loading screen (V137) # <span style="color:#0ecd7a;">+ mobile players can now place zones (V138) # <span style="color:#0ecd7a;">+ ok fixed a ton of bugs n stuff (V141) <big>2023-01-31</big> # * fixed the resize bug and some other bugs like wiring not throwing input sometimes or set stat being broken (V142) # * fixed a major bug with resize in which if you were moving any tool and change tool and quickly switch to another tool, you would break the transform tool (V143) # * fixed the following transform tool bugs # <span style="color:#cd0e0e;">- quickly switching to another mode (like moving, resizing etc) would not upload to the server # <span style="color:#cd0e0e;">- if you are moving smt and you change tool, the changes will update to the server === '''February''' === <big>2023-02-01</big> # * fixed some bugs while placing blocks <big>2023-02-03</big> # * fixed a ton of bugs reported in bug-reports (V145) # <span style="color:#cd0e0e;">- camera lock should be fixed in mobile # <span style="color:#cd0e0e;">- marbles no longer weight so you can fly with one of them # <span style="color:#cd0e0e;">- confirm button not showing in mobile # <span style="color:#cd0e0e;">- text input placeholder text fixed # <span style="color:#cd0e0e;">- text input bottom position fixed # <span style="color:#cd0e0e;">- block default to non collide (hope this annoying one is fixed) # <span style="color:#cd0e0e;">- attributes now remove when clicking twice <big>2023-02-04</big> # <span style="color:#0ecd7a;">+ added a report game button # <span style="color:#0ecd7a;">+ command blocks can now use admin commands as long as the last person who edited it is an admin and still permed # * fixed a small annoying core bug # * fixed morph block for good # * hopefully fixed the random blocks deleting bug # * fixed permissions and other small bugs like number setters and number math (V147) <big>2023-02-05</big> # <span style="color:#0ecd7a;">+ added a button for mobile players to fly # * fixed a small block facing bug # * fixed a major bug in which spamming the transform buttons would really bug the selected button # * fixed flight activating when holding space # * fixed a bug in which you couldn't jump/ go up in fly # * fixed motor however it spins in its own axis hope u guys don't mind # * fixed a bug in which input blocks couldn't be attribut'd # * world name and description can now be edited (V150) # * bug fixes (V151) # * fixed highlight attribute being deleted # * fixed zone placement (V152) <big>2023-02-06</big> # <span style="color:#0ecd7a;">+ added sound block (V157) # * fixed sound zones # * applied a fix to the transform bug in which the gui wouldn't pop up for some reason # * fixed brickcolors (selecting brickcolors grr) # * fixed zones placement (again) (V154) # * added modulus and atan to math gate # * added display message block (output) (V155) (lets you display notifications and chat messages) # * fixed game settings # * fixed game breaking bug in which the report button wasn't visible (V156) <big>2023-02-11</big> # <span style="color:#0ecd7a;">+ wubby now runs faster since ive updated the physics handler script # currently working on saving # * fixed a bug in which notifications wouldn't filter +use {INPUT} # * fixed a bug when cloning wiring <big>2023-02-12</big> # * fixed the block count and now walkspeed and jumppower game properties update in real time # * fixed a small vulnerability related to build zones <big>2023-02-13</big> # ! currently making everything work together <big>2023-02-18</big> # <span style="color:#0ecd7a;">+ game setup gui now works # * fixed a major bug in which some settings would straight up not change # * fixed some bugs related to load in <big>2023-02-20</big> # <span style="color:#0ecd7a;">+ search games/id (allows checking which game you're about to play) <big>2023-02-21</big> # <span style="color:#0ecd7a;">+ joining a player in wubby will now teleport you to their game # <span style="color:#0ecd7a;">+ linked the game itself with the hub # <span style="color:#0ecd7a;">+ visits and blocks are now visible <big>2023-02-25</big> # <span style="color:#0ecd7a;">+ kick & ban now teleports you to the hub # <span style="color:#0ecd7a;">+ kick & ban now has an optional reason parameter # * fixed quick buttons on the core gui (quickly perm/kick/ban someone) === '''March''' === <big>2023-03-06</big> # <span style="color:#0ecd7a;">+ fixed loading in not loading attributes and wiring correctly # <span style="color:#0ecd7a;">+ attributes and wiring are fixed # <span style="color:#0ecd7a;">+ fixed saving <big>2023-03-12</big> # <span style="color:#0ecd7a;">+ attributes save <big>2023-03-13</big> # <span style="color:#0ecd7a;">+ fixed a bug in which if you loaded in before wubby, guis would not load # <span style="color:#0ecd7a;">+ fixed a bug in which you couldn't modify game properties # <span style="color:#0ecd7a;">+ added allow reset and allow rejoin game settings (allow rejoin enables/disables the :rejoin command (which is on by default)) # <span style="color:#0ecd7a;">+ added no collision attribute # <span style="color:#0ecd7a;">+ added some hints here and there on attributes # <span style="color:#0ecd7a;">+ fixed a bug in which properties would not be established # <span style="color:#0ecd7a;">+ fixed wiring <big>2023-03-18</big> # <span style="color:#0ecd7a;">+ fixed some attributes # <span style="color:#0ecd7a;">+ fixed a bug related to placing attributes # <span style="color:#0ecd7a;">+ fixed a bug related to wiring on startup # <span style="color:#0ecd7a;">+ fixed a memory leak # <span style="color:#0ecd7a;">+ fixed bug in which wiring wouldn't wire # <span style="color:#0ecd7a;">+ the game freezes until the entire game loads in so y'know structures like cars n such don't break on startup <big>2023-03-19</big> # <span style="color:#0ecd7a;">+ fixed a bug in which sometimes some properties would not show up in the attributes menu # <span style="color:#0ecd7a;">+ fixed thrusts # <span style="color:#0ecd7a;">+ fixed a bug in which you couldn't move with wasd when going upwards/downwards flying # <span style="color:#0ecd7a;">+ fixed bug that attributes wouldn't completely load in <big>2023-03-31</big> # <span style="color:#0ecd7a;">+ added field of view game setting # <span style="color:#0ecd7a;">+ added extra layer of security # <span style="color:#0ecd7a;">+ removed the following properties in the get player property block: # VelocityX, VelocityY, VelocityZ, PositionX, PositionY, PositionZ, RotationX, RotationY, RotationZ, # MouseHitX, MouseHitY, MouseHitZ # <span style="color:#0ecd7a;">+ replaced them with the following properties: # Velocity, Position, Orientation, Mouse3DPosition # <span style="color:#0ecd7a;">+ added a "break vector block" # <span style="color:#0ecd7a;">+ added a screen when first playing wubby that warns players to not um violate roblox tos # <span style="color:#0ecd7a;">+ cleaned up some animations === '''July''' === <big>2023-07-05</big> | Wubby Release # <span style="color:#ffe600;">! released wubby # <span style="color:#0ecd7a;">+ attribute changers now use the input if the property matches # * raised free worlds from 20 to 50 # * gears no longer show up when you're building # <span style="color:#cd0e0e;">- fixed the if gate from always powering true with text # <span style="color:#cd0e0e;">- fixed the game property gate # <span style="color:#cd0e0e;">- fixed a big vulnerability that would let you edit ANYTHING in the game # <span style="color:#cd0e0e;">- removed "ghost servers" # <span style="color:#cd0e0e;">- fixed f11 # <span style="color:#cd0e0e;">- fixed searching by id # <span style="color:#cd0e0e;">- somewhat fixed actives # <span style="color:#cd0e0e;">- fixed boolean values on the attribute changer block # <span style="color:#cd0e0e;">- fixed the morph block # <span style="color:#cd0e0e;">- fixed the 2 owner bug more or less # <span style="color:#cd0e0e;">- fixed some problems with duplicating <big>2023-07-07</big> # <span style="color:#0ecd7a;">+ added a daily streak system # <span style="color:#0ecd7a;">+ added featuring # <span style="color:#0ecd7a;">+ added stat teleporter attribute # <span style="color:#0ecd7a;">+ added delay property on every teleporter # <span style="color:#0ecd7a;">+ added ignoredeactivation property in the delay gate # * message command no longer requires a player # <span style="color:#cd0e0e;">- ! fixed actives for once # <span style="color:#cd0e0e;">- ! fixed wiring breaking for no reason when rejoining # <span style="color:#cd0e0e;">- fixed fonts turning weird when rejoining # <span style="color:#cd0e0e;">- fixed set stat gate # <span style="color:#cd0e0e;">- fixed settings saving # <span style="color:#cd0e0e;">- fixed stat visible # <span style="color:#cd0e0e;">- fixed textures not appearing # <span style="color:#cd0e0e;">- fixed banning people # <span style="color:#cd0e0e;">- fixed welds with property changers <big>2023-07-09</big> # <span style="color:#0ecd7a;">+ added cooldown property to the clone block # <span style="color:#0ecd7a;">+ added target rotation to clone blocks # <span style="color:#0ecd7a;">+ added dodecahedron # <span style="color:#0ecd7a;">+ added fence # <span style="color:#0ecd7a;">+ added egg # <span style="color:#0ecd7a;">+ added stairs # * you can now wire things from outputs which just yields until their assigned task is done # * reporting now requieres atleast 10 characters (stupid reports really went down to zero with this change lol) # * morph blocks now waits until your character has loaded in preventing some issues # * clicking twice on the same block while placing 2 block attributes no longer does anything # <span style="color:#cd0e0e;">- fixed global banning # <span style="color:#cd0e0e;">- fixed an issue that would let players change ANY PROPERTY through the property changer # <span style="color:#cd0e0e;">- fixed baller movement # <span style="color:#cd0e0e;">- fixed wiring not hiding the inventory correctly # <span style="color:#cd0e0e;">- fixed menu not hiding the inventory correctly # <span style="color:#cd0e0e;">- fixed changing some attributes # <span style="color:#cd0e0e;">- fixed delay on teleporters # <span style="color:#cd0e0e;">- fixed stat teles # <span style="color:#cd0e0e;">- fixed some animations <big>2023-07-12</big> # <span style="color:#0ecd7a;">+ added lookvector property for the get player property gate # <span style="color:#0ecd7a;">+ added stat block (for lazy people) # <span style="color:#0ecd7a;">+ added player event block # <span style="color:#0ecd7a;">+ added nukechoco command # * changed how parallel wiring works # * changed some documentation # <span style="color:#cd0e0e;">- fixed a bug that would make the set stat gate multiply decimals # <span style="color:#cd0e0e;">- fixed change signal block # <span style="color:#cd0e0e;">- fixed apply impulse on physics zones # <span style="color:#cd0e0e;">- fixed text input on bottom from not showing the controls # <span style="color:#cd0e0e;">- fixed temp bans lo # <span style="color:#cd0e0e;">- fixed kickabe command <big>2023-07-17</big> # <span style="color:#0ecd7a;">+ added clean command # <span style="color:#0ecd7a;">+ added some properties that allow you to change how body parts are # * changed how some numbers are filtered # * lowered the chances of actives not loading in on the first try # * clone blocks can no longer clone other clone blocks # <span style="color:#cd0e0e;">- fixed changing size to effects # <span style="color:#cd0e0e;">- fixed tshirt property # <span style="color:#cd0e0e;">- fixed shirt property # <span style="color:#cd0e0e;">- fixed pants property # <span style="color:#cd0e0e;">- fixed target rotation on clone blocks # <span style="color:#cd0e0e;">- fixed resizing in build zones # <span style="color:#cd0e0e;">- fixed /c system and /team # <span style="color:#cd0e0e;">- fixed rotation increment for plus # <span style="color:#cd0e0e;">- fixed useinput in the property changer === '''August''' === <big>2023-08-02</big> # <span style="color:#0ecd7a;">+ ! npcs # <span style="color:#0ecd7a;">+ ! path blocks # <span style="color:#0ecd7a;">+ "motor orientation" to servos, motors and hinges # <span style="color:#0ecd7a;">+ added a bunch of aliases for different blocks # <span style="color:#0ecd7a;">+ added get npc property gate # <span style="color:#0ecd7a;">+ path modifier attribute # <span style="color:#0ecd7a;">+ message shout options for message display # <span style="color:#0ecd7a;">+ message color for message display # <span style="color:#0ecd7a;">+ message time for message display # <span style="color:#0ecd7a;">+ attach block setting "replace existing blocks" # <span style="color:#0ecd7a;">+ added byte, length and packsize to text editing gates # * jump command now ignores if you're mid air # * changed how some blocks load in, so mechanisms with these blocks no longer break # * changed how blocks setup, so now there should be less bugs with precise first times # * affect npcs properties in attributes has been replaced by a dropdown that lets you customize what will attributes affect # * wiring is now a bit faster # * anchoring blocks now resets their angular velocity too # * menu now orders players by how important they are # <span style="color:#cd0e0e;">- ! fixed motors # <span style="color:#cd0e0e;">- ! fixed hinges # <span style="color:#cd0e0e;">- ! fixed servos # <span style="color:#cd0e0e;">- ! fixed variables # <span style="color:#cd0e0e;">- ! fixed effects maybe # <span style="color:#cd0e0e;">- ! impulse command is FIXED!!! # <span style="color:#cd0e0e;">- fixed some animations # <span style="color:#cd0e0e;">- fixed some freecam problems # <span style="color:#cd0e0e;">- fixed burn command # <span style="color:#cd0e0e;">- fixed trails # <span style="color:#cd0e0e;">- fixed some wiring problems # <span style="color:#cd0e0e;">- fixed property changers with enums # <span style="color:#cd0e0e;">- fixed how some attributes get edited # <span style="color:#cd0e0e;">- fixed setting mesh ids after placing mesh blocks # <span style="color:#cd0e0e;">- fixed stat save false # <span style="color:#cd0e0e;">- fixed block count # <span style="color:#cd0e0e;">- fixed setting attributes faces manually # <span style="color:#cd0e0e;">- fixed duplicating attributes with the duplicate selection tool <big>2023-08-09</big> # <span style="color:#0ecd7a;">+ ! camera blocks # <span style="color:#0ecd7a;">+ ! camera zones # <span style="color:#0ecd7a;">+ name property to get npc property gate # <span style="color:#0ecd7a;">+ normal property to text editing gate # <span style="color:#0ecd7a;">+ drop-down search bar # <span style="color:#0ecd7a;">+ drop-down hints # <span style="color:#0ecd7a;">+ dropper tool for vectors # <span style="color:#0ecd7a;">+ filter properties # <span style="color:#0ecd7a;">+ stat show command # <span style="color:#0ecd7a;">+ added mouse movement to touch detector # <span style="color:#0ecd7a;">+ added get num npcs alive to get game property # * number sequences no longer require ">" to work (the "omggg i can't set size" bug) # * changing perms no longer changes ur tool if you're still permed # <span style="color:#cd0e0e;">- fixed attributes dropdowns # <span style="color:#cd0e0e;">- fixed the annoying "sliders setting all to 0" when dragging bug # <span style="color:#cd0e0e;">- fixed attach block debris # <span style="color:#cd0e0e;">- fixed some attributes with attach blocks and clone blocks # <span style="color:#cd0e0e;">- fixed hints still being there after removing attributes # <span style="color:#cd0e0e;">- fixed pixels per stud being a boolean # <span style="color:#cd0e0e;">- fixed sliders not working # <span style="color:#cd0e0e;">- fixed getting out of ambient zones # <span style="color:#cd0e0e;">- fixed paint tool <big>2023-08-12</big> # <span style="color:#0ecd7a;">+ ! npc teams # <span style="color:#0ecd7a;">+ bubble setting to message display blocks (works with players, npcs and blocks) # <span style="color:#0ecd7a;">+ camerashake command # <span style="color:#0ecd7a;">+ cameraoffset command # <span style="color:#0ecd7a;">+ added loop through all npcs into loop through everyone gate # <span style="color:#0ecd7a;">+ pyramidal frustum # <span style="color:#0ecd7a;">+ conical frustum # <span style="color:#0ecd7a;">+ vector dropper now supports velocity # <span style="color:#0ecd7a;">+ double block attributes now show the block they're linked to # * rejoin now sends you to the hub if you're the only player on the server # * any command that kicks the player is now instant and more exploiter-proof # * build zones now show their limits # <span style="color:#cd0e0e;">- ! fixed build zones # <span style="color:#cd0e0e;">- fixed number sequences being negative # <span style="color:#cd0e0e;">- fixed exiting ambient zones # <span style="color:#cd0e0e;">- fixed camera zone killing you for no reason # <span style="color:#cd0e0e;">- fixed core menu not appearing when creating a world # <span style="color:#cd0e0e;">- fixed switching from one camera zone to another # <span style="color:#cd0e0e;">- fixed switching from a sound zone to another # <span style="color:#cd0e0e;">- fixed duplicating wiring # <span style="color:#cd0e0e;">- fixed rotating slider setting grid size to 0.01 # <span style="color:#cd0e0e;">- made npcs a bit more performant <big>2023-08-15</big> # <span style="color:#0ecd7a;">+ npcs now climb trusses correctly # * changed how npcs chase and they should be smarter now # * r6 ballers and ragdolls will now change the camera focus to the center of your character to avoid seizures # <span style="color:#cd0e0e;">- fixed if gates # <span style="color:#cd0e0e;">- fixed wiring overall # <span style="color:#cd0e0e;">- fixed r15 attach blocks # <span style="color:#cd0e0e;">- ballers and ragdolls no longer mess up the camera on a camera zone <big>2023-08-17</big> # <span style="color:#0ecd7a;">+ noclip command # <span style="color:#0ecd7a;">+ clip command # <span style="color:#0ecd7a;">+ :notepad command # <span style="color:#0ecd7a;">+ animations for the gui # <span style="color:#0ecd7a;">+ cameraoffset and camerashake now have animations to reduce eyestrain # <span style="color:#0ecd7a;">+ icons for the gui # <span style="color:#0ecd7a;">+ ;freecamstiff command # <span style="color:#0ecd7a;">+ documented :time # <span style="color:#0ecd7a;">+ no output property for storage changer gates # * lastedited is now a player command # * when you select a transparent block, it's surface box will now be invisible # * when transforming blocks, their outlines are now hidden until you release the mouse # <span style="color:#cd0e0e;">- ! made some important fixes to saving # <span style="color:#cd0e0e;">- fixed set stat taggin # <span style="color:#cd0e0e;">- attach blocks without collision now don't get detected by raycasting # <span style="color:#cd0e0e;">- fixed unburn # <span style="color:#cd0e0e;">- removed dummy <big>2023-08-18</big> # <span style="color:#0ecd7a;">+ ! water world settings # <span style="color:#0ecd7a;">+ ! water configuration to ambient zones # <span style="color:#0ecd7a;">+ gui improvements overall # <span style="color:#0ecd7a;">+ search bar for attributes # <span style="color:#0ecd7a;">+ icons for attributes # * changed how npcs die to be more performant and have less physics glitches # * gui adjustments # <span style="color:#cd0e0e;">- ! fixed attach blocks despawning probably # <span style="color:#cd0e0e;">- fixed editing some properties inside build zones # <span style="color:#cd0e0e;">- fixed ballers detaching your camera <big>2023-08-19</big> # <span style="color:#0ecd7a;">+ ! :clearduplicates command # <span style="color:#cd0e0e;">- ! saving now does some extra checks when saving blocks to ensure that there are no duplicates # <span style="color:#cd0e0e;">- fixed using rotation with the property changer # <span style="color:#cd0e0e;">- fixed setting mesh ids # <span style="color:#cd0e0e;">- wubby now does a few extra checks after inserting the scripts to ensure that the world doesn't load in twice <big>2023-08-23</big> # <span style="color:#0ecd7a;">+ ! added a lot of chat configuration settings to the world settings (14 to be exact) # <span style="color:#0ecd7a;">+ ! time cycle world setting lol 😹😹 # <span style="color:#0ecd7a;">+ smoke attribute # <span style="color:#0ecd7a;">+ fire attribute # <span style="color:#0ecd7a;">+ sparkles attribute # * :mute now hides the input bar too # <span style="color:#cd0e0e;">- ! fixed spawning npcs with wiring # <span style="color:#cd0e0e;">- fixed loading being infinite # <span style="color:#cd0e0e;">- fixed setting images on attributes === '''September''' === <big>2023-09-18</big> # <span style="color:#0ecd7a;">+ ! in-world shop # <span style="color:#0ecd7a;">+ ! shop # <span style="color:#0ecd7a;">+ ! hats, auras and chat tags # <span style="color:#0ecd7a;">+ ! inventory # <span style="color:#0ecd7a;">+ ! local output block # <span style="color:#0ecd7a;">+ ! wirer block # <span style="color:#0ecd7a;">+ ! backups # <span style="color:#0ecd7a;">+ you can now buy wubbits with robux # <span style="color:#0ecd7a;">+ plus perk: you get more wubbits from worlds # <span style="color:#0ecd7a;">+ plus perk: free chat tag and hat # <span style="color:#0ecd7a;">+ plus perk: 2 extra backups # <span style="color:#0ecd7a;">+ plus perk: equip 2 auras at once # <span style="color:#0ecd7a;">+ added world settings to control if u want items from the wubby shop in your world # <span style="color:#0ecd7a;">+ shop purchase block (input) # <span style="color:#0ecd7a;">+ player has pass gate # <span style="color:#0ecd7a;">+ camera coordinates in get player property gate # <span style="color:#0ecd7a;">+ normal players can now set a block's color to 0 0 0 # <span style="color:#0ecd7a;">+ readvariables command (shows all the wiring variables in the notepad) # <span style="color:#0ecd7a;">+ upgraded how variables filter # <span style="color:#0ecd7a;">+ world owners can do purchase tests to test if their stuff work # <span style="color:#0ecd7a;">+ gui improvements # * ! drastically changed how wubbits are obtained # * ! drastically changed how npcs check for players (massive optimization improvement) # * ! drastically changed how most input blocks work (another massive optimization improvement) # * ! drastically changed how some touch attributes are handled (handled by clients, much more performant and instant) # * not, and, xor and or gates now do a "cleanup" when fired, removing unnecessary inputs and outputs # * if you're not permed the "perm ur friends" notification won't appear anymore # * wiring is now slightly faster checking inputs # * command blocks now require the last player who edited them to have the "can use commands" # * placed mesh blocks now get hidden when saved, to avoid issues # * cloned wiring is no longer dropped if it's inside the cloned model # * cloned and attached blocks now listen for input if they're handled on the server # <span style="color:#cd0e0e;">- ! fixed the annoying npc stutter bug # <span style="color:#cd0e0e;">- removed the player parameter from the message command # <span style="color:#cd0e0e;">- fixed attach block tping you sometimes # <span style="color:#cd0e0e;">- fixed some wiring blocks not deactivating # <span style="color:#cd0e0e;">- parallel wiring and local outputs cannot be cloned anymore # <span style="color:#cd0e0e;">- fixed sky bottom not saving # <span style="color:#cd0e0e;">- fixed player chatted's cooldown # <span style="color:#cd0e0e;">- fixed NaN in a lot of commands # <span style="color:#cd0e0e;">- fixed R6 not having forcefields # <span style="color:#cd0e0e;">- fixed ragdolls having a standing still seizure === '''November''' === <big>2023-11-06</big> # <span style="color:#0ecd7a;">+ ! hugely revamped the transform gui # <span style="color:#0ecd7a;">+ ! global movement # <span style="color:#0ecd7a;">+ ! non pivot rotating # <span style="color:#0ecd7a;">+ ! dragging # <span style="color:#0ecd7a;">+ passes and items now support decal ids # <span style="color:#0ecd7a;">+ ! tutorial template +small gui tutorial # <span style="color:#0ecd7a;">+ ! added "safe mode" world status (temporarily disables wiring, attributes (except newly placed), special blocks and temporarily freezes physics (anchors all blocks)) # <span style="color:#0ecd7a;">+ ! implemented the "backrub" saving system which makes saving faster, more lightweight and more reliable # <span style="color:#0ecd7a;">+ ! added a lot of sounds (opening the menu, clicking a boolean, etc) # <span style="color:#0ecd7a;">+ added "(team name)" player identifier that selects every player inside a team # <span style="color:#0ecd7a;">+ added a lot of game juice and game feedback # <span style="color:#0ecd7a;">+ added "(team name)"{number} player identifier which selects {number} random players in a team # <span style="color:#0ecd7a;">+ added "(team name)"{number}% player identifier which selects {number}% of the players in a team # <span style="color:#0ecd7a;">+ added reverb, pitch shift and echo settings to newly placed sound zones # <span style="color:#0ecd7a;">+ on mobile, now you can hold on a block to add/remove it from the selection # <span style="color:#0ecd7a;">+ added color correction settings to world settings / ambient zones # <span style="color:#0ecd7a;">+ added anchor settings to the block touch detector # <span style="color:#0ecd7a;">+ added "includes" and "excludes" to the if gate and stat teles # <span style="color:#0ecd7a;">+ added "device" to get player property gate # <span style="color:#0ecd7a;">+ added unattach command # <span style="color:#0ecd7a;">+ added SUPER SECRET BLOCK!!!! # <span style="color:#0ecd7a;">+ added a rules popup button to the hub # <span style="color:#0ecd7a;">+ added 9 auras # <span style="color:#0ecd7a;">+ added 3 hats # <span style="color:#0ecd7a;">+ added ;rotation command which sets a player's rotation # * ! cloned and attached input/special blocks now work # * ! cloned and attached input/special blocks now work # * backup failing operation notifications are now more descriptive # * attacking npcs with gears no longer deal damage if their tool is taken away from them # * smart npcs whose tools got taken away from them now toggle on the fleeing state # * changed how :cmds searches commands so it's now more comfortable to use # * the transform tool now uses the last block you selected as the pivot instead of the oldest one # * property changers now have a tiny cooldown to avoid crashes # * changed how some properties sort for the better # * morph blocks are now output blocks too that use a player's name/npc block as input to morph it # * anything that requires images now gets saved in a much more performant way # * changed how rotating and tilting works so now you can rotate a block in any way # * sound zones now muffle when you open the world menu # * usernames are now copyable (menu) # * face transparency now matches head transparency in morph and npc blocks # * upgraded the sign gui (it was ugly) # * the lightning command now accepts coordinates # * attach blocks now output the main block instead of a random one # * variables are now compatible with vectors too # <span style="color:#cd0e0e;">- ! fixed undo and redo not saving changes # <span style="color:#cd0e0e;">- ! fixed the grid offset bug # <span style="color:#cd0e0e;">- ! fixed blocks being weirdly offseted from the pivot block when placing blocks # <span style="color:#cd0e0e;">- ! fixed resize not resizing blocks in the correct way # <span style="color:#cd0e0e;">- fixed stocks with gear and stat blocks # <span style="color:#cd0e0e;">- npcs with wander cooldown set to 0 no longer dance like crazy # <span style="color:#cd0e0e;">- tried fixing the "stats not loading" bug # <span style="color:#cd0e0e;">- fixed some gui animations not displaying correctly # <span style="color:#cd0e0e;">- fixed a visual bug while copying blocks # <span style="color:#cd0e0e;">- fixed the path block # <span style="color:#cd0e0e;">- fixed some aspects of the prompt block when using parallel wiring # <span style="color:#cd0e0e;">- fixed running commands at players which names start with "random" # <span style="color:#cd0e0e;">- fixed bool storage # <span style="color:#cd0e0e;">- fixed NaN in the world shop # <span style="color:#cd0e0e;">- fixed world setup jamming # <span style="color:#cd0e0e;">- fixed mesh blocks not saving their texture correctly # <span style="color:#cd0e0e;">- fixed blue resetting when opening the menu # <span style="color:#cd0e0e;">- fixed some hats not showing up correctly # <span style="color:#cd0e0e;">- attribute names no longer tag # <span style="color:#cd0e0e;">- attempted to fix welds breaking on rejoin # <span style="color:#cd0e0e;">- motors, hinges and servos should now break way less often # <span style="color:#cd0e0e;">- fixed setting world name/description through the hub # <span style="color:#cd0e0e;">- fixed placing zones not saving properties # <span style="color:#cd0e0e;">- fixed beam attribute # <span style="color:#cd0e0e;">- fixed rotating and tilting in mobile # <span style="color:#cd0e0e;">- fixed copying colors with c <big>2023-11-11</big> # <span style="color:#0ecd7a;">+ ! new awesome and juicy and super awesome repeater gate which replaces the old one (logic) # <span style="color:#0ecd7a;">+ new :scale command # * ! changed a lot of gate colors # <span style="color:#cd0e0e;">- fixed 360° rotating with property changer and etc # <span style="color:#cd0e0e;">- fixed the annoying selection box bug # <span style="color:#cd0e0e;">- fixed a bug that would display the wrong amount of wubbits when buying something # <span style="color:#cd0e0e;">- fixed anchoring attach/cloned blocks returning to their og pos # <span style="color:#cd0e0e;">- fixed morph blocks on npcs == '''2024''' == === '''January''' === <big>2024-01-27</big> # <span style="color:#0ecd7a;">+ ! world setting changer block # <span style="color:#0ecd7a;">+ ! variable support blocks # <span style="color:#0ecd7a;">+ ! local variables # <span style="color:#0ecd7a;">+ ! zone changer block # <span style="color:#0ecd7a;">+ ! atmosphere world setting # <span style="color:#0ecd7a;">+ ! warp attribute # <span style="color:#0ecd7a;">+ ! break gate # <span style="color:#0ecd7a;">+ ! new world info panel # <span style="color:#0ecd7a;">+ ! multiple thumbnails # <span style="color:#0ecd7a;">+ ! favorite count # <span style="color:#0ecd7a;">+ ! player list # <span style="color:#0ecd7a;">+ ! world panel customizable color # <span style="color:#0ecd7a;">+ ! wubby now uses a much faster networking module that makes connections between the server and the client as fast as possible # <span style="color:#0ecd7a;">+ ! WIRING INTERPRETER!! # <span style="color:#0ecd7a;">+ sharing variables through warps # <span style="color:#0ecd7a;">+ added increment setting to repeaters # <span style="color:#0ecd7a;">+ the gui now has new sounds to increase feedback # <span style="color:#0ecd7a;">+ hollow half sphere # <span style="color:#0ecd7a;">+ ingot # <span style="color:#0ecd7a;">+ spiked sphere # <span style="color:#0ecd7a;">+ coil # <span style="color:#0ecd7a;">+ wind world setting # <span style="color:#0ecd7a;">+ gravity world setting # <span style="color:#0ecd7a;">+ cloud world settings # <span style="color:#0ecd7a;">+ added getting an npc by name et viceversa # <span style="color:#0ecd7a;">+ banned people now display their ban reason # <span style="color:#0ecd7a;">+ "focus block" property in camera blocks that makes your camera focus on a block # <span style="color:#0ecd7a;">+ min and max camera distance properties to the camera zone # <span style="color:#0ecd7a;">+ paint tool now lets you specific whether color material and color or just color or just material # <span style="color:#0ecd7a;">+ 7 new command prefixes: , " & ( ) _ # # <span style="color:#0ecd7a;">+ maxhealth to get player property # <span style="color:#0ecd7a;">+ equippedgear to get player property # <span style="color:#0ecd7a;">+ ignore deactivation to repeater gates # <span style="color:#0ecd7a;">+ "player despawn delay" world setting # <span style="color:#0ecd7a;">+ healthchanged property to player event block # <span style="color:#0ecd7a;">+ :nightvision command # <span style="color:#0ecd7a;">+ "clear variables on shutdown" world setting # <span style="color:#0ecd7a;">+ added a ;spectate command # <span style="color:#0ecd7a;">+ input and output blocks now have images to differentiate them more # <span style="color:#0ecd7a;">+ added frame loop block # <span style="color:#0ecd7a;">+ there's a list of random descriptions u can get for ur world now # <span style="color:#0ecd7a;">+ "world visible on actives page" world setting # <span style="color:#0ecd7a;">+ added a few keys to the key input block # * ! MASSIVE OPTIMIZATION (istg the game feels like it now has 20 extra fps for me) # * ! implemented native code to wiring so it runs way faster # * ! massive gui changes across the entire game # * ! teleporting requests now react better because the player now loads the area before teleporting # * ! zones can now have up to 5 different shapes: block, sphere, cylinder, wedge and cornerwedge # * ! when ctrl c, the cloned blocks' connections will remain # * ! replaced "platform stand" property in property changer blocks by "respect physics" # * ! respect physics property in property changers now keep your movement and your momentum # * sound blocks now muffle too when opening the menu # * npcs now wander in a much more desyncronized way to make them look more human # * normal builders can't see inaccesible blocks anymore # * bulk delete should now crash less # * get npc property now supports npc names # * permissions will now be listed by their importance # * blockstepping in get npc and player property now respects the block's collisions # * get mouse pos now excludes zones # * :team autoassign is now false by default # * attached blocks with attributes no longer affect the player that they're attached to # * some wiring outputs and inputs are now faster # * more properties in wiring blocks are variable compatible # * :explode now allows coordinates # * world setting sliders now update in real time # * blocks that used to require the last player who edited them to be the owner now only require the last player to be an admin # * the saving system is now more stable when saving big worlds # * gates no longer render if they're 500 studs away from the camera # * "hold" in path blocks now creates a queue of places to go to # * searching blocks now supports other languages # <span style="color:#cd0e0e;">- ! fixed whitelisted, private and banned worlds from being accessed by randos # <span style="color:#cd0e0e;">- ! fixed R15 in R6 worlds # <span style="color:#cd0e0e;">- ! fixed not being able to change some properties in build zones # <span style="color:#cd0e0e;">- ! fixed some gates not turning off in parallel wiring # <span style="color:#cd0e0e;">- ! fixed health changing attributes not correctly setting your health # <span style="color:#cd0e0e;">- ! fixed placing triangles # <span style="color:#cd0e0e;">- ! fixed and gates on parallel wiring # <span style="color:#cd0e0e;">- ! fixed setting a block property in mobile # <span style="color:#cd0e0e;">- ! fixed "force" in path block not forcing the npc to move to a certain place the way it should # <span style="color:#cd0e0e;">- fixed dying while ragdoll not resetting your character # <span style="color:#cd0e0e;">- tried fixing the build gui being visible by visitors # <span style="color:#cd0e0e;">- tried fixing :set stat # <span style="color:#cd0e0e;">- fixed some guis not working on mobile # <span style="color:#cd0e0e;">- fixed some problems with the player touch block # <span style="color:#cd0e0e;">- fixed being able to select npcs' hats # <span style="color:#cd0e0e;">- fixed health regen rate for npcs # <span style="color:#cd0e0e;">- fixed ambient zones not updating in real time # <span style="color:#cd0e0e;">- fixed camera zones not updating in real time # <span style="color:#cd0e0e;">- fixed beam attribute # <span style="color:#cd0e0e;">- fixed some issues on morph blocks and npcs # <span style="color:#cd0e0e;">- fixed excludes in IF gates # <span style="color:#cd0e0e;">- fixed a bug in which number storages weren't able to store numbers if it did complex calculations earlier # <span style="color:#cd0e0e;">- fixed scrolling through the properties panel of a zone in mobile # <span style="color:#cd0e0e;">- fixed exiting ambient zones with color correction # <span style="color:#cd0e0e;">- fixed placing zones in mobile # <span style="color:#cd0e0e;">- fixed players having different colors on their screens # <span style="color:#cd0e0e;">- fixed text property in text input gates # <span style="color:#cd0e0e;">- fixed shoulder accessory in morph blocks and npcs # <span style="color:#cd0e0e;">- fixed placing attributes in build zones # <span style="color:#cd0e0e;">- fixed skyboxes not working sometimes # <span style="color:#cd0e0e;">- fixed not being able to change your status in mobile # <span style="color:#cd0e0e;">- fixed sound blocks # <span style="color:#cd0e0e;">- attempted fixing welds # <span style="color:#cd0e0e;">- tried fixing npc died and was killed events # <span style="color:#cd0e0e;">- fixed renaming backups # <span style="color:#cd0e0e;">- fixed a few problems with attributes' particles # <span style="color:#cd0e0e;">- fixed some minor gui bugs in the hub # <span style="color:#cd0e0e;">- fixed the rotation command lagging your character # <span style="color:#cd0e0e;">- pressing X on a text input gate should no longer fire the gate === '''March''' === <big>2024-03-10</big> # <span style="color:#0ecd7a;">+ ! logs and :logs command # <span style="color:#0ecd7a;">+ ! PEMDAS in wiring: "(3+{variable})/2" # <span style="color:#0ecd7a;">+ ! npcs can now use guns if their gear has "gun" in its name # <span style="color:#0ecd7a;">+ crystal block # <span style="color:#0ecd7a;">+ the gravity command now allows players as a third parameter # <span style="color:#0ecd7a;">+ images now support player usernames # * ! reduced a lot of script lengths by a ton # * ! commands, some things playerside and math gates now run much faster # * changed how blocks are placed so now they're instant # * triangles are now more comfortable to place # * ROUND in math gate now allows rounding to custom numbers # * get stat gate now returns 0 instead of turning off if it doesn't find the stat # <span style="color:#cd0e0e;">- ! fixed morph blocks # <span style="color:#cd0e0e;">- ! fixed build zones # <span style="color:#cd0e0e;">- ! fixed stats not saving correctly when hidden # <span style="color:#cd0e0e;">- ! fixed unanchoring resetting block position # <span style="color:#cd0e0e;">- fixed a memory leak on the server # <span style="color:#cd0e0e;">- fixed ban command not being able to ban offline players # <span style="color:#cd0e0e;">- fixed camera zones setting your zoom to 0 for some reason # <span style="color:#cd0e0e;">- tried fixing skies resetting # <span style="color:#cd0e0e;">- fixed doing {INPUT} in variable boxes # <span style="color:#cd0e0e;">- fixed some variable problems # <span style="color:#cd0e0e;">- fixed stats hiding when creating them # <span style="color:#cd0e0e;">- fixed :lastedited in mobile <big>2024-03-27</big> # <span style="color:#0ecd7a;">+ build color block # <span style="color:#0ecd7a;">+ color variables # <span style="color:#0ecd7a;">+ color operations block # <span style="color:#0ecd7a;">+ getrandomplayerinteam # * the get game property gate is now always consistent # * get random player now accepts a username to ignore # * break gate now works with loop through everyone gate # * some visual changes to selections # <span style="color:#cd0e0e;">- fixed :gravity (num) (plr) not working # <span style="color:#cd0e0e;">- fixed doing decimals while building === '''April''' === <big>2024-04-01</big> | aprill foos update 😹😹😹 # <span style="color:#0ecd7a;">+ ! massive gui revamp # <span style="color:#0ecd7a;">+ ! new wubby aesthetic # <span style="color:#0ecd7a;">+ ! ui editing # <span style="color:#0ecd7a;">+ new awesome block # <span style="color:#0ecd7a;">+ new animations # <span style="color:#0ecd7a;">+ added new skyboxes # <span style="color:#0ecd7a;">+ added new sound effects to make the game feel more juicy # <span style="color:#0ecd7a;">+ special notifications that warn you about possible dangers in your world # <span style="color:#0ecd7a;">+ added some hints to make the game easier to understand # * ! changed how some numbers work internally so now they don't do the floating point bug # * ! wiring now runs even faster with the usage of buffers # * did some changes so commands are now more responsive # * renamed some blocks # * changes to the gui so it's now more accessible for everyone # * the gui now feels way nicer overall # <span style="color:#cd0e0e;">- ! fixed unnecessary texts being filtered # <span style="color:#cd0e0e;">- removed dummy # <span style="color:#cd0e0e;">- fixed vectors being taken as 1 number # <span style="color:#cd0e0e;">- patched an exploit related to sending packets to the server with third party scripts # <span style="color:#cd0e0e;">- fixed a bug that wouldn't send the changes you did with the paint tool to the server for some reason # <span style="color:#cd0e0e;">- fixed a bug that wouldn't display the kill park block in the blocks menu # <span style="color:#cd0e0e;">- fixed a bug that wouldn't let you grab guis correctly in mobile # <span style="color:#cd0e0e;">- fixed the changelog from saying the truth # <span style="color:#cd0e0e;">- fixed some hints displaying the wrong way # <span style="color:#cd0e0e;">- patched an exploit that would let exploiters spawn 3 aliens in your world update revert # <span style="color:#0ecd7a;">+ ! added unnecessary texts being filtered # <span style="color:#0ecd7a;">+ added vectors being taken as 1 number # <span style="color:#0ecd7a;">+ added an exploit related to sending packets to the server with third party scripts # <span style="color:#0ecd7a;">+ added a bug that wouldn't send the changes you did with the paint tool to the server for some reason # <span style="color:#0ecd7a;">+ added a bug that wouldn't display the kill park block in the blocks menu # <span style="color:#0ecd7a;">+ added a bug that wouldn't let you grab guis correctly in mobile # <span style="color:#0ecd7a;">+ the changelog now says the truth # <span style="color:#0ecd7a;">+ added some hints displaying the wrong way # <span style="color:#0ecd7a;">+ added an exploit that would let exploiters spawn 3 aliens in your world # * ! changed how some numbers work internally so now they do the floating point bug # * ! wiring now runs even slower without the usage of buffers # * did some changes so commands are now less responsive # * renamed some blocks # * changes to the gui so it's now less accessible for everyone # * the gui now feels way worse overall # <span style="color:#cd0e0e;">- ! removed the massive gui revamp # <span style="color:#cd0e0e;">- ! removed new wubby aesthetic # <span style="color:#cd0e0e;">- ! removed ui editing # <span style="color:#cd0e0e;">- removed new animations # <span style="color:#cd0e0e;">- removed new skyboxes # <span style="color:#cd0e0e;">- removed new sound effects to make the game feel less juicy # <span style="color:#cd0e0e;">- removed some special notifications that warn you about possible dangers in your world # <span style="color:#cd0e0e;">- removed some hints to make the game harder to understand # <span style="color:#cd0e0e;">- removed dummy <big>2024-04-17</big> # <span style="color:#0ecd7a;">+ BodyColor with Advanced Property for Get Player Property Gate # <span style="color:#0ecd7a;">+ Reverse Output for Block Touch Detector, Player Touch Detector # * changed a bit how reverse output works, should not be broken now for already existing ones <big>2024-04-18</big> # <span style="color:#cd0e0e;">- fixed :clearinventory command, it didn't even exist for some reason # * floating text block now scales with it's size # <span style="color:#0ecd7a;">+ Rich Text option for floating text block # <span style="color:#0ecd7a;">+ More physical properties for floating text block (Old blocks have nil values because the properties didnt exist before, they will appear if you edit the values) 3b7728c1ab19ed549d5d01f0415467f8cf225541 415 413 2024-04-20T22:48:58Z RickGotTaken 14 Added [https://discord.com/channels/1049644155246227466/1049648259288813650/1231373443685945396 W.RECODE+_TEST version]. wikitext text/x-wiki {{Success|This is up to date with Wubby W.RECODE+_TEST.}} {{Notice|Wubby was released on July 5, 2023}} {{Notice|If you want to contribute, add from [https://web.archive.org/web/20240205171400mp_/https://wiki.wubbygame.com/en/Changelog https://wiki.wubbygame.com/en/Changelog]}} == '''2022''' == === '''December''' === <big>2022-12-07</big> # <span style="color:#0ecd7a;">+ added around 12 blocks # <span style="color:#0ecd7a;">+ added an special category # <span style="color:#0ecd7a;">+ added multiple block transform tool # <span style="color:#0ecd7a;">+ added a new way to select brickcolors # <span style="color:#0ecd7a;">+ if you attach the properties gui to one side of the screen, the undo and redo button and the grid size panel will go to the other side # * changed how spheres work so now they resize in a custom way # * changed a bit how blocks are displayed to allow search in the future # * made undo and redo button a bit smaller # * changed overall the size of the gui so it fits bigger screens better # <span style="color:#cd0e0e;">- fixed a bug that somehow broke setnetworkserver and hidetextures properties # <span style="color:#cd0e0e;">- fixed some lag issues # <span style="color:#cd0e0e;">- fixed a bug in which blocks wouldn't load when trying to load in <big>2022-12-08</big> # <span style="color:#0ecd7a;">+ added search bar for block search # <span style="color:#0ecd7a;">+ added search bar for enum searchdiff # <span style="color:#0ecd7a;">+ selected enum by default will highlight # * fixed how the enum selector works so it's less prone to breaking # * replaced some things around # * turned most of the gui into scale so it fits better in larger and smaller devices # <span style="color:#cd0e0e;">- fixed a bug related to the transform tool not closing correctly # <span style="color:#cd0e0e;">- fixed resize resizing in a weird way # <span style="color:#cd0e0e;">- fixed move tool so it now goes in the right way # <span style="color:#cd0e0e;">- fixed a really important bug in which blocks affected by the transform tool would continue being cancollide off after turned off # <span style="color:#cd0e0e;">- fixed a bug in which the selection box would not clear correctly <big>2022-12-09</big> # <span style="color:#0ecd7a;">+ added z, x and c keybinds to select modes in the transform tool # <span style="color:#0ecd7a;">+ holding ctrl while clicking on an already selected part will deselect it # <span style="color:#0ecd7a;">+ added text block # * changed how building and editing works for future compatability with wiring (a bit broken, will fix tomorrow) # * changed some variable settings so they're more precise # <span style="color:#cd0e0e;">- fixed resize from doing pretty weird stuff # <span style="color:#cd0e0e;">- resize will no longer turn a part into a thin piece of paper and move it in a weird way at the same time # <span style="color:#cd0e0e;">- multiple selection no longer selects already selected blocks # <span style="color:#cd0e0e;">- the transform tool no longer makes really big jumps between grabs # <span style="color:#cd0e0e;">- move tool has been fixed so now every part follows the main part instead of its own axis # <span style="color:#cd0e0e;">- fixed a bug in which the selection would not recognize clicks sometimes # <span style="color:#cd0e0e;">- fixed a major bug in which every single gui turned off when the player died # <span style="color:#cd0e0e;">- removed some useless lines of codes so the game runs with less lag <big>2022-12-10</big> # <span style="color:#0ecd7a;">+ added font choosing enum # <span style="color:#0ecd7a;">+ added floating text block # <span style="color:#0ecd7a;">+ added burger block # <span style="color:#0ecd7a;">+ added ketchup block # <span style="color:#0ecd7a;">+ added "secret" category # * changed how the main block handler works # * changed a lot of internal stuff u guys don't care about lol 💔💔 # <span style="color:#cd0e0e;">- fixed undo from literally not working with the edit tool, paint tool and transform tool # <span style="color:#cd0e0e;">- same applies to redo # <span style="color:#cd0e0e;">- fixed a bug in which the enum face select screen would not work for no reason whatsoever # <span style="color:#cd0e0e;">- fixed the edit tool and build tools completely # <span style="color:#cd0e0e;">- fixed text block from not letting some properties apply # <span style="color:#cd0e0e;">- fixed a small lag issue with enums <big>2022-12-11</big> # <span style="color:#0ecd7a;">+ added spiked cylinder # <span style="color:#0ecd7a;">+ added octogon # <span style="color:#0ecd7a;">+ added hexagon # <span style="color:#0ecd7a;">+ added inverted cylinder # <span style="color:#0ecd7a;">+ added cylinder cap # <span style="color:#0ecd7a;">+ added prompt block # <span style="color:#0ecd7a;">+ added click block # <span style="color:#0ecd7a;">+ added AND gate # <span style="color:#0ecd7a;">+ added NOT gate <big>2022-12-12</big> # <span style="color:#0ecd7a;">+ added a goddamn big button to switch between wiring & building # <span style="color:#0ecd7a;">+ added a button to switch to connection mode # <span style="color:#0ecd7a;">+ added a button to switch to disconnection mode # <span style="color:#0ecd7a;">!+ started coding the wiring system # <span style="color:#0ecd7a;">!+ added line creation and destruction functions # * added a shit ton of variables to each one of these blocks just because # * made wires more curvy # * made green wires faster <big>2022-12-17</big> # <span style="color:#0ecd7a;">+ added disconnect tool # <span style="color:#0ecd7a;">+ new fancy and cool and epic animations for various shit # <span style="color:#0ecd7a;">+ when you focus on one block with the disconnect tool the lines that do not correspond with that block (aka connected to another block and not connected to that block) will get transparent (wiring indicators too) to avoid confusion and increase clarity # <span style="color:#0ecd7a;">+ wiring lines now curve more # * changed a bit how wiring works so now when you disconnect something the game makes sure to not power those again until they're powered again # * changed how preview wires look # * changed how normal wires look slightly # <span style="color:#cd0e0e;">- fixed a visual bug in which wires would not appear as active even though they were # <span style="color:#cd0e0e;">- ixed a bug in which gates will sometimes assing the wrong value <big>2022-12-18</big> # <span style="color:#0ecd7a;">+ added a command system # <span style="color:#0ecd7a;">+ added invisible command # <span style="color:#0ecd7a;">+ added visible command # <span style="color:#0ecd7a;">+ added kill command # <span style="color:#0ecd7a;">+ added explode command # <span style="color:#0ecd7a;">+ added ghost command # <span style="color:#0ecd7a;">+ added freeze command # <span style="color:#0ecd7a;">+ added unfreeze command # <span style="color:#0ecd7a;">+ added sit command # <span style="color:#0ecd7a;">+ added jump command # <span style="color:#0ecd7a;">+ added message command (aka shout but you can specify which player can see it) # <span style="color:#0ecd7a;">+ added god command # <span style="color:#0ecd7a;">+ added ungod command # <span style="color:#0ecd7a;">+ added gyro command (locks the character's rotation) # <span style="color:#0ecd7a;">+ added ungyro command # <span style="color:#0ecd7a;">+ added blind command # <span style="color:#0ecd7a;">+ added blind command # <span style="color:#0ecd7a;">+ added "all" to specifiers # <span style="color:#0ecd7a;">+ added "me" to specifiers # <span style="color:#0ecd7a;">+ added "others" to specifiers # <span style="color:#0ecd7a;">+ added "random(number)" to specifiers (selects a specified amount of random players) # <span style="color:#0ecd7a;">+ added "%" specifiers (selects a percentage of the players) # <span style="color:#0ecd7a;">+ added player specifiers + display name specifiers # * the amount of time in which a message in the message command is displayed depends on how long it is <big>2022-12-19</big> # <span style="color:#0ecd7a;">+ added lighting command (aka smite but instead of a smite, it kills u with a fucking lighting 💋) # <span style="color:#0ecd7a;">+ added nuke command # <span style="color:#0ecd7a;">+ added fling command # <span style="color:#0ecd7a;">+ added trail command (there's also a special color (🏳️‍🌈), added it cuz um rainbows r cool i swear it hasn't got any relationship with me i swear) # <span style="color:#0ecd7a;">+ added highlight command (basically makes the player visible through surfaces) # <span style="color:#0ecd7a;">+ added sparkles command # <span style="color:#0ecd7a;">+ added heal command # <span style="color:#0ecd7a;">+ added damage command # <span style="color:#0ecd7a;">+ added max health command # <span style="color:#0ecd7a;">+ added magnet command (you can set the force!) # <span style="color:#0ecd7a;">+ added unmagnet command <big>2022-12-23</big> # <span style="color:#0ecd7a;">+ added command block # <span style="color:#0ecd7a;">+ added delay gate # <span style="color:#0ecd7a;">+ added number storage gate # <span style="color:#0ecd7a;">+ added number math gate (add, sub, mult, div, pow and sqrt) # <span style="color:#0ecd7a;">+ added number setter gate # * changed drastically how wiring works so now 2 things cannot run at once in the same gate # * new "gate cap" which determines how many actions have the gates done in total in a frame # * changed how wiring works internally so it works faster # <span style="color:#cd0e0e;">- fixed a major bug in which gates couldn't power other gates # <span style="color:#cd0e0e;">- fixed a visual bug in which the preview line wouldn't show <big>2022-12-25</big> # <span style="color:#0ecd7a;">+ made a ton of gates n stuff placeable # <span style="color:#0ecd7a;">+ now you can set if gates are visible or not # <span style="color:#0ecd7a;">+ gate part transparency # <span style="color:#0ecd7a;">+ added hints on the properties menu, which can go from tutorials to tips and tricks # * changed how gates look cuz they used to be ugly # * optimized the properties script # * changed every single text inside the gates so they have better color compatability # <span style="color:#cd0e0e;">- fixed a bug in which when adding a connection it wouldn't work if the input was active # <span style="color:#cd0e0e;">- fixed a bug in which the not gate wouldn't power by default # <span style="color:#cd0e0e;">- fixed sliders from working in a weird way # <span style="color:#cd0e0e;">- fixed a bug in which info wouldnt display for some reason # <span style="color:#cd0e0e;">- fixed dropdowns from not showing the text correctly for some reason <big>2022-12-26</big> # <span style="color:#0ecd7a;">+ made more gates placeable # <span style="color:#0ecd7a;">+ made the prompt block placeable # <span style="color:#0ecd7a;">+ made the click block placeable # <span style="color:#0ecd7a;">+ added useactivationtime to every input gate # <span style="color:#0ecd7a;">+ added block touched # <span style="color:#0ecd7a;">+ added player touched # <span style="color:#0ecd7a;">+ added absolute value, factorial, sin, cosin and tan to the math gate # <span style="color:#0ecd7a;">+ now you can change an storage's value through the properties menu # <span style="color:#0ecd7a;">+ putting {INPUT} in the value of a math gate/math setter use the input instead of the selected value # * changed how edit recognizes some values # * made the properties menu faster to load # * gates can no longer be resized # <span style="color:#cd0e0e;">- fixed the edit tool # <span style="color:#cd0e0e;">- fixed a bug in which outputs would instantly power when created for some reason # <span style="color:#cd0e0e;">- fixed the delay gate # <span style="color:#cd0e0e;">- fixed some properties inside the info panels of gates not changing <big>2022-12-27</big> # <span style="color:#0ecd7a;">+ made even more blocks placeable # <span style="color:#0ecd7a;">+ added light block # <span style="color:#0ecd7a;">+ started implementing property changer # <span style="color:#0ecd7a;">+ added text storage # <span style="color:#0ecd7a;">+ added text editing gate # <span style="color:#0ecd7a;">+ now you can use {INPUT} on the command block # <span style="color:#0ecd7a;">+ speed command # <span style="color:#0ecd7a;">+ jump power command # <span style="color:#0ecd7a;">+ made player detector placeable # <span style="color:#0ecd7a;">+ undo and redo now compatible with wiring # <span style="color:#0ecd7a;">+ text filtering to wiring # <span style="color:#0ecd7a;">+ made text filtering detect when it's an id of an item # <span style="color:#0ecd7a;">+ repeater gate # * message command now shows the message for less time # * message command shows a smaller text # <span style="color:#cd0e0e;">- fixed a visual bug in which wires would seem active when they weren't # <span style="color:#cd0e0e;">- fixed not gate # <span style="color:#cd0e0e;">- fixed some gates not displaying the correct info <big>2022-12-29</big> # <span style="color:#0ecd7a;">+ property changer # <span style="color:#0ecd7a;">+ text input gate # <span style="color:#0ecd7a;">+ added templates # <span style="color:#0ecd7a;">+ blur command # <span style="color:#0ecd7a;">+ fov command # <span style="color:#0ecd7a;">+ fix command # <span style="color:#0ecd7a;">+ unanchored parts now respawn when falling to the void # * changed how sliders work so now they don't flood the undo redo list # * changed how sliders work so their preview loads faster # <span style="color:#cd0e0e;">- fixed a bug in which wiring would go back for no reason at all <big>2022-12-30</big> # <span style="color:#0ecd7a;">+ added an invisible grid under you so now if there's no block to place something, you'd still be able to place blocks # <span style="color:#0ecd7a;">+ tp # <span style="color:#0ecd7a;">+ added <1 stud grid # <span style="color:#0ecd7a;">+ holding ctrl with the size tool now resizes blocks in both ways # * changed move tool so it supports <1 stud grid # * changed entirely how resize works so it's no longer biggy and supports increments # * changed how move tool works so it uses increments # * resize now also supports rotated parts # * changed the placement system so it supports <1 grid size # * multiple selection no longer selects locked blocks # * some gui adjustments # <span style="color:#cd0e0e;">- fixed another bug related to sliders # <span style="color:#cd0e0e;">- fixed a bug in which placement would place blocks up in the sky for no reason whatsoever # <span style="color:#cd0e0e;">- fixed a lot of templates having offset # <span style="color:#cd0e0e;">- fixed a selection visual bug in which it placed the selection frame 35 ontop of the mouse # <span style="color:#cd0e0e;">- fixed a major bug in which the selection would select random blocks for no reason whatsoever # <span style="color:#cd0e0e;">- fixed a grid size selector bug # <span style="color:#cd0e0e;">- fixed a bug in which it would automatically select some options before the player opened the edit tools # <span style="color:#cd0e0e;">- fixed the if gate checking strings # <span style="color:#cd0e0e;">- fixed the input gate completely <big>2022-12-31</big> # <span style="color:#0ecd7a;">+ added rejoin command # <span style="color:#0ecd7a;">+ added key input block # <span style="color:#0ecd7a;">+ added humanoid state changed block # <span style="color:#0ecd7a;">+ added a toggle for the do-on-gate system for the math gate # <span style="color:#0ecd7a;">+ selected blocks are now shared between the edit and transform tool # * changed how math gates work so now they can do math without any sort of number storage # <span style="color:#cd0e0e;">- fixed tp command # <span style="color:#cd0e0e;">- fixed some lag issues == '''2023''' == === '''January'''=== <big>2023-01-02</big> # <span style="color:#0ecd7a;">+ added tap input block # <span style="color:#0ecd7a;">+ added cmds # <span style="color:#0ecd7a;">+ added search bar to cmds # <span style="color:#0ecd7a;">+ added some animations to the gui # <span style="color:#0ecd7a;">+ nuke command now admits coordinates # <span style="color:#0ecd7a;">+ bring command # <span style="color:#0ecd7a;">+ to command # * changed how multiple selection rotate works drastically so it rotates as a tuple instead of individually # * changed the tool menu completely # * changed how some drags work # * resize no longer turns off its collisions # <span style="color:#cd0e0e;">- fixed a bug in which selection would occasionally break # <span style="color:#cd0e0e;">- fixed a bug in which changes would apply for only 1 person # <span style="color:#cd0e0e;">- fixed some major lag issues # <span style="color:#cd0e0e;">- fixed a bug related to physics # <span style="color:#cd0e0e;">- fixed a bug in which itd take a lot of time to place a block # <span style="color:#cd0e0e;">- fixed a lot of bugs in which routines would just fail # <span style="color:#cd0e0e;">- fixed tp again <big>2023-01-03</big> # <span style="color:#0ecd7a;">+ kick command # <span style="color:#0ecd7a;">+ unhighlight command # <span style="color:#0ecd7a;">+ untrail command # <span style="color:#0ecd7a;">+ variable blocks 🔥🔥🔥 # <span style="color:#0ecd7a;">+ build vector block (broken, will fix asap) # <span style="color:#0ecd7a;">+ platformstand on property changer # <span style="color:#0ecd7a;">+ seat block # <span style="color:#0ecd7a;">+ some mobile support # * changed some input gates so they support input ended and input started # * rotate is now way less laggy # * changed some gui elements again # * changed the text filtering system # <span style="color:#cd0e0e;">- fixed the unalignment bug for good 🥳🥳 # <span style="color:#cd0e0e;">- fixed property changer block # <span style="color:#cd0e0e;">- fixed drags # <span style="color:#cd0e0e;">- tried fixing morph block # <span style="color:#cd0e0e;">- fixed an infinite loop in a script that broke the entire game # <span style="color:#cd0e0e;">- fixed a bug in which the color picker wouldnt appear again if improperly closed <big>2023-01-04</big> # <span style="color:#0ecd7a;">+ yoo mobile compatability 🔥🔥🔥🔥🔥 # <span style="color:#0ecd7a;">+ some basic attributes # <span style="color:#0ecd7a;">+ added notifications for hints n stuff # <span style="color:#0ecd7a;">+ some more animations # * when disconnecting, every possible item now has a red outline around it # * optimized some scripts # <span style="color:#cd0e0e;">- fixed some pc issues # <span style="color:#cd0e0e;">- fixed some more drags # <span style="color:#cd0e0e;">- fixed paint tool # <span style="color:#cd0e0e;">- fixed material selector # <span style="color:#cd0e0e;">- fixed some templates # <span style="color:#cd0e0e;">- fixed dropdowns <big>2023-01-05</big> # <span style="color:#0ecd7a;">+ attributes managers # <span style="color:#0ecd7a;">+ surface attribute # <span style="color:#0ecd7a;">+ decal attribute # <span style="color:#0ecd7a;">+ weld attribute # <span style="color:#0ecd7a;">+ rope attribute # <span style="color:#0ecd7a;">+ killer attribute # <span style="color:#0ecd7a;">+ tripper attribute # <span style="color:#0ecd7a;">+ when editing a block, it'll show every single attribute of that block # <span style="color:#0ecd7a;">+ maxhealth command # <span style="color:#0ecd7a;">+ player identifiers in the cmds menu # * revamped the happy home template # * changed a lot of health related commands so they no longer affect godded players # * chat now closses when selecting a block # * :invisible now has an animation and is more transparent and no longer has a shadow # <span style="color:#cd0e0e;">- fixed a bug in which resize wouldn't resize if a block was really small # <span style="color:#cd0e0e;">- fixed materials (yet again) # <span style="color:#cd0e0e;">- fixed a bug in which dropdowns were not visible if they were at the bottom of the property panel <big>2023-01-06</big> # <span style="color:#0ecd7a;">+ upgraded happy home # <span style="color:#0ecd7a;">+ added baller attribute # <span style="color:#0ecd7a;">+ added controllable setting to baller # <span style="color:#0ecd7a;">+ jump power attribute # <span style="color:#0ecd7a;">+ walkspeed attribute # <span style="color:#0ecd7a;">+ animation for changing attributes # <span style="color:#0ecd7a;">+ attribute sfx # <span style="color:#0ecd7a;">+ point light attribute # <span style="color:#0ecd7a;">+ surface light attribute # <span style="color:#0ecd7a;">+ spot light attribute # <span style="color:#0ecd7a;">+ healer attribute # <span style="color:#0ecd7a;">+ damager attribute # <span style="color:#0ecd7a;">+ removelimbs command # <span style="color:#0ecd7a;">+ prismatic attribute # <span style="color:#0ecd7a;">+ rod attribute # <span style="color:#0ecd7a;">+ spring attribute # <span style="color:#0ecd7a;">+ ballsocket attribute # <span style="color:#0ecd7a;">+ teleporter attribute # <span style="color:#0ecd7a;">+ block teleporter attribute # <span style="color:#0ecd7a;">+ they work with keep velocity # <span style="color:#0ecd7a;">+ effect attribute # <span style="color:#cd0e0e;">- fixed way more bugs related to attributes <big>2023-01-09</big> # <span style="color:#0ecd7a;">+ number sequences # <span style="color:#0ecd7a;">+ effect attribute # <span style="color:#0ecd7a;">+ sign attribute # <span style="color:#0ecd7a;">+ copy colors with c/long press # <span style="color:#0ecd7a;">+ added teams and a lot of team related commands # <span style="color:#0ecd7a;">+ beam attribute # <span style="color:#0ecd7a;">+ highlight attribute # <span style="color:#0ecd7a;">+ copying blocks now copy attributes too # <span style="color:#0ecd7a;">+ clone block # <span style="color:#0ecd7a;">+ vehicle seat # <span style="color:#0ecd7a;">+ mesh block # <span style="color:#0ecd7a;">+ get game property block # <span style="color:#0ecd7a;">+ duplicate selection # <span style="color:#0ecd7a;">+ player chatted block # <span style="color:#0ecd7a;">+ maxhealth attribute # <span style="color:#0ecd7a;">+ teamer attribute # <span style="color:#0ecd7a;">+ time command # <span style="color:#0ecd7a;">+ gravity command # <span style="color:#0ecd7a;">+ added motor block # <span style="color:#0ecd7a;">+ added hinge block # <span style="color:#0ecd7a;">+ added servo block # <span style="color:#0ecd7a;">+ started working on data encryption # <span style="color:#0ecd7a;">+ started working on zones # * brickcolors can now be seen through the color selector # * anything that uses images now uses decal id instead of image id # * added attributes to templates # * duplicate selection now compatible with undo and redo # * wires are no longer that curvy # * optimized planet template # * changed how tools layout so they're the same way as world builder # * motor is now wireable # <span style="color:#cd0e0e;">- fixed color picker for mobile # <span style="color:#cd0e0e;">- fixed a grid related bug # <span style="color:#cd0e0e;">- fixed morph blocks # <span style="color:#cd0e0e;">- fixed teamers # <span style="color:#cd0e0e;">- fixed player chatted block # <span style="color:#cd0e0e;">- fixed a bug related to command blocks # <span style="color:#cd0e0e;">- fixed a small bug related to constraints # <span style="color:#cd0e0e;">- fixed motor, servo and hinge from having a weird orientation # <span style="color:#0ecd7a;">+ started working on data encryption # <span style="color:#0ecd7a;">+ started working on zones # !- fixed the grid offset bug (finnaly 🥳🥳) <big>2023-01-14</big> # <span style="color:#0ecd7a;">+ custom physical properties # <span style="color:#0ecd7a;">+ attribute changer block # <span style="color:#0ecd7a;">+ thrust attribute # <span style="color:#0ecd7a;">+ gravity changer attributes # * command block now can use variables too # <span style="color:#cd0e0e;">- fixed text filtering bugs <big>2023-01-15</big> # <span style="color:#0ecd7a;">+ added sound zone # <span style="color:#0ecd7a;">+ implemented a bunch of stuff related to zones # <span style="color:#0ecd7a;">+ added zones gui # <span style="color:#0ecd7a;">+ added create zones tool # * upgraded rotate # <span style="color:#cd0e0e;">- fixed a bug with templates and physical properties # <span style="color:#cd0e0e;">- fixed a small issue with springs <big>2023-01-16</big> # <span style="color:#0ecd7a;">+ added safe zone # <span style="color:#0ecd7a;">+ added physics zone # <span style="color:#0ecd7a;">+ sound zones now update the sound in real time # <span style="color:#0ecd7a;">+ physics zone now has support for unanchored parts # <span style="color:#0ecd7a;">+ remove zones tool # <span style="color:#0ecd7a;">+ edit zones tool # <span style="color:#0ecd7a;">+ transform zones tool # <span style="color:#0ecd7a;">+ multiple selection on transform zones tool # <span style="color:#0ecd7a;">+ zones are now invisible for normal players # * zones now cleanup when removed to reduce lag by a ton # * the color selector is now bigger # * changed how the color selector works so it's more comfortable to use # * selection frame is no longer visible when clicking quickly # * changed how sound zones work so they can be combined to give non square shapes to zones # * changed zone selection slightly # <span style="color:#cd0e0e;">- fixed a bug in which tool selection would act really weird # <span style="color:#cd0e0e;">- fixed the color picker # <span style="color:#cd0e0e;">- fixed zone placing <big>2023-01-22</big> # <span style="color:#0ecd7a;">+ parallel wiring # <span style="color:#0ecd7a;">+ fly command # <span style="color:#0ecd7a;">+ unfly command # <span style="color:#0ecd7a;">+ flyspeed command # <span style="color:#0ecd7a;">+ added some animations to the gui # * upgraded gui a ton # * color picker is now way bigger # * color picker's marker now uses the inverted color of the selected color # * frames can now be dragged from any point smoothly (unlike grabs smh 😤) # * servers will now run faster due to physics optimization # <span style="color:#cd0e0e;">- removed grabs # <span style="color:#cd0e0e;">- fixed some mobile compatability bugs here and there # <span style="color:#cd0e0e;">- fixed AND and XOR gate <big>2023-01-23</big> # <span style="color:#0ecd7a;">+ added world id to the core gui # <span style="color:#0ecd7a;">+ added game visits to the core gui # <span style="color:#0ecd7a;">+ added block count to the game gui # <span style="color:#0ecd7a;">+ zones now support undo and redo # <span style="color:#0ecd7a;">+ ! permissions # <span style="color:#0ecd7a;">+ ! basic game security # <span style="color:#0ecd7a;">+ ! permissions panel # <span style="color:#0ecd7a;">+ ! offline perming # <span style="color:#0ecd7a;">+ perm command # <span style="color:#0ecd7a;">+ unperm/demote command # <span style="color:#0ecd7a;">+ now you'll see yourself in a lighter color in the gui's leaderboard # <span style="color:#0ecd7a;">+ press space on flight mode to go upwards # <span style="color:#0ecd7a;">+ press ctrl on flight mode to go downwards # * grid size and undo/redo only pop up when building # * command blocks can no longer run admin commands # <span style="color:#cd0e0e;">- fixed a small bug with redo and undo # <span style="color:#cd0e0e;">- fixed a small gui placing bug # <span style="color:#cd0e0e;">- removed the properties panel because the old system was really messy (gonna replace soon dw) <big>2023-01-29</big> # <span style="color:#0ecd7a;">+ canbuild perm # <span style="color:#0ecd7a;">+ build zones # <span style="color:#0ecd7a;">+ half sphere # <span style="color:#0ecd7a;">+ hollow sphere # <span style="color:#0ecd7a;">+ corner cylinder # <span style="color:#0ecd7a;">+ corner cylinder 2 # <span style="color:#0ecd7a;">+ edge wedge # <span style="color:#0ecd7a;">+ edge sphere # <span style="color:#0ecd7a;">+ inverted edge sphere # <span style="color:#0ecd7a;">+ saving system prototype # <span style="color:#0ecd7a;">+ copy blocks in mobile by holding them down # <span style="color:#0ecd7a;">+ get block property block # <span style="color:#0ecd7a;">+ isalive to player property gate # <span style="color:#0ecd7a;">+ properties can now opened and closed # <span style="color:#0ecd7a;">+ ! game settings # <span style="color:#0ecd7a;">+ small security improvements # * buttons are now easier to click in mobile # * staff can no longer be edited through the perms gui # * mobile can now fly via double jump # * wires are no longer visible by default # * useinput in the property changer gate now also determine the selected block # <span style="color:#cd0e0e;">- fixed a bug in which attributes wouldn't be removed correctly # <span style="color:#cd0e0e;">- fixed unfly not working # <span style="color:#cd0e0e;">- touch input blocks not working # <span style="color:#cd0e0e;">- fixed commands being applied to everyone # <span style="color:#cd0e0e;">- fixed a bug in which indicators could be seen when selecting a block # <span style="color:#cd0e0e;">- fixed a small performance bug # <span style="color:#cd0e0e;">- fixed some mobile issues # <span style="color:#cd0e0e;">- fixed flight in mobile # <span style="color:#cd0e0e;">- fixed gethit # <span style="color:#cd0e0e;">- fixed build vector # <span style="color:#cd0e0e;">- fixed max health # <span style="color:#cd0e0e;">- fixed the block count # <span style="color:#cd0e0e;">- fixed a small bug related to shout # <span style="color:#cd0e0e;">- fixed players not being able to run commands # <span style="color:#cd0e0e;">- fixed property changer block # <span style="color:#cd0e0e;">- fixed wubby detecting the wrong device # <span style="color:#cd0e0e;">- fixed selection not closing when the main menu closes <big>2023-01-30</big> # <span style="color:#0ecd7a;">+ team name and team set can now be ran by command blocks # <span style="color:#0ecd7a;">+ stat saving # <span style="color:#0ecd7a;">+ added stats, set stat gate, get stat gate # <span style="color:#0ecd7a;">+ added gear block (V136) # <span style="color:#0ecd7a;">+ added a basic loading screen (V137) # <span style="color:#0ecd7a;">+ mobile players can now place zones (V138) # <span style="color:#0ecd7a;">+ ok fixed a ton of bugs n stuff (V141) <big>2023-01-31</big> # * fixed the resize bug and some other bugs like wiring not throwing input sometimes or set stat being broken (V142) # * fixed a major bug with resize in which if you were moving any tool and change tool and quickly switch to another tool, you would break the transform tool (V143) # * fixed the following transform tool bugs # <span style="color:#cd0e0e;">- quickly switching to another mode (like moving, resizing etc) would not upload to the server # <span style="color:#cd0e0e;">- if you are moving smt and you change tool, the changes will update to the server === '''February''' === <big>2023-02-01</big> # * fixed some bugs while placing blocks <big>2023-02-03</big> # * fixed a ton of bugs reported in bug-reports (V145) # <span style="color:#cd0e0e;">- camera lock should be fixed in mobile # <span style="color:#cd0e0e;">- marbles no longer weight so you can fly with one of them # <span style="color:#cd0e0e;">- confirm button not showing in mobile # <span style="color:#cd0e0e;">- text input placeholder text fixed # <span style="color:#cd0e0e;">- text input bottom position fixed # <span style="color:#cd0e0e;">- block default to non collide (hope this annoying one is fixed) # <span style="color:#cd0e0e;">- attributes now remove when clicking twice <big>2023-02-04</big> # <span style="color:#0ecd7a;">+ added a report game button # <span style="color:#0ecd7a;">+ command blocks can now use admin commands as long as the last person who edited it is an admin and still permed # * fixed a small annoying core bug # * fixed morph block for good # * hopefully fixed the random blocks deleting bug # * fixed permissions and other small bugs like number setters and number math (V147) <big>2023-02-05</big> # <span style="color:#0ecd7a;">+ added a button for mobile players to fly # * fixed a small block facing bug # * fixed a major bug in which spamming the transform buttons would really bug the selected button # * fixed flight activating when holding space # * fixed a bug in which you couldn't jump/ go up in fly # * fixed motor however it spins in its own axis hope u guys don't mind # * fixed a bug in which input blocks couldn't be attribut'd # * world name and description can now be edited (V150) # * bug fixes (V151) # * fixed highlight attribute being deleted # * fixed zone placement (V152) <big>2023-02-06</big> # <span style="color:#0ecd7a;">+ added sound block (V157) # * fixed sound zones # * applied a fix to the transform bug in which the gui wouldn't pop up for some reason # * fixed brickcolors (selecting brickcolors grr) # * fixed zones placement (again) (V154) # * added modulus and atan to math gate # * added display message block (output) (V155) (lets you display notifications and chat messages) # * fixed game settings # * fixed game breaking bug in which the report button wasn't visible (V156) <big>2023-02-11</big> # <span style="color:#0ecd7a;">+ wubby now runs faster since ive updated the physics handler script # currently working on saving # * fixed a bug in which notifications wouldn't filter +use {INPUT} # * fixed a bug when cloning wiring <big>2023-02-12</big> # * fixed the block count and now walkspeed and jumppower game properties update in real time # * fixed a small vulnerability related to build zones <big>2023-02-13</big> # ! currently making everything work together <big>2023-02-18</big> # <span style="color:#0ecd7a;">+ game setup gui now works # * fixed a major bug in which some settings would straight up not change # * fixed some bugs related to load in <big>2023-02-20</big> # <span style="color:#0ecd7a;">+ search games/id (allows checking which game you're about to play) <big>2023-02-21</big> # <span style="color:#0ecd7a;">+ joining a player in wubby will now teleport you to their game # <span style="color:#0ecd7a;">+ linked the game itself with the hub # <span style="color:#0ecd7a;">+ visits and blocks are now visible <big>2023-02-25</big> # <span style="color:#0ecd7a;">+ kick & ban now teleports you to the hub # <span style="color:#0ecd7a;">+ kick & ban now has an optional reason parameter # * fixed quick buttons on the core gui (quickly perm/kick/ban someone) === '''March''' === <big>2023-03-06</big> # <span style="color:#0ecd7a;">+ fixed loading in not loading attributes and wiring correctly # <span style="color:#0ecd7a;">+ attributes and wiring are fixed # <span style="color:#0ecd7a;">+ fixed saving <big>2023-03-12</big> # <span style="color:#0ecd7a;">+ attributes save <big>2023-03-13</big> # <span style="color:#0ecd7a;">+ fixed a bug in which if you loaded in before wubby, guis would not load # <span style="color:#0ecd7a;">+ fixed a bug in which you couldn't modify game properties # <span style="color:#0ecd7a;">+ added allow reset and allow rejoin game settings (allow rejoin enables/disables the :rejoin command (which is on by default)) # <span style="color:#0ecd7a;">+ added no collision attribute # <span style="color:#0ecd7a;">+ added some hints here and there on attributes # <span style="color:#0ecd7a;">+ fixed a bug in which properties would not be established # <span style="color:#0ecd7a;">+ fixed wiring <big>2023-03-18</big> # <span style="color:#0ecd7a;">+ fixed some attributes # <span style="color:#0ecd7a;">+ fixed a bug related to placing attributes # <span style="color:#0ecd7a;">+ fixed a bug related to wiring on startup # <span style="color:#0ecd7a;">+ fixed a memory leak # <span style="color:#0ecd7a;">+ fixed bug in which wiring wouldn't wire # <span style="color:#0ecd7a;">+ the game freezes until the entire game loads in so y'know structures like cars n such don't break on startup <big>2023-03-19</big> # <span style="color:#0ecd7a;">+ fixed a bug in which sometimes some properties would not show up in the attributes menu # <span style="color:#0ecd7a;">+ fixed thrusts # <span style="color:#0ecd7a;">+ fixed a bug in which you couldn't move with wasd when going upwards/downwards flying # <span style="color:#0ecd7a;">+ fixed bug that attributes wouldn't completely load in <big>2023-03-31</big> # <span style="color:#0ecd7a;">+ added field of view game setting # <span style="color:#0ecd7a;">+ added extra layer of security # <span style="color:#0ecd7a;">+ removed the following properties in the get player property block: # VelocityX, VelocityY, VelocityZ, PositionX, PositionY, PositionZ, RotationX, RotationY, RotationZ, # MouseHitX, MouseHitY, MouseHitZ # <span style="color:#0ecd7a;">+ replaced them with the following properties: # Velocity, Position, Orientation, Mouse3DPosition # <span style="color:#0ecd7a;">+ added a "break vector block" # <span style="color:#0ecd7a;">+ added a screen when first playing wubby that warns players to not um violate roblox tos # <span style="color:#0ecd7a;">+ cleaned up some animations === '''July''' === <big>2023-07-05</big> | Wubby Release # <span style="color:#ffe600;">! released wubby # <span style="color:#0ecd7a;">+ attribute changers now use the input if the property matches # * raised free worlds from 20 to 50 # * gears no longer show up when you're building # <span style="color:#cd0e0e;">- fixed the if gate from always powering true with text # <span style="color:#cd0e0e;">- fixed the game property gate # <span style="color:#cd0e0e;">- fixed a big vulnerability that would let you edit ANYTHING in the game # <span style="color:#cd0e0e;">- removed "ghost servers" # <span style="color:#cd0e0e;">- fixed f11 # <span style="color:#cd0e0e;">- fixed searching by id # <span style="color:#cd0e0e;">- somewhat fixed actives # <span style="color:#cd0e0e;">- fixed boolean values on the attribute changer block # <span style="color:#cd0e0e;">- fixed the morph block # <span style="color:#cd0e0e;">- fixed the 2 owner bug more or less # <span style="color:#cd0e0e;">- fixed some problems with duplicating <big>2023-07-07</big> # <span style="color:#0ecd7a;">+ added a daily streak system # <span style="color:#0ecd7a;">+ added featuring # <span style="color:#0ecd7a;">+ added stat teleporter attribute # <span style="color:#0ecd7a;">+ added delay property on every teleporter # <span style="color:#0ecd7a;">+ added ignoredeactivation property in the delay gate # * message command no longer requires a player # <span style="color:#cd0e0e;">- ! fixed actives for once # <span style="color:#cd0e0e;">- ! fixed wiring breaking for no reason when rejoining # <span style="color:#cd0e0e;">- fixed fonts turning weird when rejoining # <span style="color:#cd0e0e;">- fixed set stat gate # <span style="color:#cd0e0e;">- fixed settings saving # <span style="color:#cd0e0e;">- fixed stat visible # <span style="color:#cd0e0e;">- fixed textures not appearing # <span style="color:#cd0e0e;">- fixed banning people # <span style="color:#cd0e0e;">- fixed welds with property changers <big>2023-07-09</big> # <span style="color:#0ecd7a;">+ added cooldown property to the clone block # <span style="color:#0ecd7a;">+ added target rotation to clone blocks # <span style="color:#0ecd7a;">+ added dodecahedron # <span style="color:#0ecd7a;">+ added fence # <span style="color:#0ecd7a;">+ added egg # <span style="color:#0ecd7a;">+ added stairs # * you can now wire things from outputs which just yields until their assigned task is done # * reporting now requieres atleast 10 characters (stupid reports really went down to zero with this change lol) # * morph blocks now waits until your character has loaded in preventing some issues # * clicking twice on the same block while placing 2 block attributes no longer does anything # <span style="color:#cd0e0e;">- fixed global banning # <span style="color:#cd0e0e;">- fixed an issue that would let players change ANY PROPERTY through the property changer # <span style="color:#cd0e0e;">- fixed baller movement # <span style="color:#cd0e0e;">- fixed wiring not hiding the inventory correctly # <span style="color:#cd0e0e;">- fixed menu not hiding the inventory correctly # <span style="color:#cd0e0e;">- fixed changing some attributes # <span style="color:#cd0e0e;">- fixed delay on teleporters # <span style="color:#cd0e0e;">- fixed stat teles # <span style="color:#cd0e0e;">- fixed some animations <big>2023-07-12</big> # <span style="color:#0ecd7a;">+ added lookvector property for the get player property gate # <span style="color:#0ecd7a;">+ added stat block (for lazy people) # <span style="color:#0ecd7a;">+ added player event block # <span style="color:#0ecd7a;">+ added nukechoco command # * changed how parallel wiring works # * changed some documentation # <span style="color:#cd0e0e;">- fixed a bug that would make the set stat gate multiply decimals # <span style="color:#cd0e0e;">- fixed change signal block # <span style="color:#cd0e0e;">- fixed apply impulse on physics zones # <span style="color:#cd0e0e;">- fixed text input on bottom from not showing the controls # <span style="color:#cd0e0e;">- fixed temp bans lo # <span style="color:#cd0e0e;">- fixed kickabe command <big>2023-07-17</big> # <span style="color:#0ecd7a;">+ added clean command # <span style="color:#0ecd7a;">+ added some properties that allow you to change how body parts are # * changed how some numbers are filtered # * lowered the chances of actives not loading in on the first try # * clone blocks can no longer clone other clone blocks # <span style="color:#cd0e0e;">- fixed changing size to effects # <span style="color:#cd0e0e;">- fixed tshirt property # <span style="color:#cd0e0e;">- fixed shirt property # <span style="color:#cd0e0e;">- fixed pants property # <span style="color:#cd0e0e;">- fixed target rotation on clone blocks # <span style="color:#cd0e0e;">- fixed resizing in build zones # <span style="color:#cd0e0e;">- fixed /c system and /team # <span style="color:#cd0e0e;">- fixed rotation increment for plus # <span style="color:#cd0e0e;">- fixed useinput in the property changer === '''August''' === <big>2023-08-02</big> # <span style="color:#0ecd7a;">+ ! npcs # <span style="color:#0ecd7a;">+ ! path blocks # <span style="color:#0ecd7a;">+ "motor orientation" to servos, motors and hinges # <span style="color:#0ecd7a;">+ added a bunch of aliases for different blocks # <span style="color:#0ecd7a;">+ added get npc property gate # <span style="color:#0ecd7a;">+ path modifier attribute # <span style="color:#0ecd7a;">+ message shout options for message display # <span style="color:#0ecd7a;">+ message color for message display # <span style="color:#0ecd7a;">+ message time for message display # <span style="color:#0ecd7a;">+ attach block setting "replace existing blocks" # <span style="color:#0ecd7a;">+ added byte, length and packsize to text editing gates # * jump command now ignores if you're mid air # * changed how some blocks load in, so mechanisms with these blocks no longer break # * changed how blocks setup, so now there should be less bugs with precise first times # * affect npcs properties in attributes has been replaced by a dropdown that lets you customize what will attributes affect # * wiring is now a bit faster # * anchoring blocks now resets their angular velocity too # * menu now orders players by how important they are # <span style="color:#cd0e0e;">- ! fixed motors # <span style="color:#cd0e0e;">- ! fixed hinges # <span style="color:#cd0e0e;">- ! fixed servos # <span style="color:#cd0e0e;">- ! fixed variables # <span style="color:#cd0e0e;">- ! fixed effects maybe # <span style="color:#cd0e0e;">- ! impulse command is FIXED!!! # <span style="color:#cd0e0e;">- fixed some animations # <span style="color:#cd0e0e;">- fixed some freecam problems # <span style="color:#cd0e0e;">- fixed burn command # <span style="color:#cd0e0e;">- fixed trails # <span style="color:#cd0e0e;">- fixed some wiring problems # <span style="color:#cd0e0e;">- fixed property changers with enums # <span style="color:#cd0e0e;">- fixed how some attributes get edited # <span style="color:#cd0e0e;">- fixed setting mesh ids after placing mesh blocks # <span style="color:#cd0e0e;">- fixed stat save false # <span style="color:#cd0e0e;">- fixed block count # <span style="color:#cd0e0e;">- fixed setting attributes faces manually # <span style="color:#cd0e0e;">- fixed duplicating attributes with the duplicate selection tool <big>2023-08-09</big> # <span style="color:#0ecd7a;">+ ! camera blocks # <span style="color:#0ecd7a;">+ ! camera zones # <span style="color:#0ecd7a;">+ name property to get npc property gate # <span style="color:#0ecd7a;">+ normal property to text editing gate # <span style="color:#0ecd7a;">+ drop-down search bar # <span style="color:#0ecd7a;">+ drop-down hints # <span style="color:#0ecd7a;">+ dropper tool for vectors # <span style="color:#0ecd7a;">+ filter properties # <span style="color:#0ecd7a;">+ stat show command # <span style="color:#0ecd7a;">+ added mouse movement to touch detector # <span style="color:#0ecd7a;">+ added get num npcs alive to get game property # * number sequences no longer require ">" to work (the "omggg i can't set size" bug) # * changing perms no longer changes ur tool if you're still permed # <span style="color:#cd0e0e;">- fixed attributes dropdowns # <span style="color:#cd0e0e;">- fixed the annoying "sliders setting all to 0" when dragging bug # <span style="color:#cd0e0e;">- fixed attach block debris # <span style="color:#cd0e0e;">- fixed some attributes with attach blocks and clone blocks # <span style="color:#cd0e0e;">- fixed hints still being there after removing attributes # <span style="color:#cd0e0e;">- fixed pixels per stud being a boolean # <span style="color:#cd0e0e;">- fixed sliders not working # <span style="color:#cd0e0e;">- fixed getting out of ambient zones # <span style="color:#cd0e0e;">- fixed paint tool <big>2023-08-12</big> # <span style="color:#0ecd7a;">+ ! npc teams # <span style="color:#0ecd7a;">+ bubble setting to message display blocks (works with players, npcs and blocks) # <span style="color:#0ecd7a;">+ camerashake command # <span style="color:#0ecd7a;">+ cameraoffset command # <span style="color:#0ecd7a;">+ added loop through all npcs into loop through everyone gate # <span style="color:#0ecd7a;">+ pyramidal frustum # <span style="color:#0ecd7a;">+ conical frustum # <span style="color:#0ecd7a;">+ vector dropper now supports velocity # <span style="color:#0ecd7a;">+ double block attributes now show the block they're linked to # * rejoin now sends you to the hub if you're the only player on the server # * any command that kicks the player is now instant and more exploiter-proof # * build zones now show their limits # <span style="color:#cd0e0e;">- ! fixed build zones # <span style="color:#cd0e0e;">- fixed number sequences being negative # <span style="color:#cd0e0e;">- fixed exiting ambient zones # <span style="color:#cd0e0e;">- fixed camera zone killing you for no reason # <span style="color:#cd0e0e;">- fixed core menu not appearing when creating a world # <span style="color:#cd0e0e;">- fixed switching from one camera zone to another # <span style="color:#cd0e0e;">- fixed switching from a sound zone to another # <span style="color:#cd0e0e;">- fixed duplicating wiring # <span style="color:#cd0e0e;">- fixed rotating slider setting grid size to 0.01 # <span style="color:#cd0e0e;">- made npcs a bit more performant <big>2023-08-15</big> # <span style="color:#0ecd7a;">+ npcs now climb trusses correctly # * changed how npcs chase and they should be smarter now # * r6 ballers and ragdolls will now change the camera focus to the center of your character to avoid seizures # <span style="color:#cd0e0e;">- fixed if gates # <span style="color:#cd0e0e;">- fixed wiring overall # <span style="color:#cd0e0e;">- fixed r15 attach blocks # <span style="color:#cd0e0e;">- ballers and ragdolls no longer mess up the camera on a camera zone <big>2023-08-17</big> # <span style="color:#0ecd7a;">+ noclip command # <span style="color:#0ecd7a;">+ clip command # <span style="color:#0ecd7a;">+ :notepad command # <span style="color:#0ecd7a;">+ animations for the gui # <span style="color:#0ecd7a;">+ cameraoffset and camerashake now have animations to reduce eyestrain # <span style="color:#0ecd7a;">+ icons for the gui # <span style="color:#0ecd7a;">+ ;freecamstiff command # <span style="color:#0ecd7a;">+ documented :time # <span style="color:#0ecd7a;">+ no output property for storage changer gates # * lastedited is now a player command # * when you select a transparent block, it's surface box will now be invisible # * when transforming blocks, their outlines are now hidden until you release the mouse # <span style="color:#cd0e0e;">- ! made some important fixes to saving # <span style="color:#cd0e0e;">- fixed set stat taggin # <span style="color:#cd0e0e;">- attach blocks without collision now don't get detected by raycasting # <span style="color:#cd0e0e;">- fixed unburn # <span style="color:#cd0e0e;">- removed dummy <big>2023-08-18</big> # <span style="color:#0ecd7a;">+ ! water world settings # <span style="color:#0ecd7a;">+ ! water configuration to ambient zones # <span style="color:#0ecd7a;">+ gui improvements overall # <span style="color:#0ecd7a;">+ search bar for attributes # <span style="color:#0ecd7a;">+ icons for attributes # * changed how npcs die to be more performant and have less physics glitches # * gui adjustments # <span style="color:#cd0e0e;">- ! fixed attach blocks despawning probably # <span style="color:#cd0e0e;">- fixed editing some properties inside build zones # <span style="color:#cd0e0e;">- fixed ballers detaching your camera <big>2023-08-19</big> # <span style="color:#0ecd7a;">+ ! :clearduplicates command # <span style="color:#cd0e0e;">- ! saving now does some extra checks when saving blocks to ensure that there are no duplicates # <span style="color:#cd0e0e;">- fixed using rotation with the property changer # <span style="color:#cd0e0e;">- fixed setting mesh ids # <span style="color:#cd0e0e;">- wubby now does a few extra checks after inserting the scripts to ensure that the world doesn't load in twice <big>2023-08-23</big> # <span style="color:#0ecd7a;">+ ! added a lot of chat configuration settings to the world settings (14 to be exact) # <span style="color:#0ecd7a;">+ ! time cycle world setting lol 😹😹 # <span style="color:#0ecd7a;">+ smoke attribute # <span style="color:#0ecd7a;">+ fire attribute # <span style="color:#0ecd7a;">+ sparkles attribute # * :mute now hides the input bar too # <span style="color:#cd0e0e;">- ! fixed spawning npcs with wiring # <span style="color:#cd0e0e;">- fixed loading being infinite # <span style="color:#cd0e0e;">- fixed setting images on attributes === '''September''' === <big>2023-09-18</big> # <span style="color:#0ecd7a;">+ ! in-world shop # <span style="color:#0ecd7a;">+ ! shop # <span style="color:#0ecd7a;">+ ! hats, auras and chat tags # <span style="color:#0ecd7a;">+ ! inventory # <span style="color:#0ecd7a;">+ ! local output block # <span style="color:#0ecd7a;">+ ! wirer block # <span style="color:#0ecd7a;">+ ! backups # <span style="color:#0ecd7a;">+ you can now buy wubbits with robux # <span style="color:#0ecd7a;">+ plus perk: you get more wubbits from worlds # <span style="color:#0ecd7a;">+ plus perk: free chat tag and hat # <span style="color:#0ecd7a;">+ plus perk: 2 extra backups # <span style="color:#0ecd7a;">+ plus perk: equip 2 auras at once # <span style="color:#0ecd7a;">+ added world settings to control if u want items from the wubby shop in your world # <span style="color:#0ecd7a;">+ shop purchase block (input) # <span style="color:#0ecd7a;">+ player has pass gate # <span style="color:#0ecd7a;">+ camera coordinates in get player property gate # <span style="color:#0ecd7a;">+ normal players can now set a block's color to 0 0 0 # <span style="color:#0ecd7a;">+ readvariables command (shows all the wiring variables in the notepad) # <span style="color:#0ecd7a;">+ upgraded how variables filter # <span style="color:#0ecd7a;">+ world owners can do purchase tests to test if their stuff work # <span style="color:#0ecd7a;">+ gui improvements # * ! drastically changed how wubbits are obtained # * ! drastically changed how npcs check for players (massive optimization improvement) # * ! drastically changed how most input blocks work (another massive optimization improvement) # * ! drastically changed how some touch attributes are handled (handled by clients, much more performant and instant) # * not, and, xor and or gates now do a "cleanup" when fired, removing unnecessary inputs and outputs # * if you're not permed the "perm ur friends" notification won't appear anymore # * wiring is now slightly faster checking inputs # * command blocks now require the last player who edited them to have the "can use commands" # * placed mesh blocks now get hidden when saved, to avoid issues # * cloned wiring is no longer dropped if it's inside the cloned model # * cloned and attached blocks now listen for input if they're handled on the server # <span style="color:#cd0e0e;">- ! fixed the annoying npc stutter bug # <span style="color:#cd0e0e;">- removed the player parameter from the message command # <span style="color:#cd0e0e;">- fixed attach block tping you sometimes # <span style="color:#cd0e0e;">- fixed some wiring blocks not deactivating # <span style="color:#cd0e0e;">- parallel wiring and local outputs cannot be cloned anymore # <span style="color:#cd0e0e;">- fixed sky bottom not saving # <span style="color:#cd0e0e;">- fixed player chatted's cooldown # <span style="color:#cd0e0e;">- fixed NaN in a lot of commands # <span style="color:#cd0e0e;">- fixed R6 not having forcefields # <span style="color:#cd0e0e;">- fixed ragdolls having a standing still seizure === '''November''' === <big>2023-11-06</big> # <span style="color:#0ecd7a;">+ ! hugely revamped the transform gui # <span style="color:#0ecd7a;">+ ! global movement # <span style="color:#0ecd7a;">+ ! non pivot rotating # <span style="color:#0ecd7a;">+ ! dragging # <span style="color:#0ecd7a;">+ passes and items now support decal ids # <span style="color:#0ecd7a;">+ ! tutorial template +small gui tutorial # <span style="color:#0ecd7a;">+ ! added "safe mode" world status (temporarily disables wiring, attributes (except newly placed), special blocks and temporarily freezes physics (anchors all blocks)) # <span style="color:#0ecd7a;">+ ! implemented the "backrub" saving system which makes saving faster, more lightweight and more reliable # <span style="color:#0ecd7a;">+ ! added a lot of sounds (opening the menu, clicking a boolean, etc) # <span style="color:#0ecd7a;">+ added "(team name)" player identifier that selects every player inside a team # <span style="color:#0ecd7a;">+ added a lot of game juice and game feedback # <span style="color:#0ecd7a;">+ added "(team name)"{number} player identifier which selects {number} random players in a team # <span style="color:#0ecd7a;">+ added "(team name)"{number}% player identifier which selects {number}% of the players in a team # <span style="color:#0ecd7a;">+ added reverb, pitch shift and echo settings to newly placed sound zones # <span style="color:#0ecd7a;">+ on mobile, now you can hold on a block to add/remove it from the selection # <span style="color:#0ecd7a;">+ added color correction settings to world settings / ambient zones # <span style="color:#0ecd7a;">+ added anchor settings to the block touch detector # <span style="color:#0ecd7a;">+ added "includes" and "excludes" to the if gate and stat teles # <span style="color:#0ecd7a;">+ added "device" to get player property gate # <span style="color:#0ecd7a;">+ added unattach command # <span style="color:#0ecd7a;">+ added SUPER SECRET BLOCK!!!! # <span style="color:#0ecd7a;">+ added a rules popup button to the hub # <span style="color:#0ecd7a;">+ added 9 auras # <span style="color:#0ecd7a;">+ added 3 hats # <span style="color:#0ecd7a;">+ added ;rotation command which sets a player's rotation # * ! cloned and attached input/special blocks now work # * ! cloned and attached input/special blocks now work # * backup failing operation notifications are now more descriptive # * attacking npcs with gears no longer deal damage if their tool is taken away from them # * smart npcs whose tools got taken away from them now toggle on the fleeing state # * changed how :cmds searches commands so it's now more comfortable to use # * the transform tool now uses the last block you selected as the pivot instead of the oldest one # * property changers now have a tiny cooldown to avoid crashes # * changed how some properties sort for the better # * morph blocks are now output blocks too that use a player's name/npc block as input to morph it # * anything that requires images now gets saved in a much more performant way # * changed how rotating and tilting works so now you can rotate a block in any way # * sound zones now muffle when you open the world menu # * usernames are now copyable (menu) # * face transparency now matches head transparency in morph and npc blocks # * upgraded the sign gui (it was ugly) # * the lightning command now accepts coordinates # * attach blocks now output the main block instead of a random one # * variables are now compatible with vectors too # <span style="color:#cd0e0e;">- ! fixed undo and redo not saving changes # <span style="color:#cd0e0e;">- ! fixed the grid offset bug # <span style="color:#cd0e0e;">- ! fixed blocks being weirdly offseted from the pivot block when placing blocks # <span style="color:#cd0e0e;">- ! fixed resize not resizing blocks in the correct way # <span style="color:#cd0e0e;">- fixed stocks with gear and stat blocks # <span style="color:#cd0e0e;">- npcs with wander cooldown set to 0 no longer dance like crazy # <span style="color:#cd0e0e;">- tried fixing the "stats not loading" bug # <span style="color:#cd0e0e;">- fixed some gui animations not displaying correctly # <span style="color:#cd0e0e;">- fixed a visual bug while copying blocks # <span style="color:#cd0e0e;">- fixed the path block # <span style="color:#cd0e0e;">- fixed some aspects of the prompt block when using parallel wiring # <span style="color:#cd0e0e;">- fixed running commands at players which names start with "random" # <span style="color:#cd0e0e;">- fixed bool storage # <span style="color:#cd0e0e;">- fixed NaN in the world shop # <span style="color:#cd0e0e;">- fixed world setup jamming # <span style="color:#cd0e0e;">- fixed mesh blocks not saving their texture correctly # <span style="color:#cd0e0e;">- fixed blue resetting when opening the menu # <span style="color:#cd0e0e;">- fixed some hats not showing up correctly # <span style="color:#cd0e0e;">- attribute names no longer tag # <span style="color:#cd0e0e;">- attempted to fix welds breaking on rejoin # <span style="color:#cd0e0e;">- motors, hinges and servos should now break way less often # <span style="color:#cd0e0e;">- fixed setting world name/description through the hub # <span style="color:#cd0e0e;">- fixed placing zones not saving properties # <span style="color:#cd0e0e;">- fixed beam attribute # <span style="color:#cd0e0e;">- fixed rotating and tilting in mobile # <span style="color:#cd0e0e;">- fixed copying colors with c <big>2023-11-11</big> # <span style="color:#0ecd7a;">+ ! new awesome and juicy and super awesome repeater gate which replaces the old one (logic) # <span style="color:#0ecd7a;">+ new :scale command # * ! changed a lot of gate colors # <span style="color:#cd0e0e;">- fixed 360° rotating with property changer and etc # <span style="color:#cd0e0e;">- fixed the annoying selection box bug # <span style="color:#cd0e0e;">- fixed a bug that would display the wrong amount of wubbits when buying something # <span style="color:#cd0e0e;">- fixed anchoring attach/cloned blocks returning to their og pos # <span style="color:#cd0e0e;">- fixed morph blocks on npcs == '''2024''' == === '''January''' === <big>2024-01-27</big> # <span style="color:#0ecd7a;">+ ! world setting changer block # <span style="color:#0ecd7a;">+ ! variable support blocks # <span style="color:#0ecd7a;">+ ! local variables # <span style="color:#0ecd7a;">+ ! zone changer block # <span style="color:#0ecd7a;">+ ! atmosphere world setting # <span style="color:#0ecd7a;">+ ! warp attribute # <span style="color:#0ecd7a;">+ ! break gate # <span style="color:#0ecd7a;">+ ! new world info panel # <span style="color:#0ecd7a;">+ ! multiple thumbnails # <span style="color:#0ecd7a;">+ ! favorite count # <span style="color:#0ecd7a;">+ ! player list # <span style="color:#0ecd7a;">+ ! world panel customizable color # <span style="color:#0ecd7a;">+ ! wubby now uses a much faster networking module that makes connections between the server and the client as fast as possible # <span style="color:#0ecd7a;">+ ! WIRING INTERPRETER!! # <span style="color:#0ecd7a;">+ sharing variables through warps # <span style="color:#0ecd7a;">+ added increment setting to repeaters # <span style="color:#0ecd7a;">+ the gui now has new sounds to increase feedback # <span style="color:#0ecd7a;">+ hollow half sphere # <span style="color:#0ecd7a;">+ ingot # <span style="color:#0ecd7a;">+ spiked sphere # <span style="color:#0ecd7a;">+ coil # <span style="color:#0ecd7a;">+ wind world setting # <span style="color:#0ecd7a;">+ gravity world setting # <span style="color:#0ecd7a;">+ cloud world settings # <span style="color:#0ecd7a;">+ added getting an npc by name et viceversa # <span style="color:#0ecd7a;">+ banned people now display their ban reason # <span style="color:#0ecd7a;">+ "focus block" property in camera blocks that makes your camera focus on a block # <span style="color:#0ecd7a;">+ min and max camera distance properties to the camera zone # <span style="color:#0ecd7a;">+ paint tool now lets you specific whether color material and color or just color or just material # <span style="color:#0ecd7a;">+ 7 new command prefixes: , " & ( ) _ # # <span style="color:#0ecd7a;">+ maxhealth to get player property # <span style="color:#0ecd7a;">+ equippedgear to get player property # <span style="color:#0ecd7a;">+ ignore deactivation to repeater gates # <span style="color:#0ecd7a;">+ "player despawn delay" world setting # <span style="color:#0ecd7a;">+ healthchanged property to player event block # <span style="color:#0ecd7a;">+ :nightvision command # <span style="color:#0ecd7a;">+ "clear variables on shutdown" world setting # <span style="color:#0ecd7a;">+ added a ;spectate command # <span style="color:#0ecd7a;">+ input and output blocks now have images to differentiate them more # <span style="color:#0ecd7a;">+ added frame loop block # <span style="color:#0ecd7a;">+ there's a list of random descriptions u can get for ur world now # <span style="color:#0ecd7a;">+ "world visible on actives page" world setting # <span style="color:#0ecd7a;">+ added a few keys to the key input block # * ! MASSIVE OPTIMIZATION (istg the game feels like it now has 20 extra fps for me) # * ! implemented native code to wiring so it runs way faster # * ! massive gui changes across the entire game # * ! teleporting requests now react better because the player now loads the area before teleporting # * ! zones can now have up to 5 different shapes: block, sphere, cylinder, wedge and cornerwedge # * ! when ctrl c, the cloned blocks' connections will remain # * ! replaced "platform stand" property in property changer blocks by "respect physics" # * ! respect physics property in property changers now keep your movement and your momentum # * sound blocks now muffle too when opening the menu # * npcs now wander in a much more desyncronized way to make them look more human # * normal builders can't see inaccesible blocks anymore # * bulk delete should now crash less # * get npc property now supports npc names # * permissions will now be listed by their importance # * blockstepping in get npc and player property now respects the block's collisions # * get mouse pos now excludes zones # * :team autoassign is now false by default # * attached blocks with attributes no longer affect the player that they're attached to # * some wiring outputs and inputs are now faster # * more properties in wiring blocks are variable compatible # * :explode now allows coordinates # * world setting sliders now update in real time # * blocks that used to require the last player who edited them to be the owner now only require the last player to be an admin # * the saving system is now more stable when saving big worlds # * gates no longer render if they're 500 studs away from the camera # * "hold" in path blocks now creates a queue of places to go to # * searching blocks now supports other languages # <span style="color:#cd0e0e;">- ! fixed whitelisted, private and banned worlds from being accessed by randos # <span style="color:#cd0e0e;">- ! fixed R15 in R6 worlds # <span style="color:#cd0e0e;">- ! fixed not being able to change some properties in build zones # <span style="color:#cd0e0e;">- ! fixed some gates not turning off in parallel wiring # <span style="color:#cd0e0e;">- ! fixed health changing attributes not correctly setting your health # <span style="color:#cd0e0e;">- ! fixed placing triangles # <span style="color:#cd0e0e;">- ! fixed and gates on parallel wiring # <span style="color:#cd0e0e;">- ! fixed setting a block property in mobile # <span style="color:#cd0e0e;">- ! fixed "force" in path block not forcing the npc to move to a certain place the way it should # <span style="color:#cd0e0e;">- fixed dying while ragdoll not resetting your character # <span style="color:#cd0e0e;">- tried fixing the build gui being visible by visitors # <span style="color:#cd0e0e;">- tried fixing :set stat # <span style="color:#cd0e0e;">- fixed some guis not working on mobile # <span style="color:#cd0e0e;">- fixed some problems with the player touch block # <span style="color:#cd0e0e;">- fixed being able to select npcs' hats # <span style="color:#cd0e0e;">- fixed health regen rate for npcs # <span style="color:#cd0e0e;">- fixed ambient zones not updating in real time # <span style="color:#cd0e0e;">- fixed camera zones not updating in real time # <span style="color:#cd0e0e;">- fixed beam attribute # <span style="color:#cd0e0e;">- fixed some issues on morph blocks and npcs # <span style="color:#cd0e0e;">- fixed excludes in IF gates # <span style="color:#cd0e0e;">- fixed a bug in which number storages weren't able to store numbers if it did complex calculations earlier # <span style="color:#cd0e0e;">- fixed scrolling through the properties panel of a zone in mobile # <span style="color:#cd0e0e;">- fixed exiting ambient zones with color correction # <span style="color:#cd0e0e;">- fixed placing zones in mobile # <span style="color:#cd0e0e;">- fixed players having different colors on their screens # <span style="color:#cd0e0e;">- fixed text property in text input gates # <span style="color:#cd0e0e;">- fixed shoulder accessory in morph blocks and npcs # <span style="color:#cd0e0e;">- fixed placing attributes in build zones # <span style="color:#cd0e0e;">- fixed skyboxes not working sometimes # <span style="color:#cd0e0e;">- fixed not being able to change your status in mobile # <span style="color:#cd0e0e;">- fixed sound blocks # <span style="color:#cd0e0e;">- attempted fixing welds # <span style="color:#cd0e0e;">- tried fixing npc died and was killed events # <span style="color:#cd0e0e;">- fixed renaming backups # <span style="color:#cd0e0e;">- fixed a few problems with attributes' particles # <span style="color:#cd0e0e;">- fixed some minor gui bugs in the hub # <span style="color:#cd0e0e;">- fixed the rotation command lagging your character # <span style="color:#cd0e0e;">- pressing X on a text input gate should no longer fire the gate === '''March''' === <big>2024-03-10</big> # <span style="color:#0ecd7a;">+ ! logs and :logs command # <span style="color:#0ecd7a;">+ ! PEMDAS in wiring: "(3+{variable})/2" # <span style="color:#0ecd7a;">+ ! npcs can now use guns if their gear has "gun" in its name # <span style="color:#0ecd7a;">+ crystal block # <span style="color:#0ecd7a;">+ the gravity command now allows players as a third parameter # <span style="color:#0ecd7a;">+ images now support player usernames # * ! reduced a lot of script lengths by a ton # * ! commands, some things playerside and math gates now run much faster # * changed how blocks are placed so now they're instant # * triangles are now more comfortable to place # * ROUND in math gate now allows rounding to custom numbers # * get stat gate now returns 0 instead of turning off if it doesn't find the stat # <span style="color:#cd0e0e;">- ! fixed morph blocks # <span style="color:#cd0e0e;">- ! fixed build zones # <span style="color:#cd0e0e;">- ! fixed stats not saving correctly when hidden # <span style="color:#cd0e0e;">- ! fixed unanchoring resetting block position # <span style="color:#cd0e0e;">- fixed a memory leak on the server # <span style="color:#cd0e0e;">- fixed ban command not being able to ban offline players # <span style="color:#cd0e0e;">- fixed camera zones setting your zoom to 0 for some reason # <span style="color:#cd0e0e;">- tried fixing skies resetting # <span style="color:#cd0e0e;">- fixed doing {INPUT} in variable boxes # <span style="color:#cd0e0e;">- fixed some variable problems # <span style="color:#cd0e0e;">- fixed stats hiding when creating them # <span style="color:#cd0e0e;">- fixed :lastedited in mobile <big>2024-03-27</big> # <span style="color:#0ecd7a;">+ build color block # <span style="color:#0ecd7a;">+ color variables # <span style="color:#0ecd7a;">+ color operations block # <span style="color:#0ecd7a;">+ getrandomplayerinteam # * the get game property gate is now always consistent # * get random player now accepts a username to ignore # * break gate now works with loop through everyone gate # * some visual changes to selections # <span style="color:#cd0e0e;">- fixed :gravity (num) (plr) not working # <span style="color:#cd0e0e;">- fixed doing decimals while building === '''April''' === <big>2024-04-01</big> | aprill foos update 😹😹😹 # <span style="color:#0ecd7a;">+ ! massive gui revamp # <span style="color:#0ecd7a;">+ ! new wubby aesthetic # <span style="color:#0ecd7a;">+ ! ui editing # <span style="color:#0ecd7a;">+ new awesome block # <span style="color:#0ecd7a;">+ new animations # <span style="color:#0ecd7a;">+ added new skyboxes # <span style="color:#0ecd7a;">+ added new sound effects to make the game feel more juicy # <span style="color:#0ecd7a;">+ special notifications that warn you about possible dangers in your world # <span style="color:#0ecd7a;">+ added some hints to make the game easier to understand # * ! changed how some numbers work internally so now they don't do the floating point bug # * ! wiring now runs even faster with the usage of buffers # * did some changes so commands are now more responsive # * renamed some blocks # * changes to the gui so it's now more accessible for everyone # * the gui now feels way nicer overall # <span style="color:#cd0e0e;">- ! fixed unnecessary texts being filtered # <span style="color:#cd0e0e;">- removed dummy # <span style="color:#cd0e0e;">- fixed vectors being taken as 1 number # <span style="color:#cd0e0e;">- patched an exploit related to sending packets to the server with third party scripts # <span style="color:#cd0e0e;">- fixed a bug that wouldn't send the changes you did with the paint tool to the server for some reason # <span style="color:#cd0e0e;">- fixed a bug that wouldn't display the kill park block in the blocks menu # <span style="color:#cd0e0e;">- fixed a bug that wouldn't let you grab guis correctly in mobile # <span style="color:#cd0e0e;">- fixed the changelog from saying the truth # <span style="color:#cd0e0e;">- fixed some hints displaying the wrong way # <span style="color:#cd0e0e;">- patched an exploit that would let exploiters spawn 3 aliens in your world update revert # <span style="color:#0ecd7a;">+ ! added unnecessary texts being filtered # <span style="color:#0ecd7a;">+ added vectors being taken as 1 number # <span style="color:#0ecd7a;">+ added an exploit related to sending packets to the server with third party scripts # <span style="color:#0ecd7a;">+ added a bug that wouldn't send the changes you did with the paint tool to the server for some reason # <span style="color:#0ecd7a;">+ added a bug that wouldn't display the kill park block in the blocks menu # <span style="color:#0ecd7a;">+ added a bug that wouldn't let you grab guis correctly in mobile # <span style="color:#0ecd7a;">+ the changelog now says the truth # <span style="color:#0ecd7a;">+ added some hints displaying the wrong way # <span style="color:#0ecd7a;">+ added an exploit that would let exploiters spawn 3 aliens in your world # * ! changed how some numbers work internally so now they do the floating point bug # * ! wiring now runs even slower without the usage of buffers # * did some changes so commands are now less responsive # * renamed some blocks # * changes to the gui so it's now less accessible for everyone # * the gui now feels way worse overall # <span style="color:#cd0e0e;">- ! removed the massive gui revamp # <span style="color:#cd0e0e;">- ! removed new wubby aesthetic # <span style="color:#cd0e0e;">- ! removed ui editing # <span style="color:#cd0e0e;">- removed new animations # <span style="color:#cd0e0e;">- removed new skyboxes # <span style="color:#cd0e0e;">- removed new sound effects to make the game feel less juicy # <span style="color:#cd0e0e;">- removed some special notifications that warn you about possible dangers in your world # <span style="color:#cd0e0e;">- removed some hints to make the game harder to understand # <span style="color:#cd0e0e;">- removed dummy <big>2024-04-17</big> # <span style="color:#0ecd7a;">+ BodyColor with Advanced Property for Get Player Property Gate # <span style="color:#0ecd7a;">+ Reverse Output for Block Touch Detector, Player Touch Detector # * changed a bit how reverse output works, should not be broken now for already existing ones <big>2024-04-18</big> # <span style="color:#cd0e0e;">- fixed :clearinventory command, it didn't even exist for some reason # * floating text block now scales with it's size # <span style="color:#0ecd7a;">+ Rich Text option for floating text block # <span style="color:#0ecd7a;">+ More physical properties for floating text block (Old blocks have nil values because the properties didnt exist before, they will appear if you edit the values) <big>2024-04-20 | [https://discord.com/channels/1049644155246227466/1231374218998845460 W.RECODE+_TEST]</big> # <span style="color:#0ecd7a;">+ <span style="color:#0ecd7a;">! massive gui revamp be2f6c0a943883865f9faa4d632468e648945a37 416 415 2024-04-21T19:36:44Z King cube 2 wikitext text/x-wiki {{Success|This is up to date with Wubby W.RECODE+_TEST.}} {{Notice|Wubby was released on July 5, 2023}} {{Notice|If you want to contribute, add from [https://web.archive.org/web/20240205171400mp_/https://wiki.wubbygame.com/en/Changelog https://wiki.wubbygame.com/en/Changelog]}} == '''2022''' == === '''December''' === <big>2022-12-07</big> # <span style="color:#0ecd7a;">+ added around 12 blocks # <span style="color:#0ecd7a;">+ added an special category # <span style="color:#0ecd7a;">+ added multiple block transform tool # <span style="color:#0ecd7a;">+ added a new way to select brickcolors # <span style="color:#0ecd7a;">+ if you attach the properties gui to one side of the screen, the undo and redo button and the grid size panel will go to the other side # * changed how spheres work so now they resize in a custom way # * changed a bit how blocks are displayed to allow search in the future # * made undo and redo button a bit smaller # * changed overall the size of the gui so it fits bigger screens better # <span style="color:#cd0e0e;">- fixed a bug that somehow broke setnetworkserver and hidetextures properties # <span style="color:#cd0e0e;">- fixed some lag issues # <span style="color:#cd0e0e;">- fixed a bug in which blocks wouldn't load when trying to load in <big>2022-12-08</big> # <span style="color:#0ecd7a;">+ added search bar for block search # <span style="color:#0ecd7a;">+ added search bar for enum searchdiff # <span style="color:#0ecd7a;">+ selected enum by default will highlight # * fixed how the enum selector works so it's less prone to breaking # * replaced some things around # * turned most of the gui into scale so it fits better in larger and smaller devices # <span style="color:#cd0e0e;">- fixed a bug related to the transform tool not closing correctly # <span style="color:#cd0e0e;">- fixed resize resizing in a weird way # <span style="color:#cd0e0e;">- fixed move tool so it now goes in the right way # <span style="color:#cd0e0e;">- fixed a really important bug in which blocks affected by the transform tool would continue being cancollide off after turned off # <span style="color:#cd0e0e;">- fixed a bug in which the selection box would not clear correctly <big>2022-12-09</big> # <span style="color:#0ecd7a;">+ added z, x and c keybinds to select modes in the transform tool # <span style="color:#0ecd7a;">+ holding ctrl while clicking on an already selected part will deselect it # <span style="color:#0ecd7a;">+ added text block # * changed how building and editing works for future compatability with wiring (a bit broken, will fix tomorrow) # * changed some variable settings so they're more precise # <span style="color:#cd0e0e;">- fixed resize from doing pretty weird stuff # <span style="color:#cd0e0e;">- resize will no longer turn a part into a thin piece of paper and move it in a weird way at the same time # <span style="color:#cd0e0e;">- multiple selection no longer selects already selected blocks # <span style="color:#cd0e0e;">- the transform tool no longer makes really big jumps between grabs # <span style="color:#cd0e0e;">- move tool has been fixed so now every part follows the main part instead of its own axis # <span style="color:#cd0e0e;">- fixed a bug in which the selection would not recognize clicks sometimes # <span style="color:#cd0e0e;">- fixed a major bug in which every single gui turned off when the player died # <span style="color:#cd0e0e;">- removed some useless lines of codes so the game runs with less lag <big>2022-12-10</big> # <span style="color:#0ecd7a;">+ added font choosing enum # <span style="color:#0ecd7a;">+ added floating text block # <span style="color:#0ecd7a;">+ added burger block # <span style="color:#0ecd7a;">+ added ketchup block # <span style="color:#0ecd7a;">+ added "secret" category # * changed how the main block handler works # * changed a lot of internal stuff u guys don't care about lol 💔💔 # <span style="color:#cd0e0e;">- fixed undo from literally not working with the edit tool, paint tool and transform tool # <span style="color:#cd0e0e;">- same applies to redo # <span style="color:#cd0e0e;">- fixed a bug in which the enum face select screen would not work for no reason whatsoever # <span style="color:#cd0e0e;">- fixed the edit tool and build tools completely # <span style="color:#cd0e0e;">- fixed text block from not letting some properties apply # <span style="color:#cd0e0e;">- fixed a small lag issue with enums <big>2022-12-11</big> # <span style="color:#0ecd7a;">+ added spiked cylinder # <span style="color:#0ecd7a;">+ added octogon # <span style="color:#0ecd7a;">+ added hexagon # <span style="color:#0ecd7a;">+ added inverted cylinder # <span style="color:#0ecd7a;">+ added cylinder cap # <span style="color:#0ecd7a;">+ added prompt block # <span style="color:#0ecd7a;">+ added click block # <span style="color:#0ecd7a;">+ added AND gate # <span style="color:#0ecd7a;">+ added NOT gate <big>2022-12-12</big> # <span style="color:#0ecd7a;">+ added a goddamn big button to switch between wiring & building # <span style="color:#0ecd7a;">+ added a button to switch to connection mode # <span style="color:#0ecd7a;">+ added a button to switch to disconnection mode # <span style="color:#0ecd7a;">!+ started coding the wiring system # <span style="color:#0ecd7a;">!+ added line creation and destruction functions # * added a shit ton of variables to each one of these blocks just because # * made wires more curvy # * made green wires faster <big>2022-12-17</big> # <span style="color:#0ecd7a;">+ added disconnect tool # <span style="color:#0ecd7a;">+ new fancy and cool and epic animations for various shit # <span style="color:#0ecd7a;">+ when you focus on one block with the disconnect tool the lines that do not correspond with that block (aka connected to another block and not connected to that block) will get transparent (wiring indicators too) to avoid confusion and increase clarity # <span style="color:#0ecd7a;">+ wiring lines now curve more # * changed a bit how wiring works so now when you disconnect something the game makes sure to not power those again until they're powered again # * changed how preview wires look # * changed how normal wires look slightly # <span style="color:#cd0e0e;">- fixed a visual bug in which wires would not appear as active even though they were # <span style="color:#cd0e0e;">- ixed a bug in which gates will sometimes assing the wrong value <big>2022-12-18</big> # <span style="color:#0ecd7a;">+ added a command system # <span style="color:#0ecd7a;">+ added invisible command # <span style="color:#0ecd7a;">+ added visible command # <span style="color:#0ecd7a;">+ added kill command # <span style="color:#0ecd7a;">+ added explode command # <span style="color:#0ecd7a;">+ added ghost command # <span style="color:#0ecd7a;">+ added freeze command # <span style="color:#0ecd7a;">+ added unfreeze command # <span style="color:#0ecd7a;">+ added sit command # <span style="color:#0ecd7a;">+ added jump command # <span style="color:#0ecd7a;">+ added message command (aka shout but you can specify which player can see it) # <span style="color:#0ecd7a;">+ added god command # <span style="color:#0ecd7a;">+ added ungod command # <span style="color:#0ecd7a;">+ added gyro command (locks the character's rotation) # <span style="color:#0ecd7a;">+ added ungyro command # <span style="color:#0ecd7a;">+ added blind command # <span style="color:#0ecd7a;">+ added blind command # <span style="color:#0ecd7a;">+ added "all" to specifiers # <span style="color:#0ecd7a;">+ added "me" to specifiers # <span style="color:#0ecd7a;">+ added "others" to specifiers # <span style="color:#0ecd7a;">+ added "random(number)" to specifiers (selects a specified amount of random players) # <span style="color:#0ecd7a;">+ added "%" specifiers (selects a percentage of the players) # <span style="color:#0ecd7a;">+ added player specifiers + display name specifiers # * the amount of time in which a message in the message command is displayed depends on how long it is <big>2022-12-19</big> # <span style="color:#0ecd7a;">+ added lighting command (aka smite but instead of a smite, it kills u with a fucking lighting 💋) # <span style="color:#0ecd7a;">+ added nuke command # <span style="color:#0ecd7a;">+ added fling command # <span style="color:#0ecd7a;">+ added trail command (there's also a special color (🏳️‍🌈), added it cuz um rainbows r cool i swear it hasn't got any relationship with me i swear) # <span style="color:#0ecd7a;">+ added highlight command (basically makes the player visible through surfaces) # <span style="color:#0ecd7a;">+ added sparkles command # <span style="color:#0ecd7a;">+ added heal command # <span style="color:#0ecd7a;">+ added damage command # <span style="color:#0ecd7a;">+ added max health command # <span style="color:#0ecd7a;">+ added magnet command (you can set the force!) # <span style="color:#0ecd7a;">+ added unmagnet command <big>2022-12-23</big> # <span style="color:#0ecd7a;">+ added command block # <span style="color:#0ecd7a;">+ added delay gate # <span style="color:#0ecd7a;">+ added number storage gate # <span style="color:#0ecd7a;">+ added number math gate (add, sub, mult, div, pow and sqrt) # <span style="color:#0ecd7a;">+ added number setter gate # * changed drastically how wiring works so now 2 things cannot run at once in the same gate # * new "gate cap" which determines how many actions have the gates done in total in a frame # * changed how wiring works internally so it works faster # <span style="color:#cd0e0e;">- fixed a major bug in which gates couldn't power other gates # <span style="color:#cd0e0e;">- fixed a visual bug in which the preview line wouldn't show <big>2022-12-25</big> # <span style="color:#0ecd7a;">+ made a ton of gates n stuff placeable # <span style="color:#0ecd7a;">+ now you can set if gates are visible or not # <span style="color:#0ecd7a;">+ gate part transparency # <span style="color:#0ecd7a;">+ added hints on the properties menu, which can go from tutorials to tips and tricks # * changed how gates look cuz they used to be ugly # * optimized the properties script # * changed every single text inside the gates so they have better color compatability # <span style="color:#cd0e0e;">- fixed a bug in which when adding a connection it wouldn't work if the input was active # <span style="color:#cd0e0e;">- fixed a bug in which the not gate wouldn't power by default # <span style="color:#cd0e0e;">- fixed sliders from working in a weird way # <span style="color:#cd0e0e;">- fixed a bug in which info wouldnt display for some reason # <span style="color:#cd0e0e;">- fixed dropdowns from not showing the text correctly for some reason <big>2022-12-26</big> # <span style="color:#0ecd7a;">+ made more gates placeable # <span style="color:#0ecd7a;">+ made the prompt block placeable # <span style="color:#0ecd7a;">+ made the click block placeable # <span style="color:#0ecd7a;">+ added useactivationtime to every input gate # <span style="color:#0ecd7a;">+ added block touched # <span style="color:#0ecd7a;">+ added player touched # <span style="color:#0ecd7a;">+ added absolute value, factorial, sin, cosin and tan to the math gate # <span style="color:#0ecd7a;">+ now you can change an storage's value through the properties menu # <span style="color:#0ecd7a;">+ putting {INPUT} in the value of a math gate/math setter use the input instead of the selected value # * changed how edit recognizes some values # * made the properties menu faster to load # * gates can no longer be resized # <span style="color:#cd0e0e;">- fixed the edit tool # <span style="color:#cd0e0e;">- fixed a bug in which outputs would instantly power when created for some reason # <span style="color:#cd0e0e;">- fixed the delay gate # <span style="color:#cd0e0e;">- fixed some properties inside the info panels of gates not changing <big>2022-12-27</big> # <span style="color:#0ecd7a;">+ made even more blocks placeable # <span style="color:#0ecd7a;">+ added light block # <span style="color:#0ecd7a;">+ started implementing property changer # <span style="color:#0ecd7a;">+ added text storage # <span style="color:#0ecd7a;">+ added text editing gate # <span style="color:#0ecd7a;">+ now you can use {INPUT} on the command block # <span style="color:#0ecd7a;">+ speed command # <span style="color:#0ecd7a;">+ jump power command # <span style="color:#0ecd7a;">+ made player detector placeable # <span style="color:#0ecd7a;">+ undo and redo now compatible with wiring # <span style="color:#0ecd7a;">+ text filtering to wiring # <span style="color:#0ecd7a;">+ made text filtering detect when it's an id of an item # <span style="color:#0ecd7a;">+ repeater gate # * message command now shows the message for less time # * message command shows a smaller text # <span style="color:#cd0e0e;">- fixed a visual bug in which wires would seem active when they weren't # <span style="color:#cd0e0e;">- fixed not gate # <span style="color:#cd0e0e;">- fixed some gates not displaying the correct info <big>2022-12-29</big> # <span style="color:#0ecd7a;">+ property changer # <span style="color:#0ecd7a;">+ text input gate # <span style="color:#0ecd7a;">+ added templates # <span style="color:#0ecd7a;">+ blur command # <span style="color:#0ecd7a;">+ fov command # <span style="color:#0ecd7a;">+ fix command # <span style="color:#0ecd7a;">+ unanchored parts now respawn when falling to the void # * changed how sliders work so now they don't flood the undo redo list # * changed how sliders work so their preview loads faster # <span style="color:#cd0e0e;">- fixed a bug in which wiring would go back for no reason at all <big>2022-12-30</big> # <span style="color:#0ecd7a;">+ added an invisible grid under you so now if there's no block to place something, you'd still be able to place blocks # <span style="color:#0ecd7a;">+ tp # <span style="color:#0ecd7a;">+ added <1 stud grid # <span style="color:#0ecd7a;">+ holding ctrl with the size tool now resizes blocks in both ways # * changed move tool so it supports <1 stud grid # * changed entirely how resize works so it's no longer biggy and supports increments # * changed how move tool works so it uses increments # * resize now also supports rotated parts # * changed the placement system so it supports <1 grid size # * multiple selection no longer selects locked blocks # * some gui adjustments # <span style="color:#cd0e0e;">- fixed another bug related to sliders # <span style="color:#cd0e0e;">- fixed a bug in which placement would place blocks up in the sky for no reason whatsoever # <span style="color:#cd0e0e;">- fixed a lot of templates having offset # <span style="color:#cd0e0e;">- fixed a selection visual bug in which it placed the selection frame 35 ontop of the mouse # <span style="color:#cd0e0e;">- fixed a major bug in which the selection would select random blocks for no reason whatsoever # <span style="color:#cd0e0e;">- fixed a grid size selector bug # <span style="color:#cd0e0e;">- fixed a bug in which it would automatically select some options before the player opened the edit tools # <span style="color:#cd0e0e;">- fixed the if gate checking strings # <span style="color:#cd0e0e;">- fixed the input gate completely <big>2022-12-31</big> # <span style="color:#0ecd7a;">+ added rejoin command # <span style="color:#0ecd7a;">+ added key input block # <span style="color:#0ecd7a;">+ added humanoid state changed block # <span style="color:#0ecd7a;">+ added a toggle for the do-on-gate system for the math gate # <span style="color:#0ecd7a;">+ selected blocks are now shared between the edit and transform tool # * changed how math gates work so now they can do math without any sort of number storage # <span style="color:#cd0e0e;">- fixed tp command # <span style="color:#cd0e0e;">- fixed some lag issues == '''2023''' == === '''January'''=== <big>2023-01-02</big> # <span style="color:#0ecd7a;">+ added tap input block # <span style="color:#0ecd7a;">+ added cmds # <span style="color:#0ecd7a;">+ added search bar to cmds # <span style="color:#0ecd7a;">+ added some animations to the gui # <span style="color:#0ecd7a;">+ nuke command now admits coordinates # <span style="color:#0ecd7a;">+ bring command # <span style="color:#0ecd7a;">+ to command # * changed how multiple selection rotate works drastically so it rotates as a tuple instead of individually # * changed the tool menu completely # * changed how some drags work # * resize no longer turns off its collisions # <span style="color:#cd0e0e;">- fixed a bug in which selection would occasionally break # <span style="color:#cd0e0e;">- fixed a bug in which changes would apply for only 1 person # <span style="color:#cd0e0e;">- fixed some major lag issues # <span style="color:#cd0e0e;">- fixed a bug related to physics # <span style="color:#cd0e0e;">- fixed a bug in which itd take a lot of time to place a block # <span style="color:#cd0e0e;">- fixed a lot of bugs in which routines would just fail # <span style="color:#cd0e0e;">- fixed tp again <big>2023-01-03</big> # <span style="color:#0ecd7a;">+ kick command # <span style="color:#0ecd7a;">+ unhighlight command # <span style="color:#0ecd7a;">+ untrail command # <span style="color:#0ecd7a;">+ variable blocks 🔥🔥🔥 # <span style="color:#0ecd7a;">+ build vector block (broken, will fix asap) # <span style="color:#0ecd7a;">+ platformstand on property changer # <span style="color:#0ecd7a;">+ seat block # <span style="color:#0ecd7a;">+ some mobile support # * changed some input gates so they support input ended and input started # * rotate is now way less laggy # * changed some gui elements again # * changed the text filtering system # <span style="color:#cd0e0e;">- fixed the unalignment bug for good 🥳🥳 # <span style="color:#cd0e0e;">- fixed property changer block # <span style="color:#cd0e0e;">- fixed drags # <span style="color:#cd0e0e;">- tried fixing morph block # <span style="color:#cd0e0e;">- fixed an infinite loop in a script that broke the entire game # <span style="color:#cd0e0e;">- fixed a bug in which the color picker wouldnt appear again if improperly closed <big>2023-01-04</big> # <span style="color:#0ecd7a;">+ yoo mobile compatability 🔥🔥🔥🔥🔥 # <span style="color:#0ecd7a;">+ some basic attributes # <span style="color:#0ecd7a;">+ added notifications for hints n stuff # <span style="color:#0ecd7a;">+ some more animations # * when disconnecting, every possible item now has a red outline around it # * optimized some scripts # <span style="color:#cd0e0e;">- fixed some pc issues # <span style="color:#cd0e0e;">- fixed some more drags # <span style="color:#cd0e0e;">- fixed paint tool # <span style="color:#cd0e0e;">- fixed material selector # <span style="color:#cd0e0e;">- fixed some templates # <span style="color:#cd0e0e;">- fixed dropdowns <big>2023-01-05</big> # <span style="color:#0ecd7a;">+ attributes managers # <span style="color:#0ecd7a;">+ surface attribute # <span style="color:#0ecd7a;">+ decal attribute # <span style="color:#0ecd7a;">+ weld attribute # <span style="color:#0ecd7a;">+ rope attribute # <span style="color:#0ecd7a;">+ killer attribute # <span style="color:#0ecd7a;">+ tripper attribute # <span style="color:#0ecd7a;">+ when editing a block, it'll show every single attribute of that block # <span style="color:#0ecd7a;">+ maxhealth command # <span style="color:#0ecd7a;">+ player identifiers in the cmds menu # * revamped the happy home template # * changed a lot of health related commands so they no longer affect godded players # * chat now closses when selecting a block # * :invisible now has an animation and is more transparent and no longer has a shadow # <span style="color:#cd0e0e;">- fixed a bug in which resize wouldn't resize if a block was really small # <span style="color:#cd0e0e;">- fixed materials (yet again) # <span style="color:#cd0e0e;">- fixed a bug in which dropdowns were not visible if they were at the bottom of the property panel <big>2023-01-06</big> # <span style="color:#0ecd7a;">+ upgraded happy home # <span style="color:#0ecd7a;">+ added baller attribute # <span style="color:#0ecd7a;">+ added controllable setting to baller # <span style="color:#0ecd7a;">+ jump power attribute # <span style="color:#0ecd7a;">+ walkspeed attribute # <span style="color:#0ecd7a;">+ animation for changing attributes # <span style="color:#0ecd7a;">+ attribute sfx # <span style="color:#0ecd7a;">+ point light attribute # <span style="color:#0ecd7a;">+ surface light attribute # <span style="color:#0ecd7a;">+ spot light attribute # <span style="color:#0ecd7a;">+ healer attribute # <span style="color:#0ecd7a;">+ damager attribute # <span style="color:#0ecd7a;">+ removelimbs command # <span style="color:#0ecd7a;">+ prismatic attribute # <span style="color:#0ecd7a;">+ rod attribute # <span style="color:#0ecd7a;">+ spring attribute # <span style="color:#0ecd7a;">+ ballsocket attribute # <span style="color:#0ecd7a;">+ teleporter attribute # <span style="color:#0ecd7a;">+ block teleporter attribute # <span style="color:#0ecd7a;">+ they work with keep velocity # <span style="color:#0ecd7a;">+ effect attribute # <span style="color:#cd0e0e;">- fixed way more bugs related to attributes <big>2023-01-09</big> # <span style="color:#0ecd7a;">+ number sequences # <span style="color:#0ecd7a;">+ effect attribute # <span style="color:#0ecd7a;">+ sign attribute # <span style="color:#0ecd7a;">+ copy colors with c/long press # <span style="color:#0ecd7a;">+ added teams and a lot of team related commands # <span style="color:#0ecd7a;">+ beam attribute # <span style="color:#0ecd7a;">+ highlight attribute # <span style="color:#0ecd7a;">+ copying blocks now copy attributes too # <span style="color:#0ecd7a;">+ clone block # <span style="color:#0ecd7a;">+ vehicle seat # <span style="color:#0ecd7a;">+ mesh block # <span style="color:#0ecd7a;">+ get game property block # <span style="color:#0ecd7a;">+ duplicate selection # <span style="color:#0ecd7a;">+ player chatted block # <span style="color:#0ecd7a;">+ maxhealth attribute # <span style="color:#0ecd7a;">+ teamer attribute # <span style="color:#0ecd7a;">+ time command # <span style="color:#0ecd7a;">+ gravity command # <span style="color:#0ecd7a;">+ added motor block # <span style="color:#0ecd7a;">+ added hinge block # <span style="color:#0ecd7a;">+ added servo block # <span style="color:#0ecd7a;">+ started working on data encryption # <span style="color:#0ecd7a;">+ started working on zones # * brickcolors can now be seen through the color selector # * anything that uses images now uses decal id instead of image id # * added attributes to templates # * duplicate selection now compatible with undo and redo # * wires are no longer that curvy # * optimized planet template # * changed how tools layout so they're the same way as world builder # * motor is now wireable # <span style="color:#cd0e0e;">- fixed color picker for mobile # <span style="color:#cd0e0e;">- fixed a grid related bug # <span style="color:#cd0e0e;">- fixed morph blocks # <span style="color:#cd0e0e;">- fixed teamers # <span style="color:#cd0e0e;">- fixed player chatted block # <span style="color:#cd0e0e;">- fixed a bug related to command blocks # <span style="color:#cd0e0e;">- fixed a small bug related to constraints # <span style="color:#cd0e0e;">- fixed motor, servo and hinge from having a weird orientation # <span style="color:#0ecd7a;">+ started working on data encryption # <span style="color:#0ecd7a;">+ started working on zones # !- fixed the grid offset bug (finnaly 🥳🥳) <big>2023-01-14</big> # <span style="color:#0ecd7a;">+ custom physical properties # <span style="color:#0ecd7a;">+ attribute changer block # <span style="color:#0ecd7a;">+ thrust attribute # <span style="color:#0ecd7a;">+ gravity changer attributes # * command block now can use variables too # <span style="color:#cd0e0e;">- fixed text filtering bugs <big>2023-01-15</big> # <span style="color:#0ecd7a;">+ added sound zone # <span style="color:#0ecd7a;">+ implemented a bunch of stuff related to zones # <span style="color:#0ecd7a;">+ added zones gui # <span style="color:#0ecd7a;">+ added create zones tool # * upgraded rotate # <span style="color:#cd0e0e;">- fixed a bug with templates and physical properties # <span style="color:#cd0e0e;">- fixed a small issue with springs <big>2023-01-16</big> # <span style="color:#0ecd7a;">+ added safe zone # <span style="color:#0ecd7a;">+ added physics zone # <span style="color:#0ecd7a;">+ sound zones now update the sound in real time # <span style="color:#0ecd7a;">+ physics zone now has support for unanchored parts # <span style="color:#0ecd7a;">+ remove zones tool # <span style="color:#0ecd7a;">+ edit zones tool # <span style="color:#0ecd7a;">+ transform zones tool # <span style="color:#0ecd7a;">+ multiple selection on transform zones tool # <span style="color:#0ecd7a;">+ zones are now invisible for normal players # * zones now cleanup when removed to reduce lag by a ton # * the color selector is now bigger # * changed how the color selector works so it's more comfortable to use # * selection frame is no longer visible when clicking quickly # * changed how sound zones work so they can be combined to give non square shapes to zones # * changed zone selection slightly # <span style="color:#cd0e0e;">- fixed a bug in which tool selection would act really weird # <span style="color:#cd0e0e;">- fixed the color picker # <span style="color:#cd0e0e;">- fixed zone placing <big>2023-01-22</big> # <span style="color:#0ecd7a;">+ parallel wiring # <span style="color:#0ecd7a;">+ fly command # <span style="color:#0ecd7a;">+ unfly command # <span style="color:#0ecd7a;">+ flyspeed command # <span style="color:#0ecd7a;">+ added some animations to the gui # * upgraded gui a ton # * color picker is now way bigger # * color picker's marker now uses the inverted color of the selected color # * frames can now be dragged from any point smoothly (unlike grabs smh 😤) # * servers will now run faster due to physics optimization # <span style="color:#cd0e0e;">- removed grabs # <span style="color:#cd0e0e;">- fixed some mobile compatability bugs here and there # <span style="color:#cd0e0e;">- fixed AND and XOR gate <big>2023-01-23</big> # <span style="color:#0ecd7a;">+ added world id to the core gui # <span style="color:#0ecd7a;">+ added game visits to the core gui # <span style="color:#0ecd7a;">+ added block count to the game gui # <span style="color:#0ecd7a;">+ zones now support undo and redo # <span style="color:#0ecd7a;">+ ! permissions # <span style="color:#0ecd7a;">+ ! basic game security # <span style="color:#0ecd7a;">+ ! permissions panel # <span style="color:#0ecd7a;">+ ! offline perming # <span style="color:#0ecd7a;">+ perm command # <span style="color:#0ecd7a;">+ unperm/demote command # <span style="color:#0ecd7a;">+ now you'll see yourself in a lighter color in the gui's leaderboard # <span style="color:#0ecd7a;">+ press space on flight mode to go upwards # <span style="color:#0ecd7a;">+ press ctrl on flight mode to go downwards # * grid size and undo/redo only pop up when building # * command blocks can no longer run admin commands # <span style="color:#cd0e0e;">- fixed a small bug with redo and undo # <span style="color:#cd0e0e;">- fixed a small gui placing bug # <span style="color:#cd0e0e;">- removed the properties panel because the old system was really messy (gonna replace soon dw) <big>2023-01-29</big> # <span style="color:#0ecd7a;">+ canbuild perm # <span style="color:#0ecd7a;">+ build zones # <span style="color:#0ecd7a;">+ half sphere # <span style="color:#0ecd7a;">+ hollow sphere # <span style="color:#0ecd7a;">+ corner cylinder # <span style="color:#0ecd7a;">+ corner cylinder 2 # <span style="color:#0ecd7a;">+ edge wedge # <span style="color:#0ecd7a;">+ edge sphere # <span style="color:#0ecd7a;">+ inverted edge sphere # <span style="color:#0ecd7a;">+ saving system prototype # <span style="color:#0ecd7a;">+ copy blocks in mobile by holding them down # <span style="color:#0ecd7a;">+ get block property block # <span style="color:#0ecd7a;">+ isalive to player property gate # <span style="color:#0ecd7a;">+ properties can now opened and closed # <span style="color:#0ecd7a;">+ ! game settings # <span style="color:#0ecd7a;">+ small security improvements # * buttons are now easier to click in mobile # * staff can no longer be edited through the perms gui # * mobile can now fly via double jump # * wires are no longer visible by default # * useinput in the property changer gate now also determine the selected block # <span style="color:#cd0e0e;">- fixed a bug in which attributes wouldn't be removed correctly # <span style="color:#cd0e0e;">- fixed unfly not working # <span style="color:#cd0e0e;">- touch input blocks not working # <span style="color:#cd0e0e;">- fixed commands being applied to everyone # <span style="color:#cd0e0e;">- fixed a bug in which indicators could be seen when selecting a block # <span style="color:#cd0e0e;">- fixed a small performance bug # <span style="color:#cd0e0e;">- fixed some mobile issues # <span style="color:#cd0e0e;">- fixed flight in mobile # <span style="color:#cd0e0e;">- fixed gethit # <span style="color:#cd0e0e;">- fixed build vector # <span style="color:#cd0e0e;">- fixed max health # <span style="color:#cd0e0e;">- fixed the block count # <span style="color:#cd0e0e;">- fixed a small bug related to shout # <span style="color:#cd0e0e;">- fixed players not being able to run commands # <span style="color:#cd0e0e;">- fixed property changer block # <span style="color:#cd0e0e;">- fixed wubby detecting the wrong device # <span style="color:#cd0e0e;">- fixed selection not closing when the main menu closes <big>2023-01-30</big> # <span style="color:#0ecd7a;">+ team name and team set can now be ran by command blocks # <span style="color:#0ecd7a;">+ stat saving # <span style="color:#0ecd7a;">+ added stats, set stat gate, get stat gate # <span style="color:#0ecd7a;">+ added gear block (V136) # <span style="color:#0ecd7a;">+ added a basic loading screen (V137) # <span style="color:#0ecd7a;">+ mobile players can now place zones (V138) # <span style="color:#0ecd7a;">+ ok fixed a ton of bugs n stuff (V141) <big>2023-01-31</big> # * fixed the resize bug and some other bugs like wiring not throwing input sometimes or set stat being broken (V142) # * fixed a major bug with resize in which if you were moving any tool and change tool and quickly switch to another tool, you would break the transform tool (V143) # * fixed the following transform tool bugs # <span style="color:#cd0e0e;">- quickly switching to another mode (like moving, resizing etc) would not upload to the server # <span style="color:#cd0e0e;">- if you are moving smt and you change tool, the changes will update to the server === '''February''' === <big>2023-02-01</big> # * fixed some bugs while placing blocks <big>2023-02-03</big> # * fixed a ton of bugs reported in bug-reports (V145) # <span style="color:#cd0e0e;">- camera lock should be fixed in mobile # <span style="color:#cd0e0e;">- marbles no longer weight so you can fly with one of them # <span style="color:#cd0e0e;">- confirm button not showing in mobile # <span style="color:#cd0e0e;">- text input placeholder text fixed # <span style="color:#cd0e0e;">- text input bottom position fixed # <span style="color:#cd0e0e;">- block default to non collide (hope this annoying one is fixed) # <span style="color:#cd0e0e;">- attributes now remove when clicking twice <big>2023-02-04</big> # <span style="color:#0ecd7a;">+ added a report game button # <span style="color:#0ecd7a;">+ command blocks can now use admin commands as long as the last person who edited it is an admin and still permed # * fixed a small annoying core bug # * fixed morph block for good # * hopefully fixed the random blocks deleting bug # * fixed permissions and other small bugs like number setters and number math (V147) <big>2023-02-05</big> # <span style="color:#0ecd7a;">+ added a button for mobile players to fly # * fixed a small block facing bug # * fixed a major bug in which spamming the transform buttons would really bug the selected button # * fixed flight activating when holding space # * fixed a bug in which you couldn't jump/ go up in fly # * fixed motor however it spins in its own axis hope u guys don't mind # * fixed a bug in which input blocks couldn't be attribut'd # * world name and description can now be edited (V150) # * bug fixes (V151) # * fixed highlight attribute being deleted # * fixed zone placement (V152) <big>2023-02-06</big> # <span style="color:#0ecd7a;">+ added sound block (V157) # * fixed sound zones # * applied a fix to the transform bug in which the gui wouldn't pop up for some reason # * fixed brickcolors (selecting brickcolors grr) # * fixed zones placement (again) (V154) # * added modulus and atan to math gate # * added display message block (output) (V155) (lets you display notifications and chat messages) # * fixed game settings # * fixed game breaking bug in which the report button wasn't visible (V156) <big>2023-02-11</big> # <span style="color:#0ecd7a;">+ wubby now runs faster since ive updated the physics handler script # currently working on saving # * fixed a bug in which notifications wouldn't filter +use {INPUT} # * fixed a bug when cloning wiring <big>2023-02-12</big> # * fixed the block count and now walkspeed and jumppower game properties update in real time # * fixed a small vulnerability related to build zones <big>2023-02-13</big> # ! currently making everything work together <big>2023-02-18</big> # <span style="color:#0ecd7a;">+ game setup gui now works # * fixed a major bug in which some settings would straight up not change # * fixed some bugs related to load in <big>2023-02-20</big> # <span style="color:#0ecd7a;">+ search games/id (allows checking which game you're about to play) <big>2023-02-21</big> # <span style="color:#0ecd7a;">+ joining a player in wubby will now teleport you to their game # <span style="color:#0ecd7a;">+ linked the game itself with the hub # <span style="color:#0ecd7a;">+ visits and blocks are now visible <big>2023-02-25</big> # <span style="color:#0ecd7a;">+ kick & ban now teleports you to the hub # <span style="color:#0ecd7a;">+ kick & ban now has an optional reason parameter # * fixed quick buttons on the core gui (quickly perm/kick/ban someone) === '''March''' === <big>2023-03-06</big> # <span style="color:#0ecd7a;">+ fixed loading in not loading attributes and wiring correctly # <span style="color:#0ecd7a;">+ attributes and wiring are fixed # <span style="color:#0ecd7a;">+ fixed saving <big>2023-03-12</big> # <span style="color:#0ecd7a;">+ attributes save <big>2023-03-13</big> # <span style="color:#0ecd7a;">+ fixed a bug in which if you loaded in before wubby, guis would not load # <span style="color:#0ecd7a;">+ fixed a bug in which you couldn't modify game properties # <span style="color:#0ecd7a;">+ added allow reset and allow rejoin game settings (allow rejoin enables/disables the :rejoin command (which is on by default)) # <span style="color:#0ecd7a;">+ added no collision attribute # <span style="color:#0ecd7a;">+ added some hints here and there on attributes # <span style="color:#0ecd7a;">+ fixed a bug in which properties would not be established # <span style="color:#0ecd7a;">+ fixed wiring <big>2023-03-18</big> # <span style="color:#0ecd7a;">+ fixed some attributes # <span style="color:#0ecd7a;">+ fixed a bug related to placing attributes # <span style="color:#0ecd7a;">+ fixed a bug related to wiring on startup # <span style="color:#0ecd7a;">+ fixed a memory leak # <span style="color:#0ecd7a;">+ fixed bug in which wiring wouldn't wire # <span style="color:#0ecd7a;">+ the game freezes until the entire game loads in so y'know structures like cars n such don't break on startup <big>2023-03-19</big> # <span style="color:#0ecd7a;">+ fixed a bug in which sometimes some properties would not show up in the attributes menu # <span style="color:#0ecd7a;">+ fixed thrusts # <span style="color:#0ecd7a;">+ fixed a bug in which you couldn't move with wasd when going upwards/downwards flying # <span style="color:#0ecd7a;">+ fixed bug that attributes wouldn't completely load in <big>2023-03-31</big> # <span style="color:#0ecd7a;">+ added field of view game setting # <span style="color:#0ecd7a;">+ added extra layer of security # <span style="color:#0ecd7a;">+ removed the following properties in the get player property block: # VelocityX, VelocityY, VelocityZ, PositionX, PositionY, PositionZ, RotationX, RotationY, RotationZ, # MouseHitX, MouseHitY, MouseHitZ # <span style="color:#0ecd7a;">+ replaced them with the following properties: # Velocity, Position, Orientation, Mouse3DPosition # <span style="color:#0ecd7a;">+ added a "break vector block" # <span style="color:#0ecd7a;">+ added a screen when first playing wubby that warns players to not um violate roblox tos # <span style="color:#0ecd7a;">+ cleaned up some animations === '''July''' === <big>2023-07-05</big> | Wubby Release # <span style="color:#ffe600;">! released wubby # <span style="color:#0ecd7a;">+ attribute changers now use the input if the property matches # * raised free worlds from 20 to 50 # * gears no longer show up when you're building # <span style="color:#cd0e0e;">- fixed the if gate from always powering true with text # <span style="color:#cd0e0e;">- fixed the game property gate # <span style="color:#cd0e0e;">- fixed a big vulnerability that would let you edit ANYTHING in the game # <span style="color:#cd0e0e;">- removed "ghost servers" # <span style="color:#cd0e0e;">- fixed f11 # <span style="color:#cd0e0e;">- fixed searching by id # <span style="color:#cd0e0e;">- somewhat fixed actives # <span style="color:#cd0e0e;">- fixed boolean values on the attribute changer block # <span style="color:#cd0e0e;">- fixed the morph block # <span style="color:#cd0e0e;">- fixed the 2 owner bug more or less # <span style="color:#cd0e0e;">- fixed some problems with duplicating <big>2023-07-07</big> # <span style="color:#0ecd7a;">+ added a daily streak system # <span style="color:#0ecd7a;">+ added featuring # <span style="color:#0ecd7a;">+ added stat teleporter attribute # <span style="color:#0ecd7a;">+ added delay property on every teleporter # <span style="color:#0ecd7a;">+ added ignoredeactivation property in the delay gate # * message command no longer requires a player # <span style="color:#cd0e0e;">- ! fixed actives for once # <span style="color:#cd0e0e;">- ! fixed wiring breaking for no reason when rejoining # <span style="color:#cd0e0e;">- fixed fonts turning weird when rejoining # <span style="color:#cd0e0e;">- fixed set stat gate # <span style="color:#cd0e0e;">- fixed settings saving # <span style="color:#cd0e0e;">- fixed stat visible # <span style="color:#cd0e0e;">- fixed textures not appearing # <span style="color:#cd0e0e;">- fixed banning people # <span style="color:#cd0e0e;">- fixed welds with property changers <big>2023-07-09</big> # <span style="color:#0ecd7a;">+ added cooldown property to the clone block # <span style="color:#0ecd7a;">+ added target rotation to clone blocks # <span style="color:#0ecd7a;">+ added dodecahedron # <span style="color:#0ecd7a;">+ added fence # <span style="color:#0ecd7a;">+ added egg # <span style="color:#0ecd7a;">+ added stairs # * you can now wire things from outputs which just yields until their assigned task is done # * reporting now requieres atleast 10 characters (stupid reports really went down to zero with this change lol) # * morph blocks now waits until your character has loaded in preventing some issues # * clicking twice on the same block while placing 2 block attributes no longer does anything # <span style="color:#cd0e0e;">- fixed global banning # <span style="color:#cd0e0e;">- fixed an issue that would let players change ANY PROPERTY through the property changer # <span style="color:#cd0e0e;">- fixed baller movement # <span style="color:#cd0e0e;">- fixed wiring not hiding the inventory correctly # <span style="color:#cd0e0e;">- fixed menu not hiding the inventory correctly # <span style="color:#cd0e0e;">- fixed changing some attributes # <span style="color:#cd0e0e;">- fixed delay on teleporters # <span style="color:#cd0e0e;">- fixed stat teles # <span style="color:#cd0e0e;">- fixed some animations <big>2023-07-12</big> # <span style="color:#0ecd7a;">+ added lookvector property for the get player property gate # <span style="color:#0ecd7a;">+ added stat block (for lazy people) # <span style="color:#0ecd7a;">+ added player event block # <span style="color:#0ecd7a;">+ added nukechoco command # * changed how parallel wiring works # * changed some documentation # <span style="color:#cd0e0e;">- fixed a bug that would make the set stat gate multiply decimals # <span style="color:#cd0e0e;">- fixed change signal block # <span style="color:#cd0e0e;">- fixed apply impulse on physics zones # <span style="color:#cd0e0e;">- fixed text input on bottom from not showing the controls # <span style="color:#cd0e0e;">- fixed temp bans lo # <span style="color:#cd0e0e;">- fixed kickabe command <big>2023-07-17</big> # <span style="color:#0ecd7a;">+ added clean command # <span style="color:#0ecd7a;">+ added some properties that allow you to change how body parts are # * changed how some numbers are filtered # * lowered the chances of actives not loading in on the first try # * clone blocks can no longer clone other clone blocks # <span style="color:#cd0e0e;">- fixed changing size to effects # <span style="color:#cd0e0e;">- fixed tshirt property # <span style="color:#cd0e0e;">- fixed shirt property # <span style="color:#cd0e0e;">- fixed pants property # <span style="color:#cd0e0e;">- fixed target rotation on clone blocks # <span style="color:#cd0e0e;">- fixed resizing in build zones # <span style="color:#cd0e0e;">- fixed /c system and /team # <span style="color:#cd0e0e;">- fixed rotation increment for plus # <span style="color:#cd0e0e;">- fixed useinput in the property changer === '''August''' === <big>2023-08-02</big> # <span style="color:#0ecd7a;">+ ! npcs # <span style="color:#0ecd7a;">+ ! path blocks # <span style="color:#0ecd7a;">+ "motor orientation" to servos, motors and hinges # <span style="color:#0ecd7a;">+ added a bunch of aliases for different blocks # <span style="color:#0ecd7a;">+ added get npc property gate # <span style="color:#0ecd7a;">+ path modifier attribute # <span style="color:#0ecd7a;">+ message shout options for message display # <span style="color:#0ecd7a;">+ message color for message display # <span style="color:#0ecd7a;">+ message time for message display # <span style="color:#0ecd7a;">+ attach block setting "replace existing blocks" # <span style="color:#0ecd7a;">+ added byte, length and packsize to text editing gates # * jump command now ignores if you're mid air # * changed how some blocks load in, so mechanisms with these blocks no longer break # * changed how blocks setup, so now there should be less bugs with precise first times # * affect npcs properties in attributes has been replaced by a dropdown that lets you customize what will attributes affect # * wiring is now a bit faster # * anchoring blocks now resets their angular velocity too # * menu now orders players by how important they are # <span style="color:#cd0e0e;">- ! fixed motors # <span style="color:#cd0e0e;">- ! fixed hinges # <span style="color:#cd0e0e;">- ! fixed servos # <span style="color:#cd0e0e;">- ! fixed variables # <span style="color:#cd0e0e;">- ! fixed effects maybe # <span style="color:#cd0e0e;">- ! impulse command is FIXED!!! # <span style="color:#cd0e0e;">- fixed some animations # <span style="color:#cd0e0e;">- fixed some freecam problems # <span style="color:#cd0e0e;">- fixed burn command # <span style="color:#cd0e0e;">- fixed trails # <span style="color:#cd0e0e;">- fixed some wiring problems # <span style="color:#cd0e0e;">- fixed property changers with enums # <span style="color:#cd0e0e;">- fixed how some attributes get edited # <span style="color:#cd0e0e;">- fixed setting mesh ids after placing mesh blocks # <span style="color:#cd0e0e;">- fixed stat save false # <span style="color:#cd0e0e;">- fixed block count # <span style="color:#cd0e0e;">- fixed setting attributes faces manually # <span style="color:#cd0e0e;">- fixed duplicating attributes with the duplicate selection tool <big>2023-08-09</big> # <span style="color:#0ecd7a;">+ ! camera blocks # <span style="color:#0ecd7a;">+ ! camera zones # <span style="color:#0ecd7a;">+ name property to get npc property gate # <span style="color:#0ecd7a;">+ normal property to text editing gate # <span style="color:#0ecd7a;">+ drop-down search bar # <span style="color:#0ecd7a;">+ drop-down hints # <span style="color:#0ecd7a;">+ dropper tool for vectors # <span style="color:#0ecd7a;">+ filter properties # <span style="color:#0ecd7a;">+ stat show command # <span style="color:#0ecd7a;">+ added mouse movement to touch detector # <span style="color:#0ecd7a;">+ added get num npcs alive to get game property # * number sequences no longer require ">" to work (the "omggg i can't set size" bug) # * changing perms no longer changes ur tool if you're still permed # <span style="color:#cd0e0e;">- fixed attributes dropdowns # <span style="color:#cd0e0e;">- fixed the annoying "sliders setting all to 0" when dragging bug # <span style="color:#cd0e0e;">- fixed attach block debris # <span style="color:#cd0e0e;">- fixed some attributes with attach blocks and clone blocks # <span style="color:#cd0e0e;">- fixed hints still being there after removing attributes # <span style="color:#cd0e0e;">- fixed pixels per stud being a boolean # <span style="color:#cd0e0e;">- fixed sliders not working # <span style="color:#cd0e0e;">- fixed getting out of ambient zones # <span style="color:#cd0e0e;">- fixed paint tool <big>2023-08-12</big> # <span style="color:#0ecd7a;">+ ! npc teams # <span style="color:#0ecd7a;">+ bubble setting to message display blocks (works with players, npcs and blocks) # <span style="color:#0ecd7a;">+ camerashake command # <span style="color:#0ecd7a;">+ cameraoffset command # <span style="color:#0ecd7a;">+ added loop through all npcs into loop through everyone gate # <span style="color:#0ecd7a;">+ pyramidal frustum # <span style="color:#0ecd7a;">+ conical frustum # <span style="color:#0ecd7a;">+ vector dropper now supports velocity # <span style="color:#0ecd7a;">+ double block attributes now show the block they're linked to # * rejoin now sends you to the hub if you're the only player on the server # * any command that kicks the player is now instant and more exploiter-proof # * build zones now show their limits # <span style="color:#cd0e0e;">- ! fixed build zones # <span style="color:#cd0e0e;">- fixed number sequences being negative # <span style="color:#cd0e0e;">- fixed exiting ambient zones # <span style="color:#cd0e0e;">- fixed camera zone killing you for no reason # <span style="color:#cd0e0e;">- fixed core menu not appearing when creating a world # <span style="color:#cd0e0e;">- fixed switching from one camera zone to another # <span style="color:#cd0e0e;">- fixed switching from a sound zone to another # <span style="color:#cd0e0e;">- fixed duplicating wiring # <span style="color:#cd0e0e;">- fixed rotating slider setting grid size to 0.01 # <span style="color:#cd0e0e;">- made npcs a bit more performant <big>2023-08-15</big> # <span style="color:#0ecd7a;">+ npcs now climb trusses correctly # * changed how npcs chase and they should be smarter now # * r6 ballers and ragdolls will now change the camera focus to the center of your character to avoid seizures # <span style="color:#cd0e0e;">- fixed if gates # <span style="color:#cd0e0e;">- fixed wiring overall # <span style="color:#cd0e0e;">- fixed r15 attach blocks # <span style="color:#cd0e0e;">- ballers and ragdolls no longer mess up the camera on a camera zone <big>2023-08-17</big> # <span style="color:#0ecd7a;">+ noclip command # <span style="color:#0ecd7a;">+ clip command # <span style="color:#0ecd7a;">+ :notepad command # <span style="color:#0ecd7a;">+ animations for the gui # <span style="color:#0ecd7a;">+ cameraoffset and camerashake now have animations to reduce eyestrain # <span style="color:#0ecd7a;">+ icons for the gui # <span style="color:#0ecd7a;">+ ;freecamstiff command # <span style="color:#0ecd7a;">+ documented :time # <span style="color:#0ecd7a;">+ no output property for storage changer gates # * lastedited is now a player command # * when you select a transparent block, it's surface box will now be invisible # * when transforming blocks, their outlines are now hidden until you release the mouse # <span style="color:#cd0e0e;">- ! made some important fixes to saving # <span style="color:#cd0e0e;">- fixed set stat taggin # <span style="color:#cd0e0e;">- attach blocks without collision now don't get detected by raycasting # <span style="color:#cd0e0e;">- fixed unburn # <span style="color:#cd0e0e;">- removed dummy <big>2023-08-18</big> # <span style="color:#0ecd7a;">+ ! water world settings # <span style="color:#0ecd7a;">+ ! water configuration to ambient zones # <span style="color:#0ecd7a;">+ gui improvements overall # <span style="color:#0ecd7a;">+ search bar for attributes # <span style="color:#0ecd7a;">+ icons for attributes # * changed how npcs die to be more performant and have less physics glitches # * gui adjustments # <span style="color:#cd0e0e;">- ! fixed attach blocks despawning probably # <span style="color:#cd0e0e;">- fixed editing some properties inside build zones # <span style="color:#cd0e0e;">- fixed ballers detaching your camera <big>2023-08-19</big> # <span style="color:#0ecd7a;">+ ! :clearduplicates command # <span style="color:#cd0e0e;">- ! saving now does some extra checks when saving blocks to ensure that there are no duplicates # <span style="color:#cd0e0e;">- fixed using rotation with the property changer # <span style="color:#cd0e0e;">- fixed setting mesh ids # <span style="color:#cd0e0e;">- wubby now does a few extra checks after inserting the scripts to ensure that the world doesn't load in twice <big>2023-08-23</big> # <span style="color:#0ecd7a;">+ ! added a lot of chat configuration settings to the world settings (14 to be exact) # <span style="color:#0ecd7a;">+ ! time cycle world setting lol 😹😹 # <span style="color:#0ecd7a;">+ smoke attribute # <span style="color:#0ecd7a;">+ fire attribute # <span style="color:#0ecd7a;">+ sparkles attribute # * :mute now hides the input bar too # <span style="color:#cd0e0e;">- ! fixed spawning npcs with wiring # <span style="color:#cd0e0e;">- fixed loading being infinite # <span style="color:#cd0e0e;">- fixed setting images on attributes === '''September''' === <big>2023-09-18</big> # <span style="color:#0ecd7a;">+ ! in-world shop # <span style="color:#0ecd7a;">+ ! shop # <span style="color:#0ecd7a;">+ ! hats, auras and chat tags # <span style="color:#0ecd7a;">+ ! inventory # <span style="color:#0ecd7a;">+ ! local output block # <span style="color:#0ecd7a;">+ ! wirer block # <span style="color:#0ecd7a;">+ ! backups # <span style="color:#0ecd7a;">+ you can now buy wubbits with robux # <span style="color:#0ecd7a;">+ plus perk: you get more wubbits from worlds # <span style="color:#0ecd7a;">+ plus perk: free chat tag and hat # <span style="color:#0ecd7a;">+ plus perk: 2 extra backups # <span style="color:#0ecd7a;">+ plus perk: equip 2 auras at once # <span style="color:#0ecd7a;">+ added world settings to control if u want items from the wubby shop in your world # <span style="color:#0ecd7a;">+ shop purchase block (input) # <span style="color:#0ecd7a;">+ player has pass gate # <span style="color:#0ecd7a;">+ camera coordinates in get player property gate # <span style="color:#0ecd7a;">+ normal players can now set a block's color to 0 0 0 # <span style="color:#0ecd7a;">+ readvariables command (shows all the wiring variables in the notepad) # <span style="color:#0ecd7a;">+ upgraded how variables filter # <span style="color:#0ecd7a;">+ world owners can do purchase tests to test if their stuff work # <span style="color:#0ecd7a;">+ gui improvements # * ! drastically changed how wubbits are obtained # * ! drastically changed how npcs check for players (massive optimization improvement) # * ! drastically changed how most input blocks work (another massive optimization improvement) # * ! drastically changed how some touch attributes are handled (handled by clients, much more performant and instant) # * not, and, xor and or gates now do a "cleanup" when fired, removing unnecessary inputs and outputs # * if you're not permed the "perm ur friends" notification won't appear anymore # * wiring is now slightly faster checking inputs # * command blocks now require the last player who edited them to have the "can use commands" # * placed mesh blocks now get hidden when saved, to avoid issues # * cloned wiring is no longer dropped if it's inside the cloned model # * cloned and attached blocks now listen for input if they're handled on the server # <span style="color:#cd0e0e;">- ! fixed the annoying npc stutter bug # <span style="color:#cd0e0e;">- removed the player parameter from the message command # <span style="color:#cd0e0e;">- fixed attach block tping you sometimes # <span style="color:#cd0e0e;">- fixed some wiring blocks not deactivating # <span style="color:#cd0e0e;">- parallel wiring and local outputs cannot be cloned anymore # <span style="color:#cd0e0e;">- fixed sky bottom not saving # <span style="color:#cd0e0e;">- fixed player chatted's cooldown # <span style="color:#cd0e0e;">- fixed NaN in a lot of commands # <span style="color:#cd0e0e;">- fixed R6 not having forcefields # <span style="color:#cd0e0e;">- fixed ragdolls having a standing still seizure === '''November''' === <big>2023-11-06</big> # <span style="color:#0ecd7a;">+ ! hugely revamped the transform gui # <span style="color:#0ecd7a;">+ ! global movement # <span style="color:#0ecd7a;">+ ! non pivot rotating # <span style="color:#0ecd7a;">+ ! dragging # <span style="color:#0ecd7a;">+ passes and items now support decal ids # <span style="color:#0ecd7a;">+ ! tutorial template +small gui tutorial # <span style="color:#0ecd7a;">+ ! added "safe mode" world status (temporarily disables wiring, attributes (except newly placed), special blocks and temporarily freezes physics (anchors all blocks)) # <span style="color:#0ecd7a;">+ ! implemented the "backrub" saving system which makes saving faster, more lightweight and more reliable # <span style="color:#0ecd7a;">+ ! added a lot of sounds (opening the menu, clicking a boolean, etc) # <span style="color:#0ecd7a;">+ added "(team name)" player identifier that selects every player inside a team # <span style="color:#0ecd7a;">+ added a lot of game juice and game feedback # <span style="color:#0ecd7a;">+ added "(team name)"{number} player identifier which selects {number} random players in a team # <span style="color:#0ecd7a;">+ added "(team name)"{number}% player identifier which selects {number}% of the players in a team # <span style="color:#0ecd7a;">+ added reverb, pitch shift and echo settings to newly placed sound zones # <span style="color:#0ecd7a;">+ on mobile, now you can hold on a block to add/remove it from the selection # <span style="color:#0ecd7a;">+ added color correction settings to world settings / ambient zones # <span style="color:#0ecd7a;">+ added anchor settings to the block touch detector # <span style="color:#0ecd7a;">+ added "includes" and "excludes" to the if gate and stat teles # <span style="color:#0ecd7a;">+ added "device" to get player property gate # <span style="color:#0ecd7a;">+ added unattach command # <span style="color:#0ecd7a;">+ added SUPER SECRET BLOCK!!!! # <span style="color:#0ecd7a;">+ added a rules popup button to the hub # <span style="color:#0ecd7a;">+ added 9 auras # <span style="color:#0ecd7a;">+ added 3 hats # <span style="color:#0ecd7a;">+ added ;rotation command which sets a player's rotation # * ! cloned and attached input/special blocks now work # * ! cloned and attached input/special blocks now work # * backup failing operation notifications are now more descriptive # * attacking npcs with gears no longer deal damage if their tool is taken away from them # * smart npcs whose tools got taken away from them now toggle on the fleeing state # * changed how :cmds searches commands so it's now more comfortable to use # * the transform tool now uses the last block you selected as the pivot instead of the oldest one # * property changers now have a tiny cooldown to avoid crashes # * changed how some properties sort for the better # * morph blocks are now output blocks too that use a player's name/npc block as input to morph it # * anything that requires images now gets saved in a much more performant way # * changed how rotating and tilting works so now you can rotate a block in any way # * sound zones now muffle when you open the world menu # * usernames are now copyable (menu) # * face transparency now matches head transparency in morph and npc blocks # * upgraded the sign gui (it was ugly) # * the lightning command now accepts coordinates # * attach blocks now output the main block instead of a random one # * variables are now compatible with vectors too # <span style="color:#cd0e0e;">- ! fixed undo and redo not saving changes # <span style="color:#cd0e0e;">- ! fixed the grid offset bug # <span style="color:#cd0e0e;">- ! fixed blocks being weirdly offseted from the pivot block when placing blocks # <span style="color:#cd0e0e;">- ! fixed resize not resizing blocks in the correct way # <span style="color:#cd0e0e;">- fixed stocks with gear and stat blocks # <span style="color:#cd0e0e;">- npcs with wander cooldown set to 0 no longer dance like crazy # <span style="color:#cd0e0e;">- tried fixing the "stats not loading" bug # <span style="color:#cd0e0e;">- fixed some gui animations not displaying correctly # <span style="color:#cd0e0e;">- fixed a visual bug while copying blocks # <span style="color:#cd0e0e;">- fixed the path block # <span style="color:#cd0e0e;">- fixed some aspects of the prompt block when using parallel wiring # <span style="color:#cd0e0e;">- fixed running commands at players which names start with "random" # <span style="color:#cd0e0e;">- fixed bool storage # <span style="color:#cd0e0e;">- fixed NaN in the world shop # <span style="color:#cd0e0e;">- fixed world setup jamming # <span style="color:#cd0e0e;">- fixed mesh blocks not saving their texture correctly # <span style="color:#cd0e0e;">- fixed blue resetting when opening the menu # <span style="color:#cd0e0e;">- fixed some hats not showing up correctly # <span style="color:#cd0e0e;">- attribute names no longer tag # <span style="color:#cd0e0e;">- attempted to fix welds breaking on rejoin # <span style="color:#cd0e0e;">- motors, hinges and servos should now break way less often # <span style="color:#cd0e0e;">- fixed setting world name/description through the hub # <span style="color:#cd0e0e;">- fixed placing zones not saving properties # <span style="color:#cd0e0e;">- fixed beam attribute # <span style="color:#cd0e0e;">- fixed rotating and tilting in mobile # <span style="color:#cd0e0e;">- fixed copying colors with c <big>2023-11-11</big> # <span style="color:#0ecd7a;">+ ! new awesome and juicy and super awesome repeater gate which replaces the old one (logic) # <span style="color:#0ecd7a;">+ new :scale command # * ! changed a lot of gate colors # <span style="color:#cd0e0e;">- fixed 360° rotating with property changer and etc # <span style="color:#cd0e0e;">- fixed the annoying selection box bug # <span style="color:#cd0e0e;">- fixed a bug that would display the wrong amount of wubbits when buying something # <span style="color:#cd0e0e;">- fixed anchoring attach/cloned blocks returning to their og pos # <span style="color:#cd0e0e;">- fixed morph blocks on npcs == '''2024''' == === '''January''' === <big>2024-01-27</big> # <span style="color:#0ecd7a;">+ ! world setting changer block # <span style="color:#0ecd7a;">+ ! variable support blocks # <span style="color:#0ecd7a;">+ ! local variables # <span style="color:#0ecd7a;">+ ! zone changer block # <span style="color:#0ecd7a;">+ ! atmosphere world setting # <span style="color:#0ecd7a;">+ ! warp attribute # <span style="color:#0ecd7a;">+ ! break gate # <span style="color:#0ecd7a;">+ ! new world info panel # <span style="color:#0ecd7a;">+ ! multiple thumbnails # <span style="color:#0ecd7a;">+ ! favorite count # <span style="color:#0ecd7a;">+ ! player list # <span style="color:#0ecd7a;">+ ! world panel customizable color # <span style="color:#0ecd7a;">+ ! wubby now uses a much faster networking module that makes connections between the server and the client as fast as possible # <span style="color:#0ecd7a;">+ ! WIRING INTERPRETER!! # <span style="color:#0ecd7a;">+ sharing variables through warps # <span style="color:#0ecd7a;">+ added increment setting to repeaters # <span style="color:#0ecd7a;">+ the gui now has new sounds to increase feedback # <span style="color:#0ecd7a;">+ hollow half sphere # <span style="color:#0ecd7a;">+ ingot # <span style="color:#0ecd7a;">+ spiked sphere # <span style="color:#0ecd7a;">+ coil # <span style="color:#0ecd7a;">+ wind world setting # <span style="color:#0ecd7a;">+ gravity world setting # <span style="color:#0ecd7a;">+ cloud world settings # <span style="color:#0ecd7a;">+ added getting an npc by name et viceversa # <span style="color:#0ecd7a;">+ banned people now display their ban reason # <span style="color:#0ecd7a;">+ "focus block" property in camera blocks that makes your camera focus on a block # <span style="color:#0ecd7a;">+ min and max camera distance properties to the camera zone # <span style="color:#0ecd7a;">+ paint tool now lets you specific whether color material and color or just color or just material # <span style="color:#0ecd7a;">+ 7 new command prefixes: , " & ( ) _ # # <span style="color:#0ecd7a;">+ maxhealth to get player property # <span style="color:#0ecd7a;">+ equippedgear to get player property # <span style="color:#0ecd7a;">+ ignore deactivation to repeater gates # <span style="color:#0ecd7a;">+ "player despawn delay" world setting # <span style="color:#0ecd7a;">+ healthchanged property to player event block # <span style="color:#0ecd7a;">+ :nightvision command # <span style="color:#0ecd7a;">+ "clear variables on shutdown" world setting # <span style="color:#0ecd7a;">+ added a ;spectate command # <span style="color:#0ecd7a;">+ input and output blocks now have images to differentiate them more # <span style="color:#0ecd7a;">+ added frame loop block # <span style="color:#0ecd7a;">+ there's a list of random descriptions u can get for ur world now # <span style="color:#0ecd7a;">+ "world visible on actives page" world setting # <span style="color:#0ecd7a;">+ added a few keys to the key input block # * ! MASSIVE OPTIMIZATION (istg the game feels like it now has 20 extra fps for me) # * ! implemented native code to wiring so it runs way faster # * ! massive gui changes across the entire game # * ! teleporting requests now react better because the player now loads the area before teleporting # * ! zones can now have up to 5 different shapes: block, sphere, cylinder, wedge and cornerwedge # * ! when ctrl c, the cloned blocks' connections will remain # * ! replaced "platform stand" property in property changer blocks by "respect physics" # * ! respect physics property in property changers now keep your movement and your momentum # * sound blocks now muffle too when opening the menu # * npcs now wander in a much more desyncronized way to make them look more human # * normal builders can't see inaccesible blocks anymore # * bulk delete should now crash less # * get npc property now supports npc names # * permissions will now be listed by their importance # * blockstepping in get npc and player property now respects the block's collisions # * get mouse pos now excludes zones # * :team autoassign is now false by default # * attached blocks with attributes no longer affect the player that they're attached to # * some wiring outputs and inputs are now faster # * more properties in wiring blocks are variable compatible # * :explode now allows coordinates # * world setting sliders now update in real time # * blocks that used to require the last player who edited them to be the owner now only require the last player to be an admin # * the saving system is now more stable when saving big worlds # * gates no longer render if they're 500 studs away from the camera # * "hold" in path blocks now creates a queue of places to go to # * searching blocks now supports other languages # <span style="color:#cd0e0e;">- ! fixed whitelisted, private and banned worlds from being accessed by randos # <span style="color:#cd0e0e;">- ! fixed R15 in R6 worlds # <span style="color:#cd0e0e;">- ! fixed not being able to change some properties in build zones # <span style="color:#cd0e0e;">- ! fixed some gates not turning off in parallel wiring # <span style="color:#cd0e0e;">- ! fixed health changing attributes not correctly setting your health # <span style="color:#cd0e0e;">- ! fixed placing triangles # <span style="color:#cd0e0e;">- ! fixed and gates on parallel wiring # <span style="color:#cd0e0e;">- ! fixed setting a block property in mobile # <span style="color:#cd0e0e;">- ! fixed "force" in path block not forcing the npc to move to a certain place the way it should # <span style="color:#cd0e0e;">- fixed dying while ragdoll not resetting your character # <span style="color:#cd0e0e;">- tried fixing the build gui being visible by visitors # <span style="color:#cd0e0e;">- tried fixing :set stat # <span style="color:#cd0e0e;">- fixed some guis not working on mobile # <span style="color:#cd0e0e;">- fixed some problems with the player touch block # <span style="color:#cd0e0e;">- fixed being able to select npcs' hats # <span style="color:#cd0e0e;">- fixed health regen rate for npcs # <span style="color:#cd0e0e;">- fixed ambient zones not updating in real time # <span style="color:#cd0e0e;">- fixed camera zones not updating in real time # <span style="color:#cd0e0e;">- fixed beam attribute # <span style="color:#cd0e0e;">- fixed some issues on morph blocks and npcs # <span style="color:#cd0e0e;">- fixed excludes in IF gates # <span style="color:#cd0e0e;">- fixed a bug in which number storages weren't able to store numbers if it did complex calculations earlier # <span style="color:#cd0e0e;">- fixed scrolling through the properties panel of a zone in mobile # <span style="color:#cd0e0e;">- fixed exiting ambient zones with color correction # <span style="color:#cd0e0e;">- fixed placing zones in mobile # <span style="color:#cd0e0e;">- fixed players having different colors on their screens # <span style="color:#cd0e0e;">- fixed text property in text input gates # <span style="color:#cd0e0e;">- fixed shoulder accessory in morph blocks and npcs # <span style="color:#cd0e0e;">- fixed placing attributes in build zones # <span style="color:#cd0e0e;">- fixed skyboxes not working sometimes # <span style="color:#cd0e0e;">- fixed not being able to change your status in mobile # <span style="color:#cd0e0e;">- fixed sound blocks # <span style="color:#cd0e0e;">- attempted fixing welds # <span style="color:#cd0e0e;">- tried fixing npc died and was killed events # <span style="color:#cd0e0e;">- fixed renaming backups # <span style="color:#cd0e0e;">- fixed a few problems with attributes' particles # <span style="color:#cd0e0e;">- fixed some minor gui bugs in the hub # <span style="color:#cd0e0e;">- fixed the rotation command lagging your character # <span style="color:#cd0e0e;">- pressing X on a text input gate should no longer fire the gate === '''March''' === <big>2024-03-10</big> # <span style="color:#0ecd7a;">+ ! logs and :logs command # <span style="color:#0ecd7a;">+ ! PEMDAS in wiring: "(3+{variable})/2" # <span style="color:#0ecd7a;">+ ! npcs can now use guns if their gear has "gun" in its name # <span style="color:#0ecd7a;">+ crystal block # <span style="color:#0ecd7a;">+ the gravity command now allows players as a third parameter # <span style="color:#0ecd7a;">+ images now support player usernames # * ! reduced a lot of script lengths by a ton # * ! commands, some things playerside and math gates now run much faster # * changed how blocks are placed so now they're instant # * triangles are now more comfortable to place # * ROUND in math gate now allows rounding to custom numbers # * get stat gate now returns 0 instead of turning off if it doesn't find the stat # <span style="color:#cd0e0e;">- ! fixed morph blocks # <span style="color:#cd0e0e;">- ! fixed build zones # <span style="color:#cd0e0e;">- ! fixed stats not saving correctly when hidden # <span style="color:#cd0e0e;">- ! fixed unanchoring resetting block position # <span style="color:#cd0e0e;">- fixed a memory leak on the server # <span style="color:#cd0e0e;">- fixed ban command not being able to ban offline players # <span style="color:#cd0e0e;">- fixed camera zones setting your zoom to 0 for some reason # <span style="color:#cd0e0e;">- tried fixing skies resetting # <span style="color:#cd0e0e;">- fixed doing {INPUT} in variable boxes # <span style="color:#cd0e0e;">- fixed some variable problems # <span style="color:#cd0e0e;">- fixed stats hiding when creating them # <span style="color:#cd0e0e;">- fixed :lastedited in mobile <big>2024-03-27</big> # <span style="color:#0ecd7a;">+ build color block # <span style="color:#0ecd7a;">+ color variables # <span style="color:#0ecd7a;">+ color operations block # <span style="color:#0ecd7a;">+ getrandomplayerinteam # * the get game property gate is now always consistent # * get random player now accepts a username to ignore # * break gate now works with loop through everyone gate # * some visual changes to selections # <span style="color:#cd0e0e;">- fixed :gravity (num) (plr) not working # <span style="color:#cd0e0e;">- fixed doing decimals while building === '''April''' === <big>2024-04-01</big> | aprill foos update 😹😹😹 # <span style="color:#0ecd7a;">+ ! massive gui revamp # <span style="color:#0ecd7a;">+ ! new wubby aesthetic # <span style="color:#0ecd7a;">+ ! ui editing # <span style="color:#0ecd7a;">+ new awesome block # <span style="color:#0ecd7a;">+ new animations # <span style="color:#0ecd7a;">+ added new skyboxes # <span style="color:#0ecd7a;">+ added new sound effects to make the game feel more juicy # <span style="color:#0ecd7a;">+ special notifications that warn you about possible dangers in your world # <span style="color:#0ecd7a;">+ added some hints to make the game easier to understand # * ! changed how some numbers work internally so now they don't do the floating point bug # * ! wiring now runs even faster with the usage of buffers # * did some changes so commands are now more responsive # * renamed some blocks # * changes to the gui so it's now more accessible for everyone # * the gui now feels way nicer overall # <span style="color:#cd0e0e;">- ! fixed unnecessary texts being filtered # <span style="color:#cd0e0e;">- removed dummy # <span style="color:#cd0e0e;">- fixed vectors being taken as 1 number # <span style="color:#cd0e0e;">- patched an exploit related to sending packets to the server with third party scripts # <span style="color:#cd0e0e;">- fixed a bug that wouldn't send the changes you did with the paint tool to the server for some reason # <span style="color:#cd0e0e;">- fixed a bug that wouldn't display the kill park block in the blocks menu # <span style="color:#cd0e0e;">- fixed a bug that wouldn't let you grab guis correctly in mobile # <span style="color:#cd0e0e;">- fixed the changelog from saying the truth # <span style="color:#cd0e0e;">- fixed some hints displaying the wrong way # <span style="color:#cd0e0e;">- patched an exploit that would let exploiters spawn 3 aliens in your world update revert # <span style="color:#0ecd7a;">+ ! added unnecessary texts being filtered # <span style="color:#0ecd7a;">+ added vectors being taken as 1 number # <span style="color:#0ecd7a;">+ added an exploit related to sending packets to the server with third party scripts # <span style="color:#0ecd7a;">+ added a bug that wouldn't send the changes you did with the paint tool to the server for some reason # <span style="color:#0ecd7a;">+ added a bug that wouldn't display the kill park block in the blocks menu # <span style="color:#0ecd7a;">+ added a bug that wouldn't let you grab guis correctly in mobile # <span style="color:#0ecd7a;">+ the changelog now says the truth # <span style="color:#0ecd7a;">+ added some hints displaying the wrong way # <span style="color:#0ecd7a;">+ added an exploit that would let exploiters spawn 3 aliens in your world # * ! changed how some numbers work internally so now they do the floating point bug # * ! wiring now runs even slower without the usage of buffers # * did some changes so commands are now less responsive # * renamed some blocks # * changes to the gui so it's now less accessible for everyone # * the gui now feels way worse overall # <span style="color:#cd0e0e;">- ! removed the massive gui revamp # <span style="color:#cd0e0e;">- ! removed new wubby aesthetic # <span style="color:#cd0e0e;">- ! removed ui editing # <span style="color:#cd0e0e;">- removed new animations # <span style="color:#cd0e0e;">- removed new skyboxes # <span style="color:#cd0e0e;">- removed new sound effects to make the game feel less juicy # <span style="color:#cd0e0e;">- removed some special notifications that warn you about possible dangers in your world # <span style="color:#cd0e0e;">- removed some hints to make the game harder to understand # <span style="color:#cd0e0e;">- removed dummy <big>2024-04-17</big> # <span style="color:#0ecd7a;">+ BodyColor with Advanced Property for Get Player Property Gate # <span style="color:#0ecd7a;">+ Reverse Output for Block Touch Detector, Player Touch Detector # * changed a bit how reverse output works, should not be broken now for already existing ones <big>2024-04-18</big> # <span style="color:#cd0e0e;">- fixed :clearinventory command, it didn't even exist for some reason # * floating text block now scales with it's size # <span style="color:#0ecd7a;">+ Rich Text option for floating text block # <span style="color:#0ecd7a;">+ More physical properties for floating text block (Old blocks have nil values because the properties didnt exist before, they will appear if you edit the values) <big>2024-04-20 | [https://discord.com/channels/1049644155246227466/1231374218998845460 W.RECODE+_TEST]</big> # <span style="color:#0ecd7a;">+ <span style="color:#0ecd7a;">! massive gui revamp <big>2024-04-21</big> # <span style="color:#cd0e0e;">- Patched an exploit/bug that would let players play sounds that everyone could hear 46ff5bf30702dc2c8fb76da42d4453e799504ad2 417 416 2024-04-21T19:40:53Z RickGotTaken 14 Not sure why but my other edit changing the page to this disappeared. wikitext text/x-wiki {{Success|This is up to date with Wubby W.RECODE+_TEST.}} {{Notice|Wubby was released on July 5, 2023}} {{Notice|If you want to contribute, add from [https://web.archive.org/web/20240205171400mp_/https://wiki.wubbygame.com/en/Changelog https://wiki.wubbygame.com/en/Changelog]}} == '''2022''' == === '''December''' === <big>2022-12-07</big> # <span style="color:#0ecd7a;">+ added around 12 blocks # <span style="color:#0ecd7a;">+ added an special category # <span style="color:#0ecd7a;">+ added multiple block transform tool # <span style="color:#0ecd7a;">+ added a new way to select brickcolors # <span style="color:#0ecd7a;">+ if you attach the properties gui to one side of the screen, the undo and redo button and the grid size panel will go to the other side # * changed how spheres work so now they resize in a custom way # * changed a bit how blocks are displayed to allow search in the future # * made undo and redo button a bit smaller # * changed overall the size of the gui so it fits bigger screens better # <span style="color:#cd0e0e;">- fixed a bug that somehow broke setnetworkserver and hidetextures properties # <span style="color:#cd0e0e;">- fixed some lag issues # <span style="color:#cd0e0e;">- fixed a bug in which blocks wouldn't load when trying to load in <big>2022-12-08</big> # <span style="color:#0ecd7a;">+ added search bar for block search # <span style="color:#0ecd7a;">+ added search bar for enum searchdiff # <span style="color:#0ecd7a;">+ selected enum by default will highlight # * fixed how the enum selector works so it's less prone to breaking # * replaced some things around # * turned most of the gui into scale so it fits better in larger and smaller devices # <span style="color:#cd0e0e;">- fixed a bug related to the transform tool not closing correctly # <span style="color:#cd0e0e;">- fixed resize resizing in a weird way # <span style="color:#cd0e0e;">- fixed move tool so it now goes in the right way # <span style="color:#cd0e0e;">- fixed a really important bug in which blocks affected by the transform tool would continue being cancollide off after turned off # <span style="color:#cd0e0e;">- fixed a bug in which the selection box would not clear correctly <big>2022-12-09</big> # <span style="color:#0ecd7a;">+ added z, x and c keybinds to select modes in the transform tool # <span style="color:#0ecd7a;">+ holding ctrl while clicking on an already selected part will deselect it # <span style="color:#0ecd7a;">+ added text block # * changed how building and editing works for future compatability with wiring (a bit broken, will fix tomorrow) # * changed some variable settings so they're more precise # <span style="color:#cd0e0e;">- fixed resize from doing pretty weird stuff # <span style="color:#cd0e0e;">- resize will no longer turn a part into a thin piece of paper and move it in a weird way at the same time # <span style="color:#cd0e0e;">- multiple selection no longer selects already selected blocks # <span style="color:#cd0e0e;">- the transform tool no longer makes really big jumps between grabs # <span style="color:#cd0e0e;">- move tool has been fixed so now every part follows the main part instead of its own axis # <span style="color:#cd0e0e;">- fixed a bug in which the selection would not recognize clicks sometimes # <span style="color:#cd0e0e;">- fixed a major bug in which every single gui turned off when the player died # <span style="color:#cd0e0e;">- removed some useless lines of codes so the game runs with less lag <big>2022-12-10</big> # <span style="color:#0ecd7a;">+ added font choosing enum # <span style="color:#0ecd7a;">+ added floating text block # <span style="color:#0ecd7a;">+ added burger block # <span style="color:#0ecd7a;">+ added ketchup block # <span style="color:#0ecd7a;">+ added "secret" category # * changed how the main block handler works # * changed a lot of internal stuff u guys don't care about lol 💔💔 # <span style="color:#cd0e0e;">- fixed undo from literally not working with the edit tool, paint tool and transform tool # <span style="color:#cd0e0e;">- same applies to redo # <span style="color:#cd0e0e;">- fixed a bug in which the enum face select screen would not work for no reason whatsoever # <span style="color:#cd0e0e;">- fixed the edit tool and build tools completely # <span style="color:#cd0e0e;">- fixed text block from not letting some properties apply # <span style="color:#cd0e0e;">- fixed a small lag issue with enums <big>2022-12-11</big> # <span style="color:#0ecd7a;">+ added spiked cylinder # <span style="color:#0ecd7a;">+ added octogon # <span style="color:#0ecd7a;">+ added hexagon # <span style="color:#0ecd7a;">+ added inverted cylinder # <span style="color:#0ecd7a;">+ added cylinder cap # <span style="color:#0ecd7a;">+ added prompt block # <span style="color:#0ecd7a;">+ added click block # <span style="color:#0ecd7a;">+ added AND gate # <span style="color:#0ecd7a;">+ added NOT gate <big>2022-12-12</big> # <span style="color:#0ecd7a;">+ added a goddamn big button to switch between wiring & building # <span style="color:#0ecd7a;">+ added a button to switch to connection mode # <span style="color:#0ecd7a;">+ added a button to switch to disconnection mode # <span style="color:#0ecd7a;">!+ started coding the wiring system # <span style="color:#0ecd7a;">!+ added line creation and destruction functions # * added a shit ton of variables to each one of these blocks just because # * made wires more curvy # * made green wires faster <big>2022-12-17</big> # <span style="color:#0ecd7a;">+ added disconnect tool # <span style="color:#0ecd7a;">+ new fancy and cool and epic animations for various shit # <span style="color:#0ecd7a;">+ when you focus on one block with the disconnect tool the lines that do not correspond with that block (aka connected to another block and not connected to that block) will get transparent (wiring indicators too) to avoid confusion and increase clarity # <span style="color:#0ecd7a;">+ wiring lines now curve more # * changed a bit how wiring works so now when you disconnect something the game makes sure to not power those again until they're powered again # * changed how preview wires look # * changed how normal wires look slightly # <span style="color:#cd0e0e;">- fixed a visual bug in which wires would not appear as active even though they were # <span style="color:#cd0e0e;">- ixed a bug in which gates will sometimes assing the wrong value <big>2022-12-18</big> # <span style="color:#0ecd7a;">+ added a command system # <span style="color:#0ecd7a;">+ added invisible command # <span style="color:#0ecd7a;">+ added visible command # <span style="color:#0ecd7a;">+ added kill command # <span style="color:#0ecd7a;">+ added explode command # <span style="color:#0ecd7a;">+ added ghost command # <span style="color:#0ecd7a;">+ added freeze command # <span style="color:#0ecd7a;">+ added unfreeze command # <span style="color:#0ecd7a;">+ added sit command # <span style="color:#0ecd7a;">+ added jump command # <span style="color:#0ecd7a;">+ added message command (aka shout but you can specify which player can see it) # <span style="color:#0ecd7a;">+ added god command # <span style="color:#0ecd7a;">+ added ungod command # <span style="color:#0ecd7a;">+ added gyro command (locks the character's rotation) # <span style="color:#0ecd7a;">+ added ungyro command # <span style="color:#0ecd7a;">+ added blind command # <span style="color:#0ecd7a;">+ added blind command # <span style="color:#0ecd7a;">+ added "all" to specifiers # <span style="color:#0ecd7a;">+ added "me" to specifiers # <span style="color:#0ecd7a;">+ added "others" to specifiers # <span style="color:#0ecd7a;">+ added "random(number)" to specifiers (selects a specified amount of random players) # <span style="color:#0ecd7a;">+ added "%" specifiers (selects a percentage of the players) # <span style="color:#0ecd7a;">+ added player specifiers + display name specifiers # * the amount of time in which a message in the message command is displayed depends on how long it is <big>2022-12-19</big> # <span style="color:#0ecd7a;">+ added lighting command (aka smite but instead of a smite, it kills u with a fucking lighting 💋) # <span style="color:#0ecd7a;">+ added nuke command # <span style="color:#0ecd7a;">+ added fling command # <span style="color:#0ecd7a;">+ added trail command (there's also a special color (🏳️‍🌈), added it cuz um rainbows r cool i swear it hasn't got any relationship with me i swear) # <span style="color:#0ecd7a;">+ added highlight command (basically makes the player visible through surfaces) # <span style="color:#0ecd7a;">+ added sparkles command # <span style="color:#0ecd7a;">+ added heal command # <span style="color:#0ecd7a;">+ added damage command # <span style="color:#0ecd7a;">+ added max health command # <span style="color:#0ecd7a;">+ added magnet command (you can set the force!) # <span style="color:#0ecd7a;">+ added unmagnet command <big>2022-12-23</big> # <span style="color:#0ecd7a;">+ added command block # <span style="color:#0ecd7a;">+ added delay gate # <span style="color:#0ecd7a;">+ added number storage gate # <span style="color:#0ecd7a;">+ added number math gate (add, sub, mult, div, pow and sqrt) # <span style="color:#0ecd7a;">+ added number setter gate # * changed drastically how wiring works so now 2 things cannot run at once in the same gate # * new "gate cap" which determines how many actions have the gates done in total in a frame # * changed how wiring works internally so it works faster # <span style="color:#cd0e0e;">- fixed a major bug in which gates couldn't power other gates # <span style="color:#cd0e0e;">- fixed a visual bug in which the preview line wouldn't show <big>2022-12-25</big> # <span style="color:#0ecd7a;">+ made a ton of gates n stuff placeable # <span style="color:#0ecd7a;">+ now you can set if gates are visible or not # <span style="color:#0ecd7a;">+ gate part transparency # <span style="color:#0ecd7a;">+ added hints on the properties menu, which can go from tutorials to tips and tricks # * changed how gates look cuz they used to be ugly # * optimized the properties script # * changed every single text inside the gates so they have better color compatability # <span style="color:#cd0e0e;">- fixed a bug in which when adding a connection it wouldn't work if the input was active # <span style="color:#cd0e0e;">- fixed a bug in which the not gate wouldn't power by default # <span style="color:#cd0e0e;">- fixed sliders from working in a weird way # <span style="color:#cd0e0e;">- fixed a bug in which info wouldnt display for some reason # <span style="color:#cd0e0e;">- fixed dropdowns from not showing the text correctly for some reason <big>2022-12-26</big> # <span style="color:#0ecd7a;">+ made more gates placeable # <span style="color:#0ecd7a;">+ made the prompt block placeable # <span style="color:#0ecd7a;">+ made the click block placeable # <span style="color:#0ecd7a;">+ added useactivationtime to every input gate # <span style="color:#0ecd7a;">+ added block touched # <span style="color:#0ecd7a;">+ added player touched # <span style="color:#0ecd7a;">+ added absolute value, factorial, sin, cosin and tan to the math gate # <span style="color:#0ecd7a;">+ now you can change an storage's value through the properties menu # <span style="color:#0ecd7a;">+ putting {INPUT} in the value of a math gate/math setter use the input instead of the selected value # * changed how edit recognizes some values # * made the properties menu faster to load # * gates can no longer be resized # <span style="color:#cd0e0e;">- fixed the edit tool # <span style="color:#cd0e0e;">- fixed a bug in which outputs would instantly power when created for some reason # <span style="color:#cd0e0e;">- fixed the delay gate # <span style="color:#cd0e0e;">- fixed some properties inside the info panels of gates not changing <big>2022-12-27</big> # <span style="color:#0ecd7a;">+ made even more blocks placeable # <span style="color:#0ecd7a;">+ added light block # <span style="color:#0ecd7a;">+ started implementing property changer # <span style="color:#0ecd7a;">+ added text storage # <span style="color:#0ecd7a;">+ added text editing gate # <span style="color:#0ecd7a;">+ now you can use {INPUT} on the command block # <span style="color:#0ecd7a;">+ speed command # <span style="color:#0ecd7a;">+ jump power command # <span style="color:#0ecd7a;">+ made player detector placeable # <span style="color:#0ecd7a;">+ undo and redo now compatible with wiring # <span style="color:#0ecd7a;">+ text filtering to wiring # <span style="color:#0ecd7a;">+ made text filtering detect when it's an id of an item # <span style="color:#0ecd7a;">+ repeater gate # * message command now shows the message for less time # * message command shows a smaller text # <span style="color:#cd0e0e;">- fixed a visual bug in which wires would seem active when they weren't # <span style="color:#cd0e0e;">- fixed not gate # <span style="color:#cd0e0e;">- fixed some gates not displaying the correct info <big>2022-12-29</big> # <span style="color:#0ecd7a;">+ property changer # <span style="color:#0ecd7a;">+ text input gate # <span style="color:#0ecd7a;">+ added templates # <span style="color:#0ecd7a;">+ blur command # <span style="color:#0ecd7a;">+ fov command # <span style="color:#0ecd7a;">+ fix command # <span style="color:#0ecd7a;">+ unanchored parts now respawn when falling to the void # * changed how sliders work so now they don't flood the undo redo list # * changed how sliders work so their preview loads faster # <span style="color:#cd0e0e;">- fixed a bug in which wiring would go back for no reason at all <big>2022-12-30</big> # <span style="color:#0ecd7a;">+ added an invisible grid under you so now if there's no block to place something, you'd still be able to place blocks # <span style="color:#0ecd7a;">+ tp # <span style="color:#0ecd7a;">+ added <1 stud grid # <span style="color:#0ecd7a;">+ holding ctrl with the size tool now resizes blocks in both ways # * changed move tool so it supports <1 stud grid # * changed entirely how resize works so it's no longer biggy and supports increments # * changed how move tool works so it uses increments # * resize now also supports rotated parts # * changed the placement system so it supports <1 grid size # * multiple selection no longer selects locked blocks # * some gui adjustments # <span style="color:#cd0e0e;">- fixed another bug related to sliders # <span style="color:#cd0e0e;">- fixed a bug in which placement would place blocks up in the sky for no reason whatsoever # <span style="color:#cd0e0e;">- fixed a lot of templates having offset # <span style="color:#cd0e0e;">- fixed a selection visual bug in which it placed the selection frame 35 ontop of the mouse # <span style="color:#cd0e0e;">- fixed a major bug in which the selection would select random blocks for no reason whatsoever # <span style="color:#cd0e0e;">- fixed a grid size selector bug # <span style="color:#cd0e0e;">- fixed a bug in which it would automatically select some options before the player opened the edit tools # <span style="color:#cd0e0e;">- fixed the if gate checking strings # <span style="color:#cd0e0e;">- fixed the input gate completely <big>2022-12-31</big> # <span style="color:#0ecd7a;">+ added rejoin command # <span style="color:#0ecd7a;">+ added key input block # <span style="color:#0ecd7a;">+ added humanoid state changed block # <span style="color:#0ecd7a;">+ added a toggle for the do-on-gate system for the math gate # <span style="color:#0ecd7a;">+ selected blocks are now shared between the edit and transform tool # * changed how math gates work so now they can do math without any sort of number storage # <span style="color:#cd0e0e;">- fixed tp command # <span style="color:#cd0e0e;">- fixed some lag issues == '''2023''' == === '''January'''=== <big>2023-01-02</big> # <span style="color:#0ecd7a;">+ added tap input block # <span style="color:#0ecd7a;">+ added cmds # <span style="color:#0ecd7a;">+ added search bar to cmds # <span style="color:#0ecd7a;">+ added some animations to the gui # <span style="color:#0ecd7a;">+ nuke command now admits coordinates # <span style="color:#0ecd7a;">+ bring command # <span style="color:#0ecd7a;">+ to command # * changed how multiple selection rotate works drastically so it rotates as a tuple instead of individually # * changed the tool menu completely # * changed how some drags work # * resize no longer turns off its collisions # <span style="color:#cd0e0e;">- fixed a bug in which selection would occasionally break # <span style="color:#cd0e0e;">- fixed a bug in which changes would apply for only 1 person # <span style="color:#cd0e0e;">- fixed some major lag issues # <span style="color:#cd0e0e;">- fixed a bug related to physics # <span style="color:#cd0e0e;">- fixed a bug in which itd take a lot of time to place a block # <span style="color:#cd0e0e;">- fixed a lot of bugs in which routines would just fail # <span style="color:#cd0e0e;">- fixed tp again <big>2023-01-03</big> # <span style="color:#0ecd7a;">+ kick command # <span style="color:#0ecd7a;">+ unhighlight command # <span style="color:#0ecd7a;">+ untrail command # <span style="color:#0ecd7a;">+ variable blocks 🔥🔥🔥 # <span style="color:#0ecd7a;">+ build vector block (broken, will fix asap) # <span style="color:#0ecd7a;">+ platformstand on property changer # <span style="color:#0ecd7a;">+ seat block # <span style="color:#0ecd7a;">+ some mobile support # * changed some input gates so they support input ended and input started # * rotate is now way less laggy # * changed some gui elements again # * changed the text filtering system # <span style="color:#cd0e0e;">- fixed the unalignment bug for good 🥳🥳 # <span style="color:#cd0e0e;">- fixed property changer block # <span style="color:#cd0e0e;">- fixed drags # <span style="color:#cd0e0e;">- tried fixing morph block # <span style="color:#cd0e0e;">- fixed an infinite loop in a script that broke the entire game # <span style="color:#cd0e0e;">- fixed a bug in which the color picker wouldnt appear again if improperly closed <big>2023-01-04</big> # <span style="color:#0ecd7a;">+ yoo mobile compatability 🔥🔥🔥🔥🔥 # <span style="color:#0ecd7a;">+ some basic attributes # <span style="color:#0ecd7a;">+ added notifications for hints n stuff # <span style="color:#0ecd7a;">+ some more animations # * when disconnecting, every possible item now has a red outline around it # * optimized some scripts # <span style="color:#cd0e0e;">- fixed some pc issues # <span style="color:#cd0e0e;">- fixed some more drags # <span style="color:#cd0e0e;">- fixed paint tool # <span style="color:#cd0e0e;">- fixed material selector # <span style="color:#cd0e0e;">- fixed some templates # <span style="color:#cd0e0e;">- fixed dropdowns <big>2023-01-05</big> # <span style="color:#0ecd7a;">+ attributes managers # <span style="color:#0ecd7a;">+ surface attribute # <span style="color:#0ecd7a;">+ decal attribute # <span style="color:#0ecd7a;">+ weld attribute # <span style="color:#0ecd7a;">+ rope attribute # <span style="color:#0ecd7a;">+ killer attribute # <span style="color:#0ecd7a;">+ tripper attribute # <span style="color:#0ecd7a;">+ when editing a block, it'll show every single attribute of that block # <span style="color:#0ecd7a;">+ maxhealth command # <span style="color:#0ecd7a;">+ player identifiers in the cmds menu # * revamped the happy home template # * changed a lot of health related commands so they no longer affect godded players # * chat now closses when selecting a block # * :invisible now has an animation and is more transparent and no longer has a shadow # <span style="color:#cd0e0e;">- fixed a bug in which resize wouldn't resize if a block was really small # <span style="color:#cd0e0e;">- fixed materials (yet again) # <span style="color:#cd0e0e;">- fixed a bug in which dropdowns were not visible if they were at the bottom of the property panel <big>2023-01-06</big> # <span style="color:#0ecd7a;">+ upgraded happy home # <span style="color:#0ecd7a;">+ added baller attribute # <span style="color:#0ecd7a;">+ added controllable setting to baller # <span style="color:#0ecd7a;">+ jump power attribute # <span style="color:#0ecd7a;">+ walkspeed attribute # <span style="color:#0ecd7a;">+ animation for changing attributes # <span style="color:#0ecd7a;">+ attribute sfx # <span style="color:#0ecd7a;">+ point light attribute # <span style="color:#0ecd7a;">+ surface light attribute # <span style="color:#0ecd7a;">+ spot light attribute # <span style="color:#0ecd7a;">+ healer attribute # <span style="color:#0ecd7a;">+ damager attribute # <span style="color:#0ecd7a;">+ removelimbs command # <span style="color:#0ecd7a;">+ prismatic attribute # <span style="color:#0ecd7a;">+ rod attribute # <span style="color:#0ecd7a;">+ spring attribute # <span style="color:#0ecd7a;">+ ballsocket attribute # <span style="color:#0ecd7a;">+ teleporter attribute # <span style="color:#0ecd7a;">+ block teleporter attribute # <span style="color:#0ecd7a;">+ they work with keep velocity # <span style="color:#0ecd7a;">+ effect attribute # <span style="color:#cd0e0e;">- fixed way more bugs related to attributes <big>2023-01-09</big> # <span style="color:#0ecd7a;">+ number sequences # <span style="color:#0ecd7a;">+ effect attribute # <span style="color:#0ecd7a;">+ sign attribute # <span style="color:#0ecd7a;">+ copy colors with c/long press # <span style="color:#0ecd7a;">+ added teams and a lot of team related commands # <span style="color:#0ecd7a;">+ beam attribute # <span style="color:#0ecd7a;">+ highlight attribute # <span style="color:#0ecd7a;">+ copying blocks now copy attributes too # <span style="color:#0ecd7a;">+ clone block # <span style="color:#0ecd7a;">+ vehicle seat # <span style="color:#0ecd7a;">+ mesh block # <span style="color:#0ecd7a;">+ get game property block # <span style="color:#0ecd7a;">+ duplicate selection # <span style="color:#0ecd7a;">+ player chatted block # <span style="color:#0ecd7a;">+ maxhealth attribute # <span style="color:#0ecd7a;">+ teamer attribute # <span style="color:#0ecd7a;">+ time command # <span style="color:#0ecd7a;">+ gravity command # <span style="color:#0ecd7a;">+ added motor block # <span style="color:#0ecd7a;">+ added hinge block # <span style="color:#0ecd7a;">+ added servo block # <span style="color:#0ecd7a;">+ started working on data encryption # <span style="color:#0ecd7a;">+ started working on zones # * brickcolors can now be seen through the color selector # * anything that uses images now uses decal id instead of image id # * added attributes to templates # * duplicate selection now compatible with undo and redo # * wires are no longer that curvy # * optimized planet template # * changed how tools layout so they're the same way as world builder # * motor is now wireable # <span style="color:#cd0e0e;">- fixed color picker for mobile # <span style="color:#cd0e0e;">- fixed a grid related bug # <span style="color:#cd0e0e;">- fixed morph blocks # <span style="color:#cd0e0e;">- fixed teamers # <span style="color:#cd0e0e;">- fixed player chatted block # <span style="color:#cd0e0e;">- fixed a bug related to command blocks # <span style="color:#cd0e0e;">- fixed a small bug related to constraints # <span style="color:#cd0e0e;">- fixed motor, servo and hinge from having a weird orientation # <span style="color:#0ecd7a;">+ started working on data encryption # <span style="color:#0ecd7a;">+ started working on zones # !- fixed the grid offset bug (finnaly 🥳🥳) <big>2023-01-14</big> # <span style="color:#0ecd7a;">+ custom physical properties # <span style="color:#0ecd7a;">+ attribute changer block # <span style="color:#0ecd7a;">+ thrust attribute # <span style="color:#0ecd7a;">+ gravity changer attributes # * command block now can use variables too # <span style="color:#cd0e0e;">- fixed text filtering bugs <big>2023-01-15</big> # <span style="color:#0ecd7a;">+ added sound zone # <span style="color:#0ecd7a;">+ implemented a bunch of stuff related to zones # <span style="color:#0ecd7a;">+ added zones gui # <span style="color:#0ecd7a;">+ added create zones tool # * upgraded rotate # <span style="color:#cd0e0e;">- fixed a bug with templates and physical properties # <span style="color:#cd0e0e;">- fixed a small issue with springs <big>2023-01-16</big> # <span style="color:#0ecd7a;">+ added safe zone # <span style="color:#0ecd7a;">+ added physics zone # <span style="color:#0ecd7a;">+ sound zones now update the sound in real time # <span style="color:#0ecd7a;">+ physics zone now has support for unanchored parts # <span style="color:#0ecd7a;">+ remove zones tool # <span style="color:#0ecd7a;">+ edit zones tool # <span style="color:#0ecd7a;">+ transform zones tool # <span style="color:#0ecd7a;">+ multiple selection on transform zones tool # <span style="color:#0ecd7a;">+ zones are now invisible for normal players # * zones now cleanup when removed to reduce lag by a ton # * the color selector is now bigger # * changed how the color selector works so it's more comfortable to use # * selection frame is no longer visible when clicking quickly # * changed how sound zones work so they can be combined to give non square shapes to zones # * changed zone selection slightly # <span style="color:#cd0e0e;">- fixed a bug in which tool selection would act really weird # <span style="color:#cd0e0e;">- fixed the color picker # <span style="color:#cd0e0e;">- fixed zone placing <big>2023-01-22</big> # <span style="color:#0ecd7a;">+ parallel wiring # <span style="color:#0ecd7a;">+ fly command # <span style="color:#0ecd7a;">+ unfly command # <span style="color:#0ecd7a;">+ flyspeed command # <span style="color:#0ecd7a;">+ added some animations to the gui # * upgraded gui a ton # * color picker is now way bigger # * color picker's marker now uses the inverted color of the selected color # * frames can now be dragged from any point smoothly (unlike grabs smh 😤) # * servers will now run faster due to physics optimization # <span style="color:#cd0e0e;">- removed grabs # <span style="color:#cd0e0e;">- fixed some mobile compatability bugs here and there # <span style="color:#cd0e0e;">- fixed AND and XOR gate <big>2023-01-23</big> # <span style="color:#0ecd7a;">+ added world id to the core gui # <span style="color:#0ecd7a;">+ added game visits to the core gui # <span style="color:#0ecd7a;">+ added block count to the game gui # <span style="color:#0ecd7a;">+ zones now support undo and redo # <span style="color:#0ecd7a;">+ ! permissions # <span style="color:#0ecd7a;">+ ! basic game security # <span style="color:#0ecd7a;">+ ! permissions panel # <span style="color:#0ecd7a;">+ ! offline perming # <span style="color:#0ecd7a;">+ perm command # <span style="color:#0ecd7a;">+ unperm/demote command # <span style="color:#0ecd7a;">+ now you'll see yourself in a lighter color in the gui's leaderboard # <span style="color:#0ecd7a;">+ press space on flight mode to go upwards # <span style="color:#0ecd7a;">+ press ctrl on flight mode to go downwards # * grid size and undo/redo only pop up when building # * command blocks can no longer run admin commands # <span style="color:#cd0e0e;">- fixed a small bug with redo and undo # <span style="color:#cd0e0e;">- fixed a small gui placing bug # <span style="color:#cd0e0e;">- removed the properties panel because the old system was really messy (gonna replace soon dw) <big>2023-01-29</big> # <span style="color:#0ecd7a;">+ canbuild perm # <span style="color:#0ecd7a;">+ build zones # <span style="color:#0ecd7a;">+ half sphere # <span style="color:#0ecd7a;">+ hollow sphere # <span style="color:#0ecd7a;">+ corner cylinder # <span style="color:#0ecd7a;">+ corner cylinder 2 # <span style="color:#0ecd7a;">+ edge wedge # <span style="color:#0ecd7a;">+ edge sphere # <span style="color:#0ecd7a;">+ inverted edge sphere # <span style="color:#0ecd7a;">+ saving system prototype # <span style="color:#0ecd7a;">+ copy blocks in mobile by holding them down # <span style="color:#0ecd7a;">+ get block property block # <span style="color:#0ecd7a;">+ isalive to player property gate # <span style="color:#0ecd7a;">+ properties can now opened and closed # <span style="color:#0ecd7a;">+ ! game settings # <span style="color:#0ecd7a;">+ small security improvements # * buttons are now easier to click in mobile # * staff can no longer be edited through the perms gui # * mobile can now fly via double jump # * wires are no longer visible by default # * useinput in the property changer gate now also determine the selected block # <span style="color:#cd0e0e;">- fixed a bug in which attributes wouldn't be removed correctly # <span style="color:#cd0e0e;">- fixed unfly not working # <span style="color:#cd0e0e;">- touch input blocks not working # <span style="color:#cd0e0e;">- fixed commands being applied to everyone # <span style="color:#cd0e0e;">- fixed a bug in which indicators could be seen when selecting a block # <span style="color:#cd0e0e;">- fixed a small performance bug # <span style="color:#cd0e0e;">- fixed some mobile issues # <span style="color:#cd0e0e;">- fixed flight in mobile # <span style="color:#cd0e0e;">- fixed gethit # <span style="color:#cd0e0e;">- fixed build vector # <span style="color:#cd0e0e;">- fixed max health # <span style="color:#cd0e0e;">- fixed the block count # <span style="color:#cd0e0e;">- fixed a small bug related to shout # <span style="color:#cd0e0e;">- fixed players not being able to run commands # <span style="color:#cd0e0e;">- fixed property changer block # <span style="color:#cd0e0e;">- fixed wubby detecting the wrong device # <span style="color:#cd0e0e;">- fixed selection not closing when the main menu closes <big>2023-01-30</big> # <span style="color:#0ecd7a;">+ team name and team set can now be ran by command blocks # <span style="color:#0ecd7a;">+ stat saving # <span style="color:#0ecd7a;">+ added stats, set stat gate, get stat gate # <span style="color:#0ecd7a;">+ added gear block (V136) # <span style="color:#0ecd7a;">+ added a basic loading screen (V137) # <span style="color:#0ecd7a;">+ mobile players can now place zones (V138) # <span style="color:#0ecd7a;">+ ok fixed a ton of bugs n stuff (V141) <big>2023-01-31</big> # * fixed the resize bug and some other bugs like wiring not throwing input sometimes or set stat being broken (V142) # * fixed a major bug with resize in which if you were moving any tool and change tool and quickly switch to another tool, you would break the transform tool (V143) # * fixed the following transform tool bugs # <span style="color:#cd0e0e;">- quickly switching to another mode (like moving, resizing etc) would not upload to the server # <span style="color:#cd0e0e;">- if you are moving smt and you change tool, the changes will update to the server === '''February''' === <big>2023-02-01</big> # * fixed some bugs while placing blocks <big>2023-02-03</big> # * fixed a ton of bugs reported in bug-reports (V145) # <span style="color:#cd0e0e;">- camera lock should be fixed in mobile # <span style="color:#cd0e0e;">- marbles no longer weight so you can fly with one of them # <span style="color:#cd0e0e;">- confirm button not showing in mobile # <span style="color:#cd0e0e;">- text input placeholder text fixed # <span style="color:#cd0e0e;">- text input bottom position fixed # <span style="color:#cd0e0e;">- block default to non collide (hope this annoying one is fixed) # <span style="color:#cd0e0e;">- attributes now remove when clicking twice <big>2023-02-04</big> # <span style="color:#0ecd7a;">+ added a report game button # <span style="color:#0ecd7a;">+ command blocks can now use admin commands as long as the last person who edited it is an admin and still permed # * fixed a small annoying core bug # * fixed morph block for good # * hopefully fixed the random blocks deleting bug # * fixed permissions and other small bugs like number setters and number math (V147) <big>2023-02-05</big> # <span style="color:#0ecd7a;">+ added a button for mobile players to fly # * fixed a small block facing bug # * fixed a major bug in which spamming the transform buttons would really bug the selected button # * fixed flight activating when holding space # * fixed a bug in which you couldn't jump/ go up in fly # * fixed motor however it spins in its own axis hope u guys don't mind # * fixed a bug in which input blocks couldn't be attribut'd # * world name and description can now be edited (V150) # * bug fixes (V151) # * fixed highlight attribute being deleted # * fixed zone placement (V152) <big>2023-02-06</big> # <span style="color:#0ecd7a;">+ added sound block (V157) # * fixed sound zones # * applied a fix to the transform bug in which the gui wouldn't pop up for some reason # * fixed brickcolors (selecting brickcolors grr) # * fixed zones placement (again) (V154) # * added modulus and atan to math gate # * added display message block (output) (V155) (lets you display notifications and chat messages) # * fixed game settings # * fixed game breaking bug in which the report button wasn't visible (V156) <big>2023-02-11</big> # <span style="color:#0ecd7a;">+ wubby now runs faster since ive updated the physics handler script # currently working on saving # * fixed a bug in which notifications wouldn't filter +use {INPUT} # * fixed a bug when cloning wiring <big>2023-02-12</big> # * fixed the block count and now walkspeed and jumppower game properties update in real time # * fixed a small vulnerability related to build zones <big>2023-02-13</big> # ! currently making everything work together <big>2023-02-18</big> # <span style="color:#0ecd7a;">+ game setup gui now works # * fixed a major bug in which some settings would straight up not change # * fixed some bugs related to load in <big>2023-02-20</big> # <span style="color:#0ecd7a;">+ search games/id (allows checking which game you're about to play) <big>2023-02-21</big> # <span style="color:#0ecd7a;">+ joining a player in wubby will now teleport you to their game # <span style="color:#0ecd7a;">+ linked the game itself with the hub # <span style="color:#0ecd7a;">+ visits and blocks are now visible <big>2023-02-25</big> # <span style="color:#0ecd7a;">+ kick & ban now teleports you to the hub # <span style="color:#0ecd7a;">+ kick & ban now has an optional reason parameter # * fixed quick buttons on the core gui (quickly perm/kick/ban someone) === '''March''' === <big>2023-03-06</big> # <span style="color:#0ecd7a;">+ fixed loading in not loading attributes and wiring correctly # <span style="color:#0ecd7a;">+ attributes and wiring are fixed # <span style="color:#0ecd7a;">+ fixed saving <big>2023-03-12</big> # <span style="color:#0ecd7a;">+ attributes save <big>2023-03-13</big> # <span style="color:#0ecd7a;">+ fixed a bug in which if you loaded in before wubby, guis would not load # <span style="color:#0ecd7a;">+ fixed a bug in which you couldn't modify game properties # <span style="color:#0ecd7a;">+ added allow reset and allow rejoin game settings (allow rejoin enables/disables the :rejoin command (which is on by default)) # <span style="color:#0ecd7a;">+ added no collision attribute # <span style="color:#0ecd7a;">+ added some hints here and there on attributes # <span style="color:#0ecd7a;">+ fixed a bug in which properties would not be established # <span style="color:#0ecd7a;">+ fixed wiring <big>2023-03-18</big> # <span style="color:#0ecd7a;">+ fixed some attributes # <span style="color:#0ecd7a;">+ fixed a bug related to placing attributes # <span style="color:#0ecd7a;">+ fixed a bug related to wiring on startup # <span style="color:#0ecd7a;">+ fixed a memory leak # <span style="color:#0ecd7a;">+ fixed bug in which wiring wouldn't wire # <span style="color:#0ecd7a;">+ the game freezes until the entire game loads in so y'know structures like cars n such don't break on startup <big>2023-03-19</big> # <span style="color:#0ecd7a;">+ fixed a bug in which sometimes some properties would not show up in the attributes menu # <span style="color:#0ecd7a;">+ fixed thrusts # <span style="color:#0ecd7a;">+ fixed a bug in which you couldn't move with wasd when going upwards/downwards flying # <span style="color:#0ecd7a;">+ fixed bug that attributes wouldn't completely load in <big>2023-03-31</big> # <span style="color:#0ecd7a;">+ added field of view game setting # <span style="color:#0ecd7a;">+ added extra layer of security # <span style="color:#0ecd7a;">+ removed the following properties in the get player property block: # VelocityX, VelocityY, VelocityZ, PositionX, PositionY, PositionZ, RotationX, RotationY, RotationZ, # MouseHitX, MouseHitY, MouseHitZ # <span style="color:#0ecd7a;">+ replaced them with the following properties: # Velocity, Position, Orientation, Mouse3DPosition # <span style="color:#0ecd7a;">+ added a "break vector block" # <span style="color:#0ecd7a;">+ added a screen when first playing wubby that warns players to not um violate roblox tos # <span style="color:#0ecd7a;">+ cleaned up some animations === '''July''' === <big>2023-07-05</big> | Wubby Release # <span style="color:#ffe600;">! released wubby # <span style="color:#0ecd7a;">+ attribute changers now use the input if the property matches # * raised free worlds from 20 to 50 # * gears no longer show up when you're building # <span style="color:#cd0e0e;">- fixed the if gate from always powering true with text # <span style="color:#cd0e0e;">- fixed the game property gate # <span style="color:#cd0e0e;">- fixed a big vulnerability that would let you edit ANYTHING in the game # <span style="color:#cd0e0e;">- removed "ghost servers" # <span style="color:#cd0e0e;">- fixed f11 # <span style="color:#cd0e0e;">- fixed searching by id # <span style="color:#cd0e0e;">- somewhat fixed actives # <span style="color:#cd0e0e;">- fixed boolean values on the attribute changer block # <span style="color:#cd0e0e;">- fixed the morph block # <span style="color:#cd0e0e;">- fixed the 2 owner bug more or less # <span style="color:#cd0e0e;">- fixed some problems with duplicating <big>2023-07-07</big> # <span style="color:#0ecd7a;">+ added a daily streak system # <span style="color:#0ecd7a;">+ added featuring # <span style="color:#0ecd7a;">+ added stat teleporter attribute # <span style="color:#0ecd7a;">+ added delay property on every teleporter # <span style="color:#0ecd7a;">+ added ignoredeactivation property in the delay gate # * message command no longer requires a player # <span style="color:#cd0e0e;">- ! fixed actives for once # <span style="color:#cd0e0e;">- ! fixed wiring breaking for no reason when rejoining # <span style="color:#cd0e0e;">- fixed fonts turning weird when rejoining # <span style="color:#cd0e0e;">- fixed set stat gate # <span style="color:#cd0e0e;">- fixed settings saving # <span style="color:#cd0e0e;">- fixed stat visible # <span style="color:#cd0e0e;">- fixed textures not appearing # <span style="color:#cd0e0e;">- fixed banning people # <span style="color:#cd0e0e;">- fixed welds with property changers <big>2023-07-09</big> # <span style="color:#0ecd7a;">+ added cooldown property to the clone block # <span style="color:#0ecd7a;">+ added target rotation to clone blocks # <span style="color:#0ecd7a;">+ added dodecahedron # <span style="color:#0ecd7a;">+ added fence # <span style="color:#0ecd7a;">+ added egg # <span style="color:#0ecd7a;">+ added stairs # * you can now wire things from outputs which just yields until their assigned task is done # * reporting now requieres atleast 10 characters (stupid reports really went down to zero with this change lol) # * morph blocks now waits until your character has loaded in preventing some issues # * clicking twice on the same block while placing 2 block attributes no longer does anything # <span style="color:#cd0e0e;">- fixed global banning # <span style="color:#cd0e0e;">- fixed an issue that would let players change ANY PROPERTY through the property changer # <span style="color:#cd0e0e;">- fixed baller movement # <span style="color:#cd0e0e;">- fixed wiring not hiding the inventory correctly # <span style="color:#cd0e0e;">- fixed menu not hiding the inventory correctly # <span style="color:#cd0e0e;">- fixed changing some attributes # <span style="color:#cd0e0e;">- fixed delay on teleporters # <span style="color:#cd0e0e;">- fixed stat teles # <span style="color:#cd0e0e;">- fixed some animations <big>2023-07-12</big> # <span style="color:#0ecd7a;">+ added lookvector property for the get player property gate # <span style="color:#0ecd7a;">+ added stat block (for lazy people) # <span style="color:#0ecd7a;">+ added player event block # <span style="color:#0ecd7a;">+ added nukechoco command # * changed how parallel wiring works # * changed some documentation # <span style="color:#cd0e0e;">- fixed a bug that would make the set stat gate multiply decimals # <span style="color:#cd0e0e;">- fixed change signal block # <span style="color:#cd0e0e;">- fixed apply impulse on physics zones # <span style="color:#cd0e0e;">- fixed text input on bottom from not showing the controls # <span style="color:#cd0e0e;">- fixed temp bans lo # <span style="color:#cd0e0e;">- fixed kickabe command <big>2023-07-17</big> # <span style="color:#0ecd7a;">+ added clean command # <span style="color:#0ecd7a;">+ added some properties that allow you to change how body parts are # * changed how some numbers are filtered # * lowered the chances of actives not loading in on the first try # * clone blocks can no longer clone other clone blocks # <span style="color:#cd0e0e;">- fixed changing size to effects # <span style="color:#cd0e0e;">- fixed tshirt property # <span style="color:#cd0e0e;">- fixed shirt property # <span style="color:#cd0e0e;">- fixed pants property # <span style="color:#cd0e0e;">- fixed target rotation on clone blocks # <span style="color:#cd0e0e;">- fixed resizing in build zones # <span style="color:#cd0e0e;">- fixed /c system and /team # <span style="color:#cd0e0e;">- fixed rotation increment for plus # <span style="color:#cd0e0e;">- fixed useinput in the property changer === '''August''' === <big>2023-08-02</big> # <span style="color:#0ecd7a;">+ ! npcs # <span style="color:#0ecd7a;">+ ! path blocks # <span style="color:#0ecd7a;">+ "motor orientation" to servos, motors and hinges # <span style="color:#0ecd7a;">+ added a bunch of aliases for different blocks # <span style="color:#0ecd7a;">+ added get npc property gate # <span style="color:#0ecd7a;">+ path modifier attribute # <span style="color:#0ecd7a;">+ message shout options for message display # <span style="color:#0ecd7a;">+ message color for message display # <span style="color:#0ecd7a;">+ message time for message display # <span style="color:#0ecd7a;">+ attach block setting "replace existing blocks" # <span style="color:#0ecd7a;">+ added byte, length and packsize to text editing gates # * jump command now ignores if you're mid air # * changed how some blocks load in, so mechanisms with these blocks no longer break # * changed how blocks setup, so now there should be less bugs with precise first times # * affect npcs properties in attributes has been replaced by a dropdown that lets you customize what will attributes affect # * wiring is now a bit faster # * anchoring blocks now resets their angular velocity too # * menu now orders players by how important they are # <span style="color:#cd0e0e;">- ! fixed motors # <span style="color:#cd0e0e;">- ! fixed hinges # <span style="color:#cd0e0e;">- ! fixed servos # <span style="color:#cd0e0e;">- ! fixed variables # <span style="color:#cd0e0e;">- ! fixed effects maybe # <span style="color:#cd0e0e;">- ! impulse command is FIXED!!! # <span style="color:#cd0e0e;">- fixed some animations # <span style="color:#cd0e0e;">- fixed some freecam problems # <span style="color:#cd0e0e;">- fixed burn command # <span style="color:#cd0e0e;">- fixed trails # <span style="color:#cd0e0e;">- fixed some wiring problems # <span style="color:#cd0e0e;">- fixed property changers with enums # <span style="color:#cd0e0e;">- fixed how some attributes get edited # <span style="color:#cd0e0e;">- fixed setting mesh ids after placing mesh blocks # <span style="color:#cd0e0e;">- fixed stat save false # <span style="color:#cd0e0e;">- fixed block count # <span style="color:#cd0e0e;">- fixed setting attributes faces manually # <span style="color:#cd0e0e;">- fixed duplicating attributes with the duplicate selection tool <big>2023-08-09</big> # <span style="color:#0ecd7a;">+ ! camera blocks # <span style="color:#0ecd7a;">+ ! camera zones # <span style="color:#0ecd7a;">+ name property to get npc property gate # <span style="color:#0ecd7a;">+ normal property to text editing gate # <span style="color:#0ecd7a;">+ drop-down search bar # <span style="color:#0ecd7a;">+ drop-down hints # <span style="color:#0ecd7a;">+ dropper tool for vectors # <span style="color:#0ecd7a;">+ filter properties # <span style="color:#0ecd7a;">+ stat show command # <span style="color:#0ecd7a;">+ added mouse movement to touch detector # <span style="color:#0ecd7a;">+ added get num npcs alive to get game property # * number sequences no longer require ">" to work (the "omggg i can't set size" bug) # * changing perms no longer changes ur tool if you're still permed # <span style="color:#cd0e0e;">- fixed attributes dropdowns # <span style="color:#cd0e0e;">- fixed the annoying "sliders setting all to 0" when dragging bug # <span style="color:#cd0e0e;">- fixed attach block debris # <span style="color:#cd0e0e;">- fixed some attributes with attach blocks and clone blocks # <span style="color:#cd0e0e;">- fixed hints still being there after removing attributes # <span style="color:#cd0e0e;">- fixed pixels per stud being a boolean # <span style="color:#cd0e0e;">- fixed sliders not working # <span style="color:#cd0e0e;">- fixed getting out of ambient zones # <span style="color:#cd0e0e;">- fixed paint tool <big>2023-08-12</big> # <span style="color:#0ecd7a;">+ ! npc teams # <span style="color:#0ecd7a;">+ bubble setting to message display blocks (works with players, npcs and blocks) # <span style="color:#0ecd7a;">+ camerashake command # <span style="color:#0ecd7a;">+ cameraoffset command # <span style="color:#0ecd7a;">+ added loop through all npcs into loop through everyone gate # <span style="color:#0ecd7a;">+ pyramidal frustum # <span style="color:#0ecd7a;">+ conical frustum # <span style="color:#0ecd7a;">+ vector dropper now supports velocity # <span style="color:#0ecd7a;">+ double block attributes now show the block they're linked to # * rejoin now sends you to the hub if you're the only player on the server # * any command that kicks the player is now instant and more exploiter-proof # * build zones now show their limits # <span style="color:#cd0e0e;">- ! fixed build zones # <span style="color:#cd0e0e;">- fixed number sequences being negative # <span style="color:#cd0e0e;">- fixed exiting ambient zones # <span style="color:#cd0e0e;">- fixed camera zone killing you for no reason # <span style="color:#cd0e0e;">- fixed core menu not appearing when creating a world # <span style="color:#cd0e0e;">- fixed switching from one camera zone to another # <span style="color:#cd0e0e;">- fixed switching from a sound zone to another # <span style="color:#cd0e0e;">- fixed duplicating wiring # <span style="color:#cd0e0e;">- fixed rotating slider setting grid size to 0.01 # <span style="color:#cd0e0e;">- made npcs a bit more performant <big>2023-08-15</big> # <span style="color:#0ecd7a;">+ npcs now climb trusses correctly # * changed how npcs chase and they should be smarter now # * r6 ballers and ragdolls will now change the camera focus to the center of your character to avoid seizures # <span style="color:#cd0e0e;">- fixed if gates # <span style="color:#cd0e0e;">- fixed wiring overall # <span style="color:#cd0e0e;">- fixed r15 attach blocks # <span style="color:#cd0e0e;">- ballers and ragdolls no longer mess up the camera on a camera zone <big>2023-08-17</big> # <span style="color:#0ecd7a;">+ noclip command # <span style="color:#0ecd7a;">+ clip command # <span style="color:#0ecd7a;">+ :notepad command # <span style="color:#0ecd7a;">+ animations for the gui # <span style="color:#0ecd7a;">+ cameraoffset and camerashake now have animations to reduce eyestrain # <span style="color:#0ecd7a;">+ icons for the gui # <span style="color:#0ecd7a;">+ ;freecamstiff command # <span style="color:#0ecd7a;">+ documented :time # <span style="color:#0ecd7a;">+ no output property for storage changer gates # * lastedited is now a player command # * when you select a transparent block, it's surface box will now be invisible # * when transforming blocks, their outlines are now hidden until you release the mouse # <span style="color:#cd0e0e;">- ! made some important fixes to saving # <span style="color:#cd0e0e;">- fixed set stat taggin # <span style="color:#cd0e0e;">- attach blocks without collision now don't get detected by raycasting # <span style="color:#cd0e0e;">- fixed unburn # <span style="color:#cd0e0e;">- removed dummy <big>2023-08-18</big> # <span style="color:#0ecd7a;">+ ! water world settings # <span style="color:#0ecd7a;">+ ! water configuration to ambient zones # <span style="color:#0ecd7a;">+ gui improvements overall # <span style="color:#0ecd7a;">+ search bar for attributes # <span style="color:#0ecd7a;">+ icons for attributes # * changed how npcs die to be more performant and have less physics glitches # * gui adjustments # <span style="color:#cd0e0e;">- ! fixed attach blocks despawning probably # <span style="color:#cd0e0e;">- fixed editing some properties inside build zones # <span style="color:#cd0e0e;">- fixed ballers detaching your camera <big>2023-08-19</big> # <span style="color:#0ecd7a;">+ ! :clearduplicates command # <span style="color:#cd0e0e;">- ! saving now does some extra checks when saving blocks to ensure that there are no duplicates # <span style="color:#cd0e0e;">- fixed using rotation with the property changer # <span style="color:#cd0e0e;">- fixed setting mesh ids # <span style="color:#cd0e0e;">- wubby now does a few extra checks after inserting the scripts to ensure that the world doesn't load in twice <big>2023-08-23</big> # <span style="color:#0ecd7a;">+ ! added a lot of chat configuration settings to the world settings (14 to be exact) # <span style="color:#0ecd7a;">+ ! time cycle world setting lol 😹😹 # <span style="color:#0ecd7a;">+ smoke attribute # <span style="color:#0ecd7a;">+ fire attribute # <span style="color:#0ecd7a;">+ sparkles attribute # * :mute now hides the input bar too # <span style="color:#cd0e0e;">- ! fixed spawning npcs with wiring # <span style="color:#cd0e0e;">- fixed loading being infinite # <span style="color:#cd0e0e;">- fixed setting images on attributes === '''September''' === <big>2023-09-18</big> # <span style="color:#0ecd7a;">+ ! in-world shop # <span style="color:#0ecd7a;">+ ! shop # <span style="color:#0ecd7a;">+ ! hats, auras and chat tags # <span style="color:#0ecd7a;">+ ! inventory # <span style="color:#0ecd7a;">+ ! local output block # <span style="color:#0ecd7a;">+ ! wirer block # <span style="color:#0ecd7a;">+ ! backups # <span style="color:#0ecd7a;">+ you can now buy wubbits with robux # <span style="color:#0ecd7a;">+ plus perk: you get more wubbits from worlds # <span style="color:#0ecd7a;">+ plus perk: free chat tag and hat # <span style="color:#0ecd7a;">+ plus perk: 2 extra backups # <span style="color:#0ecd7a;">+ plus perk: equip 2 auras at once # <span style="color:#0ecd7a;">+ added world settings to control if u want items from the wubby shop in your world # <span style="color:#0ecd7a;">+ shop purchase block (input) # <span style="color:#0ecd7a;">+ player has pass gate # <span style="color:#0ecd7a;">+ camera coordinates in get player property gate # <span style="color:#0ecd7a;">+ normal players can now set a block's color to 0 0 0 # <span style="color:#0ecd7a;">+ readvariables command (shows all the wiring variables in the notepad) # <span style="color:#0ecd7a;">+ upgraded how variables filter # <span style="color:#0ecd7a;">+ world owners can do purchase tests to test if their stuff work # <span style="color:#0ecd7a;">+ gui improvements # * ! drastically changed how wubbits are obtained # * ! drastically changed how npcs check for players (massive optimization improvement) # * ! drastically changed how most input blocks work (another massive optimization improvement) # * ! drastically changed how some touch attributes are handled (handled by clients, much more performant and instant) # * not, and, xor and or gates now do a "cleanup" when fired, removing unnecessary inputs and outputs # * if you're not permed the "perm ur friends" notification won't appear anymore # * wiring is now slightly faster checking inputs # * command blocks now require the last player who edited them to have the "can use commands" # * placed mesh blocks now get hidden when saved, to avoid issues # * cloned wiring is no longer dropped if it's inside the cloned model # * cloned and attached blocks now listen for input if they're handled on the server # <span style="color:#cd0e0e;">- ! fixed the annoying npc stutter bug # <span style="color:#cd0e0e;">- removed the player parameter from the message command # <span style="color:#cd0e0e;">- fixed attach block tping you sometimes # <span style="color:#cd0e0e;">- fixed some wiring blocks not deactivating # <span style="color:#cd0e0e;">- parallel wiring and local outputs cannot be cloned anymore # <span style="color:#cd0e0e;">- fixed sky bottom not saving # <span style="color:#cd0e0e;">- fixed player chatted's cooldown # <span style="color:#cd0e0e;">- fixed NaN in a lot of commands # <span style="color:#cd0e0e;">- fixed R6 not having forcefields # <span style="color:#cd0e0e;">- fixed ragdolls having a standing still seizure === '''November''' === <big>2023-11-06</big> # <span style="color:#0ecd7a;">+ ! hugely revamped the transform gui # <span style="color:#0ecd7a;">+ ! global movement # <span style="color:#0ecd7a;">+ ! non pivot rotating # <span style="color:#0ecd7a;">+ ! dragging # <span style="color:#0ecd7a;">+ passes and items now support decal ids # <span style="color:#0ecd7a;">+ ! tutorial template +small gui tutorial # <span style="color:#0ecd7a;">+ ! added "safe mode" world status (temporarily disables wiring, attributes (except newly placed), special blocks and temporarily freezes physics (anchors all blocks)) # <span style="color:#0ecd7a;">+ ! implemented the "backrub" saving system which makes saving faster, more lightweight and more reliable # <span style="color:#0ecd7a;">+ ! added a lot of sounds (opening the menu, clicking a boolean, etc) # <span style="color:#0ecd7a;">+ added "(team name)" player identifier that selects every player inside a team # <span style="color:#0ecd7a;">+ added a lot of game juice and game feedback # <span style="color:#0ecd7a;">+ added "(team name)"{number} player identifier which selects {number} random players in a team # <span style="color:#0ecd7a;">+ added "(team name)"{number}% player identifier which selects {number}% of the players in a team # <span style="color:#0ecd7a;">+ added reverb, pitch shift and echo settings to newly placed sound zones # <span style="color:#0ecd7a;">+ on mobile, now you can hold on a block to add/remove it from the selection # <span style="color:#0ecd7a;">+ added color correction settings to world settings / ambient zones # <span style="color:#0ecd7a;">+ added anchor settings to the block touch detector # <span style="color:#0ecd7a;">+ added "includes" and "excludes" to the if gate and stat teles # <span style="color:#0ecd7a;">+ added "device" to get player property gate # <span style="color:#0ecd7a;">+ added unattach command # <span style="color:#0ecd7a;">+ added SUPER SECRET BLOCK!!!! # <span style="color:#0ecd7a;">+ added a rules popup button to the hub # <span style="color:#0ecd7a;">+ added 9 auras # <span style="color:#0ecd7a;">+ added 3 hats # <span style="color:#0ecd7a;">+ added ;rotation command which sets a player's rotation # * ! cloned and attached input/special blocks now work # * ! cloned and attached input/special blocks now work # * backup failing operation notifications are now more descriptive # * attacking npcs with gears no longer deal damage if their tool is taken away from them # * smart npcs whose tools got taken away from them now toggle on the fleeing state # * changed how :cmds searches commands so it's now more comfortable to use # * the transform tool now uses the last block you selected as the pivot instead of the oldest one # * property changers now have a tiny cooldown to avoid crashes # * changed how some properties sort for the better # * morph blocks are now output blocks too that use a player's name/npc block as input to morph it # * anything that requires images now gets saved in a much more performant way # * changed how rotating and tilting works so now you can rotate a block in any way # * sound zones now muffle when you open the world menu # * usernames are now copyable (menu) # * face transparency now matches head transparency in morph and npc blocks # * upgraded the sign gui (it was ugly) # * the lightning command now accepts coordinates # * attach blocks now output the main block instead of a random one # * variables are now compatible with vectors too # <span style="color:#cd0e0e;">- ! fixed undo and redo not saving changes # <span style="color:#cd0e0e;">- ! fixed the grid offset bug # <span style="color:#cd0e0e;">- ! fixed blocks being weirdly offseted from the pivot block when placing blocks # <span style="color:#cd0e0e;">- ! fixed resize not resizing blocks in the correct way # <span style="color:#cd0e0e;">- fixed stocks with gear and stat blocks # <span style="color:#cd0e0e;">- npcs with wander cooldown set to 0 no longer dance like crazy # <span style="color:#cd0e0e;">- tried fixing the "stats not loading" bug # <span style="color:#cd0e0e;">- fixed some gui animations not displaying correctly # <span style="color:#cd0e0e;">- fixed a visual bug while copying blocks # <span style="color:#cd0e0e;">- fixed the path block # <span style="color:#cd0e0e;">- fixed some aspects of the prompt block when using parallel wiring # <span style="color:#cd0e0e;">- fixed running commands at players which names start with "random" # <span style="color:#cd0e0e;">- fixed bool storage # <span style="color:#cd0e0e;">- fixed NaN in the world shop # <span style="color:#cd0e0e;">- fixed world setup jamming # <span style="color:#cd0e0e;">- fixed mesh blocks not saving their texture correctly # <span style="color:#cd0e0e;">- fixed blue resetting when opening the menu # <span style="color:#cd0e0e;">- fixed some hats not showing up correctly # <span style="color:#cd0e0e;">- attribute names no longer tag # <span style="color:#cd0e0e;">- attempted to fix welds breaking on rejoin # <span style="color:#cd0e0e;">- motors, hinges and servos should now break way less often # <span style="color:#cd0e0e;">- fixed setting world name/description through the hub # <span style="color:#cd0e0e;">- fixed placing zones not saving properties # <span style="color:#cd0e0e;">- fixed beam attribute # <span style="color:#cd0e0e;">- fixed rotating and tilting in mobile # <span style="color:#cd0e0e;">- fixed copying colors with c <big>2023-11-11</big> # <span style="color:#0ecd7a;">+ ! new awesome and juicy and super awesome repeater gate which replaces the old one (logic) # <span style="color:#0ecd7a;">+ new :scale command # * ! changed a lot of gate colors # <span style="color:#cd0e0e;">- fixed 360° rotating with property changer and etc # <span style="color:#cd0e0e;">- fixed the annoying selection box bug # <span style="color:#cd0e0e;">- fixed a bug that would display the wrong amount of wubbits when buying something # <span style="color:#cd0e0e;">- fixed anchoring attach/cloned blocks returning to their og pos # <span style="color:#cd0e0e;">- fixed morph blocks on npcs == '''2024''' == === '''January''' === <big>2024-01-27</big> # <span style="color:#0ecd7a;">+ ! world setting changer block # <span style="color:#0ecd7a;">+ ! variable support blocks # <span style="color:#0ecd7a;">+ ! local variables # <span style="color:#0ecd7a;">+ ! zone changer block # <span style="color:#0ecd7a;">+ ! atmosphere world setting # <span style="color:#0ecd7a;">+ ! warp attribute # <span style="color:#0ecd7a;">+ ! break gate # <span style="color:#0ecd7a;">+ ! new world info panel # <span style="color:#0ecd7a;">+ ! multiple thumbnails # <span style="color:#0ecd7a;">+ ! favorite count # <span style="color:#0ecd7a;">+ ! player list # <span style="color:#0ecd7a;">+ ! world panel customizable color # <span style="color:#0ecd7a;">+ ! wubby now uses a much faster networking module that makes connections between the server and the client as fast as possible # <span style="color:#0ecd7a;">+ ! WIRING INTERPRETER!! # <span style="color:#0ecd7a;">+ sharing variables through warps # <span style="color:#0ecd7a;">+ added increment setting to repeaters # <span style="color:#0ecd7a;">+ the gui now has new sounds to increase feedback # <span style="color:#0ecd7a;">+ hollow half sphere # <span style="color:#0ecd7a;">+ ingot # <span style="color:#0ecd7a;">+ spiked sphere # <span style="color:#0ecd7a;">+ coil # <span style="color:#0ecd7a;">+ wind world setting # <span style="color:#0ecd7a;">+ gravity world setting # <span style="color:#0ecd7a;">+ cloud world settings # <span style="color:#0ecd7a;">+ added getting an npc by name et viceversa # <span style="color:#0ecd7a;">+ banned people now display their ban reason # <span style="color:#0ecd7a;">+ "focus block" property in camera blocks that makes your camera focus on a block # <span style="color:#0ecd7a;">+ min and max camera distance properties to the camera zone # <span style="color:#0ecd7a;">+ paint tool now lets you specific whether color material and color or just color or just material # <span style="color:#0ecd7a;">+ 7 new command prefixes: , " & ( ) _ # # <span style="color:#0ecd7a;">+ maxhealth to get player property # <span style="color:#0ecd7a;">+ equippedgear to get player property # <span style="color:#0ecd7a;">+ ignore deactivation to repeater gates # <span style="color:#0ecd7a;">+ "player despawn delay" world setting # <span style="color:#0ecd7a;">+ healthchanged property to player event block # <span style="color:#0ecd7a;">+ :nightvision command # <span style="color:#0ecd7a;">+ "clear variables on shutdown" world setting # <span style="color:#0ecd7a;">+ added a ;spectate command # <span style="color:#0ecd7a;">+ input and output blocks now have images to differentiate them more # <span style="color:#0ecd7a;">+ added frame loop block # <span style="color:#0ecd7a;">+ there's a list of random descriptions u can get for ur world now # <span style="color:#0ecd7a;">+ "world visible on actives page" world setting # <span style="color:#0ecd7a;">+ added a few keys to the key input block # * ! MASSIVE OPTIMIZATION (istg the game feels like it now has 20 extra fps for me) # * ! implemented native code to wiring so it runs way faster # * ! massive gui changes across the entire game # * ! teleporting requests now react better because the player now loads the area before teleporting # * ! zones can now have up to 5 different shapes: block, sphere, cylinder, wedge and cornerwedge # * ! when ctrl c, the cloned blocks' connections will remain # * ! replaced "platform stand" property in property changer blocks by "respect physics" # * ! respect physics property in property changers now keep your movement and your momentum # * sound blocks now muffle too when opening the menu # * npcs now wander in a much more desyncronized way to make them look more human # * normal builders can't see inaccesible blocks anymore # * bulk delete should now crash less # * get npc property now supports npc names # * permissions will now be listed by their importance # * blockstepping in get npc and player property now respects the block's collisions # * get mouse pos now excludes zones # * :team autoassign is now false by default # * attached blocks with attributes no longer affect the player that they're attached to # * some wiring outputs and inputs are now faster # * more properties in wiring blocks are variable compatible # * :explode now allows coordinates # * world setting sliders now update in real time # * blocks that used to require the last player who edited them to be the owner now only require the last player to be an admin # * the saving system is now more stable when saving big worlds # * gates no longer render if they're 500 studs away from the camera # * "hold" in path blocks now creates a queue of places to go to # * searching blocks now supports other languages # <span style="color:#cd0e0e;">- ! fixed whitelisted, private and banned worlds from being accessed by randos # <span style="color:#cd0e0e;">- ! fixed R15 in R6 worlds # <span style="color:#cd0e0e;">- ! fixed not being able to change some properties in build zones # <span style="color:#cd0e0e;">- ! fixed some gates not turning off in parallel wiring # <span style="color:#cd0e0e;">- ! fixed health changing attributes not correctly setting your health # <span style="color:#cd0e0e;">- ! fixed placing triangles # <span style="color:#cd0e0e;">- ! fixed and gates on parallel wiring # <span style="color:#cd0e0e;">- ! fixed setting a block property in mobile # <span style="color:#cd0e0e;">- ! fixed "force" in path block not forcing the npc to move to a certain place the way it should # <span style="color:#cd0e0e;">- fixed dying while ragdoll not resetting your character # <span style="color:#cd0e0e;">- tried fixing the build gui being visible by visitors # <span style="color:#cd0e0e;">- tried fixing :set stat # <span style="color:#cd0e0e;">- fixed some guis not working on mobile # <span style="color:#cd0e0e;">- fixed some problems with the player touch block # <span style="color:#cd0e0e;">- fixed being able to select npcs' hats # <span style="color:#cd0e0e;">- fixed health regen rate for npcs # <span style="color:#cd0e0e;">- fixed ambient zones not updating in real time # <span style="color:#cd0e0e;">- fixed camera zones not updating in real time # <span style="color:#cd0e0e;">- fixed beam attribute # <span style="color:#cd0e0e;">- fixed some issues on morph blocks and npcs # <span style="color:#cd0e0e;">- fixed excludes in IF gates # <span style="color:#cd0e0e;">- fixed a bug in which number storages weren't able to store numbers if it did complex calculations earlier # <span style="color:#cd0e0e;">- fixed scrolling through the properties panel of a zone in mobile # <span style="color:#cd0e0e;">- fixed exiting ambient zones with color correction # <span style="color:#cd0e0e;">- fixed placing zones in mobile # <span style="color:#cd0e0e;">- fixed players having different colors on their screens # <span style="color:#cd0e0e;">- fixed text property in text input gates # <span style="color:#cd0e0e;">- fixed shoulder accessory in morph blocks and npcs # <span style="color:#cd0e0e;">- fixed placing attributes in build zones # <span style="color:#cd0e0e;">- fixed skyboxes not working sometimes # <span style="color:#cd0e0e;">- fixed not being able to change your status in mobile # <span style="color:#cd0e0e;">- fixed sound blocks # <span style="color:#cd0e0e;">- attempted fixing welds # <span style="color:#cd0e0e;">- tried fixing npc died and was killed events # <span style="color:#cd0e0e;">- fixed renaming backups # <span style="color:#cd0e0e;">- fixed a few problems with attributes' particles # <span style="color:#cd0e0e;">- fixed some minor gui bugs in the hub # <span style="color:#cd0e0e;">- fixed the rotation command lagging your character # <span style="color:#cd0e0e;">- pressing X on a text input gate should no longer fire the gate === '''March''' === <big>2024-03-10</big> # <span style="color:#0ecd7a;">+ ! logs and :logs command # <span style="color:#0ecd7a;">+ ! PEMDAS in wiring: "(3+{variable})/2" # <span style="color:#0ecd7a;">+ ! npcs can now use guns if their gear has "gun" in its name # <span style="color:#0ecd7a;">+ crystal block # <span style="color:#0ecd7a;">+ the gravity command now allows players as a third parameter # <span style="color:#0ecd7a;">+ images now support player usernames # * ! reduced a lot of script lengths by a ton # * ! commands, some things playerside and math gates now run much faster # * changed how blocks are placed so now they're instant # * triangles are now more comfortable to place # * ROUND in math gate now allows rounding to custom numbers # * get stat gate now returns 0 instead of turning off if it doesn't find the stat # <span style="color:#cd0e0e;">- ! fixed morph blocks # <span style="color:#cd0e0e;">- ! fixed build zones # <span style="color:#cd0e0e;">- ! fixed stats not saving correctly when hidden # <span style="color:#cd0e0e;">- ! fixed unanchoring resetting block position # <span style="color:#cd0e0e;">- fixed a memory leak on the server # <span style="color:#cd0e0e;">- fixed ban command not being able to ban offline players # <span style="color:#cd0e0e;">- fixed camera zones setting your zoom to 0 for some reason # <span style="color:#cd0e0e;">- tried fixing skies resetting # <span style="color:#cd0e0e;">- fixed doing {INPUT} in variable boxes # <span style="color:#cd0e0e;">- fixed some variable problems # <span style="color:#cd0e0e;">- fixed stats hiding when creating them # <span style="color:#cd0e0e;">- fixed :lastedited in mobile <big>2024-03-27</big> # <span style="color:#0ecd7a;">+ build color block # <span style="color:#0ecd7a;">+ color variables # <span style="color:#0ecd7a;">+ color operations block # <span style="color:#0ecd7a;">+ getrandomplayerinteam # * the get game property gate is now always consistent # * get random player now accepts a username to ignore # * break gate now works with loop through everyone gate # * some visual changes to selections # <span style="color:#cd0e0e;">- fixed :gravity (num) (plr) not working # <span style="color:#cd0e0e;">- fixed doing decimals while building === '''April''' === <big>2024-04-01</big> | aprill foos update 😹😹😹 # <span style="color:#0ecd7a;">+ ! massive gui revamp # <span style="color:#0ecd7a;">+ ! new wubby aesthetic # <span style="color:#0ecd7a;">+ ! ui editing # <span style="color:#0ecd7a;">+ new awesome block # <span style="color:#0ecd7a;">+ new animations # <span style="color:#0ecd7a;">+ added new skyboxes # <span style="color:#0ecd7a;">+ added new sound effects to make the game feel more juicy # <span style="color:#0ecd7a;">+ special notifications that warn you about possible dangers in your world # <span style="color:#0ecd7a;">+ added some hints to make the game easier to understand # * ! changed how some numbers work internally so now they don't do the floating point bug # * ! wiring now runs even faster with the usage of buffers # * did some changes so commands are now more responsive # * renamed some blocks # * changes to the gui so it's now more accessible for everyone # * the gui now feels way nicer overall # <span style="color:#cd0e0e;">- ! fixed unnecessary texts being filtered # <span style="color:#cd0e0e;">- removed dummy # <span style="color:#cd0e0e;">- fixed vectors being taken as 1 number # <span style="color:#cd0e0e;">- patched an exploit related to sending packets to the server with third party scripts # <span style="color:#cd0e0e;">- fixed a bug that wouldn't send the changes you did with the paint tool to the server for some reason # <span style="color:#cd0e0e;">- fixed a bug that wouldn't display the kill park block in the blocks menu # <span style="color:#cd0e0e;">- fixed a bug that wouldn't let you grab guis correctly in mobile # <span style="color:#cd0e0e;">- fixed the changelog from saying the truth # <span style="color:#cd0e0e;">- fixed some hints displaying the wrong way # <span style="color:#cd0e0e;">- patched an exploit that would let exploiters spawn 3 aliens in your world update revert # <span style="color:#0ecd7a;">+ ! added unnecessary texts being filtered # <span style="color:#0ecd7a;">+ added vectors being taken as 1 number # <span style="color:#0ecd7a;">+ added an exploit related to sending packets to the server with third party scripts # <span style="color:#0ecd7a;">+ added a bug that wouldn't send the changes you did with the paint tool to the server for some reason # <span style="color:#0ecd7a;">+ added a bug that wouldn't display the kill park block in the blocks menu # <span style="color:#0ecd7a;">+ added a bug that wouldn't let you grab guis correctly in mobile # <span style="color:#0ecd7a;">+ the changelog now says the truth # <span style="color:#0ecd7a;">+ added some hints displaying the wrong way # <span style="color:#0ecd7a;">+ added an exploit that would let exploiters spawn 3 aliens in your world # * ! changed how some numbers work internally so now they do the floating point bug # * ! wiring now runs even slower without the usage of buffers # * did some changes so commands are now less responsive # * renamed some blocks # * changes to the gui so it's now less accessible for everyone # * the gui now feels way worse overall # <span style="color:#cd0e0e;">- ! removed the massive gui revamp # <span style="color:#cd0e0e;">- ! removed new wubby aesthetic # <span style="color:#cd0e0e;">- ! removed ui editing # <span style="color:#cd0e0e;">- removed new animations # <span style="color:#cd0e0e;">- removed new skyboxes # <span style="color:#cd0e0e;">- removed new sound effects to make the game feel less juicy # <span style="color:#cd0e0e;">- removed some special notifications that warn you about possible dangers in your world # <span style="color:#cd0e0e;">- removed some hints to make the game harder to understand # <span style="color:#cd0e0e;">- removed dummy <big>2024-04-17</big> # <span style="color:#0ecd7a;">+ BodyColor with Advanced Property for Get Player Property Gate # <span style="color:#0ecd7a;">+ Reverse Output for Block Touch Detector, Player Touch Detector # * changed a bit how reverse output works, should not be broken now for already existing ones <big>2024-04-18</big> # <span style="color:#cd0e0e;">- fixed :clearinventory command, it didn't even exist for some reason # * floating text block now scales with it's size # <span style="color:#0ecd7a;">+ Rich Text option for floating text block # <span style="color:#0ecd7a;">+ More physical properties for floating text block (Old blocks have nil values because the properties didnt exist before, they will appear if you edit the values) <big>2024-04-21</big> # <span style="color:#cd0e0e;">- Patched an exploit/bug that would let players play sounds that everyone could hear <big>Unreleased | [https://discord.com/channels/1049644155246227466/1231374218998845460 W.RECODE+_TEST]</big> # <span style="color:#0ecd7a;">+ <span style="color:#0ecd7a;">! massive gui revamp 4a5ccf67d298562cbac2731220201c28b6f86a3d 420 417 2024-04-21T20:29:58Z King cube 2 wikitext text/x-wiki {{Success|This is up to date with Wubby W.RECODE+_TEST.}} {{Notice|Wubby was released on July 5, 2023}} {{Notice|If you want to contribute, add from [https://web.archive.org/web/20240205171400mp_/https://wiki.wubbygame.com/en/Changelog https://wiki.wubbygame.com/en/Changelog]}} == '''2022''' == === '''December''' === <big>2022-12-07</big> # <span style="color:#0ecd7a;">+ added around 12 blocks # <span style="color:#0ecd7a;">+ added an special category # <span style="color:#0ecd7a;">+ added multiple block transform tool # <span style="color:#0ecd7a;">+ added a new way to select brickcolors # <span style="color:#0ecd7a;">+ if you attach the properties gui to one side of the screen, the undo and redo button and the grid size panel will go to the other side # * changed how spheres work so now they resize in a custom way # * changed a bit how blocks are displayed to allow search in the future # * made undo and redo button a bit smaller # * changed overall the size of the gui so it fits bigger screens better # <span style="color:#cd0e0e;">- fixed a bug that somehow broke setnetworkserver and hidetextures properties # <span style="color:#cd0e0e;">- fixed some lag issues # <span style="color:#cd0e0e;">- fixed a bug in which blocks wouldn't load when trying to load in <big>2022-12-08</big> # <span style="color:#0ecd7a;">+ added search bar for block search # <span style="color:#0ecd7a;">+ added search bar for enum searchdiff # <span style="color:#0ecd7a;">+ selected enum by default will highlight # * fixed how the enum selector works so it's less prone to breaking # * replaced some things around # * turned most of the gui into scale so it fits better in larger and smaller devices # <span style="color:#cd0e0e;">- fixed a bug related to the transform tool not closing correctly # <span style="color:#cd0e0e;">- fixed resize resizing in a weird way # <span style="color:#cd0e0e;">- fixed move tool so it now goes in the right way # <span style="color:#cd0e0e;">- fixed a really important bug in which blocks affected by the transform tool would continue being cancollide off after turned off # <span style="color:#cd0e0e;">- fixed a bug in which the selection box would not clear correctly <big>2022-12-09</big> # <span style="color:#0ecd7a;">+ added z, x and c keybinds to select modes in the transform tool # <span style="color:#0ecd7a;">+ holding ctrl while clicking on an already selected part will deselect it # <span style="color:#0ecd7a;">+ added text block # * changed how building and editing works for future compatability with wiring (a bit broken, will fix tomorrow) # * changed some variable settings so they're more precise # <span style="color:#cd0e0e;">- fixed resize from doing pretty weird stuff # <span style="color:#cd0e0e;">- resize will no longer turn a part into a thin piece of paper and move it in a weird way at the same time # <span style="color:#cd0e0e;">- multiple selection no longer selects already selected blocks # <span style="color:#cd0e0e;">- the transform tool no longer makes really big jumps between grabs # <span style="color:#cd0e0e;">- move tool has been fixed so now every part follows the main part instead of its own axis # <span style="color:#cd0e0e;">- fixed a bug in which the selection would not recognize clicks sometimes # <span style="color:#cd0e0e;">- fixed a major bug in which every single gui turned off when the player died # <span style="color:#cd0e0e;">- removed some useless lines of codes so the game runs with less lag <big>2022-12-10</big> # <span style="color:#0ecd7a;">+ added font choosing enum # <span style="color:#0ecd7a;">+ added floating text block # <span style="color:#0ecd7a;">+ added burger block # <span style="color:#0ecd7a;">+ added ketchup block # <span style="color:#0ecd7a;">+ added "secret" category # * changed how the main block handler works # * changed a lot of internal stuff u guys don't care about lol 💔💔 # <span style="color:#cd0e0e;">- fixed undo from literally not working with the edit tool, paint tool and transform tool # <span style="color:#cd0e0e;">- same applies to redo # <span style="color:#cd0e0e;">- fixed a bug in which the enum face select screen would not work for no reason whatsoever # <span style="color:#cd0e0e;">- fixed the edit tool and build tools completely # <span style="color:#cd0e0e;">- fixed text block from not letting some properties apply # <span style="color:#cd0e0e;">- fixed a small lag issue with enums <big>2022-12-11</big> # <span style="color:#0ecd7a;">+ added spiked cylinder # <span style="color:#0ecd7a;">+ added octogon # <span style="color:#0ecd7a;">+ added hexagon # <span style="color:#0ecd7a;">+ added inverted cylinder # <span style="color:#0ecd7a;">+ added cylinder cap # <span style="color:#0ecd7a;">+ added prompt block # <span style="color:#0ecd7a;">+ added click block # <span style="color:#0ecd7a;">+ added AND gate # <span style="color:#0ecd7a;">+ added NOT gate <big>2022-12-12</big> # <span style="color:#0ecd7a;">+ added a goddamn big button to switch between wiring & building # <span style="color:#0ecd7a;">+ added a button to switch to connection mode # <span style="color:#0ecd7a;">+ added a button to switch to disconnection mode # <span style="color:#0ecd7a;">!+ started coding the wiring system # <span style="color:#0ecd7a;">!+ added line creation and destruction functions # * added a shit ton of variables to each one of these blocks just because # * made wires more curvy # * made green wires faster <big>2022-12-17</big> # <span style="color:#0ecd7a;">+ added disconnect tool # <span style="color:#0ecd7a;">+ new fancy and cool and epic animations for various shit # <span style="color:#0ecd7a;">+ when you focus on one block with the disconnect tool the lines that do not correspond with that block (aka connected to another block and not connected to that block) will get transparent (wiring indicators too) to avoid confusion and increase clarity # <span style="color:#0ecd7a;">+ wiring lines now curve more # * changed a bit how wiring works so now when you disconnect something the game makes sure to not power those again until they're powered again # * changed how preview wires look # * changed how normal wires look slightly # <span style="color:#cd0e0e;">- fixed a visual bug in which wires would not appear as active even though they were # <span style="color:#cd0e0e;">- ixed a bug in which gates will sometimes assing the wrong value <big>2022-12-18</big> # <span style="color:#0ecd7a;">+ added a command system # <span style="color:#0ecd7a;">+ added invisible command # <span style="color:#0ecd7a;">+ added visible command # <span style="color:#0ecd7a;">+ added kill command # <span style="color:#0ecd7a;">+ added explode command # <span style="color:#0ecd7a;">+ added ghost command # <span style="color:#0ecd7a;">+ added freeze command # <span style="color:#0ecd7a;">+ added unfreeze command # <span style="color:#0ecd7a;">+ added sit command # <span style="color:#0ecd7a;">+ added jump command # <span style="color:#0ecd7a;">+ added message command (aka shout but you can specify which player can see it) # <span style="color:#0ecd7a;">+ added god command # <span style="color:#0ecd7a;">+ added ungod command # <span style="color:#0ecd7a;">+ added gyro command (locks the character's rotation) # <span style="color:#0ecd7a;">+ added ungyro command # <span style="color:#0ecd7a;">+ added blind command # <span style="color:#0ecd7a;">+ added blind command # <span style="color:#0ecd7a;">+ added "all" to specifiers # <span style="color:#0ecd7a;">+ added "me" to specifiers # <span style="color:#0ecd7a;">+ added "others" to specifiers # <span style="color:#0ecd7a;">+ added "random(number)" to specifiers (selects a specified amount of random players) # <span style="color:#0ecd7a;">+ added "%" specifiers (selects a percentage of the players) # <span style="color:#0ecd7a;">+ added player specifiers + display name specifiers # * the amount of time in which a message in the message command is displayed depends on how long it is <big>2022-12-19</big> # <span style="color:#0ecd7a;">+ added lighting command (aka smite but instead of a smite, it kills u with a fucking lighting 💋) # <span style="color:#0ecd7a;">+ added nuke command # <span style="color:#0ecd7a;">+ added fling command # <span style="color:#0ecd7a;">+ added trail command (there's also a special color (🏳️‍🌈), added it cuz um rainbows r cool i swear it hasn't got any relationship with me i swear) # <span style="color:#0ecd7a;">+ added highlight command (basically makes the player visible through surfaces) # <span style="color:#0ecd7a;">+ added sparkles command # <span style="color:#0ecd7a;">+ added heal command # <span style="color:#0ecd7a;">+ added damage command # <span style="color:#0ecd7a;">+ added max health command # <span style="color:#0ecd7a;">+ added magnet command (you can set the force!) # <span style="color:#0ecd7a;">+ added unmagnet command <big>2022-12-23</big> # <span style="color:#0ecd7a;">+ added command block # <span style="color:#0ecd7a;">+ added delay gate # <span style="color:#0ecd7a;">+ added number storage gate # <span style="color:#0ecd7a;">+ added number math gate (add, sub, mult, div, pow and sqrt) # <span style="color:#0ecd7a;">+ added number setter gate # * changed drastically how wiring works so now 2 things cannot run at once in the same gate # * new "gate cap" which determines how many actions have the gates done in total in a frame # * changed how wiring works internally so it works faster # <span style="color:#cd0e0e;">- fixed a major bug in which gates couldn't power other gates # <span style="color:#cd0e0e;">- fixed a visual bug in which the preview line wouldn't show <big>2022-12-25</big> # <span style="color:#0ecd7a;">+ made a ton of gates n stuff placeable # <span style="color:#0ecd7a;">+ now you can set if gates are visible or not # <span style="color:#0ecd7a;">+ gate part transparency # <span style="color:#0ecd7a;">+ added hints on the properties menu, which can go from tutorials to tips and tricks # * changed how gates look cuz they used to be ugly # * optimized the properties script # * changed every single text inside the gates so they have better color compatability # <span style="color:#cd0e0e;">- fixed a bug in which when adding a connection it wouldn't work if the input was active # <span style="color:#cd0e0e;">- fixed a bug in which the not gate wouldn't power by default # <span style="color:#cd0e0e;">- fixed sliders from working in a weird way # <span style="color:#cd0e0e;">- fixed a bug in which info wouldnt display for some reason # <span style="color:#cd0e0e;">- fixed dropdowns from not showing the text correctly for some reason <big>2022-12-26</big> # <span style="color:#0ecd7a;">+ made more gates placeable # <span style="color:#0ecd7a;">+ made the prompt block placeable # <span style="color:#0ecd7a;">+ made the click block placeable # <span style="color:#0ecd7a;">+ added useactivationtime to every input gate # <span style="color:#0ecd7a;">+ added block touched # <span style="color:#0ecd7a;">+ added player touched # <span style="color:#0ecd7a;">+ added absolute value, factorial, sin, cosin and tan to the math gate # <span style="color:#0ecd7a;">+ now you can change an storage's value through the properties menu # <span style="color:#0ecd7a;">+ putting {INPUT} in the value of a math gate/math setter use the input instead of the selected value # * changed how edit recognizes some values # * made the properties menu faster to load # * gates can no longer be resized # <span style="color:#cd0e0e;">- fixed the edit tool # <span style="color:#cd0e0e;">- fixed a bug in which outputs would instantly power when created for some reason # <span style="color:#cd0e0e;">- fixed the delay gate # <span style="color:#cd0e0e;">- fixed some properties inside the info panels of gates not changing <big>2022-12-27</big> # <span style="color:#0ecd7a;">+ made even more blocks placeable # <span style="color:#0ecd7a;">+ added light block # <span style="color:#0ecd7a;">+ started implementing property changer # <span style="color:#0ecd7a;">+ added text storage # <span style="color:#0ecd7a;">+ added text editing gate # <span style="color:#0ecd7a;">+ now you can use {INPUT} on the command block # <span style="color:#0ecd7a;">+ speed command # <span style="color:#0ecd7a;">+ jump power command # <span style="color:#0ecd7a;">+ made player detector placeable # <span style="color:#0ecd7a;">+ undo and redo now compatible with wiring # <span style="color:#0ecd7a;">+ text filtering to wiring # <span style="color:#0ecd7a;">+ made text filtering detect when it's an id of an item # <span style="color:#0ecd7a;">+ repeater gate # * message command now shows the message for less time # * message command shows a smaller text # <span style="color:#cd0e0e;">- fixed a visual bug in which wires would seem active when they weren't # <span style="color:#cd0e0e;">- fixed not gate # <span style="color:#cd0e0e;">- fixed some gates not displaying the correct info <big>2022-12-29</big> # <span style="color:#0ecd7a;">+ property changer # <span style="color:#0ecd7a;">+ text input gate # <span style="color:#0ecd7a;">+ added templates # <span style="color:#0ecd7a;">+ blur command # <span style="color:#0ecd7a;">+ fov command # <span style="color:#0ecd7a;">+ fix command # <span style="color:#0ecd7a;">+ unanchored parts now respawn when falling to the void # * changed how sliders work so now they don't flood the undo redo list # * changed how sliders work so their preview loads faster # <span style="color:#cd0e0e;">- fixed a bug in which wiring would go back for no reason at all <big>2022-12-30</big> # <span style="color:#0ecd7a;">+ added an invisible grid under you so now if there's no block to place something, you'd still be able to place blocks # <span style="color:#0ecd7a;">+ tp # <span style="color:#0ecd7a;">+ added <1 stud grid # <span style="color:#0ecd7a;">+ holding ctrl with the size tool now resizes blocks in both ways # * changed move tool so it supports <1 stud grid # * changed entirely how resize works so it's no longer biggy and supports increments # * changed how move tool works so it uses increments # * resize now also supports rotated parts # * changed the placement system so it supports <1 grid size # * multiple selection no longer selects locked blocks # * some gui adjustments # <span style="color:#cd0e0e;">- fixed another bug related to sliders # <span style="color:#cd0e0e;">- fixed a bug in which placement would place blocks up in the sky for no reason whatsoever # <span style="color:#cd0e0e;">- fixed a lot of templates having offset # <span style="color:#cd0e0e;">- fixed a selection visual bug in which it placed the selection frame 35 ontop of the mouse # <span style="color:#cd0e0e;">- fixed a major bug in which the selection would select random blocks for no reason whatsoever # <span style="color:#cd0e0e;">- fixed a grid size selector bug # <span style="color:#cd0e0e;">- fixed a bug in which it would automatically select some options before the player opened the edit tools # <span style="color:#cd0e0e;">- fixed the if gate checking strings # <span style="color:#cd0e0e;">- fixed the input gate completely <big>2022-12-31</big> # <span style="color:#0ecd7a;">+ added rejoin command # <span style="color:#0ecd7a;">+ added key input block # <span style="color:#0ecd7a;">+ added humanoid state changed block # <span style="color:#0ecd7a;">+ added a toggle for the do-on-gate system for the math gate # <span style="color:#0ecd7a;">+ selected blocks are now shared between the edit and transform tool # * changed how math gates work so now they can do math without any sort of number storage # <span style="color:#cd0e0e;">- fixed tp command # <span style="color:#cd0e0e;">- fixed some lag issues == '''2023''' == === '''January'''=== <big>2023-01-02</big> # <span style="color:#0ecd7a;">+ added tap input block # <span style="color:#0ecd7a;">+ added cmds # <span style="color:#0ecd7a;">+ added search bar to cmds # <span style="color:#0ecd7a;">+ added some animations to the gui # <span style="color:#0ecd7a;">+ nuke command now admits coordinates # <span style="color:#0ecd7a;">+ bring command # <span style="color:#0ecd7a;">+ to command # * changed how multiple selection rotate works drastically so it rotates as a tuple instead of individually # * changed the tool menu completely # * changed how some drags work # * resize no longer turns off its collisions # <span style="color:#cd0e0e;">- fixed a bug in which selection would occasionally break # <span style="color:#cd0e0e;">- fixed a bug in which changes would apply for only 1 person # <span style="color:#cd0e0e;">- fixed some major lag issues # <span style="color:#cd0e0e;">- fixed a bug related to physics # <span style="color:#cd0e0e;">- fixed a bug in which itd take a lot of time to place a block # <span style="color:#cd0e0e;">- fixed a lot of bugs in which routines would just fail # <span style="color:#cd0e0e;">- fixed tp again <big>2023-01-03</big> # <span style="color:#0ecd7a;">+ kick command # <span style="color:#0ecd7a;">+ unhighlight command # <span style="color:#0ecd7a;">+ untrail command # <span style="color:#0ecd7a;">+ variable blocks 🔥🔥🔥 # <span style="color:#0ecd7a;">+ build vector block (broken, will fix asap) # <span style="color:#0ecd7a;">+ platformstand on property changer # <span style="color:#0ecd7a;">+ seat block # <span style="color:#0ecd7a;">+ some mobile support # * changed some input gates so they support input ended and input started # * rotate is now way less laggy # * changed some gui elements again # * changed the text filtering system # <span style="color:#cd0e0e;">- fixed the unalignment bug for good 🥳🥳 # <span style="color:#cd0e0e;">- fixed property changer block # <span style="color:#cd0e0e;">- fixed drags # <span style="color:#cd0e0e;">- tried fixing morph block # <span style="color:#cd0e0e;">- fixed an infinite loop in a script that broke the entire game # <span style="color:#cd0e0e;">- fixed a bug in which the color picker wouldnt appear again if improperly closed <big>2023-01-04</big> # <span style="color:#0ecd7a;">+ yoo mobile compatability 🔥🔥🔥🔥🔥 # <span style="color:#0ecd7a;">+ some basic attributes # <span style="color:#0ecd7a;">+ added notifications for hints n stuff # <span style="color:#0ecd7a;">+ some more animations # * when disconnecting, every possible item now has a red outline around it # * optimized some scripts # <span style="color:#cd0e0e;">- fixed some pc issues # <span style="color:#cd0e0e;">- fixed some more drags # <span style="color:#cd0e0e;">- fixed paint tool # <span style="color:#cd0e0e;">- fixed material selector # <span style="color:#cd0e0e;">- fixed some templates # <span style="color:#cd0e0e;">- fixed dropdowns <big>2023-01-05</big> # <span style="color:#0ecd7a;">+ attributes managers # <span style="color:#0ecd7a;">+ surface attribute # <span style="color:#0ecd7a;">+ decal attribute # <span style="color:#0ecd7a;">+ weld attribute # <span style="color:#0ecd7a;">+ rope attribute # <span style="color:#0ecd7a;">+ killer attribute # <span style="color:#0ecd7a;">+ tripper attribute # <span style="color:#0ecd7a;">+ when editing a block, it'll show every single attribute of that block # <span style="color:#0ecd7a;">+ maxhealth command # <span style="color:#0ecd7a;">+ player identifiers in the cmds menu # * revamped the happy home template # * changed a lot of health related commands so they no longer affect godded players # * chat now closses when selecting a block # * :invisible now has an animation and is more transparent and no longer has a shadow # <span style="color:#cd0e0e;">- fixed a bug in which resize wouldn't resize if a block was really small # <span style="color:#cd0e0e;">- fixed materials (yet again) # <span style="color:#cd0e0e;">- fixed a bug in which dropdowns were not visible if they were at the bottom of the property panel <big>2023-01-06</big> # <span style="color:#0ecd7a;">+ upgraded happy home # <span style="color:#0ecd7a;">+ added baller attribute # <span style="color:#0ecd7a;">+ added controllable setting to baller # <span style="color:#0ecd7a;">+ jump power attribute # <span style="color:#0ecd7a;">+ walkspeed attribute # <span style="color:#0ecd7a;">+ animation for changing attributes # <span style="color:#0ecd7a;">+ attribute sfx # <span style="color:#0ecd7a;">+ point light attribute # <span style="color:#0ecd7a;">+ surface light attribute # <span style="color:#0ecd7a;">+ spot light attribute # <span style="color:#0ecd7a;">+ healer attribute # <span style="color:#0ecd7a;">+ damager attribute # <span style="color:#0ecd7a;">+ removelimbs command # <span style="color:#0ecd7a;">+ prismatic attribute # <span style="color:#0ecd7a;">+ rod attribute # <span style="color:#0ecd7a;">+ spring attribute # <span style="color:#0ecd7a;">+ ballsocket attribute # <span style="color:#0ecd7a;">+ teleporter attribute # <span style="color:#0ecd7a;">+ block teleporter attribute # <span style="color:#0ecd7a;">+ they work with keep velocity # <span style="color:#0ecd7a;">+ effect attribute # <span style="color:#cd0e0e;">- fixed way more bugs related to attributes <big>2023-01-09</big> # <span style="color:#0ecd7a;">+ number sequences # <span style="color:#0ecd7a;">+ effect attribute # <span style="color:#0ecd7a;">+ sign attribute # <span style="color:#0ecd7a;">+ copy colors with c/long press # <span style="color:#0ecd7a;">+ added teams and a lot of team related commands # <span style="color:#0ecd7a;">+ beam attribute # <span style="color:#0ecd7a;">+ highlight attribute # <span style="color:#0ecd7a;">+ copying blocks now copy attributes too # <span style="color:#0ecd7a;">+ clone block # <span style="color:#0ecd7a;">+ vehicle seat # <span style="color:#0ecd7a;">+ mesh block # <span style="color:#0ecd7a;">+ get game property block # <span style="color:#0ecd7a;">+ duplicate selection # <span style="color:#0ecd7a;">+ player chatted block # <span style="color:#0ecd7a;">+ maxhealth attribute # <span style="color:#0ecd7a;">+ teamer attribute # <span style="color:#0ecd7a;">+ time command # <span style="color:#0ecd7a;">+ gravity command # <span style="color:#0ecd7a;">+ added motor block # <span style="color:#0ecd7a;">+ added hinge block # <span style="color:#0ecd7a;">+ added servo block # <span style="color:#0ecd7a;">+ started working on data encryption # <span style="color:#0ecd7a;">+ started working on zones # * brickcolors can now be seen through the color selector # * anything that uses images now uses decal id instead of image id # * added attributes to templates # * duplicate selection now compatible with undo and redo # * wires are no longer that curvy # * optimized planet template # * changed how tools layout so they're the same way as world builder # * motor is now wireable # <span style="color:#cd0e0e;">- fixed color picker for mobile # <span style="color:#cd0e0e;">- fixed a grid related bug # <span style="color:#cd0e0e;">- fixed morph blocks # <span style="color:#cd0e0e;">- fixed teamers # <span style="color:#cd0e0e;">- fixed player chatted block # <span style="color:#cd0e0e;">- fixed a bug related to command blocks # <span style="color:#cd0e0e;">- fixed a small bug related to constraints # <span style="color:#cd0e0e;">- fixed motor, servo and hinge from having a weird orientation # <span style="color:#0ecd7a;">+ started working on data encryption # <span style="color:#0ecd7a;">+ started working on zones # !- fixed the grid offset bug (finnaly 🥳🥳) <big>2023-01-14</big> # <span style="color:#0ecd7a;">+ custom physical properties # <span style="color:#0ecd7a;">+ attribute changer block # <span style="color:#0ecd7a;">+ thrust attribute # <span style="color:#0ecd7a;">+ gravity changer attributes # * command block now can use variables too # <span style="color:#cd0e0e;">- fixed text filtering bugs <big>2023-01-15</big> # <span style="color:#0ecd7a;">+ added sound zone # <span style="color:#0ecd7a;">+ implemented a bunch of stuff related to zones # <span style="color:#0ecd7a;">+ added zones gui # <span style="color:#0ecd7a;">+ added create zones tool # * upgraded rotate # <span style="color:#cd0e0e;">- fixed a bug with templates and physical properties # <span style="color:#cd0e0e;">- fixed a small issue with springs <big>2023-01-16</big> # <span style="color:#0ecd7a;">+ added safe zone # <span style="color:#0ecd7a;">+ added physics zone # <span style="color:#0ecd7a;">+ sound zones now update the sound in real time # <span style="color:#0ecd7a;">+ physics zone now has support for unanchored parts # <span style="color:#0ecd7a;">+ remove zones tool # <span style="color:#0ecd7a;">+ edit zones tool # <span style="color:#0ecd7a;">+ transform zones tool # <span style="color:#0ecd7a;">+ multiple selection on transform zones tool # <span style="color:#0ecd7a;">+ zones are now invisible for normal players # * zones now cleanup when removed to reduce lag by a ton # * the color selector is now bigger # * changed how the color selector works so it's more comfortable to use # * selection frame is no longer visible when clicking quickly # * changed how sound zones work so they can be combined to give non square shapes to zones # * changed zone selection slightly # <span style="color:#cd0e0e;">- fixed a bug in which tool selection would act really weird # <span style="color:#cd0e0e;">- fixed the color picker # <span style="color:#cd0e0e;">- fixed zone placing <big>2023-01-22</big> # <span style="color:#0ecd7a;">+ parallel wiring # <span style="color:#0ecd7a;">+ fly command # <span style="color:#0ecd7a;">+ unfly command # <span style="color:#0ecd7a;">+ flyspeed command # <span style="color:#0ecd7a;">+ added some animations to the gui # * upgraded gui a ton # * color picker is now way bigger # * color picker's marker now uses the inverted color of the selected color # * frames can now be dragged from any point smoothly (unlike grabs smh 😤) # * servers will now run faster due to physics optimization # <span style="color:#cd0e0e;">- removed grabs # <span style="color:#cd0e0e;">- fixed some mobile compatability bugs here and there # <span style="color:#cd0e0e;">- fixed AND and XOR gate <big>2023-01-23</big> # <span style="color:#0ecd7a;">+ added world id to the core gui # <span style="color:#0ecd7a;">+ added game visits to the core gui # <span style="color:#0ecd7a;">+ added block count to the game gui # <span style="color:#0ecd7a;">+ zones now support undo and redo # <span style="color:#0ecd7a;">+ ! permissions # <span style="color:#0ecd7a;">+ ! basic game security # <span style="color:#0ecd7a;">+ ! permissions panel # <span style="color:#0ecd7a;">+ ! offline perming # <span style="color:#0ecd7a;">+ perm command # <span style="color:#0ecd7a;">+ unperm/demote command # <span style="color:#0ecd7a;">+ now you'll see yourself in a lighter color in the gui's leaderboard # <span style="color:#0ecd7a;">+ press space on flight mode to go upwards # <span style="color:#0ecd7a;">+ press ctrl on flight mode to go downwards # * grid size and undo/redo only pop up when building # * command blocks can no longer run admin commands # <span style="color:#cd0e0e;">- fixed a small bug with redo and undo # <span style="color:#cd0e0e;">- fixed a small gui placing bug # <span style="color:#cd0e0e;">- removed the properties panel because the old system was really messy (gonna replace soon dw) <big>2023-01-29</big> # <span style="color:#0ecd7a;">+ canbuild perm # <span style="color:#0ecd7a;">+ build zones # <span style="color:#0ecd7a;">+ half sphere # <span style="color:#0ecd7a;">+ hollow sphere # <span style="color:#0ecd7a;">+ corner cylinder # <span style="color:#0ecd7a;">+ corner cylinder 2 # <span style="color:#0ecd7a;">+ edge wedge # <span style="color:#0ecd7a;">+ edge sphere # <span style="color:#0ecd7a;">+ inverted edge sphere # <span style="color:#0ecd7a;">+ saving system prototype # <span style="color:#0ecd7a;">+ copy blocks in mobile by holding them down # <span style="color:#0ecd7a;">+ get block property block # <span style="color:#0ecd7a;">+ isalive to player property gate # <span style="color:#0ecd7a;">+ properties can now opened and closed # <span style="color:#0ecd7a;">+ ! game settings # <span style="color:#0ecd7a;">+ small security improvements # * buttons are now easier to click in mobile # * staff can no longer be edited through the perms gui # * mobile can now fly via double jump # * wires are no longer visible by default # * useinput in the property changer gate now also determine the selected block # <span style="color:#cd0e0e;">- fixed a bug in which attributes wouldn't be removed correctly # <span style="color:#cd0e0e;">- fixed unfly not working # <span style="color:#cd0e0e;">- touch input blocks not working # <span style="color:#cd0e0e;">- fixed commands being applied to everyone # <span style="color:#cd0e0e;">- fixed a bug in which indicators could be seen when selecting a block # <span style="color:#cd0e0e;">- fixed a small performance bug # <span style="color:#cd0e0e;">- fixed some mobile issues # <span style="color:#cd0e0e;">- fixed flight in mobile # <span style="color:#cd0e0e;">- fixed gethit # <span style="color:#cd0e0e;">- fixed build vector # <span style="color:#cd0e0e;">- fixed max health # <span style="color:#cd0e0e;">- fixed the block count # <span style="color:#cd0e0e;">- fixed a small bug related to shout # <span style="color:#cd0e0e;">- fixed players not being able to run commands # <span style="color:#cd0e0e;">- fixed property changer block # <span style="color:#cd0e0e;">- fixed wubby detecting the wrong device # <span style="color:#cd0e0e;">- fixed selection not closing when the main menu closes <big>2023-01-30</big> # <span style="color:#0ecd7a;">+ team name and team set can now be ran by command blocks # <span style="color:#0ecd7a;">+ stat saving # <span style="color:#0ecd7a;">+ added stats, set stat gate, get stat gate # <span style="color:#0ecd7a;">+ added gear block (V136) # <span style="color:#0ecd7a;">+ added a basic loading screen (V137) # <span style="color:#0ecd7a;">+ mobile players can now place zones (V138) # <span style="color:#0ecd7a;">+ ok fixed a ton of bugs n stuff (V141) <big>2023-01-31</big> # * fixed the resize bug and some other bugs like wiring not throwing input sometimes or set stat being broken (V142) # * fixed a major bug with resize in which if you were moving any tool and change tool and quickly switch to another tool, you would break the transform tool (V143) # * fixed the following transform tool bugs # <span style="color:#cd0e0e;">- quickly switching to another mode (like moving, resizing etc) would not upload to the server # <span style="color:#cd0e0e;">- if you are moving smt and you change tool, the changes will update to the server === '''February''' === <big>2023-02-01</big> # * fixed some bugs while placing blocks <big>2023-02-03</big> # * fixed a ton of bugs reported in bug-reports (V145) # <span style="color:#cd0e0e;">- camera lock should be fixed in mobile # <span style="color:#cd0e0e;">- marbles no longer weight so you can fly with one of them # <span style="color:#cd0e0e;">- confirm button not showing in mobile # <span style="color:#cd0e0e;">- text input placeholder text fixed # <span style="color:#cd0e0e;">- text input bottom position fixed # <span style="color:#cd0e0e;">- block default to non collide (hope this annoying one is fixed) # <span style="color:#cd0e0e;">- attributes now remove when clicking twice <big>2023-02-04</big> # <span style="color:#0ecd7a;">+ added a report game button # <span style="color:#0ecd7a;">+ command blocks can now use admin commands as long as the last person who edited it is an admin and still permed # * fixed a small annoying core bug # * fixed morph block for good # * hopefully fixed the random blocks deleting bug # * fixed permissions and other small bugs like number setters and number math (V147) <big>2023-02-05</big> # <span style="color:#0ecd7a;">+ added a button for mobile players to fly # * fixed a small block facing bug # * fixed a major bug in which spamming the transform buttons would really bug the selected button # * fixed flight activating when holding space # * fixed a bug in which you couldn't jump/ go up in fly # * fixed motor however it spins in its own axis hope u guys don't mind # * fixed a bug in which input blocks couldn't be attribut'd # * world name and description can now be edited (V150) # * bug fixes (V151) # * fixed highlight attribute being deleted # * fixed zone placement (V152) <big>2023-02-06</big> # <span style="color:#0ecd7a;">+ added sound block (V157) # * fixed sound zones # * applied a fix to the transform bug in which the gui wouldn't pop up for some reason # * fixed brickcolors (selecting brickcolors grr) # * fixed zones placement (again) (V154) # * added modulus and atan to math gate # * added display message block (output) (V155) (lets you display notifications and chat messages) # * fixed game settings # * fixed game breaking bug in which the report button wasn't visible (V156) <big>2023-02-11</big> # <span style="color:#0ecd7a;">+ wubby now runs faster since ive updated the physics handler script # currently working on saving # * fixed a bug in which notifications wouldn't filter +use {INPUT} # * fixed a bug when cloning wiring <big>2023-02-12</big> # * fixed the block count and now walkspeed and jumppower game properties update in real time # * fixed a small vulnerability related to build zones <big>2023-02-13</big> # ! currently making everything work together <big>2023-02-18</big> # <span style="color:#0ecd7a;">+ game setup gui now works # * fixed a major bug in which some settings would straight up not change # * fixed some bugs related to load in <big>2023-02-20</big> # <span style="color:#0ecd7a;">+ search games/id (allows checking which game you're about to play) <big>2023-02-21</big> # <span style="color:#0ecd7a;">+ joining a player in wubby will now teleport you to their game # <span style="color:#0ecd7a;">+ linked the game itself with the hub # <span style="color:#0ecd7a;">+ visits and blocks are now visible <big>2023-02-25</big> # <span style="color:#0ecd7a;">+ kick & ban now teleports you to the hub # <span style="color:#0ecd7a;">+ kick & ban now has an optional reason parameter # * fixed quick buttons on the core gui (quickly perm/kick/ban someone) === '''March''' === <big>2023-03-06</big> # <span style="color:#0ecd7a;">+ fixed loading in not loading attributes and wiring correctly # <span style="color:#0ecd7a;">+ attributes and wiring are fixed # <span style="color:#0ecd7a;">+ fixed saving <big>2023-03-12</big> # <span style="color:#0ecd7a;">+ attributes save <big>2023-03-13</big> # <span style="color:#0ecd7a;">+ fixed a bug in which if you loaded in before wubby, guis would not load # <span style="color:#0ecd7a;">+ fixed a bug in which you couldn't modify game properties # <span style="color:#0ecd7a;">+ added allow reset and allow rejoin game settings (allow rejoin enables/disables the :rejoin command (which is on by default)) # <span style="color:#0ecd7a;">+ added no collision attribute # <span style="color:#0ecd7a;">+ added some hints here and there on attributes # <span style="color:#0ecd7a;">+ fixed a bug in which properties would not be established # <span style="color:#0ecd7a;">+ fixed wiring <big>2023-03-18</big> # <span style="color:#0ecd7a;">+ fixed some attributes # <span style="color:#0ecd7a;">+ fixed a bug related to placing attributes # <span style="color:#0ecd7a;">+ fixed a bug related to wiring on startup # <span style="color:#0ecd7a;">+ fixed a memory leak # <span style="color:#0ecd7a;">+ fixed bug in which wiring wouldn't wire # <span style="color:#0ecd7a;">+ the game freezes until the entire game loads in so y'know structures like cars n such don't break on startup <big>2023-03-19</big> # <span style="color:#0ecd7a;">+ fixed a bug in which sometimes some properties would not show up in the attributes menu # <span style="color:#0ecd7a;">+ fixed thrusts # <span style="color:#0ecd7a;">+ fixed a bug in which you couldn't move with wasd when going upwards/downwards flying # <span style="color:#0ecd7a;">+ fixed bug that attributes wouldn't completely load in <big>2023-03-31</big> # <span style="color:#0ecd7a;">+ added field of view game setting # <span style="color:#0ecd7a;">+ added extra layer of security # <span style="color:#0ecd7a;">+ removed the following properties in the get player property block: # VelocityX, VelocityY, VelocityZ, PositionX, PositionY, PositionZ, RotationX, RotationY, RotationZ, # MouseHitX, MouseHitY, MouseHitZ # <span style="color:#0ecd7a;">+ replaced them with the following properties: # Velocity, Position, Orientation, Mouse3DPosition # <span style="color:#0ecd7a;">+ added a "break vector block" # <span style="color:#0ecd7a;">+ added a screen when first playing wubby that warns players to not um violate roblox tos # <span style="color:#0ecd7a;">+ cleaned up some animations === '''July''' === <big>2023-07-05</big> | Wubby Release # <span style="color:#ffe600;">! released wubby # <span style="color:#0ecd7a;">+ attribute changers now use the input if the property matches # * raised free worlds from 20 to 50 # * gears no longer show up when you're building # <span style="color:#cd0e0e;">- fixed the if gate from always powering true with text # <span style="color:#cd0e0e;">- fixed the game property gate # <span style="color:#cd0e0e;">- fixed a big vulnerability that would let you edit ANYTHING in the game # <span style="color:#cd0e0e;">- removed "ghost servers" # <span style="color:#cd0e0e;">- fixed f11 # <span style="color:#cd0e0e;">- fixed searching by id # <span style="color:#cd0e0e;">- somewhat fixed actives # <span style="color:#cd0e0e;">- fixed boolean values on the attribute changer block # <span style="color:#cd0e0e;">- fixed the morph block # <span style="color:#cd0e0e;">- fixed the 2 owner bug more or less # <span style="color:#cd0e0e;">- fixed some problems with duplicating <big>2023-07-07</big> # <span style="color:#0ecd7a;">+ added a daily streak system # <span style="color:#0ecd7a;">+ added featuring # <span style="color:#0ecd7a;">+ added stat teleporter attribute # <span style="color:#0ecd7a;">+ added delay property on every teleporter # <span style="color:#0ecd7a;">+ added ignoredeactivation property in the delay gate # * message command no longer requires a player # <span style="color:#cd0e0e;">- ! fixed actives for once # <span style="color:#cd0e0e;">- ! fixed wiring breaking for no reason when rejoining # <span style="color:#cd0e0e;">- fixed fonts turning weird when rejoining # <span style="color:#cd0e0e;">- fixed set stat gate # <span style="color:#cd0e0e;">- fixed settings saving # <span style="color:#cd0e0e;">- fixed stat visible # <span style="color:#cd0e0e;">- fixed textures not appearing # <span style="color:#cd0e0e;">- fixed banning people # <span style="color:#cd0e0e;">- fixed welds with property changers <big>2023-07-09</big> # <span style="color:#0ecd7a;">+ added cooldown property to the clone block # <span style="color:#0ecd7a;">+ added target rotation to clone blocks # <span style="color:#0ecd7a;">+ added dodecahedron # <span style="color:#0ecd7a;">+ added fence # <span style="color:#0ecd7a;">+ added egg # <span style="color:#0ecd7a;">+ added stairs # * you can now wire things from outputs which just yields until their assigned task is done # * reporting now requieres atleast 10 characters (stupid reports really went down to zero with this change lol) # * morph blocks now waits until your character has loaded in preventing some issues # * clicking twice on the same block while placing 2 block attributes no longer does anything # <span style="color:#cd0e0e;">- fixed global banning # <span style="color:#cd0e0e;">- fixed an issue that would let players change ANY PROPERTY through the property changer # <span style="color:#cd0e0e;">- fixed baller movement # <span style="color:#cd0e0e;">- fixed wiring not hiding the inventory correctly # <span style="color:#cd0e0e;">- fixed menu not hiding the inventory correctly # <span style="color:#cd0e0e;">- fixed changing some attributes # <span style="color:#cd0e0e;">- fixed delay on teleporters # <span style="color:#cd0e0e;">- fixed stat teles # <span style="color:#cd0e0e;">- fixed some animations <big>2023-07-12</big> # <span style="color:#0ecd7a;">+ added lookvector property for the get player property gate # <span style="color:#0ecd7a;">+ added stat block (for lazy people) # <span style="color:#0ecd7a;">+ added player event block # <span style="color:#0ecd7a;">+ added nukechoco command # * changed how parallel wiring works # * changed some documentation # <span style="color:#cd0e0e;">- fixed a bug that would make the set stat gate multiply decimals # <span style="color:#cd0e0e;">- fixed change signal block # <span style="color:#cd0e0e;">- fixed apply impulse on physics zones # <span style="color:#cd0e0e;">- fixed text input on bottom from not showing the controls # <span style="color:#cd0e0e;">- fixed temp bans lo # <span style="color:#cd0e0e;">- fixed kickabe command <big>2023-07-17</big> # <span style="color:#0ecd7a;">+ added clean command # <span style="color:#0ecd7a;">+ added some properties that allow you to change how body parts are # * changed how some numbers are filtered # * lowered the chances of actives not loading in on the first try # * clone blocks can no longer clone other clone blocks # <span style="color:#cd0e0e;">- fixed changing size to effects # <span style="color:#cd0e0e;">- fixed tshirt property # <span style="color:#cd0e0e;">- fixed shirt property # <span style="color:#cd0e0e;">- fixed pants property # <span style="color:#cd0e0e;">- fixed target rotation on clone blocks # <span style="color:#cd0e0e;">- fixed resizing in build zones # <span style="color:#cd0e0e;">- fixed /c system and /team # <span style="color:#cd0e0e;">- fixed rotation increment for plus # <span style="color:#cd0e0e;">- fixed useinput in the property changer === '''August''' === <big>2023-08-02</big> # <span style="color:#0ecd7a;">+ ! npcs # <span style="color:#0ecd7a;">+ ! path blocks # <span style="color:#0ecd7a;">+ "motor orientation" to servos, motors and hinges # <span style="color:#0ecd7a;">+ added a bunch of aliases for different blocks # <span style="color:#0ecd7a;">+ added get npc property gate # <span style="color:#0ecd7a;">+ path modifier attribute # <span style="color:#0ecd7a;">+ message shout options for message display # <span style="color:#0ecd7a;">+ message color for message display # <span style="color:#0ecd7a;">+ message time for message display # <span style="color:#0ecd7a;">+ attach block setting "replace existing blocks" # <span style="color:#0ecd7a;">+ added byte, length and packsize to text editing gates # * jump command now ignores if you're mid air # * changed how some blocks load in, so mechanisms with these blocks no longer break # * changed how blocks setup, so now there should be less bugs with precise first times # * affect npcs properties in attributes has been replaced by a dropdown that lets you customize what will attributes affect # * wiring is now a bit faster # * anchoring blocks now resets their angular velocity too # * menu now orders players by how important they are # <span style="color:#cd0e0e;">- ! fixed motors # <span style="color:#cd0e0e;">- ! fixed hinges # <span style="color:#cd0e0e;">- ! fixed servos # <span style="color:#cd0e0e;">- ! fixed variables # <span style="color:#cd0e0e;">- ! fixed effects maybe # <span style="color:#cd0e0e;">- ! impulse command is FIXED!!! # <span style="color:#cd0e0e;">- fixed some animations # <span style="color:#cd0e0e;">- fixed some freecam problems # <span style="color:#cd0e0e;">- fixed burn command # <span style="color:#cd0e0e;">- fixed trails # <span style="color:#cd0e0e;">- fixed some wiring problems # <span style="color:#cd0e0e;">- fixed property changers with enums # <span style="color:#cd0e0e;">- fixed how some attributes get edited # <span style="color:#cd0e0e;">- fixed setting mesh ids after placing mesh blocks # <span style="color:#cd0e0e;">- fixed stat save false # <span style="color:#cd0e0e;">- fixed block count # <span style="color:#cd0e0e;">- fixed setting attributes faces manually # <span style="color:#cd0e0e;">- fixed duplicating attributes with the duplicate selection tool <big>2023-08-09</big> # <span style="color:#0ecd7a;">+ ! camera blocks # <span style="color:#0ecd7a;">+ ! camera zones # <span style="color:#0ecd7a;">+ name property to get npc property gate # <span style="color:#0ecd7a;">+ normal property to text editing gate # <span style="color:#0ecd7a;">+ drop-down search bar # <span style="color:#0ecd7a;">+ drop-down hints # <span style="color:#0ecd7a;">+ dropper tool for vectors # <span style="color:#0ecd7a;">+ filter properties # <span style="color:#0ecd7a;">+ stat show command # <span style="color:#0ecd7a;">+ added mouse movement to touch detector # <span style="color:#0ecd7a;">+ added get num npcs alive to get game property # * number sequences no longer require ">" to work (the "omggg i can't set size" bug) # * changing perms no longer changes ur tool if you're still permed # <span style="color:#cd0e0e;">- fixed attributes dropdowns # <span style="color:#cd0e0e;">- fixed the annoying "sliders setting all to 0" when dragging bug # <span style="color:#cd0e0e;">- fixed attach block debris # <span style="color:#cd0e0e;">- fixed some attributes with attach blocks and clone blocks # <span style="color:#cd0e0e;">- fixed hints still being there after removing attributes # <span style="color:#cd0e0e;">- fixed pixels per stud being a boolean # <span style="color:#cd0e0e;">- fixed sliders not working # <span style="color:#cd0e0e;">- fixed getting out of ambient zones # <span style="color:#cd0e0e;">- fixed paint tool <big>2023-08-12</big> # <span style="color:#0ecd7a;">+ ! npc teams # <span style="color:#0ecd7a;">+ bubble setting to message display blocks (works with players, npcs and blocks) # <span style="color:#0ecd7a;">+ camerashake command # <span style="color:#0ecd7a;">+ cameraoffset command # <span style="color:#0ecd7a;">+ added loop through all npcs into loop through everyone gate # <span style="color:#0ecd7a;">+ pyramidal frustum # <span style="color:#0ecd7a;">+ conical frustum # <span style="color:#0ecd7a;">+ vector dropper now supports velocity # <span style="color:#0ecd7a;">+ double block attributes now show the block they're linked to # * rejoin now sends you to the hub if you're the only player on the server # * any command that kicks the player is now instant and more exploiter-proof # * build zones now show their limits # <span style="color:#cd0e0e;">- ! fixed build zones # <span style="color:#cd0e0e;">- fixed number sequences being negative # <span style="color:#cd0e0e;">- fixed exiting ambient zones # <span style="color:#cd0e0e;">- fixed camera zone killing you for no reason # <span style="color:#cd0e0e;">- fixed core menu not appearing when creating a world # <span style="color:#cd0e0e;">- fixed switching from one camera zone to another # <span style="color:#cd0e0e;">- fixed switching from a sound zone to another # <span style="color:#cd0e0e;">- fixed duplicating wiring # <span style="color:#cd0e0e;">- fixed rotating slider setting grid size to 0.01 # <span style="color:#cd0e0e;">- made npcs a bit more performant <big>2023-08-15</big> # <span style="color:#0ecd7a;">+ npcs now climb trusses correctly # * changed how npcs chase and they should be smarter now # * r6 ballers and ragdolls will now change the camera focus to the center of your character to avoid seizures # <span style="color:#cd0e0e;">- fixed if gates # <span style="color:#cd0e0e;">- fixed wiring overall # <span style="color:#cd0e0e;">- fixed r15 attach blocks # <span style="color:#cd0e0e;">- ballers and ragdolls no longer mess up the camera on a camera zone <big>2023-08-17</big> # <span style="color:#0ecd7a;">+ noclip command # <span style="color:#0ecd7a;">+ clip command # <span style="color:#0ecd7a;">+ :notepad command # <span style="color:#0ecd7a;">+ animations for the gui # <span style="color:#0ecd7a;">+ cameraoffset and camerashake now have animations to reduce eyestrain # <span style="color:#0ecd7a;">+ icons for the gui # <span style="color:#0ecd7a;">+ ;freecamstiff command # <span style="color:#0ecd7a;">+ documented :time # <span style="color:#0ecd7a;">+ no output property for storage changer gates # * lastedited is now a player command # * when you select a transparent block, it's surface box will now be invisible # * when transforming blocks, their outlines are now hidden until you release the mouse # <span style="color:#cd0e0e;">- ! made some important fixes to saving # <span style="color:#cd0e0e;">- fixed set stat taggin # <span style="color:#cd0e0e;">- attach blocks without collision now don't get detected by raycasting # <span style="color:#cd0e0e;">- fixed unburn # <span style="color:#cd0e0e;">- removed dummy <big>2023-08-18</big> # <span style="color:#0ecd7a;">+ ! water world settings # <span style="color:#0ecd7a;">+ ! water configuration to ambient zones # <span style="color:#0ecd7a;">+ gui improvements overall # <span style="color:#0ecd7a;">+ search bar for attributes # <span style="color:#0ecd7a;">+ icons for attributes # * changed how npcs die to be more performant and have less physics glitches # * gui adjustments # <span style="color:#cd0e0e;">- ! fixed attach blocks despawning probably # <span style="color:#cd0e0e;">- fixed editing some properties inside build zones # <span style="color:#cd0e0e;">- fixed ballers detaching your camera <big>2023-08-19</big> # <span style="color:#0ecd7a;">+ ! :clearduplicates command # <span style="color:#cd0e0e;">- ! saving now does some extra checks when saving blocks to ensure that there are no duplicates # <span style="color:#cd0e0e;">- fixed using rotation with the property changer # <span style="color:#cd0e0e;">- fixed setting mesh ids # <span style="color:#cd0e0e;">- wubby now does a few extra checks after inserting the scripts to ensure that the world doesn't load in twice <big>2023-08-23</big> # <span style="color:#0ecd7a;">+ ! added a lot of chat configuration settings to the world settings (14 to be exact) # <span style="color:#0ecd7a;">+ ! time cycle world setting lol 😹😹 # <span style="color:#0ecd7a;">+ smoke attribute # <span style="color:#0ecd7a;">+ fire attribute # <span style="color:#0ecd7a;">+ sparkles attribute # * :mute now hides the input bar too # <span style="color:#cd0e0e;">- ! fixed spawning npcs with wiring # <span style="color:#cd0e0e;">- fixed loading being infinite # <span style="color:#cd0e0e;">- fixed setting images on attributes === '''September''' === <big>2023-09-18</big> # <span style="color:#0ecd7a;">+ ! in-world shop # <span style="color:#0ecd7a;">+ ! shop # <span style="color:#0ecd7a;">+ ! hats, auras and chat tags # <span style="color:#0ecd7a;">+ ! inventory # <span style="color:#0ecd7a;">+ ! local output block # <span style="color:#0ecd7a;">+ ! wirer block # <span style="color:#0ecd7a;">+ ! backups # <span style="color:#0ecd7a;">+ you can now buy wubbits with robux # <span style="color:#0ecd7a;">+ plus perk: you get more wubbits from worlds # <span style="color:#0ecd7a;">+ plus perk: free chat tag and hat # <span style="color:#0ecd7a;">+ plus perk: 2 extra backups # <span style="color:#0ecd7a;">+ plus perk: equip 2 auras at once # <span style="color:#0ecd7a;">+ added world settings to control if u want items from the wubby shop in your world # <span style="color:#0ecd7a;">+ shop purchase block (input) # <span style="color:#0ecd7a;">+ player has pass gate # <span style="color:#0ecd7a;">+ camera coordinates in get player property gate # <span style="color:#0ecd7a;">+ normal players can now set a block's color to 0 0 0 # <span style="color:#0ecd7a;">+ readvariables command (shows all the wiring variables in the notepad) # <span style="color:#0ecd7a;">+ upgraded how variables filter # <span style="color:#0ecd7a;">+ world owners can do purchase tests to test if their stuff work # <span style="color:#0ecd7a;">+ gui improvements # * ! drastically changed how wubbits are obtained # * ! drastically changed how npcs check for players (massive optimization improvement) # * ! drastically changed how most input blocks work (another massive optimization improvement) # * ! drastically changed how some touch attributes are handled (handled by clients, much more performant and instant) # * not, and, xor and or gates now do a "cleanup" when fired, removing unnecessary inputs and outputs # * if you're not permed the "perm ur friends" notification won't appear anymore # * wiring is now slightly faster checking inputs # * command blocks now require the last player who edited them to have the "can use commands" # * placed mesh blocks now get hidden when saved, to avoid issues # * cloned wiring is no longer dropped if it's inside the cloned model # * cloned and attached blocks now listen for input if they're handled on the server # <span style="color:#cd0e0e;">- ! fixed the annoying npc stutter bug # <span style="color:#cd0e0e;">- removed the player parameter from the message command # <span style="color:#cd0e0e;">- fixed attach block tping you sometimes # <span style="color:#cd0e0e;">- fixed some wiring blocks not deactivating # <span style="color:#cd0e0e;">- parallel wiring and local outputs cannot be cloned anymore # <span style="color:#cd0e0e;">- fixed sky bottom not saving # <span style="color:#cd0e0e;">- fixed player chatted's cooldown # <span style="color:#cd0e0e;">- fixed NaN in a lot of commands # <span style="color:#cd0e0e;">- fixed R6 not having forcefields # <span style="color:#cd0e0e;">- fixed ragdolls having a standing still seizure === '''November''' === <big>2023-11-06</big> # <span style="color:#0ecd7a;">+ ! hugely revamped the transform gui # <span style="color:#0ecd7a;">+ ! global movement # <span style="color:#0ecd7a;">+ ! non pivot rotating # <span style="color:#0ecd7a;">+ ! dragging # <span style="color:#0ecd7a;">+ passes and items now support decal ids # <span style="color:#0ecd7a;">+ ! tutorial template +small gui tutorial # <span style="color:#0ecd7a;">+ ! added "safe mode" world status (temporarily disables wiring, attributes (except newly placed), special blocks and temporarily freezes physics (anchors all blocks)) # <span style="color:#0ecd7a;">+ ! implemented the "backrub" saving system which makes saving faster, more lightweight and more reliable # <span style="color:#0ecd7a;">+ ! added a lot of sounds (opening the menu, clicking a boolean, etc) # <span style="color:#0ecd7a;">+ added "(team name)" player identifier that selects every player inside a team # <span style="color:#0ecd7a;">+ added a lot of game juice and game feedback # <span style="color:#0ecd7a;">+ added "(team name)"{number} player identifier which selects {number} random players in a team # <span style="color:#0ecd7a;">+ added "(team name)"{number}% player identifier which selects {number}% of the players in a team # <span style="color:#0ecd7a;">+ added reverb, pitch shift and echo settings to newly placed sound zones # <span style="color:#0ecd7a;">+ on mobile, now you can hold on a block to add/remove it from the selection # <span style="color:#0ecd7a;">+ added color correction settings to world settings / ambient zones # <span style="color:#0ecd7a;">+ added anchor settings to the block touch detector # <span style="color:#0ecd7a;">+ added "includes" and "excludes" to the if gate and stat teles # <span style="color:#0ecd7a;">+ added "device" to get player property gate # <span style="color:#0ecd7a;">+ added unattach command # <span style="color:#0ecd7a;">+ added SUPER SECRET BLOCK!!!! # <span style="color:#0ecd7a;">+ added a rules popup button to the hub # <span style="color:#0ecd7a;">+ added 9 auras # <span style="color:#0ecd7a;">+ added 3 hats # <span style="color:#0ecd7a;">+ added ;rotation command which sets a player's rotation # * ! cloned and attached input/special blocks now work # * ! cloned and attached input/special blocks now work # * backup failing operation notifications are now more descriptive # * attacking npcs with gears no longer deal damage if their tool is taken away from them # * smart npcs whose tools got taken away from them now toggle on the fleeing state # * changed how :cmds searches commands so it's now more comfortable to use # * the transform tool now uses the last block you selected as the pivot instead of the oldest one # * property changers now have a tiny cooldown to avoid crashes # * changed how some properties sort for the better # * morph blocks are now output blocks too that use a player's name/npc block as input to morph it # * anything that requires images now gets saved in a much more performant way # * changed how rotating and tilting works so now you can rotate a block in any way # * sound zones now muffle when you open the world menu # * usernames are now copyable (menu) # * face transparency now matches head transparency in morph and npc blocks # * upgraded the sign gui (it was ugly) # * the lightning command now accepts coordinates # * attach blocks now output the main block instead of a random one # * variables are now compatible with vectors too # <span style="color:#cd0e0e;">- ! fixed undo and redo not saving changes # <span style="color:#cd0e0e;">- ! fixed the grid offset bug # <span style="color:#cd0e0e;">- ! fixed blocks being weirdly offseted from the pivot block when placing blocks # <span style="color:#cd0e0e;">- ! fixed resize not resizing blocks in the correct way # <span style="color:#cd0e0e;">- fixed stocks with gear and stat blocks # <span style="color:#cd0e0e;">- npcs with wander cooldown set to 0 no longer dance like crazy # <span style="color:#cd0e0e;">- tried fixing the "stats not loading" bug # <span style="color:#cd0e0e;">- fixed some gui animations not displaying correctly # <span style="color:#cd0e0e;">- fixed a visual bug while copying blocks # <span style="color:#cd0e0e;">- fixed the path block # <span style="color:#cd0e0e;">- fixed some aspects of the prompt block when using parallel wiring # <span style="color:#cd0e0e;">- fixed running commands at players which names start with "random" # <span style="color:#cd0e0e;">- fixed bool storage # <span style="color:#cd0e0e;">- fixed NaN in the world shop # <span style="color:#cd0e0e;">- fixed world setup jamming # <span style="color:#cd0e0e;">- fixed mesh blocks not saving their texture correctly # <span style="color:#cd0e0e;">- fixed blue resetting when opening the menu # <span style="color:#cd0e0e;">- fixed some hats not showing up correctly # <span style="color:#cd0e0e;">- attribute names no longer tag # <span style="color:#cd0e0e;">- attempted to fix welds breaking on rejoin # <span style="color:#cd0e0e;">- motors, hinges and servos should now break way less often # <span style="color:#cd0e0e;">- fixed setting world name/description through the hub # <span style="color:#cd0e0e;">- fixed placing zones not saving properties # <span style="color:#cd0e0e;">- fixed beam attribute # <span style="color:#cd0e0e;">- fixed rotating and tilting in mobile # <span style="color:#cd0e0e;">- fixed copying colors with c <big>2023-11-11</big> # <span style="color:#0ecd7a;">+ ! new awesome and juicy and super awesome repeater gate which replaces the old one (logic) # <span style="color:#0ecd7a;">+ new :scale command # * ! changed a lot of gate colors # <span style="color:#cd0e0e;">- fixed 360° rotating with property changer and etc # <span style="color:#cd0e0e;">- fixed the annoying selection box bug # <span style="color:#cd0e0e;">- fixed a bug that would display the wrong amount of wubbits when buying something # <span style="color:#cd0e0e;">- fixed anchoring attach/cloned blocks returning to their og pos # <span style="color:#cd0e0e;">- fixed morph blocks on npcs == '''2024''' == === '''January''' === <big>2024-01-27</big> # <span style="color:#0ecd7a;">+ ! world setting changer block # <span style="color:#0ecd7a;">+ ! variable support blocks # <span style="color:#0ecd7a;">+ ! local variables # <span style="color:#0ecd7a;">+ ! zone changer block # <span style="color:#0ecd7a;">+ ! atmosphere world setting # <span style="color:#0ecd7a;">+ ! warp attribute # <span style="color:#0ecd7a;">+ ! break gate # <span style="color:#0ecd7a;">+ ! new world info panel # <span style="color:#0ecd7a;">+ ! multiple thumbnails # <span style="color:#0ecd7a;">+ ! favorite count # <span style="color:#0ecd7a;">+ ! player list # <span style="color:#0ecd7a;">+ ! world panel customizable color # <span style="color:#0ecd7a;">+ ! wubby now uses a much faster networking module that makes connections between the server and the client as fast as possible # <span style="color:#0ecd7a;">+ ! WIRING INTERPRETER!! # <span style="color:#0ecd7a;">+ sharing variables through warps # <span style="color:#0ecd7a;">+ added increment setting to repeaters # <span style="color:#0ecd7a;">+ the gui now has new sounds to increase feedback # <span style="color:#0ecd7a;">+ hollow half sphere # <span style="color:#0ecd7a;">+ ingot # <span style="color:#0ecd7a;">+ spiked sphere # <span style="color:#0ecd7a;">+ coil # <span style="color:#0ecd7a;">+ wind world setting # <span style="color:#0ecd7a;">+ gravity world setting # <span style="color:#0ecd7a;">+ cloud world settings # <span style="color:#0ecd7a;">+ added getting an npc by name et viceversa # <span style="color:#0ecd7a;">+ banned people now display their ban reason # <span style="color:#0ecd7a;">+ "focus block" property in camera blocks that makes your camera focus on a block # <span style="color:#0ecd7a;">+ min and max camera distance properties to the camera zone # <span style="color:#0ecd7a;">+ paint tool now lets you specific whether color material and color or just color or just material # <span style="color:#0ecd7a;">+ 7 new command prefixes: , " & ( ) _ # # <span style="color:#0ecd7a;">+ maxhealth to get player property # <span style="color:#0ecd7a;">+ equippedgear to get player property # <span style="color:#0ecd7a;">+ ignore deactivation to repeater gates # <span style="color:#0ecd7a;">+ "player despawn delay" world setting # <span style="color:#0ecd7a;">+ healthchanged property to player event block # <span style="color:#0ecd7a;">+ :nightvision command # <span style="color:#0ecd7a;">+ "clear variables on shutdown" world setting # <span style="color:#0ecd7a;">+ added a ;spectate command # <span style="color:#0ecd7a;">+ input and output blocks now have images to differentiate them more # <span style="color:#0ecd7a;">+ added frame loop block # <span style="color:#0ecd7a;">+ there's a list of random descriptions u can get for ur world now # <span style="color:#0ecd7a;">+ "world visible on actives page" world setting # <span style="color:#0ecd7a;">+ added a few keys to the key input block # * ! MASSIVE OPTIMIZATION (istg the game feels like it now has 20 extra fps for me) # * ! implemented native code to wiring so it runs way faster # * ! massive gui changes across the entire game # * ! teleporting requests now react better because the player now loads the area before teleporting # * ! zones can now have up to 5 different shapes: block, sphere, cylinder, wedge and cornerwedge # * ! when ctrl c, the cloned blocks' connections will remain # * ! replaced "platform stand" property in property changer blocks by "respect physics" # * ! respect physics property in property changers now keep your movement and your momentum # * sound blocks now muffle too when opening the menu # * npcs now wander in a much more desyncronized way to make them look more human # * normal builders can't see inaccesible blocks anymore # * bulk delete should now crash less # * get npc property now supports npc names # * permissions will now be listed by their importance # * blockstepping in get npc and player property now respects the block's collisions # * get mouse pos now excludes zones # * :team autoassign is now false by default # * attached blocks with attributes no longer affect the player that they're attached to # * some wiring outputs and inputs are now faster # * more properties in wiring blocks are variable compatible # * :explode now allows coordinates # * world setting sliders now update in real time # * blocks that used to require the last player who edited them to be the owner now only require the last player to be an admin # * the saving system is now more stable when saving big worlds # * gates no longer render if they're 500 studs away from the camera # * "hold" in path blocks now creates a queue of places to go to # * searching blocks now supports other languages # <span style="color:#cd0e0e;">- ! fixed whitelisted, private and banned worlds from being accessed by randos # <span style="color:#cd0e0e;">- ! fixed R15 in R6 worlds # <span style="color:#cd0e0e;">- ! fixed not being able to change some properties in build zones # <span style="color:#cd0e0e;">- ! fixed some gates not turning off in parallel wiring # <span style="color:#cd0e0e;">- ! fixed health changing attributes not correctly setting your health # <span style="color:#cd0e0e;">- ! fixed placing triangles # <span style="color:#cd0e0e;">- ! fixed and gates on parallel wiring # <span style="color:#cd0e0e;">- ! fixed setting a block property in mobile # <span style="color:#cd0e0e;">- ! fixed "force" in path block not forcing the npc to move to a certain place the way it should # <span style="color:#cd0e0e;">- fixed dying while ragdoll not resetting your character # <span style="color:#cd0e0e;">- tried fixing the build gui being visible by visitors # <span style="color:#cd0e0e;">- tried fixing :set stat # <span style="color:#cd0e0e;">- fixed some guis not working on mobile # <span style="color:#cd0e0e;">- fixed some problems with the player touch block # <span style="color:#cd0e0e;">- fixed being able to select npcs' hats # <span style="color:#cd0e0e;">- fixed health regen rate for npcs # <span style="color:#cd0e0e;">- fixed ambient zones not updating in real time # <span style="color:#cd0e0e;">- fixed camera zones not updating in real time # <span style="color:#cd0e0e;">- fixed beam attribute # <span style="color:#cd0e0e;">- fixed some issues on morph blocks and npcs # <span style="color:#cd0e0e;">- fixed excludes in IF gates # <span style="color:#cd0e0e;">- fixed a bug in which number storages weren't able to store numbers if it did complex calculations earlier # <span style="color:#cd0e0e;">- fixed scrolling through the properties panel of a zone in mobile # <span style="color:#cd0e0e;">- fixed exiting ambient zones with color correction # <span style="color:#cd0e0e;">- fixed placing zones in mobile # <span style="color:#cd0e0e;">- fixed players having different colors on their screens # <span style="color:#cd0e0e;">- fixed text property in text input gates # <span style="color:#cd0e0e;">- fixed shoulder accessory in morph blocks and npcs # <span style="color:#cd0e0e;">- fixed placing attributes in build zones # <span style="color:#cd0e0e;">- fixed skyboxes not working sometimes # <span style="color:#cd0e0e;">- fixed not being able to change your status in mobile # <span style="color:#cd0e0e;">- fixed sound blocks # <span style="color:#cd0e0e;">- attempted fixing welds # <span style="color:#cd0e0e;">- tried fixing npc died and was killed events # <span style="color:#cd0e0e;">- fixed renaming backups # <span style="color:#cd0e0e;">- fixed a few problems with attributes' particles # <span style="color:#cd0e0e;">- fixed some minor gui bugs in the hub # <span style="color:#cd0e0e;">- fixed the rotation command lagging your character # <span style="color:#cd0e0e;">- pressing X on a text input gate should no longer fire the gate === '''March''' === <big>2024-03-10</big> # <span style="color:#0ecd7a;">+ ! logs and :logs command # <span style="color:#0ecd7a;">+ ! PEMDAS in wiring: "(3+{variable})/2" # <span style="color:#0ecd7a;">+ ! npcs can now use guns if their gear has "gun" in its name # <span style="color:#0ecd7a;">+ crystal block # <span style="color:#0ecd7a;">+ the gravity command now allows players as a third parameter # <span style="color:#0ecd7a;">+ images now support player usernames # * ! reduced a lot of script lengths by a ton # * ! commands, some things playerside and math gates now run much faster # * changed how blocks are placed so now they're instant # * triangles are now more comfortable to place # * ROUND in math gate now allows rounding to custom numbers # * get stat gate now returns 0 instead of turning off if it doesn't find the stat # <span style="color:#cd0e0e;">- ! fixed morph blocks # <span style="color:#cd0e0e;">- ! fixed build zones # <span style="color:#cd0e0e;">- ! fixed stats not saving correctly when hidden # <span style="color:#cd0e0e;">- ! fixed unanchoring resetting block position # <span style="color:#cd0e0e;">- fixed a memory leak on the server # <span style="color:#cd0e0e;">- fixed ban command not being able to ban offline players # <span style="color:#cd0e0e;">- fixed camera zones setting your zoom to 0 for some reason # <span style="color:#cd0e0e;">- tried fixing skies resetting # <span style="color:#cd0e0e;">- fixed doing {INPUT} in variable boxes # <span style="color:#cd0e0e;">- fixed some variable problems # <span style="color:#cd0e0e;">- fixed stats hiding when creating them # <span style="color:#cd0e0e;">- fixed :lastedited in mobile <big>2024-03-27</big> # <span style="color:#0ecd7a;">+ build color block # <span style="color:#0ecd7a;">+ color variables # <span style="color:#0ecd7a;">+ color operations block # <span style="color:#0ecd7a;">+ getrandomplayerinteam # * the get game property gate is now always consistent # * get random player now accepts a username to ignore # * break gate now works with loop through everyone gate # * some visual changes to selections # <span style="color:#cd0e0e;">- fixed :gravity (num) (plr) not working # <span style="color:#cd0e0e;">- fixed doing decimals while building === '''April''' === <big>2024-04-01</big> | aprill foos update 😹😹😹 # <span style="color:#0ecd7a;">+ ! massive gui revamp # <span style="color:#0ecd7a;">+ ! new wubby aesthetic # <span style="color:#0ecd7a;">+ ! ui editing # <span style="color:#0ecd7a;">+ new awesome block # <span style="color:#0ecd7a;">+ new animations # <span style="color:#0ecd7a;">+ added new skyboxes # <span style="color:#0ecd7a;">+ added new sound effects to make the game feel more juicy # <span style="color:#0ecd7a;">+ special notifications that warn you about possible dangers in your world # <span style="color:#0ecd7a;">+ added some hints to make the game easier to understand # * ! changed how some numbers work internally so now they don't do the floating point bug # * ! wiring now runs even faster with the usage of buffers # * did some changes so commands are now more responsive # * renamed some blocks # * changes to the gui so it's now more accessible for everyone # * the gui now feels way nicer overall # <span style="color:#cd0e0e;">- ! fixed unnecessary texts being filtered # <span style="color:#cd0e0e;">- removed dummy # <span style="color:#cd0e0e;">- fixed vectors being taken as 1 number # <span style="color:#cd0e0e;">- patched an exploit related to sending packets to the server with third party scripts # <span style="color:#cd0e0e;">- fixed a bug that wouldn't send the changes you did with the paint tool to the server for some reason # <span style="color:#cd0e0e;">- fixed a bug that wouldn't display the kill park block in the blocks menu # <span style="color:#cd0e0e;">- fixed a bug that wouldn't let you grab guis correctly in mobile # <span style="color:#cd0e0e;">- fixed the changelog from saying the truth # <span style="color:#cd0e0e;">- fixed some hints displaying the wrong way # <span style="color:#cd0e0e;">- patched an exploit that would let exploiters spawn 3 aliens in your world update revert # <span style="color:#0ecd7a;">+ ! added unnecessary texts being filtered # <span style="color:#0ecd7a;">+ added vectors being taken as 1 number # <span style="color:#0ecd7a;">+ added an exploit related to sending packets to the server with third party scripts # <span style="color:#0ecd7a;">+ added a bug that wouldn't send the changes you did with the paint tool to the server for some reason # <span style="color:#0ecd7a;">+ added a bug that wouldn't display the kill park block in the blocks menu # <span style="color:#0ecd7a;">+ added a bug that wouldn't let you grab guis correctly in mobile # <span style="color:#0ecd7a;">+ the changelog now says the truth # <span style="color:#0ecd7a;">+ added some hints displaying the wrong way # <span style="color:#0ecd7a;">+ added an exploit that would let exploiters spawn 3 aliens in your world # * ! changed how some numbers work internally so now they do the floating point bug # * ! wiring now runs even slower without the usage of buffers # * did some changes so commands are now less responsive # * renamed some blocks # * changes to the gui so it's now less accessible for everyone # * the gui now feels way worse overall # <span style="color:#cd0e0e;">- ! removed the massive gui revamp # <span style="color:#cd0e0e;">- ! removed new wubby aesthetic # <span style="color:#cd0e0e;">- ! removed ui editing # <span style="color:#cd0e0e;">- removed new animations # <span style="color:#cd0e0e;">- removed new skyboxes # <span style="color:#cd0e0e;">- removed new sound effects to make the game feel less juicy # <span style="color:#cd0e0e;">- removed some special notifications that warn you about possible dangers in your world # <span style="color:#cd0e0e;">- removed some hints to make the game harder to understand # <span style="color:#cd0e0e;">- removed dummy <big>2024-04-17</big> # <span style="color:#0ecd7a;">+ BodyColor with Advanced Property for Get Player Property Gate # <span style="color:#0ecd7a;">+ Reverse Output for Block Touch Detector, Player Touch Detector # * changed a bit how reverse output works, should not be broken now for already existing ones <big>2024-04-18</big> # <span style="color:#cd0e0e;">- fixed :clearinventory command, it didn't even exist for some reason # * floating text block now scales with it's size # <span style="color:#0ecd7a;">+ Rich Text option for floating text block # <span style="color:#0ecd7a;">+ More physical properties for floating text block (Old blocks have nil values because the properties didnt exist before, they will appear if you edit the values) <big>2024-04-21</big> # <span style="color:#cd0e0e;">- Patched an exploit/bug that would let players play sounds that everyone could hear # * fixed a bug in which your profile wouldn't load if a world didn't exist <big>Unreleased | [https://discord.com/channels/1049644155246227466/1231374218998845460 W.RECODE+_TEST]</big> # <span style="color:#0ecd7a;">+ <span style="color:#0ecd7a;">! massive gui revamp 21f3bc7caa2da7125bc1f7f7514124c9cf7fba86 MediaWiki:Timeless.css 8 18 411 398 2024-04-20T12:20:51Z Yourlocalonionion 6 should PROBABLY fix the h3 being times new roman (i hope) css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .scroll-right.overflowed .content-table-right { display: none; } h2 .mw-headline, h1 .mw-headline, h3 .mw-headline, .firstHeading > * { font-family: "Roboto"; } /* The actual original CSS for this wiki. */ .mw-body h1.firstHeading { margin-top: 1.5em!important; } .mw-footer-container { background-color: #222!important; } .mw-wiki-logo { filter: drop-shadow(0 0px 15px white); } #msupload-list .file .file-name:hover, #msupload-list .file .file-name-input { background-color: #333; } .mw-collapsible-toggle-default::after, .mw-collapsible-toggle-default::before { color: white; } .mw-parser-output .documentation, .mw-parser-output .documentation-metadata { border-color: #333; background-color: #222; } .mw-parser-output .ambox { background-color: #222222!important } .tabs-label { border-color: #333; background-color: #444; } .tabs-label:hover { border-color: #444; background-color: #555; } .tabs-label:active, .tabs-label:focus { border-color: #404040; background-color: #3b3b3b; } .tabs-tabbox > .tabs-input:checked + .tabs-label, .tabs-input-0:checked + .tabs-input-1 + .tabs-label { border-color: #333; background-color: #222; } .mw-datatable tr:hover td { background-color: #4d4d4d; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } textarea, #searchInput, form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { background-color: #222; color: white; } form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { border-color: #313131; } .mw-body li.gallerybox div.thumb { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuSelectWidget { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected { background-color: #3a3a3a; } .oo-ui-indicator-down { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } .mw-datatable tr td { background-color: #2f2f2f; border-color: #3e3e3e; } .mw-datatable th { background-color: #1c1b1b; } #searchButton, #mw-searchButton { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { border-color: #3e3e3e; } #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-header-container { border-color: #292929; background-color: #292929; } #personal .dropdown { border-color: #292929; background-color: #292929; } #p-logo-text a, body, .tools-inline li.selected a, #mw-header-container, code, pre, .mw-code, .ace-tm, .editOptions, .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget, .oo-ui-textInputWidget .oo-ui-inputWidget-input, #msupload-list .file .file-warning { color: white; } figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'] { background-color: #262626; } figure[typeof~="mw:File/Thumb"], figure[typeof~="mw:File/Frame"], figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~="mw:File/Thumb"] > :not(figcaption) .mw-file-element, figure[typeof~="mw:File/Frame"] > :not(figcaption) .mw-file-element, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame']{ border-color: #3e3e3e; } ul#filetoc, .toc, .toccolours, .mw-warning { background-color: #2626260; border-color: #262626; } #pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read, #pt-notifications-notice .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read { filter: invert(100); } #personal h2 { filter: invert(100); color: black; } #msupload-list .file { background-color: #222; border-color: #313131; } .oo-ui-pendingElement-pending { background-image: linear-gradient(135deg,#ffffff75 25%,transparent 25%,transparent 50%,#ffffff75 50%,#ffffff75 75%,transparent 75%,transparent) } .mw-body .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend, .mw-changeslist-legend, .mw-body .mw-search-profile-tabs, .mw-body fieldset#mw-searchoptions, .mw_metadata, .wikitable, .mw-datatable { background-color: #2f2f2f; border-color: #3e3e3e; color: white; } .wikitable > tr > th, .wikitable > * > tr > th { background-color: #1c1b1b; } .mw_metadata > tr > th, .mw-datatable > tr > th, .wikitable > tr > th, .mw_metadata > tr > td, .mw-datatable > tr > td, .wikitable > tr > td, .mw_metadata > * > tr > th, .mw-datatable > * > tr > th, .wikitable > * > tr > th, .mw_metadata > * > tr > td, .mw-datatable > * > tr > td, .wikitable > * > tr > td { border-color: #3e3e3e; } code, pre, .mw-code, .toc { background-color: #222; border-color: #222; } .ace-tm, .ace-tm .ace_print-margin { background-color: #222; } div.editOptions { background-color: #222; border-color: #313131; } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: #262626; border-color: #4f4f4f; } .ace-tm .ace_gutter { background-color: #2d2d2d; } .ace-tm .ace_gutter-active-line { background-color: #3c3c3c; } .codeEditor-status { background-color: #313131; border-color: #4b4b4b } .codeEditor-status-message, .wikiEditor-ui .wikiEditor-ui-view { border-color: #4b4b4b } /* new stuff ig */ .oo-ui-textInputWidget.oo-ui-widget-enabled > .oo-ui-iconElement-icon { FILTER: invert(100); } #managewiki .managewiki-submit-formfields, .oo-ui-tabSelectWidget-framed { background: #222; border-color: 333; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { background-color: #333; color: white; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: #444; color: white; } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button { background-color: #2f5042; border-color: #243d32; } a { color: #89b1ff; } a:visited { color: #536893; } a:hover { color: #69f; } a:visited:hover { color: #485a7f; } /* the rounding */ #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-wrapper .dropdown-active .pokey, #mw-wrapper .dropdown-active .dropdown, #mw-wrapper .dropdown-active .sidebar-inner { border-radius: 10px; } .mw-body-content a > img, .mw-body-content .floatnone > img { border-radius: 8px; } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button,.oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked + span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate + span, .oo-ui-checkboxInputWidget [type="checkbox"] + span { border-radius: 5px; } c62f78c3c4ff0033d99810ca4664d8a1c79e438b 421 411 2024-04-21T21:52:09Z King cube 2 css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .scroll-right.overflowed .content-table-right { display: none; } h2 .mw-headline, h1 .mw-headline, h3 .mw-headline, .firstHeading > * { font-family: "Roboto"; } /* The actual original CSS for this wiki. */ .mw-body h1.firstHeading { margin-top: 1.5em!important; } .mw-footer-container { background-color: #222!important; } .mw-wiki-logo { filter: drop-shadow(0 0px 15px white); } #msupload-list .file .file-name:hover, #msupload-list .file .file-name-input { background-color: #333; } .mw-collapsible-toggle-default::after, .mw-collapsible-toggle-default::before { color: white; } .mw-parser-output .documentation, .mw-parser-output .documentation-metadata { border-color: #333; background-color: #222; } .mw-parser-output .ambox { background-color: #222222!important } .tabs-label { border-color: #333; background-color: #444; } .tabs-label:hover { border-color: #444; background-color: #555; } .tabs-label:active, .tabs-label:focus { border-color: #404040; background-color: #3b3b3b; } .tabs-tabbox > .tabs-input:checked + .tabs-label, .tabs-input-0:checked + .tabs-input-1 + .tabs-label { border-color: #333; background-color: #222; } .mw-datatable tr:hover td { background-color: #4d4d4d; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } textarea, #searchInput, form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { background-color: #222; color: white; } form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { border-color: #313131; } .mw-body li.gallerybox div.thumb { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuSelectWidget { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected { background-color: #3a3a3a; } .oo-ui-indicator-down { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } .mw-datatable tr td { background-color: #2f2f2f; border-color: #3e3e3e; } .mw-datatable th { background-color: #1c1b1b; } #searchButton, #mw-searchButton { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { border-color: #3e3e3e; } #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-header-container { border-color: #292929; background-color: #292929; } #personal .dropdown { border-color: #292929; background-color: #292929; } #p-logo-text a, body, .tools-inline li.selected a, #mw-header-container, code, pre, .mw-code, .ace-tm, .editOptions, .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget, .oo-ui-textInputWidget .oo-ui-inputWidget-input, #msupload-list .file .file-warning { color: white; } figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'] { background-color: #262626; } figure[typeof~="mw:File/Thumb"], figure[typeof~="mw:File/Frame"], figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~="mw:File/Thumb"] > :not(figcaption) .mw-file-element, figure[typeof~="mw:File/Frame"] > :not(figcaption) .mw-file-element, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame']{ border-color: #3e3e3e; } ul#filetoc, .toc, .toccolours, .mw-warning { background-color: #2626260; border-color: #262626; } #pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read, #pt-notifications-notice .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read { filter: invert(100); } #personal h2 { filter: invert(100); color: black; } #msupload-list .file { background-color: #222; border-color: #313131; } .oo-ui-pendingElement-pending { background-image: linear-gradient(135deg,#ffffff75 25%,transparent 25%,transparent 50%,#ffffff75 50%,#ffffff75 75%,transparent 75%,transparent) } .mw-body .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend, .mw-changeslist-legend, .mw-body .mw-search-profile-tabs, .mw-body fieldset#mw-searchoptions, .mw_metadata, .wikitable, .mw-datatable { background-color: #2f2f2f; border-color: #3e3e3e; color: white; } .wikitable > tr > th, .wikitable > * > tr > th { background-color: #1c1b1b; } .mw_metadata > tr > th, .mw-datatable > tr > th, .wikitable > tr > th, .mw_metadata > tr > td, .mw-datatable > tr > td, .wikitable > tr > td, .mw_metadata > * > tr > th, .mw-datatable > * > tr > th, .wikitable > * > tr > th, .mw_metadata > * > tr > td, .mw-datatable > * > tr > td, .wikitable > * > tr > td { border-color: #3e3e3e; } code, pre, .mw-code, .toc { background-color: #222; border-color: #222; } .ace-tm, .ace-tm .ace_print-margin { background-color: #222; } div.editOptions { background-color: #222; border-color: #313131; } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: #262626; border-color: #4f4f4f; } .ace-tm .ace_gutter { background-color: #2d2d2d; } .ace-tm .ace_gutter-active-line { background-color: #3c3c3c; } .codeEditor-status { background-color: #313131; border-color: #4b4b4b } .codeEditor-status-message, .wikiEditor-ui .wikiEditor-ui-view { border-color: #4b4b4b } /* new stuff ig */ .oo-ui-textInputWidget.oo-ui-widget-enabled > .oo-ui-iconElement-icon { FILTER: invert(100); } #managewiki .managewiki-submit-formfields, .oo-ui-tabSelectWidget-framed { background: #222; border-color: 333; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { background-color: #333; color: white; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: #444; color: white; } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button { background-color: #2f5042; border-color: #243d32; } a { color: #89b1ff; } a:visited { color: #536893; } a:hover { color: #69f; } a:visited:hover { color: #485a7f; } /* the rounding */ #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-wrapper .dropdown-active .pokey, #mw-wrapper .dropdown-active .dropdown, #mw-wrapper .dropdown-active .sidebar-inner { border-radius: 10px; } #mw-content { border-radius: 0 0 10px 10px; } .mw-body-content a > img, .mw-body-content .floatnone > img { border-radius: 8px; } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button,.oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked + span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate + span, .oo-ui-checkboxInputWidget [type="checkbox"] + span { border-radius: 5px; } 98a9527ebb070c2597f9246ef656fece9202641e 422 421 2024-04-22T00:07:15Z King cube 2 mobile stuff css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .scroll-right.overflowed .content-table-right { display: none; } h2 .mw-headline, h1 .mw-headline, h3 .mw-headline, .firstHeading > * { font-family: "Roboto"; } /* The actual original CSS for this wiki. */ .mw-body h1.firstHeading { margin-top: 1.5em!important; } .mw-footer-container { background-color: #222!important; } .mw-wiki-logo { filter: drop-shadow(0 0px 15px white); } #msupload-list .file .file-name:hover, #msupload-list .file .file-name-input { background-color: #333; } .mw-collapsible-toggle-default::after, .mw-collapsible-toggle-default::before { color: white; } .mw-parser-output .documentation, .mw-parser-output .documentation-metadata { border-color: #333; background-color: #222; } .mw-parser-output .ambox { background-color: #222222!important } .tabs-label { border-color: #333; background-color: #444; } .tabs-label:hover { border-color: #444; background-color: #555; } .tabs-label:active, .tabs-label:focus { border-color: #404040; background-color: #3b3b3b; } .tabs-tabbox > .tabs-input:checked + .tabs-label, .tabs-input-0:checked + .tabs-input-1 + .tabs-label { border-color: #333; background-color: #222; } .mw-datatable tr:hover td { background-color: #4d4d4d; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } textarea, #searchInput, form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { background-color: #222; color: white; } form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { border-color: #313131; } .mw-body li.gallerybox div.thumb { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuSelectWidget { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected { background-color: #3a3a3a; } .oo-ui-indicator-down { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } .mw-datatable tr td { background-color: #2f2f2f; border-color: #3e3e3e; } .mw-datatable th { background-color: #1c1b1b; } #searchButton, #mw-searchButton { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { border-color: #3e3e3e; } #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-header-container { border-color: #292929; background-color: #292929; } #personal .dropdown { border-color: #292929; background-color: #292929; } #p-logo-text a, body, .tools-inline li.selected a, #mw-header-container, code, pre, .mw-code, .ace-tm, .editOptions, .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget, .oo-ui-textInputWidget .oo-ui-inputWidget-input, #msupload-list .file .file-warning { color: white; } figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'] { background-color: #262626; } figure[typeof~="mw:File/Thumb"], figure[typeof~="mw:File/Frame"], figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~="mw:File/Thumb"] > :not(figcaption) .mw-file-element, figure[typeof~="mw:File/Frame"] > :not(figcaption) .mw-file-element, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame']{ border-color: #3e3e3e; } ul#filetoc, .toc, .toccolours, .mw-warning { background-color: #2626260; border-color: #262626; } #pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read, #pt-notifications-notice .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read { filter: invert(100); } #personal h2 { filter: invert(100); color: black; } #msupload-list .file { background-color: #222; border-color: #313131; } .oo-ui-pendingElement-pending { background-image: linear-gradient(135deg,#ffffff75 25%,transparent 25%,transparent 50%,#ffffff75 50%,#ffffff75 75%,transparent 75%,transparent) } .mw-body .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend, .mw-changeslist-legend, .mw-body .mw-search-profile-tabs, .mw-body fieldset#mw-searchoptions, .mw_metadata, .wikitable, .mw-datatable { background-color: #2f2f2f; border-color: #3e3e3e; color: white; } .wikitable > tr > th, .wikitable > * > tr > th { background-color: #1c1b1b; } .mw_metadata > tr > th, .mw-datatable > tr > th, .wikitable > tr > th, .mw_metadata > tr > td, .mw-datatable > tr > td, .wikitable > tr > td, .mw_metadata > * > tr > th, .mw-datatable > * > tr > th, .wikitable > * > tr > th, .mw_metadata > * > tr > td, .mw-datatable > * > tr > td, .wikitable > * > tr > td { border-color: #3e3e3e; } code, pre, .mw-code, .toc { background-color: #222; border-color: #222; } .ace-tm, .ace-tm .ace_print-margin { background-color: #222; } div.editOptions { background-color: #222; border-color: #313131; } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: #262626; border-color: #4f4f4f; } .ace-tm .ace_gutter { background-color: #2d2d2d; } .ace-tm .ace_gutter-active-line { background-color: #3c3c3c; } .codeEditor-status { background-color: #313131; border-color: #4b4b4b } .codeEditor-status-message, .wikiEditor-ui .wikiEditor-ui-view { border-color: #4b4b4b } /* new stuff ig */ .oo-ui-textInputWidget.oo-ui-widget-enabled > .oo-ui-iconElement-icon { FILTER: invert(100); } #managewiki .managewiki-submit-formfields, .oo-ui-tabSelectWidget-framed { background: #222; border-color: 333; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { background-color: #333; color: white; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: #444; color: white; } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button { background-color: #2f5042; border-color: #243d32; } a { color: #89b1ff; } a:visited { color: #536893; } a:hover { color: #69f; } a:visited:hover { color: #485a7f; } /* the rounding */ #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-wrapper .dropdown-active .pokey, #mw-wrapper .dropdown-active .dropdown, #mw-wrapper .dropdown-active .sidebar-inner { border-radius: 10px; } #mw-content { border-radius: 0 0 10px 10px; } .mw-body-content a > img, .mw-body-content .floatnone > img { border-radius: 8px; } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button,.oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked + span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate + span, .oo-ui-checkboxInputWidget [type="checkbox"] + span { border-radius: 5px; } /* mboile dark mode stuff */ #mw-header-nav-hack { border-color: #292929; background: #292929; } .sidebar-inner, .dropdown { border-color: #292929; background-color: #292929; } c7331d39a0e363fbfc78f53db23389391dda7df5 423 422 2024-04-22T00:14:19Z King cube 2 roboto stuff css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .scroll-right.overflowed .content-table-right { display: none; } h2 .mw-headline, h1 .mw-headline, h3 .mw-headline, .firstHeading > * { font-family: "Roboto"; font-weight: 500; } /* The actual original CSS for this wiki. */ .mw-body h1.firstHeading { margin-top: 1.5em!important; } .mw-footer-container { background-color: #222!important; } .mw-wiki-logo { filter: drop-shadow(0 0px 15px white); } #msupload-list .file .file-name:hover, #msupload-list .file .file-name-input { background-color: #333; } .mw-collapsible-toggle-default::after, .mw-collapsible-toggle-default::before { color: white; } .mw-parser-output .documentation, .mw-parser-output .documentation-metadata { border-color: #333; background-color: #222; } .mw-parser-output .ambox { background-color: #222222!important } .tabs-label { border-color: #333; background-color: #444; } .tabs-label:hover { border-color: #444; background-color: #555; } .tabs-label:active, .tabs-label:focus { border-color: #404040; background-color: #3b3b3b; } .tabs-tabbox > .tabs-input:checked + .tabs-label, .tabs-input-0:checked + .tabs-input-1 + .tabs-label { border-color: #333; background-color: #222; } .mw-datatable tr:hover td { background-color: #4d4d4d; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } textarea, #searchInput, form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { background-color: #222; color: white; } form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { border-color: #313131; } .mw-body li.gallerybox div.thumb { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuSelectWidget { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected { background-color: #3a3a3a; } .oo-ui-indicator-down { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } .mw-datatable tr td { background-color: #2f2f2f; border-color: #3e3e3e; } .mw-datatable th { background-color: #1c1b1b; } #searchButton, #mw-searchButton { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { border-color: #3e3e3e; } #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-header-container { border-color: #292929; background-color: #292929; } #personal .dropdown { border-color: #292929; background-color: #292929; } #p-logo-text a, body, .tools-inline li.selected a, #mw-header-container, code, pre, .mw-code, .ace-tm, .editOptions, .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget, .oo-ui-textInputWidget .oo-ui-inputWidget-input, #msupload-list .file .file-warning { color: white; } figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'] { background-color: #262626; } figure[typeof~="mw:File/Thumb"], figure[typeof~="mw:File/Frame"], figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~="mw:File/Thumb"] > :not(figcaption) .mw-file-element, figure[typeof~="mw:File/Frame"] > :not(figcaption) .mw-file-element, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame']{ border-color: #3e3e3e; } ul#filetoc, .toc, .toccolours, .mw-warning { background-color: #2626260; border-color: #262626; } #pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read, #pt-notifications-notice .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read { filter: invert(100); } #personal h2 { filter: invert(100); color: black; } #msupload-list .file { background-color: #222; border-color: #313131; } .oo-ui-pendingElement-pending { background-image: linear-gradient(135deg,#ffffff75 25%,transparent 25%,transparent 50%,#ffffff75 50%,#ffffff75 75%,transparent 75%,transparent) } .mw-body .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend, .mw-changeslist-legend, .mw-body .mw-search-profile-tabs, .mw-body fieldset#mw-searchoptions, .mw_metadata, .wikitable, .mw-datatable { background-color: #2f2f2f; border-color: #3e3e3e; color: white; } .wikitable > tr > th, .wikitable > * > tr > th { background-color: #1c1b1b; } .mw_metadata > tr > th, .mw-datatable > tr > th, .wikitable > tr > th, .mw_metadata > tr > td, .mw-datatable > tr > td, .wikitable > tr > td, .mw_metadata > * > tr > th, .mw-datatable > * > tr > th, .wikitable > * > tr > th, .mw_metadata > * > tr > td, .mw-datatable > * > tr > td, .wikitable > * > tr > td { border-color: #3e3e3e; } code, pre, .mw-code, .toc { background-color: #222; border-color: #222; } .ace-tm, .ace-tm .ace_print-margin { background-color: #222; } div.editOptions { background-color: #222; border-color: #313131; } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: #262626; border-color: #4f4f4f; } .ace-tm .ace_gutter { background-color: #2d2d2d; } .ace-tm .ace_gutter-active-line { background-color: #3c3c3c; } .codeEditor-status { background-color: #313131; border-color: #4b4b4b } .codeEditor-status-message, .wikiEditor-ui .wikiEditor-ui-view { border-color: #4b4b4b } /* new stuff ig */ .oo-ui-textInputWidget.oo-ui-widget-enabled > .oo-ui-iconElement-icon { FILTER: invert(100); } #managewiki .managewiki-submit-formfields, .oo-ui-tabSelectWidget-framed { background: #222; border-color: 333; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { background-color: #333; color: white; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: #444; color: white; } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button { background-color: #2f5042; border-color: #243d32; } a { color: #89b1ff; } a:visited { color: #536893; } a:hover { color: #69f; } a:visited:hover { color: #485a7f; } /* the rounding */ #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-wrapper .dropdown-active .pokey, #mw-wrapper .dropdown-active .dropdown, #mw-wrapper .dropdown-active .sidebar-inner { border-radius: 10px; } #mw-content { border-radius: 0 0 10px 10px; } .mw-body-content a > img, .mw-body-content .floatnone > img { border-radius: 8px; } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button,.oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked + span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate + span, .oo-ui-checkboxInputWidget [type="checkbox"] + span { border-radius: 5px; } /* mboile dark mode stuff */ #mw-header-nav-hack { border-color: #292929; background: #292929; } .sidebar-inner, .dropdown { border-color: #292929; background-color: #292929; } 4b5aaa00f49599625ddeea1e7da755231a73f20a 427 423 2024-04-22T12:51:25Z Yourlocalonionion 6 attempt to fix Bug css text/css #mw-header-container { background: linear-gradient(90deg,rgb(30, 113, 165) 0%,rgb(46, 172, 117) 50%) } #mw-content-container { background: linear-gradient(90deg,rgb(24, 81, 117) 0%,rgb(36, 121, 84) 50%); background-repeat: repeat; } .scroll-right.overflowed .content-table-right { display: none; } h2 .mw-headline, h1 .mw-headline, h3 .mw-headline, h4 .mw-headline, .firstHeading > * { font-family: "Roboto"; font-weight: 500; } /* The actual original CSS for this wiki. */ .mw-body h1.firstHeading { margin-top: 1.5em!important; } .mw-footer-container { background-color: #222!important; } .mw-wiki-logo { filter: drop-shadow(0 0px 15px white); } #msupload-list .file .file-name:hover, #msupload-list .file .file-name-input { background-color: #333; } .mw-collapsible-toggle-default::after, .mw-collapsible-toggle-default::before { color: white; } .mw-parser-output .documentation, .mw-parser-output .documentation-metadata { border-color: #333; background-color: #222; } .mw-parser-output .ambox { background-color: #222222!important } .tabs-label { border-color: #333; background-color: #444; } .tabs-label:hover { border-color: #444; background-color: #555; } .tabs-label:active, .tabs-label:focus { border-color: #404040; background-color: #3b3b3b; } .tabs-tabbox > .tabs-input:checked + .tabs-label, .tabs-input-0:checked + .tabs-input-1 + .tabs-label { border-color: #333; background-color: #222; } .mw-datatable tr:hover td { background-color: #4d4d4d; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } textarea, #searchInput, form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { background-color: #222; color: white; } form:not(.oo-ui-layout) textarea, form:not(.oo-ui-layout) input { border-color: #313131; } .mw-body li.gallerybox div.thumb { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuSelectWidget { background-color: #2f2f2f; border-color: #3e3e3e; } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected { background-color: #3a3a3a; } .oo-ui-indicator-down { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { background-color: #2f2f2f; color: white; border-color: #3e3e3e; } .mw-datatable tr td { background-color: #2f2f2f; border-color: #3e3e3e; } .mw-datatable th { background-color: #1c1b1b; } #searchButton, #mw-searchButton { FILTER: invert(100); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { border-color: #3e3e3e; } #mw-content, #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-header-container { border-color: #292929; background-color: #292929; } #personal .dropdown { border-color: #292929; background-color: #292929; } #p-logo-text a, body, .tools-inline li.selected a, #mw-header-container, code, pre, .mw-code, .ace-tm, .editOptions, .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget, .oo-ui-textInputWidget .oo-ui-inputWidget-input, #msupload-list .file .file-warning { color: white; } figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'] { background-color: #262626; } figure[typeof~="mw:File/Thumb"], figure[typeof~="mw:File/Frame"], figure[typeof~="mw:File/Thumb"] > figcaption, figure[typeof~="mw:File/Frame"] > figcaption, figure[typeof~="mw:File/Thumb"] > :not(figcaption) .mw-file-element, figure[typeof~="mw:File/Frame"] > :not(figcaption) .mw-file-element, figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame']{ border-color: #3e3e3e; } ul#filetoc, .toc, .toccolours, .mw-warning { background-color: #2626260; border-color: #262626; } #pt-notifications-alert .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read, #pt-notifications-notice .mw-echo-notifications-badge.mw-echo-notifications-badge-all-read { filter: invert(100); } #personal h2 { filter: invert(100); color: black; } #msupload-list .file { background-color: #222; border-color: #313131; } .oo-ui-pendingElement-pending { background-image: linear-gradient(135deg,#ffffff75 25%,transparent 25%,transparent 50%,#ffffff75 50%,#ffffff75 75%,transparent 75%,transparent) } .mw-body .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend, .mw-changeslist-legend, .mw-body .mw-search-profile-tabs, .mw-body fieldset#mw-searchoptions, .mw_metadata, .wikitable, .mw-datatable { background-color: #2f2f2f; border-color: #3e3e3e; color: white; } .wikitable > tr > th, .wikitable > * > tr > th { background-color: #1c1b1b; } .mw_metadata > tr > th, .mw-datatable > tr > th, .wikitable > tr > th, .mw_metadata > tr > td, .mw-datatable > tr > td, .wikitable > tr > td, .mw_metadata > * > tr > th, .mw-datatable > * > tr > th, .wikitable > * > tr > th, .mw_metadata > * > tr > td, .mw-datatable > * > tr > td, .wikitable > * > tr > td { border-color: #3e3e3e; } code, pre, .mw-code, .toc { background-color: #222; border-color: #222; } .ace-tm, .ace-tm .ace_print-margin { background-color: #222; } div.editOptions { background-color: #222; border-color: #313131; } .oo-ui-textInputWidget .oo-ui-inputWidget-input { background-color: #262626; border-color: #4f4f4f; } .ace-tm .ace_gutter { background-color: #2d2d2d; } .ace-tm .ace_gutter-active-line { background-color: #3c3c3c; } .codeEditor-status { background-color: #313131; border-color: #4b4b4b } .codeEditor-status-message, .wikiEditor-ui .wikiEditor-ui-view { border-color: #4b4b4b } /* new stuff ig */ .oo-ui-textInputWidget.oo-ui-widget-enabled > .oo-ui-iconElement-icon { FILTER: invert(100); } #managewiki .managewiki-submit-formfields, .oo-ui-tabSelectWidget-framed { background: #222; border-color: 333; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { background-color: #333; color: white; } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: #444; color: white; } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button { background-color: #2f5042; border-color: #243d32; } a { color: #89b1ff; } a:visited { color: #536893; } a:hover { color: #69f; } a:visited:hover { color: #485a7f; } /* the rounding */ #mw-site-navigation .sidebar-chunk, #mw-related-navigation .sidebar-chunk, #mw-wrapper .dropdown-active .pokey, #mw-wrapper .dropdown-active .dropdown, #mw-wrapper .dropdown-active .sidebar-inner { border-radius: 10px; } #mw-content { border-radius: 0 0 10px 10px; } .mw-body-content a > img, .mw-body-content .floatnone > img { border-radius: 8px; } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button,.oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked + span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate + span, .oo-ui-checkboxInputWidget [type="checkbox"] + span { border-radius: 5px; } /* mboile dark mode stuff */ #mw-header-nav-hack { border-color: #292929; background: #292929; } .sidebar-inner, .dropdown { border-color: #292929; background-color: #292929; } 1c94277f0d5c1d555918df9bb8e275ff79ee71c2 Logic 0 149 414 382 2024-04-20T20:11:21Z RickGotTaken 14 Replaced with working link. wikitext text/x-wiki {{WIP}}{{Warning|This page explains advanced features, some players may not understand everything in this page.}} Wubby Logic is the second-most important thing in your Wubby worlds, They can do mostly anything such as: * Changing block colors * Moving blocks / platforms * Custom NPC movement Here are some useful links for wiring:<br> [https://easings.net/ Easings.net] | Contains most easing types with directions. == Input == {{Notice|Using a parallel wiring block helps reduce the chances of these blocks not firing correctly.}} Input parts are blocks that cannot be connected to in wiring, only connect to. The Input tab is clearly separated from the Special tab, as the line between them is thicker. These are blocks that are used to power wiring systems. They do not receive wiring inputs, and can only output. <tabs> <tab name="Block Touch Detector">[[File:Block_touch_detectorpreview.png|300px]]<br> Emits a signal when touched by an unanchored block or gear debris.<br> <span style="color:#72aacc;">Output: The part that touched it.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1<br> * Anchor Type: Decides what blocks get detected. Default is NonAnchored<br> * Color To Filter: When filter color is true, only blocks with this color will trigger it. Default is pearl.<br> * Filter Color: Whether if this block will only trigger when a block with the specified color touches it. Default is false.<br> * Use Activation Time: If set to true, the block will stop outputting when (Activation Time) passed, if set to false, it will stop outputting when the block stops touching it. Default is true.</tab> <tab name="Click Block">[[File:Click_blockpreview.png|300px]] Emits a signal when clicked on.<br> <span style="color:#72aacc;">Output: The player that clicked it.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Max Distance: How far you can click this block. Default is 32.<br> * Toggleable: Whether if this block acts like a switch. Default is true.</tab> <tab name="Frame Loop Block">{{Notice|This block is Admin+.}}[[File:Frame_loop_blockpreview.png|300px]]<br> Emits a signal everytime the server calculates a physics frame.<br> <span style="color:#72aacc;">Output: the deltaTime between the frames.</span><br> {{Notice|deltaTime is the time (in milliseconds) the server took calculating a physics frame.}}</tab> <tab name="Humanoid State Block">[[File:Humanoid_state_blockpreview.png|300px]]<br> Emits a signal when a humanoid changes to the specified state.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * State: The block fires when a humanoid enters this state. Default is Landed.<br> * Use Activation Time: If this is off, then the block will only stop firing once the humanoid exits the state. Default is true. </tab> <tab name="Key Input Block">[[File:Key_input_blockpreview.png|300px]]<br> Emits a signal when a player presses the selected key or mobile button.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Input Detection Type: Determines if the block will fire if the input ended, or started.<br> * Use Activation Time: When this is off, the block will only stop firing once the player releases the key. This can only be turned off if the "Input Detection Type" is set to "InputStarted", otherwise this setting will be forced.<br> * Key: The key which the player has to press/release to trigger the block. Default is LeftShift.<br> * Mobile Button Enabled: If this is on, touchscreen players will get a button on their screen that activates the block. * Mobile Button Position: The [https://create.roblox.com/docs/reference/engine/datatypes/UDim2 UDIM2] position (possibly scale) of the mobile button on a players screen if "Mobile Button Enabled" is on.<br> * Mobile Button Text: What the text on the block's mobile button will be if "Mobile Button Enabled" is on.</tab> <tab name="NPC Event Block">[[File:Npc_event_blockpreview.png|300px]]<br> Emits a signal once an NPC does the selected NPC event.<br> <span style="color:#72aacc;">Output: The NPC's NPC Block.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Event: The NPC Event to detect.</tab> <tab name="Player Chatted Block">[[File:Player_chatted_blockpreview.png|300px]]<br> Emits a signal every time a player chats.<br> <span style="color:#72aacc;">Output: Either the player's username or what they said depending on the "Output Type" setting.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Output Type: Determines if the block will output the players chat message or their username when its fired. Default is "Message".</tab> <tab name="Player Event Block">[[File:Player_event_blockpreview.png|300px]]<br> Emits a signal when the selected player event is triggered.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Event: The Player Event to detect. All player events * PlayerJoined - Triggers when a player joins the world<br> * PlayerLeft - Triggers when a player leaves the world<br> * PlayerRespawned - Triggers when a player respawns<br> * PlayerKills - Triggers when a player kills another player</tab> <tab name="Player Touch Detector">[[File:Player_touch_detectorpreview.png|300px]]<br> Emits a signal when a Player/NPC touches this block.<br> <span style="color:#72aacc;">Output: The player's username. (If Detect is set to "NPC" it always outputs the NPC Block)</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Detect: A dropdown menu with the items: Players, NPCs, Everything.<br> * Use Activation Time: When this is off, the block will only stop firing once the Player/NPC stops touching the block.</tab> <tab name="Prompt Block">[[File:Prompt_blockpreview.png|300px]]<br> Emits a signal when it's Proximity Prompt has been triggered.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Hold Duration: Amount of time to trigger the prompt. Default is 0.5 * Key: Key to hold when triggering the prompt. Default is E. * Toggleable: Whether if this block acts like a switch. Default is true.</tab> <tab name="Shop Event Block">[[File:Shop_event_blockpreview.png|300px]]<br> Emits a signal when the specified item name is bought.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Item Name: The item to detect a purchase on.</tab> <tab name="Tap Input Block">[[File:Tap_input_blockpreview.png|300px]]<br> Emits a signal when a player presses a mouse button.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Input Detection Type: Determines if the block will fire if the input ended, or started. * Key: What mouse button is being interacted with. * Use Activation Time: When this is off, the block will only stop firing once the Player stops giving inputs. (Will be turned On if Input Detection Type is "InputEnded")</tab> </tabs> == Logic == These are blocks that allow a player with build permissions to add extra functionality to their world, these examples include: * Ctrl to sprint * E to activate ability and etc. {{Notice|An input is where the gate recieves a signal from a wire connected to it. An output is where the gate sends a signal to a wire connected from it.<br> "true" <nowiki>=</nowiki> active signal<br> "false" <nowiki>=</nowiki> inactive signal<br> This is known as a bool }}{{Warning|Gate descriptions are in-progress and may be incorrect, if you find any incorrect circuits please use the [https://forms.gle/6xHi97X7ANGGK28B6 wiki feedback form].}} <tabs> <tab name="AND Gate">Checks whether if both inputs are active. <span style="color:gray;">(they do not check if the values are the same)</span> <span style="color:#72aacc;">Input: 2 values (any)<br> Output: Bool</span> </tab> <tab name="BOOL SETTER Gate">Sets a BOOL STORAGE to the set bool value. <span style="color:#72aacc;">Input: none<br> Output: none</span> * Value: The Bool Value to set a BOOL STORAGE to.</tab> <tab name="BOOL STORAGE Gate>Stores a bool value <span style="color:#72aacc;">Input: Bool<br> Output: Stored Value</span> * Delay Before Output: Seconds to wait before outputting. * Save Value: ??? (presumably decides whether value is saved on world restart) * Value: The stored value.</tab> <tab name="BOOL SWITCH Gate">Inverts / Switches the value of a BOOL STORAGE Gate (false becomes true and vice versa) <span style="color:#72aacc;">Input: none<br> Output: none</span> </tab> <tab name="BREAK VECTOR Block">Gets a specified axis of a [https://create.roblox.com/docs/reference/engine/datatypes/Vector3 Vector3] <span style="color:#72aacc;">Input: Vector3<br> Output: Number (none if Input is not a vector3)</span> * Axis: The axis to get from the input.</tab> <tab name="BUILD VECTOR Block">Combines the X, Y, and Z Properties to form a Vector3. <span style="color:#72aacc;">Input: any (Number if gate uses {INPUT})<br> Output: Vector3</span> * X: The X Axis of the Vector3 * Y: The Y Axis of the Vector3 * Z: The Z Axis of the Vector3</tab> <tab name="CHANGE SIGNAL Block">{{Notice|The Property can be changed in the "Types" Tab in Properties}} Changes the signal into the selected property.<br> <span style="color:#72aacc;">Input: any (Ignored)<br> Output: any</span> * Selected Property: The property type to change into.</tab> <tab name="DELAY Gate">Delays the signal by X seconds. (equivalent of <code>wait()</code>) <span style="color:#72aacc;">Input: any<br> Output: any (same as Input)</span> * Delay: The amount of time to delay. * Ignore Deactivation: Determines if the gate will stop its signal when the previous gate stopped sending its signal</tab> <tab name="GET BLOCK PROPERTY">Gets a property of the specified block. <span style="color:#72aacc;">Input: any (Block if Destination is not set)<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve. * Destination: The block to get the properties from.</tab> <tab name="GET GAME PROPERTY Gate">[[File:GetGamePropertypreview.png|300px]] Gets a property of the world. <span style="color:#72aacc;">Input: any (Type Needed Differs)<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve. * Value: ?? Depending on the chosen property the Input may need to be a specific type. * NumPlayersOnTeam: Requires a team name as input. * IsPlayerOnServer: Requires a username as input. * TotalColoredBlocks: Requires a color as input.</tab> <tab name="GET NPC PROPERTY Gate">[[File:GetNPCPropertypreview.png|300px]] Gets a property of the specified NPC Block. <span style="color:#72aacc;">Input: any (NPC Block if no Destination is set)<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve. * Destination: The NPC Block to get the properties from.</tab> <tab name="GET PLAYER PROPERTY Gate">Gets a property of the specified player. <span style="color:#72aacc;">Input: Player Username<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve.</tab> <tab name="GET STAT Gate">[[File:GetStatpreview.png|300px]] Gets the stat of the specified player. <span style="color:#72aacc;">Input: Player Username<br> Output: Number</span> * Stat Name: The stat to retrieve.</tab> <tab name="IF Gate">Checks if the inputted value is the same as Value <span style="color:#72aacc;">Input: any<br> Output: Bool</span> * Check Type: How the value is compared. * Keep Activation: Determines if the gate will stop its signal when the previous gate stopped sending its signal * Value: The value to compare the Input to.</tab> <tab name="LOOP THROUGH EVERYONE Gate">When Powered, The gate will loop through every player in the world. <span style="color:#72aacc;">Input: any<br> Output: Player Username</span> * Active Time: How long each loop takes. (seconds) * Delay: How long to wait for another loop. (seconds) * Loop Type: Determines if it loops through NPCs or Players.</tab> <tab name="MATH Gate">Does a math operation on the Input. <span style="color:#72aacc;">Input: Number<br> Output: Number</span> * Math Order: Determines if the Input is before the Value and vice versa. * Operation Type: The operation to do. * Next Gate Type: Determines if the output needs to go through a NUMBER STORAGE to complete an operation. * Disable Output: Determines if a connected NUMBER STORAGE outputs its value after this gate output. * Value: The value to calculate the Input with.</tab> <tab name="NOT Gate">Inverts or "Flips" the signal. <span style="color:#72aacc;">Input: any<br> Output: Bool (true/false)</span> </tab> <tab name="NUMBER SETTER Gate">{{Notice|Use <code><minimumNumber></code>, <code><maximumNumber></code> as the value to randomly generate a number between <code><minimumNumber></code> and <code><maximumNumber></code>. An example would be creating a Random Number Generator (RNG).}} Sets the value of a NUMBER STORAGE Gate<br> <span style="color:#72aacc;">Input: any (Number if using Input)<br> Output: none</span> * Disable Output: Determines if a connected NUMBER STORAGE outputs its value after this gate output. * Value: The value to store the NUMBER STORAGE.</tab> <tab name="NUMBER STORAGE Gate">Stores a number value. <span style="color:#72aacc;">Input: Number<br> Output: Number</span> * Delay Before Output: Seconds to wait before outputting. * Save Value: ??? (presumambly decides whether value is saved on world restart) * Value: The stored value.</tab> <tab name="OR Gate">{{Notice|This gate will pass any input it receives to its output.}} If 1 or more signals are connected to this gate, this gate will fire.<br> <span style="color:#72aacc;">Input: any<br> Output: any</span> </tab> <tab name="PLAYER OWNS PASS Gate">[[File:PlayerOwnsPassGatePreview.png|300px]] Outputs a signal when a player owns a pass/gear.<br> <span style="color:#72aacc;">Input: Pass Name/Gear ID<br> Output: Player Username</span> * Pass/Gear ID: The pass/gear id used for check if a player has the inputted pass or not.</tab> <tab name="REPEATER Gate">Repeatedly sends a signal, How it's sent depends on the loop type. * Activation time: how long the signal will last until it loops back again. * Delay: how long to wait before the next loop starts * Loop Type: How the repeater will behave. * Increment: The Increment to use when in enumerating or repetition mode (eg if increment is 2 then the loop would be like 2, 4, 6,...). * Start index: the starting number the repeater will use * Finish index: the ending number the repeater will use</tab> <tab name="SET STAT Gate">[[File:SetStatpreview.png|300px]] Sets the stat of the input and outputs the stat's value <span style="color:#72aacc;">Input: Player Username<br> Output: Number</span> * Operation Type: Set, add or subteact the stat value. * Stat name: The stat name to set. * Value: The new value to set (or add / subtract) the stat.</tab> <tab name="TEXT EDITING Gate">[[File:TextEditingGatePreview.png|300px]] Sets the value of the connected TEXT STORAGE. <span style="color:#72aacc;">Input: any<br> Output: none (String if Next Gate Type is Normal)</span> * Next Gate Type: Decides if it can go through only a TEXT STORAGE or any gate. * Disable Output: Determines if a connected TEXT STORAGE outputs its value after this gate output. * Operation Type: Decides what to do with the value. * Value: The value to set a TEXT STORAGE to. (Output if Next Gate Type is Normal)</tab> <tab name="TEXT INPUT Gate">[[File:TextInputGatePreview.png|300px]] Brings up a dialog box on the Input's screen and outputs the response. <span style="color:#72aacc;">Input: any<br> Output: String</span> * Cancel Button Disabled: Decides of if the Cancel / X Button shows up. * Input Position: Changes the dialog's position. * Input Size: Changes the dialog's size.</tab> <tab name="TEXT STORAGE Gate">[[File:TextStorageGatePreview.png|300px]] Stores a text value that can be edited using a TEXT EDITING Gate. <span style="color:#72aacc;">Input: TEXT EDITING Signal<br> Output: String</span> * Delay Before Output: Seconds to wait before outputting. * Save Value: ??? (presumambly decides whether value is saved on world restart) * Value: The stored value.</tab> <tab name="TRIPLE MATH Gate">Special variant of the MATH Gate that uses vectors (x, y. z). <span style="color:#72aacc;">Input: Number<br> Output: Number</span> * Operation type: Decides what to do with the X, Y and Z numbers. * X: X of the vector. * Y: Y of the vector. * Z: Z of the vector.</tab> <tab name="XOR Gate">Takes multiple signals and produces an output if the number of true inputs are odd. <span style="color:#72aacc;">Input: any (Multiple)<br> Output: Bool</span> </tab> </tabs> d2b46d10ae7c47593a9bd513f6c120450561e609 425 414 2024-04-22T00:30:10Z King cube 2 wikitext text/x-wiki {{WIP}}{{Warning|This page explains advanced features, some players may not understand everything in this page.}} Wubby Logic is the second-most important thing in your Wubby worlds, They can do mostly anything such as: * Changing block colors * Moving blocks / platforms * Custom NPC movement Here are some useful links for wiring:<br> [https://easings.net/ Easings.net] | Contains most easing types with directions. == Input == {{Notice|Using a parallel wiring block helps reduce the chances of these blocks not firing correctly.}} Input parts are blocks that cannot be connected to in wiring, only connect to. The Input tab is clearly separated from the Special tab, as the line between them is thicker. These are blocks that are used to power wiring systems. They do not receive wiring inputs, and can only output. <tabs> <tab name="Block Touch Detector">[[File:Block_touch_detectorpreview.png|300px]]<br> Emits a signal when touched by an unanchored block or gear debris.<br> <span style="color:#72aacc;">Output: The part that touched it.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1<br> * Anchor Type: Decides what blocks get detected. Default is NonAnchored<br> * Color To Filter: When filter color is true, only blocks with this color will trigger it. Default is pearl.<br> * Filter Color: Whether if this block will only trigger when a block with the specified color touches it. Default is false.<br> * Use Activation Time: If set to true, the block will stop outputting when (Activation Time) passed, if set to false, it will stop outputting when the block stops touching it. Default is true.</tab> <tab name="Click Block">[[File:Click_blockpreview.png|300px]] Emits a signal when clicked on.<br> <span style="color:#72aacc;">Output: The player that clicked it.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Max Distance: How far you can click this block. Default is 32.<br> * Toggleable: Whether if this block acts like a switch. Default is true.</tab> <tab name="Frame Loop Block">{{Notice|This block is Admin+.}}[[File:Frame_loop_blockpreview.png|300px]]<br> Emits a signal everytime the server calculates a physics frame.<br> <span style="color:#72aacc;">Output: the deltaTime between the frames.</span><br> {{Notice|deltaTime is the time (in milliseconds) the server took calculating a physics frame.}}</tab> <tab name="Humanoid State Block">[[File:Humanoid_state_blockpreview.png|300px]]<br> Emits a signal when a humanoid changes to the specified state.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * State: The block fires when a humanoid enters this state. Default is Landed.<br> * Use Activation Time: If this is off, then the block will only stop firing once the humanoid exits the state. Default is true. </tab> <tab name="Key Input Block">[[File:Key_input_blockpreview.png|300px]]<br> Emits a signal when a player presses the selected key or mobile button.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Input Detection Type: Determines if the block will fire if the input ended, or started.<br> * Use Activation Time: When this is off, the block will only stop firing once the player releases the key. This can only be turned off if the "Input Detection Type" is set to "InputStarted", otherwise this setting will be forced.<br> * Key: The key which the player has to press/release to trigger the block. Default is LeftShift.<br> * Mobile Button Enabled: If this is on, touchscreen players will get a button on their screen that activates the block. * Mobile Button Position: The [https://create.roblox.com/docs/reference/engine/datatypes/UDim2 UDIM2] position (possibly scale) of the mobile button on a players screen if "Mobile Button Enabled" is on.<br> * Mobile Button Text: What the text on the block's mobile button will be if "Mobile Button Enabled" is on.</tab> <tab name="NPC Event Block">[[File:Npc_event_blockpreview.png|300px]]<br> Emits a signal once an NPC does the selected NPC event.<br> <span style="color:#72aacc;">Output: The NPC's NPC Block.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Event: The NPC Event to detect. All NPC events * NPCDied - Triggers when a NPC dies.<br> * NPCRespawned - Triggers when a NPC respawns.<br> * NPCWasAttacked- Triggers when a NPC was attacked by another NPC or player.<br> * NPCAttacking - Triggers when a NPC harmed another NPC or player. * NPCWasKilled- Triggers when a NPC was killed by another NPC or player.<br> * NPCKilling- Triggers when a NPC killed another NPC or player.<br> * NPCFocusChanged- Triggers when a NPC changed it's focus another NPC or player.<br> * NPCPathReached- Triggers when a NPC reached it's path.</tab> <tab name="Player Chatted Block">[[File:Player_chatted_blockpreview.png|300px]]<br> Emits a signal every time a player chats.<br> <span style="color:#72aacc;">Output: Either the player's username or what they said depending on the "Output Type" setting.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Output Type: Determines if the block will output the players chat message or their username when its fired. Default is "Message".</tab> <tab name="Player Event Block">[[File:Player_event_blockpreview.png|300px]]<br> Emits a signal when the selected player event is triggered.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Event: The Player Event to detect. All player events * PlayerJoined - Triggers when a player joins the world.<br> * PlayerLeft - Triggers when a player leaves the world.<br> * PlayerRespawned - Triggers when a player respawns.<br> * PlayerKills - Triggers when a player kills another player. * PlayerRespawned - Triggers when a player has joined the world through a warp with warp infomation.<br> * HealthChanged - Triggers when a player's health changes.<br> </tab> <tab name="Player Touch Detector">[[File:Player_touch_detectorpreview.png|300px]]<br> Emits a signal when a Player/NPC touches this block.<br> <span style="color:#72aacc;">Output: The player's username. (If Detect is set to "NPC" it always outputs the NPC Block)</span><br> Configurations:<br> * Activation Time: How long it activates for. Default is 1.<br> * Detect: A dropdown menu with the items: Players, NPCs, Everything.<br> * Use Activation Time: When this is off, the block will only stop firing once the Player/NPC stops touching the block.</tab> <tab name="Prompt Block">[[File:Prompt_blockpreview.png|300px]]<br> Emits a signal when it's Proximity Prompt has been triggered.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Hold Duration: Amount of time to trigger the prompt. Default is 0.5 * Key: Key to hold when triggering the prompt. Default is E. * Toggleable: Whether if this block acts like a switch. Default is true.</tab> <tab name="Shop Event Block">[[File:Shop_event_blockpreview.png|300px]]<br> Emits a signal when the specified item name is bought.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Item Name: The item to detect a purchase on.</tab> <tab name="Tap Input Block">[[File:Tap_input_blockpreview.png|300px]]<br> Emits a signal when a player presses a mouse button.<br> <span style="color:#72aacc;">Output: The player's username.</span><br> Configurations: * Activation Time: How long it activates for. Default is 1. * Input Detection Type: Determines if the block will fire if the input ended, or started. * Key: What mouse button is being interacted with. * Use Activation Time: When this is off, the block will only stop firing once the Player stops giving inputs. (Will be turned On if Input Detection Type is "InputEnded")</tab> </tabs> == Logic == These are blocks that allow a player with build permissions to add extra functionality to their world, these examples include: * Ctrl to sprint * E to activate ability and etc. {{Notice|An input is where the gate recieves a signal from a wire connected to it. An output is where the gate sends a signal to a wire connected from it.<br> "true" <nowiki>=</nowiki> active signal<br> "false" <nowiki>=</nowiki> inactive signal<br> This is known as a bool }}{{Warning|Gate descriptions are in-progress and may be incorrect, if you find any incorrect circuits please use the [https://forms.gle/6xHi97X7ANGGK28B6 wiki feedback form].}} <tabs> <tab name="AND Gate">Checks whether if both inputs are active. <span style="color:gray;">(they do not check if the values are the same)</span> <span style="color:#72aacc;">Input: 2 values (any)<br> Output: Bool</span> </tab> <tab name="BOOL SETTER Gate">Sets a BOOL STORAGE to the set bool value. <span style="color:#72aacc;">Input: none<br> Output: none</span> * Value: The Bool Value to set a BOOL STORAGE to.</tab> <tab name="BOOL STORAGE Gate>Stores a bool value <span style="color:#72aacc;">Input: Bool<br> Output: Stored Value</span> * Delay Before Output: Seconds to wait before outputting. * Save Value: ??? (presumably decides whether value is saved on world restart) * Value: The stored value.</tab> <tab name="BOOL SWITCH Gate">Inverts / Switches the value of a BOOL STORAGE Gate (false becomes true and vice versa) <span style="color:#72aacc;">Input: none<br> Output: none</span> </tab> <tab name="BREAK VECTOR Block">Gets a specified axis of a [https://create.roblox.com/docs/reference/engine/datatypes/Vector3 Vector3] <span style="color:#72aacc;">Input: Vector3<br> Output: Number (none if Input is not a vector3)</span> * Axis: The axis to get from the input.</tab> <tab name="BUILD VECTOR Block">Combines the X, Y, and Z Properties to form a Vector3. <span style="color:#72aacc;">Input: any (Number if gate uses {INPUT})<br> Output: Vector3</span> * X: The X Axis of the Vector3 * Y: The Y Axis of the Vector3 * Z: The Z Axis of the Vector3</tab> <tab name="CHANGE SIGNAL Block">{{Notice|The Property can be changed in the "Types" Tab in Properties}} Changes the signal into the selected property.<br> <span style="color:#72aacc;">Input: any (Ignored)<br> Output: any</span> * Selected Property: The property type to change into.</tab> <tab name="DELAY Gate">Delays the signal by X seconds. (equivalent of <code>wait()</code>) <span style="color:#72aacc;">Input: any<br> Output: any (same as Input)</span> * Delay: The amount of time to delay. * Ignore Deactivation: Determines if the gate will stop its signal when the previous gate stopped sending its signal</tab> <tab name="GET BLOCK PROPERTY">Gets a property of the specified block. <span style="color:#72aacc;">Input: any (Block if Destination is not set)<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve. * Destination: The block to get the properties from.</tab> <tab name="GET GAME PROPERTY Gate">[[File:GetGamePropertypreview.png|300px]] Gets a property of the world. <span style="color:#72aacc;">Input: any (Type Needed Differs)<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve. * Value: ?? Depending on the chosen property the Input may need to be a specific type. * NumPlayersOnTeam: Requires a team name as input. * IsPlayerOnServer: Requires a username as input. * TotalColoredBlocks: Requires a color as input.</tab> <tab name="GET NPC PROPERTY Gate">[[File:GetNPCPropertypreview.png|300px]] Gets a property of the specified NPC Block. <span style="color:#72aacc;">Input: any (NPC Block if no Destination is set)<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve. * Destination: The NPC Block to get the properties from.</tab> <tab name="GET PLAYER PROPERTY Gate">[[File:GetPlayerPropertyPreview.png|300px]] Gets a property of the specified player.<br> <span style="color:#72aacc;">Input: Player Username<br> Output: any (The type of the retrieved property)</span> * Property Name: The property to retrieve. * Property Name: The advanced property to retrieve, it is only use for Body Color.</tab> <tab name="GET STAT Gate">[[File:GetStatpreview.png|300px]] Gets the stat of the specified player. <span style="color:#72aacc;">Input: Player Username<br> Output: Number</span> * Stat Name: The stat to retrieve.</tab> <tab name="IF Gate">Checks if the inputted value is the same as Value <span style="color:#72aacc;">Input: any<br> Output: Bool</span> * Check Type: How the value is compared. * Keep Activation: Determines if the gate will stop its signal when the previous gate stopped sending its signal * Value: The value to compare the Input to.</tab> <tab name="LOOP THROUGH EVERYONE Gate">When Powered, The gate will loop through every player in the world. <span style="color:#72aacc;">Input: any<br> Output: Player Username</span> * Active Time: How long each loop takes. (seconds) * Delay: How long to wait for another loop. (seconds) * Loop Type: Determines if it loops through NPCs or Players.</tab> <tab name="MATH Gate">Does a math operation on the Input. <span style="color:#72aacc;">Input: Number<br> Output: Number</span> * Math Order: Determines if the Input is before the Value and vice versa. * Operation Type: The operation to do. * Next Gate Type: Determines if the output needs to go through a NUMBER STORAGE to complete an operation. * Disable Output: Determines if a connected NUMBER STORAGE outputs its value after this gate output. * Value: The value to calculate the Input with.</tab> <tab name="NOT Gate">Inverts or "Flips" the signal. <span style="color:#72aacc;">Input: any<br> Output: Bool (true/false)</span> </tab> <tab name="NUMBER SETTER Gate">{{Notice|Use <code><minimumNumber></code>, <code><maximumNumber></code> as the value to randomly generate a number between <code><minimumNumber></code> and <code><maximumNumber></code>. An example would be creating a Random Number Generator (RNG).}} Sets the value of a NUMBER STORAGE Gate<br> <span style="color:#72aacc;">Input: any (Number if using Input)<br> Output: none</span> * Disable Output: Determines if a connected NUMBER STORAGE outputs its value after this gate output. * Value: The value to store the NUMBER STORAGE.</tab> <tab name="NUMBER STORAGE Gate">Stores a number value. <span style="color:#72aacc;">Input: Number<br> Output: Number</span> * Delay Before Output: Seconds to wait before outputting. * Save Value: ??? (presumambly decides whether value is saved on world restart) * Value: The stored value.</tab> <tab name="OR Gate">{{Notice|This gate will pass any input it receives to its output.}} If 1 or more signals are connected to this gate, this gate will fire.<br> <span style="color:#72aacc;">Input: any<br> Output: any</span> </tab> <tab name="PLAYER OWNS PASS Gate">[[File:PlayerOwnsPassGatePreview.png|300px]] Outputs a signal when a player owns a pass/gear.<br> <span style="color:#72aacc;">Input: Pass Name/Gear ID<br> Output: Player Username</span> * Pass/Gear ID: The pass/gear id used for check if a player has the inputted pass or not.</tab> <tab name="REPEATER Gate">Repeatedly sends a signal, How it's sent depends on the loop type. * Activation time: how long the signal will last until it loops back again. * Delay: how long to wait before the next loop starts * Loop Type: How the repeater will behave. * Increment: The Increment to use when in enumerating or repetition mode (eg if increment is 2 then the loop would be like 2, 4, 6,...). * Start index: the starting number the repeater will use * Finish index: the ending number the repeater will use</tab> <tab name="SET STAT Gate">[[File:SetStatpreview.png|300px]] Sets the stat of the input and outputs the stat's value <span style="color:#72aacc;">Input: Player Username<br> Output: Number</span> * Operation Type: Set, add or subteact the stat value. * Stat name: The stat name to set. * Value: The new value to set (or add / subtract) the stat.</tab> <tab name="TEXT EDITING Gate">[[File:TextEditingGatePreview.png|300px]] Sets the value of the connected TEXT STORAGE. <span style="color:#72aacc;">Input: any<br> Output: none (String if Next Gate Type is Normal)</span> * Next Gate Type: Decides if it can go through only a TEXT STORAGE or any gate. * Disable Output: Determines if a connected TEXT STORAGE outputs its value after this gate output. * Operation Type: Decides what to do with the value. * Value: The value to set a TEXT STORAGE to. (Output if Next Gate Type is Normal)</tab> <tab name="TEXT INPUT Gate">[[File:TextInputGatePreview.png|300px]] Brings up a dialog box on the Input's screen and outputs the response. <span style="color:#72aacc;">Input: any<br> Output: String</span> * Cancel Button Disabled: Decides of if the Cancel / X Button shows up. * Input Position: Changes the dialog's position. * Input Size: Changes the dialog's size.</tab> <tab name="TEXT STORAGE Gate">[[File:TextStorageGatePreview.png|300px]] Stores a text value that can be edited using a TEXT EDITING Gate. <span style="color:#72aacc;">Input: TEXT EDITING Signal<br> Output: String</span> * Delay Before Output: Seconds to wait before outputting. * Save Value: ??? (presumambly decides whether value is saved on world restart) * Value: The stored value.</tab> <tab name="TRIPLE MATH Gate">Special variant of the MATH Gate that uses vectors (x, y. z). <span style="color:#72aacc;">Input: Number<br> Output: Number</span> * Operation type: Decides what to do with the X, Y and Z numbers. * X: X of the vector. * Y: Y of the vector. * Z: Z of the vector.</tab> <tab name="XOR Gate">Takes multiple signals and produces an output if the number of true inputs are odd. <span style="color:#72aacc;">Input: any (Multiple)<br> Output: Bool</span> </tab> </tabs> e90d5636e6005f102175d10ba946a9bedab08155 Template:Box template 10 21 418 402 2024-04-21T19:45:12Z King cube 2 wikitext text/x-wiki {| style="border: 3px solid #{{#if: {{{border_color|}}}|{{{border_color|}}}|fff}}; padding: 1px; width: {{#if: {{{width|}}}|{{{width|}}}|auto}}; margin: auto; padding: 10px #{{#if: {{{center|}}}|{{{center|}}}|true}}; background: #{{#if: {{{background_color|}}}|{{{background_color|}}}|000}}; border-radius: {{#if: {{{border-radius|}}}|{{{border-radius|}}}|8px}};" |<div style="padding: 7px;">[[File:{{{image}}}|{{#if: {{{image_size|}}}|{{{image_size|}}}|50px}}]]</div> |'''{{{title}}}'''<br> {{{description}}} |}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:Box_template. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre> {{Box template |image = |image_size = |title = |description = |width = |border_color = |background_color = |center = |border-radius= }} </pre> :<code>image</code> - Set an image. There's no need to add <tt>File:</tt> to the beginning. :<code>image_size</code> - Set the width of the image. Value must end with <tt>px</tt>. Default value is <tt>50px</tt>. :<code>title</code> - Set the template's title. Comes with bold text. :<code>description</code> - Set a description. :<code>width</code> - Set the box's width. Value must end with <tt>px</tt>. Default value is <tt>auto</tt>. :<code>border_color</code> - Set the border/rim color, which must be a hex value. There's no need to add a hashtag (<tt>#</tt>) to the beginning. Default value is <tt>110D51</tt>. :<code>background_color</code> - Set the background color, which must be a hex value. There's no need to add a hashtag (<tt>#</tt>) to the beginning. Default value is <tt>211B66</tt>. :<code>background_color</code> - Set the position of the box to the Center. Default value is <tt>true</tt>. :<code>border-radius</code> - Changes the border radius of the box. Default value is <tt>8px</tt>. :<h3>Example:</h3> <pre> {{Box template |image = blockpreview.png |image_size = 70px |title = Box Template Title |description = This is a simple test to showcase the functions of the box template. You can add as much text as you want here, as it'll automatically jump to the next line if you have a width set. |width = 650px |border_color = fff |background_color = 000 |border-radius = 8px }} </pre> {{Box template |image = blockpreview.png |image_size = 70px |title = Box Template Title |description = This is a simple test to showcase the functions of the box template. You can add as much text as you want here, as it'll automatically jump to the next line if you have a width set. |width = 650px |border_color = fff |center = true |background_color = 000 |border-radius = 8px }} [[Category:Box Templates]] </noinclude> 252ab3e31769c354ecda2a067a36e91f2f5baba0 419 418 2024-04-21T19:47:46Z King cube 2 wikitext text/x-wiki {| style="border: 3px solid #{{#if: {{{border_color|}}}|{{{border_color|}}}|fff}}; padding: 1px; width: {{#if: {{{width|}}}|{{{width|}}}|auto}}; margin: auto; padding: 10px #{{#if: {{{center|}}}|{{{center|}}}|true}}; background: #{{#if: {{{background_color|}}}|{{{background_color|}}}|000}}; border-radius: {{#if: {{{border-radius|}}}|{{{border-radius|}}}|8px}}; margin-bottom: 10px;" |<div style="padding: 7px;">[[File:{{{image}}}|{{#if: {{{image_size|}}}|{{{image_size|}}}|50px}}]]</div> |'''{{{title}}}'''<br> {{{description}}} |}<noinclude> A edited version of https://antonball.miraheze.org/wiki/Template:Box_template. Feel free to contact me if you want this to be removed! :<h3>Template:</h3> <pre> {{Box template |image = |image_size = |title = |description = |width = |border_color = |background_color = |center = |border-radius= }} </pre> :<code>image</code> - Set an image. There's no need to add <tt>File:</tt> to the beginning. :<code>image_size</code> - Set the width of the image. Value must end with <tt>px</tt>. Default value is <tt>50px</tt>. :<code>title</code> - Set the template's title. Comes with bold text. :<code>description</code> - Set a description. :<code>width</code> - Set the box's width. Value must end with <tt>px</tt>. Default value is <tt>auto</tt>. :<code>border_color</code> - Set the border/rim color, which must be a hex value. There's no need to add a hashtag (<tt>#</tt>) to the beginning. Default value is <tt>110D51</tt>. :<code>background_color</code> - Set the background color, which must be a hex value. There's no need to add a hashtag (<tt>#</tt>) to the beginning. Default value is <tt>211B66</tt>. :<code>background_color</code> - Set the position of the box to the Center. Default value is <tt>true</tt>. :<code>border-radius</code> - Changes the border radius of the box. Default value is <tt>8px</tt>. :<h3>Example:</h3> <pre> {{Box template |image = blockpreview.png |image_size = 70px |title = Box Template Title |description = This is a simple test to showcase the functions of the box template. You can add as much text as you want here, as it'll automatically jump to the next line if you have a width set. |width = 650px |border_color = fff |background_color = 000 |border-radius = 8px }} </pre> {{Box template |image = blockpreview.png |image_size = 70px |title = Box Template Title |description = This is a simple test to showcase the functions of the box template. You can add as much text as you want here, as it'll automatically jump to the next line if you have a width set. |width = 650px |border_color = fff |center = true |background_color = 000 |border-radius = 8px }} [[Category:Box Templates]] </noinclude> b7fa1ec31bea7038d75fb6aa770667accf865f7b File:GetPlayerPropertyPreview.png 6 207 424 2024-04-22T00:20:12Z King cube 2 File uploaded with MsUpload wikitext text/x-wiki File uploaded with MsUpload a655f04485ff507c02499d137d22a0d3e0ea32c2 Attributes 0 110 426 383 2024-04-22T12:30:39Z RickGotTaken 14 After many days, this page is finally finished. (Apart from the dashes, they still need to be filled in.) (Along with the MaxHealth preview, that's just a placeholder too.) wikitext text/x-wiki {{WIP}}__NOTOC__ {| class="wikitable" |+ !Attribute Name !Description !Preview |- |Baller | ==== Description ==== Forces the target into a ball where they roll around. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Controllable |Bool |Determines if a player can control where the ball rolls. |- |Color |Color |If the "Use Random Color" property is false, the ball will always be this color. |- |Affect |Enum |Determines if the block can ball players, NPCs, or everyone. |- |Unballer |Bool |If true, then the block will act as an unballer, removing the ball of anyone coming in contact. |- |Use Random Color |Bool |If true, the ball will be a random color. This overrides the "Color" property. |} | [[File:Baller.png|thumb]] |- |Beam | ==== Description ==== Sets a trail between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Face Camera |Bool |If false, the beam's rotation will not change alongside your camera's. |- |Texture Length |Number |If Texture is set, this property will change how stretched the texture is. |- |Width 1 |Number |Will change how wide the texture is when coming out of the block with the attribute, if this value is not the same as Width 2 it will create a transition from Width 1 to Width 2. |- |Color |Color |Changes the color of the beam. |- |Texture Speed |Number |If Texture is set, this property will change how fast the texture is moving. |- |Curve Amount X |Number |Dysfunctional. |- |Curve Amount Y |Number |Dysfunctional. |- |Light Influence |Number |Changes how much the sun and shading can influence the appearance of the beam. |- |Transparency |String |{{Notice|You can use greater than signs to make it change transparency over-distance! e.g: 0>0.5>1}} Changes how opaque the beam is. |- |Segments |Number |<s>If Texture is set & Texture Mode is not stretch, this property will change how many copies of the texture there are.</s> Dysfunctional. |- |Width 2 |Number |Will change how wide the texture is when coming out of the block without the attribute, if this value is not the same as Width 1 it will create a transition from Width 2 to Width 1. |- |Light Emission |Number |Emits a ''very'' tiny amount of light from the block with the attribute. If Texture is set, it will make the texture brighter. Does nothing past 1. |- |Brightness |Number |Dysfunctional. |- |Texture Mode |Enum | * Stretch: <s>Overrides Segments and forces 1.</s> Segments is dysfunctional, so this is the only way to have 1. * Static: No apparent difference from Wrap. * Wrap: No apparent difference from Static. |- |Texture |String |Replaces the square with an Image of your choice which moves. |} | [[File:Beam.png|thumb]] |- |BlockTeleporter | ==== Description ==== Teleports unanchored blocks to a specified destination when triggered. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Delay |Number |How long before the block teleports. |- |Keep Velocity |Bool |If the block keeps it's momentum after teleportation. |} | [[File:BlockTeleporter.gif|thumb]] |- |Damager | ==== Description ==== Damages players at a specified rate and cooldown. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Affect |Enum | * Players: Only damages Players. * NPCs: Only damages NPCs. * Everything: Damages both Players and NPCs. |- |Cooldown |Number |How long before the affected can be damaged again. |- |Amount |Number |How much the affected get damaged. |} | [[File:Damager.gif|thumb]] |- |Decal | ==== Description ==== Allows pasting images onto blocks for customizing the environment. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Face |Enum | * Top: Displays the decal on the top. * Bottom: Displays the decal on the bottom. * Left: Displays the decal on the left. * Right: Displays the decal on the right. * Front: Displays the decal on the front. * Back: Displays the decal on the back. |- |Transparency |Number |Changes how opaque the decal is. |- |Color |Color |Changes the color of the decal. |- |Texture |String |An Image of your choice. |} | [[File:Decal.png|thumb]] |- |Effect | ==== Description ==== Emits a specified particle effect from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Shape Style |Enum | * Volume: Comes Shape In Out from of a random position inside the block. * Surface: Comes Shape In Out from Emission Direction from the block. |- |Color |Color |Changes the color of the texture. |- |Drag |Number |How much force is applied to the texture in the opposite of Emission Direction. |- |Flipbook Start Random |Bool |If Flipbook Layout is not None, then this will make the flipbook start on a random frame and continue animating from that frame. |- |Change Over Time |Number |How slow time is moving for the texture. |- |Light Influence |Number |Changes how much sun and shading can influence the appearance of the texture. |- |Velocity Inheritance |Number |How much speed the next texture gains from the last texture |- |Locked To Part |Bool |If true, the texture will follow the block's X and Z coordinates. |- |Squash |Text |{{Notice|You can use greater than signs to make it change squash overtime! e.g: 0>0.5>1}} Changes the width of the texture |- |Speed |Number |Different from Change Over Time, this does not control how fast the flipbook is moving or the rate of the texture spawning. |- |Brightness |Number |Dysfunctional. |- |Flipbook Layout |Enum | * None: Regular texture, no flipbook. * Grid2x2: All images in the flipbook are on a 2x2 grid. * Grid4x4: All images in the flipbook are on a 4x4 grid. * Grid8x8: All images in the flipbook are on a 8x8 grid. |- |Size |Text |{{Notice|You can use greater than signs to make it change size overtime! e.g: 0>0.5>1}} How big the texture is. |- |Enabled |Bool |If false, the attribute will not do anything. |- |Flipbook Mode |Enum | * OneShot: Animates until the end of the flipbook texture and then stops animating. * Loop: Animates forever. * PingPong: Animates until the end of the flipbook, then reverses and animates backwards until the start of the flipbook in a loop forever. * Random: This overrides Flipbook Start Random. Starts on a random frame and animates to other random frames forever. |- |Rotation Speed |Number |How fast the texture rotates every second. |- |Acceleration |Vector3 |How fast the texture accelerates. |- |Flipbook Framerate |Number |How fast the flipbook animates. |- |Shape In Out |Enum | * Outward: Makes the texture come out the Emission Direction. * Inward: Makes the texture come in from the Emission Direction. * InAndOut: Makes the texture come in from the Emission Direction and out from the Emission Direction. |- |Rate |Number |How many copies of the texture spawn every 30 seconds. |- |Texture |Number |The image used for the effect. |- |Emission Direction |Enum | * Top: Makes the effect come Shape In Out from the top. * Bottom: Makes the effect come Shape In Out from the bottom. * Left: Makes the effect come Shape In Out from the left. * Right: Makes the effect come Shape In Out from the right. * Front: Makes the effect come Shape In Out from the front. * Back: Makes the effect come Shape In Out from the back. |- |Transparency |Number |{{Notice|You can use the greater than signs to make it change transparency overtime! e.g: 0>0.5>1}} Changes how opaque the texture is. |- |Spread Angle |Text |How much the effect moves away from the block. |- |Rotation |Number |The rotation when the texture spawns. |- |Light Emission |Number |Emits a ''very'' tiny amount of light from the block with the attribute. Makes the texture brighter. Does nothing past 1. |- |Lifetime |Number |How many seconds before the texture gets deleted. |- |Shape |Enum | * Box: Spawns anywhere on a box. * Cylinder: Spawns anywhere on a cylinder. * Disc: Spawns anywhere on a disc. * Sphere: Spawns anywhere on a sphere. |- |Orientation |Enum | * FacingCamera: Makes the texture face the camera. * VelocityParallel: Makes the texture face parallel to it's velocity. * FacingCameraWorldUp: Makes it only turn to face your camera instead of turning and tilting. * VelocityPerpendicular: Makes the texture face perpendicular to it's velocity. |} | [[File:Effect.gif|thumb]] |- |Fire | ==== Description ==== Emits fire from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Height |Number |How tall the fire is. |- |Color |Color |The color of the fire. |- |Secondary Color |Color |The color of the smoke. |- |Change Over Time |Number |How slow time is moving for the fire. |- |Size |Number |How big the fire is. |} | [[File:Fire.gif|thumb]] |- |GravityChanger | ==== Description ==== Alters the block's gravity. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Gravity |Number |How floaty the block is. |} | [[File:GravityChanger.gif|thumb]] |- |Healer | ==== Description ==== Heals players at a specified rate and cooldown. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Set To Maximum |Bool |Overrides Amount and makes the player heal fully. |- |Affect |Enum | * Players: Only heals Players. * NPCs: Only heals NPCs. * Everything: Heals both Players and NPCs. |- |Cooldown |Number |How long before the affected can be damaged again. |- |Amount |Number |Overridden by Set To Maximum, how much the affected get healed. |} | [[File:Healer.gif|thumb]] |- |Highlight | ==== Description ==== Highlights a block, making it stand out from others. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Fill Color |Color |The color within the outline. |- |Outline Transparency |Number |Changes how opaque the outline is. |- |Depth Mode |Enum | * AlwaysOnTop: Makes the highlight ''always'' visible. * Occluded: Makes the fill only visible if nothing is in the way, and the outline bends around any blockage. |- |Outline Color |Color |The color of the line surrounding the block as if it were 2D. |- |Fill Transparency |Number |Changes how opaque the fill is. |} | [[File:Highlight.png|thumb]] |- |JumpPower | ==== Description ==== Modifies the player's jumping power. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Jump Power |Number |Changes how much force the player exerts up when jumping. |- |Affect |Enum | * Players: Only changes the JumpPower of Players. * NPCs: Only changes the JumpPower of NPCs. * Everything: Changes the JumpPower of both Players and NPCs. |} | - |- |Killer | ==== Description ==== Instantly kills players upon touch. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Affect |Enum | * Players: Only kills Players. * NPCs: Only kills NPCs. * Everything: Kills both Players and NPCs. |} | [[File:Killer.png|thumb]] |- |LockPosition | ==== Description ==== Locks the current position of the block to another block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Radius |Number |How big the spheres surrounding both blocks are. If Visible is false, the spheres will be invisible. |- |Twist Lower Angle |Number | - |- |Color |Color |The color of the spheres surrounding both blocks. If Visible is false, the spheres will be invisible. |- |Upper Angle |Number | - |- |Twist Upper Angle |Number | - |- |Restitution |Number | - |- |Twist Limits Enabled |Bool |Overrides Twist Lower Angle and Twist Upper Angle and disables them. |- |Visible |Bool |If the spheres surrounding both blocks are visible. If Visible is false, the spheres will be invisible. |- |Limits Enabled |Bool |Overrides Upper Angle and disables it. |} | [[File:LockPosition.gif|thumb]] |- |LockRotation | ==== Description ==== Locks the current rotation of the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |} | [[File:LockRotation.gif|thumb]] |- |MaxHealth | ==== Description ==== Alters the player's maximum health. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Operation Type |Enum | * Set: Sets Affected's MaxHealth. * Add: Adds to Affected's MaxHealth. * Subtract: Subtracts from Affected's MaxHealth. |- |Affect |Enum | * Players: Only changes the MaxHealth of Players. * NPCs: Only changes the MaxHealth of NPCs. * Everything: Changes the MaxHealth of both Players and NPCs. |- |Cooldown |Number |How long before the affected can have their MaxHealth changed again. |- |Health |Number |How much the affected have their MaxHealth changed by/set to. |} | [[File:MaxHealth.png|thumb]] |- |NoCollision | ==== Description ==== Allows the block to have no collision with other objects. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |} | [[File:NoCollision.gif|thumb]] |- |PathModifier | ==== Description ==== Modifies the path of every NPC in the world. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Pass Through |Bool |Makes the NPC ignore block collisions inside the block (including the block itself). |- |Prevent NPC Stop |Bool |Makes the NPC ignore the block's collisions. |- |Avoidance Level |Enum | * NoAvoidance: An NPC would pick this path over LowAvoidance, MediumAvoidance and HighAvoidance. * LowAvoidance: An NPC would rather pick NoAvoidance, but would pick this over MediumAvoidance and HighAvoidance. * MediumAvoidance: An NPC would rather pick NoAvoidance or LowAvoidance, but would pick this over HighAvoidance. * HighAvoidance: An NPC would rather pick NoAvoidance, LowAvoidance or MediumAvoidance, but if it has to it will path on HighAvoidance. |} | [[File:PathModifier.gif|thumb]] |- |PointLight | ==== Description ==== Adds a light source to the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Shadows |Bool |If the light it produces is affected by shadows. |- |Color |Color |The color of the light. |- |Brightness |Number |How bright the light is. |- |Size |Number |How far the light reaches. |} | [[File:PointLight.png|thumb]] |- |Prismatic | ==== Description ==== Creates a rigid joint between two Blocks, allowing them to slide along one axis but not rotate. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Color |Color |The color of the cuboids in both blocks. If Visible is false, the cuboids will be invisible. |- |Lower Limit |Number | - |- |Upper Limit |Number | - |- |Restitution |Number | - |- |Visible |Bool |If the cuboids in both blocks are visible. If Visible is false, the cuboids will be invisible. |- |Limits Enabled |Bool |Overrides Upper Angle and Lower Angle and disables it. |- |Size |Number |How big the cuboids in both blocks are. If Visible is false, the cuboids will be invisible. |} | [[File:Prismatic.gif|thumb]] |- |Rod | ==== Description ==== Creates a rod-like connection between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Color |Color |The color of the line connecting both blocks. If Visible is false, the line will be invisible. |- |Limit Angle 2 |Number | - |- |Thickness |Number |How big the line connecting both blocks is. If Visible is false, the line will be invisible. |- |Visible |Bool |If the line connecting both blocks is visible. If Visible is false, the line will be invisible. |- |Length |Number |How big the distance between the block with the attribute and the block without it. |- |Limits Enabled |Bool |Overrides Limit Angle 1 and Limit Angle 2 and disables them. |- |Limit Angle 1 |Number | - |} | [[File:Rod.gif|thumb]] |- |Rope | ==== Description ==== Attaches a rope between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Restitution |Number | - |- |Color |Color |The color of the line connecting both blocks. If Visible is false, the line will be invisible. |- |Length |Number |The maximum distance between the block with the attribute and the block without it. |- |Visible |Bool |If the line connecting both blocks is visible. If Visible is false, the line will be invisible. |- |Thickness |Number |How big the line connecting both blocks is. If Visible is false, the line will be invisible. |} | [[File:Rope.png|thumb]] |- |Sign | ==== Description ==== Displays a text GUI when hovered. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Text Color |Color |The color of the text. |- |Text Stroke Color |Color |The color of the outline of the text. |- |Sign Text |Text |The text that displays on the sign. |- |Font |Enum | * Legacy: Changes the typeface to Arial. * Arial: Changes the typeface to Arial. * ArialBold: Changes the typeface to Arial and font to Bold. * SourceSans: Changes the typeface to Source Sans. * SourceSansBold: Changes the typeface to Source Sans and font to Bold. * SourceSansSemiBold: Changes the typeface to Source Sans and font to Semi Bold. * SourceSansLight: Changes the typeface to Source Sans and font to Light. * SourceSansItalic: Changes the typeface to Source Sans and font to Italic. * Bodoni: Changes the typeface to Bodoni. * Garamond: Changes the typeface to Garamond. * Cartoon: Changes the typeface to Cartoon. * Code: Changes the typeface to Code. * Highway: Changes the typeface to Highway. * SciFi: Changes the typeface to SciFi. * Arcade: Changes the typeface to Arcade. * Fantasy: Changes the typeface to Fantasy. * Antique: Changes the typeface to Antique. * Gotham: Changes the typeface to Gotham. * GothamBold: Changes the typeface to Gotham and font to Bold. * GothamMedium: Changes the typeface to Gotham and font to Medium. * GothamBlack: Changes the typeface to Gotham and font to Black. * AmaticSC: Changes the typeface to Amatic SC. * Bangers: Changes the typeface to Bangers. * Creepsters: Changes the typeface to Creepsters. * DenkOne: Changes the typeface to Denk One. * Fondamento: Changes the typeface to Fondamento. * FredokaOne: Changes the typeface to Fredoka One. * GrenzeGotisch: Changes the typeface to Grenze Gotisch. * IndieFlower: Changes the typeface to Indie Flower. * JoesfinSans: Changes the typeface to Joesfin Sans. * Jura: Changes the typeface to Jura. * Kalam: Changes the typeface to Kalam. * LuckiestGuy: Changes the typeface to Luckiest Guy. * Merriweather: Changes the typeface to Merriweather. * Michroma: Changes the typeface to Michroma. * Nunito: Changes the typeface to Nunito. * Oswald: Changes the typeface to Oswald. * PatrickHand: Changes the typeface to Patrick Hand. * PermanentMarker: Changes the typeface to Permanent Marker. * Roboto: Changes the typeface to Roboto. * RobotoCondensed: Changes the typeface to Roboto and font to Condensed. * RobotoMono: Changes the typeface to Roboto and font to Mono. * Sarpanch: Changes the typeface to Sarpanch. * SpecialElite: Changes the typeface to Special Elite. * TitilliumWeb: Changes the typeface to Titillium Web. * Ubuntu: Changes the typeface to Ubuntu. |- |Text Stroke Transparency |Number |How opaque the text outline is. |- |Text Transparency |Number |How opaque the text is. |- |Automatic Size |Bool |Overrides TextSize and bases the text's size off of how long it is. |- |TextSize |Number |Overridden by Automatic Size, how big the text is. |} | [[File:Sign.gif|thumb]] |- |Smoke | ==== Description ==== Emits smoke from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Change Over Time |Number |How slow time is moving for the smoke. |- |Color |Color |Changes the color of the smoke. |- |Transparency |Number |Changes how opaque the smoke is. |- |Rise Velocity |Number |Different from Change Over Time, this does not control the rate of the smoke spawning. |- |Size |Number |How big the smoke is. |} | [[File:Smoke.gif|thumb]] |- |Sparkles | ==== Description ==== Emits sparkles from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Color |Color |Changes the color of the sparkles. |- |Change Over Time |Number |How slow time is moving for the sparkles. |} | [[File:Sparkles.gif|thumb]] |- |SpotLight | ==== Description ==== Emits light in a specific direction. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Shadows |Bool |If the light it produces is affected by shadows. |- |Face |Enum | * Top: Emits the light from the top. * Bottom: Emits the light from the bottom. * Left: Emits the light from the left. * Right: Emits the light from the right. * Front: Emits the light from the front. * Back: Emits the light from the back. |- |Color |Color |The color of the light. |- |Angle Size |Number |How wide of an angle the light can travel. |- |Size |Number |How far the light reaches. |- |Brightness |Number |How bright the light is. |} | [[File:SpotLight.png|thumb]] |- |Spring | ==== Description ==== Adds spring-like behavior between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Max Force |Number |The maximum force the block without the attribute can exert. |- |Color |Color |The color of the spring. |- |Max Length |Number |The maximum distance between the block with the attribute and the block without it. |- |Thickness |Number |How big the squiggly line connecting both blocks is. If Visible is false, the line will be invisible. |- |Visible |Bool |If the squiggly line connecting both blocks is visible. If Visible is false, the line will be invisible. |- |Limits Enabled |Bool |Overrides Max Length and Min Length and disables them. |- |Stiffness |Number |How much force the block without the attribute will use to get close to the one with the attribute. |- |Damping |Number | - |- |Free Length |Number | - |- |Min Length |Number |The minimum distance between the block with the attribute and the block without it. |} | - |- |StatTeleporter | ==== Description ==== Teleports players based on whether they meet a certain stat requirement or not. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Stat Required |Bool |The amount of stat that if Check Type will allow the player to teleport. |- |Delay |Number |The amount of time that will pass before the player actually teleports. |- |Stat |Text |The stat name of the stat you want to check for. |- |Keep Velocity |Bool |Whether the player keeps their velocity after teleporting or not. |- |Check Type |Enum | * EQUAL TO: Checks if the player has the exact amount of Stat Required. * BIGGER THAN: Checks if the player has more and only more than Stat Required. * SMALLER THAN: Checks if the player has less and only less than Stat Required. * BIGGER OR EQUAL: Checks if the player has more or the exact amount of Stat Required. * SMALLER OR EQUAL: Checks if the player has less or the exact amount of Stat Required. * NOT EQUAL TO: Checks if the player has any value other than Stat Required. * INCLUDES: Checks if the player's stat value contains Stat Required. * EXCLUDES: Checks if the player's stat value does not contain Stat Required. |} | - |- |Surface | ==== Description ==== Alters a block's surfaces for a specific side. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Back Surface |Enum | * Glue: Makes the back surface glue. * Inlet: Makes the back surface inlet. * Smooth: Makes the back surface smooth. * Studs: Makes the back surface studs. * Universal: Makes the back surface universal. * Weld: Makes the back surface weld. |- |Bottom Surface |Enum | * Glue: Makes the back surface glue. * Inlet: Makes the back surface inlet. * Smooth: Makes the back surface smooth. * Studs: Makes the back surface studs. * Universal: Makes the back surface universal. * Weld: Makes the back surface weld. |- |Top Surface |Enum | * Glue: Makes the back surface glue. * Inlet: Makes the back surface inlet. * Smooth: Makes the back surface smooth. * Studs: Makes the back surface studs. * Universal: Makes the back surface universal. * Weld: Makes the back surface weld. |- |Right Surface |Enum | * Glue: Makes the back surface glue. * Inlet: Makes the back surface inlet. * Smooth: Makes the back surface smooth. * Studs: Makes the back surface studs. * Universal: Makes the back surface universal. * Weld: Makes the back surface weld. |- |Front Surface |Enum | * Glue: Makes the back surface glue. * Inlet: Makes the back surface inlet. * Smooth: Makes the back surface smooth. * Studs: Makes the back surface studs. * Universal: Makes the back surface universal. * Weld: Makes the back surface weld. |- |Left Surface |Enum | * Glue: Makes the back surface glue. * Inlet: Makes the back surface inlet. * Smooth: Makes the back surface smooth. * Studs: Makes the back surface studs. * Universal: Makes the back surface universal. * Weld: Makes the back surface weld. |} | [[File:Surface.png|thumb]] |- |SurfaceLight | ==== Description ==== Adds light to a specific side of the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Shadows |Bool |If the light it produces is affected by shadows. |- |Face |Enum | * Top: Emits the light from the top. * Bottom: Emits the light from the bottom. * Left: Emits the light from the left. * Right: Emits the light from the right. * Front: Emits the light from the front. * Back: Emits the light from the back. |- |Color |Color |The color of the light. |- |Angle Size |Number |How wide of an angle the light can travel. |- |Size |Number |How far the light reaches. |- |Brightness |Number |How bright the light is. |} | - |- |Teamer | ==== Description ==== Sets the player to another team upon touch. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Team Name |Text |The team name of the team. |} | - |- |Teleporter | ==== Description ==== Teleports players between two points. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Delay |Number |The amount of time that will pass before the Affected actually teleport. |- |Affect |Enum | * Players: Only teleports Players. * NPCs: Only teleports NPCs. * Everything: Teleports both Players and NPCs. |- |Keep Velocity |Bool |Whether the Affected keep their velocity after teleporting or not. |} | [[File:Teleporter.png|thumb]] |- |Texture | ==== Description ==== Allows pasting tileable images onto blocks for customizing the environment. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Offset Studs X |Number |How offset the texture is in studs on the X axis. |- |Offset Studs Y |Number |How offset the texture is in studs on the Y axis. |- |Face |Enum | * Top: Displays the texture on the top. * Bottom: Displays the texture on the bottom. * Left: Displays the texture on the left. * Right: Displays the texture on the right. * Front: Displays the texture on the front. * Back: Displays the texture on the back. |- |Studs Per Tile Y |Number |How many studs before the image tiles again on the Y axis. |- |Transparency |Number |How opaque the texture is. |- |Color |Color |The color of the texture. |- |Studs Per Tile X |Number |How many studs before the image tiles again on the X axis. |} | [[File:Texture.png|thumb]] |- |Thrust | ==== Description ==== Applies a force or thrust to the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Location |Vector3 | - |- |Force |Vector3 | - |} | - |- |Tripper | ==== Description ==== Makes the player sit down. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Affect |Enum | * Players: Only trips Players. * NPCs: Only trips NPCs. * Everything: Trips both Players and NPCs. |} | [[File:Tripper.png|thumb]] |- |WalkSpeed | ==== Description ==== Adjusts the player's walking speed. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Speed |Number |How fast Affected walks. |- |Affect |Enum | * Players: Only trips Players. * NPCs: Only trips NPCs. * Everything: Trips both Players and NPCs. |} | - |- |Warp | ==== Description ==== Teleports players into different worlds. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Transfer Variable |Text |What Player Event Block WarpInfoRecieved outputs when someone joins through the warp. |- |Confirmation Enabled |Bool |Whether players have to press a green checkmark to warp or not. |- |Warp Animation Enabled |Bool |Whether players are shown a warp animation or not. |- |World ID |Number |What World players are sent to. |} | [[File:Warp.gif|thumb]] |- |Weld | ==== Description ==== Connects two parts when unanchored. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |} | - |} b79d07dd930afbeb5bb9ccdca2f87fe64118c71f 428 426 2024-04-22T19:25:54Z King cube 2 wikitext text/x-wiki __NOTOC__ Attributes are used to modify a block's function. {| class="wikitable" |+ !Attribute Name !Description !Preview |- |Baller | ==== Description ==== Forces the target into a ball where they roll around. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Controllable |Bool |Determines if a player can control where the ball rolls. |- |Color |Color |If the "Use Random Color" property is false, the ball will always be this color. |- |Affect |Enum |Determines if the block can ball players, NPCs, or everyone. |- |Unballer |Bool |If true, then the block will act as an unballer, removing the ball of anyone coming in contact. |- |Use Random Color |Bool |If true, the ball will be a random color. This overrides the "Color" property. |} | [[File:Baller.png|thumb]] |- |Beam | ==== Description ==== Sets a trail between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Face Camera |Bool |If false, the beam's rotation will not change alongside your camera's. |- |Texture Length |Number |If Texture is set, this property will change how stretched the texture is. |- |Width 1 |Number |Will change how wide the texture is when coming out of the block with the attribute, if this value is not the same as Width 2 it will create a transition from Width 1 to Width 2. |- |Color |Color |Changes the color of the beam. |- |Texture Speed |Number |If Texture is set, this property will change how fast the texture is moving. |- |Curve Amount X |Number |Dysfunctional. |- |Curve Amount Y |Number |Dysfunctional. |- |Light Influence |Number |Changes how much the sun and shading can influence the appearance of the beam. |- |Transparency |String |{{Notice|You can use greater than signs to make it change transparency over-distance! e.g: 0>0.5>1}} Changes how opaque the beam is. |- |Segments |Number |<s>If Texture is set & Texture Mode is not stretch, this property will change how many copies of the texture there are.</s> Dysfunctional. |- |Width 2 |Number |Will change how wide the texture is when coming out of the block without the attribute, if this value is not the same as Width 1 it will create a transition from Width 2 to Width 1. |- |Light Emission |Number |Emits a ''very'' tiny amount of light from the block with the attribute. If Texture is set, it will make the texture brighter. Does nothing past 1. |- |Brightness |Number |Dysfunctional. |- |Texture Mode |Enum | * Stretch: <s>Overrides Segments and forces 1.</s> Segments is dysfunctional, so this is the only way to have 1. * Static: No apparent difference from Wrap. * Wrap: No apparent difference from Static. |- |Texture |String |Replaces the square with an Image of your choice which moves. |} | [[File:Beam.png|thumb]] |- |BlockTeleporter | ==== Description ==== Teleports unanchored blocks to a specified destination when triggered. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Delay |Number |How long before the block teleports. |- |Keep Velocity |Bool |If the block keeps it's momentum after teleportation. |} | [[File:BlockTeleporter.gif|thumb]] |- |Damager | ==== Description ==== Damages players at a specified rate and cooldown. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Affect |Enum | * Players: Only damages Players. * NPCs: Only damages NPCs. * Everything: Damages both Players and NPCs. |- |Cooldown |Number |How long before the affected can be damaged again. |- |Amount |Number |How much the affected get damaged. |} | [[File:Damager.gif|thumb]] |- |Decal | ==== Description ==== Allows pasting images onto blocks for customizing the environment. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Face |Enum | * Top: Displays the decal on the top. * Bottom: Displays the decal on the bottom. * Left: Displays the decal on the left. * Right: Displays the decal on the right. * Front: Displays the decal on the front. * Back: Displays the decal on the back. |- |Transparency |Number |Changes how opaque the decal is. |- |Color |Color |Changes the color of the decal. |- |Texture |String |An Image of your choice. |} | [[File:Decal.png|thumb]] |- |Effect | ==== Description ==== Emits a specified particle effect from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Shape Style |Enum | * Volume: Comes Shape In Out from of a random position inside the block. * Surface: Comes Shape In Out from Emission Direction from the block. |- |Color |Color |Changes the color of the texture. |- |Drag |Number |How much force is applied to the texture in the opposite of Emission Direction. |- |Flipbook Start Random |Bool |If Flipbook Layout is not None, then this will make the flipbook start on a random frame and continue animating from that frame. |- |Change Over Time |Number |How slow time is moving for the texture. |- |Light Influence |Number |Changes how much sun and shading can influence the appearance of the texture. |- |Velocity Inheritance |Number |How much speed the next texture gains from the last texture |- |Locked To Part |Bool |If true, the texture will follow the block's X and Z coordinates. |- |Squash |Text |{{Notice|You can use greater than signs to make it change squash overtime! e.g: 0>0.5>1}} Changes the width of the texture |- |Speed |Number |Different from Change Over Time, this does not control how fast the flipbook is moving or the rate of the texture spawning. |- |Brightness |Number |Dysfunctional. |- |Flipbook Layout |Enum | * None: Regular texture, no flipbook. * Grid2x2: All images in the flipbook are on a 2x2 grid. * Grid4x4: All images in the flipbook are on a 4x4 grid. * Grid8x8: All images in the flipbook are on a 8x8 grid. |- |Size |Text |{{Notice|You can use greater than signs to make it change size overtime! e.g: 0>0.5>1}} How big the texture is. |- |Enabled |Bool |If false, the attribute will not do anything. |- |Flipbook Mode |Enum | * OneShot: Animates until the end of the flipbook texture and then stops animating. * Loop: Animates forever. * PingPong: Animates until the end of the flipbook, then reverses and animates backwards until the start of the flipbook in a loop forever. * Random: This overrides Flipbook Start Random. Starts on a random frame and animates to other random frames forever. |- |Rotation Speed |Number |How fast the texture rotates every second. |- |Acceleration |Vector3 |How fast the texture accelerates. |- |Flipbook Framerate |Number |How fast the flipbook animates. |- |Shape In Out |Enum | * Outward: Makes the texture come out the Emission Direction. * Inward: Makes the texture come in from the Emission Direction. * InAndOut: Makes the texture come in from the Emission Direction and out from the Emission Direction. |- |Rate |Number |How many copies of the texture spawn every 30 seconds. |- |Texture |Number |The image used for the effect. |- |Emission Direction |Enum | * Top: Makes the effect come Shape In Out from the top. * Bottom: Makes the effect come Shape In Out from the bottom. * Left: Makes the effect come Shape In Out from the left. * Right: Makes the effect come Shape In Out from the right. * Front: Makes the effect come Shape In Out from the front. * Back: Makes the effect come Shape In Out from the back. |- |Transparency |Number |{{Notice|You can use the greater than signs to make it change transparency overtime! e.g: 0>0.5>1}} Changes how opaque the texture is. |- |Spread Angle |Text |How much the effect moves away from the block. |- |Rotation |Number |The rotation when the texture spawns. |- |Light Emission |Number |Emits a ''very'' tiny amount of light from the block with the attribute. Makes the texture brighter. Does nothing past 1. |- |Lifetime |Number |How many seconds before the texture gets deleted. |- |Shape |Enum | * Box: Spawns anywhere on a box. * Cylinder: Spawns anywhere on a cylinder. * Disc: Spawns anywhere on a disc. * Sphere: Spawns anywhere on a sphere. |- |Orientation |Enum | * FacingCamera: Makes the texture face the camera. * VelocityParallel: Makes the texture face parallel to it's velocity. * FacingCameraWorldUp: Makes it only turn to face your camera instead of turning and tilting. * VelocityPerpendicular: Makes the texture face perpendicular to it's velocity. |} | [[File:Effect.gif|thumb]] |- |Fire | ==== Description ==== Emits fire from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Height |Number |How tall the fire is. |- |Color |Color |The color of the fire. |- |Secondary Color |Color |The color of the smoke. |- |Change Over Time |Number |How slow time is moving for the fire. |- |Size |Number |How big the fire is. |} | [[File:Fire.gif|thumb]] |- |GravityChanger | ==== Description ==== Alters the block's gravity. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Gravity |Number |How floaty the block is. |} | [[File:GravityChanger.gif|thumb]] |- |Healer | ==== Description ==== Heals players at a specified rate and cooldown. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Set To Maximum |Bool |Overrides Amount and makes the player heal fully. |- |Affect |Enum | * Players: Only heals Players. * NPCs: Only heals NPCs. * Everything: Heals both Players and NPCs. |- |Cooldown |Number |How long before the affected can be damaged again. |- |Amount |Number |Overridden by Set To Maximum, how much the affected get healed. |} | [[File:Healer.gif|thumb]] |- |Highlight | ==== Description ==== Highlights a block, making it stand out from others. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Fill Color |Color |The color within the outline. |- |Outline Transparency |Number |Changes how opaque the outline is. |- |Depth Mode |Enum | * AlwaysOnTop: Makes the highlight ''always'' visible. * Occluded: Makes the fill only visible if nothing is in the way, and the outline bends around any blockage. |- |Outline Color |Color |The color of the line surrounding the block as if it were 2D. |- |Fill Transparency |Number |Changes how opaque the fill is. |} | [[File:Highlight.png|thumb]] |- |JumpPower | ==== Description ==== Modifies the player's jumping power. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Jump Power |Number |Changes how much force the player exerts up when jumping. |- |Affect |Enum | * Players: Only changes the JumpPower of Players. * NPCs: Only changes the JumpPower of NPCs. * Everything: Changes the JumpPower of both Players and NPCs. |} | - |- |Killer | ==== Description ==== Instantly kills players upon touch. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Affect |Enum | * Players: Only kills Players. * NPCs: Only kills NPCs. * Everything: Kills both Players and NPCs. |} | [[File:Killer.png|thumb]] |- |LockPosition | ==== Description ==== Locks the current position of the block to another block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Radius |Number |How big the spheres surrounding both blocks are. If Visible is false, the spheres will be invisible. |- |Twist Lower Angle |Number | - |- |Color |Color |The color of the spheres surrounding both blocks. If Visible is false, the spheres will be invisible. |- |Upper Angle |Number | - |- |Twist Upper Angle |Number | - |- |Restitution |Number | - |- |Twist Limits Enabled |Bool |Overrides Twist Lower Angle and Twist Upper Angle and disables them. |- |Visible |Bool |If the spheres surrounding both blocks are visible. If Visible is false, the spheres will be invisible. |- |Limits Enabled |Bool |Overrides Upper Angle and disables it. |} | [[File:LockPosition.gif|thumb]] |- |LockRotation | ==== Description ==== Locks the current rotation of the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |} | [[File:LockRotation.gif|thumb]] |- |MaxHealth | ==== Description ==== Alters the player's maximum health. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Operation Type |Enum | * Set: Sets Affected's MaxHealth. * Add: Adds to Affected's MaxHealth. * Subtract: Subtracts from Affected's MaxHealth. |- |Affect |Enum | * Players: Only changes the MaxHealth of Players. * NPCs: Only changes the MaxHealth of NPCs. * Everything: Changes the MaxHealth of both Players and NPCs. |- |Cooldown |Number |How long before the affected can have their MaxHealth changed again. |- |Health |Number |How much the affected have their MaxHealth changed by/set to. |} | [[File:MaxHealth.png|thumb]] |- |NoCollision | ==== Description ==== Allows the block to have no collision with other objects. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |} | [[File:NoCollision.gif|thumb]] |- |PathModifier | ==== Description ==== Modifies the path of every NPC in the world. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Pass Through |Bool |Makes the NPC ignore block collisions inside the block (including the block itself). |- |Prevent NPC Stop |Bool |Makes the NPC ignore the block's collisions. |- |Avoidance Level |Enum | * NoAvoidance: An NPC would pick this path over LowAvoidance, MediumAvoidance and HighAvoidance. * LowAvoidance: An NPC would rather pick NoAvoidance, but would pick this over MediumAvoidance and HighAvoidance. * MediumAvoidance: An NPC would rather pick NoAvoidance or LowAvoidance, but would pick this over HighAvoidance. * HighAvoidance: An NPC would rather pick NoAvoidance, LowAvoidance or MediumAvoidance, but if it has to it will path on HighAvoidance. |} | [[File:PathModifier.gif|thumb]] |- |PointLight | ==== Description ==== Adds a light source to the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Shadows |Bool |If the light it produces is affected by shadows. |- |Color |Color |The color of the light. |- |Brightness |Number |How bright the light is. |- |Size |Number |How far the light reaches. |} | [[File:PointLight.png|thumb]] |- |Prismatic | ==== Description ==== Creates a rigid joint between two Blocks, allowing them to slide along one axis but not rotate. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Color |Color |The color of the cuboids in both blocks. If Visible is false, the cuboids will be invisible. |- |Lower Limit |Number | - |- |Upper Limit |Number | - |- |Restitution |Number | - |- |Visible |Bool |If the cuboids in both blocks are visible. If Visible is false, the cuboids will be invisible. |- |Limits Enabled |Bool |Overrides Upper Angle and Lower Angle and disables it. |- |Size |Number |How big the cuboids in both blocks are. If Visible is false, the cuboids will be invisible. |} | [[File:Prismatic.gif|thumb]] |- |Rod | ==== Description ==== Creates a rod-like connection between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Color |Color |The color of the line connecting both blocks. If Visible is false, the line will be invisible. |- |Limit Angle 2 |Number | - |- |Thickness |Number |How big the line connecting both blocks is. If Visible is false, the line will be invisible. |- |Visible |Bool |If the line connecting both blocks is visible. If Visible is false, the line will be invisible. |- |Length |Number |How big the distance between the block with the attribute and the block without it. |- |Limits Enabled |Bool |Overrides Limit Angle 1 and Limit Angle 2 and disables them. |- |Limit Angle 1 |Number | - |} | [[File:Rod.gif|thumb]] |- |Rope | ==== Description ==== Attaches a rope between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Restitution |Number | - |- |Color |Color |The color of the line connecting both blocks. If Visible is false, the line will be invisible. |- |Length |Number |The maximum distance between the block with the attribute and the block without it. |- |Visible |Bool |If the line connecting both blocks is visible. If Visible is false, the line will be invisible. |- |Thickness |Number |How big the line connecting both blocks is. If Visible is false, the line will be invisible. |} | [[File:Rope.png|thumb]] |- |Sign | ==== Description ==== Displays a text GUI when hovered. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Text Color |Color |The color of the text. |- |Text Stroke Color |Color |The color of the outline of the text. |- |Sign Text |Text |The text that displays on the sign. |- |Font |Enum | * Legacy: Changes the typeface to Arial. * Arial: Changes the typeface to Arial. * ArialBold: Changes the typeface to Arial and font to Bold. * SourceSans: Changes the typeface to Source Sans. * SourceSansBold: Changes the typeface to Source Sans and font to Bold. * SourceSansSemiBold: Changes the typeface to Source Sans and font to Semi Bold. * SourceSansLight: Changes the typeface to Source Sans and font to Light. * SourceSansItalic: Changes the typeface to Source Sans and font to Italic. * Bodoni: Changes the typeface to Bodoni. * Garamond: Changes the typeface to Garamond. * Cartoon: Changes the typeface to Cartoon. * Code: Changes the typeface to Code. * Highway: Changes the typeface to Highway. * SciFi: Changes the typeface to SciFi. * Arcade: Changes the typeface to Arcade. * Fantasy: Changes the typeface to Fantasy. * Antique: Changes the typeface to Antique. * Gotham: Changes the typeface to Gotham. * GothamBold: Changes the typeface to Gotham and font to Bold. * GothamMedium: Changes the typeface to Gotham and font to Medium. * GothamBlack: Changes the typeface to Gotham and font to Black. * AmaticSC: Changes the typeface to Amatic SC. * Bangers: Changes the typeface to Bangers. * Creepsters: Changes the typeface to Creepsters. * DenkOne: Changes the typeface to Denk One. * Fondamento: Changes the typeface to Fondamento. * FredokaOne: Changes the typeface to Fredoka One. * GrenzeGotisch: Changes the typeface to Grenze Gotisch. * IndieFlower: Changes the typeface to Indie Flower. * JoesfinSans: Changes the typeface to Joesfin Sans. * Jura: Changes the typeface to Jura. * Kalam: Changes the typeface to Kalam. * LuckiestGuy: Changes the typeface to Luckiest Guy. * Merriweather: Changes the typeface to Merriweather. * Michroma: Changes the typeface to Michroma. * Nunito: Changes the typeface to Nunito. * Oswald: Changes the typeface to Oswald. * PatrickHand: Changes the typeface to Patrick Hand. * PermanentMarker: Changes the typeface to Permanent Marker. * Roboto: Changes the typeface to Roboto. * RobotoCondensed: Changes the typeface to Roboto and font to Condensed. * RobotoMono: Changes the typeface to Roboto and font to Mono. * Sarpanch: Changes the typeface to Sarpanch. * SpecialElite: Changes the typeface to Special Elite. * TitilliumWeb: Changes the typeface to Titillium Web. * Ubuntu: Changes the typeface to Ubuntu. |- |Text Stroke Transparency |Number |How opaque the text outline is. |- |Text Transparency |Number |How opaque the text is. |- |Automatic Size |Bool |Overrides TextSize and bases the text's size off of how long it is. |- |TextSize |Number |Overridden by Automatic Size, how big the text is. |} | [[File:Sign.gif|thumb]] |- |Smoke | ==== Description ==== Emits smoke from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Change Over Time |Number |How slow time is moving for the smoke. |- |Color |Color |Changes the color of the smoke. |- |Transparency |Number |Changes how opaque the smoke is. |- |Rise Velocity |Number |Different from Change Over Time, this does not control the rate of the smoke spawning. |- |Size |Number |How big the smoke is. |} | [[File:Smoke.gif|thumb]] |- |Sparkles | ==== Description ==== Emits sparkles from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Color |Color |Changes the color of the sparkles. |- |Change Over Time |Number |How slow time is moving for the sparkles. |} | [[File:Sparkles.gif|thumb]] |- |SpotLight | ==== Description ==== Emits light in a specific direction. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Shadows |Bool |If the light it produces is affected by shadows. |- |Face |Enum | * Top: Emits the light from the top. * Bottom: Emits the light from the bottom. * Left: Emits the light from the left. * Right: Emits the light from the right. * Front: Emits the light from the front. * Back: Emits the light from the back. |- |Color |Color |The color of the light. |- |Angle Size |Number |How wide of an angle the light can travel. |- |Size |Number |How far the light reaches. |- |Brightness |Number |How bright the light is. |} | [[File:SpotLight.png|thumb]] |- |Spring | ==== Description ==== Adds spring-like behavior between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Max Force |Number |The maximum force the block without the attribute can exert. |- |Color |Color |The color of the spring. |- |Max Length |Number |The maximum distance between the block with the attribute and the block without it. |- |Thickness |Number |How big the squiggly line connecting both blocks is. If Visible is false, the line will be invisible. |- |Visible |Bool |If the squiggly line connecting both blocks is visible. If Visible is false, the line will be invisible. |- |Limits Enabled |Bool |Overrides Max Length and Min Length and disables them. |- |Stiffness |Number |How much force the block without the attribute will use to get close to the one with the attribute. |- |Damping |Number | - |- |Free Length |Number | - |- |Min Length |Number |The minimum distance between the block with the attribute and the block without it. |} | - |- |StatTeleporter | ==== Description ==== Teleports players based on whether they meet a certain stat requirement or not. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Stat Required |Bool |The amount of stat that if Check Type will allow the player to teleport. |- |Delay |Number |The amount of time that will pass before the player actually teleports. |- |Stat |Text |The stat name of the stat you want to check for. |- |Keep Velocity |Bool |Whether the player keeps their velocity after teleporting or not. |- |Check Type |Enum | * EQUAL TO: Checks if the player has the exact amount of Stat Required. * BIGGER THAN: Checks if the player has more and only more than Stat Required. * SMALLER THAN: Checks if the player has less and only less than Stat Required. * BIGGER OR EQUAL: Checks if the player has more or the exact amount of Stat Required. * SMALLER OR EQUAL: Checks if the player has less or the exact amount of Stat Required. * NOT EQUAL TO: Checks if the player has any value other than Stat Required. * INCLUDES: Checks if the player's stat value contains Stat Required. * EXCLUDES: Checks if the player's stat value does not contain Stat Required. |} | - |- |Surface | ==== Description ==== Alters a block's surfaces for a specific side. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Back Surface |Enum | * Glue: Makes the back surface glue. * Inlet: Makes the back surface inlet. * Smooth: Makes the back surface smooth. * Studs: Makes the back surface studs. * Universal: Makes the back surface universal. * Weld: Makes the back surface weld. |- |Bottom Surface |Enum | * Glue: Makes the back surface glue. * Inlet: Makes the back surface inlet. * Smooth: Makes the back surface smooth. * Studs: Makes the back surface studs. * Universal: Makes the back surface universal. * Weld: Makes the back surface weld. |- |Top Surface |Enum | * Glue: Makes the back surface glue. * Inlet: Makes the back surface inlet. * Smooth: Makes the back surface smooth. * Studs: Makes the back surface studs. * Universal: Makes the back surface universal. * Weld: Makes the back surface weld. |- |Right Surface |Enum | * Glue: Makes the back surface glue. * Inlet: Makes the back surface inlet. * Smooth: Makes the back surface smooth. * Studs: Makes the back surface studs. * Universal: Makes the back surface universal. * Weld: Makes the back surface weld. |- |Front Surface |Enum | * Glue: Makes the back surface glue. * Inlet: Makes the back surface inlet. * Smooth: Makes the back surface smooth. * Studs: Makes the back surface studs. * Universal: Makes the back surface universal. * Weld: Makes the back surface weld. |- |Left Surface |Enum | * Glue: Makes the back surface glue. * Inlet: Makes the back surface inlet. * Smooth: Makes the back surface smooth. * Studs: Makes the back surface studs. * Universal: Makes the back surface universal. * Weld: Makes the back surface weld. |} | [[File:Surface.png|thumb]] |- |SurfaceLight | ==== Description ==== Adds light to a specific side of the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Shadows |Bool |If the light it produces is affected by shadows. |- |Face |Enum | * Top: Emits the light from the top. * Bottom: Emits the light from the bottom. * Left: Emits the light from the left. * Right: Emits the light from the right. * Front: Emits the light from the front. * Back: Emits the light from the back. |- |Color |Color |The color of the light. |- |Angle Size |Number |How wide of an angle the light can travel. |- |Size |Number |How far the light reaches. |- |Brightness |Number |How bright the light is. |} | - |- |Teamer | ==== Description ==== Sets the player to another team upon touch. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Team Name |Text |The team name of the team. |} | - |- |Teleporter | ==== Description ==== Teleports players between two points. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Delay |Number |The amount of time that will pass before the Affected actually teleport. |- |Affect |Enum | * Players: Only teleports Players. * NPCs: Only teleports NPCs. * Everything: Teleports both Players and NPCs. |- |Keep Velocity |Bool |Whether the Affected keep their velocity after teleporting or not. |} | [[File:Teleporter.png|thumb]] |- |Texture | ==== Description ==== Allows pasting tileable images onto blocks for customizing the environment. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Offset Studs X |Number |How offset the texture is in studs on the X axis. |- |Offset Studs Y |Number |How offset the texture is in studs on the Y axis. |- |Face |Enum | * Top: Displays the texture on the top. * Bottom: Displays the texture on the bottom. * Left: Displays the texture on the left. * Right: Displays the texture on the right. * Front: Displays the texture on the front. * Back: Displays the texture on the back. |- |Studs Per Tile Y |Number |How many studs before the image tiles again on the Y axis. |- |Transparency |Number |How opaque the texture is. |- |Color |Color |The color of the texture. |- |Studs Per Tile X |Number |How many studs before the image tiles again on the X axis. |} | [[File:Texture.png|thumb]] |- |Thrust | ==== Description ==== Applies a force or thrust to the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Location |Vector3 | - |- |Force |Vector3 | - |} | - |- |Tripper | ==== Description ==== Makes the player sit down. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Affect |Enum | * Players: Only trips Players. * NPCs: Only trips NPCs. * Everything: Trips both Players and NPCs. |} | [[File:Tripper.png|thumb]] |- |WalkSpeed | ==== Description ==== Adjusts the player's walking speed. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Speed |Number |How fast Affected walks. |- |Affect |Enum | * Players: Only trips Players. * NPCs: Only trips NPCs. * Everything: Trips both Players and NPCs. |} | - |- |Warp | ==== Description ==== Teleports players into different worlds. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Transfer Variable |Text |What Player Event Block WarpInfoRecieved outputs when someone joins through the warp. |- |Confirmation Enabled |Bool |Whether players have to press a green checkmark to warp or not. |- |Warp Animation Enabled |Bool |Whether players are shown a warp animation or not. |- |World ID |Number |What World players are sent to. |} | [[File:Warp.gif|thumb]] |- |Weld | ==== Description ==== Connects two parts when unanchored. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |} | - |} f00efe660457a8a194d330ead54dacbf037b525f 429 428 2024-04-22T19:35:19Z King cube 2 wikitext text/x-wiki {{WIP|Missing some previews and property name descriptions}}__NOTOC__ Attributes are used to modify a block's function. {| class="wikitable" |+ !Attribute Name !Description !Preview |- |Baller | ==== Description ==== Forces the target into a ball where they roll around. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Controllable |Bool |Determines if a player can control where the ball rolls. |- |Color |Color |If the "Use Random Color" property is false, the ball will always be this color. |- |Affect |Enum |Determines if the block can ball players, NPCs, or everyone. |- |Unballer |Bool |If true, then the block will act as an unballer, removing the ball of anyone coming in contact. |- |Use Random Color |Bool |If true, the ball will be a random color. This overrides the "Color" property. |} | [[File:Baller.png|thumb]] |- |Beam | ==== Description ==== Sets a trail between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Face Camera |Bool |If false, the beam's rotation will not change alongside your camera's. |- |Texture Length |Number |If Texture is set, this property will change how stretched the texture is. |- |Width 1 |Number |Will change how wide the texture is when coming out of the block with the attribute, if this value is not the same as Width 2 it will create a transition from Width 1 to Width 2. |- |Color |Color |Changes the color of the beam. |- |Texture Speed |Number |If Texture is set, this property will change how fast the texture is moving. |- |Curve Amount X |Number |Dysfunctional. |- |Curve Amount Y |Number |Dysfunctional. |- |Light Influence |Number |Changes how much the sun and shading can influence the appearance of the beam. |- |Transparency |String |{{Notice|You can use greater than signs to make it change transparency over-distance! e.g: 0>0.5>1}} Changes how opaque the beam is. |- |Segments |Number |<s>If Texture is set & Texture Mode is not stretch, this property will change how many copies of the texture there are.</s> Dysfunctional. |- |Width 2 |Number |Will change how wide the texture is when coming out of the block without the attribute, if this value is not the same as Width 1 it will create a transition from Width 2 to Width 1. |- |Light Emission |Number |Emits a ''very'' tiny amount of light from the block with the attribute. If Texture is set, it will make the texture brighter. Does nothing past 1. |- |Brightness |Number |Dysfunctional. |- |Texture Mode |Enum | * Stretch: <s>Overrides Segments and forces 1.</s> Segments is dysfunctional, so this is the only way to have 1. * Static: No apparent difference from Wrap. * Wrap: No apparent difference from Static. |- |Texture |String |Replaces the square with an Image of your choice which moves. |} | [[File:Beam.png|thumb]] |- |BlockTeleporter | ==== Description ==== Teleports unanchored blocks to a specified destination when triggered. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Delay |Number |How long before the block teleports. |- |Keep Velocity |Bool |If the block keeps it's momentum after teleportation. |} | [[File:BlockTeleporter.gif|thumb]] |- |Damager | ==== Description ==== Damages players at a specified rate and cooldown. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Affect |Enum | * Players: Only damages Players. * NPCs: Only damages NPCs. * Everything: Damages both Players and NPCs. |- |Cooldown |Number |How long before the affected can be damaged again. |- |Amount |Number |How much the affected get damaged. |} | [[File:Damager.gif|thumb]] |- |Decal | ==== Description ==== Allows pasting images onto blocks for customizing the environment. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Face |Enum | * Top: Displays the decal on the top. * Bottom: Displays the decal on the bottom. * Left: Displays the decal on the left. * Right: Displays the decal on the right. * Front: Displays the decal on the front. * Back: Displays the decal on the back. |- |Transparency |Number |Changes how opaque the decal is. |- |Color |Color |Changes the color of the decal. |- |Texture |String |An Image of your choice. |} | [[File:Decal.png|thumb]] |- |Effect | ==== Description ==== Emits a specified particle effect from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Shape Style |Enum | * Volume: Comes Shape In Out from of a random position inside the block. * Surface: Comes Shape In Out from Emission Direction from the block. |- |Color |Color |Changes the color of the texture. |- |Drag |Number |How much force is applied to the texture in the opposite of Emission Direction. |- |Flipbook Start Random |Bool |If Flipbook Layout is not None, then this will make the flipbook start on a random frame and continue animating from that frame. |- |Change Over Time |Number |How slow time is moving for the texture. |- |Light Influence |Number |Changes how much sun and shading can influence the appearance of the texture. |- |Velocity Inheritance |Number |How much speed the next texture gains from the last texture |- |Locked To Part |Bool |If true, the texture will follow the block's X and Z coordinates. |- |Squash |Text |{{Notice|You can use greater than signs to make it change squash overtime! e.g: 0>0.5>1}} Changes the width of the texture |- |Speed |Number |Different from Change Over Time, this does not control how fast the flipbook is moving or the rate of the texture spawning. |- |Brightness |Number |Dysfunctional. |- |Flipbook Layout |Enum | * None: Regular texture, no flipbook. * Grid2x2: All images in the flipbook are on a 2x2 grid. * Grid4x4: All images in the flipbook are on a 4x4 grid. * Grid8x8: All images in the flipbook are on a 8x8 grid. |- |Size |Text |{{Notice|You can use greater than signs to make it change size overtime! e.g: 0>0.5>1}} How big the texture is. |- |Enabled |Bool |If false, the attribute will not do anything. |- |Flipbook Mode |Enum | * OneShot: Animates until the end of the flipbook texture and then stops animating. * Loop: Animates forever. * PingPong: Animates until the end of the flipbook, then reverses and animates backwards until the start of the flipbook in a loop forever. * Random: This overrides Flipbook Start Random. Starts on a random frame and animates to other random frames forever. |- |Rotation Speed |Number |How fast the texture rotates every second. |- |Acceleration |Vector3 |How fast the texture accelerates. |- |Flipbook Framerate |Number |How fast the flipbook animates. |- |Shape In Out |Enum | * Outward: Makes the texture come out the Emission Direction. * Inward: Makes the texture come in from the Emission Direction. * InAndOut: Makes the texture come in from the Emission Direction and out from the Emission Direction. |- |Rate |Number |How many copies of the texture spawn every 30 seconds. |- |Texture |Number |The image used for the effect. |- |Emission Direction |Enum | * Top: Makes the effect come Shape In Out from the top. * Bottom: Makes the effect come Shape In Out from the bottom. * Left: Makes the effect come Shape In Out from the left. * Right: Makes the effect come Shape In Out from the right. * Front: Makes the effect come Shape In Out from the front. * Back: Makes the effect come Shape In Out from the back. |- |Transparency |Number |{{Notice|You can use the greater than signs to make it change transparency overtime! e.g: 0>0.5>1}} Changes how opaque the texture is. |- |Spread Angle |Text |How much the effect moves away from the block. |- |Rotation |Number |The rotation when the texture spawns. |- |Light Emission |Number |Emits a ''very'' tiny amount of light from the block with the attribute. Makes the texture brighter. Does nothing past 1. |- |Lifetime |Number |How many seconds before the texture gets deleted. |- |Shape |Enum | * Box: Spawns anywhere on a box. * Cylinder: Spawns anywhere on a cylinder. * Disc: Spawns anywhere on a disc. * Sphere: Spawns anywhere on a sphere. |- |Orientation |Enum | * FacingCamera: Makes the texture face the camera. * VelocityParallel: Makes the texture face parallel to it's velocity. * FacingCameraWorldUp: Makes it only turn to face your camera instead of turning and tilting. * VelocityPerpendicular: Makes the texture face perpendicular to it's velocity. |} | [[File:Effect.gif|thumb]] |- |Fire | ==== Description ==== Emits fire from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Height |Number |How tall the fire is. |- |Color |Color |The color of the fire. |- |Secondary Color |Color |The color of the smoke. |- |Change Over Time |Number |How slow time is moving for the fire. |- |Size |Number |How big the fire is. |} | [[File:Fire.gif|thumb]] |- |GravityChanger | ==== Description ==== Alters the block's gravity. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Gravity |Number |How floaty the block is. |} | [[File:GravityChanger.gif|thumb]] |- |Healer | ==== Description ==== Heals players at a specified rate and cooldown. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Set To Maximum |Bool |Overrides Amount and makes the player heal fully. |- |Affect |Enum | * Players: Only heals Players. * NPCs: Only heals NPCs. * Everything: Heals both Players and NPCs. |- |Cooldown |Number |How long before the affected can be damaged again. |- |Amount |Number |Overridden by Set To Maximum, how much the affected get healed. |} | [[File:Healer.gif|thumb]] |- |Highlight | ==== Description ==== Highlights a block, making it stand out from others. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Fill Color |Color |The color within the outline. |- |Outline Transparency |Number |Changes how opaque the outline is. |- |Depth Mode |Enum | * AlwaysOnTop: Makes the highlight ''always'' visible. * Occluded: Makes the fill only visible if nothing is in the way, and the outline bends around any blockage. |- |Outline Color |Color |The color of the line surrounding the block as if it were 2D. |- |Fill Transparency |Number |Changes how opaque the fill is. |} | [[File:Highlight.png|thumb]] |- |JumpPower | ==== Description ==== Modifies the player's jumping power. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Jump Power |Number |Changes how much force the player exerts up when jumping. |- |Affect |Enum | * Players: Only changes the JumpPower of Players. * NPCs: Only changes the JumpPower of NPCs. * Everything: Changes the JumpPower of both Players and NPCs. |} | - |- |Killer | ==== Description ==== Instantly kills players upon touch. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Affect |Enum | * Players: Only kills Players. * NPCs: Only kills NPCs. * Everything: Kills both Players and NPCs. |} | [[File:Killer.png|thumb]] |- |LockPosition | ==== Description ==== Locks the current position of the block to another block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Radius |Number |How big the spheres surrounding both blocks are. If Visible is false, the spheres will be invisible. |- |Twist Lower Angle |Number | - |- |Color |Color |The color of the spheres surrounding both blocks. If Visible is false, the spheres will be invisible. |- |Upper Angle |Number | - |- |Twist Upper Angle |Number | - |- |Restitution |Number | - |- |Twist Limits Enabled |Bool |Overrides Twist Lower Angle and Twist Upper Angle and disables them. |- |Visible |Bool |If the spheres surrounding both blocks are visible. If Visible is false, the spheres will be invisible. |- |Limits Enabled |Bool |Overrides Upper Angle and disables it. |} | [[File:LockPosition.gif|thumb]] |- |LockRotation | ==== Description ==== Locks the current rotation of the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |} | [[File:LockRotation.gif|thumb]] |- |MaxHealth | ==== Description ==== Alters the player's maximum health. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Operation Type |Enum | * Set: Sets Affected's MaxHealth. * Add: Adds to Affected's MaxHealth. * Subtract: Subtracts from Affected's MaxHealth. |- |Affect |Enum | * Players: Only changes the MaxHealth of Players. * NPCs: Only changes the MaxHealth of NPCs. * Everything: Changes the MaxHealth of both Players and NPCs. |- |Cooldown |Number |How long before the affected can have their MaxHealth changed again. |- |Health |Number |How much the affected have their MaxHealth changed by/set to. |} | [[File:MaxHealth.png|thumb]] |- |NoCollision | ==== Description ==== Allows the block to have no collision with other objects. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |} | [[File:NoCollision.gif|thumb]] |- |PathModifier | ==== Description ==== Modifies the path of every NPC in the world. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Pass Through |Bool |Makes the NPC ignore block collisions inside the block (including the block itself). |- |Prevent NPC Stop |Bool |Makes the NPC ignore the block's collisions. |- |Avoidance Level |Enum | * NoAvoidance: An NPC would pick this path over LowAvoidance, MediumAvoidance and HighAvoidance. * LowAvoidance: An NPC would rather pick NoAvoidance, but would pick this over MediumAvoidance and HighAvoidance. * MediumAvoidance: An NPC would rather pick NoAvoidance or LowAvoidance, but would pick this over HighAvoidance. * HighAvoidance: An NPC would rather pick NoAvoidance, LowAvoidance or MediumAvoidance, but if it has to it will path on HighAvoidance. |} | [[File:PathModifier.gif|thumb]] |- |PointLight | ==== Description ==== Adds a light source to the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Shadows |Bool |If the light it produces is affected by shadows. |- |Color |Color |The color of the light. |- |Brightness |Number |How bright the light is. |- |Size |Number |How far the light reaches. |} | [[File:PointLight.png|thumb]] |- |Prismatic | ==== Description ==== Creates a rigid joint between two Blocks, allowing them to slide along one axis but not rotate. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Color |Color |The color of the cuboids in both blocks. If Visible is false, the cuboids will be invisible. |- |Lower Limit |Number | - |- |Upper Limit |Number | - |- |Restitution |Number | - |- |Visible |Bool |If the cuboids in both blocks are visible. If Visible is false, the cuboids will be invisible. |- |Limits Enabled |Bool |Overrides Upper Angle and Lower Angle and disables it. |- |Size |Number |How big the cuboids in both blocks are. If Visible is false, the cuboids will be invisible. |} | [[File:Prismatic.gif|thumb]] |- |Rod | ==== Description ==== Creates a rod-like connection between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Color |Color |The color of the line connecting both blocks. If Visible is false, the line will be invisible. |- |Limit Angle 2 |Number | - |- |Thickness |Number |How big the line connecting both blocks is. If Visible is false, the line will be invisible. |- |Visible |Bool |If the line connecting both blocks is visible. If Visible is false, the line will be invisible. |- |Length |Number |How big the distance between the block with the attribute and the block without it. |- |Limits Enabled |Bool |Overrides Limit Angle 1 and Limit Angle 2 and disables them. |- |Limit Angle 1 |Number | - |} | [[File:Rod.gif|thumb]] |- |Rope | ==== Description ==== Attaches a rope between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Restitution |Number | - |- |Color |Color |The color of the line connecting both blocks. If Visible is false, the line will be invisible. |- |Length |Number |The maximum distance between the block with the attribute and the block without it. |- |Visible |Bool |If the line connecting both blocks is visible. If Visible is false, the line will be invisible. |- |Thickness |Number |How big the line connecting both blocks is. If Visible is false, the line will be invisible. |} | [[File:Rope.png|thumb]] |- |Sign | ==== Description ==== Displays a text GUI when hovered. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Text Color |Color |The color of the text. |- |Text Stroke Color |Color |The color of the outline of the text. |- |Sign Text |Text |The text that displays on the sign. |- |Font |Enum | * Legacy: Changes the typeface to Arial. * Arial: Changes the typeface to Arial. * ArialBold: Changes the typeface to Arial and font to Bold. * SourceSans: Changes the typeface to Source Sans. * SourceSansBold: Changes the typeface to Source Sans and font to Bold. * SourceSansSemiBold: Changes the typeface to Source Sans and font to Semi Bold. * SourceSansLight: Changes the typeface to Source Sans and font to Light. * SourceSansItalic: Changes the typeface to Source Sans and font to Italic. * Bodoni: Changes the typeface to Bodoni. * Garamond: Changes the typeface to Garamond. * Cartoon: Changes the typeface to Cartoon. * Code: Changes the typeface to Code. * Highway: Changes the typeface to Highway. * SciFi: Changes the typeface to SciFi. * Arcade: Changes the typeface to Arcade. * Fantasy: Changes the typeface to Fantasy. * Antique: Changes the typeface to Antique. * Gotham: Changes the typeface to Gotham. * GothamBold: Changes the typeface to Gotham and font to Bold. * GothamMedium: Changes the typeface to Gotham and font to Medium. * GothamBlack: Changes the typeface to Gotham and font to Black. * AmaticSC: Changes the typeface to Amatic SC. * Bangers: Changes the typeface to Bangers. * Creepsters: Changes the typeface to Creepsters. * DenkOne: Changes the typeface to Denk One. * Fondamento: Changes the typeface to Fondamento. * FredokaOne: Changes the typeface to Fredoka One. * GrenzeGotisch: Changes the typeface to Grenze Gotisch. * IndieFlower: Changes the typeface to Indie Flower. * JoesfinSans: Changes the typeface to Joesfin Sans. * Jura: Changes the typeface to Jura. * Kalam: Changes the typeface to Kalam. * LuckiestGuy: Changes the typeface to Luckiest Guy. * Merriweather: Changes the typeface to Merriweather. * Michroma: Changes the typeface to Michroma. * Nunito: Changes the typeface to Nunito. * Oswald: Changes the typeface to Oswald. * PatrickHand: Changes the typeface to Patrick Hand. * PermanentMarker: Changes the typeface to Permanent Marker. * Roboto: Changes the typeface to Roboto. * RobotoCondensed: Changes the typeface to Roboto and font to Condensed. * RobotoMono: Changes the typeface to Roboto and font to Mono. * Sarpanch: Changes the typeface to Sarpanch. * SpecialElite: Changes the typeface to Special Elite. * TitilliumWeb: Changes the typeface to Titillium Web. * Ubuntu: Changes the typeface to Ubuntu. |- |Text Stroke Transparency |Number |How opaque the text outline is. |- |Text Transparency |Number |How opaque the text is. |- |Automatic Size |Bool |Overrides TextSize and bases the text's size off of how long it is. |- |TextSize |Number |Overridden by Automatic Size, how big the text is. |} | [[File:Sign.gif|thumb]] |- |Smoke | ==== Description ==== Emits smoke from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Change Over Time |Number |How slow time is moving for the smoke. |- |Color |Color |Changes the color of the smoke. |- |Transparency |Number |Changes how opaque the smoke is. |- |Rise Velocity |Number |Different from Change Over Time, this does not control the rate of the smoke spawning. |- |Size |Number |How big the smoke is. |} | [[File:Smoke.gif|thumb]] |- |Sparkles | ==== Description ==== Emits sparkles from the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Color |Color |Changes the color of the sparkles. |- |Change Over Time |Number |How slow time is moving for the sparkles. |} | [[File:Sparkles.gif|thumb]] |- |SpotLight | ==== Description ==== Emits light in a specific direction. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Shadows |Bool |If the light it produces is affected by shadows. |- |Face |Enum | * Top: Emits the light from the top. * Bottom: Emits the light from the bottom. * Left: Emits the light from the left. * Right: Emits the light from the right. * Front: Emits the light from the front. * Back: Emits the light from the back. |- |Color |Color |The color of the light. |- |Angle Size |Number |How wide of an angle the light can travel. |- |Size |Number |How far the light reaches. |- |Brightness |Number |How bright the light is. |} | [[File:SpotLight.png|thumb]] |- |Spring | ==== Description ==== Adds spring-like behavior between two blocks. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Max Force |Number |The maximum force the block without the attribute can exert. |- |Color |Color |The color of the spring. |- |Max Length |Number |The maximum distance between the block with the attribute and the block without it. |- |Thickness |Number |How big the squiggly line connecting both blocks is. If Visible is false, the line will be invisible. |- |Visible |Bool |If the squiggly line connecting both blocks is visible. If Visible is false, the line will be invisible. |- |Limits Enabled |Bool |Overrides Max Length and Min Length and disables them. |- |Stiffness |Number |How much force the block without the attribute will use to get close to the one with the attribute. |- |Damping |Number | - |- |Free Length |Number | - |- |Min Length |Number |The minimum distance between the block with the attribute and the block without it. |} | - |- |StatTeleporter | ==== Description ==== Teleports players based on whether they meet a certain stat requirement or not. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Stat Required |Bool |The amount of stat that if Check Type will allow the player to teleport. |- |Delay |Number |The amount of time that will pass before the player actually teleports. |- |Stat |Text |The stat name of the stat you want to check for. |- |Keep Velocity |Bool |Whether the player keeps their velocity after teleporting or not. |- |Check Type |Enum | * EQUAL TO: Checks if the player has the exact amount of Stat Required. * BIGGER THAN: Checks if the player has more and only more than Stat Required. * SMALLER THAN: Checks if the player has less and only less than Stat Required. * BIGGER OR EQUAL: Checks if the player has more or the exact amount of Stat Required. * SMALLER OR EQUAL: Checks if the player has less or the exact amount of Stat Required. * NOT EQUAL TO: Checks if the player has any value other than Stat Required. * INCLUDES: Checks if the player's stat value contains Stat Required. * EXCLUDES: Checks if the player's stat value does not contain Stat Required. |} | - |- |Surface | ==== Description ==== Alters a block's surfaces for a specific side. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Back Surface |Enum | * Glue: Makes the back surface glue. * Inlet: Makes the back surface inlet. * Smooth: Makes the back surface smooth. * Studs: Makes the back surface studs. * Universal: Makes the back surface universal. * Weld: Makes the back surface weld. |- |Bottom Surface |Enum | * Glue: Makes the back surface glue. * Inlet: Makes the back surface inlet. * Smooth: Makes the back surface smooth. * Studs: Makes the back surface studs. * Universal: Makes the back surface universal. * Weld: Makes the back surface weld. |- |Top Surface |Enum | * Glue: Makes the back surface glue. * Inlet: Makes the back surface inlet. * Smooth: Makes the back surface smooth. * Studs: Makes the back surface studs. * Universal: Makes the back surface universal. * Weld: Makes the back surface weld. |- |Right Surface |Enum | * Glue: Makes the back surface glue. * Inlet: Makes the back surface inlet. * Smooth: Makes the back surface smooth. * Studs: Makes the back surface studs. * Universal: Makes the back surface universal. * Weld: Makes the back surface weld. |- |Front Surface |Enum | * Glue: Makes the back surface glue. * Inlet: Makes the back surface inlet. * Smooth: Makes the back surface smooth. * Studs: Makes the back surface studs. * Universal: Makes the back surface universal. * Weld: Makes the back surface weld. |- |Left Surface |Enum | * Glue: Makes the back surface glue. * Inlet: Makes the back surface inlet. * Smooth: Makes the back surface smooth. * Studs: Makes the back surface studs. * Universal: Makes the back surface universal. * Weld: Makes the back surface weld. |} | [[File:Surface.png|thumb]] |- |SurfaceLight | ==== Description ==== Adds light to a specific side of the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Shadows |Bool |If the light it produces is affected by shadows. |- |Face |Enum | * Top: Emits the light from the top. * Bottom: Emits the light from the bottom. * Left: Emits the light from the left. * Right: Emits the light from the right. * Front: Emits the light from the front. * Back: Emits the light from the back. |- |Color |Color |The color of the light. |- |Angle Size |Number |How wide of an angle the light can travel. |- |Size |Number |How far the light reaches. |- |Brightness |Number |How bright the light is. |} | - |- |Teamer | ==== Description ==== Sets the player to another team upon touch. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Team Name |Text |The team name of the team. |} | - |- |Teleporter | ==== Description ==== Teleports players between two points. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Delay |Number |The amount of time that will pass before the Affected actually teleport. |- |Affect |Enum | * Players: Only teleports Players. * NPCs: Only teleports NPCs. * Everything: Teleports both Players and NPCs. |- |Keep Velocity |Bool |Whether the Affected keep their velocity after teleporting or not. |} | [[File:Teleporter.png|thumb]] |- |Texture | ==== Description ==== Allows pasting tileable images onto blocks for customizing the environment. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Offset Studs X |Number |How offset the texture is in studs on the X axis. |- |Offset Studs Y |Number |How offset the texture is in studs on the Y axis. |- |Face |Enum | * Top: Displays the texture on the top. * Bottom: Displays the texture on the bottom. * Left: Displays the texture on the left. * Right: Displays the texture on the right. * Front: Displays the texture on the front. * Back: Displays the texture on the back. |- |Studs Per Tile Y |Number |How many studs before the image tiles again on the Y axis. |- |Transparency |Number |How opaque the texture is. |- |Color |Color |The color of the texture. |- |Studs Per Tile X |Number |How many studs before the image tiles again on the X axis. |} | [[File:Texture.png|thumb]] |- |Thrust | ==== Description ==== Applies a force or thrust to the block. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Location |Vector3 | - |- |Force |Vector3 | - |} | - |- |Tripper | ==== Description ==== Makes the player sit down. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |- |Affect |Enum | * Players: Only trips Players. * NPCs: Only trips NPCs. * Everything: Trips both Players and NPCs. |} | [[File:Tripper.png|thumb]] |- |WalkSpeed | ==== Description ==== Adjusts the player's walking speed. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Speed |Number |How fast Affected walks. |- |Affect |Enum | * Players: Only trips Players. * NPCs: Only trips NPCs. * Everything: Trips both Players and NPCs. |} | - |- |Warp | ==== Description ==== Teleports players into different worlds. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Transfer Variable |Text |What Player Event Block WarpInfoRecieved outputs when someone joins through the warp. |- |Confirmation Enabled |Bool |Whether players have to press a green checkmark to warp or not. |- |Warp Animation Enabled |Bool |Whether players are shown a warp animation or not. |- |World ID |Number |What World players are sent to. |} | [[File:Warp.gif|thumb]] |- |Weld | ==== Description ==== Connects two parts when unanchored. ==== Properties ==== {| class="wikitable" |+ !Property Name !Type !Description |- |Enabled |Bool |If false, the attribute will not do anything. |} | - |} 16410ded9ba5b5d4b80578b4f1be035269f3b060